#denjin makai
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Forest Dock
from "Guardians/Denjin Makai II" Winkysoft/Banpresto/1995
#denjin makai#video games#fighting games#not a fighting game but it's a beat em up#arcade#beat em up#fgc#fighting game community#consoles#2d#2d animation#gaming#sprites#pixel art#animation
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Denjin Makai (Arcade) - Kurokishi Playthrough
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1994 [56fps] Denjin Makai 2Players Makai Kurokishi Nomiss ALL
#youtube#Denjin Makai#Arcade#Retro Game#Nostalgic Game#Sharing The Happinesses#Very Happy Very Happy!!!!
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Searching4Rinoa Plays - Denjin Makai
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Super Famicom - Ghost Chaser Densei
Title: Ghost Chaser Densei / ゴーストチェイサー電精
Developer: Winky Soft
Publisher: Banpresto
Release date: 23 September 1994
Catalogue Code: SHVC-ET
Genre: Scrolling Beat-em-up
No. of Players: 1-2
When Final Fight from Capcom hit the arcade scene in 1989 it lit a spark that reinvigorated the beat em up with many clones following. It was exciting as many titles pushed the envelope regarding presentation and gameplay. But by 1994 the genre had become over-saturated, both on home consoles and in the arcade. It’s not that the games were bad, but many were generic and content to ape Capcom’s hit to a tee. The best games that truly pushed the envelope in terms of gameplay rarely left the arcade. One such case was Denjin Makai, a truly fantastic arcade game that never left Japan. The Super Famicom port has the strange title of Ghost Chaser Densei. Yet there are no ghosts. While there are some cuts it is a pretty good game that captures the magic of the arcade original.
Denjin Makai in the arcade has a robust lineup of six playable characters. Sadly, there are only three in this home port. Only Makai, Iyo, and Belva are playable. Conveniently they fit the established niches of a well-rounded, fast but weak, and big slow strong guy. It was a huge blow to the game as the other playable characters were unique. In fact, their play styles were so different it was worth a replay to see their special attacks and moves. The missing characters are relegated to small cameos or even used as palette-swapped boss characters. Lame.
On the surface Ghost Chaser Densei looks like a simple Final Fight clone. Yet it probably has one of the deepest combat systems in the genre. Aside from your standard attacks and throws characters can block, counterattack, back attack, dash, and juggle enemies. There are even desperation moves when your health is low. The list of moves per character is pretty large, larger than most in the genre. Yet the controls are simple to pick up as special attacks have their own dedicated button.
What really puts it over the top are the special moves. Most brawlers sap your life to perform a special attack. Here it has its own separate bar. Each character has five or six special moves, all performed with simple button combinations that use the meter in varying amounts. Refilling the special meter is as simple as staying idle or taking damage. With this, the pacing of the game changes significantly. You will want to use special attacks as much as possible since they clear enemies faster and the mechanics encourage it. It might sound like the game would have an uneven pace. However, the meter charges fast even in the middle of combat. If the full cast of characters were available this would have been truly special.
Unlike nearly every game in the genre, you only have one life per credit. Despite that, I still found this easy overall. It takes a while to whittle down your health and unless you suck you can survive until the next power-up. The game is pretty generous with health items of all stripes. Medkits that fully restore your life meter show up at least two or three times per level next to smaller food items. Until you reach the midpoint most enemies inflict little damage with their attacks. By the late stages, they get you in groups of four or five with exploding robots dropping left and right. Yet I still saw the end with just two credits.
The designers were certainly proud of the combat engine and rightfully so as there are countless enemies to pound on. One level from the arcade is gone, leaving the total count at five. Ghost Chaser Densei is still a pretty long game in the worst way, unfortunately. Each level is pretty long but that is because they are padded out by a ridiculous number of enemies. By the end, it is unbearably bad and tedious, especially due to the limited variety of enemies. No matter how deep the combat it cannot hide the fact you are fighting the same four or five enemies in different colors using the same tactics.
In the arcade, this was not the most stunning title visually, especially compared to Capcom’s later games like Alien vs. Predator or the Dungeons & Dragons series. However, it did boast some of the largest sprites in an arcade brawler with incredibly smooth animation. The SFC version in comparison is a severe downgrade. The sprites are smaller but are still pretty large however the animation has taken a hit. There is a pretty sizable amount of background detail missing as well. The story is set in the future, yet it isn’t apparent going by the generic city, sewer, and military installations. It is not a bad-looking conversion but as evidenced by Irem/Varie's port of Undercover Cops a more faithful port was possible.
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Various scenes from a SNES beat-em-up called Denjin Makai, or as the fan translation "Ghost Chaser". This game has some wacky enemy designs! I dig the futuristic aesthetics and Bubble Gum Crisis-esque style. #ghostchaser #denjinmakai #snes #16bit #crt #scanlines #instagaming #videogames #gaming #oldschoolgaming #retrogaming #retrogames #trinitron #sonytriniton #bvm #240p #classicgaming #brawler #retrocollective #banpresto #winkysoft #superfamicom #photography #dslr #canon #ゴーストチェイサー電精 https://www.instagram.com/p/CpO9WlqOH3_/?igshid=NGJjMDIxMWI=
#ghostchaser#denjinmakai#snes#16bit#crt#scanlines#instagaming#videogames#gaming#oldschoolgaming#retrogaming#retrogames#trinitron#sonytriniton#bvm#240p#classicgaming#brawler#retrocollective#banpresto#winkysoft#superfamicom#photography#dslr#canon#ゴーストチェイサー電精
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The Most Special Moves Ever in a Beat Em Up Game? Guardians aka Denjin Makai 2 (Arcade, 1995)
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Battle Zeque Den
Developer: Arsys Software Publisher: Asmik Release: 07/15/94 Genre: Beat ’em up The Super Famicom library is a treasure trove of overlooked. While everyone fawns over the numerous Square Enix RPGS that never left Japan there are countless gems like Denjin Makai, King of Demons, and Rendering Ranger, games that I am sure would have found an audience if someone took a chance. But then there…
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Denjin Makai (Winkysoft / Banpresto - Arcade - 1994)
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Guardians (Denjin Makai II) [Arcade] - Jinrei Playthrough
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Guardians / Denjin Makai
© Winky Soft / Banpresto 1995
Image sourced from mobygames.com
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Searching4Rinoa Plays - Guardians (Denjin Makai 2)
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“Skullbyule” - Guardians aka Denjin Makai 2 (Banpresto - arcade - 1995)
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