#double entry accounting
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super burnt out from school and work and all i can think about is fulgrim watching me struggle to comprehend business and accounting stuff
#“wdym you cant do double entry accounting lemme call my brother”#im delusional and mentally exhausted pls ignore me 😭#i will eventually draw this (+ something based off the drabble I did)#wuvz talks
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I don't trust banks because the last one I went to didn't even have any canvas bags full of gold coins with dollar signs printed on them
Like do they even actually have any real money in the building? Wtf how can they expect anyone to take them seriously if they won't put in the least effort
#stupid thoughts#196#banks#money bags#full of doubloons#it's called double entry accounting on account of us being double crossed#the treachery of the treasury
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The war between "I should write an accounting textbook because accounting resources are atrocious" and "I should not write a textbook because I hate accounting"
#IT'S FAKE MATH#even faker than normal math#also i need to rest#but also also maybe getting annoyed at accounting and writing it down is resting?#just typed up a four page 101 version of double entry accounting for Pix
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Streamline Your Year-End Tax Preparation with Winx Global As we approach the end of the calendar year, it’s time to get your tax affairs in order! 📅 At Winx Global, we understand that the year-end brings a host of tax tasks, including preparing and filing 1099, 1040, 1120, and 1120S forms. 📑 Need a tax accountant to help you with your 1099s, 1040s, 1120s, 1120S forms, and other tax needs? We’re just an email or call away. 📞✉ Reach out to us today and let’s make tax season stress-free together! 🌐 www.winxglobal.in ✉ [email protected]
#top accounting firms in the us#double-entry bookkeeping in accounting#usaccounting#TaxPreparation#YearEndTaxes#TaxSeason#TaxAccountant#WinxGlobal#StressFreeTaxes#TaxHelp#TaxFiling#Finance#Accounting
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#small business#bookkeeers#bookkeepingservices#accounting services#accounting canada#double entry bookkeeping#small biz accounting
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Boost Productivity with Our Bookkeeping Company in Canada
Reduce your financial burden with the leading bookkeeping company in Canada. We restore excellence in your financial processes, from paying attention to detail in all financial records to being an expert adviser so the processes are accurate and efficient. Trust Canadian Cypress for bookkeeping solutions for a smooth and worry-free financial journey. Enjoy top-class customer service in every transaction you make with us as a client.
#double entry bookkeeping#Bookkeeping Company in Canada#accounting & bookkeeping services#Bookkeeping services cost#bookkeeping services for nonprofits#online bookkeeping services#online small business bookkeeping services#bookkeeping in quickbooks#bookkeeper service near me#bookkeeping with xero#Bookkeeping & Payroll Services
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Reblog if you’re allowed to complain about civilisational incompetence!
perhaps before you’re allowed to complain about civilisational incompetence you have to at least demonstrate that you’ve mastered basic double entry bookkeeping
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What Are The Most Common Accounting Mistakes To Avoid?
Avoiding accounting mistakes is crucial for maintaining financial accuracy and compliance. Here are some of the most common accounting mistakes to steer clear of:
Not Keeping Proper Records:
Failing to maintain organized and detailed financial records can lead to errors and make it challenging to track expenses, revenue, and financial transactions accurately.
Mixing Personal And Business Finances:
Combining personal and business finances can lead to confusion and make it difficult to separate business expenses for tax purposes.
Not Reconciling Bank Statements:
Neglecting to reconcile bank statements regularly can result in errors and missed transactions, potentially leading to incorrect financial statements.
Ignoring Petty Cash Transactions:
Overlooking small cash transactions can lead to discrepancies in cash flow and unaccounted for expenses.
Not Backing Up Financial Data: Failing to back up financial data can put your business at risk of losing critical financial information in case of data loss or system failure.
Misclassifying Expenses:
Incorrectly categorizing expenses can distort financial reports and affect tax deductions. Ensure expenses are categorized accurately.
Late or Incorrect Tax Filings:
Missing tax deadlines or submitting incorrect tax returns can result in penalties and interest charges.
Ignoring Depreciation:
Failing to account for depreciation of assets can lead to an overestimation of asset values and incorrect financial statements.
Not Tracking Accounts Receivable And Payable:
Neglecting to monitor accounts receivable can lead to unpaid invoices while ignoring accounts payable can result in missed payments and penalties.
Inadequate Internal Controls:
Lack of internal controls can make your business susceptible to fraud and errors. Implement internal controls to safeguard your finances.
Not Reconciling Inventory:
Failure to reconcile inventory regularly can lead to inaccurate financial statements and potentially impact profitability calculations.
Overlooking Reimbursements:
Failing to record reimbursements for business expenses can lead to understated income.
Incomplete Documentation:
Incomplete or missing documentation for financial transactions can make it challenging to verify and track financial activities.
Not Seeking Professional Help:
Avoiding the assistance of a professional accountant or tax advisor can result in missed tax-saving opportunities and increased risk of errors.
Ignoring Changes in Accounting Standards:
Neglecting to stay updated with changes in accounting standards can lead to non-compliance and inaccurate financial reporting. To avoid these common accounting mistakes, consider implementing strong financial practices, utilizing accounting software, seeking professional advice, and maintaining a commitment to accuracy and compliance.
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Time tracking using Asana in Accounting | business accountability | Future proof accounts
In this video, Neha talks about how we can use Asana for team to track time - Making it simple for staff to add time spent. Are you ready to take charge of your accountability? In this video, we unveil effective strategies to help you stay on track, whether in business or personal endeavors. We explore the importance of accountability in business ethics and introduce you to the world of accounts payable bookkeeping. Plus, learn how to create an Asana account effortlessly and discover how Asana can make accountability easy. Don't miss out on valuable insights that can transform the way you approach accountability.
#keep yourself accountable#how to keep myself accountable#ways to keep yourself accountable#business accountability#accounts payable bookkeeper#bookkeeper tasks list#task of a bookkeeper#asana create account#accountability made easy using asana#accountability made easy#accountability made easy using Asana#accountability in business ethics#ethical accountability#accountant bookkeeper#Future proof accounts#bookkeeping double entry accounting double entry bookkeeping#Youtube
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https://srprofcorp.com/accounting-and-bookkeeping-service/
Accounting & Bookkeeping Services Calgary: Simplifying Your Financial Management
As a small business owner in Calgary, managing your finances effectively is crucial for the growth and success of your company. While you may have excellent products or services to offer, it is equally important to maintain accurate financial records and ensure compliance with tax regulations. This is where professional accounting and bookkeeping services come into play. In this article, we will explore the benefits of hiring accounting and bookkeeping services in Calgary, discuss the importance of professional bookkeeping for small businesses, and shed light on the cost considerations involved.
#bookkeeping accounting#certified bookkeeper#double entry bookkeeping#bookkeeping services for small business#bookkeeping services
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Ida Butera talking about her experience with Future Proof Accountants courses
In this video Ida Butera, Senior Accountant from Andresen Mccarthy Partners, shares her experience using Future Proof Accountants Courses and webinars.
#accounting & bookkeeping#book keeping#book keeping services#book keeping and accounting#small business bookkeeping#freelance bookkeeping#auditing accrual#depreciation and amortization#chart of accounts#double entry bookkeeping#cash flow statement#financial statements#accounting basics#accrual accounting#Ida Butera talking about her experience with Future Proof Accountants courses#ida buteras experience#experience sharing#future proof accountants courses#Youtube
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From Quills to Cloud: Remarkable History of Accounting
Did you know?
The 20-hour long bookkeeping process is now completed in just 15 minutes.
Thanks to the evolution of bookkeeping and accounting that is opening doors for the new forms of value creation. At the same time, businesses are rethinking how to optimize accounting operation and achieve excellence. Many of you may not know, Bookkeeping, an age-old profession, has been an integral part of human societies since the inception of the barter system. The history of bookkeeping and accounting dates back over 7000 years. With the emergence of technology, the practice of bookkeeping has constantly evolved, from rudimentary methods to digital systems. However, the fundamentals are similar.
Read More on From Quills to Cloud: Remarkable History of Accounting
#History of Accounting#single-entry bookkeeping#Accounting and Bookkeeping#double-entry bookkeeping system#Rise of Accounting Systems#outsourced accounting#Cloud-based accounting
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I'm spinning this off of the main thread about tracing the origin of the term "d66" because it's not strictly germane to the topic – none of these examples actually use the term "d66" to describe their dice-rolling methods – but I'm going to post it anyway as a matter of general interest: following a conversation with Tumblr user @notclevr, it appears that before tabletop wargames (and, nearly concurrently, tabletop RPGs) got their hands on the mechanic, the principal (though by no means exclusive) users of the old "roll a six-sided die twice, reading one die as the 'tens' place and the other die as the 'ones' place" trick may have been tabletop American baseball simulators.
The most notable example of the type – and the only well-known example still in publication today – is J Richard Seitz' APBA Baseball, first published in either 1950 or 1951 (accounts vary). In this game, a d66 roll is cross-referenced with a card representing the active player and a "board" representing the current situation on the field:
For example, with Carlton Fisk at bat, a d66 roll of 31 would yield a result of "8". Assuming for the sake of argument that the situation on the field is a runner on first and a grade C pitcher, consulting the "Runner on First Base" board, this corresponds to an outcome of "SINGLE—line drive to left; runner to third".
(This example is, strictly speaking, incorrect, as Carlton Fisk didn't have his major league debut until 1969 and I'm using the wrong lookup tables for any year in which he played, but you get the idea!)
Interestingly, APBA Baseball is not the first game to use this setup. It's heavily derived from Clifford Van Beek's National Pastime, a game whose patent was registered in 1925, though it wasn't actually published until 1930. Even at a glance, the similarities are substantial:
Indeed, though National Pastime's lookup tables are much simpler than APBA Baseball's, where they overlap they're often word for word identical. It's generally accepted that Seitz plagiarised National Pastime without credit when creating APBA Baseball (ironically, given his own famously combative stance toward alleged imitators!), though he was within his rights to do so, as National Pastime had fallen into the public domain by the time APBA Baseball was published.
We can go back even further, though. As far as I've been able to determine, the earliest known tabletop baseball simulator to use d66 lookup tables for resolving plays is Edward K McGill's Our National Ball Game, first published in 1886:
A copy of the game's 1887 US patent application can be downloaded here. This one uses an unusual 21-entry variant of the standard d66 lookup table in which the order of the rolled digits is insignificant, with doubles being half as likely as non-doubles rolls; it's unclear whether McGill was aware of this when he laid out the table. Unlike later incarnations of the genre, there are no individual player statistics, with all at-bats being resolved via the same table.
#gaming#tabletop games#board games#baseball#apba baseball#national pastime#our national ball game#game design#history
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So, let me try and put everything together here, because I really do think it needs to be talked about.
Today, Unity announced that it intends to apply a fee to use its software. Then it got worse.
For those not in the know, Unity is the most popular free to use video game development tool, offering a basic version for individuals who want to learn how to create games or create independently alongside paid versions for corporations or people who want more features. It's decent enough at this job, has issues but for the price point I can't complain, and is the idea entry point into creating in this medium, it's a very important piece of software.
But speaking of tools, the CEO is a massive one. When he was the COO of EA, he advocated for using, what out and out sounds like emotional manipulation to coerce players into microtransactions.
"A consumer gets engaged in a property, they might spend 10, 20, 30, 50 hours on the game and then when they're deep into the game they're well invested in it. We're not gouging, but we're charging and at that point in time the commitment can be pretty high."
He also called game developers who don't discuss monetization early in the planning stages of development, quote, "fucking idiots".
So that sets the stage for what might be one of the most bald-faced greediest moves I've seen from a corporation in a minute. Most at least have the sense of self-preservation to hide it.
A few hours ago, Unity posted this announcement on the official blog.
Effective January 1, 2024, we will introduce a new Unity Runtime Fee that’s based on game installs. We will also add cloud-based asset storage, Unity DevOps tools, and AI at runtime at no extra cost to Unity subscription plans this November. We are introducing a Unity Runtime Fee that is based upon each time a qualifying game is downloaded by an end user. We chose this because each time a game is downloaded, the Unity Runtime is also installed. Also we believe that an initial install-based fee allows creators to keep the ongoing financial gains from player engagement, unlike a revenue share.
Now there are a few red flags to note in this pitch immediately.
Unity is planning on charging a fee on all games which use its engine.
This is a flat fee per number of installs.
They are using an always online runtime function to determine whether a game is downloaded.
There is just so many things wrong with this that it's hard to know where to start, not helped by this FAQ which doubled down on a lot of the major issues people had.
I guess let's start with what people noticed first. Because it's using a system baked into the software itself, Unity would not be differentiating between a "purchase" and a "download". If someone uninstalls and reinstalls a game, that's two downloads. If someone gets a new computer or a new console and downloads a game already purchased from their account, that's two download. If someone pirates the game, the studio will be asked to pay for that download.
Q: How are you going to collect installs? A: We leverage our own proprietary data model. We believe it gives an accurate determination of the number of times the runtime is distributed for a given project. Q: Is software made in unity going to be calling home to unity whenever it's ran, even for enterprice licenses? A: We use a composite model for counting runtime installs that collects data from numerous sources. The Unity Runtime Fee will use data in compliance with GDPR and CCPA. The data being requested is aggregated and is being used for billing purposes. Q: If a user reinstalls/redownloads a game / changes their hardware, will that count as multiple installs? A: Yes. The creator will need to pay for all future installs. The reason is that Unity doesn’t receive end-player information, just aggregate data. Q: What's going to stop us being charged for pirated copies of our games? A: We do already have fraud detection practices in our Ads technology which is solving a similar problem, so we will leverage that know-how as a starting point. We recognize that users will have concerns about this and we will make available a process for them to submit their concerns to our fraud compliance team.
This is potentially related to a new system that will require Unity Personal developers to go online at least once every three days.
Starting in November, Unity Personal users will get a new sign-in and online user experience. Users will need to be signed into the Hub with their Unity ID and connect to the internet to use Unity. If the internet connection is lost, users can continue using Unity for up to 3 days while offline. More details to come, when this change takes effect.
It's unclear whether this requirement will be attached to any and all Unity games, though it would explain how they're theoretically able to track "the number of installs", and why the methodology for tracking these installs is so shit, as we'll discuss later.
Unity claims that it will only leverage this fee to games which surpass a certain threshold of downloads and yearly revenue.
Only games that meet the following thresholds qualify for the Unity Runtime Fee: Unity Personal and Unity Plus: Those that have made $200,000 USD or more in the last 12 months AND have at least 200,000 lifetime game installs. Unity Pro and Unity Enterprise: Those that have made $1,000,000 USD or more in the last 12 months AND have at least 1,000,000 lifetime game installs.
They don't say how they're going to collect information on a game's revenue, likely this is just to say that they're only interested in squeezing larger products (games like Genshin Impact and Honkai: Star Rail, Fate Grand Order, Among Us, and Fall Guys) and not every 2 dollar puzzle platformer that drops on Steam. But also, these larger products have the easiest time porting off of Unity and the most incentives to, meaning realistically those heaviest impacted are going to be the ones who just barely meet this threshold, most of them indie developers.
Aggro Crab Games, one of the first to properly break this story, points out that systems like the Xbox Game Pass, which is already pretty predatory towards smaller developers, will quickly inflate their "lifetime game installs" meaning even skimming the threshold of that 200k revenue, will be asked to pay a fee per install, not a percentage on said revenue.
[IMAGE DESCRIPTION: Hey Gamers!
Today, Unity (the engine we use to make our games) announced that they'll soon be taking a fee from developers for every copy of the game installed over a certain threshold - regardless of how that copy was obtained.
Guess who has a somewhat highly anticipated game coming to Xbox Game Pass in 2024? That's right, it's us and a lot of other developers.
That means Another Crab's Treasure will be free to install for the 25 million Game Pass subscribers. If a fraction of those users download our game, Unity could take a fee that puts an enormous dent in our income and threatens the sustainability of our business.
And that's before we even think about sales on other platforms, or pirated installs of our game, or even multiple installs by the same user!!!
This decision puts us and countless other studios in a position where we might not be able to justify using Unity for our future titles. If these changes aren't rolled back, we'll be heavily considering abandoning our wealth of Unity expertise we've accumulated over the years and starting from scratch in a new engine. Which is really something we'd rather not do.
On behalf of the dev community, we're calling on Unity to reverse the latest in a string of shortsighted decisions that seem to prioritize shareholders over their product's actual users.
I fucking hate it here.
-Aggro Crab - END DESCRIPTION]
That fee, by the way, is a flat fee. Not a percentage, not a royalty. This means that any games made in Unity expecting any kind of success are heavily incentivized to cost as much as possible.
[IMAGE DESCRIPTION: A table listing the various fees by number of Installs over the Install Threshold vs. version of Unity used, ranging from $0.01 to $0.20 per install. END DESCRIPTION]
Basic elementary school math tells us that if a game comes out for $1.99, they will be paying, at maximum, 10% of their revenue to Unity, whereas jacking the price up to $59.99 lowers that percentage to something closer to 0.3%. Obviously any company, especially any company in financial desperation, which a sudden anchor on all your revenue is going to create, is going to choose the latter.
Furthermore, and following the trend of "fuck anyone who doesn't ask for money", Unity helpfully defines what an install is on their main site.
While I'm looking at this page as it exists now, it currently says
The installation and initialization of a game or app on an end user’s device as well as distribution via streaming is considered an “install.” Games or apps with substantially similar content may be counted as one project, with installs then aggregated to calculate the Unity Runtime Fee.
However, I saw a screenshot saying something different, and utilizing the Wayback Machine we can see that this phrasing was changed at some point in the few hours since this announcement went up. Instead, it reads:
The installation and initialization of a game or app on an end user’s device as well as distribution via streaming or web browser is considered an “install.” Games or apps with substantially similar content may be counted as one project, with installs then aggregated to calculate the Unity Runtime Fee.
Screenshot for posterity:
That would mean web browser games made in Unity would count towards this install threshold. You could legitimately drive the count up simply by continuously refreshing the page. The FAQ, again, doubles down.
Q: Does this affect WebGL and streamed games? A: Games on all platforms are eligible for the fee but will only incur costs if both the install and revenue thresholds are crossed. Installs - which involves initialization of the runtime on a client device - are counted on all platforms the same way (WebGL and streaming included).
And, what I personally consider to be the most suspect claim in this entire debacle, they claim that "lifetime installs" includes installs prior to this change going into effect.
Will this fee apply to games using Unity Runtime that are already on the market on January 1, 2024? Yes, the fee applies to eligible games currently in market that continue to distribute the runtime. We look at a game's lifetime installs to determine eligibility for the runtime fee. Then we bill the runtime fee based on all new installs that occur after January 1, 2024.
Again, again, doubled down in the FAQ.
Q: Are these fees going to apply to games which have been out for years already? If you met the threshold 2 years ago, you'll start owing for any installs monthly from January, no? (in theory). It says they'll use previous installs to determine threshold eligibility & then you'll start owing them for the new ones. A: Yes, assuming the game is eligible and distributing the Unity Runtime then runtime fees will apply. We look at a game's lifetime installs to determine eligibility for the runtime fee. Then we bill the runtime fee based on all new installs that occur after January 1, 2024.
That would involve billing companies for using their software before telling them of the existence of a bill. Holding their actions to a contract that they performed before the contract existed!
Okay. I think that's everything. So far.
There is one thing that I want to mention before ending this post, unfortunately it's a little conspiratorial, but it's so hard to believe that anyone genuinely thought this was a good idea that it's stuck in my brain as a significant possibility.
A few days ago it was reported that Unity's CEO sold 2,000 shares of his own company.
On September 6, 2023, John Riccitiello, President and CEO of Unity Software Inc (NYSE:U), sold 2,000 shares of the company. This move is part of a larger trend for the insider, who over the past year has sold a total of 50,610 shares and purchased none.
I would not be surprised if this decision gets reversed tomorrow, that it was literally only made for the CEO to short his own goddamn company, because I would sooner believe that this whole thing is some idiotic attempt at committing fraud than a real monetization strategy, even knowing how unfathomably greedy these people can be.
So, with all that said, what do we do now?
Well, in all likelihood you won't need to do anything. As I said, some of the biggest names in the industry would be directly affected by this change, and you can bet your bottom dollar that they're not just going to take it lying down. After all, the only way to stop a greedy CEO is with a greedier CEO, right?
(I fucking hate it here.)
And that's not mentioning the indie devs who are already talking about abandoning the engine.
[Links display tweets from the lead developer of Among Us saying it'd be less costly to hire people to move the game off of Unity and Cult of the Lamb's official twitter saying the game won't be available after January 1st in response to the news.]
That being said, I'm still shaken by all this. The fact that Unity is openly willing to go back and punish its developers for ever having used the engine in the past makes me question my relationship to it.
The news has given rise to the visibility of free, open source alternative Godot, which, if you're interested, is likely a better option than Unity at this point. Mostly, though, I just hope we can get out of this whole, fucking, environment where creatives are treated as an endless mill of free profits that's going to be continuously ratcheted up and up to drive unsustainable infinite corporate growth that our entire economy is based on for some fuckin reason.
Anyways, that's that, I find having these big posts that break everything down to be helpful.
#Unity#Unity3D#Video Games#Game Development#Game Developers#fuckshit#I don't know what to tag news like this
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Why Choose Double Entry Bookkeeping in Accounting??
Double-entry bookkeeping is widely regarded as the most effective method of accounting for several reasons. Here are some of the key benefits offered by bookkeeping from Winxglobal:
Accuracy and Completeness:
Balanced Accounts: Double-entry bookkeeping in accounting ensures that every transaction affects at least two accounts, maintaining the fundamental accounting equation (Assets = Liabilities + Equity). This balancing act helps in maintaining accurate records.
Error Detection: Because the system requires that debits and credits are equal, it makes it easier to detect errors and discrepancies. If the books do not balance, it indicates that something is wrong.
Comprehensive Financial Picture:
Detailed Records: By recording both aspects of each transaction, businesses can maintain detailed and comprehensive records of their financial activities. This enables better tracking of revenue, expenses, assets, and liabilities.
Informed Decision Making: With detailed and accurate records done by the best accountant for small businesses, businesses can analyze their financial health more effectively and make informed strategic decisions.
Fraud Prevention:
Internal Controls: The structure of double-entry bookkeeping allows for internal controls to be implemented, which can help prevent and detect fraud. The requirement for balanced entries means any manipulation in one account needs a corresponding entry elsewhere, making it harder to conceal fraudulent activity.
Regulatory Compliance:
Legal and Tax Requirements: Many regulatory bodies and tax authorities require businesses to use double-entry bookkeeping. It provides a clear audit trail, which is essential for audits and compliance with legal standards.
Standardization: Double-entry bookkeeping by Winxglobal is the standard method of accounting, making it easier to compare financial statements across different businesses and industries.
Financial Statements Preparation:
Income Statement and Balance Sheet: Double-entry bookkeeping offered by the best accounting firms in the US simplifies the preparation of key financial statements. The income statement (which shows profit or loss) and the balance sheet (which show financial position) are derived directly from the double-entry records.
Cash Flow Statement: It also aids in preparing the cash flow statement, which is crucial for understanding the liquidity and cash movements within a business.
Historical Analysis:
Trend Analysis: By maintaining records over multiple periods, businesses can perform trend analysis to identify patterns and make projections. This historical data is invaluable for planning and forecasting.
Performance Measurement: It allows for the assessment of financial performance over time, helping businesses evaluate their growth and profitability.
Professional Standards:
GAAP and IFRS: Double-entry bookkeeping aligns with Generally Accepted Accounting Principles (GAAP) and International Financial Reporting Standards (IFRS), which are the benchmarks for financial reporting globally.
Consistency and Comparability: Using double entry ensures consistency in financial reporting, making it easier to compare financial statements from different periods and different organizations.
In summary, double-entry bookkeeping in accounting offers a robust framework for maintaining accurate, detailed, and compliant financial records, which are essential for effective business management and decision-making. To get more details, visit
https://www.winxglobal.in/
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Perhaps...a Date?
Francis Mosses - Milkman
꒷︶꒷꒥꒷‧₊˚꒷︶꒷꒥꒷‧₊
Its been weeks you've been working for the D.D.D. , you stayed in your work station and do the usual works.
However, those days passed, you got yourself a motivation whenever he check in. Who? The famous milkman of town, Francis Mosses.
What makes him special? Was it his tired eyes? His soft and deep voice whenever he greeted you for checking in? You have no idea..
All you know you were smitten for the exhausted milk delivery man, and you can tell if he is the real one or not. Though there are times you almost let in the doppelganger because on how they almost perfect their form of Francis, either way you never let it in or else you'll be in trouble for cause of death of the apartment residents.
This day he's one of the listed entry resident, perhaps you can have a longer conversation with him?
You inhaled and exhaled as you open the metal window to start your work.
Angus...
Izaack...
Elenois and her Twin Selene..
Where is Francis?
You grew impatient after checking in four people and making sure they're not a doppelganger. Atlas Francis arrived, Tired as usual as he shows his entry request.
Odd...
' Perhaps he's a doppelganger? '
You tapped on the window trying get his attention , when he noticed you questioned where is his Id.
"My Id? My apologies, i forgot to show my Id" He said softly and audible for us to hear from the other glass side of the window.
' looks like everything is in check..wait hold on a minute '
You decide to double check his appearance and his ID, soon enough checking his files and you found the false thing about him.
"I don't remember Francis having a Mole"
"FUCK!" Cursed the doppelganger as he grew angry. This isn't the first time they would be angry, they almost got it perfect but fail because of a small detail.
"I didn't take that into account.
You're not easy to fool.
That makes me want to devour you even more." You shivered as they banged on the protected glass window , you immediately closed the metal cover.
"Can I visit you at night while you sleep? " the doppelganger said from the other side as they continue to hit on the metal cover.
"Yeah no thanks pal, I'd let francis in but not you" you jokingly said and dialed the D.D.D. services.
"Oh? Looks like the stationed guard is hoping for a mutual feeling, ill get you next time.." You immediately regret saying that, especially to a doppelganger, Knowing full well they would use the information they know against you.
You heard the D.D.D. services arrived and waited for it to finish. Soon the cleaning services opened the metal door telling you the 'operation cleaning is done and you may resume your work.'
You felt like a stupid hopeless romantic, now the doppelganger knew you're into Francis and would take that into their account to try getting in.
Soon enough, the real Francis arrived.
He showed both of his ID and Entry request.
ID and expiration date? Good.
Entry Request? Seem Accurate enough.
Appearance? perfect.
Your hands shakes as you checked the list as Francis waited for you to speak.
"Is it all good?" He asked with his usual tired voice as you nodded your head and waited for you to open the door.
"I-" you stammer wanting to say something as Francis stared at you.
"Yes?."
"...i-i well..." You started as you scratch the back of your head. "P-perhaps a date ? Only if you're available" you asked as Francis tired eyes widen abit from your offer.
"..That wouldn't be bad, tomorrow sounds good?" He asked with a slight smile , making your face go red from the overwhelming joy and excitement.
"Y-yes! Please!" You blurt out and realized you look so eager in front of him.
"Alright, mind opening the door for me now?" Francis asked as he carried his ID and work bag , You covered your face embarrassed on how you react to his answer and opened the metal door for him.
"See you Y/n "
#that's not my neighbor#that's not my neighbor milkman#x reader#francis mosses#milkman#doppelgangers#oneshot
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