#door way
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sagent-of-chaos · 1 month ago
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i had the same glow up arc as hilda from hilda
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onlinesweetheart · 1 year ago
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<3
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alleesaur · 3 months ago
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all doors here lead to decay
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eampro-blog · 1 year ago
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Intricate Door Way (AI Art)
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prideprejudce · 1 year ago
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the symbolism of billionaires willingly paying some greedy tech bro 250k to go sit in his backyard shed built tin-can submarine to find a sunk mass grave site of over a thousand people (many whom died solely due to being poor or third class passengers) only to become missing and likely lost at sea themselves is the type of karma you usually never get to see play out so perfectly
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constantlyfalling · 1 month ago
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Right or left?
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yuwuta · 3 months ago
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hitting it raw is fun and sexy and all but not more than clawing at a boy and you both being so desperate for each other and barely getting out that you guys should use condoms and watching him trip over all your shed clothes on the floor and dig through nightstand drawers and bathroom cabinets like a madman on a wild goose hunt and cheer when he finally finds them and run back to you with so much excitement and watching his brain re-freeze when he realizes he’s about to fuck you 
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cheaptaxidermy · 4 months ago
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micheal pop up !!
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semiferalstreetcoyote · 5 months ago
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fuck this stupid fucking game
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shoomlah · 1 year ago
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I'm not sure what else I can do for the apparently VORACIOUS Spies In Dresses fandom, but might I offer you the original sketches in this trying time
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ivygorgon · 1 year ago
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"No Pride for some of us without liberation for all of us." -Marsha P. Johnson
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shirmirart · 7 months ago
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kissing and hope they caught us...
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vampirealpaca · 6 months ago
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Martin Killbill Blackwood my beloved
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beaft · 1 year ago
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off of my last post: i feel like corporate horror has such a rich seam of possibilities that are just begging to be mined. the helpless, nightmarish feeling of watching your life get chewed up by the implacable machinery of faceless corporations in which you are nothing but an easily-replaceable cog and knowing the whole time that you chose to be here. that you can, theoretically, leave any time you want. mindless, pointless busywork that you're expected to take pride in even when it has no measurable impact. feeling like you're running on a treadmill - always busy, never achieving anything. upper managers who only communicate with you by email. CEOs who never communicate with you at all, and may not actually exist for all you know. you can leave any time you want. but you can't, can you? not really. you still have to pay the bills.
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webdiggerxxx · 6 months ago
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꧁★꧂
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taffywabbit · 2 months ago
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so like. at what point are we going to stop listening to game companies saying "the game was poorly received and didn't meet our sales targets, and that's why we're removing it from storefronts and taking down all the servers mere months or even weeks after release" for titles that had a long expensive development, were barely marketed, and nobody knew they'd even released until after they heard they were getting shut down and couldn't be played/purchased anymore?
I feel like the prevailing takeaway for anyone who doesn't just conclude "yeah, game was pretty mid, makes sense to me" has usually been "this company just has unreasonably impossible sales expectations and treats every project like a failure if it doesn't print a trillion dollars". but these ARE allegedly experienced business execs who aren't complete idiots, and after this most recent debacle with Concord I'm starting to wonder if a bunch of these "games getting wiped out of existence when they underperform instead of just being allowed to persist as they are and maybe improve with time" cases in recent years might be more of a Warner-Discovery type situation, like nuking an entire animated series or film that was worked on for years and preventing it from being sold because it has to be officially unprofitable for the company to use it as a tax write-off. I look at a game that was worked on for 8 years and only made available for 2 weeks, and it's hard not to see the parallels.
great work, AAA games industry, really normal and sustainable stuff you're doing over there as usual
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