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#doric storyteller
paulinecordiner · 2 years
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Look at that massive smile... Elsie the Fishwife is delighted because she knows she'll now be travelling to our storytelling sessions in style!
I have been looking for an authentic fishwife's creel for years, and finally I got one yesterday from Fancy That? in Edzell! (We enjoyed our nosey around at all the other amazing things and will have a nosey at their shop Ivy's Emporium next time we're in Banff)
The creel came from Whitehills near Banff and has been well looked after, so it's perfect for another few decades use! If you would like a fully costumed storytelling fishwife for your event, please don't hesitate to get in touch :D
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comicaurora · 1 year
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Hey red, what's your opinion on some modern writing that's very lamp shady? And do you have any advice on how to avoid "Well that just happened" dialogue?
It's an interesting question!
The thing is, lampshading exists for a reason, but it's not the reason it gets used a lot of the time. Writers might lampshade a narrative choice they're insecure about, while characters lampshade because the things they go through in a typical story are kind of bonkers, and we might expect them to notice. If a character signs on for a simple mercenary expedition and ends up discovering they're the long-lost prince of a kingdom they've never heard of, that's weird and they probably feel weird about it. If an ally is determined to 1v1 their super overpowered nemesis with no help from their friends, those friends might have opinions about how dumb that is.
This is a form of lampshading that doesn't break immersion because it's entirely in-character and doesn't lean on the fourth wall. There's a difference between a character noticing how weird their life is and a character pointing out how cliched a recent experience was. In the latter case, the character is treating their life like a story, and while it IS a story, they shouldn't know that.
There's a spectrum here, with "complete sincerity and taking every turn of the plot at face value" defining the 0-point and "complete self-aware uninvestment" at the far end, but healthy levels of lampshading live somewhere in the middle. Characters at the 0-point accepting everything that happens without question can feel just as weird as characters that won't stop pointing out the TVTropes entry they're currently living. It's about what it makes sense for the character to find disruptive or noteworthy. A hardened badass probably won't see the need to point out how bonkers a recent fight scene was, but a newcomer to the Cool Bombastic Adventure scene might be really excited when they pull off a cool special move and want to point it out.
I think this is why the recent D&D movie worked for a lot of people, because while the main characters all lampshade their lives to varying degrees, the way they do so makes sense for all of them. Edgin is a bard and storyteller so he has a slightly meta perspective on a lot of things, purposefully avoids playing along with certain narrative conventions and sometimes responds to other people's dialogue by critiquing their dialogue instead of just responding normally; Holga doesn't really care to understand how the world works and so keeps pointing out that they should just use magic to solve their problems, which is probably the most popular lampshade in the whole genre; Doric and Simon don't get a ton of time to shine character-wise, but they'll both occasionally poke holes in the pretense of the story they're in. The thing that makes this all work is Xenk, who plays absolutely every moment completely 100% straight and is entirely immersed in the objectively ridiculous setting of D&D. Same goes for most of the villains, except for Forge, who's probably the wackiest and most self-aware character in the entire movie, but in a way that makes him feel callous and disregarding of the people around him, like he's uninvested in the world not because he knows he's a fictional character but because he has too much money and power to care about anything. The ways each character does or does not lampshade their surroundings make sense for who they are as people and reinforce their characterization and place in the world instead of undermining it.
I recently watched a couple episodes of Stargate Atlantis and noticed something similar - the main character and, to a lesser extent, the rest of his associates from Earth have a tendency to make wry observations about his objectively bizarre life and the eccentricities of the people around him, which helps contrast against the extremely serious and businesslike Cool Space Warriors they keep accumulating, which helps make them feel (a) distinct from each other and (b) relatable considering all the weird stuff that happens. And the protagonist switches off the quips as soon as things start looking perilous for his team, so you never get the impression that they aren't invested in the story they're living, and as a result the various quips and lampshades come across more as a habit or a coping mechanism than a disruption to the narrative itself.
So basically I think you can get away with a lot of lampshades as long as the character doesn't feel like they know they're in a story.
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pb-dot · 5 months
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Film Friday: Dungeons and Dragons: Honor Among Thieves
After my last FF being of a slow burn indie movie of excellent pedigree, I figure it's time to talk about something big and (joyfully) stupid to even things out. I joke, but Dungeons and Dragons have been on my mind these last few days, so why not talk about the movie adaptation. No, not that one, the good one. Trust me, I will get to the Jeremy Irons Chewing The Scenery movie eventually, but today we're talking about Honor Among Thieves.
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One of the greatest joy of the current era is that with the mainstream-approximate popularity of Actual Play shows like Critical Role, Dimension 20 and Naddpod, there's a wider understanding of the kind of storytelling that goes on in tabletop roleplaying games. The particular way these stories blend character-focused storytelling with a main plot that usually functions as a lens for said character focus isn't unique to roleplaying necessarily, but it is a central component that this kind of storytelling needs.
As such, Honor isn't a quest for a magical artifact to slay an evil wizard undertaken by brave adventurers, it's more the ongoing catastrophes of a bunch of walking disasters that also happen to feature some looking for magical artifacts and slaying some evil wizards more as a matter of consequence.
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To wit, our story follows bard Edgin, Barbarian Holga, Sorcerer Simon (I SEE what you did there), and outcast druid Doric as they attempt to reunite Edgin with his daughter Kira, now the ward of former friend of Edgin, Forge. Complicating matters is that Forge turns out to be a lying, thieving, betraying backstabber who has teamed up with an evil red wizard to rule the town of Neverwinter, and he's not much keen on relinquishing his ward, so it's-a-thieving our adventurers must go.
When I say the storytelling follow the beats of a D&D campaign, that isn't only on the character focus stuff, it's down to the structure of the thing. The band of adventurers plans to preform a heist, but needs a magical artifact to do so, so they enlist a legendary warrior whose hyper-competence and cryptic advice makes him the most obvious GM PC I've ever seen, for the uninitiated is a GM PC is a NPC made to follow the rules of a player character, usually for the GM to get some vicarious playing thrills and/or wrench the plot back on track directly. Together with this hot piece of HP, our heroes fumble some puzzles, circumvent some puzzles and gets into moderate to severe peril, as is tradition.
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There's a real sense of fun to the proceedings, and the movie is filled with the kind of gags that might arise from a table full of giddy nerds. Of course the bird-man Jarnathan becomes the most important character in the room for like ten minutes, that's the kind of character players latch on to. Of course, our players have a close call with a pack of Intellect Devourers, who it turns out have no interest in the group. For one nobody plays a class who benefits from high Intelligence, they're also idiots, not that they let that stop them of course.
All of this comes together to create this infectiously enthusiastic film. The action scenes are made somewhat more kinetic than the miniature and/or imagination-based fair it's based on, yes, but there seems to be some attention paid to structuring most of them like D&D fights. The final confrontation with the aforementioned evil wizard in particular has the distinct flow of a climactic campaign-concluding encounter. There's stuff to nitpick, of course, but show me a single D&D group who plays strictly "Rules As Written," and I will tell you that you've shown me some miserable gits that'd be happier playing a video game.
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There's obviously a lot of love behind Dungeon and Dragons: Honor Among Thieves, from the writing and directing choices above to using practical effects to show off some more fantastical humanoid races that they didn't really need to show off, although I would be derelict in my duties if I didn't remark that while Tieflings can indeed have human skin colors, it is highly unusual for a player to chose to be anything but blue, red or purple. I'm not saying Sophia Lillis should've been in body paint this entire time, but it could easily be justified.
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thatsparrow · 1 year
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post-honor among thieves thoughts
a delight!!
truly, a fun fantasy film with all the right blends of serious stakes and goofy missteps that is so emblematic of playing dnd
one of the things I was most curious about going into it was—given that so much of dnd is a) collaborative storytelling and b) ultimately determined by dice rolls, how would those elements of unpredictability translate to a scripted story? (which I suppose is not new to dnd-based media, there have been novels and the 80s show, but those aren't things that I've consumed.) and like. yes the story was pretty predictable overall, but I did like that there were moments of abject failure scattered throughout that really captured the vibe of rolling a nat 1 (it was also very fun to half-watch it through a lens of, oh, this person would be rolling a deception check right now. this person is succeeding then failing on a bunch of acrobatics checks, etc.)
it is. so very fun to me that bards are categorically also spellcasters, and yet they did not let chris pine do one damn magical thing, that lute was a melee weapon only
michelle rodriguez barbarian my beloved (also like, in terms of balancing references to the game with still making the movie accessible, part of me was expecting/hoping to see some visual indication of her going into a rage, but I did like that they didn't tip the hand quite that much while still making clear during fight scenes that, oh, she definitely has some rage-fueled strength right now that is allowing her to yeet a dude across a courtyard)
seeing all the spells and wildshaping was incredibly fucking cool!! that may have been the bit I was most excited about, and it did not disappoint—doric's whole infiltration and then escape of the castle was so good. the displacer beasts. the mimics!
sir that's just a portal gun
the comp het was so funny. look, I really loved both justice smith and sophia lillis but cmon guys. there was nothing there
although speaking of, edgin and holga as determinedly platonic best friends raising a child together was an absolute delight—the bit when edgin says to kira like 'I'm not trying to bring back your mom but my wife' bc yeah!! kira's mom is already right there!!
halfling bradley cooper having a clear type of 'women twice my size who could break me in half' is so valid
god paladin regé-jean page be still my heart (although yeah, the paladin as a straight-laced LG humorless type is not the only way to interpret the class, but I thought it did make for a nice contrast w the rest of the party)
but also his armor! I thought the costumers did a great job of giving them all designs/looks that spoke to their classes. truly, the visuals of the whole movie were so cool—not just in terms of the aesthetics, but the framing and movement of the shots, too. very dynamic, very fun to watch
overall, a genuinely good time!!
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adamwatchesmovies · 10 months
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Dungeons & Dragons: Honor Among Thieves (2023)
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We’ve come a long way from 2000’s Dungeons & Dragons. Not only in terms of special effects but also in terms of performances, storytelling and most importantly, fun. Dungeons & Dragons: Honor Among Thieves is a blast. There’s humor, memorable characters brought to life by a great cast and an energy that makes you feel like the people on-screen are part of your circle of friends. It truly captures the feeling of a session played with your buddies.
After escaping from prison, bard Edgin Darvis (Chris Pine) and barbarian Holga Kilgore (Michelle Rodriguez) set out to find Edgin’s daughter, Kira (Chloe Coleman). She’s been deceived into believing her father has abandoned her. To prove he was imprisoned for “the right reasons”, Edgin has to retrieve a Tablet of Reawakening - trying and failing to steal one is what landed him in prison. With the tablet, he can bring his late wife back to life and his family will truly be whole. The nearest tablet is in a vault in Neverwinter. To get it, Edgin and Holga need to assemble a team.
This film’s got a great cast. Some names, you’ll recognize. Some, you won’t. Hugh Grant plays Forge Fitzwilliam, an ambitious con artist/rogue, Bradley Cooper has a small role as Holga’s ex-husband and Justice Smith is Simon Aumar, a half-elf sorcerer whose magical skills… are hit-and-miss. You probably won't be familiar with Sophia Lillis, who plays Doric, a tiefling shapeshifter, but she'll have your attention after this. It’s a pretty steep competition for who wears this campaign the best but I’m going to hand the award not to the ever charismatic Chris Pine or to Hugh Grant (equally charming) but to Michelle Rodriguez. Most recently, we've been seeing her in the “Fast & Furious” films, where the theme of "family" is emphasized endlessly. What that franchise built over 10 films, “Honor Among Thieves” manages to do in one. Holga and Edgin are not romantically involved but she’s basically Kira’s surrogate mother. Although she never says how much the little girl means to her (that would be very un-barbarian-like), you feel it, particularly during the film’s conclusion. This movie makes you care about its characters effortlessly. Think about that. This movie has all sorts of races and half-races, wild monsters, crazy locations, spells and other things that make it as different from our world as possible. Yet, the characters feel like real people, the kind you’d be delighted to follow on another adventure once this one wraps up.
The screenplay by Jonathan Goldstein, John Francis Daley and Michael Gilio (the first two also serve as the picture’s directors) has an episodic feel. I mean that in a good way. For our heroes to accomplish their main quest, they have to complete a bunch of smaller side quests, each leading into the next while revealing a conspiracy brewing in Neverwinter. The stakes build atop each other as the team learns to work as a unit and their tactics become increasingly inventive. There are plenty of jokes along the way but the film still takes itself seriously. By this, I mean that “Dungeons & Dragons” doesn’t make fun of itself or its audience. The humor comes from the world and its citizens. To them, all of this is normal. A magical spell allowing you to talk to the dead is neat but not mind-blowing, so it’s easy to take for granted. If you or I got a hand on that spell, we’d be super careful not to waste it. Them? Nah.
We’ve seen many movies over the years that have felt like a long campaign someone played and thought was so great it deserved to be turned into a movie. Rarely have any of them felt like an adventure you wanted to be involved with. This quest? by the time it’s over, you’ll feel like you were part of the ride all along. As a heist movie, it’s great. As a comedy, it has laughs to spare. As a fantasy film, it's got cool creatures, engaging lore and a smart take on its mythology. At the box office, Dungeons & Dragons: Honor Among Thieves" didn’t make nearly enough money to earn itself a sequel, which is a real shame. For now, I guess I’ll settle for the after-credit scene. (August 19, 2023)
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smokinsid · 1 year
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very excited for gw2: shadow wizard money gang
been taking my sylvari through the entire story and i'm on season 3
what i'm learning is that gw2's storytelling is the strongest when there's Some Guy To Antagonize You
like, it's all the more pity that zhaitan wasn't more chatty
because the Mordremoth Moments™ in HoT made it feel that much more personal when me and canach and caithe jumped into his brain and turned on the blender
and now, Caudecus and Lazarus are both like... so eminently hateable that it keeps the commander motivated
and i have to contrast these characters with the story beats, right, like
i LOVE the reverse explosion into bloodstone fen, that shit's crazy
but in the same vein, lake doric is just... like it's... y'know nice, but it's kind of a weak location next to caudecus, like... wow, he blew up a lake
i feel like it's a megamind style "presentation" thing right where like, sure, it's threatening if you have something blow up right next to divinity's reach
but i feel like you oughta go louder than that to keep the pace with the villain
if they wanted to show something like "caudecus has gathered enough power to launch a direct attack on divinity's reach, then like...
maybe he uses his new wizard powers to raise an ancient castle out of lake doric, and parks the white mantle's new house right next door?
what we do get is white mantle creeps harassing a handful of towns we've never visited before, and i feel like that's also a misstep
like god forbid caudecus had fucked with queensdale? we'd have pulled him out of the game and beat his ass in real life, queensdale is where dreams are made, we KNOW that town
like maybe that's the move, if you check the historical guide to tyria there's no overlap with gw1 in lake doric's space, so you could do ANYTHING over there
you could get into weird lore. gw.dat "lore" that could finally be canonized
imagine caudecus using bloodstone magic to mine out the corpse of arachnia, then puppeteering the body of an ancient spider god as his war machine, like a fantasy metal gear excelsus
NOW you've got a giant, kaiju-style threat representing white mantle interests and desecrating one of the world's most ancient mysteries to do it
and the whole map could be about eventually having a showdown with it or something- i'm thinking more "complicated shadow behemoth" and less "octovine"
kill the god-puppet, they retreat and repair, players use wvw-esque mechanics to attack their castle, bing bang boom you've got yourself a desirable map with a tight gameplay loop and strong theming
i know this post is rambly but i also know that someone out there feels me
i love gw2 i just wish it would take 100% of the opportunities to step on the gas and go crazy instead of 50%
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themosleyreview · 1 year
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The Mosley Review: Dungeons & Dragons: Honor Among Thieves
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Like all of you, I have been starving for a good high fantasy epic that was fun, feels fresh and tangible. I too was there for the opening night of what would go down in history as one of the worst representations of a beloved fantasy game. The 2000 version of Dungeons & Dragons was........well, garbage. I had fun with certain aspects of that film as a kid, but even I didn't know what the film was trying to accomplish. Fast forward 23 years later and the titular game has reached a new height in popularity. I myself have never played but thanks to shows like Critical Role, Stranger Things, and my entry point The Legend of Vox Machina, I have become a little more versed in the terminology, creatures, classes and rules. I learned that anything goes as you the player are thrust into a new world that the dungeon master has crafted and how the roll of the dice determines your fate and the fate of your fellow party members. That's exactly the feeling I got from this film and I was happy to see that the filmmakers did their homework and made a fun experience of a film. Did it always hit its mark as an engaging and compelling story though? Not really. Yeah there is alot of cheesy storytelling and dialogue in the film that I felt could've flowed better. The film had hilarious moments of comedy and joy, but lacked the necessary depth that could've been mined from such a rich set up. The story was incredibly predictable and there was so much happening at times that it was dizzying. It couldn't truly hone in on what tone they were going for. A number of characters were very surface level and a particular characters' story payoff wasn't earned at all and rushed.
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Chris Pine was fun and charming as the bumbling bard Edgin Darvis. I loved his sense of humor along the adventure and how he played an unconventional type of hero which was that was refreshing. Chloe Coleman is always a joy to see on screen and as his daughter Kira, she was good. Their chemistry was good in the film as we get to see their strained relationship play out. Michelle Rodriguez was really fun as the barbarian Holga Kilgore. She's gets the majority of the action sequences in the film and she handles them as great as you'd expect. Her friendship with Edgin was the soul of the film and her motherly bond with Kira was great. Justice Smith was good as the half-elf sorcerer Simon Aumar. I liked his mixture of using practical items and actual magic. He struggle to become self-confident was interesting to watch, but it felt extremely rushed as he reaches a resolution that didn't feel earned. Sophia Lillis was decent as the tiefling druid Doric. I thought her escape sequence was amazingly shot and the variety of animals she changes into was well executed, but she was a very one note character. Her backstory gives the reason for constant stoic nature, but doesn't really give her much to do outside of that. Hugh Grant was mostly playing himself as the rogue con man Forge Fitzwilliam. He was good, but he felt more like a greedy game show host that kept his word, but in a round about way. Regé-Jean Page was perfect as the paladin, Xenk Yendar. He truly had fun being the stereotypical pure hearted hero to the point where it is almost comical how straight and narrow the character was. He had an awesome fight scene in the second act of the film and it was wonderfully shot. Daisy Head was very much the antagonist of the film Sofina, a Red Wizard of Thay. She had one mode in the film and that was be creepy while rarely blinking. She nailed it and she felt like the mid level boss in a video game that has some challenge, but is easily defeated once you see the pattern.
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The score by Lorne Balfe was epic and fun in the best way. There were moments where the score overpowered the sound in the film that it almost drowned out the dialogue. Visually the film is stunning and the effects were excellent. The dragon sequence and final battle of the film were a visual spectacle. What I truly loved was the practical creatures in the film and how gorgeous they looked. The opening scene blew me away with the use of more practical locals and creatures. The sound design in the film was good, but unbalanced when it came to dialogue and the surrounding thunderous sounds made it hard to understand what was said. As I said before, the character growth was truly rushed and the tone was a bit all over the place. The extremely predictable plot and weak villains made for an almost inconsequential finale. So the real questions need to be asked. Was it better than the 2000 film? Alot better. Was it the best high fantasy storytelling I've seen a long time? Nope. Was it enjoyable? Yeah, in that streaming on Netflix type of way. To me this was good matinee film that plays it safe and doesn't leave you with anything that’s particularly memorable. I would like to see a sequel or another film under the D&D brand, but this time more focused and a little bit more serious. I liked the fun aspect of it, but there were times where it seriously needed to grow up. Let me know what you thought of the film or my review in the comments below. Thanks for reading!
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history-of-europe · 9 months
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Some info about Classical Architecture
Have you ever wondered about the stunning buildings that seem to never go out of style? Let's take a journey through time and explore classical architecture—a design that has stood strong for centuries.
Ever admired the grand columns and intricate details of ancient structures? Classical architecture, rooted in the ancient worlds of Greece and Rome, is all about timeless beauty. It's like a storytelling language using materials like marble and stone, creating buildings that are not just grand but last through the ages.
Have you heard about the pillars of wisdom in architecture? The Doric, Ionic, and Corinthian orders are like unique chapters in a book. Each order has its own story, like the sturdy simplicity of Doric columns or the intricate elegance of Corinthian capitals.
Now, let's travel through time. From the ancient beauty of the Acropolis in Athens to the rebirth of classical design during the Renaissance, classical architecture is more than history—it's an inspiration for today's architects. You can see its influence in government buildings and modern residences, connecting the past with our present.
But what's the secret behind the beauty of classical structures? It's the craftsmanship of ancient builders who used stone, marble, and concrete like an artist's palette. These materials, combined with arches, vaults, and domes, not only look amazing but have stood the test of time.
And did you know that classical architecture still guides modern design? Take a look around at government buildings, museums, and even homes—classical elements are everywhere, creating a bridge between tradition and today's aesthetics.
As we wrap up our journey, think of classical architecture as a living story. The pillars of classical design are more than physical structures; they're guardians of timeless beauty, inviting us to appreciate a symphony in stone and time that echoes through the ages.
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dasozelotvonnebenan · 4 years
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30 questions: GW2 edition
not tagged by anyone (yet) but @pr-gw2​ said to just do it if you like and I’d very much like to ^^
This can be done in many different ways: get asks by your followers, pick some questions for yourself, answer the whole damn thing at once, etc!
You can draw, write (to explain in details or not) or just post screenshots! If you miss one it’s totally okay, whether it’s by lack of answer or time. Have fun!
1. Favorite living world season?
Season 3, though it also includes some of my least favourite maps (looking at you lake doric) had a very fun story. Well apart from what they did with the actual lazarus.
2. Favorite expansion?
Definitely HoT. Love the maps, love the story, love the elites. I’ve spent a significant part of my life in the heart of maguuma.
3. Favorite soundtrack?
“Attack on Tarir” and “Tarir, the Forgotten City” and the rest of the HoT soundtrack in general. The instrumental version of fear not this night that plays when you fight at the artesian waters in orr. The vanilla character select music, as well as the HoT one. Some of the PoF combat music. Look I really can’t decide on a favourite the games soundtrack is just awesome.
4. First profession you played?
Ranger, its Frigg
5. First race you played?
Asura, its Frigg
6. Favorite Destiny’s Edge character?
Zojja
7. Favorite Dragon’s Watch character?
Rytlock. He’s an idiot, and not actually the character I like the most, but I think he’s a great character. I also want to say that Faren should be an honorary member of DW
8. Favorite Elder Dragon?
Zhaithan. His design is just *chef kiss*
9. Best boss fight (story)?
Joko, obviously, loved to hate him
10. Best boss fight (fractal)?
Its been ages since I last did a fractal. Uhhhh the molten Berserker and Firestorm is awesome
11. Best boss fight (raid)?
Only one I ever fought was Vale Guardian. From what I saw in videos Samarog really cought my eye.
12. PvE or PvP or RP?
Never actively played PvP, I really don’t enjoy it. PvE only casually, no fractals or raids or anything. I’ve been playing RP in a guild for five years now, and its definitely the thing I spent most time on. (though now that the guild is disbanded I don’t play actively anymore)
13. Favorite canon couple?
Caithe and Faolain. Its interesting to me. Its an absolutely horrible relationship, but its interesting.
15. Favorite quote?
“Commander, a word” just sends a jolt of happyness through me everytime I hear it.
“We'll have no more words, Tyrian. Only death.” from Balthasar was nice as well.
A lot of Joko’s dialogue is obviously up there
16. Most emotional cinematic?
Seeing Zhaithan fall down into the ruins of Arah. Such a sweet victory.
17. Favorite VA?
Zojja’s VA, Phlunt also. Basically any asura. (Though I have to note that I’ve only semi recently changed the voice to english. The german dub is really good, and I actually enjoy the asura voices in german more)
18. Post a fun screenshot!
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They certainly won’t recognize you Eir!
19. Post a landscape screenshot!
A landscape screenshot? My folder has about 800 of those! (250 of those are just screens of Asura Buildings. Don’t worry, it was just a phase)
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But this one is one of my best!
20. Most used mount(s)?
Jackal most likely. I have all but the Warclaw, but rarely use them outside of PoF and later areas.
21. Favorite mount skin (for every mount you have)?
I don’t have any mount skins except for the ones I got today from the supply drop thing I impulse bought despite the fact that I rarely play currently. I also don’t really look at the skins so I can’t say that I have favorites.
From the two licenses today I got the primordial raptor and the exo suit roller beetle
22. Favorite weapon?
This is a hard one. I’d say Cobalt, for the simple reason that it was the first exotic I dropped and used for a long while. I still have the original cobalt in Frigg’s inventory.
23. Favorite gear set?
I really like the carapace armors. all three of them
24. Favorite title?
Honorary Skritt and Storyteller of Orr
25. Something you worked really hard to get?
I have the first stage of the Claw of Khan Ur legy, and that first step alone was enough work to put me off building legendarys alltogether. I love the collections they did for the gen 1s and some of the later collections of those sound fun as heck, but the amount of mats involved means I’ll never do them.
27. Most used miniature?
Mini Snow Owl because that way I can have both of Frigg’s pets out at once. (I also have the mini whiptail devourer so I can switch around, though I usually run with knibbles as the actual pet)
28. Most used novelty?
Embiggening Tonic to make my Norn as big as they actually are.
29. Number of achievments points?
11.873
30. Something you’d love to see in GW2?
Honestly I’m just looking forward to the coming expansion maps where they don’t expect you to have mounts anymore. I know the vistas are intended that you jump up there with the springer, but it still feels like cheating.
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yemenaris · 4 years
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𝐓𝐡𝐞 𝐛𝐨𝐲 𝐚𝐧𝐝 𝐭𝐡𝐞 𝐟𝐢𝐬𝐡 🐟 As I was walking across the Paphos promenade on a wintry Sunday afternoon, I noticed from far an unfamiliar skinny figure resting at the edge of the long-narrow stone wharf.⁣⁣ ⁣⁣ I approached and realized that the silhouette was that of a young boy standing still, holding behind his back a large fish which was anyway protruded and visible from distance. Curious passersby and tourists were queuing to admire the boy and to take some photos, and so did I.⁣⁣ ⁣⁣ It was the first time that I came across the bronze sculpture of Yiota Ioannidou, and the spectacle simply amazed me. The Doric physique of the boy standing with humility was in contrast with the breathtaking scenery of the red-colored sunset and the waves hitting the wharf behind the kid.⁣⁣ ⁣⁣ Nowadays, due to COVID-19, the promenade looks lifeless; tourists were forced to return to their countries and locals are isolated at home. Nevertheless, the boy is still holding his motionless position, having as his only companion the big fish. The single thing that now breaks the silence is the Paphian wild wave crashing at the shore.⁣⁣ ⁣⁣ But the boy is not planning to go anywhere. He is patiently waiting for things to come back to normal, the passersby to brim again the promenade and admire his artistic figure.⁣⁣ ⁣⁣ Until then we continue to #stayhome ⁣⁣ —————————————————⁣⁣ ⁣⁣ ⁣⁣ ⁣⁣ ⁣⁣ ⁣⁣ ⁣⁣ ⁣⁣ ⁣⁣ ⁣⁣ ⁣⁣ ⁣⁣ ⁣⁣ ⁣⁣ ⁣⁣ ⁣⁣ ⁣⁣ . #cyprus #paphos #coronavirus #storytelling #travelphotography #travelwriting #travelwriter #travelblogger #travelblog #travelstory #lonelyplanet #lonelyplanettraveller #cntraveller #bbctravel #cnntravel #worldnomads #fodorsonthego #travelawesome #travelculture #culturetrip #tlpicks #tripotocommunity #welivetoexplore #travelgram #iamtraveler #telegraphtravel #passionpassport #natgeotravel #кипр (at Paphos, Cyprus) https://www.instagram.com/p/B-xMk2WgRhw/?igshid=1oggot3jg1ww4
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cvik · 8 years
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PERFORMERS WANTED FOR FESTIVAL OF LYSS
Apply in-person or by mail to the Consulate of Vabbian, Istani & Kournan affairs (CVIK) in Ossan Quarter of Divinity's Reach. The Consulate is seeking performers of the arts, culture and magical talents to share their talents at the Festival of Lyss on 89 Zephyr, 1330AE at Deverol Gardens in Lion's Arch.
Songs & Dance
Music
Poetry
Storyteller
Magical Displays in Mesmerism or the Element of Water
Historical Reenactment
The Consulate of Vabbian, Istani and Kournan Affairs welcomes all of Tyria to join in the festivities on the final days of Zephyr in the Deverol Gardens, Lion's Arch. This years Festival of Lyss will be raising funds to be split equally between the soldiers (Seraph/Shining Blade/Charr Sentinels) stationed in Lake Doric and the refugees of the region. More information will be provided during the Festival. Contact Lady Nela Aurum  (emmadine.7246) to volunteer. The Consulate of Vabbian, Istani and Kournan Affairs Ossan Quarter Divinity's Reach, Kryta
OOC: The Festival is March 30 at 6pm PT | 9pm ET at Deverol Garden’s in Lion’s Arch. We’re looking for two or three performers to take the main stage and share with us a song, dance, a poem, a magical display or anything else that highlights the tributes of Lyssa the goddess of beauty, water, and illusion. 
Please help spread the word! Tell all your friends!
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paulinecordiner · 7 months
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A wonderful morning today at Greyhope Library with the bairns from Primary 1 at Greyhope School - parents, carers and wee brothers and sisters were invited to see the new library and enjoy some stories with myself and Fizzy the Fairy!
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wikitopx · 5 years
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Nestled on two hills above the right bank of the Loire River, this enchanting town is distinguished by exquisite elegance.
Blois architecture diversifies the grandeur of the past residents. Dominating the city landscape are the magnificent Château de Blois (once home to the kings of France) and Cathédrale Saint-Louis, both of which overlook the spectacular River Valley. Blois became prominent in the 15th century, and the Renaissance spirit was felt throughout the city. Earl Blois's Hoelsels particuliers, the impressive aristocratic castle and the houses of exotic half-wooden guards give the historic area a special space.
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1. Château Royal de Blois
One of the top attractions in the River Valley, the majestic Château Royal de Blois has an illustrious history. Famous residents include the Duke of Orleans, the seven kings of France, the prince/poet Charles d'Orléans and several Count Blois who led the Crusades.
Built from the 13th to the 17th centuries, the castle is a marvelous Renaissance architecture with ornate loggia, galleries and oriel windows.
Tourists cross Louis XII wing (built from 1498 to 1503). Over the doorways appears the crowned porcupine, the emblem of Louis XII. The Salle des Etats are remnants of the castle from the 13th century, and the Francis I wing has a richly decorated octagonal staircase.
2. Vieux Blois (Old Town)
The historic center of Blois has a unique old-world atmosphere. Vieux Blois is characterized by the houses of handsome half-wooden guards, narrow sidewalks and picturesque stairs. Just east of Saint-Louis Cathedral is the 18th-century Ancien Evêché, the Palace of the former Bishop, now the Hôtel de Ville (City Hall).
The adjoining gardens, the Jardins de l'Évêché, are classified as a "Jardins Remarquables" (Remarkable Gardens) and are definitely worth visiting. Created in the 17th century, the expansive green space includes the Rose Garden (Roseraie) with a great variety of flowers and a terrace with views of the River Valley landscape.
The Jardins de l'Évêché is open year-round with extended hours in summertime. The Rose Garden is open from May 15th through September 30th.
3. Maison de la Magie (House of Magic)
In Maison Massé, opposite Château Royal, this unique museum is the only museum in Europe devoted entirely to magic as a performing art. The museum takes visitors into the magical world of magic while offering a surprisingly entertaining experience.
Visitors are amazed by the museum's creative presentation, including a fire-breathing dragon that appears every half hour.
In an exhibition space of 2,000 square meters, a large area dedicated to the famous magician Jean Eugène Robert-Houdin, who was born in Blois. Several rooms present Houdin's life and work.
There are also exhibits that explain the history of magic art and other areas displaying many optical illusions. Throughout the year, the museum introduces magic shows with award-winning artists and other talented magicians.
4. Eglise Saint-Nicolas
Eglise Saint-Nicolas stands in the shadow of the Château de Blois in historic Blois district, where narrow streets are lined with special old houses. Formerly a Benedictine monastery church, the building was built between the 12th and 13th centuries.
Saint-Nicolas Church features early Gothic art, including the beautiful capital. The sumptuous facade features three portals topped by a harmonious gallery of arches. An exquisite rose window allows light to filter into the sanctuary. An unusual detail is a giant gutter above the rose window.
Inside the church, visitors are awed by the bright sanctuary, which is illuminated by artistic stained-glass windows.  Numerous modern windows, creating a stark contrast to the ancient structure.
Address: Parvis Saint-Nicolas, 41000 Blois
5. Eglise Saint-Vincent-de-Paul
In the heart of Blois near Château de Blois, this 17th-century church shows its Baroque style with its graceful proportions. The Church of Saint Vincent de Paul was constructed over many years and was finally completed thanks to donations from Gaston d'Orléans.
Typical of a Jesuit church, the facade features three levels of Doric and Corinthian columns. The ornately decorated interior has a sense of drama with its carved red marble columns and opulently adorned chapels.
The church displays many fine sculptures, including two commemorative monuments. Surrounding the church are overgrown gardens that offer a sense of tranquility.
Address: Place Victor Hugo, 41000 Blois
6. Cathédrale Saint-Louis
Saint-Louis Church stands on high ground in the old town, northeast of Château de Blois. There was a church on this site in the early Christian period, rebuilt and changed in the 12th, 16th and 17th centuries.
However, the cryptocurrency dates back to the original church of the 10th century. The church was destroyed by a hurricane in 1678. In addition to the church, the tower, and the western facade, the church was completely rebuilt.
The intricate gothic architecture interior stunned visitors with its spaciousness. The church has contemporary stained glass windows by artist Jan Dibbets. Free guided tours are available for those interested in learning more about the cathedral and its stained-glass windows.
Address: Place Saint-Louis, 41000 Blois
7. Eglise Saint-Saturnin
One of the oldest churches in Blois, Saint Saturnin church was built on the foundation of a pre-Roman chapel. Anne de Bretagne provided donations that allowed enough funds to reconstruct the building in the 16th century.
Unfortunately, the church became a victim of the Religious War; It was damaged in 1568 and later restored in the 16th century. The interior stunned visitors with its beautiful gothic architecture. Other noteworthy architectural and artistic elements are the hexagonal staircase, vibrant stained-glass windows, fine paintings, and statues.
Address: 13 Rue Munier, Blois
8. Jardin de Plantes Médicinales
An amazingly calm oasis in Vieux Blois (Old Town), this flavorful garden is surrounded by the ancient walls behind the church. The lush green space flourishes with vibrant flowers and leafy trees, which attract many chirping birds.
However, the garden, also known as the "Jardin des Cinq Sens" (Garden of the Five Senses), is distinguished by its variety of aromatic herbs and medicinal plants.
One of the most delightful things to do in Blois explores this garden and become immersed in a glorious sensory experience of sight, sound, smell, touch, and taste. Admire the colorful flowers, listen to the soothing bird voices, recognize the aroma of herbs, feel the texture of the plants and even taste some edible herbs.
The garden is open year-round Monday through Friday from 9 am to 5:30 pm. The entry is free.
Address: Place Saint-Louis, Blois
9. Festivals
In the summer, the city of Blois hosts a vibrant festival called "Des Lyres d'été". Held in July and August, the festival includes a series of outdoor performances: music concerts, cinema, dance, street theater, storytelling, circus acts, and magic tricks.
Events take place in public squares throughout the city center and at the Creusille port along the Loire. There are also fireworks and a concert on the opening night.
Another interesting festival, "Carnaval de Blois", takes place in March. An event admired by many fans, the Blois Carnival celebrates the end of the winter with a parade of bands and street theaters.
A jubilant procession winds through the city from Place du Chateau all the way to the Place de la République. In keeping with the festive spirit, the event ended with the highly anticipated performance at Halle aux Grains (2 Place Jean Jaurès).
10. Fondation du Doute: Museum of Contemporary Art
The Fondation du Doute is a daring museum of contemporary art focused on the period of 1960 to 1970. The gallery displays works by more than 50 artists, including a total of about 300 works.
The 1,500-square-meter gallery space represents a diverse array of works, which allows for an in-depth appreciation of contemporary art. The platform encourages visitors to discuss, ask questions and challenge their perception of art.
Bringing the art world to your lunch break, the museum has a trendy casual restaurant, Café le Fluxus, serving snacks and pastries in a creative setting. Occasionally the café is open in the evenings for concerts and other events.
Address: 14 Rue de la Paix, Blois
More ideals for you: Top 10 things to do in Battipaglia
From : https://wikitopx.com/travel/top-10-things-to-do-in-blois-707755.html
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easytravelpw-blog · 6 years
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Full text write on https://easy-travel.pw/hotel-review-grecotel-cape-sounio-greece/hotels/
Hotel Review: Grecotel Cape Sounio, Greece
It’s not often you get to see a 440 BC historic monument on a 60-metre high cliff top from a sunbed on a private sandy beach lapped by the Aegean sea. So the view on Grecotel Cape Sounio beach of the Temple of Poseidon (the Greek god of the sea) on the southern tip of the Attica peninsula, is a cultural treat.
Lobby lounges
This property, lush with bougainvillea, grape vines and jasmine is a 50-minute drive from Athens airport and 5km from the village of Kato Sounio, has taken its cue from this ancient monument and has the look and feel of ancient Grecian temples. The lovely stand-alone reception has impressive doric columns that lead out to an outdoor terrace where large bowls of flames light up the evening darkness. It’s enough to make you want to reach for your chiton and himation (ancient Green attire) just to look the part.
Who for
Frazzled holidaymakers in need of a break, romantic couples and families. There’s plenty of room and privacy for everyone.
Accommodation
Bungalow room
There are 154 rooms within balconied bungalows and villas that cascade over the mountainside. Even the smallest is spacious and all have views over the pool, gardens, the lagoon or the sea. All have air-conditioning, and various mod cons. Many have their own private full size swimming pools bringing the total number dotted around the resort to 60.
Facilities
Infinity pool
A huge infinity swimming pool stretches out from the lobby surrounded with ample sunbeds and curtained cabins. There are another three around the Elixir spa complex and an indoor pool too. There’s tennis courts, a small gym and a private beach with plenty of sunbeds and towels.  For the kids there’s an attentive children’s centre.
Food and drink
You won’t get bored with food here thanks to six very different restaurants. There is a fine a-la-carte restaurant on the roof terrace of the lobby area and a buffet restaurant where breakfast is served. The lounge bar in the lobby is open throughout the day where drinks and snacks are whenever you want. It’s lovely to sit there and enjoy sweeping views over the temple. The grill by the beach is a casual café style experience while the Yali restaurant that juts out onto the sea offers, perhaps aptly, fish and salads served to the sound of waves that lap the beach just steps away. The Chinese restaurant, So Oriental, is a little quirky as seats and tables are actually a series of elegant swing beds. It’s funky stuff.
What’s nearby
Aerial view
This is a large resort and getting around say to the spa, gym or the seven restaurants or the beach means following floral paths lined by pine trees that sometimes undulate quite steeply. But it is very scenic. At night they make for a lovely stroll especially when the sun sets over the Posieden temple in the distance. Temple of Poseidon is around a half an hour walk but the views along the way are great. Once there, see if you can find romantic poet Lord Byron’s signature (1788–1823) on one of the columns.
For a complete change of scene, you could take a drive into town and have a drink by the marina.
Wi Fi
Yes, it’s free
Room Rates
Starting from €170.
Nearest Airport:
Athens International Airport
Flights with Aegean Airways, London to Athens from £54.
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REVIEW OVERVIEW luxury and style Facilities Booking (157 reviews) TripAdvisor (447 reviews) SUMMARY
“The undulating nature of the landscape may not suit everyone, but otherwise this is a classy, thoughtfully designed out-of-the-way destination that makes for a lovely escape.” ~ Sharron Livingston
4.6
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tt-review · 7 years
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Normally, I dislike being an errand boy in open world games, yet I’m happy to engage in fetch quests in Mooil Rig, because each quest is succinctly designed and retains the same kind of comedic storytelling found in the main game.
It’s hard to turn down assignments from one of the world’s more resilient and endearing quadriplegics. If you’ve played several hours of Sunset Overdrive, you’ll know I’m talking about Brylcreem. The absence of arms and legs didn’t stop him previously, and he remains the eternal optimist in the Mystery of the Mooil Rig. Now armed with a fortified exosuit, Brylcreem plays Colossus to the hero’s Wolverine, launching you toward key objectives, including a boss’ mouth. These scenes add thrilling forward movement; the more you hurtle at breakneck speeds, the more you want to keep going.
Welcoming these otherworldly guests is a new foursome comprising of two co-protagonists whose default names are Aurora and Luceus, the boisterous King Doric, and an skilled inventor named Isla. I have always admired the mainline series for defying traditional fantasy RPG party formations and archetypes and this new team could easily carry a mainline Dragon Quest installment. That’s a bold statement especially when Aurora and Luceus are two sides of the same coin. Their complementary personalities are best showcased during the cutscenes where your see Luceus’ analytical side and Aurora’s impatience to jump into battle. Aside from a momentary interlude where you’re forced to use one of the guest adventurers, you can have a wholly enjoyable time relying solely on these new characters while ignoring the rest of the roster.
[caption id="attachment_237" align="aligncenter" width="1267"] Don’t mind the crowds. One explosive round should clear the area right up.[/caption]
It’s a varied cast where each warrior easily proves their worth over the course of a single battle. The only thing better than seeing 3D models of characters like Dragon Quest IV’s Alena and Kiryl is hearing them speak for the first time. Just as it was momentous to have voice acting in a Final Fantasy game in 2001 with Final Fantasy X, so too was the introduction of dialogue in Dragon Quest VIII ten years ago. Hearing much of the cast speak in English accents in Journey of the Cursed King created a rare connection to the Tolkienian roots of JRPGs. Having Yungus’ cockney accent reprised in Dragon Quest Heroes--by the original voice actor no less--only makes this reunion all the more special.
This mingling of heroes from other worlds helps distract from the story’s laughably generic premise of light versus dark. Even the two co-leaders are named Children of the Light. The story starts off on an uncommonly cheerful note, even by Dragon Quest standards, where humans and monsters are happily co-existing. Due to a spell by a dark wizard named Velasco, the monsters are suddenly reminded that they’re supposed to hate humans. The ensuing chaos and unrest gives the game’s heroes more than enough to deal with, let alone reason to investigate why their non-human friends suddenly turned on them. It’s a good thing the story has its share of twists and guest character interactions to compensate for this otherwise plain narrative.
[caption id="attachment_238" align="aligncenter" width="1274"] No one deserves an ostentatious exosuit more than the noble Brylcreem.[/caption] But Ahab, my Captain, still moves before me in all his Nantucket grimness and shagginess; and in this episode touching Emperors and Kings, I must not conceal that I have only to do with a poor old whale-hunter like him; and, therefore, all outward majestical trappings and housings are denied me. Oh, Ahab! what shall be grand in thee, it must needs be plucked at from the skies, and dived for in the deep, and featured in the unbodied air! It is noon; and Dough-Boy, the steward, thrusting his pale loaf-of-bread face from the cabin-scuttle, announces dinner to his lord and master; who, sitting in the lee quarter-boat, has just been taking an observation of the sun; and is now mutely reckoning the latitude on the smooth, medallion-shaped tablet, reserved for that daily purpose on the upper part of his ivory leg. From his complete inattention to the tidings, you would think that moody Ahab had not heard his menial. But presently, catching hold of the mizen shrouds, he swings himself to the deck, and in an even, unexhilarated voice, saying, "Dinner, Mr. Starbuck," disappears into the cabin. [blockquote author="DALAI LAMA" pull="normal"]A given kill has the potential to drop a medal version of that respective monster. With the medal, you can summon that monster as an ally.[/blockquote] When the last echo of his sultan's step has died away, and Starbuck, the first Emir, has every reason to suppose that he is seated, then Starbuck rouses from his quietude, takes a few turns along the planks, and, after a grave peep into the binnacle, says, with some touch of pleasantness, "Dinner, Mr. Stubb," and descends the scuttle. The second Emir lounges about the rigging awhile, and then slightly shaking the main brace, to see whether it will be all right with that important rope, he likewise takes up the old burden, and with a rapid "Dinner, Mr. Flask," follows after his predecessors. But the third Emir, now seeing himself all alone on the quarter-deck, seems to feel relieved from some curious restraint; for, tipping all sorts of knowing winks in all sorts of directions, and kicking off his shoes, he strikes into a sharp but noiseless squall of a hornpipe right over the Grand Turk's head; and then, by a dexterous sleight, pitching his cap up into the mizentop for a shelf, he goes down rollicking so far at least as he remains visible from the deck, reversing all other processions, by bringing up the rear with music. But ere stepping into the cabin doorway below, he pauses, ships a new face altogether, and, then, independent, hilarious little Flask enters King Ahab's presence, in the character of Abjectus, or the Slave. It is not the least among the strange things bred by the intense artificialness of sea-usages, that while in the open air of the deck some officers will, upon provocation, bear themselves boldly and defyingly enough towards their commander; yet, ten to one, let those very officers the next moment go down to their customary dinner in that same commander's cabin, and straightway their inoffensive, not to say deprecatory and humble air towards him, as he sits at the head of the table; this is marvellous, sometimes most comical. Wherefore this difference? A problem? Perhaps not. To have been Belshazzar, King of Babylon; and to have been Belshazzar, not haughtily but courteously, therein certainly must have been some touch of mundane grandeur. But he who in the rightly regal and intelligent spirit presides over his own private dinner-table of invited guests, that man's unchallenged power and dominion of individual influence for the time; that man's royalty of state transcends Belshazzar's, for Belshazzar was not the greatest. Who has but once dined his friends, has tasted what it is to be Caesar. It is a witchery of social czarship which there is no withstanding. Now, if to this consideration you superadd the official supremacy of a ship-master, then, by inference, you will derive the cause of that peculiarity of sea-life just mentioned.  
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vileart · 7 years
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Baby Dramaturgy: Mariah MacCarthy @ Edfringe 2017
CAPS LOCK THEATRE
presents
Baby Mama: One Woman’s Quest to Give Her Child to Gay People
in the Edinburgh Fringe Festival
August 4-12, 2017
About Baby Mama: One Woman’s Quest to Give Her Child to Gay People
Baby Mama tracks birth mother Mariah MacCarthy’s true adoption journey, from conception to placement with the gay couple of her dreams – while still living her life, dating, and attending the occasional orgy. From adoption agencies to vaginal discharge, from burlesque to good­byes, this intimate night of storytelling is up close and personal.
Bring hankies! Voice Choice of The Village Voice; Winner of The Dr Robert J Thierauf Producer’s Pick Award of the Cincinnati Fringe Festival.
Written and performed by Mariah MacCarthy. Directed by Sara Lyons.
Where
Olive Studio, Greenside @ Infirmary Street
6 Infirmary Street
EH1 1LT
When
Daily from Friday, August 4 - Saturday, August 12, 2017  -  All shows at 7:45pm
P
Tickets
http://ift.tt/2sJqiL0hats-on/baby-mama-one-woman-s-quest-to-give-her-child-to-gay-people
Buy a ticket in advance to guarantee entry (£7-10) or Pay What You Want at the venue.
Websites/Twitter
mariahmaccarthy.com @MariahMacCarthy / capslocktheatre.com @CapsLockTheatre
What was the inspiration for this performance?
With Baby Mama, I wanted to show people what it looks like for an unapologetic, sex-positive, pro-choice woman to have a baby and place him in an open adoption. This show is entirely autobiographical, with the exception of a few name changes. 
I wanted people to know a birth mother's story, because birth mothers are nearly invisible in polite society. When we talk about adoption, we talk about how wonderful it is for some (probably, wealthy, probably white) couple to be able to have the family they wanted. It's very rare that birth mothers get the floor, and I wanted to take the floor. I also wanted to show that it is possible to go through the worst pain of your life and still have a sense of humor about it; that grief and sexuality can coexist in the same body; and that placing a child for adoption is an act of both necessity and unconditional love.
Is performance still a good space for the public discussion of ideas? 
Performance is a pretty fantastic way to put a human face on an abstract idea. To cut straight to people's hearts. The downside of theatre is that you're making a product that, like, 0.00001% of people want, and that you can only make about five dollars doing. So in that sense, it's not really a good space for anything, because it's a very efficient way to give artists burnout. But it's a wonderful space for making ideas alive.
How did you become interested in making performance?
I grew up singing, dancing, writing, and acting. I was the Baby Jesus in a Christmas pageant as an infant, and then I just never quit. There is just nothing in the world like the energy of a generous audience.
Is there any particular approach to the making of the show?
Pure, terrifying honesty and vulnerability. I just want you to feel like we're getting coffee together. Like there's no one in the world but you and me and this story we're sharing.
Does the show fit with your usual productions?
Not particularly! Usually, I write the words and some very talented actors say the words for me. I almost never perform anymore, but for Baby Mama, I make an exception. It's a story that I want to tell myself, and I think it's a special experience for the audience to see the real person onstage, the woman who really lived through everything she's telling you. I think it adds something essential when you have that context, a real-life model, for a new narrative. I wanted to be the adoption role model I didn't have when I was pregnant.
What do you hope that the audience will experience?
Love. Connection. Education. I want people to leave with greater empathy for young, broke, sexually active women of all stripes, not just birth mothers - but for birth mothers too. I also want people to know just how bad it is for mothers in the States - our healthcare is an ever-evolving joke/nightmare, there's no paid parental leave, and forget about affordable childcare. Some mothers stay home and give up their careers because they'd be basically be spending their entire salary on childcare. My show is not about complaining; I'm very lucky, in that I found a wonderful gay couple who want as open of an adoption as I do. But when my audience goes home and thinks about adoption, or about young broke women in the States, I hope they think about me and my story.
What strategies did you consider towards shaping this audience experience?
Every rewrite I've ever made to Baby Mama has been about making it sound more natural - more like we're just having a conversation. I know we can't suspend disbelief entirely: I'm sitting on a stool on a stage, and that's not particularly natural. But every decision made in the show is in service of intimacy and connection. Much as I'd love to play a big venue with this show, what I love most is when I can look every single member of the audience straight in the eyes.
About Mariah MacCarthy
“Sweet and boisterous…an adventure and an event…and a lot of fun, too.” -The New York Times on MacCarthy’s Mrs. Mayfield’s Fifth-Grade Class of ’93 20-Year Reunion
Mariah MacCarthy’s work has been developed and presented at Ensemble Studio Theatre, Rattlestick, Primary Stages, Culture Project, New Dramatists, La MaMa, HERE, Dixon Place, The Brick, Atlantic Stage 2, Fringe NYC, various New York apartments, all over the country, and Paris. Indie Theater Hall of Fame, Doric Wilson Independent Playwright Award, Lotos Foundation Prize in the Arts and Sciences, two New York Innovative Theatre Award nominations, 20 Looking Glass Forum Awards, FringeNYC “Outstanding Performance,” nominee for the prestigious Playwright of New York fellowship, and Kate Bornstein once called her “f***ing brilliant.” Executive Artistic Director of Caps Lock Theatre, Associate Artistic Director-at-Large of The Brick, and a member of Ensemble Studio Theatre’s Obie award-winning Youngblood. mariahmaccarthy.com
About Sara Lyons:
Sara Lyons is a Brooklyn-based theatre artist.  As a director, recent projects include Kirya Traber's Overheard (Dixon Place, BAAD, others), Pilot's Wings (Fordham U), Life After (HERE Arts Center), The Garden Party (Organs of State), and more with Culture Project, EST, Cherry Lane, Primary Stages, The Lark, BAX, Ars Nova, and more in NYC and around the country.  She has performed original work at LaMaMa, PS 122, and with Organs of State.  As a teaching artist with Opening Act, she devises new work with NYC high schoolers and has previously worked with students of all ages across the five boroughs as well as in South Africa, Mexico.  Alum, EMERGENYC at NYU's Hemispheric Institute, DirectorsLabChicago, UWisconsin-Madison.  MFA Candidate, Carnegie Mellon University’s School of Drama.  Say hi at sara-lyons.com!
About Caps Lock Theatre: 
Caps Lock Theatre does funny, ugly, human plays. We like plays where people are at both their worst and their best; where people screw each other—or themselves—over, and have to find a way to deal with it; where people’s hearts hurt, or open, or blossom. We also believe in fun. Our plays will probably make you laugh. Probably more than once. And, we believe in creating art by whatever means necessary. If we are fortunate enough to piece together enough resources for lavish sets and fabulous special effects, awesome. If (more likely) we have to make work on a shoestring budget, on-the-fly, in an unconventional location, then we’ll do that and still knock your socks off. capslocktheatre.com
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