#do I strike you all as a boopable person? Is that it?
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Get booped more!!!
đĽł
Are you the same anon as the last one? I will accept the booping without protest (or threats of bites) and just say thank you, anon.
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After you told me what a matchup was I'm excited to do one lol
I'm 5'6½ pale skin with many scars littering my body freckles all over my face and shoulders, button nose(ig) green eyes with a blue ring thick brown eyebrows and pale chapped lips hair to the middle of my neck that is dark brown with light brown streaks I have a rounder head shape and I'm slightly pudgy black earrings and one large scar from my left ear to the right side of my collarbone
My hobbies are writing, drawing, and animating I also love sleeping :) but can't sleep and stay awake till 5 am đ
My style is alt but sometimes cottage core
I love frogs the colors green black white and yellow and mushrooms, I love stuffed animals and had a cat named Alex he was a black cat, my favorite holiday is either Halloween or Christmas
I act crazy and hyper, I can never be quiet if someone says something about one of my favorite things I ramble about it to them for hours I can get really quiet and nervous I'm not very social and I'm pretty shy till I open up to the person
My sexuality is gay and I am a trans male
Just told my whole life on here fr/j
- đ¸đ
Hello again froggy anon! Your style sounds so cool!
I decided to pair you up withâŚ
Lester Sinclair!
This man took one look at you and swooned I swear
You two definitely have an animal interest together! Going around and finding frogs, lizards, stray cats, really anything and showing it to each other! (And also probably at some point trying to keep the animals you guys find- including a possum at one point-)
He can be pretty hyper and crazy too, but you definitely take the cake! He finds it absolutely adorable and likes to strike up conversations about your interests and hobbies to see you get excited and gush about them
Lester isnât very social himself either. He can talk to people if needed! (I mean- man literally drives people into town for his brothers to kill them) So if you donât wanna talk to someone thatâs perfectly fine! Heâs happy to be the social shield for you :)
NAP. CUDDLES. TOGETHER.
Definitely asks you to draw him about a million times every day-
Also tries to sneak peaks at what youâre writing
He absolutely loves your scar and often finds himself tracing it mindlessly as you two cuddle
100% would boop your nose, 10/10 very boopable
Yâall are the couple that goes all out for Halloween. So what if Ambrose is is just the two of you plus Bo and Vincent? Yâall are decorating the entire town and they canât stop you. *cue the two of you blasting Halloween noises from Lesterâs truck*
#slasher x reader#cannibals matchups#cannibals writing requests#matchup#slasher matchup#slasher matchups#house of wax#house of wax 2005#lester sinclair#lester sinclair x reader
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NAME: Vivi YukinoÂ
GENDER: Female
ORIENTATION: Pansexual
PREFERRED PET NAMES: Vi, Blueberry, âyour Graceâ
RELATIONSHIP STATUS: Taken
FAVORITE CANON SHIP(S):Â OT3 all the way (and all the ships that come within it)
FAVORITE NON-CANON SHIP(S): I donât think Iâve actually shipped Vivi with anyone else and that might be the result of my year long disappearance
OPINION Â ON Â TRUE Â LOVE: She doesnât like the idea that someone, somewhere, is destined to be your romantic partner. As comforting as it can be to believe that there is someone out there for you, Vivi doesnât like the idea of the match being predetermined and unavoidable. Suck it, universe. She carves her own path!
OPINION Â ON Â LOVE Â AT Â FIRST Â SIGHT: It doesnât exist, and if it did, it would be cruel. Real love takes so much work and commitment from all parties involved....why would you inflict that on someone, with no guarantee their hard emotional work would be returned in kind?
HOW Â âROMANTICâ Â ARE Â THEY:Â Vivi is very romantic, and makes sure it shows in her every day actions. Sheâll give little kisses just passing by in the morning, and bone-crushing hugs goodbye and goodnight. She gives affection as the mood strikes her, and the mood strikes her a lot.
IDEAL PHYSICAL TRAITS: While she wonât deny an enjoyment of toned muscle and boopable noses, Vivi doesnât have too many physical features that she looks for in a partner. Personality is whatâs most important, to her.
IDEAL Â PERSONALITY Â TRAITS:Â Kind, curious, intelligent, willingness to follow her into her stupid decisions and maybe throw down with something ghostly, empathetic.
UNATTRACTIVE Â PERSONALITY Â TRAITS:Â Arrogance, irrational stubbornness, morals so low theyâre melting in the Earthâs core, mistreatment of retail employees, loud snoring.
IDEAL Â DATE: A dark movie theater in the back row, with no-one else around, or maybe a calm, warm night stargazing on the shore of a lake. Something where itâs just the two/three of them, all alone with themselves and the moment.
DO Â THEY Â HAVE Â A Â TYPE:Â She likes to claim that she doesnât, and so far, her experiences have been scattered across the board enough for that to be true.
AVERAGE Â RELATIONSHIP Â LENGTH: Two weeks to five months. Current relationship (and record-holder) is eight months.
PREFERRED Â NON-SEXUAL Â INTIMACY: Physical contact...shoulder leans, hugs, sharing footspace on the couch, sitting super-close to each other just to BE close, ect.
COMMITMENT Â LEVEL:Â 110%. WARNING: CONTAINMENT BREECH IMMINENT. SEEK COVER OR BE LOVED.
OPINION Â OF Â PUBLIC Â AFFECTION:Â As long as her partner is okay with it, Vivi will shower them with affection everywhere they go. But if affection in the public eye makes them uncomfortable, she will restrain herself until they are away from prying eyes.
PAST Â RELATIONSHIPS: Vivi has had one or two relationships before Lewis and Arthur, but she doesnât like to talk about them much. They all ended on somewhat bitter notes, and theyâre all in her past, so she doesnât see the point in dwelling on them. Besides, her future is much more interesting!
Tagged by: @arthurtristankingsmen
Tagging: oh god who hasnât already been tagged If you see this and think itâs interesting go on and do it! :D
#arthurtristankingsmen#Vivi#((more Blue-ly themes!))#((bc I sure ain't getting any art done this week))
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Mercy Guide 101
This is going to be a fairly lengthy post and so itâll be put under a read more, but as Iâm finally approaching 100 hours on Mercy in Quick Play and an additional 50 in Competitive, I thought Iâd like to make a little guide to give an insight to how I, personally, play Mercy. In my opinion, it has been a fairly successful in games. Iâve hit a point where Iâm definitely good with Mercy, and I just need to finesse some more things - and so Iâll put a quick disclaimer here that I am still learning. This is just a collection of things I do and think about. Any additions to help me learn would be amazing.
1. Damage Buffing vs The Pistol As we all probably know, Mercyâs damage buff can be useful - but a lot of Mercy players that Iâve seen will prefer to use damage buff over her pistol, which can often result in not enough damage output. Itâs important to know that her pistol can do a surprising amount of damage, and if you have another healer who can keep the others topped off (as long as they arenât critical / below half health), itâs completely fine to pull out your pistol and scare off some of the squishier targets while everyone else focuses on tanks or stronger dps characters. This can also count in your own Zaryaâs graviton! You can shoot at a Reinhardt barrier or sneak behind and give them a scare. Iâve managed to trick Reinhardts into turning around to shield my attacks, and then heâll be killed and ultimately the entire enemy team can be wiped. The pistol is excellent, but do not use it all the time! Itâs a heavily situational weapon, but it can change the course of a game if used well. I have a section below dedicated to the pistol, so I wonât talk more about it. Damage buffing is, of course, very useful - you can boost Hanzoâs dragons or D.VAâs self-destruct, giving it the possibility of either killing or severely injuring someone who might not have been affected too badly before (though the self-destruct generally one-shots, but it damages people who are just inside its range but not close enough to be killed; a damage buff can sometimes cause squishy characters to get outright killed by this if theyâre already a little hurt, and itâs hilarious to watch) - itâs also super good to damage boost a Reinhardtâs fire strike, though team coordination is needed with this. I succeed in buffing a Reinâs fire strike by talking to them in competitive, but in quickplay itâs much harder to pull off and is usualy down to prediction. Not only will Rein get his ult charge from this, but you will too! So in short? Damage buffing is good, but remember that you have a weapon if your team isnât outputting enough damage. 2. Positioning Possibly the largest difference that Iâve noticed between my gameplay and, say, a less-experienced Mercyâs gameplay is often how we position ourselves. I try to break line of sight all the time! It makes it harder for people to see me, and if they have to peek to get me, itâs highly likely I have someone with me - especially when Iâm in a two or three stack. More often than not, the person who dares to peek me will get charged by a Reinhardt or fucked over by my high charge Zarya, or even just shot down by my Soldier. Your teammates will often be your best friends; your counters, such as Winston or Genji, will often be spooked away by a strong-hitting friendly. Hell, Winston and Genji are often scared away by a friendly Winston or Reinhardt. Tanks are the best to stick to, but itâs good to know when you can fly with Pharah (itâs rare; but thereâs another section on this), or when you should try to stick with flankers (a two-healer situation only). If you donât have a tank that has a barrier, try to stick to walls or higher ground - unless the enemy team has a Pharah, in which case, you should try to stay in enclosed spaces, or near a hitscan such as Soldier or Mccree, who can take her down surprisingly easily if their aim is good. If your team has a Widowmaker or someone else who keeps their distance (preferably on the high ground, but low works too), it might be useful to stick beside them until your team needs healing. Widowmaker is extremely mobile and so is Mercy, making them a scary duo when it comes to moving around. Widow can get Mercy to areas that even Pharah might not be able to access, which makes her an all around useful partner. I have a duo-queue partner who often plays Widow in quickplay, and sticking to him has saved my life. Sure, people will accuse you of pocketing a Widow, but if theyâre getting healed by you when they need it, they canât complain. The flanker situation is a harder thing to talk about. See, you need two healers for it, and flankers are highly mobile and need to be quiet. Mercy is a high-priority target, and so she isnât ideal to stick with flankers. Personally, I recommend allowing your Zenyatta (very ideal) or Ana (not as ideal, but she can heal from a distance) go and deal with healing flankers. Sure, Ana is a tank-healer, but if youâre right by your tanks, it will help. I will only go and help flankers if theyâre being harrassed or I have a good Lucio who stays on heal on my team. Lucio can generally keep everyone topped up on health and keep them alive until you return; donât leave him for too long, but you are free to move between your flankers with the comfort of knowing your team has a constant supply of heals. Usually, however, it is best to let flankers either come to you or grab healthpacks. The former is the more ideal situation. I hate being with flankers unless itâs King of the Hill maps (such as Ilios; it often keeps me away from boopable ledges), but sometimes you need to do it. If youâre a solo heal, stick with your tanks and primary dps. Flankers can look out for themselves, and you need to remember this.Â
3. âMy team wonât protect me, so Iâm dead all of the timeâ This is a positioning flaw on your part, and this is something Iâve had to learn. Your team do need to protect you, but they canât babysit you all the time. If anything, youâre the babysitter. You need to keep a tab on your health as well as theirs, and youâre a vital part of battle. Donât complain about not being protected - but do try to get their attention if youâre being harassed, or look for escapes. Youâre going to be attacked. Itâs how healers are dealt with, being harassed by flankers (especially Tracer). However, if one of your tanks simply watches as you get killed, then you can complain. This has happened a lot, even in competitive, and then they beg for heals. These are people who you should..probably ignore, actually. Heal them when needed, but donât start yelling. They can and will throw. Sometimes people will just watch as youâre killed, in which case you should probably pull out your pistol and try to damage your attacker.Â
4. Mercyâs Pistol It does a surprising amount of damage, shoots quickly, and has a decent ammo supply. The reload animation is long, so meleeing to get someone to back off is recommended when it needs to reload. Now, there are a good few situations in which you can pull it out; to help your team when you have a Zarya ult (mentioned above), to work on Reinâs shield, to add more damage when no-one needs healing, to deal with flankers, and so on. Keep in mind that it is a projectile weapon and so you need to predict where the enemy will go (I usually strafe back and forth while shooting, I often get headshots because Iâve learned how most characters will move). You can pull it out a lot, which surprises a lot of people! However, do not pull it out when people need heals. Do not keep it out - you are a support character, not a dps. You can add dps when needed, especially if your secondary healer (if you have one) tells you that itâs fine (though I would not recommend it when you have a Zenyatta, as he is a dps-support in himself and so there will usually be enough). Itâs actually easy enough to kill 200hp or 150hp heros like Genji, Tracer, or softshell D.VA. They cause little damage to you (and you heal over time), and you cause a lot of damage to them. Most of the time, they make back off. As long as you make Tracer waste her recall and donât shoot at Genjiâs deflect, youâll be fine. Working on your aim as Mercy is actually a useful thing, because youâll die much less and generally be more useful, because youâre dealing with flankers that, once they kill you, will go on to kill your tanks or disrupt the backlines and so damage how your team works.Â
5. Pharmercy This is undoubtedly one of the strongest and most deadly combinations in the game, but also countered harshly by hitscan such as Soldier or Mccree. Hell, Zenyatta can take these two down rather quickly too. Itâs important to judge when itâs okay to pocket your Pharah. You need a secondary healer (usually Ana or Lucio, donât leave Zenyatta alone), and you need to be aware of the enemy team. Being in the sky leaves Mercy extremely vulnerable to attack, as she only has slowfall to save herself - but Iâve been saved in situations where Iâve completely let go of the spacebar and Iâve dropped behind cover. This is especially useful in Soldierâs ult, where he will usually go for the Pharah first; it gives you time to escape. Ensure that at least one other person is in your line of sight so that you can fly to them if you really need to. Pharah may only be a 200hp hero, but she is extremely durable. Her constant flitting and bounciness means that she can survive on as little as 10hp if you canât get into the sky. Most Pharah mains will also drop down for heals if theyâre desperate, or theyâll find a healthpack. After all, Pharah can easily fit into the flanker category. Pharmercy may be strong, but itâs not necessary all the time, and your team will often need you more often. The main time to pocket a Pharah is when sheâs ulting. Heal her, do not damage boost her, as people will try to shoot her down immediately and if you have the delay of switching from damage boosting to healing, she could die. Her rockets do enough damage as it is (especially if sheâs well-positioned), so sheâll be fine without a damage boost, and sheâll get more kills if sheâs alive. I do not pocket Pharahs unless I know theyâre worth it. Gauge if your Pharah is skilled. Do not fly with an unskilled Pharah, because you will both die pretty quickly on. The more skilled a Pharah is, the easier it is to Pharmercy!Â
6. The Art of Pressing Q Ressurection is a very useful ability, and can turn 4v6 into 6v6, 3v5 into 6v5, and generally turn the tables around. Most people think that Mercy should wait for the magical five-man res or something else Play of the Game-worthy, but thatâs not it. I mean, first of all, a quintuple res will not usually get you play of the game unless you gain multiple assists with it or thereâs just nothing else the game can think of, but second of all, it could be game-costing. Temporarily ressing your Reinhardt so that he can contest the Payload while your team returns from spawn can save the game, and so can a quick temporary res on your Roadhog who has ult. If someone has ult, they become a priority to ressurect in an intense moment, because it could make it or break it. Itâs possibly a well-known fact that Mercy is, in a way, one of Zaryaâs counter. She might get an incredible graviton where she kills five members of your team, but if youâve hidden yourself away, then her work becomes undone as you swoop in and res your entire team, causing her so-very hurt team to become the underdogs in the fight. Ressing fully restores health, so your team will be as if theyâve just spawned, whereas the enemy team will likely be in the middle of trying to heal from the team fight. They wonât be ready to fight again, so itâs a very easy team wipe. Itâs always tempting to res when the enemy team starts staggering your spawns and no-one groups up. Donât. Donât do it. It wastes your res - only res if theyâve staggered multiple people at the same time but your team still intends to push. I find it absolutely hilarious when I watch other Mercy players solo-res their Tracer because theyâre scared of a staggered spawn - it wastes their ult entirely. Of course, Iâve done it myself a couple of times (especially considering it can save my life due to the invulnerability I gain, but Iâm teaching myself against it). Thereâs a huge difference between having res at a crucial moment vs ânearlyâ having it. Something Iâve noticed quite a lot is, after a Mercy has been unable to save four or five of her players while she doesnât have res, theyâll have it at 90% but theyâll back off. Now, your team will be respawning in a staggered way (unless it was a quintuple / quadruple, in which case theyâll come back together), and you are super close to ult. You know an extremely fast way to grab that 10%? Shoot people. Shoot a Roadhog. Heâll feel inclined to heal himself. Once you have res, pull it off and bam, you mightâve just secured the point. Ressing at a good time can save an entire game, and I cannot tell you how satsifying it feels to pull off a game-saving res. Itâs not always for the POTG, itâs usually to try and secure a victory. (Of course, note that you shouldnât hold onto res for too long. You can usually gain it back pretty quickly, and if you only have res once for the entire game even though your teammates are dying, youâre holding onto it too much. In a good game where I pull off helpful resses, I can have res up to five or six times). (Another note; try your best to have res for Overtime. It will save your game. Trust me.) Â
7. Teamwork This does not count for quickplay (though you can try your best), but moreso for comp. If you want to climb the ranks as a Mercy, you need to be a huge team player. Mercy is one of the characters who actually doesnât have much to do aside from healing and damage buffing (and sometimes shooting), so callouts are a Mercy mainâs best friend. Make sure you have a mic, and talk to your team about the flanker to your left, or the fact that Tracer just killed herself with a Pulse Bomb. It doesnât matter if they saw it! Someone mightâve missed it, and theyâll appreciate it. Also, warn your team of potential enemy ults. This often includes checking the kill cam real quick if youâve been killed - and this is a huge thing when youâre kill by Genji or Zarya. Check the percentage. Trust me, itâll help your team a lot if they know what to expect. Once Iâve checked the enemyâs ult percentage on the kill cam, Iâll often go into spectator mode to try and help my team even from the grave, and Iâll tell them when Iâm heading back. You might get lucky and have someone come to pick you up to speed it up. Also! Tell them when you have res! It encourages them to try to die closer together, but also to drag out enemy ults. The more violent your team are, the more scared the enemy team will be, and so theyâll use ults in an attempt to get the objective without being contested. Jokeâs on them, youâll have res; just make sure youâre hidden. Teamwork is the KEY to being a good support main, let alone Mercy. You donât have to look at a teammate when youâre healing, so you can check the skies and behind you and your team can focus on the people in front of them. Making callouts is a wonderful skill to have, and your team will appreciate it too.Â
Overall, Mercy has a very basic premise at first glance, but sheâs all about practice and skill. You need to learn to be mobile, you need to know when to use Guardian Angel and Res, and you need to try to keep track of both enemy ults and your own ults. Sheâs easy to pick up and hard to master. At present, Iâm only Silver-ranked, but I have the goal of reaching Diamond this season, and my heart is completely set on it.Â
A little side-note: please, please do not solo-queue as Mercy when youâre in bronze to gold tiers. Sometimes it can go right, donât get me wrong - but mostly itâll go to shit. Solo-queuing as her can be dodgy even in higher ranks from what I know, but in the low ranks it can cause a lot of damage. Iâve had to climb from roughly 700sr because I solo-queued and damaged my sr severely; but Iâm in the 1700s now, because I know to queue with my friends.Â
There probably are some things that Iâve missed, but this is generally how my thought process can go in a single game. Good luck in future games, and thank you for reading this far if you have!Â
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