#definition of first world problems im aware but this is like attempt number four on non fast fashion jeans
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lupismaris · 4 months ago
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If these cowboy cut jeans don't fit I'm gonna have to schedule like two more therapy sessions aren't I
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princely-dots · 7 years ago
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Let Me Tell You About Homestuck
AN ILLUSTRATIVE PHENOMENON
- a midterm essay about Homestuck and how it impacted illustration- 
don’t repost or whatever- this is solely evidence of how I am trash and I would like to keep it that way.
“If I have to name one thing I find infinitely important about Homestuck, It would be the way in which it pushes the definition of “webcomic” unlike any other work ever created.” Known to many and few, Homestuck by Andrew Hussie is one of the world's greatest examples of hypermedia utilized to its maximum extent. An instrumental piece in the popularization of hypercomics, the massive multimedia story was a seven year-long marvel spurred by what many consider to be an illustrative masterpiece. Known for both its doltish ‘cartoon casual’ style and its stunning imagery alike, Homestuck spanned 8126 pages, included over four hours of animation and music, and featured twenty mini games; a feat no other comic or work has ever come even close to matching. Somehow this gargantuan, uselessly complicated, mess of a creation myth built an audience of millions and inspired a culture of internet art that had previously only been in its infancy. Likely this was due to Homestuck’s unique ability to encapsulate the millennial experience, as well as its seemingly endless penchant for seamlessly mixing irreverent and profound content and how this hypercomic tackled the nigh impossible task of illustrating life. With its mass appeal and astounding popularity, the right timing, and its miscellany of illustrative strategies and media- Homestuck changed the definition of “webcomic” and was one of the most influential pieces of illustration of the internet.
In order to truly grasp the reach of this Webcomic of webcomics one must understand its roots. This infamous ‘interactive’ epic started on an MSPaint Adventures forum and among the Gangbunch threads of the Penny Arcade forums. Andrew Hussie, the elusive mastermind behind the MSPA endeavors, started his fifth project, Homestuck, after the conclusion of his previous project Problem Sleuth, which had a small degree of success but was essentially still an incredibly niche comic whose fans were predominantly those active on its specific forums. Using an ‘enter command/ suggestion box’ format, Hussies projects imitated adventure based click through games and command based rpgs. Following the template of other interactive webcomics such as RubyQuest, Hussie experimented with smaller scale works before undertaking the epic that Homestuck would become- 1-Jailbreak, 2- Bard Quest (which ended in 24 days), 3- Blood Spade (which was a single page that would later on be elaborated on in Homestuck itself,) and 4- Problem Sleuth (the only other large-scale work Hussie completed). Jailbreak was a simple exercise in puzzles and taking commands for story direction from readers; Problem Sleuth started in the same way but throughout its course its seemingly nonsensical leanings began to demonstrate a strict logic for its own world.  Amongst the array of ridiculous suggestions from the forum, a plot and complex world evolved. Homestuck started with the suggestions of readers as well, but when it began to gain traction and the number of suggestions increased to number in the thousands per page, Hussie stopped taking direct “orders”. The only difference that this made was a slight decrease in some of the more absurd commands. However,  Homestuck fundamentally was created through a confounding process of scattering random features along and going back later on to tie them in, which gave the comic the appealing open endedness that it was known for. To describe what Homestuck  is known for is to describe Homestuck itself, which is almost an impossible feat. The fascinating thing is that it can’t really be described, which is part of the enigma. To define it would be to limit it, because it is so expansive and so complex that Homestuck is impossible to confine to one statement well. The three closest descriptors are still devastatingly vague when compared to the work they’re attempting to define. The first and second are from the author himself, “A creation myth about kids in houses” which is equally inaccurate  as it is accurate, and “ a story that’s also a puzzle.” The third is from the tumblr user Wakraya, who said “This isn’t a story about Four Kids playing a Game, getting involved in shenanigans and trying to live a happy ever after as villains try to plot on destroying them and reality. Homestuck is the tale of the characters from a webcomic, becoming self-aware, and escaping the grasp of the author and the narrative.”
As interesting as it might seem alone, a huge part of Homestuck’s rise to popularity  was indebted to Tumblr, which at the time of Homestuck’s release was only about two years old. Remarkably enough, the popularity and overall success of both Homestuck  and Tumblr are directly correlated.  In October of 2009, Tumblr only had about 90,000 users, that number skyrocketed in May of 2010 and then more than doubled by October of the same year- notably a sharp increase happening after/during June. On the last day of May in 2010, the first ‘long’ animation panel, [S] Descend, was posted. The ambitious panel was four minutes, thirteen seconds long, and was accompanied by original music.The excitement over the update heralded a rush of interest, but not nearly as much as on June 10th, 2010, when Homestuck started a new section called Hivebent, a part of the story which introduced an additional cast of characters and could be understood without previous canon knowledge. Both of these points in Homestuck correspond eerily close to the sharp changes with user numbers in Tumblr. Being that most of the interaction and dialogue within the fandom happened on Tumblr posts, it can be concluded that, in the least, the relationship of the two was symbiotic. Of course this is only a testament to how massive Homestuck was merely fanbase-wise. One of the most famous panels, [S] Cascade, was posted to the hosting site Newgrounds to avoid the MSPA servers that were unable to handle the mass of people flooding it after each update. However, it was popular enough that the sheer number of simultaneous hits on the animation actually crashed the Newgrounds servers as well. In short, Homestuck had a colossal fanbase that at one point registered in one million unique visitors to its site every day.
Indubitably, this maximalist hypercomic had a reach long enough that it could influence a massive audience and leave a lasting impact. Most notably, this impact was to revolutionize what webcomics were understood to be. Homestuck pushed the boundaries of common illustration by completely exploiting the media in which Hussie made it, “The result is an unusual media hybrid. Something that reads like a heavily illustrated novel [...] It’s a story I’ve tried to make as much a pure expression of its medium as possible.” It became the definition of hypercomic through its extreme use of multimedia and hyperfiction, a work written and presented electronically encouraging nonlinearity due to the disconnect between panels/pages via hyperlink. In other words, since the reader has to click on the next hyperlink to proceed in the story, it becomes interactive. But it wasn’t only through its hyperlinks that Homestuck changed the delivery of its illustration, it was in its presentation. Most famously, the comic was made predominantly with only one panel per page. These illustrations would often be emphasized as gifs, occasionally with music, and sometimes the pages would be full fledged animations. However, Hussie did not stick to only a strict construction of one panel size per page; he utilized the medium to its utmost extent, sometimes going so far as to even manipulate the webpage itself in different parts of the story, often breaking the fourth wall. Panel walls were also frequently broken to enhance the story- some pages would be scrollable instead of confined to a small rectangle,some would have guided movements, and sometimes during updates the button to click to the next page would be seen as glitching out until the next pages were available to read. Sometimes the reader would even have the opportunity to choose between several different hyperlinks to different storylines. Hussie’s innovative use of the medium didn’t stop at just page composition, he also was one of the first to use spoilers (chat logs) to show the text, versus using speech bubbles as traditional comics and most previous webcomics would have. This allowed for a staggering amount of text to be included in a single page, as the majority of the story in Homestuck was conveyed through IM dialogue.
What more, the innovation and genius didn’t stop at just the mechanics. The depth and freedom of the story itself as well as the interaction between the comic, author, and fandom pushed creative boundaries. Categorically, the most significant aspect of Homestuck was the sheer expansiveness of the story and the hundreds of characters within it. The world building was so intensive it easily rivals the big names of fiction such as Game of Thrones and Lord of the Rings. Hussie created grounded cultures, believable backstories, and the legacies of multiple timelines with stupefyingly thought out motifs, archetypes, and symbolism woven throughout. Most importantly, Homestuck presented a very real and relatable use of the internet, contrasting most modern media which often presents an outdated understanding of how young people are using technology. The majority of the relationships between the characters in Homestuck are substantiated purely over startlingly realistic IM conversations over the internet rather than in person- something that hasn’t really been successfully portrayed yet. “For kids who grew up on IM and chatrooms the rambling cadence of Homestuck dialogue is immediately familiar.” The characters are also beautifully realistic and diverse; they are by no means perfect, they all have successes and failures, and overall they are dimensional and built as though they are real people. Dave, a main protagonist, said, “rose we dont have fuckin “arcs” we are just human beings” which plays out extensively. Hussie uses alternate timelines, time loops, and other various time shenannigans to explore character reactions for hundreds of pages, only to wind up making the entire “arc” invalid by switching to a different timeline and saying the other one died. Interestingly enough however, these time capers weren’t just arbitrary, Hussie used multiple timelines and time travel between these to justify how most of the important plot events happened. They were legitimately vital to the ultimate timeline of the story, for without them and their endless intricacies the story would be so riddled with holes it would make swiss cheese look solid.
The remarkable tangle of plot devices and characterization wasn’t the only thing to make Homestuck such a memorable piece though. It was also the experimental, testing, push and pull between Hussie’s writing and the fandom reactions. Oftentimes Hussie’s future decisions for the comic were affected by the fandom’s opinions, whether he was inspired by their headcanons or was trying to get a rise from them, it resulted in a constantly engaging exchange that kept the fandom active when the comic was. The fandom’s in depth examination of the comic and speculation in between updates created a web of comprehension that made understanding the complexities of Homestuck possible; it also made a culture that far surpassed what could be expected of just a normal work of illustration- it became a movement.
The openness of the world and the sheer amount of material there was to work with, paired with the analytical vigor of the fandom to understand every aspect of its universe created endless sources of inspiration for old and new artists alike. Not to mention, every fan-made character and headcanon was confirmed canon by Hussie, which added a massive amount of encouragement to anyone with an idea.
Hussie took advantage of the enthusiasm of the fanartists, even inviting many onto the project to feature guest art, compose music for, and even illustrate some of the animations and video games in Homestuck. This type of collaboration was another enchanting characteristic of the comic that not only made Homestuck all the more special for its fans, but also made it a huge source of inspiration that spoke great lengths to the achievements possible through the internet, and the opportunities out there for illustrators and other artists when they are persistent. After all, Homestuck started off practically unknown.
It was this unknown webcomic that would eventually grow to leave an undeniable legacy in illustration. After gathering a community around it, it is no surprise that thousands of artists were influenced by its anthology of styles and ideas. For one, it completely remodeled what was considered a “webcomic” and popularized the use of massive multi-media and hyperfiction. Hundreds of webcomics followed in its tracks, all of them showing signs of Homestuck’s influence. Some of the most memorable of these being Ava’s Demon, Thunderpaw, Spacepaw, Neokosmos, Living When Dead, The Black Road to Oz,  and  Prequel. Many featured the hyperlink format, single panel design, simplified art styles-ranging to highly rendered art (like Homestuck did), insert command styles, animation and gifs included to forward the stories and add to the effectiveness of panels or communicate without words, spoilers to include more text, modifying scroll capabilities in the illustration, the web pages, and more. The fanartists could also find considerable renown online due to the immense popularity of the comic, several artists got noticed and hired by Hussie, and/or by other companies because of their art getting shared around by the hoards of ‘homestucks’- the colloquialism for the fans of the hypercomic. Artists such as Ikimaru, Lemonteaflower, Viivus, Shelby Cragg, Hillary Esdaile, and Emptyfeet, gained loyal followings and were able to pursue illustration thanks to the support that spawned along with their roots in the fandom that blossomed from Homestuck. By far the most well-known of the artists that came from underneath Homestuck’s influence/ employ is Toby Fox, the creator of Undertale, an actual click through adventure like the ones Homestuck was modeled on. Even if they didn’t make it to the big lights themselves with success, countless illustrators/artists were influenced by some aspect or another of homestuck or its fandom , and that legacy can still be traced through tumblr.
To a really astounding degree, so much art came from the fandom and permeated through the internet illustration culture. Pure multimedia is being used on such a grander scale now that illustrators have been exposed to works like Homestuck, and it’s truly multi-layered illustrations and stories with more than just drawing.  Pixel art and talksprites also experienced a surge in popularity. Homestuck even resulted in two forms of illustration that were rarely seen, if not seen at all online, previously: pieces dubbed “lyric-stucks.” These were collections of illustrations that corresponded with lyrics, oftentimes using large amounts of the content/symbolism from Homestuck to drive meaning. These types of series were designed solely for the tumblr scrolling format, where the images would connect on the tops and bottoms to each other so that they could be experienced naturally on the web. These evolved into solely long art posts without the lyrics, and although both of these forms of illustration might have existed outside of the Homestuck umbrella, their frequency beneath it is irrefutable to anyone who inhabited tumblr during the years the comic was most active.  A final artistic tool that surfaced with the Homestuck inspiration storm was the character template that it supplied for future illustrators struggling to develop fully realized characters. This template followed a very basic schematic, a symbol for the character, a typing quirk which demonstrated their personality, a color to be directly associated with the character, a classpect (a more accessible personality qualifier than the Myer Briggs format), and a series of quadrants for categorizing interpersonal relationships. Interestingly, the quadrants have managed to soak into social media and fandoms that aren’t even close to Homestuck- the idea was so easily applicable.
It was this type of universality that made Homestuck such a global success. Fans could be found everywhere from Korea to the Netherlands to Brazil and on. Its reach and the participation of all these cultures consolidating into a single community for a single work of art is what embodied the spirit of Homestuck.  This hypercomic, in the plainest sense, was an illustrated culmination of the internet experience. It was a seven year event that can never be experienced again, as waiting for updates and the happenings in between was a necessary part of this near performative art piece. Those that participated were touched by it. The beauty of it was endlessly interpretable, and while the readers were waiting for the next pages to be released, they were discussing it. The fandom was not confined to just illustration, they explored the possibilities through every form of art. It encouraged conspiracy and intense transcendental examination to see it as more than just a webcomic. It was an actual adventure; it was a happening. This was part of the illustrative genius of Homestuck:  Hussie wrote the comic reflectively for the fandom’s reactions. To a degree, it was a social experiment. It was an illustrative motion, manipulated to see how far the medium of hyperfiction could be used, the humor could be pushed, the drama could be taken, and how absurd and complex it could get before it started really losing its momentum. Miraculously, the only periods in which it lost its vigor were during the hiatuses that Hussie took. Unfortunately, his hiatus between 2013 and 2016 took a huge toll on the population of the Homestuck fandom when updates were so drastically sporadic that even the movement known as “Hiatus-stuck”, which provided the fandom with increasingly nonsensical memes and art, couldn’t keep it afloat. But just because the fans migrated to other fandoms  doesn’t mean that they didn’t take Homestuck and its influences with them. The meaning of “webcomic” was still changed in their eyes, and the ideas that they generated in the light of Homestuck’s groundbreaking demonstration of the extent of illustration in the hyper world can still be credited to Andrew Hussie’s masterpiece: a subcultural phenomenon of the internet. (( if you want to read the doc itself, with the photos and the citations: read it here. ))
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giveuselife-blog · 8 years ago
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Top Tips for Working at Home and Staying Efficient
New Post has been published on https://giveuselife.org/top-tips-for-working-at-home-and-staying-efficient/
Top Tips for Working at Home and Staying Efficient
Operating at Home (to your personal business) has outstanding advantages – no lengthy trip within the rush hour, no need to ask permission to head the Dentist or to depart early to pick out the kids up from school. However, it can also convey a whole draft of troubles too – in particular, if you are new to Operating at Domestic. Dropping the structure furnished through a workplace putting can be very unsettling for a few. problems may additionally consist of things like, In no way Truly Switching Off! Or other people now not respecting your time. Or simply now not getting organized enough to Simply get whatever executed!!
So, when Operating at Home, how can we remain Efficient – and hold a piece-existence stability?
I’ve compiled a listing of Recommendations for Operating at Domestic that I have discovered beneficial. (by using the manner, I’ve worked from Home now for over eleven years – and that I would not move again to an office for anything! However, I still find those Recommendations extremely useful to remind myself what I have to be doing once in a while!)
Hints for Working at Home: 1. Define your Work Area.
You want to have a place of the job – and that is not sitting on the couch in the front of the Tv! if you do not have a separate observe (that is the precise choice) then try placing yourself up on a table inside the spare bedroom or eating room. You want a Space wherein you may close the door and feel like you are ‘at Work’ and consequently experience like you’ve got ‘finished Paintings’ while you move out of that Area on the quiet of your day. Psychologically that is important as it changes your nation of mind from “at Home” to “at Paintings”. Learn to Awareness. Being capable of shutting the door on your separate Space is vital – if the door is open it could sign to your own family that you are to be had to chat (or play!)
Anyplace your workspace is, ensure you maintain it tidy – the old adage about a tidy table equalling tidy thoughts is authentic! The tidier and greater organized your workspace, the greater Productive you will be. additionally, ensure you’ve got the gadget you want – in particular, ensure you have got a comfy chair with the again guide.
Recommendations for Working at Home: 2. Set Floor Policies/tips with Those Around You
Set your Operating hours (see tip four) and ensure that your friends and own family are privy to this and appreciate it. You aren’t to be had for coffee, for long lunches or for play! Your buddies and family possibly would not disturb you at an office with questions that could effortlessly wait till you get Home – But if Home is your office they will now not display the same restraint. A number of buddies and family can even suppose that as you work at home you are capable of stop for coffee or an extended lunch at a moments word! make sure that everyone knows that interruptions are for pressing subjects most effective.
Recommendations for Running at Home: three. Put together for Paintings – Physically and Mentally
Have breakfast, take a bath and dress. You do not must wear a healthy – But don’t live in your pajamas! Getting dressed first component in the morning prepares you for Work – it receives your mindset in the right area.
don’t flip the laptop on just to check emails as you walk past the study first thing in the morning (I am responsible for this one!) All of sudden you recognize it’s lunchtime and you’re still to your PJs with a stinking headache cos you have not had breakfast (not to mention a bath!)
make certain you’re inside the proper thoughts set for the day. Begin the day nicely
Recommendations for Running at Home: four. Set Normal Hours – and Stick with Them
Again of Working at Domestic is which you do not ought to Paintings 9-5 if you don’t need to. I tend to Paintings from nine.30-three.00 (with a spoil for lunch) and then 7.30-eight.30 in the evening (after my Son is in bed). Consider what works for you. You may need to Paintings early mornings or evenings too in shape Round your circle of relatives lifestyles or to talk with colleagues in other time zones.
Anything hours you decide – Keep on with them! (you are allowed a few leeway – However, do not let Paintings run your lifestyles).
I think this is one of the hardest ‘Guidelines’ when Working from Home – it is so easy to Genuinely By no means switch off. However, a healthy Work-lifestyles stability is crucial – even in case you do business from home.
Guidelines for Running at Home: 5. do not assume you want an Immaculate House!
do not spend extra time on house responsibilities than on Running! A piece of mild housekeeping in your ‘lunch hour’ is suitable, as is popping the abnormal load of washing on, But definitely, while you are at Paintings, you are at Work – even in case you are Operating at Home. If you could come up with the money for to get a purifier and you’ll have one in case you have been Running a ‘right activity’ in an office – still get one. Please do not assume you have to be Superwoman (or Superman) and do all of it yourself due to the fact other humans think you have lots greater time due to the fact you make money working from home!!
in case you take your Work severely, in particular when you have just started out a brand new commercial enterprise at Home, then you definitely want to put the hours into your Work – now not into cleansing the House!! Schedule non-Paintings time for family chores and get the relaxation of the family to do their share. It is critical that you don’t take on every household job just because you work from home – The ones Around you need to admire the reality that despite the fact that you’re at Home you’ve got critical Paintings to do during your scheduled hours.
Pointers for Running at Domestic: 6. Restrict Distractions
In case your Work allows- flip OFF the telephone so you can concentrate and get on without distraction. simplest test your email at certain instances of the day. it is so clean to get distracted via emails that you think need to reply to At once! in case you do that, you’ll By no means get any duties finished!
turn OFF your Skype, Facebook, Twitter etc even as you’re Operating. check your IM at sure times and most effective cross on Fb to your damage instances. I know that Operating from Domestic can be lonely so the use of Social Media can sense like your lifeline to the outside world – But this may fast take over your day and break your productivity.
Hints for Operating at Home: 7. Make an Each day TO DO listing
Making lists can honestly assist you to Attention and stop you procrastinating – which for a few purpose we seem to do greater of when we are sat at Domestic on our own!! I do a weekly list of tasks after which smash that down into Daily duties. I use the Steven Covey technique to Time Management as a good deal as possible and the important thing for me is to Focus on my
Large ROCKS. do not just pick the smooth responsibilities – spend fine time for your Massive Rocks and your business will fly!
if you surely do conflict to Attention (in spite of a to-do list) attempt making plans out what you’ll do each hour which must assist you to live Efficiently!
Guidelines for Running at Domestic: eight. Create Small Closing dates
This follows on from tip 7 – and can also assist forestall the dreaded procrastination! when you Start the day it looks as if you have plenty of time and it may be clean to get sidetracked by means of the Television or the cell phone. Set objectives for completing portions of labor – e.G. “I will finish scripting this weblog by way of 11 am”. “I will entire this advertising and marketing hobby by 1.00”. This allows to break up your day and hold you focussed on the challenge.
Suggestions for Operating at Home: nine. do not simply Take a Time off due to the fact things get hard!
don’t just take a Time off because you do not sense like Working nowadays!! if you are having a difficult day – persevere – do a little Paintings anyway! in case you are unwell, be sick – take a proper Day without work to get higher. in case you organize a holiday Time without work it’s great – But do not just decide you can’t be afflicted to Paintings these days – that is a slippery slope to go down while Suddenly you Never gain anything!
Hints for Working at Domestic: 10. Take Scheduled Breaks
There are various methods to try this – relying on your Running style. But provide your self-breaks. some human beings locate it beneficial to take a fifteen-minute spoil for each hour labored. Or maybe you will favor taking a fifteen-minute run two times a day. In addition to small breaks take a right lunch damage. Eat something healthy – Away from YOUR desk! Depart the House and get a few clean air – it’ll definitely make you a lot more Productive when you get again on your desk. simply sitting in front of your PC without breaks will just result in ‘diminishing returns’. You suspect you’re Running sincerely tough – however, the results just aren’t that exceptional!!
Tips for Running at Home: eleven. end whilst you end
know whilst to prevent Operating! just due to the fact you are Running at Domestic does not imply which you should be Working All the TIME that you are at Domestic! Depart Work at the stop of the day.
Susan Seaburg (Subject Improvement Supervisor for Hewlett Packard) gives her to enter on Running at Domestic in an interview with Santa Clara University:
“The best news is that now you could Work everywhere – the terrible news is that now you could Paintings anywhere.”
The majority cross Home to escape from Paintings – you don’t have that choice. So be careful which you still maintain a very good Work-existence stability.
Tips for Operating at Home: 12. Watch your Mood
The whole lot you pay attention to will have an effect on your Temper – or distract you from the assignment. In my opinion, I hate Running in silence so if I actually need to concentrate I put on a few non-intrusive song just to create background noise! (My husband is the alternative – he has to Paintings in entire silence so we use separate rooms if he is Operating at Domestic too!) If I am now not having to concentrate too difficult I pay attention to instructional audios – as I a member of the Empower Network Inner Circle I’ve access to a whole variety of recordings by humans on the very Pinnacle of internet advertising – so I pay attention to The ones every day. those also can be exceptional to lift your Mood if you are feeling A bit low or unfocused. find what works for you and ensure you surround yourself with matters with the intention to provide you with the great frame of mind for Something you are doing.
Tips for Operating at Domestic: 13. Are searching for out possibilities to talk with different human beings!
in case you recognize you can not be too distracted, cross and Paintings in a café, in or library every now and then as this will simply give you an alternate from being at Home all day. Most espresso stores have unfastened wifi these days in case you want to be on the internet.
Attend some training courses or nearby networking occasions to preserve a few human touch – and likely choose up some enterprise too!
Skype or Facebook chat rooms also can be an amazing manner to talk with the outside world. I exploit these methods a lot as my crew and co-workers are all around the world. But as referred to in advance, don’t get sucked into spending hours an afternoon chatting on-line and no longer getting something else completed.
Make the odd phone name too – do not simply use email. It is good for your sanity to Truly talking to a person from time to time!
And ultimate However now not Least –
Tips for Working at Home: 14. Be Thankful!!
Be Thankful that you may do business from home. which you do not need to do the lousy commute, that you could be Domestic when the kids get in from faculty, that you aren’t stuck in a windowless office or shared cubicle!! Certainly, BE Efficient so you can preserve Working at Home!
Desire you found my Top Tips for Running at Domestic useful. if you need to see how I make cash Operating at Home every day – please check my weblog website indexed under.
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