#ddda spoilers
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bees-tes-blog · 4 months ago
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I wonder if after the end of ddda your pawn over time forgets everything that happened leading up to their bestowal including the fact that they used to be a pawn, like what we see with the fool and the beginnings of with selene
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turbo-tsundere · 7 months ago
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Kokichi kokiching part 2 out of 2, where the violence against carts continues, and the mystery behind his name displaying either as "K okichi" or "Ouma" is finally revealed. All the while the game trolls us about it.
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picaroroboto · 8 months ago
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You'd think Dragon's Dogma was a game about slaying a dragon but it turns out it's actually about samsara
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transshion · 7 months ago
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youtube
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beastren · 8 months ago
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my arisen, Nimh, and her pawn, Lir!!
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scorbutic-properties · 6 months ago
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themanwhomadeamonster · 7 months ago
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unrelated worlds = events of dd1 and dd2 have nothing to do with each other
note: word of god says that dd2 is technically a "parallel world" to dd1. ymmv based on that statement
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dukeofqueers · 7 months ago
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so, the dd2 ending huh
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soloavengers · 7 months ago
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until they elaborate on the moon’s lore in dragon’s dogma 2 i’m going to assume * nuked it so the size of his base of operation doesn’t fluctuate
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fisherkn1ght · 8 months ago
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My arisen and pawn four hours in (no.. I could not find actual pants out in the wild and I did Not want to spend money on better pants)😋
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They're literally my little guys I love the pawn banter!! Its perfect 🥳
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bees-tes-blog · 4 months ago
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imagine if your childhood best friend died and came back to life and then became obsessed with pursuing a feat of heroism bigger than himself to save you from what killed him that ended up causing the actual apocalypse as the two of you drifted further and further apart but then he saved the world for real by becoming god (you never see him again) and his weirdass magic boyfriend assumed his physical form and started puppetting around his shell pretending to be him and you had to act like everything was fine and normal. thats quina’s life
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turbo-tsundere · 7 months ago
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Tough moral choices...
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muralikesgames · 3 months ago
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Dragon's Dogma 2 Ending x Coils of Light
"My heart... it aches."
Dragon's Dogma 2 ending edited to use Dark Arisen's theme from DDDA Re:Compose Mini Soundtrack (DDDA Switch Collector Edition).
This is a re-edit of a video I've made a while back. I readjusted the volume in some areas, and used new footage to have Hildy's fighter armor along with Kassandra's fixed mage outfit.
DD2 Opening x DD OST
DD2 Main Pawn intro x Proof of Arisen
DD2 "receiving the blade" (spoilers)
DD2 "turning point" x Star-scattered Night - Gransys (spoilers)
DD2 Ending x Coils of Light (spoilers)
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picaroroboto · 8 months ago
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Having just cleared Dragon's Dogma, there's this meta level to the story that I find really fascinating. From the start, you have the Pawns - with their stock personalities, repetitive behavior, and lack of any desire or ambition save faithfully serving the Arisen, they're as is if video game NPCs, or what how we think of most NPCs like, actually existed in the game world. They're more like "NPCs" than any other NPCs, the other human characters in the world.
(the rest of this post concerns spoilers for the latter part of the game)
The Seneschal sort of acknowledges this when he compares the people of the world as being little different from Pawns, again in their repetitiveness and static-ness. He doesn't fully break the fourth wall - he is not aware that the world is a video game - but he leans on it pretty heavily when he talks about the state of the world. It is a perpetual cycle that never changes until acted upon by a person of strong will - an Arisen, in other words a player character.
The player character might not be someone powerful and important whom the story revolves around, in every single game, but in most every game things do not change without some intervention of the player, whether that's through major decisions or simple triggers like the passage of in-game time affecting other things.
I believe that through their use of choices or lack thereof, video games can make better mediums for stories with themes of free will vs fate than any other medium with a non-interactive story. Similarly it seems a natural connection to make games with existential themes, to connect the question of "why play this game?" to "why live life?" (because you care about the world and it's people, because you feel you have an obligation to see the story through to the end, because it's fun and you simply want to), or the cycle of dying + respawning + new game plus to real life religious and philosophical ideas like reincarnation or eternal recurrence.
(Aside here - NieR: Automata approached the same analogy by asking players to delete their saved data in order to get the best ending of the game. Breaking the cycle of conflict in the game story and breaking the cycle of replaying the game with the same action, which is symbolic of escaping the cycle of samsara.)
The final quest of Dragon's Dogma, to continue watching over the world as the new Seneschal, can never be crossed off your quest list because, as part of this endless cycle, the objective can never truly be completed. (I guess maybe you could use the Godsbane Blade on yourself, I haven't tried that,) else make a new save with a new Arisen to replace your old one - thus continuing the cycle once more.
Back to that fate vs free will point, that's also one of the biggest themes of Dragon's Dogma of course: the plot of the game is the traditional Chosen One fantasy trope, but the game hammers it in harder than a Mystic Knight's mace swings that your choices are important. There are times in the story when things are bigger than you or outside of your control, like being drawn into the politicking in the Duke's court when you're just here to slay the dragon, but it was your choice to stand up to the dragon that set all of this in motion. As you reach the endgame you are offered choices to give up and turn back if you don't want to face your destiny - namely Grigori's deal of sacrificing your beloved in exchange for immortality and worldly power, and the Seneschal's offer of a peaceful death and dream of peace, When you don't choose those options and instead press on, it makes the choice you do make even more powerful. It's a tragic thing for a Chosen One to never have the chance to escape fate, and another, more beautiful, heroic, thing for them to be given that chance but still choose their fate.
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transshion · 6 months ago
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sad thoughts about dogma ocs and spoilers under the cut
idk ive already talked about the parallels (the fucking parallels) between ddda and dd2 ending but just. thinking about how basil died as a god in the first game, in despair from the truth of the cold nothingness that awaited him at the end of everything, and as an act to preserve his last little bit of humanity. and then, he dies(??) as a dragon, but this time full of joy from the fact that he got to live in the world and grow a soul of his own.
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arisenreborn · 7 months ago
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Hi, I'm Crow (or Yume) and this is my Dragon's Dogma sideblog for (most*) things Dragon's Dogma, including my screens, memes, videos, fic, and rambling. And also reblogs, lots of reblogs. I adored the first game so I love seeing the resurgence of love for the series and everyone's characters and stories!
*I'll occasionally throw some aesthetic/inspiration for my Arisen and Pawns here too, which may include 18+ content. (They'll be tagged.)
Follows, likes, asks, etc. come from @ishgard. If you'd like me to tag you for tag games, check and like this post! <3
Spoilers will be marked #dd2 spoilers. Any lore or information from the DD1/DDDA is fair game though.
Tag Navigation || Character Roster || Pawn IDs
I play on PS5 and have multiple accounts for the different characters I'll be crying about here. You can check out more about them in The Rift. Feel free to add me on any of my accounts for freebies, and mutuals feel more than welcome to DM me for my discord! <3
currently on:
second playthrough: olivia (arisen) & emrys (pawn)
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