#dj level pipe
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havatabanca · 2 years ago
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hellyesbro · 8 months ago
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I blame transgender people for disassociating appearance with gender for me. Personally.
queer4queer attraction is kind of real sometimes I see a faggot and im like.... so u ever have sex with a dyke???
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thisisnotthenerd · 10 months ago
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follow up to the rat grinders' leveling post: the bad kids if they did xp leveling.
the rat grinders' leveling post
now that we know what level the ratgrinders could potentially be, let's look at the bad kids.
using milestone leveling, they are level 10 right now. i want to know how that compares to the xp they would have earned.
not all of the creatures they have defeated have been standard monsters from the monster manual, so some of these are going to be guesswork and estimations.
obviously there are some split scenarios; they're not always together during battles, some of them are buffing and achieving other objectives.
this breakdown is going to go battle by battle, for the sake of simplicity, with everyone splitting the xp 6 ways, no matter who killed the target. also i'm going to find xp levels for their humanoid adversaries that they've killed, because they presumably get something for them. also they killed ragh, but revivified him; do they still get xp from his death?
freshman year:
corn cuties + corn blob + doreen:
this encounter works with a spawn point and boss monster; 14 corn cuties are spawned, and seven are killed before riz goes up the corn blob's butthole and shoots the parchment. doreen is killed by adaine, and riz shoots the paper out of the corn blob.
the corn cuties have <9 hp, and based on their damage output, i'd rate them a CR 1/4, so 50 XP each, for a total of 350 gained across the party.
doreen has <11 hp, and based on her damage output, i'd rate her a CR 1/2, given that she has multiple damage options that took several of the bad kids out at 1st level. 100 XP to adaine, but for the encounter it's distributed across the party
corn blob: based on the way it behaves, i would consider it similar to a glabbagool, with pseudopods and engulfing attacks, as well as self-healing. for the sake of the encounter the win condition was not hit point sink but rather getting rid of the enchantment on it. CR 2, so 450 XP.
total XP count: 900 XP, divided by six is 150 each.
johnny spells & the tiefling greasers:
this encounter was a combination of hit point sink and car chase; they killed several by sending them offroad.
one of the greasers died after taking 10 + 3d6 damage, so i'm assuming they probably have anywhere from 20-25 hp. damage output is usually 6-8, which to me says 2d6. so i'd call them CR 1, or 200 each, for a total of 1200.
johnny spells takes 15 + 11 damage before he dies. his damage output is higher than his fellow greasers and he has other spellcasting prowess, so i'd call him CR 2, for a total of 450.
total XP count: 1650 XP, divided by six is 275
the black pit undead:
a little more complex, because the win condition is fleeing from the encounter, so i'm estimating for the big three 'villains' of this encounter and then adding a multiplier for the encounter as a whole.
dj brainzz & the zombies: standard zombies are CR 1/4 (50 XP), and assuming a total of 10 or so, that's 500 from the zombies. from dj brainzz, i'd say something like CR 3 (700), given the abilities he uses, but with hp nerfed to fit the encounter.
sasha, lord of whispers & the vampires: vampire spawn are CR 5 (1800 XP), and 2 had a significant effect, but i'd say that since they aren't technically defeated, i'd half the xp gain (1800 XP)
jawbone & the werewolves: werewolves are individually CR 3 (700 XP) and there were 2 that had a significant effect, but again, none were killed, so we halve that number again (700XP)
total XP count: 3700 XP, divided by six is ~616 each
dwarf skaters + golem:
again a separate win condition; the dwarves run instead of being defeated after fig releases gorthalax. so again, estimates with a multiplier
torek and the dwarves: torek is at least 5th level, since she can cast spirit guardians, so i'd put her at a CR 2 (450 XP). i counted 5 other dwarves, who'd be CR 1/2 each, for a total of 500 XP. totaled it's 950.
crush is like a huge stone golem (CR 10), but is nerfed by the half-pipe, so i'm applying a .66 multiplier, which comes out to 3933 XP.
total XP count: 4883 XP, divided by six is 813 each.
bloodrush skeletons + ragh + daybreak + owlbear:
they got the orb and chest figured out and somehow also made this a hit point sink.
skeletons: individually are CR 1/4, or 50 XP each, but there are 10 or so of them, so i'm applying a 1.5 multiplier to the total, which results in 750 XP
owlbear: pretty standard; CR 3 for a total of 700 XP
ragh: i'd pretty comfortably put him at CR 5, for a total of 1800 XP. they get XP for ragh because they killed him.
daybreak: i'd put him at like a CR 9, based on his use of indomitable and number of attacks, so a total of 5000 XP.
total XP count: 8250 XP, divided by six is 1375 each
aelwyn and her elementals:
smaller split to figure out this time; just aelwyn and her elementals.
elementals: all CR 5 (1800 XP). i think i counted 8: air (2), fire (2), water, earth, slime, and shadow, so that totals to 14400
aelwyn: she casts time stop with aguefort's watch, not from her own magic. i'd put her at like 14th level, and thus CR 9 (5000 XP). they get the full amount because they do defeat her--she doesn't flee or get fled from.
total XP count: 19400 XP, or 3233 each
biz + the arcade ghosts:
a couple of objectives here--getting the girls out, avoiding the traps, and questioning biz, so this split will also consider the arcade traps as part of the cr of the encounter.
ghosts: CR 4 (1100 XP) individually. assumming there's 10 of them, that's 11000 XP right there.
traps: save dc is probably 15, which would set up the games to dole out anywhere from 1800 to 2900 XP. i'm leaning towards the low end, just to contextualize biz. 4 successful captures and releases, so 7200 from the games.
biz is doing a bunch of complex enchantments and summonings. I would set him equal to aelwyn and thus CR 9 (5000 XP).
total XP count: 23200 XP, or 3866 each
the harvestmen:
we don't have a technical count for most of these, so it's going in as a general number for the party, given what they gave up to be at prom and save their families.
fabian gets a little extra for killing bill; i would estimate that bill is CR 10 minimum, so fabian gets 5900 from killing him, even though he didn't do the deed fully.
total XP count: 10000 XP, or 1666 each
kalvaxus, penelope & dayne:
simple splits here; ragh is not being included because he was pretty easily convinced to be an ally.
dayne: i'm using daybreak's stats to put him at a CR 9 (5000 XP)
penelope: high level spellcaster like aelwyn, so she's also a CR 9 (5000 XP)
kalvaxus: adult red dragon. CR 17, 18000 XP
total XP count: 28000 XP, or 4666 each
freshman year total:
99983 as a group, based on these statistics
16663 for each individual. so if the bad kids were running on xp, they'd only have gotten to level 6 cumulatively, and level 5 non cumulatively.
we can probably assume that they receive some xp while attending the AAA to make up the difference; otherwise the school wouldn't really serve a mechanical purpose in this scenario
oneshots: i know not all of them were there for all of these. i am sticking to the 6-way split, because i can assume the missing members would have made it up somehow.
occularia:
she's a beholder. CR 13 (10000 XP)
5 party fouls:
there are 5 of them: the gorgon of shade, minotaur of stunts, centaur of sloppiness, harpy of songs, and sphinx of solitude.
gorgon: CR 5, 1800 XP
minotaur: CR 3, 700 XP
centaur: CR 2, 450 XP
harpy: CR 1, 200 XP
sphinx: CR 11, 7200 XP. i'm going to half that because she got done in by a pun.
oneshots total: 16750 total, or 2791 each.
the going total is then 116733, split into 19455 each. so the bad kids would be around level 6, cumulatively and non cumulatively.
sophomore year:
i know there are hirelings this season. i am maintaining the 6-split because it's easier. this will mostly be addressed by only covering the creatures that the bad kids themselves face.
cambion, barlguras, vrocks:
we're dealing with a couple things here: fig and riz are separated and the party is split. the demons have reinforcements.
cambion: 1 of them. CR 5, 1800 XP
barlgura: total of 8, 6 killed. CR 5, 1800 XP. total of 10800 XP.
vrocks: 2 of them. CR 6, 2300 XP. total of 4600 XP
total XP count: 17200 XP, or 2866 each.
whitclaw + pirates + elves + air elemental:
i am not counting fabian's first attempt, because he doesn't really accomplish anything.
mindflayers: 8 of them. CR 7, 2900 XP each. i'm halving this number because while they get some hits in, i don't think they kill all of them. 11600 total.
elves + elemental: 4 CR 9 spellcasters (20000) plus the elemental (1800). 21800 total, halved because they do not defeat the elves. 10900 total.
whitclaw: i'd put him at around CR 11 (7200 XP), since this includes his magic items and specialized skills
total XP count: 29700 XP, or 4950 each
fire elementals, tree constructs, kir & angwyn:
fire elementals: 3 of them, CR 5, 1800 each. total of 5400
tree constructs: using tree blight stats, with 4 constructs. CR 7, 2900 XP. 11600 total
kir & angwyn: 2 CR 9 spellcasters (10000). i'm giving full value for these because they get them pretty well.
total XP count: 27000 XP, or 4500 each
tiefling greasers + alastair ash + penelope + daybreak + dayne + harvestmen(4) in hell:
a little bit different to how they were freshman year--some of these have stayed the same while others have gone up.
tieflings: i'd say CR 3 (700 XP), but there are 8 of them. so i'm adding a multiplier of 1.33, for a total of 7448 XP.
penelope: still a CR 9 spellcaster based on the spells used, but i'd bump up to 11 given the difference in spell use and damage output. total of 7200 XP.
dayne: still CR 9. 5000 XP.
harvestmen: based on my freshman year estimate, i'd put them at CR 4, or 1100 XP. 4400 XP total.
daybreak: daybreak has changed, now having legendary actions to command his 'troops'. CR 13, 10000 XP total.
total XP count: 34048 XP, or 5674 each
nightmare forest:
similar to family in flames, i'm giving a general estimate for xp gains from the nightmare forest.
total XP count: 30000 XP, 5000 each
angwyn abernant:
this one is exclusive to adaine, because she did execute a fully separate kill beyond what she faced in the forest. angwyn is a CR 9 spellcaster, and thus adaine has 5000 xp extra, much like fabian got from killing bill at the end of freshman year.
nightmare king possession + court of elders + transubstantions + kalina + arianwen:
nightmare king possessed hirelings: i'm going to estimate CR 8 for each of them, so 3900 each, for a total of 11700. XP gained from dispelling the possession.
court of elders: i'm going to estimate that all of the court of elders are at least CR 10, with the centaur and wood elf at CR 10, treant and sprite at CR 11, and the unicorn at CR 12. total of 34600
transubstantiations: this is things like dispelling the dragon madness, cutting down the tree for the broomstick, etc. if you take the tree's hp at around 200 iirc, each transubstantiation is a CR 9 task, for a total of 15000 XP earned.
kalina: she has six attacks, and a variety of intensive illusion magic. she's also prevalent throughout the season in a lot of very complex ways. i'd put her at around CR 18, because even though she's a transubstantiation, she's remarkably difficult to defeat. 20000 XP from kalina
arianwen: high level spellcaster, given that she can power word kill. i'd put her at 18th level, and thus a CR 13, for a total of 10000 XP
resurrecting and naming a deity goes so far beyond the scope of XP that i wouldn't even know how to count it. also the bad kids never technically attack the nightmare king, so the xp would go to gorthalax, who actually attacked. i'm not counting the nightmare king.
total XP count: 91300 XP, or 15216 each.
sophomore year total: 229248 XP, or 38,208 each
going total is 345981, or 57663 each. for cumulative, that works for level 9, for non-cumulative, it's level 7.
night yorb quest:
yorbies: the bad kids have technically unknown amount of yorbies, assume several hundred total. in the fight we saw, they fought ~15 or so grunts. assuming they're around CR 3, that's 700 per. 10500 XP in this fight alone (1750 each), 70000+ XP (11666 each)outside of this particular battle.
the night yorb: in a logical progression from what the bad kids have faced, i'm making the night yorb CR 19, worth 22000 XP (3666 each).
total XP count: 102500 XP, or 17083 each.
The Bad Kids' cumulative total of XP prior to the start of their junior year: 448481, or 74746 each. cumulatively around 10th level, non-cumulatively around 7th.
by comparison, if we use my estimate of 2000000 XP for the rat grinders, they're looking at 333333 each, which is 19th level cumulatively, and 11th non-cumulatively.
now, if we assume an xp model, the 'special treatment' that would enable the bad kids to be almost level with the rat grinders is counting the bad kids cumulatively, and the rat grinders non-cumulatively.
from the perspective of arthur aguefort, this makes sense. he doesn't even like the bad kids; however, they are going out and following his method of adventuring--popping off and saving the world, sometimes from problems you've caused. meanwhile, the rat grinders are devastating the local ecosystem every day for 3 hours a day on weekdays, and 9 hours/day on weekends.
also this scaling speaks to the fact that continually grinding on the beginner level creatures has diminishing returns--always doing the easy thing is not going to help you progress; challenging your limits will.
i hope this is also useful.
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3liza · 3 months ago
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youtube
anime club, dude, just rep your work we like a super-sayan stuffed in a checkered shirt all you motherfuckers wanna try and test the verse? listen up -- here them players that'll get ya hurt GLOMP ME! yo, i'm chillin' here with mah friendses got that driftwood chain and transition lenses straight shinin', ya'll, forehead gots to gleam all them TLO cats call me 'oxyclean' well, i'm Baby Fillipe, girls call me "Surprise" cuz when I'm layin' pipe, lasers come outta my eyes known to flip like Freeza when i'm enraged got a level 20 half-orc fire mage Mr. Casual Khakis -- Sweaters-From-Moms got a rap attack that blasts cats better than bombs i'm all history and learnin', not them sports n' crap check out my basement! i'm workin' on a torture rack! (in a deep voice ala that annoying fucker from jurassic 5) Big Red in the back with so much soul Make snacks and operate the remote control Ya'll ain't gotta hate on the way I roll If you wanna pick the movie, just vote in the poll ay yo - fuck the system; The Man is ghey gonna smoke five blunts and watch anime Skeez, the TLO hook-up, ya'll bitches jock me Keep it locked down, slangin' that wet n' pocky step back, boys, i roll with the TLO so think twice 'fore you roll up and say hello Margaret, ya'll, my steez keep 'em duckin' for cover deviantart style -- animes fuckin' each other call me Celph-Satisfyde, i'm the mastermind mix up your manga titles and your ass is mine frontin' on me? that's a crime when i'm in the room with bitches, yo, it's sexual harassment time FRANKLIN -- here i come, devastatin' the track drankin' a forty, got a dozen shorties waitin' in back hey, ya'll! there's some empty seats near da TV i got a six of Dew, ya'll can watch Akira with me (beatbox solo) PHOOOM doom PHWAAAACK ka (heee-uh hee-uh) PHWAAACK eeeeer-wicka-a-a-ANIME CLUB who the heck are these people? haven't asked 'em yet i guess i joined an anime club by accident i'ma slide out the door 'fore these dudes assume they're legit cuz there's a real asian in the room yeah, nine mc's and one dj we be gettin' down with no delay fuck you, mom and dad, we're here to say:
japan is better than the USA
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ventismacchiato · 5 months ago
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skibidi gyatt rizz only in ohio duke dennis did you pray today livvy dunne rizzing up baby gronk sussy imposter pibby glitch in real life sigma alpha omega male grindset andrew tate goon cave freddy fazbear colleen ballinger smurf cat vs strawberry elephant blud dawg shmlawg ishowspeed a whole bunch of turbulence ambatukam bro really thinks he's carti literally hitting the griddy the ocky way kai cenat fanum tax garten of banban no edging in class not the mosquito again bussing axel in harlem whopper whopper whopper whopper 1 2 buckle my shoe goofy ahh aiden ross sin city monday left me broken quirked up white boy busting it down sexual style goated with the sauce john pork if you actually ready this plz say "i got a level 10 GYAT!!!" grimace shake kiki do you love me huggy wuggy nathaniel b lightskin stare biggest bird omar the referee amogus uncanny wholesome reddit chungus keanu reeves pizza tower zesty poggers kumalala savesta quandale dingle glizzy rose toy ankha zone thug shaker morbin time dj khaled sisyphus oceangate shadow wizard money gang ayo the pizza here PLUH nair butthole waxing t-pose ugandan knuckles family guy funny moments compilation with subway surfers gameplay at the bottom nickeh30 ratio uwu delulu opium bird cg5 mewing fortnite battle pass all my fellas gta 6 backrooms gigachad based cringe kino redpilled no nut november pokénut november foot fetish F in the chat i love lean looksmaxxing gassy social credit bing chilling xbox live mrbeast kid named finger better caul saul i am a surgeon hit or miss i guess they never miss huh i like ya cut g ice spice gooning fr we go gym kevin james josh hutcherson coffin of andy and leyley metal pipe falling
i hate how i skimmed thru it and recognized most of the references 😭😭
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victorluvsalice · 3 months ago
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Hello all -- it's New Sims 4 Build Day here on Victor Luvs Alice this Wednesday! And I am showing off a build that I've been working on in some form or another for a good while, and which I'm rather proud of -- my new Ministry Of Joy Nightclub! Which, as you might guess, was inspired by The Smiler roller coaster over in Alton Towers. XD Specifically, this thing started life as an attempt to build what I thought like the Ministry Of Joy would look like in the Valicer In The Dark universe, but ended up morphing into this after I thought it would be fun to make it into a nightclub Sims could visit. Let me take you on a little tour:
-->The exterior of the build is based off the basic shape of the actual The Smiler coaster's station (which was SURPRISINGLY hard to find to find pictures of -- fortunately I found some videos on YouTube of the old The Smiler mobile game that had a virtual recreation of the coaster and its station that I could look at to get an idea of the shape) -- though I did change the color scheme, as the actual building is gray for some reason instead of black. It does have pipes like that on the front though! I went with a fancy Art Deco front door because it had one of the best black-and-yellow color schemes, and of course I had to slap a yellow security camera above it. XD I also put that weird spire thing atop it just because I liked it -- it felt right, is all I can say!
-->The first floor is mostly taken up by a big old dance floor (which I sized up a little bit just so it would properly take up the space), with a bar area near the front of the building; a big five-stall bathroom at the back to the left, behind the stairs to the second level; and a "chill-out" space in the weird extra room attached to the back right corner. As you can see, things are aggressively yellow and black in here. XD Though I did make sure to put some extra color in with various paintings and neon lights and such! Anything that was bold and bright and interesting. :) For a few more specific notes:
A) The area behind the DJ booth is a little dark because I was trying to use lights that wouldn't completely wash out the neon lights on the walls over there -- it's a little brighter when the laser light shows are going in Live Mode!
B) The bathroom is so big because I originally had a little side area in it for a diaper-changing station and a toddler potty, complete with its own sink -- I eventually decided that it wasn't particularly likely you would have such things in a nightclub and got rid of it, which allowed me to fit in two extra stalls. Hey, at least your Sims will never have to wait for a bathroom in this build!
C) The "chill-out" room was originally the "worship" room when I was building this as the home of the Valicer In The Dark Advocates (there was one of those weird twisty modern art statues in there with a bunch of chairs around it to represent Mar-Mal), but after I changed the theme of the place, I decided that I wanted it to play host to a couple of bubble blowers. Because the Advocates seem like bubble blower people. XD I ended up adding incense and a couple of meditation poofs for more things to do in here, and because they fit the vibe of this being a place where Sims can chill if they need to. Also, the yellow stripes in this room are the glowing Spa Day walls, because I really wanted to use them SOMEWHERE, and this seemed like the best place. XD Same with the glowing tiles underneath the statues in the corners of the room.
D) Oh, and almost all the interior lights are sized-down rec center lights from Growing Together because they looked vaguely spiraly. Gotta keep on-brand!
-->Up on the second floor, we have an arcade room and a karaoke room, because I like giving my Sims things to do at community lots and those seemed like fun rooms to have! Though, given the lack of actual arcade machines in unmodded Sims 4, I ended up making the arcade a bit more of a general "games room," with a foosball table and a table games table to fill out the area along with the big games machine and the virtual reality gaming mat. The karaoke room also ended up getting a popcorn maker because I really wanted it to have some snacks available, and popcorn seemed like the best bet.
-->And as for the roof surrounding the second floor...well, I took a look at all that empty space and went "I need to do something with this." So I turned the little "balcony" at the front into a hang-out space with spiral-themed loungers, a drinks tray, and a telescope, scattered some benches and a chess table around the place --
And set up a whole hot tub party area in the back above the chill-out room! Because who doesn't like a cool hot tub party area? Especially one with loungers, another drinks tray, an ice cream machine, and a busking area? Oh, and the most fun outdoor lights on a string that I could find? :p Advocates never do party time by halves, after all!
-->As for lot traits, I went with Party Place (because look at it, this place was made for parties), Convivial (because of course the Advocates would want everyone to feel like they can get along with everyone else), and University Student Hang Out (...because I honestly wasn't sure what else to put on the lot and this way the drinks are cheaper XD).
So there you have it -- the Ministry of Joy, ready to help your Sims on the path to happiness! It's up on the Gallery if you would care to check it out, under my user ID AliceNVictor -- you can also find it under "#thesmiler" if you prefer to search by hashtag. It is one of my patented "uses fifty million packs" builds, but hopefully it can find a home in your game anyway. :P Enjoy -- next week, robots!
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cosmica-galaxy · 2 years ago
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What I predict will happen in the Mario Movie.
+ Luigi gets sucked into a bathtub drain (the same one that shows to be dripping with Mario looking at it. This is also a reference to the first episode of the Super Mario Super Show), resulting in him being thrown into the warp pipe first. Which is why Mario is chasing after Luigi in that scene. He literally jumps in to try and save his brother. + Both brothers hit a turbulence and get separated. Resulting in Mario being sent to the Mushroom Kingdom and Luigi appearing on Bowser’s island, where he gets chased by Dry Bones. The castle he hides in is Bowser’s castle and he gets captured by Kamek after some chasing around once he’s discovered. + Mario is on a growth quest. This is what the whole movie is going to be about. He’s a prophetic ‘hero’, the only problem is that he sucks. So Peach attempts to whip him into shape, Kung Fu Panda style. + This is where all those scenes of Mario being smacked around, beaten up, and falling down on those mario-esque level items originate from. Peach is struggling to turn him into the hero he NEEDS to be before Bowser arrives to take over her Kingdom and steal her power stars. This is shown in the trailer at the 1:10 marker. It seems that Mario performed so poorly that he stayed there until nightfall, as one can take note of the time of day changing. + They NEED Mario to become who he’s destined to be, because the Mushroom Kingdom is full of pathetic inhabitants (The scene where they’re looking at the map and saying they’re adorable.) and maybe Mario feels discouraged that he can’t be super enough or heroic enough to save the day. + Luigi IS going to be the captive in this movie and there will be interactions between him and Bowser. What kinds? Well, I can only hope that the music number Jack Black teased is performed here, with Bowser taunting Luigi and saying how his brother won’t be able to stop him. Seeing as there’s a literal CLUB inside of his castle (the scene with all the enemies, you can see a light show and DJ in the background) + The three of them go on a quest to the neighboring islands to partner up with them and get an army together that is strong enough to fight back against Bowser’s army. This is why they went to DK’s island and we see Yoshi’s island. They need to travel for alliance purposes, which will also be a major part of the movie. + The fireflower field scene revolves around Peach and Mario’s relationship as he probably admits that he doesn’t feel super, but the fireflowers might be involved in the final fight or with Mario discovering his true potential. + During the quick action scenes, Mario is in a Tanooki Suit and we see Bowser’s floating castle looming overhead behind him. This must mean that Mario probably tries to leave, which is why Peach gears up to fight Bowser, but decides to come back. + The Mario Kart scene is merely just a reference, as there won’t be an actual race. If you notice, most of the followers are from DK’s island. Which means that after whatever happened in the arena, the inhabitants eventually decide to join in an alliance with the Mushroom Kingdom. Which probably shows them all heading off to their next destination or back to the Mushroom Kingdom. + For my final prediction, I don’t think it’s going to be Peach or the inhabitants being in danger that will make Mario see his true potential. It’s going be seeing Luigi after he’s been tortured for who knows how long and Luigi’s cry for his big brother to come and save him. THIS is what awakens the hero deep inside of Mario. His brother being in danger. The final battle will involve Luigi to a certain degree, which I think would be an awesome stake to make Mario into the hero he needs to be.
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Made a quick short writing thing of a reader sleeping with DJ Music Man for a night. Very short, but I had the urge to write it before I sleep, and i finished it, because this is how I wanna sleep- reader is gender neutral and honestly this is just written as some like...description kinda idk it's hard to explain but it's all under the cut!
Scenario: Sleeping in DJMM's room
You needed a spot to sleep in for the night. No details needed for why you couldn't just sleep at home though.
The huge DJ of the pizzeria is more than happy to take you to a comfortable resting spot. He accepts your request and slowly holds out his large hand, lowering it close enough to the floor for you to sit in the shallow indent of his palm. Then, he begins making his way into a large pipe inside the wall of the room, closing his fingers around you as a sort of large protective cage to prevent you from falling out anywhere.
It was only a minute or so of bellowing thuds of his hands on metal before he opens his hand, allowing you to walk on flat ground once again. Your eyes adjust to the light, though the warmth of the lighting's color is easy on the eyes as it is. Already at ground level, you take a step onto the fabric below as you take in the sight of the room he has released you in.
The room is only slightly larger than the DJ himself. Many types of cloths, drapes, fabrics, and blankets cover the floor. Vertical lights stretched upwards along the walls in lines glow orange, illuminating the room in their soothing warmth. The atmosphere is strangely therapeutic. You felt as if your entire being was wrapped in a soft ethereal embrace, one you could fall asleep in.
Music begins to emanate from the speakers on DJ's body, swelling only loud enough to fill the room with a complete and perfectly balanced theme. Electronic. Dreamwave. A song with waves of sound that they say helps humans sleep. He himself steps over you, casting a shadow across you completely before he settles himself at the far back end of the spacious chamber. A few pats of his hands on thick bedding as he makes sure his sleeping spot is at it's most comfortable. A single spin of his entire form, before he lowers his massive body down into the plush material.
Without prompting, he motions with a finger on one of his primary hands for you to walk over to him, and you do so. Before you even make it to him, he has already uncovered a pillow and two clean blankets from his hoard of fabrics. Against the ridge of his personally-made nest, he places the pillow down and gestures to it with his palm upwards and fingers out straight with each other. You respond to this by laying yourself down on the soft sheets below and resting your head on the pillow. Then, another hand of his enters your view as you lay down, both of the hands holding the same blanket in their thumbs and forefingers and draping it over you. They do the same with another, thinner blanket, presumably in case you get cold and need another layer.
Once you have your pillow and covers, DJ retracts both of his hands, releasing a bellowing, vibrating hum from his entire form. The sound waves reverberate through your very bones. The tone of it feels... "pleased."
You snuggle up in your bed that's been made for you for the night. Or perhaps you'll ask to sleep here every night. Before you thought things couldn't get any more comfortable, you're suddenly within a growing wall of various pillows and plushies that begin piling up on either side of you. Music Man casually places all sorts of plushies, from Moon to Chica, from Monty to Sun, all around you, along with pillows to form a sort of barrier as if to keep you from falling out of bounds of your cozy cradle.
You thank him out loud for his attention and compassion towards you, and his large head leans above you as he listens intently. Another soothing rumble throughout the area as he responds, his hand offering its index finger to you. You gingerly hug it, and his eyes form a replica of lowered eyelids, glowing a dull lavender. He enjoyed your reciprocation.
You both then focus on preparing yourself for sleep, both of you finding that perfect position. You close your eyes with a relaxed sigh. The lights on the walls become less and less visible, but before the room becomes completely dark, you hear what seems like the scuttling and pattering of small, robotic mechanisms. This sound surrounds you, and when you lift your eyelids and examine the sound source, you notice multiple mini music men of varying forms beginning to place themselves in multiple areas near the outer pillow walls of your sleep spot. A few give you quick but friendly glances, and the one that's closest to your head, the one you recognize from the vents, begins to gently play a low-volume, music box tune. It's a cover of the music playing from DJ, but music box. The sounds merge quite well and, after saying goodnight to all animatronics in the room, you drift off into slumber.
What you didn't completely notice before sleep, however, was that DJ's arm had lowered in a sort of wall around you AND the mini music men. All of his smaller occupants have an imitation of a bedroom wall, protected by their arachnid guardian.
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monty-glasses-roxy · 1 year ago
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Alright so... Meteors has a Sewerhell in it.
For those that missed what that is, it's my name for the place where all of the retired, broken and scrapped animatronics are stored. It's from the first part of the Bobbiedots I think? I've not read anything but the Sewerhell big and the various interactions with the animatronics (Moon, DJ, Roxy kind of, I forget who else, if anyone, but yeah those guys) cause I don't care for more if Andrea's shit.
Basically though, it introduces the idea that Fazbear Entertainment have never scrapped anything in their lives and instead, just dump the animatronics in a large room, under the Plex, that coincidentally has a huge sewer pipe running through it. Some of the animatronics are still active, which is what makes this concept so fucked up. If they get damaged enough, their parts aren't reused, they're literally just dropped in that room as they are, still aware of what's happening, and having to be trapped, alone in the dark, until their battery finally withers away.
You might be able to see where I'm going with this already, but the other thing this place tells us about, is that there are multiples of probably every animatronic we've seen thus far. What I've read has a line that says a Glamrock Chica reaches out towards the protagonist. she's not the Glamrock Chica, she's not just Glamrock Chica, she's a Glamrock Chica.
Meteors has the same thing. There is a large room full of rubbish, scrap, outdated parts, glitching staffbots, endos, deactivated or broken animatronics, and still functioning, fully aware animatronics. A lot of them aren't really aware, going after anything and everything they see with no thought, rhyme or reason. Some of them (currently one, maybe two so far) are animatronics that I'll be adding to the roster of regular characters. Others are completely deactivated, non-functioning, and basically just consciously on pause until someone chooses to repair them again. They're not dead unless the chips containing their programming, their personality and their memories are destroyed, they're just on pause. So uh... It doesn't even really count as a graveyard... More like the stasis chambers from Portal or something
When I say I want to explore Sewerhell in Meteors, I mean that characters like Chica would go in there looking for answers. Roxy would be able to somewhat see what's in there before she lost her fancy eyes, and is the only one that knows where it is. An army of feral staffbots right under their noses just like everything else has been. Characters that never reached their public debut suddenly having a chance to see the sun again. The differences between how each version of the same character grew and changed with their environment. Whole new levels of crimes committed by Fazbear being uncovered in the only place they can still find clues to them.
I just want to fuck around with that stuff really. I'm gonna work out the history of each character within the Plex, get a solid number on how many there have been of each of them, along with the history of each attraction should it be needed, and then maybe play a game where you give me a character and a number and I'll tell you what happened to that version.
At the moment? I have a fair few ideas for Roxy's predecessors, the Foxy line, the discontinued Mangle, some other guys I'm adding in like Barney the Wood Duck, Chica's Cupcake and then of course, Chica herself. The whole Sewerhell thing is going to be really important for Chica specifically and she's going to be the one to set the ball rolling on all of that.
DJ is the only one that doesn't have a double down there for definite so far. He's not a Fazbear animatronic in origin, and considering the logs in Security Breach, he's not been there long enough for doubles anyway. The Minis are also very likely not to have any surprise predecessors in there since they're not from the Plex and not even supposed to be functioning at all anyway. The rest? Yeah there's probably another one of them down there... Maybe two...
Askbox is always open if you want to ask about anything Meteors related btw, or maybe offer suggestions on cool stuff to do with predecessors of the main cast of animatronics? Or perhaps... Prototypes? Or new guys like I dunno Glamrock Lolbit or something? Askbox is there friendos we have a LOT of room to play around with this one.
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foreverfairy910 · 10 days ago
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The Rainbow Gen Challenge Sims 4:
Rainbow Generation Challenge.
This challenge is made by gamer tag: ‘ForeverFairy910’:
Welcome Simmers! This challenge is inspired by the Not So Berry Challenge by ‘Lilsimsie’ and the Legacy Challenge by ‘Pinstar’.
NOTE THAT THIS IS NOT EITHER OF THOSE CHALLENGES THEY JUST HAVE SIMILAR RULES TO THEM
The Rainbow Generation Challenge(or RGC) is a challenge that requires you to go through all 6 colors of the rainbow (Indigo and violet will be pushed into one color) and a bonus generation, you’ll need to complete all requirements of each generation.Each generation has a challenge that you can try to complete, but it’s completely up to you.
I am also trying to make this challenge base game accessible for those who don’t have any packs, so there are a few dlc options for each generation. If you don’t have the pack for some options just use the base game option for them.
I made this challenge to be fun, you do not have to abide by the rules you can always do what you want.
You may use any packs you’d like and make any occults you’d like.
Rules of challenge:
Starter sim must be young adult and be the only sim you start with(except for pets).
Lifespan must be set to normal.
Each heir must represent that generations color of the rainbow.
First home cannot be prebuilt. You must build it yourself(you may select a starter home but you cannot have any furniture to start, you must purchase all furnishings after moving in.
Must Complete current generations aspiration, career goals and max out set skills before moving on to next generation.
Money cheats ARE NOT ALLOWED!
You may live wherever you want unless specified.
You can ONLY use household funds to build homes.(starter funds and money from working/skills are the only way to get money no cheats or taking from other sims unless you marry them)
After a generation is completed the new gen must be moved out, past gen must be given at least 2000 simoleons but no more than 5000 to live on since they will not be played anymore. (If you do not have the 2000 simoleons then you must wait before moving out.)
The likes for each Gen is already picked out but you can also choose the dislikes for each Gen as they shouldn’t impact the gameplay.
Anything in parentheses are in dlc packs. If you do not have that dlc just use the base game options.
First Gen:Red.
Aspiration: Painter Extraordinaire
Traits: Practice makes Perfect, Creative, Art Lover
Likes: Painting, Writing, Handiness, (photography), Red
Skills: Painting, Photography, Writing, handiness
Career: Painter(freelance or regular career)
Challenge: Only live on 20x30 lot
Second Gen:Orange.
Aspiration: Computer Whiz/(Academic)
Traits: Bookworm, Genius, Geek
Likes: Rocket Science, Programming, Video Games, (Research & Debate), (Robotics), Orange
Skills: Logic, Programming, Video Games, Rocket Science, (Research & Debate), (Robotics)
Career: Tech Guru/(Scientist)
Challenge: Have 3 kids with different dads
Third Gen:Yellow
Aspiration: Musical Genius
Traits: Music Lover, Perfectionist, Clumsy
Likes: Guitar, Piano, Violin, (DJ Mixing), (Pipe Organ), (Singing), Yellow
Skills: Guitar, Piano, Violin, (singing)
Career: Entertainer- Musician Branch
Challenge: Adopt a Child
Fourth Gen:Green
Aspiration: Public Enemy
Traits: Materialistic, (Freegan), Evil, Jealous
Likes: Mischief, Comedy, Green
Skills: Mischief
Career: Criminal
Challenge: Have an Affair.
Fifth Gen:Blue
Aspiration: Freelance Botanist/(Outdoor Enthusiast)
Traits: Loves Outdoors,(Green Fiend), Active, Good
Likes: Gardening, Fishing, (Rock Climbing), Blue
Skills: Gardening, Fishing
Career: None/(Gardener)
Challenge: Collect every plant.
Sixth Gen:Purple
Aspiration: Master Chef
Traits: Foodie, Vegetarian, Glutton
Likes: Cooking, Mixology, (Baking), Purple
Skills: Cooking, Mixology, Gourmet Cooking,
Career: Chef/(own a restaurant)
Challenge: Throw a Gold Level Dinner Party.
(Optional) Seventh Gen:Rainbow
Aspiration: Master Every Aspiration
Traits: Genius, Ambitious, Outgoing
Likes: Everything
Skills: Master Every Skill
Career: Freelance- writer
Challenge: Make ambrosia and bring back Starting sim.
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lightfootpremierent123 · 4 months ago
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Miami's Event Entertainment & Decor Rentals | Lightfoot Premier Entertainment
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At Lightfoot Premier Entertainment, we pride ourselves on offering a wide array of in-house event enhancements that include brand activation materials, colossal sparklers, custom mix USBs, custom professionally etched CDs, dancing on clouds dry-ice machines, event decorations, fog machines, and more. We also provide photography services, pipe & drape rentals, popcorn concession machines, and venue sourcing to elevate your event to the next level.
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Additionally, through our trusted partners, we offer an extensive range of party rentals such as balloon wall decor, bounce house rentals, catering services, face painting, flower wall designs, harpists, hula dancers, LED robot dancers, outdoor cooling, pop-up bars, saxophonists, and more. Whatever your vision, we have the solutions to bring it to life.
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Book us today and trust in our professionalism and dedication to delivering high-energy, quality entertainment for your special occasion. Contact us for a free quote and start planning your milestone event with Lightfoot Premier Entertainment, serving Miami, Fort Lauderdale, Boca Raton, and beyond.
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indefinitelyjaded · 5 months ago
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Now Where Were We? (Super Sim Update)
Hoo boy. Here we go.
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Kinsley maxed the Social Media PR career, got engaged to Kyle and moved out to Tartosa with him, then celebrated with the parents at Stella's restaurant. Then they got married in their front yard - it would have been nice if anyone cared other than Cade (pumped) and Emma (...overcome with emotion?).
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And of course it didn't take long for Kate Kyleson to be born.
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(I'm going to acknowledge that Cade and Tate have both also had more children, but I honestly can't remember their names and I'm not sure if I have screenshots of them all... next time I play, I'll have to get a screenshot of the family tree.)
Sadly, the time has come (and gone) for Dexter to become an elder. I already gave him more time with Stella once, giving him a Potion of Youth when I gave her the first one, but now it's time to begin the process of moving on. Stella still has a lot to accomplish on her Super Sim journey, and a lot of it is going to be much easier if I only have to keep track of her (looking at you, Jungle Adventure and Strangerville).
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Ever the romantic, Dexter set out to prove that even this new phase of his life can't dampen his love with Stella, so they renewed their vows at the Romance Festival.
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I also took Stella on a little side-quest to paint all the Grilled Cheese (and Grilled-Cheese-Adjacent) paintings in the game, and gave her her own exhibition at the Arts Center in San Myshuno.
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As far as Stella's Super Sim tasks, we have completed the following since my last post:
Spa Day:
Completed all Wellness Aspirations (Inner Peace, Self-Care Specialist and Zen Guru)
Maxed Wellness Skill (forever ago)
Get Together:
Completed Leader of the Pack Aspiration
Maxed DJ Mixing Skill
Maxed Dancing Skill (forever ago)
Dine Out:
Learned all Experimental Recipes
Own Five-Star Restaurant
City Living:
Maxed the Singing Skill (forever ago)
Maxed the Politician Career (both branches)
Completed the City Native Aspiration
Maxed the Art Critic branch of the Critic Career
Level 7 of the Food Critic branch of the Critic Career
I still need to finish the Critic career, and do both branches of the Social Media career. To be completely honest, I'm probably going to cheat through the PR branch of the Social Media career, since I just did it with Kinsley (and it was a PITA).
Stella has also taken an interest in vampires, in preparation for her next adventure. She's pretty good friends with the Vatores (specifically Caleb - someone's going to have to turn us, and they have a pipe organ we can practice on, instead of putting that gaudy thing in my house), and she has already maxed the Vampire Lore skill, and reached Level 8 of the Pipe Organ. (I do have a realism gripe about the latter - if you've mastered the piano, you would not have absolutely no idea how to play a pipe organ, i.e. start the skill at 0). Vlad is already dead in this save (a victim of Neighborhood Stories), but I moved Stella's vampire coworker from the Detective career into his house, to preserve the integrity of Forgotten Hollow. Maybe we'll do a side-quest to revive Vlad. You never know.
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msdroppinit · 1 year ago
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Attention Algorithm, Sound System Owners, Cassette Collectors / Digital DJs, and vintage audio Enthusiasts
Connect with me Those remarkable individuals in the entertainment industry who understand the significance of adding compelling visuals to their audio content and appreciate the revival and preservation of old, outdated audio through digitalization. Here's who is looking for me.
Record Label Wizards - I'll help them infuse their music videos with a visual flair that preserves and enhances the importance of their audio tracks, while also reviving and visualizing vintage audio for new audiences.
Music Industry Maestros - Together, we'll craft mesmerizing music visuals that bring their audio projects to life in a whole new way, and breathe new life into classic audio recordings.
Entertainment Industry Magicians - With my visual touch, their audio will take center stage in a captivating visual spectacle, and I'll also assist in reviving audio gems from the past for modern audiences.
Sync Licensing Superstars - I'll create visually enticing licensing opportunities that magnify the value of their audio assets, and I'm here to help them digitize and showcase forgotten audio and treasured,unforgettable experiences, and I can help bring old audio gems to the stage for a new generation.
Touring Adventurers - My expertise will help them design visually stunning shows that complement their audio masterpieces, and I'm ready to enhance their shows with the revival of classic audio content.
Public Relations Rockstars - I'll add a visual dimension to their PR campaigns, making their audio artists impossible to ignore, and I can also assist in preserving and showcasing audio history.
Radio Rebels - My visuals will transform their audio tracks into visual stories that stay in the audience's minds, and I'm here to revive old radio content for the digital age.
Entertainment Scribes (not the medieval kind) - I'll make their stories visually compelling, ensuring the audio message is preserved, and I can also assist in reviving spoken-word audio content leaving a lasting impression, and I'm ready to help preserve and visualize audio content for marketing purposes.
Music Pros (think Jedi-level, but in music) - Even Jedi musicians need a visual master to create epic music videos, and I can assist in reviving and visualizing audio from the past.
Singers with pipes of gold - I'll make sure their vocals shine through visually in their music videos, and I'm here to help digitize and enhance vintage vocal performances.
Songwriters with pens mightier than the lightsaber - I'll ensure their lyrical prowess is visually celebrated in their videos, and I can also help in reviving spoken-word audio recordings.
Musicians who can make a crowd groove - My visuals will sync perfectly with their music, creating an immersive experience, and I'm ready to assist in revitalizing old concert audio.
Artists painting the town cool - I'll provide them with a canvas for their visual creativity, enhancing their audio artworks, and I'm here to help bring old audio recordings to life visually.
Music Producers who turn tunes into gold - My visual touch will make their tracks shimmer with golden visuals, and I'm ready to assist in the digitalization and visualization of vintage music productions.
Music Managers who herd creative cats - I'll visually shape the unique identities of their artists for a harmonious brand, and I can also help in the revival of vintage audio content.
Indie Artists painting outside the lines - I'll help them create visually stunning paths to success for their audio ventures, and I'm here to assist in digitizing and visualizing old audio recordings.
Illustrators with a sketchy sense of humor - I'll turn their illustrations into laugh-inducing visual content that elevates their audio, and I'm also ready to assist in reviving and visualizing classic audio humor.
Graphic Designers with designs as cool as a cucumber - I'll make their designs sizzle visually, matching the coolness of their audio, and I can help in digitalizing and preserving old audio content.
DJs spinning tracks like pizza dough - I'll keep the dance floors packed with eye-catching visuals that complement their audio mixes, and I'm ready to assist in reviving classic DJ mixes for modern audiences.
They need my visual expertise to preserve, enhance, and revive the importance of their audio content, and I'm ready to bring their projects, old and new, to life! 😄"
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dollar-store-shopping · 1 year ago
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seafoodsoda · 3 years ago
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@beachaire Replied: “bsbsbssbbsvss omg i love this- can i make fanart?..😗
also this came to mind: Since moon could just crawl around up high to avoid the other animatronics for us. What if our new enemy while with him is the music man? You would have to get away from him using the same holes in the wall that he uses, it could be like a maze :0”
1.) YES YOU MAY MAKE FANART I WILL CRY TEARS OF JOY AND I’m so happy ya’ll like my silly little ideas so much, mwah
2.) Oh my god that would be horrifying wouldn’t it? I love it.
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So let us imagine, if you will, good ol Gregory needing to make his way towards the West Arcade, but alas, Freddy isn’t allowed back there anymore, just like canon, so Moon the Good Samaritan accompanies you in his stead.
I honestly can’t get over the excitement this chase would have on top of what was already there from the game, not gonna lie, it’s my favorite part of the whole game, the massive area, the massive animatronic, the BLOOD PUMPING MUSIC THAT SLAPS LIKE NOBODY’S BUSINESS, (chef’s kiss) Phenomenal. BUT NOW LIKE Moon out you on a level playing field, DJMM can climb everywhere and anywhere through his pipe system, but Moon can do that too and probably wayyy faster, not to say it there aren’t any close calls, but this bot is zipping and swinging around like freaking Tarzan playing a game of keep away from King Kong, meanwhile his inner monologue has more expletives than actual full sentences.
But it’s all cool right? Ya’ll are out of the West Arcade, Shiny Brand New Staff Bot head in tact, your heads in tact, all fine and cool, everything’s cool. I mean, even if the DJ wanted to chase you outside the arcade, he’s too big! ….Right?
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Heheheheh.
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simmer-emsie · 4 years ago
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Not So Berry Challenge 2
Couldn’t get enough of the original Not So Berry Legacy Challenge? Wishing you could play a challenge with all the new packs, careers, and aspirations? If you’ve been daydreaming about an updated Not So Berry Challenge (2020), look no further!
Welcome to the Not So Berry Legacy Challenge 2, a ten generation rags-to-riches legacy challenge with colour-themed heirs. Note: This challenge requires basically every pack except My First Pet Stuff and Journey to Batuu (...y’all know why).
Thank you to @lilsimsie​ and @alwaysimming​ for the inspiration (and the rules!).
Basic rules:
Each heir must represent the colour of the generation (like hair, makeup, clothing), but brightly-coloured skin isn’t necessary.
The colours of the spouses don’t matter as they aren’t part of the challenge. Unless otherwise stated you can do whatever you please with them.
Cheats can be used, but not excessively.
You may live wherever you please unless something is specified in the rules of a generation.
Every generation is supposed to complete both the career and aspiration of the heir unless explicitly stated otherwise.
Keep the lifespan on normal.
Generation One: Onyx
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Long story short, your family kicked you out. Whatever. You couldn’t care less! You’ve always been the black sheep of the family, and now you’ve got to go out on your own just like you always planned. You work odd jobs to make ends meet, but you never seem to get ahead.
Traits: Slob, Evil, Freegan
Aspiration: Beach Life
Career: Odd jobs only
Rules:
Complete the Beach Life aspiration.
Start on an empty lot with 100 Simoleons. Hard mode: Start as a teen.
Marry the first adult Sim to rate you 5 stars for a job. 
Max the fishing and fabrication skills.
Your only friend is your spouse.
Generation Two: Sapphire
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Growing up, you had a hard life. Your parents were always struggling, and they rarely had time to raise you. You spent a lot of time eating snacks instead of meals and hanging out at the park. Honestly? You kind of resent them for it. You know you’ll never treat your own kids that way. In fact, you’d do anything for your kids… including indulging in a little five-finger discount at the neighbour’s house.
Traits: Family-Oriented, Kleptomaniac, Loves Outdoors
Aspiration: Big Happy Family
Career: Babysitter (Teen), Business
Rules:
Complete the Big Happy Family aspiration and reach level 10 of the Business career.
Max the logic, mischief, and parenting skills.
Have a negative relationship with both your parents.
Every time you Woohoo, it must be “try for a baby”. 
Add a new piercing or tattoo for every new child you have.
Generation Three: Morganite
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You were raised in a hectic household. You shared a room with all your siblings, and never got an ounce of privacy. To get away from it all, you spent your days on the monkey bars and later on the rock-climbing wall. You get an apartment on your own as soon as you’re old enough in a faraway town, and learn quickly that you’re much more special than your upbringing would have you believe.
Traits: Adventurous, Proper, Self-Absorbed
Aspiration: Extreme Sports Enthusiast
Career: Style Influencer
Rules:
Complete the Extreme Sports Enthusiast aspiration and reach level 10 of the Style Influencer career.
Max the fitness, rock climbing, and the skiing or snowboarding skills.
Move to Mt. Komorebi as a young adult.
Marry a Sim you meet on the slopes.
Have one child only (you may cheat for this).
Generation Four: Quartz
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Your parent was a bit of a public figure, but you always shied away from the limelight. You like cats and romance novels, and all you really want to do is knit clothes for charity. You lead a book club and sometimes play the piano when the other book club members ask you to.
Traits: Cat-Lover, Creative, Bookworm
Aspiration: Lord or Lady of the Knits
Career: Politician (Charity Organizer branch)
Rules:
Complete the Lord or Lady of the Knits aspiration and reach level 10 of the Politician career in the Charity Organizer branch.
Max the knitting, charisma, and piano skills.
Adopt at least two cats from the shelter and one stray cat.
Lead a book club.
Have an on-again, off-again relationship with a book club member.
Never marry.
Generation Five: Citrine
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You’ve always wanted to be the best at everything. You really, really want to impress your parent, but they don’t seem to have time for you between caring for all the cats and the book club. You get the best grades in school, participate in extracurriculars, and you even party the hardest at university. You never want to settle down, but you can’t stop love from sprouting when one day your academic rival winks instead of snarls. Also, you really, really hate cats.
Traits: Ambitious, Genius, Perfectionist
Aspiration: Academic
Career: Scout (Child/Teen), Engineer
Rules:
Complete the Academic aspiration and reach level 10 of the Engineer career.
Max the robotics, research and debate, dancing, and DJ mixing skills.
Go to university, live on campus, and get a degree (Computer Science or Physics).
Marry a Sim from the rival university.
As an elder, pursue a second degree.
Generation Six: Jade
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As the child of an engineer, you’re familiar with mechanics and electricity and the inevitable dark plumes of smoke. As you get older, you realize you want to make up for the carbon footprint of your parent through living an entirely green life. As a vegetarian, you love thinking up new and creative recipes, and the cooking channel is the soundtrack of your life.
Traits: Vegetarian, Green Fiend, Recycle Disciple
Aspiration: Eco Innovator
Career: Civil Designer
Rules:
Complete the Eco Innovator aspiration and reach level 10 of the Civil Designer career.
Max the cooking, gourmet cooking, and juice fizzing skills.
Have a “green” lot with extremely reduced bills.
Maintain an herb garden for your kitchen.
Host a community barbecue every Saturday afternoon.
Generation Seven: Amber
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After growing up on collard greens and tofu, you can’t help but eat as much as you can of everything that you can. Your parent was entirely selfless, but all you ever wanted was to be spoiled. You make it your mission in life to be as rich as possible, and to become super famous through acting. Right before your death, you're overcome by altruism and give the family fortune to charity.
Traits: Self-Assured, Hates Children, Glutton
Aspiration: Fabulously Wealthy
Career: Actor
Rules:
Complete the Fabulously Wealthy aspiration and reach level 10 of the Acting career.
Max the acting and mixology skills.
Marry an actor more famous than you.
As an elder, master the wellness skill.
On your Sim’s final day of life, use the “money 100” cheat.
Generation Eight: Amazonite
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Okay, so, your parent went off the deep end and now you have no money. Not to worry! You’ve always been interested in the outdoors and travelling, so you decide to become an archaeologist. That’ll bring in some money… right? You take on a job gardening too, just in case.
Traits: Goofball, Good, Erratic
Aspiration: Archaeology Scholar
Career: Gardener
Rules:
Complete the Archaeology Scholar aspiration and reach level 10 of the Gardening career.
Max the archaeology, gardening, and Selvadorian culture skills.
Collect all 9 relics.
Have twins a few days before you become an elder (you may cheat for this).
Generation Nine: Topaz
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You’re a really important person in your career, which kind of sucks because you’re also secretly a magician! When you were very young, you tried to use magic to prevent your elderly parents from dying. Spoiler alert: It didn’t work, but you continued on your spellcasting journey. You use humour to deflect questions about unearthly happenings around you. Your faithful dog is your closest companion, but also much too smart for a regular dog… Hopefully no one at work catches on.
Traits: Clumsy, Loner, Cheerful
Aspiration: Spellcraft & Sorcery
Career: Salaryperson
Rules:
Complete the Spellcraft & Sorcery aspiration and reach level 10 of the Salaryperson career.
Max the comedy and pet training skills.
Have a familiar (preferably your dog, but it’s up to you!).
Break up with your partner when they realize you’re a magician. Then, marry them to make sure they keep the secret.
Generation Ten: Ruby
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Your family has a long and lustrous history. You’ve been told your oldest ancestor had nothing but 100 Simoleons to their name. Well, you have no interest in letting your good name come to an end. You seek to maintain the bloodline forevermore with immortality (...and social media). 
Traits: Snob, Art-Lover, Hot-Headed
Aspiration: Vampire Family
Career: Social Media (Internet Personality branch)
Rules:
Complete the Vampire Family aspiration and reach level 10 of the Social Media career in the Internet Personality branch.
Max the painting, pipe organ, media production, and vampire lore skills.
Become a master vampire.
Become a 5-star celebrity.
Turn your spouse into a vampire*.
*You may, if you wish, name the Ruby heir Carlisle. You may not, under any circumstances, name them Edward.
Congratulations! You’ve completed the Not So Berry Legacy Challenge 2! …Now what?
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