#doooo itttttt (but do it for yourself above anyone else cuz these take a lot of time and effort)
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clockworkreapers · 2 days ago
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I want to do a video kinda like what you do for TFTGS, but I don't know how to start:[ How do you typically start projects like that???
Of course! And you totally should- they do take a lot of time and work though so pace yourself. You have no obligation to anyone to get it out at a certain time, that parts very important. You gotta remind yourself you are doing this for yourself above anyone else, Its to make you happy before anyone else. Song wise make sure its one you enjoy, cuz you will be sick of it by the time you are done. Make sure its one you have ideas for or can picture things happening in tandem with the music. Look up the lyrics and break down the lines so you can pair the lines you want to use with the images in your head. Id rec starting with a SHORT song one thats under 3:00 if you can help it because the longer the song depending on BPM the more images you will probs end up with. Then comes the hardest part, storyboarding. which looks a lil like this:
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(using the boards from the most recent video) This one ended up being 50 shots in total by the time I was done because this is the DRAFT, this is you getting all your first ideas down. Sometimes you redo panels or add more or take away others but this is where you draw out all your most basic sketchy starting points. And no one sees this stuff unless you choose to show them so they can be super messy as long as you can come back to them and know ah I know what I was drawing there. I say it is the hardest part because this is where you're trying to visualize what is in your head which is difficult. A few ways to make it less difficult though is -for backgrounds pull up sims or minecraft or a 3D program and build a set to then use screenshots for placeholders so you can go over them later. - I recently found this amazing site called sketchfab that has a huge store of 3D models for anything you are looking for, this is good for references of objects at ANY angle or you can use the models themselves. From there all you need to really do is line/color (to any level you prefer, don't strain yourself) some extra stuff you may find useful: - A standard video format is 4800 x 2700 px aka 16 x 9 but to not brick your art program you can lower to like 12 x 6.75 or lower (as long as you keep the same aspect ratio tbh) and 300 dpi and it will still be HD. - Try to think about what ways you want the camera to pan when boarding because if you want something to pan UP or DOWN dont make what's in the image too wide because you will need to zoom in a bit for an image to be able to pan like that without it hitting a hard edge. - I use Shotcut to edit these together which is a free video editing program but it can only be used on a computer. USE THE KEYFRAMES to pan and move shots, DONT use the sliders trust me its a lot more accurate to keyframe and learning how to use them is very important.
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Lastly, just for some extra info you might find helpful:
youtube
youtube
youtube
Hope this is enough solid info to get started on your own projects!
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