#definitely my favorite rpg ever. i know it has its flaws but it truly is something so beautifully unique and special.
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finished the demo for octopath 2... i’m going to throw up i don’t think i can wait another 2 or something weeks guys. it’s so fucking good so far
#i felt a keen sense of nostalgia while playing even though the first game isn't REALLY that old in comparison.#but i can't articulate how much i adore this series. it's truly gotten me through some really rough times & the og octopath is#definitely my favorite rpg ever. i know it has its flaws but it truly is something so beautifully unique and special.#and i'm really glad that the sequel is reflecting on the flaws of the original & reworking them accordingly.#and i'm so stoked to see where it goes!#but the art direction is ethereal as usual. the soundtrack an absolute undisputed banger as anticipated.#and i really like the characters so far! i started with temenos & he's a breath of fresh air when it comes to the cleric archetype.#i managed to do a little bit of osvald's story as well before my time ran out & i think it's super intriguing so far.#all in all A+++++ but maybe i'm biased. i love octopath so fucking much.#i almost teared up when the opening theme played. this is genuinely my most wanted game of all time and it astounds me that it's real#riley rambles#sorry for the grossly long review again i cannot stress enough how dear it is to me.
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My Top 30 Favorite Video Games
Inspired by @ultraericthered’s Top 30 Favorite Anime post.
Although I’m doing mine in countdown form, ‘cause it’s more fun that way!
30. Super Mario Bros. - Arguably the first “blockbuster” game to be released, not only does Super Mario Bros. still hold up over 35 years later but it’s a gift that keeps on giving with how many different incarnations, remixes, fan games using its assets, etc. that we have now.
29. Phoenix Wright: Ace Attorney - OBJECTION! While I cherish the entire original Phoenix Wright trilogy of the Ace Attorney franchise, I’ll always be the most partial to the original outing. The sheer audacity and hilarity of the concept, which is grounded by endearing characters and compelling mysteries, shines brilliantly in this little, easily accessible game.
28. Trigger Happy Havoc: Danganronpa - While similar in many ways to Ace Attorney, Danganronpa boasts a variety of more actual gameplay than mere point-and-click text scrolling. But what really makes this stand out, beyond gameplay or even the strength of its concept, story and characters, is the atmosphere it creates. For good and for ill, traversing the pristine, neon-lit hallways of the abandoned Hopes Peak Academy looking for clues as I’m forced to play by Monokuma’s twisted rules is an experience that will stay with me forever.
27. Star Fox 64 - Beyond all the entertainment this game provides through memes, it’s really just a fun, reasonably simple but just moderately complicated enough game that’s accessible to any player even if they usually don’t go for aerial shooters. It’s also one of the earliest console games that I ever played, so of course it’s going to hold a special place in my heart.
26. Batman: Arkham City - It’s an impressive feat when an open world game can still feel so claustrophobic in all the right ways, and that’s what Arkham City accomplishes. This game is essentially The Dark Knight to Arkham Asylum’s Batman Begins, escalating the action, suspense and sheer Batman-ness, providing unlimited opportunities to enjoy yourself playing as Gotham’s defender and facing down the greatest Rogues Gallery in comic book history.
25. Red Dead Redemption - Look, I know that Red Dead Redemption 2 is technically the superior game. But its complicated story, sprawling cast of characters, and vast canvas of a world can be pretty daunting, whereas I feel like the original Red Dead Redemption struck a much better balance. Allowing open world freedom within the confines of the straight-forward story of John Marston’s redemption really makes you feel like you’re in an old Western film, and the way that choices you make as a player impact the way that film ultimately turns out is one of the strongest arguments for video games being worthy of consideration as true art.
24. The Elder Scrolls V: Skyrim - So, ten years ago an open world adventure video game series releases its fifth entry...and to this day, we’ve had no sixth, in favor of expansions and updated re-releases of said fifth entry. But that’s not a sign of laziness; it’s a sign the developers know they hit such a peak in quality that they have no need to rush anything further out the gate, as Skyrim is a gift that keeps on giving. Addictive in how unlimited in possibilities it is, with each playthrough never being the same as the one before, Skyrim is a gaming masterpiece that I don’t think I’m going to get bored with playing anytime soon.
23. Super Paper Mario - This may be an unpopular opinion, but I vastly prefer this game’s action-platform-RPG hybrid gameplay style to the prior installments’ traditional turn-based RPG style, which feels more at home in stuff like Super Mario RPG and the Mario & Luigi series. But gameplay aside, I think this has the strongest story of any Mario game, trading in the usual “save the kingdom/princess” fare for saving all of reality, with legitimate emotion and drama and even character development. It’s one of the Wii’s shining gems, to be sure.
22. Epic Mickey - This game’s graphics are by and large unremarkable, its gameplay is fraught with issues (that camera is unforgivable), and it’s nowhere close to the best on its system or genre. But Epic Mickey is a case study in where the effort put into crafting the game’s world and story, not to mention the obvious love and respect for the material being worked with, pays off. Any Disney fan will love this game for its story, which puts Mickey front and center as an actual character rather than a mascot and dives deep into his history as he meets his “half-brother” Oswald the Lucky Rabbit, and its mystical, unique atmosphere - what the graphics can’t deliver, the fucking music more than makes up for. All of the game’s flaws mean nothing compared to the sheer heart on display, and I treasure it greatly as a result.
21. Batman: Arkham Asylum - I already mentioned that Arkham City is the superior game, but as was the case with Red Dead Redemption and its sequel, personal preference strikes again. The simpler story and narrower confines of Arkham Asylum just appeal to me slightly more, and I feel like the borderline horror atmosphere this game has could never fully be replicated by all of its sequels and spin-offs. Also, you can play as the Joker in this. WIN.
20. Metal Gear Solid - And on the subject of Arkham Asylum, it owes much to this game, which created the template of a lone badass hero having to use stealth and weaponry to liberate a government-owned island from the lunatic terrorists that have taken over. Hideo Kojima famously never wanted this game to have any sequels, and I can definitely see his point, as it’s a complete and wholly satisfying experience in of itself and I don’t feel like it’s ever been topped. At the very least, it’s certainly the most enjoyable of the series to me.
19. The Legend of Zelda: Majora's Mask - Also, speaking of “borderline horror atmosphere”, we have the freakiest game that the Legend of Zelda series ever put out. What was supposed to just be a gaiden to Ocarina of Time mutated into this beautiful monstrosity that’s become just as iconic. Nobody who plays this game is ever going to forget that fucking moon and all the constant jumping back and forth in time across three days as you try to prevent the apocalypse of Termina. It’s the kind of gaming trauma that’s well worth experiencing.
18. Kingdom Hearts: Chain of Memories - Like Majora’s Mask, this game is a case study where you can take a bunch of recycled assets and gameplay, and then make something unique from it if you have a well-crafted story with a dark and disturbing atmosphere. It’s hard to experience or appreciate the transition between Kingdom Hearts and Kingdom Hearts II without playing this midquel, which takes the narrative and characters to deeper levels without being pretentious about it and sets the stage for the proper console sequel perfectly. And if you can’t get into it being on Gameboy Advance, then just play the PS2 remake (which is arguably the superior version anyway) and you’re good! Just...don’t mind the cards, OK?
17. Sonic CD - And now we have another game about jumping back and forth through time to prevent an apocalypse! See the common threads at play here by this point? Sonic the Hedgehog is at his best in 2D gameplay, and I personally enjoy this the best out of all the 2D games in the series. As obscure as the Sega CD was as a system, it was powerful enough to take the blue blur’s speed to its maximum level, set alongside beautiful graphics and a kick-ass soundtrack (well, two different kick-ass soundtracks; and I actually prefer the US one).
16. Pokemon Black & White - While there were advancements made to story and graphics and gameplay features in the third and fourth generations of the Pokemon series, nothing felt as truly ground-breaking as the second generation games until the fifth gen with its Black & White games. This was arguably the game series’ peak in quality on all fronts, but its specifically the story that lands it on this list, as its well-written and paced, subverts many formulaic elements from the previous games, is set in one of the most unique regions in the Pokemon world, and has a timeless message that has only grown more relevant with age.
15. Super Smash Bros. Ultimate - The whole series could really go here, but fortunately the most recent entry is the perfect embodiment of said series, with every playable character there’s ever been and then some. The sheer variety is unmatched by any other fighting game out there, and its story mode, “World of Light”, is quite possibly the greatest video game crossover in history given how many characters are featured as both fighters and spirits.
14. Super Mario 64 - I’m pretty sure this game used to be higher in my favor, but replaying it on the Nintendo Switch recently has made me aware of how, as the first game on the Nintendo 64 and the first 3D platformer, it’s poorly aged in several areas. However, I must stress that it is still a very good game. The fun of going to the various worlds within paintings in Peach’s Castle hasn’t changed, nor has how smoothly and seamlessly Mario managed to make the jump from 2D to 3D. Just like Super Mario Bros., the number of games that owe something to this one is too great to count, and that’s an achievement that remains timeless.
13. Dark Chronicle - Also known as Dark Cloud 2. I hadn’t heard a damn thing about this game before renting it on a whim many years ago, and I was caught off guard by just how good it was. It’s got a simple but effective story and likable characters, a timeless atmosphere, beautifully cel-shaded graphics, dungeon-crawling gameplay, action-RPG combat gameplay, literal world-building gameplay, and even a fishing minigame! This game can actually stand besides the Zelda series without shame; it’s truly an underrated gem.
12. The Legend of Zelda: Twilight Princess - Oh, speaking of Zelda, this game goes full Lord of the Rings-style epic fantasy with it and it is glorious. Between the near perfect gameplay, beautiful 3D graphics, and one of the best stories in the series (with one of the best characters: Midna), Twilight Princess’ most prevalent complaint from critics all the way up to its own developers is that it wasn’t even MORE expansive and awesome given how long it was hyped, and if that’s the biggest issue with the game then I’d say it’s in pretty good shape.
11. Super Mario Galaxy - Super Mario 64 may be held back a little by how its aged, but no such thing is holding back Super Mario Galaxy. Super Mario Odyssey might be as good or possibly even better, but I just don’t hold the same feelings of amazement and respect toward it that I do for this game. From the blitzkrieg-style attack on the Mushroom Kingdom by Bowser to the discovery of Rosalina’s space station, this game had me hooked from the first few minutes, especially with it blaring that awesome orchestral score the whole way through. To this day, I maintain that this is Mario’s greatest 3D adventure. It’s simply magnificent.
10. Final Fantasy X - Ha! See what I did there? This game has caught flak for some of the awkwardness that comes from being the first fully 3D entry in the series, but I think that’s tantamount to nitpicking when compared to all it does right. To me, this was the last really good installment of the main Final Fantasy series, with a story and world so brilliantly developed that the game earned the immediate breakthrough success and acclaim that it found in its native Japan. 20 years later and, as the HD remaster has shown, it still holds up as one of the most engaging JRPG experiences I’ve ever had the pleasure of having.
9. Banjo-Kazooie - At the time, this was basically Rare’s copycat version of Super Mario 64, although considered about as good. Now, however, there’s a difference: the aging issues I mentioned for Super Mario 64 don’t apply for Banjo-Kazooie. Whether replaying it on the Nintendo 64 or on whichever Xbox you’ve got, this game is still just as fun, imaginative and hilarious now as it was back then. It’s quite possibly the greatest 3D platformer ever made.
8. Pokemon Crystal - The definitive edition of the Gold & Silver games of Pokemon’s second generation, taking what was already a phenomenal advancement and improvement to the first generation and making it even better with additional features such as the ability to play as a girl for the first time and a more clearly defined storyline centered around the legendary Pokemon featured on the game’s box art. Pokemon had been written off as just a passing fad up until this point. This was when its staying power as a video game juggernaut was proven.
7. The Legend of Zelda: Breath of the Wild - Talk about a win right out of the gate for the Nintendo Switch! This game returns the Legend of Zelda series to its roots while also applying all that has been made possible in video games since the original game’s release, and the result is an enthralling, addictive, open world masterpiece that has set a new standard of quality for both the Zelda series and for many modern video games in general.
6. Kingdom Hearts II - The Final Mix edition to be precise, although in this day and age that’s basically the only edition people are playing anyway. This game is the apotheosis of Kingdom Hearts as both a video game series and as a concept; filled to the brim with Disney magic and Square Enix RPG expertise and paired with some of the most refined action-based gameplay there is. And when it comes to bringing the original Kingdom Hearts trilogy’s story to a close, does this game ever stick the landing. The series could have ended right here and I would have been completely satisfied (and its reputation would be a lot better off, too!)
5. Pokemon Yellow - While I maintain that this game, the definitive edition of the original first generation Pokemon games, still holds up as fun to play even now, I’ll admit that it’s pure bias that it ranks so high. It was the first proper video game I ever played, there was no way I was leaving it off the top 5! Its blissful nostalgic atmosphere is always such a delight to return to.
4. Banjo-Tooie - Remember when I said Banjo-Kazooie was “quite possibly the greatest 3D platformer ever made”? The “quite possibly” is because its in stiff competition with its own sequel! And personally, I’m in Banjo-Tooie’s corner; something about how inter-connected its worlds are and the addition of so many things to do all while maintaining your full moveset from the original game is just beautiful to me. Both it and its predecessor are like obstacle courses that I never tire of running through, which is the hallmark of brilliant game design.
3. Kingdom Hearts - Another case where the sequel may be the superior game, but my own personal preference leans toward the original. And in this case, it’s a highly personal preference: this game and my memories of playing it for the first time are so very dear to me. The characters and worlds of Disney put into an epic crossover RPG was like a dream come true for me and no matter how far the series it spawned has deteriorated, nothing can detract from the magic of this game. It’s got a certain, indescribable feel and atmosphere that’s never truly been replicated, and that feel and atmosphere still holds up whenever I revisit it. The gameplay may not be the best, particularly when compared to Kingdom Hearts II’s, but the charm of the story and the characters and the world and the very concept more than makes up for that. As far as I’m concerned, it’s one of Disney and Square’s greatest masterpieces.
2. Final Fantasy VII - I was aware of the hype this game got and was totally ready to call it overrated, but damn it, it got me! I don’t know what it is about this game with its blocky early 3D graphics, poor sound quality to its excellent soundtrack, and frequently mistranslated script that proved to be so gripping and enjoyable to play through, but man did it ever Limit Break its way into my heart. This is considered a JRPG classic for a damn good reason.
1. The Legend of Zelda: Ocarina of Time - Do I really need to explain this one? It’s famous for being frequently cited as one of the greatest video games ever made, and like Final Fantasy VII, its hype is well-deserved and totally justified. Whether you’re playing it on the Nintendo 64, the Gamecube, the Wii, the 3DS, and hopefully the Nintendo Switch in the future, there is a magic quality to this game that permeates through every step you take in its fully 3D world. It’s a triumph that has stood the test of time, cementing the Zelda series as truly legendary.
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2018 Game of the Year Countdown!
#1- The Legend of Heroes: Trails in the Sky SC (& FC) Sony PSP, Steam Created by: Falcom (2007, 2004) Localized by: XSeed (2015, 2011)
The top spot goes to technically a pair of games (FC and SC stand for first and second chapter) because they’re really a single story arc. And what a story it was. I first discovered Trails in the Sky when I went looking for good RPGs for the PSP, and every single list I found had FC on it. I figured it had to be good, even when I hadn’t ever heard of it before. I didn’t know what I was getting myself into, but I’m so glad I did.
Trails in the Sky is the beginning of Falcom’s Kiseki series, which is a series of games extremely heavy on extensive world building, deep plots, and lots of characters that come alive through the storytelling. It’s also huge. As of right now, nine games exist, of which only five have official English releases. But these games have plots that are so completely interwoven that it’s hard to fully enjoy without beginning with Trails in the Sky and going through in order. That might sound like a daunting task, but I’ve found myself wishing there were even more games in the series. The world is just so deep and interesting, with so many great characters and locations that I want to learn about. Even NPC allies that only show up a couple of times are so compelling and fun that I found myself trying to find out everything about them.
A YouTuber recently created a fantastic summary video of the world of Kiseki, which you can check out here. It’s long, but so is the Kiseki series.
Trails in the Sky stars the best-written protagonist in video games. Estelle Bright shows so much growth that she is not even close to the same character by the time the three Trails in the Sky games are over. But the best part: it’s all natural. It’s never forced, and there are never any out-of-character events that push the growth in an irregular way. She is genuine, stands up for what is right, is fiercely loyal to her friends, and, having experienced loss multiple times, she fights to show others that they’re not alone and that people care for them. And, she does all of this in the face of her own shortcomings and flaws, many of which are laid bare in front of everyone.
I can’t say it better than this person did, so here are some Tweets on the matter:
The other characters are also all great. They each have their turn in the spotlight, although some try to steal it at every opportunity (looking at YOU, Olivier). And they all feel human. Their motivations are things we can relate to and their problems are things that grab hold of our hearts. From not fitting in, to running away from problems instead of facing them, and being afraid to accept love after a lifetime of pain; the game addresses all of these. If you made me pick my favorites, Estelle is definitely #1, but I’d fill out my party of four with Kloe, Joshua, and Father Kevin.
Gameplay is fairly simple and straightforward as far as RPGs go. Battles have a turn order, HP, their version of mana and magic, etc. Nothing surprising there. I do like how they each have their own unique special moves that can interrupt the enemy’s turn, but Trails in the Sky was originally published in 2004, so there isn’t anything too earth-shattering. It does offer a challenge in most boss battles, and there is a difficulty called “Nightmare” if you’re sadistic. The orbment (magic) system, however, is very customizable. So while certain characters definitely lean toward certain roles, you can basically make anyone do anything, especially Estelle. My favorite gameplay aspect from most RPGs comes down to what I can do with the magic casters, so the fact I had so much customization at my fingertips was thrilling and I loved the battles almost as much as Estelle does:
As I said earlier, the world building is immense and the storytelling is exquisite. I can’t even do it justice to summarize how the writers created a vast, profound history for this game. All I can say is that it’s immersive and addicting. Even seemingly unimportant NPCs will have full histories all their own that play out when you talk to them multiple times after different events.
Now, without giving too much away, FC ends on a massive cliff-hanger; which is where I want to talk about the music. I’ve said it before: music is one of the most important things to me when it comes to games. And Trails in the Sky nails it. As the final scene of FC plays out and the ending credits begin, when you realize what just happened and you see the images that hint at what’s to come in SC, the music perfectly plays to your emotions. I watched it all with my jaw hanging and tears welling up in my eyes (I’m not kidding!). Even when I listen to the song right now, it makes me feel all those emotions again. And that’s on top of solid overworld and city music, and wonderful battle tunes. Every track is really good. My favorites are The Whereabouts of Light from the end credits, Infiltration, Fight with the Assailant, and a neat remix of one of the battle tunes that sounds like it’s straight out of Mario Kart 8.
All I can say is play these games. They’re wonderful classic-style JRPGs and they’re constantly on sale on Steam or PSN if you’ve got a PSP or Vita. FC is a great game in its own right, but SC builds on it so much and there is truly no gap between them so it’s seamless and they feel like just one game. The small, growing community of fans of this series sings its praises loudly, and people are continually discovering it. I’m currently on my second playthrough of SC, and I’ve played FC three times just this year. One of those was the (unlocalized) remastered version for Vita…which I only have in Chinese. And I don’t know any Chinese, despite rooming with four Chinese girls when I studied abroad. I’m just a huge Kiseki weeb now, I guess, and I felt like I needed to play it.
I never played a Kiseki game before 2018, and now it’s my favorite game series of all time. I’ll quote the YouTuber I mentioned earlier, who says, “In the first nine entries in this series, Falcom has created the deepest and most fleshed-out universe I have ever experienced in fiction...Truly, no one in video games anywhere is attempting what Falcom is with this series.” And that pretty much sums up why I love it so much. Trails is an RPG game for RPG fans and if that sounds like you...you really need to pick it up.
I could talk about any of the games in the Kiseki series for hours, so don’t hesitate to drop something into my inbox!! If you’d like to read another long description of why the Trails series is phenomenal, you can find that here.
#game of the year#trails in the sky#sora no kiseki#estelle bright#psp#ps vita#not smash#review#play this fucking game
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Book Review: Princess Holy Aura
An earlier version of this post was published on Facebook on April 30, 2018.
PAUL IS WEEABOO TRASH; or, Paul Reviews... A Book?!
Q: A book? So, like, you're reviewing based on the first volume of a manga series or something?
A: No, a novel.
Q: A novel.
A: Yeah.
Q: Why not manga? You have a problem with it? Are you being snobby about what kinds of books are better than others?
A: No, not at all. Manga is just another kind of literature. I just felt like doing this novel because it's relevant to--
Q: How? Oh! Is it a novel that an anime is based on? One of those outrageously-long light novel serieses?
A: No.
Q: A visual novel? That seems like something you'd review.
A: No, it's a Western print novel, and there's no anime based on it. But I swear it's relevant.
Q: Relevant...? Hm.
A: Because it's--
Q: Is it something mentioned in an anime or something else you'd review? Oh! Is it "Hyperion"?
A: No.
Q: ..."Portrait of Markov"?
A: That's not a real book.
Q: Well what then?
A: It's a novel about a magical girl.
Q: Oh. Huh. Weird. Proceed. -----
EPISODE 8: Princess Holy Aura (2017)
Princess Holy Aura by Ryk E. Spoor is a magical girl story for people who are familiar with the genre and find its absurdities at least as endearing as they are frustrating. It's a sort of affectionate parody. We follow the normal progression of certain famous magical girl anime — the mascot (a magic rat named Silvertail) giving our heroine her powers, the escalating danger of fights with an otherworldly enemy (an assortment of creatures derived from Japanese and American pop culture and folklore), meeting and bonding with a whole team of magical girls (the Apocalypse Maidens) — with some added twists and an awareness of the rules of the genre that allows the main character to succeed because of his ability to deconstruct what's going on.
The deconstruction is justified--
Q: Wait, did you say "his"?
A: Yes. I'm getting to that. And the pronouns are going to get confusing.
See, the reason Holy Aura is genre-savvy is that her secret identity is Stephen Russ, an impoverished thirtysomething otaku and Air Force veteran. Chosen for his intense willingness to help others and his experience with the stresses of adult life, his knowledge of magical girl shows also turns out to gives him the preparation he needs to understand and anticipate his enemies. Why? Because, as I was going to say before, the deconstruction is justified by magic-users' beliefs about magic affecting how magic works — so it's susceptible to the magic-related memes of whatever culture(s) the current crop of Apocalypse Maidens are from. This means Holy Aura and the other Apocalypse Maidens apply knowledge of various media conventions to figure out, and sometimes anticipate, their enemies.
The other four magical girls, for magical plot contrivance reasons, are actual teenage girls, so Stephen must go undercover as "Holly Owen", Holy Aura's eyeroll-inducing normal human girl form, to find and recruit them. Stephen/Holly deals with the strangeness of abandoning his old life and adjusting to his role — not just physically, but because of how his status as small, young and female now drastically change how others interact with him. This leads to one of my favorite things about the story: how it describes Stephen/Holly's adjustment. Each Apocalypse Maiden is partially herself, but also a cumulative reincarnation of every previous version of the Maiden they are. So Holly not only has Stephen's memories, but those of every previous person to become Princess Holy Aura, all of whom up to this point have apparently been actual teenage girls. As Stephen adjusts to the radically different physical form of Holly, and the differences in treatment that come with it, he also finds himself feeling more and more "right", as if Holly is the "original" and Stephen the assumed persona. This is true not only of acting like a high school girl but also true of her physical body. Stephen's crisis of identity as he realizes he is becoming Holly to the point that his own male body becomes just plain disorienting to walk around in feels genuine and understandable.
The gradual shift from Stephen to Holly eventually leads to (sigh) an inevitable romantic subplot between Holly and another student, because the genre demands it. But I actually like how uncomfortable this is for both Stephen and the reader. At this point in the story, Stephen is in a truly alien and frightening situation. Since Holly is not just a persona adopted by Stephen but has traces of the personalities and feelings of all people who have ever been Princess Holy Aura in the past, Stephen is more and more a passenger in Holly's body rather than the "driver". Stephen is becoming subsumed into Holly, a brand new person born out of the combined experiences of many. So of course Holly has feelings Stephen feels alarmed by and does things Stephen doesn't fully control, and the reader should be creeped out by contemplating what that would be like.
As the book goes on, however, its flaws also become more apparent. Expository conversations (both between heroes and between villains) are an expected part of this genre, and given that there have been many iterations of the Apocalypse Maidens vs. Lovecraftian Aliens battle in the past to learn from there is at least an in-universe justification for them, but there are so. many. of. them. Silvertail's advice in particular gets increasingly tiresome, sometimes feeling as if we're reading "Silvertail's Walkthrough Guide to Magical Girl-ing" instead of a novel, and he has far too many conveniently-helpful magical abilities despite his alleged weakness. The premise also leaves itself vulnerable to an obvious in-universe problem, which it tries to address, but not convincingly. For reasons to do with how magic works, the Apocalypse Maidens reveal themselves to their parents, and this includes them learning that Holly was previously Stephen. As you might expect, this does not go over well. Stephen is genuinely a nice guy, not a "Nice Guy", and attempts to get that message across, but the most convincing argument he can muster is basically "your daughters are safe around me because they could kill me easily if I tried to molest them even if I was in full Holy Aura mode", and worse, parents accepting the situation is explained mainly as a mixture of that reassurance and magic itself keeping the Maidens together. There is, apparently, nothing Stephen can possibly say or do to reassure them he's not a sexual predator. Maybe that's the point of those scenes? It's unclear.
That takes us most of the way (and slightly out of order) through a broad overview of the plot, and I don't want to give any spoilers for the resolution (go read it yourself!). Suffice it to say that it continues along a pretty much "first season of Sailor Moon" trajectory. And of course, the whole book ends in a way that leaves it open to a second season-- er, I mean, sequel, but still definitely ends this particular story arc. Exactly as you'd expect. Exactly as it must, according to the memes controlling magic.
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[Classic] W/A/S Scores: 4(+extra) / 1 / 4
Weeb: This is very much a book by a geek for fellow geeks. Although I previously said the Magical Girl genre does not have a high a barrier to entry in terms of general cultural knowledge, and although Princess Holy Aura also incorporates tropes and characters from, and makes references to, a great deal of American media, knowledge of both Japanese and American horror and fantasy tropes is really helpful to "get" what anyone is talking about. Not only is it taken for granted that characters recognize the source material for what's going on, they also sometimes make leaps of logic that I have trouble following, and I don't know if that's a problem with the story or with my own background knowledge so that if I'd seen the right show(s) I would've caught on immediately. Plenty of things are explicitly spelled out, especially in early conversations between Stephen and Silvertail, but familiarity with several magical girl shows or manga would probably be helpful if only to know more specifically what Stephen is talking about. I'd rate this a 4 on the Weeb scale, but also at least a 4 on a scale of American Geek Media — knowledge of H.P. Lovecraft and recent internet lore, and to a lesser extent general knowledge of RPGs and major works of sci-fi and fantasy, are probably essential to not staring blankly going "what is this?" Like certain interminable live-action shows I could name, it mashes together monsters from a variety of source materials with mixed results.
Ass: As if directly responding to common complaints about men writing women in inappropriately-sexualized and deeply-implausible ways, descriptions are actually descriptive rather than gratuitous, and Stephen-as-Holly really only talks about his/her own body in the context of getting used to it, and does so in less-sexualized terms than I've heard women I'm friends with use in moderately-polite company. In fact, although Holly is understandably portrayed as having sexual feelings, Spoor rather aggressively avoids sexualizing her to the audience, which is an important distinction.
Shit: The whole "trust me, I'm not a pervert" interactions with the parents, some way-too-convenient things about the way magic works, and OH DEAR GOD THE EXPOSITION just end up making me go "is that really the best way you could think of to resolve that?". Also, the Cthulhu mythos seems shoehorned and incongruous. It's not great, but it is entertaining and coherent, unlike some things I've reviewed so far, so I'll give it a middling score. I still recommend it if you're in the target audience of "gigantic fucking geek", which, face it, you probably are if you read my reviews.
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Stray observations:
- The action scenes are described well enough that I can pretty much imagine how they'd go shot-by-shot in an anime. Or maybe I've just seen enough anime to know what common shots Spoor is talking about.
- SLENDER MAN IS NYARLATHOTEP. (This is barely a spoiler. It takes about one page for the characters to make the connection.)
- If "Silvertail's Walkthrough Guide to Magical Girl-ing" were a real book, I would totally read it. It would go on my shelf right next to Hate You Forever: How to Channel Your Rage Into Effective Supervillainy, which is also not that good but quite entertaining if you're the right flavor of geek (which, again, you probably are if you read my reviews).
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A Not Actually Definitive Ranking of Fire Emblem Games
So after a lot of deliberation I’ve decided not to revisit last year’s Zelda ranking project on a full scale for FE, but that doesn’t mean it’s not something I really wanted to do. 2018 is the year we’re going to get alternatively hyped for and disappointed by FE16, after all. With that in mind have an abbreviated list that will end up being one very long post. I’ve got games to gush over and an anon or two (and very likely actual followers…eep) to piss off, so here we go.
The “personal favorites of the series, love revisiting them” Tier - FE10, FE2/15, FE4
I’m never going to argue that Radiant Dawn is a perfect game or even just a perfect FE game, but damned if it doesn’t manage to do so much right all at once. An extremely ambitious story that builds off its mostly conventional predecessor in a variety of interesting ways, deconstructing a bunch of series narrative standards (life in a defeated country kind of sucks and there are people that don’t warm that quickly to young and inexperienced rulers, go figure) and taking an eleventh hour hard right at Nietzchean atheism as read by a Pride parade. Kind of falls on its ass by the end, but every experimental FE story does the same thing so I can’t fault this one. I love the army switching as motivation to try different units almost as much as I love the oh-so-exploitable growth and BEXP mechanics. Its Easy mode also hits a sweet spot for me of being challenging enough to not be a complete snore while also allowing the freedom for all manner of weird self-imposed challenges that don’t even require grinding. By all accounts Hard mode is one lazy design choice after another, but I don’t play at that level so no complaints here.
Never played Gaiden, but to its credit around half of the unique gameplay mechanics I like in Shadows of Valentia were also in the original: the modest army size, the novel approaches to inventory management and magic, the pretty basic class system with just a hint of nuance. The remake threw in some hit-or-miss questing, dungeon exploration, and achievements, but all the rest was either a solid addition or a continuation of NES-era annoyances that I could live with. And the story…SoV makes me dislike the DS games even more just because this game does so much with so little. Even leaving aside the mostly great voice acting there’s a bunch of new content that characterizes almost everybody and makes half of them (the men, anyway, because this is a remake of a Kaga-era game and therefore misogynistic as can be) gay because why the hell not, and then some development that constitutes the only solid attempt at worldbuilding Archanea-Valentia-Ylisse has ever really gotten and also retcons some stuff from Awakening into making sense. It’s even got some solid DLC with lots of character stuff for the Deliverance, the least sucky grinding of the 3DS games, and probably the only context in which I’ll ever be able to comment on anything from Cipher.
No remake needed for Genealogy of the Holy War to make it competitive with the rest of the top tier - just an excellent translation patch and the standard features of an emulator. I’ve never watched Game of Thrones and probably don’t plan on it, but I gather that this game provides the same essential experience with less blood and female nudity and marginally more egalitarianism for all. I can forgive it for being the original Het Baby Fest since you’d be hard-pressed to find a single entirely healthy and well-adjusted individual anywhere on Jugdral and I relate to that just as much. Screwed up family dynamics for everyone! It’s also arguably got a more fun breeding meta than either of the 3DS games, lacking Awakening’s optimization around a single postgame map with very specific parameters or Fates’s high level of balance that ironically stymies analysis. This is another game for interesting inventory management and unit leveling that isn’t too obnoxious, which mostly makes up for the maps taking an eon to play through even with an emulator speeding through those enemy phases. This would be a strange game to remake, but if it got a localized one of the same caliber as SoV I fully acknowledge that this could climb to the #2 spot. SoV would probably have the queer edge though unless they do some strange things to the plot or just make Gen 2 really gay…but then again Gen 2 is the part that’s more in need of fleshing out as it is. (Also, this game has So. Much. Incest. That’s not even really a kink of mine especially as it’s all straight incest, but I just find that hilarious in light of how Tumblr’s purity culture speaks of such things.)
The “good games, but don’t come back to them as much” Tier - FE7, FE9, FE8
Blazing Sword is not here for nostalgia purposes, especially since when I first played the game at 14 years old most of what I like about it didn’t really register. It was just that game with RPG elements that I liked and permadeath that I didn’t, and it took a few games after that for me to become an established fan of the franchise. Massive props for putting such an unconventional spin on a prequel to a textbook FE; this is a game in a series about war in which no war is fought, how crazy is that? We actually get to see the backstory of FE6′s tragic antagonist, even as it’s completely tangential to the plot of this game and so just feels like random Jugdral-esque family drama without context, and on top of that we get the first hints of interdimensional travel and kinky human/shapeshifter sex several years before either of those became controversial talking points about how they were ruining the series. I am so there. Lyn doesn’t matter to the saga, but her character arc is distinct and self-contained and also she picked up a disproportionately large fanbase while being bisexual and biracial so go her. Eliwood is sympathetic and homosocially-inclined even if his growths frequently make me want to cry (at least he gets a horse unlike his similarly-challenged son), and I can live with Hector even if I could have done without his lordly legacy. Throw in some average-for-the-time gameplay with just enough variety across the two routes and even more good character work *waves at Sonia and Renault and Priscilla -> Raven/Lucius and Serra and…* and it’s all in all a solid experience. The ranking system can go die in a fire though, which funnily enough it did after this game. Yay!
Like most early 3D games - except on Gamecube so it’s even more embarrassing - Path of Radiance has aged terribly by every aesthetic measure aside from the soundtrack. It’s also painfully slow, and my computer can’t run Dolphin apparently so an emulator’s not going to fix that for me. Those obvious flaws aside, it’s still an entertaining game, and more importantly it’s the prologue that had the crucial task of setting up all the pins RD knocked over in stellar fashion, whether we’re talking about the basic storyline that actually isn’t or the many het relationship fake-outs (more so in localization…I guess we’ll never know if NoA was actively planning that when they pushed Ike/Elincia like they did). PoR is also a love letter to Jugdral in both gameplay and themes, albeit an occasionally critical one. The jury’s still out on whether Jugdral or Tellius succeeds the most (fails the least?) of the FE settings at developing a complete world with a nuanced and resonant saga narrative, but that Tellius manages to be competitive while being kind of clumsy overall with racism and shifting the series’s overarching motif of dragon-blooded superhumans to one of kinky interracial sex is pretty impressive. The less I say about Ike the better since it’s only his endings in RD that save him for me; suffice it to point out that his worldview and general personality were clearly designed to appeal to a demographic that does not include me.
And finally comes The Sacred Stones, truly my average benchmark FE as I like it but struggle to have any particularly strong feelings on it one way or the other. The story is standard but has a few intriguing quirks, like the light vs. dark magic meta, surprise necrophilia, and how the main antagonist’s sexuality sort of depends on which route you take (except he’s still never getting laid so does it really matter?). It also seems to have been the first game to have made a legitimate effort toward the kind of replayability that’s normal for RPGs, what with the branched promotions, the route split, and the actual postgame. That’s all much more engaging than just filling up a support log. The gameplay is also more polished and (I think?) more balanced than the other GBA games, if one is willing to overlook the minor issue of Seth. Let’s see…something something twincest that’s now an IS running gag, something something guys talking intimately about their lances, something something SoV did the whole dungeon crawling with monsters bit better but I can forgive SS for not taking it that far. Moving on….
The “they have Problems” Tier - FE14, FE13
Probably qualifies as a fandom heresy, but yes I’m putting Fates first of these two. Fates is in every conceivable way for me the “You Tried” game, because I had such high hopes for it from the moment we got the earliest promotional content. I was expecting a World of Warcraft-style conflict between two morally grey factions with myriad convoluted grievances against each other messily resolving themselves one way or the other according to player choice (though note that this is already somewhat damning with faint praise as no one’s going to call WoW a storytelling masterpiece), with Conquest in particular a true villain campaign that I imagined might play out as European Imperialism: The Game. What we actually got was…not that, not at all, but amid all the complaints about plot holes and idiot balls and moral myopia most fans seem to have forgotten just how much there is to this game. It’s three full stories that together average out to be just about passable, with possibly the biggest gameplay variety in the series that fixed most of Awakening’s more broken elements (pair-up, children being unquestionably superior to the first generation) while also adding in new features that undoubtedly appealed to someone or other like Phoenix mode and the castle-building aspect. I can even mostly forgive the obvious growing pains Fates exhibits in terms of queer content, as they were pretty much inevitable once the developers realized that (almost) everyone was picking up on the subtext and that that approach just wasn’t going to cut it anymore. Again, they tried, and if the results included face-touching fanservice and plot contrivances left and right and two-way cultural posturing that inevitably crosses over into real world racism at some point I can still step back for a moment and acknowledge that Fates began as a distinctive, high-concept setting on par with Tellius and Jugdral that was willing to do something different with the narrative norm (for two of its routes at least, and even so I’m not begrudging Birthright its conventionality because that grounding is important overall). And who knows? Maybe a later game will come along and retroactively make this setting coherent.
Fates might have more sexual fanservice, but if there’s any FE that I feel ends up a slave to fanservice in a broader sense it would be Awakening. Yeah, I get that when it was in development everyone thought this would be the final game, so it makes sense that the finished product turned out to be a nostalgia-laden greatest hits piece. It’s still hard to forgive Awakening for feeling so insubstantial, doubly so since it ended up revitalizing the franchise and now it and Fates are everywhere. It’s got a plot that only makes some sense in light of SoV and possibly on a meta level (following my theory that the plot structure is meant to mirror FE1-3 in sequence), the first iteration of an Avatar dating game heavily coloring the characterization and support system, and a queasily feel-good atmosphere that allows almost no character to actually remain dead and centers everything around the self-insert and the power of friendship. So much for the series’s traditionally dim view of human nature and recurring theme of the inevitability of conflict. What’s more, in spite of its theoretically broad scope (including a criminally under-explored time travel plot with a bad future) and numerous call-backs to older games Awakening does surprisingly little for developing the series’s most frequently-visited setting. I think it was in large part how generic this game has always felt to me even before release that I never got very hyped for it and as a consequence was never very disappointed by it. It’s just….there, with its nostalgia and its chronic “no homo” and its host of hilariously broken mechanics. I wonder if we’d have ended up viewing Awakening more favorably if it really had been the last game? Eh, probably not.
The “needs a remake or needs a better remake” Tier - FE5, FE6, FE3/12, FE1/11
I don’t have a specific order for these, except that FE1/11 is almost certainly the bottom since 5 and 6 have remake potential and, lack of localization aside, New Mystery was a better remake than Shadow Dragon.
I still haven’t fully played Thracia 776, but I’ve watched and read through Let’s Plays and have read more than enough analysis and meta on the game to where I can definitively say that I wouldn’t enjoy playing it too much and don’t feel all that emotionally connected to the story except insofar as it relates to the overall Jugdral saga. The concept of a standard FE plot that ends with the playable cast losing is an intriguing one, though they really could have done better than the weird non-ending that is this game’s final boss. I’m also not as invested in Leif the fallen aristocrat as I usually am those types of characters, possibly because it’s a foregone conclusion that he eventually gets his kingship anyway. I would like a remake, hopefully one that smooths over some of the original’s mechanical roughness and also makes a bunch of characters gay because the material’s certainly there in places, but I also admit that I’d rather have a remake of Genealogy first. Or, for that matter….
Binding Blade doesn’t have the potential for an amazing story-driven remake that Thracia does; after all, it’s basically a soft reboot of FE1 with an equally bland lord saved by his Super Smash Bros. fanbase and possibly his weirdly large harem. That said, there’s a fair amount of character potential and worldbuilding opportunities what with the series’s first true support system and the content of its unorthodox prequel. Even by itself I feel like BB does more to sell Elibe as its own distinctive world than any of Marth’s games ever did for Archanea, and that’s even with the reality that like the Archanea games this playable cast is inflated with some really forgettable characters (that seem to have followed a semi-rigid numerical quota by class in this instance. It’s weird.). This game never really stuck in my mind as a good playable experience either, not helped by the fact that it feels simple and antiquated compared not only to the GBA games that followed it but to the Jugdral games that preceded it. Good on them for throwing out some of Thracia’s more unwieldy mechanics, but did they have to throw out skills, hybrid classes, and varied chapter objectives too? The space limitations of the GBA couldn’t have been that severe.
While I’ve been spending much of this post ragging on Archanea, I will say that (New) Mystery of the Emblem has some interesting character beats, like the resolution of the Camus/Nyna/Hardin tragedy, Rickard and the situationally bisexual(?) Julian, and some of the antics of Marth’s retainers. I did like bits of the remake’s new assassin plot even if most of it is cribbed from the Black Fang; Eremiya’s no Sonia, but Clarisse and Katarina have their moments. Also, Kris isn’t that offensive to me since I was never all that engaged in Marth’s inconsistent personality and from what I’ve seen his/her supports don’t all devolve into a dating sim. New Mystery has a broader array of characters than either the original or the previous remake, without requiring the player to kill off characters just to get some of the new ones. That said, the reclassing in the DS games is still broken and allows the player to strip even more character out of their personality-deprived units. I’m getting to the point where I’m having trouble separating the two actually, so I’ll just go ahead and remark that I think everyone can agree that Shadow Dragon is the worst of the three remakes so far, with no supports, the aforementioned killing of units, a prologue that adds to the story but only exists on Normal mode and also requires you to kill someone off (seriously, what is it with this game? Is it commentary on the necessary sacrifices of war that they tried forcing on the player for one game until they realized it was a terrible idea?), the needless removal of features from earlier games like rescuing even as others like weapon ranks and forging were left in, that first clumsy iteration of reclassing, and little to nothing that I can see as elevating the story above the standard fantasy adventure fare of Dark Dragon and the Sword of Light that might have been good in 1990 but didn’t look so hot in 2008. Archanea just feels so lifeless overall compared to every other setting in the franchise, to the point where I don’t even feel that guilty about putting the first game in the series way down at the bottom when over in the Zelda ranking I raised the NES games above ones I found more fun to play solely because of their historical significance. Isn’t FE1 arguably the first tactical RPG? I feel like I should appreciate it more, but I just can’t. *shrugs*
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Miu’s Games of the Decade
Hello all! Wishing you a Happy New Year wherever you are in the world! It’s already January 1st where I am, but I’m sure people are still counting down in other parts of the world. But anywho! I wanted to end the year with a celebration of some of my favorite games released this decade. The 2010’s have been an incredible year for video games, I think. With strides made in graphics, scale, and storytelling, I think this has been easily one of the most innovative eras on all fronts. I hope you enjoy this list of a few of my favorites, and hopefully some of your favorites are here as well! If not, make a list of your own and share it with me! I’d love to see some of your opinions.
But without further ado, on to the countdown…
2010 – FALLOUT: NEW VEGAS
This game, for me, set the standard for what every RPG game should be. From its worldbuilding, to character interactions and on-the-nose commentary, to the way it expands the Fallout universe both mechanically and through storytelling. Of all the Fallout games, this is the one that left the biggest impact on me, and it’s the one I still reflect on to this day.
Honorable Mentions – Bayonetta, Red Dead Redemption, Mass Effect 2, Bioshock 2
2011 – DRAGON AGE II
So I looooove Dragon Age. It’s, in my opinion, one of the best RPG franchises ever made, and this game in particular is easily my favorite in the series. The writing is at its best, and every character is so loveable that I found myself playing it multiple times just so I could romance everybody. Despite some structural issues in the overall story, I still consider it to be one of the most memorable in the franchise, and I don’t regret a single hour put into this campaign.
Honorable Mentions – Deus Ex: Human Revolution, Dark Souls, Portal 2, The Elder Scrolls V: Skyrim
2012 – DISHONORED
As RPG-heavy as this list is, I do wanna give some love to immersive sims. Another favorite genre of mine, and Dishonored is by and large one of the best. I found myself entangled in a number of sticky situations that I had to sleuth and stealth my way out of one too many times. Yet they somehow managed to make that the best part of the game. Player freedom and creativity are practically the foundation of this game, and it’s something that made this game not only an enjoyable and unique experience the first time around, but its replay value is through the roof. I do think that later installments in the series, as well as other immersive sim games like Prey, definitely improved upon this one in a lot of areas. But regardless, I still really enjoyed Dishonored, and I’m holding out hope for the future of the series.
Honorable Mentions – Sleeping Dogs, Mass Effect 3, Borderlands 2, The Walking Dead
2013 – THE LAST OF US
I’m sure you’re all surprised, but yes. The Last of Us is my GOTY for 2013, and possibly my favorite game of all time. Before playing this, I’ve never had a game put me in such a state of emotional duress for an extended period of time. Not even MGS3’s ending did what this game did to me. And even as I’m typing this, I realize that the technical aspects of this game—the graphics, mechanics, level design, etc.—aren’t what makes it stand out in my opinion. My favorite part of this game has to be the journey. The connection between Ellie and Joel (two characters so brilliantly portrayed by Ashley Johnson and Troy Baker). My love for these characters and my desire to see them succeed despite all of the hardships and challenging decisions they were faced with. That’s why I love this game. It is, for me, the most incredible storytelling experience I’ve ever had.
Honorable Mentions – Grand Theft Auto V, Tomb Raider, The Wolf Among Us, Injustice: Gods Among Us
2014 – BAYONETTA 2
The Queen has made it onto this list, and I have nothing but praise for the greatest hack n’ slash game ever made. Character design? Stellar. Combat system? Robust, intricate, and absolutely flaw-fucking-free. Improves upon its predecessor in every way imaginable and still remains as stylish and fun as ever? 100%.
If you haven’t played this game yet, please stop reading this and go play this game. It is… phenomenal.
Honorable Mentions – Dragon Age: Inquisition, Dark Souls II, Alien: Isolation, Tales from the Borderlands
2015 – THE WITCHER 3: WILD HUNT
What can I say about this game that hasn’t already been said, like, 9 million times…?
It’s legendary. Simply put. A flawless and unforgettable RPG experience that simply cannot be replicated. Also, I would die for Yennefer. And Ciri of Cintra is the love of my life.
Honorable Mentions – Bloodborne, Metal Gear Solid V: The Phantom Pain, Life is Strange, Mortal Kombat X
2016 – HYPER LIGHT DRIFTER
The only indie game on this list, but its spot is well deserved. What has always set video games apart from other storytelling mediums is interactivity. Despite this, I feel like most games still rely on heavy dialogue and cinematic cutscenes in order to spin its narrative. Which is why I’m so appreciative of games like this, where art and exploration are key to understanding the world and the happenings around you. Hyper Light Drifter is a gorgeous game, with challenging combat and beautiful, stylish music and design that will have you feeling both nostalgic and mesmerized. Even in its quieter moments the game remains so rich and thoughtful, and even now it’s hard to decipher my feelings afterwards. A mixture of melancholy, delight, and solace. It’s a journey I thoroughly enjoyed taking.
Honorable Mentions – DOOM, Uncharted 4: A Thief’s End, Titanfall 2, Deus Ex: Mankind Divided
2017 – HORIZON: ZERO DAWN
This year was a solid year for games, which made this decision insanely difficult… but after a lot of deliberating, I decided to go with my gut. Aloy stole my heart the moment she came on the screen. She’s an incredible leading lady who’s strong, determined, complicated, and layered in ways that both intrigued me and that I could relate to. But beyond just my crush on the game’s protagonist, the scope of this game is just… fantastic. The way they mixed post-apocalyptic tribalism with futuristic technology, the physics of every monster you encounter being so dynamic that every battle feels viscerally intense, even just the combat mechanics and how much effort was put into designing Aloy’s bow and her diversity of combat options, I’m just so!!!! In LOVE with this game!!!!!!!
Honorable Mentions –Tekken 7, Uncharted: The Lost Legacy, The Legend of Zelda: Breath of the Wild, Butterfly Soup
2018 – GOD OF WAR
Yet another game that I’ve showered in so much praise that I don’t think there’s anything left for me to say about it anymore. This game is flawless for a number of reasons. Its meticulously crafted combat system, amazing graphics, beautiful character and game design, gorgeous score, and seamless transitions from action to story that make it feel like a film taken in one single camera shot are all key selling points. But what sold me on this game, and makes it my top pick for this year, was its compelling narrative. The story is one that’s very personal to me. I felt for them and their loss at the very start of the game. I resonated with Atreus and his struggles to connect with his father. And I understood Kratos’ inner battle with coming to terms with who he is and the things he’s done, and trying to be the father his son deserves. I related to these things, as they resembled all to closely the relationship I had with my own mom. God of War moved me in more ways than one, and I’m very thankful that this game exists. I felt like it was my own story being told on that screen as well.
Also… the boss fights are just so fucking fun.
Honorable Mentions – Spider-Man (PS4), Red Dead Redemption 2, Gris, Super Smash Bros. Ultimate
2019 – RESIDENT EVIL 2: REMAKE
This may be a more controversial pick considering the amount of quality games that came out this year, and I know most of my viewers were probably expecting Control or The Outer Worlds to be here considering how much I hyped those games up. But in my defense, Resident Evil 2 was already one of my all-time favorite games, and this remake nothing short of a masterpiece. To me, it’s what every horror game should be. The atmosphere is dark yet engrossing. Every aspect of design, from sounds to levels to enemies, make this one of the scariest horror games I’ve ever played, all without relying on jumpscares, or grotesque imagery (although there’s plenty of that as well, it’s not what makes the experience so horrifying imo). It’s one of the most beautifully crafted survival horrors, while manages to improve upon the original while still remaining faithful to it. I consider it a masterclass in how to approach any remake. Capcom truly earned back my trust with this one.
Honorable Mentions – Control, Katana ZERO, The Outer Worlds, Sekiro: Shadows Die Twice
And so concludes the list! I hope you enjoyed reading, despite how lengthy it got. I wanted to get out as much praise as I could because every game listed here deserves it. I’m in love with every single one, including so many more that weren’t mentioned. It was truly an amazing decade for gamers and game developers alike, and I’m nothing but optimistic for the future.
See you all next year.
– ミウ。
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This game definitely deserves the praise it gets.
Holy cow.
It really feels like a culmination of all the improvements and best features RPGs had been gathering up until this games release, with a ton of unique ideas thrown on top to make it not only a polished RPG, but a one of a kind experience.
I loved playing through it to the point of digging into the side content, which isn’t a given by any means. I complete games I like to ridiculous degrees, but I have to LIKE the game to invest my time like that, and this game grabbed me and refused to let go. I just had to.
It threw a combat system that kept my attention the whole way through at me and some of the most enjoyably creative encounters I’ve seen in quite a while, especially on such an overall simple battle system. Oh, and techs are so unbelievably flashy and fun. Every other game plays it safe and then we have CT letting you stab your sword in the foes forehead and calling lightning into it because they know INTERESTING UNIQUE ANIMATIONS ARE FUN AND CT DELIVERS.
It told a great overarching story but what I love the most is the ridiculous amount of smaller stories throughout the game, both involving each party member and those involving NPCs exclusively. We have things like Fiona’s forest, Cyrus’s tale, the lazy carpenter and the greedy mayor.
THE CHARACTERS. God these characters. I honestly expected to find some of them bland in the main party. My first thought was that Lucca was lame, or Ayla was entirely uninteresting. AND I WAS CONVINCED OTHERWISE IN NO TIME FOR BOTH OF THEM. Lucca started winning me over in the future with her scientific knowledge from the year 1000 being helpful even then, and truly grabbed me with her care for Robo and her backstory being so intensely told. Ayla won me over so quickly it blew me away, because I came in seeing a picture of the party and thinking “Oh... a cavewoman? That’s entirely uninteresting, why the heck would I ever care or use her?” and she became one of my absolute favorites because she’s so pure. You know what she values and you see how she uses it for pure good. I love it.
Interesting places that drip with atmosphere thanks to every little detail and bit of dialogue attributed to them. The future is a level of apocalyptic that pleases all of my P.A. obsessions and it’s just dripping with depressive overtones. The dark ages are full of classist bullcrap with the haves and havenots with the haves being borderline delusional of what reality even is because they’ve become so buried in their own world of magic. The past is ravaged by war between monsters harnessing magic and humanity lacking the ability (AND IT HAS AWESOME HORROR THEMED MAGUS CASTLE), pre-history is a fun romp through dino lizard men vs cavemen and the present is a near perfect world tainted by misguided changes made in the past (judicial system is out of control in part from the corrupt chancellor but even so, it was an idea from the past that grew out of control).
Heck, the future managed to couple robot take-over and a world in ruin while giving both a unique twist. The robots aren’t “Beep Boop superior robots deserve the world”, it’s robots wanting to destroy humanity so they can protect the universe from Lavos by appeasing him with infinite power. The world’s in ashen ruin but it’s not by nuclear destruction, it’s (the entire point of the plot) Lavos and his alien reign. Just think, either of those could have been simpler and less interesting and EASIER for the devs to write because they would be copy-pasting from every other story, and yet they went the extra mile.
This game pulled me into it’s world, gave me characters I fell in love with almost immediately, and made me cry once I completed it.
It was Robo’s goodbye, shutup
I loved it.
It’s not without flaws.
Difficulty doesn’t remotely take into account the sidequest rewards which makes the endgame less and less threatening because your gear outmatches the encounters significantly without significant grind.
Honestly this felt fair for the effort put in for the most part, but I’d be lying if I didn’t say I think the best of both worlds could have been achieved by letting you be OP with the gear, but making a “completion” boss final form appear after you think you beat Lavos if you completed all the sidequests. A form that would still be a challenge with your OP gear.
But that’s honestly unnecessary as this game doesn’t remotely succumb to its flaws, it’s just a nice thought.
I’m certain there’s more I found imperfect, but I’m sitting here in my post-game high reading through my notes and posts and struggling to think of any that are this game’s fault.
The only other thing coming to mind is load times and that’s due to playing the PS1 version which I knew going in and don’t find an issue.
I would say character balance, but each plays unique roles with unique strengths and unique combinations so the fact that certain characters were easier to use might make them innately better, but not terribly better.
Most of my notes point to instances in which I got lost, like staring at Cyrus’s angry ghost forgetting that I should check the past and find the carpenters (Though once I figured that out I was still stuck because it felt unclear how I should get the tools since it required traveling back and forth a few times before you completed that trade, that’s a bit of a tedious problem!), or the time I got lost in the dark ages because I knew what I needed to do (power the pendant) but if you try to power the pendant before it tells you to it doesn’t let you, and I didn’t think to try again AFTER it tells you because it didn’t work beforehand (those continuity issues are present in a ton of RPGs in which you have to trigger the ability to proceed and can’t proceed simply because you already know, but it’s still an annoyance).
It’s all just so minor and the game refuses to let them stop it from being the amazing piece it is.
(Part 2)
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