#doric storytelling
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A wonderful morning today at Greyhope Library with the bairns from Primary 1 at Greyhope School - parents, carers and wee brothers and sisters were invited to see the new library and enjoy some stories with myself and Fizzy the Fairy!
#storytelling#aberdeen storyteller#grampian storytelling#aberdeen storytelling#scotland#grampian storyteller#aberdeenshire storyteller#aberdeenshire storytelling#puppets#Scots storytelling#Scots language#Doric#Greyhope
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Hey red, what's your opinion on some modern writing that's very lamp shady? And do you have any advice on how to avoid "Well that just happened" dialogue?
It's an interesting question!
The thing is, lampshading exists for a reason, but it's not the reason it gets used a lot of the time. Writers might lampshade a narrative choice they're insecure about, while characters lampshade because the things they go through in a typical story are kind of bonkers, and we might expect them to notice. If a character signs on for a simple mercenary expedition and ends up discovering they're the long-lost prince of a kingdom they've never heard of, that's weird and they probably feel weird about it. If an ally is determined to 1v1 their super overpowered nemesis with no help from their friends, those friends might have opinions about how dumb that is.
This is a form of lampshading that doesn't break immersion because it's entirely in-character and doesn't lean on the fourth wall. There's a difference between a character noticing how weird their life is and a character pointing out how cliched a recent experience was. In the latter case, the character is treating their life like a story, and while it IS a story, they shouldn't know that.
There's a spectrum here, with "complete sincerity and taking every turn of the plot at face value" defining the 0-point and "complete self-aware uninvestment" at the far end, but healthy levels of lampshading live somewhere in the middle. Characters at the 0-point accepting everything that happens without question can feel just as weird as characters that won't stop pointing out the TVTropes entry they're currently living. It's about what it makes sense for the character to find disruptive or noteworthy. A hardened badass probably won't see the need to point out how bonkers a recent fight scene was, but a newcomer to the Cool Bombastic Adventure scene might be really excited when they pull off a cool special move and want to point it out.
I think this is why the recent D&D movie worked for a lot of people, because while the main characters all lampshade their lives to varying degrees, the way they do so makes sense for all of them. Edgin is a bard and storyteller so he has a slightly meta perspective on a lot of things, purposefully avoids playing along with certain narrative conventions and sometimes responds to other people's dialogue by critiquing their dialogue instead of just responding normally; Holga doesn't really care to understand how the world works and so keeps pointing out that they should just use magic to solve their problems, which is probably the most popular lampshade in the whole genre; Doric and Simon don't get a ton of time to shine character-wise, but they'll both occasionally poke holes in the pretense of the story they're in. The thing that makes this all work is Xenk, who plays absolutely every moment completely 100% straight and is entirely immersed in the objectively ridiculous setting of D&D. Same goes for most of the villains, except for Forge, who's probably the wackiest and most self-aware character in the entire movie, but in a way that makes him feel callous and disregarding of the people around him, like he's uninvested in the world not because he knows he's a fictional character but because he has too much money and power to care about anything. The ways each character does or does not lampshade their surroundings make sense for who they are as people and reinforce their characterization and place in the world instead of undermining it.
I recently watched a couple episodes of Stargate Atlantis and noticed something similar - the main character and, to a lesser extent, the rest of his associates from Earth have a tendency to make wry observations about his objectively bizarre life and the eccentricities of the people around him, which helps contrast against the extremely serious and businesslike Cool Space Warriors they keep accumulating, which helps make them feel (a) distinct from each other and (b) relatable considering all the weird stuff that happens. And the protagonist switches off the quips as soon as things start looking perilous for his team, so you never get the impression that they aren't invested in the story they're living, and as a result the various quips and lampshades come across more as a habit or a coping mechanism than a disruption to the narrative itself.
So basically I think you can get away with a lot of lampshades as long as the character doesn't feel like they know they're in a story.
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post-honor among thieves thoughts
a delight!!
truly, a fun fantasy film with all the right blends of serious stakes and goofy missteps that is so emblematic of playing dnd
one of the things I was most curious about going into it was—given that so much of dnd is a) collaborative storytelling and b) ultimately determined by dice rolls, how would those elements of unpredictability translate to a scripted story? (which I suppose is not new to dnd-based media, there have been novels and the 80s show, but those aren't things that I've consumed.) and like. yes the story was pretty predictable overall, but I did like that there were moments of abject failure scattered throughout that really captured the vibe of rolling a nat 1 (it was also very fun to half-watch it through a lens of, oh, this person would be rolling a deception check right now. this person is succeeding then failing on a bunch of acrobatics checks, etc.)
it is. so very fun to me that bards are categorically also spellcasters, and yet they did not let chris pine do one damn magical thing, that lute was a melee weapon only
michelle rodriguez barbarian my beloved (also like, in terms of balancing references to the game with still making the movie accessible, part of me was expecting/hoping to see some visual indication of her going into a rage, but I did like that they didn't tip the hand quite that much while still making clear during fight scenes that, oh, she definitely has some rage-fueled strength right now that is allowing her to yeet a dude across a courtyard)
seeing all the spells and wildshaping was incredibly fucking cool!! that may have been the bit I was most excited about, and it did not disappoint—doric's whole infiltration and then escape of the castle was so good. the displacer beasts. the mimics!
sir that's just a portal gun
the comp het was so funny. look, I really loved both justice smith and sophia lillis but cmon guys. there was nothing there
although speaking of, edgin and holga as determinedly platonic best friends raising a child together was an absolute delight—the bit when edgin says to kira like 'I'm not trying to bring back your mom but my wife' bc yeah!! kira's mom is already right there!!
halfling bradley cooper having a clear type of 'women twice my size who could break me in half' is so valid
god paladin regé-jean page be still my heart (although yeah, the paladin as a straight-laced LG humorless type is not the only way to interpret the class, but I thought it did make for a nice contrast w the rest of the party)
but also his armor! I thought the costumers did a great job of giving them all designs/looks that spoke to their classes. truly, the visuals of the whole movie were so cool—not just in terms of the aesthetics, but the framing and movement of the shots, too. very dynamic, very fun to watch
overall, a genuinely good time!!
#oh also the sort of meta visuals of the wealthy guys betting on and looking at the tabletop mini version of the arena#(i.e. how we the players usually see it. also gotta love all the other adventuring parties competing in the games)#anyway that's the takeaway. good and fun. predictable sure but mostly good and fun#honor among thieves#kayla talks media
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Dungeons & Dragons: Honor Among Thieves (2023)
We’ve come a long way from 2000’s Dungeons & Dragons. Not only in terms of special effects but also in terms of performances, storytelling and most importantly, fun. Dungeons & Dragons: Honor Among Thieves is a blast. There’s humor, memorable characters brought to life by a great cast and an energy that makes you feel like the people on-screen are part of your circle of friends. It truly captures the feeling of a session played with your buddies.
After escaping from prison, bard Edgin Darvis (Chris Pine) and barbarian Holga Kilgore (Michelle Rodriguez) set out to find Edgin’s daughter, Kira (Chloe Coleman). She’s been deceived into believing her father has abandoned her. To prove he was imprisoned for “the right reasons”, Edgin has to retrieve a Tablet of Reawakening - trying and failing to steal one is what landed him in prison. With the tablet, he can bring his late wife back to life and his family will truly be whole. The nearest tablet is in a vault in Neverwinter. To get it, Edgin and Holga need to assemble a team.
This film’s got a great cast. Some names, you’ll recognize. Some, you won’t. Hugh Grant plays Forge Fitzwilliam, an ambitious con artist/rogue, Bradley Cooper has a small role as Holga’s ex-husband and Justice Smith is Simon Aumar, a half-elf sorcerer whose magical skills… are hit-and-miss. You probably won't be familiar with Sophia Lillis, who plays Doric, a tiefling shapeshifter, but she'll have your attention after this. It’s a pretty steep competition for who wears this campaign the best but I’m going to hand the award not to the ever charismatic Chris Pine or to Hugh Grant (equally charming) but to Michelle Rodriguez. Most recently, we've been seeing her in the “Fast & Furious” films, where the theme of "family" is emphasized endlessly. What that franchise built over 10 films, “Honor Among Thieves” manages to do in one. Holga and Edgin are not romantically involved but she’s basically Kira’s surrogate mother. Although she never says how much the little girl means to her (that would be very un-barbarian-like), you feel it, particularly during the film’s conclusion. This movie makes you care about its characters effortlessly. Think about that. This movie has all sorts of races and half-races, wild monsters, crazy locations, spells and other things that make it as different from our world as possible. Yet, the characters feel like real people, the kind you’d be delighted to follow on another adventure once this one wraps up.
The screenplay by Jonathan Goldstein, John Francis Daley and Michael Gilio (the first two also serve as the picture’s directors) has an episodic feel. I mean that in a good way. For our heroes to accomplish their main quest, they have to complete a bunch of smaller side quests, each leading into the next while revealing a conspiracy brewing in Neverwinter. The stakes build atop each other as the team learns to work as a unit and their tactics become increasingly inventive. There are plenty of jokes along the way but the film still takes itself seriously. By this, I mean that “Dungeons & Dragons” doesn’t make fun of itself or its audience. The humor comes from the world and its citizens. To them, all of this is normal. A magical spell allowing you to talk to the dead is neat but not mind-blowing, so it’s easy to take for granted. If you or I got a hand on that spell, we’d be super careful not to waste it. Them? Nah.
We’ve seen many movies over the years that have felt like a long campaign someone played and thought was so great it deserved to be turned into a movie. Rarely have any of them felt like an adventure you wanted to be involved with. This quest? by the time it’s over, you’ll feel like you were part of the ride all along. As a heist movie, it’s great. As a comedy, it has laughs to spare. As a fantasy film, it's got cool creatures, engaging lore and a smart take on its mythology. At the box office, Dungeons & Dragons: Honor Among Thieves" didn’t make nearly enough money to earn itself a sequel, which is a real shame. For now, I guess I’ll settle for the after-credit scene. (August 19, 2023)
#Dungeons & Dragons: Honor Among Thieves#movies#films#movie reviews#film reviews#Joanthan Goldstein#John Francis Daley#Michael Gilio#Chris Pine#Michelle Rodriguez#Rege-Jean Page#Justice Smith#Sophia Lillis#Hugh Grant#2023 movies#2023 films
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very excited for gw2: shadow wizard money gang
been taking my sylvari through the entire story and i'm on season 3
what i'm learning is that gw2's storytelling is the strongest when there's Some Guy To Antagonize You
like, it's all the more pity that zhaitan wasn't more chatty
because the Mordremoth Moments™ in HoT made it feel that much more personal when me and canach and caithe jumped into his brain and turned on the blender
and now, Caudecus and Lazarus are both like... so eminently hateable that it keeps the commander motivated
and i have to contrast these characters with the story beats, right, like
i LOVE the reverse explosion into bloodstone fen, that shit's crazy
but in the same vein, lake doric is just... like it's... y'know nice, but it's kind of a weak location next to caudecus, like... wow, he blew up a lake
i feel like it's a megamind style "presentation" thing right where like, sure, it's threatening if you have something blow up right next to divinity's reach
but i feel like you oughta go louder than that to keep the pace with the villain
if they wanted to show something like "caudecus has gathered enough power to launch a direct attack on divinity's reach, then like...
maybe he uses his new wizard powers to raise an ancient castle out of lake doric, and parks the white mantle's new house right next door?
what we do get is white mantle creeps harassing a handful of towns we've never visited before, and i feel like that's also a misstep
like god forbid caudecus had fucked with queensdale? we'd have pulled him out of the game and beat his ass in real life, queensdale is where dreams are made, we KNOW that town
like maybe that's the move, if you check the historical guide to tyria there's no overlap with gw1 in lake doric's space, so you could do ANYTHING over there
you could get into weird lore. gw.dat "lore" that could finally be canonized
imagine caudecus using bloodstone magic to mine out the corpse of arachnia, then puppeteering the body of an ancient spider god as his war machine, like a fantasy metal gear excelsus
NOW you've got a giant, kaiju-style threat representing white mantle interests and desecrating one of the world's most ancient mysteries to do it
and the whole map could be about eventually having a showdown with it or something- i'm thinking more "complicated shadow behemoth" and less "octovine"
kill the god-puppet, they retreat and repair, players use wvw-esque mechanics to attack their castle, bing bang boom you've got yourself a desirable map with a tight gameplay loop and strong theming
i know this post is rambly but i also know that someone out there feels me
i love gw2 i just wish it would take 100% of the opportunities to step on the gas and go crazy instead of 50%
#gw2#guild wars 2#if you wanna turn it into a fun exercise you could tell ME how you would take an underwhelming map n go crazy with it
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The Mosley Review: Dungeons & Dragons: Honor Among Thieves
Like all of you, I have been starving for a good high fantasy epic that was fun, feels fresh and tangible. I too was there for the opening night of what would go down in history as one of the worst representations of a beloved fantasy game. The 2000 version of Dungeons & Dragons was........well, garbage. I had fun with certain aspects of that film as a kid, but even I didn't know what the film was trying to accomplish. Fast forward 23 years later and the titular game has reached a new height in popularity. I myself have never played but thanks to shows like Critical Role, Stranger Things, and my entry point The Legend of Vox Machina, I have become a little more versed in the terminology, creatures, classes and rules. I learned that anything goes as you the player are thrust into a new world that the dungeon master has crafted and how the roll of the dice determines your fate and the fate of your fellow party members. That's exactly the feeling I got from this film and I was happy to see that the filmmakers did their homework and made a fun experience of a film. Did it always hit its mark as an engaging and compelling story though? Not really. Yeah there is alot of cheesy storytelling and dialogue in the film that I felt could've flowed better. The film had hilarious moments of comedy and joy, but lacked the necessary depth that could've been mined from such a rich set up. The story was incredibly predictable and there was so much happening at times that it was dizzying. It couldn't truly hone in on what tone they were going for. A number of characters were very surface level and a particular characters' story payoff wasn't earned at all and rushed.
Chris Pine was fun and charming as the bumbling bard Edgin Darvis. I loved his sense of humor along the adventure and how he played an unconventional type of hero which was that was refreshing. Chloe Coleman is always a joy to see on screen and as his daughter Kira, she was good. Their chemistry was good in the film as we get to see their strained relationship play out. Michelle Rodriguez was really fun as the barbarian Holga Kilgore. She's gets the majority of the action sequences in the film and she handles them as great as you'd expect. Her friendship with Edgin was the soul of the film and her motherly bond with Kira was great. Justice Smith was good as the half-elf sorcerer Simon Aumar. I liked his mixture of using practical items and actual magic. He struggle to become self-confident was interesting to watch, but it felt extremely rushed as he reaches a resolution that didn't feel earned. Sophia Lillis was decent as the tiefling druid Doric. I thought her escape sequence was amazingly shot and the variety of animals she changes into was well executed, but she was a very one note character. Her backstory gives the reason for constant stoic nature, but doesn't really give her much to do outside of that. Hugh Grant was mostly playing himself as the rogue con man Forge Fitzwilliam. He was good, but he felt more like a greedy game show host that kept his word, but in a round about way. Regé-Jean Page was perfect as the paladin, Xenk Yendar. He truly had fun being the stereotypical pure hearted hero to the point where it is almost comical how straight and narrow the character was. He had an awesome fight scene in the second act of the film and it was wonderfully shot. Daisy Head was very much the antagonist of the film Sofina, a Red Wizard of Thay. She had one mode in the film and that was be creepy while rarely blinking. She nailed it and she felt like the mid level boss in a video game that has some challenge, but is easily defeated once you see the pattern.
The score by Lorne Balfe was epic and fun in the best way. There were moments where the score overpowered the sound in the film that it almost drowned out the dialogue. Visually the film is stunning and the effects were excellent. The dragon sequence and final battle of the film were a visual spectacle. What I truly loved was the practical creatures in the film and how gorgeous they looked. The opening scene blew me away with the use of more practical locals and creatures. The sound design in the film was good, but unbalanced when it came to dialogue and the surrounding thunderous sounds made it hard to understand what was said. As I said before, the character growth was truly rushed and the tone was a bit all over the place. The extremely predictable plot and weak villains made for an almost inconsequential finale. So the real questions need to be asked. Was it better than the 2000 film? Alot better. Was it the best high fantasy storytelling I've seen a long time? Nope. Was it enjoyable? Yeah, in that streaming on Netflix type of way. To me this was good matinee film that plays it safe and doesn't leave you with anything that’s particularly memorable. I would like to see a sequel or another film under the D&D brand, but this time more focused and a little bit more serious. I liked the fun aspect of it, but there were times where it seriously needed to grow up. Let me know what you thought of the film or my review in the comments below. Thanks for reading!
#dungeons & dragons honor among thieves#chris pine#michelle rodriguez#justin smith#sophia lillis#regé jean page#hugh grant#chloe coleman#daisy head#bradly cooper
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Some info about Classical Architecture
Have you ever wondered about the stunning buildings that seem to never go out of style? Let's take a journey through time and explore classical architecture—a design that has stood strong for centuries.
Ever admired the grand columns and intricate details of ancient structures? Classical architecture, rooted in the ancient worlds of Greece and Rome, is all about timeless beauty. It's like a storytelling language using materials like marble and stone, creating buildings that are not just grand but last through the ages.
Have you heard about the pillars of wisdom in architecture? The Doric, Ionic, and Corinthian orders are like unique chapters in a book. Each order has its own story, like the sturdy simplicity of Doric columns or the intricate elegance of Corinthian capitals.
Now, let's travel through time. From the ancient beauty of the Acropolis in Athens to the rebirth of classical design during the Renaissance, classical architecture is more than history—it's an inspiration for today's architects. You can see its influence in government buildings and modern residences, connecting the past with our present.
But what's the secret behind the beauty of classical structures? It's the craftsmanship of ancient builders who used stone, marble, and concrete like an artist's palette. These materials, combined with arches, vaults, and domes, not only look amazing but have stood the test of time.
And did you know that classical architecture still guides modern design? Take a look around at government buildings, museums, and even homes—classical elements are everywhere, creating a bridge between tradition and today's aesthetics.
As we wrap up our journey, think of classical architecture as a living story. The pillars of classical design are more than physical structures; they're guardians of timeless beauty, inviting us to appreciate a symphony in stone and time that echoes through the ages.
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Game designer AND TTRPG player here! TTRPGs have rules that they want you to follow, but those are just suggestions; The D&D 5e Dungeon Master's Guide even says as such on Page 1 ("The D&D rules help you and the other players have a good time, but the rules aren't in charge. You're the DM, and you are in charge of the game.") As such, it doesn't matter if people play the game however they want, since the game even encourages it explicitly!
(Minor rant below)
Good storytelling will take priority over the rules for DMs that want the players to have a good time, which is why Rule of Cool exists at many tables. It's to ADD to the experience and make the game FUN.
The rules exist to lay the foundation of the game, but no one is forcing people to strictly play directly by the rules. If it's agreed upon by everyone at your table that you are all going to follow the rules to the absolute, great, but if it's FUN for other groups to not follow those in order to produce a better story, then there should be no reason to attempt to police that or get all nitpicky about it, so long as everyone is having fun!
Even the D&D movie (2023), an OFFICIAL, LICENSED PRODUCT UNDER THE D&D name didn't follow the rules explicitly! You know why they did that? They wanted to tell a fun and engaging story for the audience, which is why Doric (the Tiefling Druid) does not cast any magic and instead uses Wild Shape all the time; it prevents the party from having more than one spellcaster (Edgin, the Human Bard, also doesn't cast despite being a bard) and allows for a unique way for a character to handle situations that they might not be able to under normal D&D rules. They did that, again, all for FUN!
Again, if you and your table want to only play by the rules and nothing else, then absolutely go ahead! But trying to stop others from playing THEIR game how THEY want is not fair and only leads to everyone getting upset. I am not saying that the person who reblogged OP first (@/axelofthekey) is trying to police others or prevent people from playing the game their way, but I am saying that the argument seems closed-minded when the games themselves will often tell players that they are the ones in control, not the rules.
Occasionally I take a peak at DnD Podcast Criticism Subreddits out of morbid curiousity and by god you will find people out there who hate entertainers with every fiber of their being. If they're not playing exactly one-to-one with DnD rules and if they even ATTEMPT comedy or drama dudes online in these miserable little circles shake with rage. I totally think criticism towards a lot of DnD shows is fair, it's great to want the shows you listen to to improve, but good lord
If you talk like this about DnD shows online I know in my heart of hearts playing a tabletop game with you would be misery incarnate
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30 questions: GW2 edition
not tagged by anyone (yet) but @pr-gw2 said to just do it if you like and I’d very much like to ^^
This can be done in many different ways: get asks by your followers, pick some questions for yourself, answer the whole damn thing at once, etc!
You can draw, write (to explain in details or not) or just post screenshots! If you miss one it’s totally okay, whether it’s by lack of answer or time. Have fun!
1. Favorite living world season?
Season 3, though it also includes some of my least favourite maps (looking at you lake doric) had a very fun story. Well apart from what they did with the actual lazarus.
2. Favorite expansion?
Definitely HoT. Love the maps, love the story, love the elites. I’ve spent a significant part of my life in the heart of maguuma.
3. Favorite soundtrack?
“Attack on Tarir” and “Tarir, the Forgotten City” and the rest of the HoT soundtrack in general. The instrumental version of fear not this night that plays when you fight at the artesian waters in orr. The vanilla character select music, as well as the HoT one. Some of the PoF combat music. Look I really can’t decide on a favourite the games soundtrack is just awesome.
4. First profession you played?
Ranger, its Frigg
5. First race you played?
Asura, its Frigg
6. Favorite Destiny’s Edge character?
Zojja
7. Favorite Dragon’s Watch character?
Rytlock. He’s an idiot, and not actually the character I like the most, but I think he’s a great character. I also want to say that Faren should be an honorary member of DW
8. Favorite Elder Dragon?
Zhaithan. His design is just *chef kiss*
9. Best boss fight (story)?
Joko, obviously, loved to hate him
10. Best boss fight (fractal)?
Its been ages since I last did a fractal. Uhhhh the molten Berserker and Firestorm is awesome
11. Best boss fight (raid)?
Only one I ever fought was Vale Guardian. From what I saw in videos Samarog really cought my eye.
12. PvE or PvP or RP?
Never actively played PvP, I really don’t enjoy it. PvE only casually, no fractals or raids or anything. I’ve been playing RP in a guild for five years now, and its definitely the thing I spent most time on. (though now that the guild is disbanded I don’t play actively anymore)
13. Favorite canon couple?
Caithe and Faolain. Its interesting to me. Its an absolutely horrible relationship, but its interesting.
15. Favorite quote?
“Commander, a word” just sends a jolt of happyness through me everytime I hear it.
“We'll have no more words, Tyrian. Only death.” from Balthasar was nice as well.
A lot of Joko’s dialogue is obviously up there
16. Most emotional cinematic?
Seeing Zhaithan fall down into the ruins of Arah. Such a sweet victory.
17. Favorite VA?
Zojja’s VA, Phlunt also. Basically any asura. (Though I have to note that I’ve only semi recently changed the voice to english. The german dub is really good, and I actually enjoy the asura voices in german more)
18. Post a fun screenshot!
They certainly won’t recognize you Eir!
19. Post a landscape screenshot!
A landscape screenshot? My folder has about 800 of those! (250 of those are just screens of Asura Buildings. Don’t worry, it was just a phase)
But this one is one of my best!
20. Most used mount(s)?
Jackal most likely. I have all but the Warclaw, but rarely use them outside of PoF and later areas.
21. Favorite mount skin (for every mount you have)?
I don’t have any mount skins except for the ones I got today from the supply drop thing I impulse bought despite the fact that I rarely play currently. I also don’t really look at the skins so I can’t say that I have favorites.
From the two licenses today I got the primordial raptor and the exo suit roller beetle
22. Favorite weapon?
This is a hard one. I’d say Cobalt, for the simple reason that it was the first exotic I dropped and used for a long while. I still have the original cobalt in Frigg’s inventory.
23. Favorite gear set?
I really like the carapace armors. all three of them
24. Favorite title?
Honorary Skritt and Storyteller of Orr
25. Something you worked really hard to get?
I have the first stage of the Claw of Khan Ur legy, and that first step alone was enough work to put me off building legendarys alltogether. I love the collections they did for the gen 1s and some of the later collections of those sound fun as heck, but the amount of mats involved means I’ll never do them.
27. Most used miniature?
Mini Snow Owl because that way I can have both of Frigg’s pets out at once. (I also have the mini whiptail devourer so I can switch around, though I usually run with knibbles as the actual pet)
28. Most used novelty?
Embiggening Tonic to make my Norn as big as they actually are.
29. Number of achievments points?
11.873
30. Something you’d love to see in GW2?
Honestly I’m just looking forward to the coming expansion maps where they don’t expect you to have mounts anymore. I know the vistas are intended that you jump up there with the springer, but it still feels like cheating.
#yes I am aware of my everything before PoF was better attitude and I am also annoyed by it#please don't be angry
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𝐓𝐡𝐞 𝐛𝐨𝐲 𝐚𝐧𝐝 𝐭𝐡𝐞 𝐟𝐢𝐬𝐡 🐟 As I was walking across the Paphos promenade on a wintry Sunday afternoon, I noticed from far an unfamiliar skinny figure resting at the edge of the long-narrow stone wharf. I approached and realized that the silhouette was that of a young boy standing still, holding behind his back a large fish which was anyway protruded and visible from distance. Curious passersby and tourists were queuing to admire the boy and to take some photos, and so did I. It was the first time that I came across the bronze sculpture of Yiota Ioannidou, and the spectacle simply amazed me. The Doric physique of the boy standing with humility was in contrast with the breathtaking scenery of the red-colored sunset and the waves hitting the wharf behind the kid. Nowadays, due to COVID-19, the promenade looks lifeless; tourists were forced to return to their countries and locals are isolated at home. Nevertheless, the boy is still holding his motionless position, having as his only companion the big fish. The single thing that now breaks the silence is the Paphian wild wave crashing at the shore. But the boy is not planning to go anywhere. He is patiently waiting for things to come back to normal, the passersby to brim again the promenade and admire his artistic figure. Until then we continue to #stayhome ————————————————— . #cyprus #paphos #coronavirus #storytelling #travelphotography #travelwriting #travelwriter #travelblogger #travelblog #travelstory #lonelyplanet #lonelyplanettraveller #cntraveller #bbctravel #cnntravel #worldnomads #fodorsonthego #travelawesome #travelculture #culturetrip #tlpicks #tripotocommunity #welivetoexplore #travelgram #iamtraveler #telegraphtravel #passionpassport #natgeotravel #кипр (at Paphos, Cyprus) https://www.instagram.com/p/B-xMk2WgRhw/?igshid=1oggot3jg1ww4
#stayhome#cyprus#paphos#coronavirus#storytelling#travelphotography#travelwriting#travelwriter#travelblogger#travelblog#travelstory#lonelyplanet#lonelyplanettraveller#cntraveller#bbctravel#cnntravel#worldnomads#fodorsonthego#travelawesome#travelculture#culturetrip#tlpicks#tripotocommunity#welivetoexplore#travelgram#iamtraveler#telegraphtravel#passionpassport#natgeotravel#кипр
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It's another busy week ! This time starting off with the pupils of Ashley Road School who we Scat Youth tutors are visiting to teach penny whistle, guitar, clarsach and Scots song!
I'm teaching the P3s The Barnyards O Delgaty and the P5s the Fisherman's Lassie (both of which I've spoken about in previous posts)... but the P4s are learning The Silver Darlings - a song about the herring boom in Scotland which peaked in 1907. "The Silver Darlings" is a fond nickname for the herring.
The song was written by Jim McLean, Bob Halfin and Andy Hulskrammer and later on this week I'll share a video of a recording of it with Alastair McDonald. (Find a discussion of the song origins here on mudcat: https://mudcat.org/thread.cfm?threadid=40414 )
The pupils are taught the meaning of the song they're learning - as well as any unfamiliar Scots words. Many pupils in each school have families who came from farther afield, but no matter where they're from, they're all doing a grand job of learning and pronouncing the Scots and Doric!
The image I've chosen to illustrate this post is an etching by James McBey (1883-1959) from 1908. The title is "Herring Fleet, Aberdeen" - the etching has made its way across the pond where it is stored at The Boston Public Library Arts Department. James McBey was local to the area and may be familiar to those that visit Aberdeen Art Gallery where there's a fantastic exhibition of his work. My daughter and I love the interactive display of how etchings were made! (Thoroughly recommended!)
#storytelling#aberdeen storyteller#grampian storyteller#aberdeen storytelling#aberdeenshire storyteller#aberdeenshire storytelling#grampian storytelling#scotland#James McBey#Silver Darlings#Scots Song#Scottish Culture and Traditions#SC&T#SC&T Youth#Scots Language#Scots#Doric
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As a Traveller myself, honestly, it was racist, but not as hopelessly racist as I had anticipated. I've seen worse. Not that their portrayal is good - it's anything but good - but at least it's not that Casualty episode where the Travellers got a woman electrocuted because they stole her electricity for their encampment, which they had in the back garden, which we wouldn't even want to do.
I can only speak for myself and my feelings on my own faction of Travellers, of course. There was the whole "fairground gypsy" thing obvs, which is more done to death than anything for me; I've actually seen so much worse than this make it to air on television, and there are so many different Traveller groups, maybe pick a new culture to misinterpret. Palm reading was a bit 🙄 because so many of us are so very, very careful and superstitious about these things and we would never fling it about willy nilly, no matter the ends. Many of us absolutely believe in the occult and the supernatural but we treat it with respect and caution, probably because of the tales and legends handed down to us in our storytelling.
HOWEVER. The motives at least were more honourable than we usually see for "bad gypsies" - usually money, a feud or a cheating spouse. These people did believe in something, which is at least a break from the mindless thugs we are so often portrayed to be. The wardrobe choices were quite offensive if we are to take it as a comparison to Travellers - we mostly wear the same clothes as you, people. Maybe with little quirky differences, but an entire group of long dresses and old suits? Nah. We would dress our children in the best we can afford, and then see to ourselves with cheaper clothing. Some of my family's little kids are in stunning dresses and jeans and trousers and shirts and shoes while their parents are in the same hoodie they had when those kids were born. Our children are everything. Or should be. They are to the majority.
A few things worth noting on the Romani/Traveller subject:
There are many Romani and Traveller groups, with their own unique heritage, cultures, languages and beliefs.
Quite a small proportion of us run fairgrounds - that seems to be a stereotype American media is quite attached to.
Some of us stick out as Travellers like a spare dick at a wedding (guilty 🙋♀️) and others like my uncle somehow manage to sail through life as a "regular white guy."
Many Traveller groups are indigenous to their lands. My language, for instance, is rooted in Scottish Gaelic, Old Scots, Old English, Doric, etc. as well as Romani because - you guessed it - our history in this country goes back centuries. Go back to the Scottish witch trials, even, and you'll find people classed as "vagrants" who were actually Travellers living in traditional encampments.
The racism is real. "Pikey", "mink", and "tink/tinker" are largely accepted words to use in 2020. Ironically, "tinker" was our word until the racists caught on and decided to make it a slur.
Anyway. My take on the racist dynamic in part 3. I can only speak for myself!
OH. Here are the racist Romani/Traveller stereotypes and we're conflating them with a questionable take on pagans.
COOL COOL COOL.
#caos spoilers#caos part 3#chilling adventures of sabrina#racism#society accepts it though#so it might be a losing battle
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PERFORMERS WANTED FOR FESTIVAL OF LYSS
Apply in-person or by mail to the Consulate of Vabbian, Istani & Kournan affairs (CVIK) in Ossan Quarter of Divinity's Reach. The Consulate is seeking performers of the arts, culture and magical talents to share their talents at the Festival of Lyss on 89 Zephyr, 1330AE at Deverol Gardens in Lion's Arch.
Songs & Dance
Music
Poetry
Storyteller
Magical Displays in Mesmerism or the Element of Water
Historical Reenactment
The Consulate of Vabbian, Istani and Kournan Affairs welcomes all of Tyria to join in the festivities on the final days of Zephyr in the Deverol Gardens, Lion's Arch. This years Festival of Lyss will be raising funds to be split equally between the soldiers (Seraph/Shining Blade/Charr Sentinels) stationed in Lake Doric and the refugees of the region. More information will be provided during the Festival. Contact Lady Nela Aurum (emmadine.7246) to volunteer. The Consulate of Vabbian, Istani and Kournan Affairs Ossan Quarter Divinity's Reach, Kryta
OOC: The Festival is March 30 at 6pm PT | 9pm ET at Deverol Garden’s in Lion’s Arch. We’re looking for two or three performers to take the main stage and share with us a song, dance, a poem, a magical display or anything else that highlights the tributes of Lyssa the goddess of beauty, water, and illusion.
Please help spread the word! Tell all your friends!
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Nestled on two hills above the right bank of the Loire River, this enchanting town is distinguished by exquisite elegance.
Blois architecture diversifies the grandeur of the past residents. Dominating the city landscape are the magnificent Château de Blois (once home to the kings of France) and Cathédrale Saint-Louis, both of which overlook the spectacular River Valley. Blois became prominent in the 15th century, and the Renaissance spirit was felt throughout the city. Earl Blois's Hoelsels particuliers, the impressive aristocratic castle and the houses of exotic half-wooden guards give the historic area a special space.
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1. Château Royal de Blois
One of the top attractions in the River Valley, the majestic Château Royal de Blois has an illustrious history. Famous residents include the Duke of Orleans, the seven kings of France, the prince/poet Charles d'Orléans and several Count Blois who led the Crusades.
Built from the 13th to the 17th centuries, the castle is a marvelous Renaissance architecture with ornate loggia, galleries and oriel windows.
Tourists cross Louis XII wing (built from 1498 to 1503). Over the doorways appears the crowned porcupine, the emblem of Louis XII. The Salle des Etats are remnants of the castle from the 13th century, and the Francis I wing has a richly decorated octagonal staircase.
2. Vieux Blois (Old Town)
The historic center of Blois has a unique old-world atmosphere. Vieux Blois is characterized by the houses of handsome half-wooden guards, narrow sidewalks and picturesque stairs. Just east of Saint-Louis Cathedral is the 18th-century Ancien Evêché, the Palace of the former Bishop, now the Hôtel de Ville (City Hall).
The adjoining gardens, the Jardins de l'Évêché, are classified as a "Jardins Remarquables" (Remarkable Gardens) and are definitely worth visiting. Created in the 17th century, the expansive green space includes the Rose Garden (Roseraie) with a great variety of flowers and a terrace with views of the River Valley landscape.
The Jardins de l'Évêché is open year-round with extended hours in summertime. The Rose Garden is open from May 15th through September 30th.
3. Maison de la Magie (House of Magic)
In Maison Massé, opposite Château Royal, this unique museum is the only museum in Europe devoted entirely to magic as a performing art. The museum takes visitors into the magical world of magic while offering a surprisingly entertaining experience.
Visitors are amazed by the museum's creative presentation, including a fire-breathing dragon that appears every half hour.
In an exhibition space of 2,000 square meters, a large area dedicated to the famous magician Jean Eugène Robert-Houdin, who was born in Blois. Several rooms present Houdin's life and work.
There are also exhibits that explain the history of magic art and other areas displaying many optical illusions. Throughout the year, the museum introduces magic shows with award-winning artists and other talented magicians.
4. Eglise Saint-Nicolas
Eglise Saint-Nicolas stands in the shadow of the Château de Blois in historic Blois district, where narrow streets are lined with special old houses. Formerly a Benedictine monastery church, the building was built between the 12th and 13th centuries.
Saint-Nicolas Church features early Gothic art, including the beautiful capital. The sumptuous facade features three portals topped by a harmonious gallery of arches. An exquisite rose window allows light to filter into the sanctuary. An unusual detail is a giant gutter above the rose window.
Inside the church, visitors are awed by the bright sanctuary, which is illuminated by artistic stained-glass windows. Numerous modern windows, creating a stark contrast to the ancient structure.
Address: Parvis Saint-Nicolas, 41000 Blois
5. Eglise Saint-Vincent-de-Paul
In the heart of Blois near Château de Blois, this 17th-century church shows its Baroque style with its graceful proportions. The Church of Saint Vincent de Paul was constructed over many years and was finally completed thanks to donations from Gaston d'Orléans.
Typical of a Jesuit church, the facade features three levels of Doric and Corinthian columns. The ornately decorated interior has a sense of drama with its carved red marble columns and opulently adorned chapels.
The church displays many fine sculptures, including two commemorative monuments. Surrounding the church are overgrown gardens that offer a sense of tranquility.
Address: Place Victor Hugo, 41000 Blois
6. Cathédrale Saint-Louis
Saint-Louis Church stands on high ground in the old town, northeast of Château de Blois. There was a church on this site in the early Christian period, rebuilt and changed in the 12th, 16th and 17th centuries.
However, the cryptocurrency dates back to the original church of the 10th century. The church was destroyed by a hurricane in 1678. In addition to the church, the tower, and the western facade, the church was completely rebuilt.
The intricate gothic architecture interior stunned visitors with its spaciousness. The church has contemporary stained glass windows by artist Jan Dibbets. Free guided tours are available for those interested in learning more about the cathedral and its stained-glass windows.
Address: Place Saint-Louis, 41000 Blois
7. Eglise Saint-Saturnin
One of the oldest churches in Blois, Saint Saturnin church was built on the foundation of a pre-Roman chapel. Anne de Bretagne provided donations that allowed enough funds to reconstruct the building in the 16th century.
Unfortunately, the church became a victim of the Religious War; It was damaged in 1568 and later restored in the 16th century. The interior stunned visitors with its beautiful gothic architecture. Other noteworthy architectural and artistic elements are the hexagonal staircase, vibrant stained-glass windows, fine paintings, and statues.
Address: 13 Rue Munier, Blois
8. Jardin de Plantes Médicinales
An amazingly calm oasis in Vieux Blois (Old Town), this flavorful garden is surrounded by the ancient walls behind the church. The lush green space flourishes with vibrant flowers and leafy trees, which attract many chirping birds.
However, the garden, also known as the "Jardin des Cinq Sens" (Garden of the Five Senses), is distinguished by its variety of aromatic herbs and medicinal plants.
One of the most delightful things to do in Blois explores this garden and become immersed in a glorious sensory experience of sight, sound, smell, touch, and taste. Admire the colorful flowers, listen to the soothing bird voices, recognize the aroma of herbs, feel the texture of the plants and even taste some edible herbs.
The garden is open year-round Monday through Friday from 9 am to 5:30 pm. The entry is free.
Address: Place Saint-Louis, Blois
9. Festivals
In the summer, the city of Blois hosts a vibrant festival called "Des Lyres d'été". Held in July and August, the festival includes a series of outdoor performances: music concerts, cinema, dance, street theater, storytelling, circus acts, and magic tricks.
Events take place in public squares throughout the city center and at the Creusille port along the Loire. There are also fireworks and a concert on the opening night.
Another interesting festival, "Carnaval de Blois", takes place in March. An event admired by many fans, the Blois Carnival celebrates the end of the winter with a parade of bands and street theaters.
A jubilant procession winds through the city from Place du Chateau all the way to the Place de la République. In keeping with the festive spirit, the event ended with the highly anticipated performance at Halle aux Grains (2 Place Jean Jaurès).
10. Fondation du Doute: Museum of Contemporary Art
The Fondation du Doute is a daring museum of contemporary art focused on the period of 1960 to 1970. The gallery displays works by more than 50 artists, including a total of about 300 works.
The 1,500-square-meter gallery space represents a diverse array of works, which allows for an in-depth appreciation of contemporary art. The platform encourages visitors to discuss, ask questions and challenge their perception of art.
Bringing the art world to your lunch break, the museum has a trendy casual restaurant, Café le Fluxus, serving snacks and pastries in a creative setting. Occasionally the café is open in the evenings for concerts and other events.
Address: 14 Rue de la Paix, Blois
More ideals for you: Top 10 things to do in Battipaglia
From : https://wikitopx.com/travel/top-10-things-to-do-in-blois-707755.html
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Full text write on https://easy-travel.pw/hotel-review-grecotel-cape-sounio-greece/hotels/
Hotel Review: Grecotel Cape Sounio, Greece
It’s not often you get to see a 440 BC historic monument on a 60-metre high cliff top from a sunbed on a private sandy beach lapped by the Aegean sea. So the view on Grecotel Cape Sounio beach of the Temple of Poseidon (the Greek god of the sea) on the southern tip of the Attica peninsula, is a cultural treat.
Lobby lounges
This property, lush with bougainvillea, grape vines and jasmine is a 50-minute drive from Athens airport and 5km from the village of Kato Sounio, has taken its cue from this ancient monument and has the look and feel of ancient Grecian temples. The lovely stand-alone reception has impressive doric columns that lead out to an outdoor terrace where large bowls of flames light up the evening darkness. It’s enough to make you want to reach for your chiton and himation (ancient Green attire) just to look the part.
Who for
Frazzled holidaymakers in need of a break, romantic couples and families. There’s plenty of room and privacy for everyone.
Accommodation
Bungalow room
There are 154 rooms within balconied bungalows and villas that cascade over the mountainside. Even the smallest is spacious and all have views over the pool, gardens, the lagoon or the sea. All have air-conditioning, and various mod cons. Many have their own private full size swimming pools bringing the total number dotted around the resort to 60.
Facilities
Infinity pool
A huge infinity swimming pool stretches out from the lobby surrounded with ample sunbeds and curtained cabins. There are another three around the Elixir spa complex and an indoor pool too. There’s tennis courts, a small gym and a private beach with plenty of sunbeds and towels. For the kids there’s an attentive children’s centre.
Food and drink
You won’t get bored with food here thanks to six very different restaurants. There is a fine a-la-carte restaurant on the roof terrace of the lobby area and a buffet restaurant where breakfast is served. The lounge bar in the lobby is open throughout the day where drinks and snacks are whenever you want. It’s lovely to sit there and enjoy sweeping views over the temple. The grill by the beach is a casual café style experience while the Yali restaurant that juts out onto the sea offers, perhaps aptly, fish and salads served to the sound of waves that lap the beach just steps away. The Chinese restaurant, So Oriental, is a little quirky as seats and tables are actually a series of elegant swing beds. It’s funky stuff.
What’s nearby
Aerial view
This is a large resort and getting around say to the spa, gym or the seven restaurants or the beach means following floral paths lined by pine trees that sometimes undulate quite steeply. But it is very scenic. At night they make for a lovely stroll especially when the sun sets over the Posieden temple in the distance. Temple of Poseidon is around a half an hour walk but the views along the way are great. Once there, see if you can find romantic poet Lord Byron’s signature (1788–1823) on one of the columns.
For a complete change of scene, you could take a drive into town and have a drink by the marina.
Wi Fi
Yes, it’s free
Room Rates
Starting from €170.
Nearest Airport:
Athens International Airport
Flights with Aegean Airways, London to Athens from £54.
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Normally, I dislike being an errand boy in open world games, yet I’m happy to engage in fetch quests in Mooil Rig, because each quest is succinctly designed and retains the same kind of comedic storytelling found in the main game.
It’s hard to turn down assignments from one of the world’s more resilient and endearing quadriplegics. If you’ve played several hours of Sunset Overdrive, you’ll know I’m talking about Brylcreem. The absence of arms and legs didn’t stop him previously, and he remains the eternal optimist in the Mystery of the Mooil Rig. Now armed with a fortified exosuit, Brylcreem plays Colossus to the hero’s Wolverine, launching you toward key objectives, including a boss’ mouth. These scenes add thrilling forward movement; the more you hurtle at breakneck speeds, the more you want to keep going.
Welcoming these otherworldly guests is a new foursome comprising of two co-protagonists whose default names are Aurora and Luceus, the boisterous King Doric, and an skilled inventor named Isla. I have always admired the mainline series for defying traditional fantasy RPG party formations and archetypes and this new team could easily carry a mainline Dragon Quest installment. That’s a bold statement especially when Aurora and Luceus are two sides of the same coin. Their complementary personalities are best showcased during the cutscenes where your see Luceus’ analytical side and Aurora’s impatience to jump into battle. Aside from a momentary interlude where you’re forced to use one of the guest adventurers, you can have a wholly enjoyable time relying solely on these new characters while ignoring the rest of the roster.
[caption id="attachment_237" align="aligncenter" width="1267"] Don’t mind the crowds. One explosive round should clear the area right up.[/caption]
It’s a varied cast where each warrior easily proves their worth over the course of a single battle. The only thing better than seeing 3D models of characters like Dragon Quest IV’s Alena and Kiryl is hearing them speak for the first time. Just as it was momentous to have voice acting in a Final Fantasy game in 2001 with Final Fantasy X, so too was the introduction of dialogue in Dragon Quest VIII ten years ago. Hearing much of the cast speak in English accents in Journey of the Cursed King created a rare connection to the Tolkienian roots of JRPGs. Having Yungus’ cockney accent reprised in Dragon Quest Heroes--by the original voice actor no less--only makes this reunion all the more special.
This mingling of heroes from other worlds helps distract from the story’s laughably generic premise of light versus dark. Even the two co-leaders are named Children of the Light. The story starts off on an uncommonly cheerful note, even by Dragon Quest standards, where humans and monsters are happily co-existing. Due to a spell by a dark wizard named Velasco, the monsters are suddenly reminded that they’re supposed to hate humans. The ensuing chaos and unrest gives the game’s heroes more than enough to deal with, let alone reason to investigate why their non-human friends suddenly turned on them. It’s a good thing the story has its share of twists and guest character interactions to compensate for this otherwise plain narrative.
[caption id="attachment_238" align="aligncenter" width="1274"] No one deserves an ostentatious exosuit more than the noble Brylcreem.[/caption] But Ahab, my Captain, still moves before me in all his Nantucket grimness and shagginess; and in this episode touching Emperors and Kings, I must not conceal that I have only to do with a poor old whale-hunter like him; and, therefore, all outward majestical trappings and housings are denied me. Oh, Ahab! what shall be grand in thee, it must needs be plucked at from the skies, and dived for in the deep, and featured in the unbodied air! It is noon; and Dough-Boy, the steward, thrusting his pale loaf-of-bread face from the cabin-scuttle, announces dinner to his lord and master; who, sitting in the lee quarter-boat, has just been taking an observation of the sun; and is now mutely reckoning the latitude on the smooth, medallion-shaped tablet, reserved for that daily purpose on the upper part of his ivory leg. From his complete inattention to the tidings, you would think that moody Ahab had not heard his menial. But presently, catching hold of the mizen shrouds, he swings himself to the deck, and in an even, unexhilarated voice, saying, "Dinner, Mr. Starbuck," disappears into the cabin. [blockquote author="DALAI LAMA" pull="normal"]A given kill has the potential to drop a medal version of that respective monster. With the medal, you can summon that monster as an ally.[/blockquote] When the last echo of his sultan's step has died away, and Starbuck, the first Emir, has every reason to suppose that he is seated, then Starbuck rouses from his quietude, takes a few turns along the planks, and, after a grave peep into the binnacle, says, with some touch of pleasantness, "Dinner, Mr. Stubb," and descends the scuttle. The second Emir lounges about the rigging awhile, and then slightly shaking the main brace, to see whether it will be all right with that important rope, he likewise takes up the old burden, and with a rapid "Dinner, Mr. Flask," follows after his predecessors. But the third Emir, now seeing himself all alone on the quarter-deck, seems to feel relieved from some curious restraint; for, tipping all sorts of knowing winks in all sorts of directions, and kicking off his shoes, he strikes into a sharp but noiseless squall of a hornpipe right over the Grand Turk's head; and then, by a dexterous sleight, pitching his cap up into the mizentop for a shelf, he goes down rollicking so far at least as he remains visible from the deck, reversing all other processions, by bringing up the rear with music. But ere stepping into the cabin doorway below, he pauses, ships a new face altogether, and, then, independent, hilarious little Flask enters King Ahab's presence, in the character of Abjectus, or the Slave. It is not the least among the strange things bred by the intense artificialness of sea-usages, that while in the open air of the deck some officers will, upon provocation, bear themselves boldly and defyingly enough towards their commander; yet, ten to one, let those very officers the next moment go down to their customary dinner in that same commander's cabin, and straightway their inoffensive, not to say deprecatory and humble air towards him, as he sits at the head of the table; this is marvellous, sometimes most comical. Wherefore this difference? A problem? Perhaps not. To have been Belshazzar, King of Babylon; and to have been Belshazzar, not haughtily but courteously, therein certainly must have been some touch of mundane grandeur. But he who in the rightly regal and intelligent spirit presides over his own private dinner-table of invited guests, that man's unchallenged power and dominion of individual influence for the time; that man's royalty of state transcends Belshazzar's, for Belshazzar was not the greatest. Who has but once dined his friends, has tasted what it is to be Caesar. It is a witchery of social czarship which there is no withstanding. Now, if to this consideration you superadd the official supremacy of a ship-master, then, by inference, you will derive the cause of that peculiarity of sea-life just mentioned.
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