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Subira, Tulzidi Caravanner by Leesha Hannigan
#Magic the Gathering#MtG#MtGM21#Dominaria#Jamurra#Magic 2021#Core Set 2021#Subira Tulzidi Caravanner#Fantasy#Art#Leesha Hannigan#Wizards of the Coast
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Custom Magic the Gathering card based off of a Jerma bit #2
#jerma#mtg#magic the gathering#custom card#fake card#dont ask me why this is dominaria united it isnt a flavour thing i just needed a set symbol#jerma985
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Rotation is actually awesome, because I'm way too stingy when it comes to spending resources, wildcards especially, and I ESPECIALLY never craft full playsets of cards because what if I get a 5th copy in a pack or in limited? That's inefficient! I must be as efficient as possible! But now that Midnight Hunt and Crimson Vow have rotated, I'm never going to get any packs or play any limited events for them, so I'm in the clear to craft playsets of all the cards I want to make decks with!
Normally this would be pointless because the cards have rotated out of standard, but I pretty much only play Arena for limited and direct games now, and even when I do play matchmaking constructed I still don't use wildcards because of the above mentioned 5th copy issue. So now I finally have something to spend my 300 uncommon wildcards on!
I never had more than 2 copies of any of these, now I have a full playset of the first two and 3 copies of Grafkeeper!
#original#actually i'm also already never going to get any packs or play any limited for Dominaria United through March of the Machine#but i'm not especially excited for any of those sets except All Will Be One so meh#meanwhile one of the first decks i ever made was a disturb deck and now i get to make the exact kind of disturb deck i want!#2 disturb decks actually!#i always loved Shipwreck Sifters and Overwhelmed Archivist both for general usefulness in a disturb deck and for their combo together#turn 2 sifters in to turn 3 archivist feels SO GOOD but i rarely got to experience it#now i have 4 copies of each!#and also an aura disturb deck because i already had 4 copies of Brine Comber#in total these two costed me over 10 wildcards and i feel great about it!#also just. wow. shipwreck sifters is SO STRONG for a common#2-drop 2/3 that loots and can grow even bigger. it has to be in the right deck but WOW#i've always been enchanted by that card for being so good at common
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i would play you on arena if you'd like!!
alas I do not have arena, just a bit of a paper collection 😔
#nothing serious I was never super competitive about it. just about a shoebox full give or take several decks worth cards#but i started just after ahmonket block and I've grabbed the occasional pack but haven't played much since uhh... ikoria? new campena?#okay so I looked up wikipedia. I dabbled in new capena but the last time I did anything semiserious would've been the kanigawa prerelease d#also was anyone going to tell me that sets have ridiculous codenames in development or was I just supposed to learn that myself#The ravnica guilds sets were spaghetti and meatball. dominaria was Soup. war of the spark was milk.#asks
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93 Evolved Sleeper, by Jason A. Engle for "Dominaria United"
94 Fateful Handoff, by Gaboleps for "The Brothers' War"
#mtg#magic the gathering#fantasy#tcg#gaming#fantasy card game#expansion set#card number#dominaria#the brothers' war#antiquities#wotc#wizards of the coast#road to 100
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Maro’s Teaser for Outlaws of Thunder Junction
Before previews for Outlaws of Thunder Junction officially begin, I thought it would be fun to do another of my Duelist-style teasers where I give tiny hints of things to come. Note that I’m only giving you partial information.
First up, here are some things you can expect:
• A new batch of five related creature types
• A card capable of returning three different card types from the graveyard to the battlefield
• A mechanic players have been asking us to do for many years gets made as the setting was the perfect place to finally do it
• Dual lands with a land subtype that has never been on dual lands before
• A new modal mechanic that introduces something different to think about
• A card that can swap/exchange control of up to three different card types
• A new creature token that has an ability no creature token has ever had before
• A typal card for Skeletons and Zombies
• Creature tokens in the set: (some might have abilities) 1/1 white Sheep, 1/1 blue Bird, 1/1 black Vampire Rogue, 1/1 red Mercenary, 2/1 green Varmint, 2/2 white Ox, 2/2 white Spirit, 2/2 blue and black Zombie, 3/1 red Dinosaur, 3/3 white Angel, 3/3 green Elk, 4/4 red Scorpion Dragon, X/X green Elemental, */* Blue Ox
• Some of the planes with legendary Villains in this set: Dominaria, Eldraine, Fiora, Innistrad, Ixalan, Kaladesh, Kaldheim, Kamigawa, New Capenna, and Ravnica
Next, here are some rules text that will be showing up on cards:
• “Then repeat this process X more times.”
• “if it wasn’t cast or no mana was spent to cast it.”
• “Plotting cards from your hand costs {2} less.”
• “You can’t cast this spell during your first, second, or third turns of the game.”
• “That card gains flashback {0}”
• “Target creature becomes a white Rabbit with a base power and toughness 0/1.”
• “When you win that flip, copy that spell.”
• “If a triggered ability of a legendary creature you control triggers, that ability triggers an additional time.”
• “you get that many additional upkeep steps after this phase.”
• “Oxen you control have double strike.”
Here are some creature type lines from the set:
• Creature – Armadillo
• Creature – Shark Rogue
• Creature – Plant Bard
• Creature – Coyote
• Creature – Homarid Mercenary
• Creature – Rhino Brawler
• Creature – Ox Angel
• Creature – Porcupine Mount
• Legendary Creature – Kor Advisor
• Legendary Creature – Giant Scout
Finally, here are some names in the set:
• Claim Jumper
• Form a Posse
• Gold Rush
• Great Train Heist
• High Noon
• Quick Draw
• Reach for the Sky
• Resilient Roadrunner
• Shoot the Sheriff
• This Town Ain’t Big Enough
Tune-in to our official YouTube and Twitch channels on 3/26 to see Oko and the gang in action with new card reveals. In preparation, catch-up on Outlaws of Thunder Junction’s story (https://magic.wizards.com/en/story) to bring yourself into the world.
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Something that rustles my jimmies is that in the Novel Planeswalker, we get a history of rhe early life of Xantcha, the Phyrexian Sleeper Agent turned traitor and companion to a very insane Urza.
And a scene early in her life is meeting another Sleeper Agent Identical to her. Now all the Sleeper Agents were based of a set amount of people and didnt really age (hence how mortals would eventually catch on). In order to tell each other apart, Xantcha changes her hair while the other Agent dyes hers Red. This act of rebellion sees both of them punished, but eventually the gate to Dominaria in Koilos reopens and a bunch of Sleeper Agents are sent out, including the red headed one. Years later as Xantcha is about to be sent out, the gate closes and the Dominarian Sleeper Agent program is abandoned. Gix, head of this plan and Praetor ruling over Xantcha is punished.
But in The Brother's War there is a red haired girl, with no morals that comes out of nowhere and is skilled in artifice. A girl who does not age no matter how long the war goes on.
Ashnod. Who was not printed as a Phyrexian on either card. Is this a retcon, red herring, coincidence or oversight?
#mtg#magic#magic the gathering#ashnod#xantcha#phyrexia#antiquites#the brothers war#vorthos#flavor#mtg story#uploads
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Flavor Text Highlights - Dominaria United + Commander Precons
<- Previous Set | Next Set ->
Cool - Jodah's Codex
“If you remember nothing else of our world’s history, remember this: Phyrexians can be defeated.” —Jodah
Funny - Twinferno
“More fire?” Jaya asked. “More fire,” Jodah agreed.
Funny - Pilfer
To the merchant, it was nothing more than a few missing trinkets. To Tinybones, it was the greatest heist of all time.
Emotional - Relic of Legends
“If the worst parts of history can repeat themselves, it stands to reason that the best parts can as well.” —Teferi
<- Previous Set | Next Set ->
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hot take but the Magic story didn't undergo a sudden negative shift in quality starting with Dominaria (the set) because that was when they stopped doing blocks. It got worse because at the same time they completely changed how the story was managed and started outsourcing the main story to external writers.
A pretty clear example of this is how the scene where Jace arrives on the Weatherlight is entirely different in both events and mood in the Ixalan story compared to the Dominaria story. Not something you can connect to blocks going away but makes much more sense as a consequence of changing the writer.
plus War of the Spark being a block would not have saved us from "grinning his leonin grin" or "decidedly male". and to also Phyrexiapost All Will Be One being a block would not make Wizards start caring about Phyrexian culture as a thing rather than falling back on their Original Sin of "Always Chaotic Evil".
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Are there parallel or alternate universes in Magic? Such as...
- Ravnica-2 where each guild is a 3-color combination
- Theros-3 where gods are artifacts
- Jace (from Vryn-5) and Jace (from Vryn-7) meet each other
Planes can have alternate universes, yes, but it's not common. The three planes we know have them, or had them, are Dominaria, Rabiah, and Tarkir.
Dominaria's you can see in the set Planar Chaos, there's one where Mirri strikes down Selenia instead of Crovax, one where the Odyssey legends are color shifted, one with different primeval dragons with the wedge colors instead of shards, one where Serra was obsessed with Sphinxes instead of angels, that kind of thing. It's possible these are all the same AU, I'm only listing them as different, we don't have more stories about them than the basics. In the Planar Chaos novel we also see "Ice Age Phyrexians" but don't learn more about them.
Rabiah is refracted 1,001 times, which in the diegetic reason there are no legends in the set. Each refraction is different in some way, although it's not really explored much except in Taysir's backstory for the five versions of him that fused.
Tarkir is more recent, but we've see the Khans timeline, which doesn't exist anymore.
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Tetsuko Umezawa, Fugitive is probably my favorite commander to build around, and is also one I have such a hard time building.
I mean first off, look at that art. Goddamn.
Tetsuko is, as I understand, a member of the Umezawa clan faction that was stranded thousands of years ago on Dominaria with Toshiro after the Myojin war. Tetsuko somehow has the ability to create portals (Omenpaths? Maybe? Wizards I'm desperate to learn more about her. Gimme something.) which makes sense mechanically because she's basically opening portals behind your opponent's back for stabbing, but her portals can only be so big, hence the power/toughness limitation.
Like this!
Uuh, wait..
UUH.
Since this is Magic, there are some *very silly* ways to take advantage of this. And that's what I like so much about her. It's such a hard deck building restriction and yet there's still so much room for interpretation. This is where I'm having the most trouble.
Right now, I chose to build my deck around cards like Daring Saboteur here. Cards that do something when they hit an opponent, and also happen to be x/1 or 1/x. There are a surprising amount of cards like this, most notably one of my favorites:
This guy gets out of hand quick.
The problem with running a mono-blue, creature-heavy deck, is that Blue doesn't have a ton of creature recursion. It sure draws a lot, which means hopefully you have some creatures in hand to play after a board wipe, but if the game grinds on for too long you're gonna start running out of options.
Infect is another popular option for Tetsuko, because there are a lot of Infect of Toxic creatures that happen to fit into Tetsuko's limitations. This is probably the higher power Tetsuko deck you can make, with cards like Prologue to Phyresis making it incredibly easy to just start the clock to doomsday and proliferate everyone to death.
To me, this is also the least interesting way to build Tetsuko. It's powerful and scary, but it eliminates a lot of room for improvisation. There aren't that make infect or proliferate cards by comparison, so my Tetsuko Infect deck will probably end up using almost all of the same cards as any other.
With Bloomburrow right around the corner, Tetsuko is getting a few more interesting cards that fit into her limitations. I think I'm just gonna stick with my high-value creature zoo, because while it isn't the most powerful it retains the most excitement for new additions with each set that comes out
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There seemingly won't be a Planeswalker's Guide to Thunder Junction, sad to say, so it's time to stop delaying this.
Outlaws of Thunder Junction is the most recent Magic the Gathering set to release, taking place on a "fresh" plane- a place that has no sentient, sapient life. Initially populated by the Atiin people, nomads from another plane that moved here when the Omenpaths opened up the multiverse, everyone who decided to come on down to the Junction and make a new life for themselves has given themselves a bit of that old west flare.
But the question is; where are all our new friends from? In a burst of intellectual curiosity and bad decision making, lets actually do our best to figure that out, starting with... (some ground rules: only the subject matter of the card art matters. Instants and Sorceries will try to divine where the spell and cast are from to the best of my abilities. Please note this is mostly arbitrary.)
WHITE
... cool way to start. Based on the artistry of the Eversaloon's entryway I'm calling Kaladesh, it has the appropriate spirals.
The original printing of this card is Innistrad so you might be tempted to say this lovely lady is from there, but the style of wings, the way she is channeling Thunder through her gun, and the general vibe of the art tells me this is Dominaria.
This delightful feller is endemic to Thunder Junction! The armor has an Esperite flare but I'm counting this as not from another plane.
Aven Interrupter is our first one that's like, actually obvious. Owl aven have only been seen on Arcavios so until told otherwise, this friend is from there!
While we're seemingly not getting a Planeswalker's Guide for Thunder Junction, it was mentioned on twitter that Felidar are native to the plane. The particular design of the cat and horns suggest creatures native to the American West as well.
This abomination (Affectionate) of a pun features a local oxen and a Thunderous wind whipper. As much as a magical spell can be, this is from Thunder Junction proper.
Another native creature to the plane. I love the fluffy beards on these critters.
Now look at this bad boy! There's absolutely no known place in Magic the Gathering that a rabbit person like this could exist... yet anyway! I'm thinking this guy is from Bloomburrow (as is the Mole person from Murders at Karlov Manor, incidentally).
While this is noted as a spirit, the fact that it's an animus suggests to me this is more of a living mirage than an actual person. Native to Thunder Junction.
Eriette is the weirdly sympathetic wicked witch of the Wilds of Eldraine storyline, so this stunningly beautiful piece of artwork is from that storybook plane.
There's no real defining characteristics on this card to really peg where it's from... except! IT was mentioned on Twitter that Spree cards were meant to evoke big Western films, and this one is The Magnificent Seven... which means this lone survivor's from Kamigawa, because it'd be funny (and the spooky aura radiating out of these guys feels like a Reckoner thing). Hey, I did say these would be arbitrary sometimes.
The incredibly cool horse(?) of Annie "Haseya" Flash, one of the main stars of the story. Fortune comes and goes as she pleases, but Annie always finds her when the chips are down. I love this creature, and love Annie. I choose to believe Fortune's from the Atiin homeplane and came with her.
There are not a lot of places Dwarves can be from in Magic the Gathering... this doesn't have the exact sort of filigree you'd expect from Kaladesh, but consider the fine work and the tools being employed, this lovely fellow is likely from there.
The Sterling Company, our villainous lawmen for the plane! I'll talk about their leader later, but based on him, his style, and the impeccable fashion of his men, I'm saying they're from New Capenna.
Goddest boy in the multiverse Kellan Okoson is here to lasso an entire train to safety with his fey-natured vines. While I'd love to say this is from Eldraine because Kellan is from there, this is the natural fey-gifts he inherited from his shitty father, so they're from Oko's Plane.
This polite kidnapper is pretty clearly from Eldraine. I wonder what she left in the cacti's place though...
This is a tricky one. The way Thunder works on the ol' Junction is that it needs a loop to radiate through- thus the horsehoe on the blade. But that, plus the inner tang also being a loop, suggests this is a former Zendikari sword, modified from climbing equipment to chaos-channeling shock-sword.
Annie Flash digs up her past for one final job, and looks sweet as hell doing it. This is from the Atiin's plane, I'd reckon.
This guy could really be from anywhere, which is kind of the point of Thunder Junction- to give up your old life for a spell and see if a new you will work out. But the fact that his potions are so classical Fantasy Potions I'm saying he's from Dominaria.
This delightful little critter is native to Thunder Junction, and what a cutie he is. Did you know Prairie Dogs were a type of squirrel before seeing this card, because I didn't!
Fundamentally I have no real indication of where this guy could be from... but he's from Prosperity, the Sterling Company's roost, and his suit's got a bit of an armoured look to it... so I'm gonna say Kamigawa.
Look some of these just flatly aren't actually doable. The drones bouncing around suggests it could be from one of the planes that got those, but ultimately I think I'm going to have to put this as "yeah I got nothing".
I could have swore there was somewhere in the Wilds of Eldraine story that said these particular blue and white bovines belonged to the giants of the sky... and while I can't find it, I wanna say they're from Eldraine anyway. So I will, it just fits dangit!
This is definitely native to Thunder Junction. It's just got the vibe, you know?
Choke this one up to New Capenna- and if you think that's wrong, blame the Sterlings for having such fine coats.
Ditto for this one- though I'll note that the carriage and the train from the above card absolutely have that Kaladeshi vibe.
It' always fun to see what exactly gets turned into an instant or sorcery spell in flavor-first sets like this. This friend is from Thunder Junction, positive.
Another Sterling, another New Capenna ex-pat looking to make a name for herself. If it helps one of the city's of the plane, Omenport, leads directly to New Capenna, making it one of the most likely planes for people to naturally come from.
I will stop calling Sterling Company mooks New Capennan's when they stop looking like people from New Capenna. This is a sort of Aven you'd find there design wise.
Cute, designing a shield like a deputy star. This has no real markers signifying the people using it, but the subject of the art is clearly the shield itself, and this bad boy was made on Thunder Junction baby.
Only 30 images are allowed per port so check in soon for PART 2.
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2025: Marenrow: City of Secrets releases! See this new fan-made plane and city with a full host of new factions and guilds to explore! Uncover the deception in the dark alleys of Marenrow with Artwel Saiyu and their motley crew!
2027: The release of Two Moon Eclipse, a sequel set to Marenrow: City of Secrets whose development was backed entirely by a successful Kickstarter campaign! Watch the familiar factions of the city of deception come face to face with a new threat as a legion of nightmares attacks the city in the loom of an eclipse between the plane's two moons! Released in unofficial play boosters well above regular set value through a third-party retailer alongside the first run of Marenrow: City ot Secrets.
2028: Tumblr user devilcat3d, co-creator of the Marenrow sets, hired to Wizards of the Coast creative design.
2030: After the conclusion of the Forthborn story arc in Magic: the Gathering, Wizards of the Coast announces Marenrow Unveiled to be the first premier set of the new decade, using the most popular mechanics from the first two Marenrow sets. While it seeks to be an introduction to the plane, it will have an original story focused on the political battle between the city of Marenrow and the Atrynn Empire. The set will also feature a bonus sheet of the most popular cards from the unofficial sets being printed into official Magic for the first time.
2034: With the looming attack of the Eldrazi having caused new ice ages on Dominaria and Innistrad, grizzled hero Kellan and his young apprentice Loot planeswalk to Marenrow to prepare for a final battle against Neo-Emrakul in Eldritch Eclipse, the second official set to take place in Marenrow. The set features a batch of devoid creatures and color-based mechanics to accent the five factions, with Eldrazi taking over the Etenshi Utopia completely with eldritch mind control. When the two moons eclipse once more, the Eldrazi will have claimed the multiverse if Loot cannot stop them. The set is widely panned.
2041: In the Wherewitheveriatia event, Marenrow is a refuge for all of the new planeswalkers that were created in the wake of Duskmourn's collapse. Will Fblthp be able to fend off the Phyrexi4ns from entering the Multiversal Omenpath located in the plane's heart, or will they succeed in destroying the blind eternities forever?
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78 Cabal Evangel, by Lius Lasahido for "Dominaria"
#mtg#magic the gathering#fantasy#tcg#gaming#fantasy card game#expansion set#card number#dominaria#wotc#wizards of the coast#road to 100
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