#different layer styles. so uh. you cant actually see the colour i used) but i ended up not liking how it looked while it was still Hot Pink
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#gintama#my art#konhiji#<- smirks evilly. hah. look whos in the konhiji tag now. (me) (im in the konhiji tag)#kondou lady justice drawing is here woooooooo (after. honestly over a month)#yknow that lineart was originally done in bright pink. as in the same pink thats all over the drawing (and has been run through many many#different layer styles. so uh. you cant actually see the colour i used) but i ended up not liking how it looked while it was still Hot Pink#(it was too bright and you couldnt really make anything out.. ah.....) so . ah well#my god i almost forgot. its manga colours this time babey..!!!!!!!!!!#anyway. rengokukan arc diner scene my beloved my one and only. you are everything to me <3#i dont think im going to bother explaining myself im. tired
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Behind the scenes
Part ( 1 - 2 - 3 - here )
oh boy the characters!! Part 4!! the final one for the good at being bad collab assets We’re mostly going to focus on the building of the vagabond since with his hair he just has more bits to him ((if youve seen my character building streams this might be familiar))
so this is the buildup of the base sketches ((his face is still there the facepaint is on the overlay layer so it blocks it out mostly))
also here’s his shirt design w the original sketch without anything blocking it
there still tends to be slight differences when the build gets finished
granted I cant go in depth on all his bits since theres a lot
but since his bangs are chunky i had to build him an actual hairlins which is the first time i did this
((ignore that he got crooked I wound up playing while thinking of what i should focus on))
so normally i have hair layers on top of the base head but since its a tight bound ponytail I just have the back of the hair and then the green cuts out of the skull oh!! and its controlled by deformers
so the bottom moves where the hairline is and the top one can adjust the zone thats cut
now i’ve done a few jackets, mad kings whole upper body toppings are wild I dont even know if i fully get how it works anymore like here let me show you a spoiler of a thing im working on currently ((08/16/2020))
he going to be holding things this is VERY rough. so you see that arm?? thats half detached??
thats because of this motherfucker “oh tav why is it red?” well you see its disabled “well why would you do that is that the problem” oh ho ho,,,
if its on HE DONT HAVE AN UPPER ARM now why,,, why would that be?? well the collar cuts the sleeve right?? i guess?? i dont know why??
so this whole thing ((even tho most of it isnt visible)) is cutting the sleeve but verily!! we just need to make it so then it cuts from AFTER the collar is being cut
so thats the entire jacket,,,
ah yes progress. honestly i’ll probably have some solution for this specific scenario and have this animation posted by the time this part comes out which is why i included the date.
so we’ve got a bunch of confusing cutters and such in the jackets and back to vagabond
his jacket is split left and right, the collar is a separate piece but they can both be effected by the same deformer ((which is something i learned from the fish
so the collar moves with the jacket woo!! an incredible win!!and if the top one stays straight normally it doesnt mess with lining up with the back collar too bad
this is our full lineup though
((yeah vagabonds posed from me playing shush)) now GAVINS arms i think are a bit long?? but its hard to tell because THE BOY DONT GOT LEGS
also i tried a similar collar trick, this cutter cuts the shirt but also can move the collar
with mixed results ((really i think if i add some deformers specifically for the tips of the collar but gavin will only deserve touch ups like this when he gets legs
also under the hood he has the same hairline cutter
and his bangs are in three parts for floof control also he’s the first character i rigged with an actual nose
and his shirt is very lumpy but its separate because its supposed to be tucked into his pants and those’ll be able to sit over. I set him up with like the intention of if need be i can give him legs
now Rimmy tim is very interesting since,,, ive rigged him before
there are some differences right off the back like colours and uh, fahc rimmy tims sunglasses are gradiented side to side?? I straight up forgot how to fix that and now i remember so maybe it’ll be added to the fix list
And tiny tim has the same style of jacket as mad king ((see that was a totally relevant tangent)) and big rims got the same style as vagabond
there used to be some fixes i needed to do with tiny tims hat but I actually went through a lot of my notes before moving because i had to start fresh with my stickies
the main issue is since tiny tim’s got just *the smallest* legs his boots cut into bending his leg too far and thats why im not sure i can use him as much its very limited mobility altho aesthetically those booooots *sob*
Thanks for reading this through though, its been fun to break down my processes and if you’d like to see more I could probably do breakdowns on some other projects/rigs in the future so let me know!!
now here’s the bonus i teased in the props part, originally i was intending to release this as a bonus context but i never got past the sketch stage
I had trouble figuring out a style for fahc since i hadnt drawn them much before so i doodled up a jeremy and rimmy tim filling the duffelbags im going to toss it under the cut because its slightly nsfw
yeah they got bags of dildos ((well over the legal limit)) it was needed for the plan of course this is a fahc heist after all
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