#dd2 dullahan
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hit-tab · 5 months ago
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Recently finished my second playthrough so I present to you Dances With Dullahans.
Yes Epilear was wearing the charming corset for a little while. It was gifted to me by the fantastic @edgier-than-a-diamond. Also briefly featuring is his pawn Allen and also @dd-wyd's Wyd Antos.
Bonus - Dullahan Is Hair
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I think the pictures speak for themselves.
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riftstone-of-the-calm · 6 months ago
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I really love the dullahan design but it's so hard to get a clear shot of them!! 😤 (especially difficult in this instance because he interrupted a drake fight! 😩)
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firstknightvulion · 9 months ago
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I love how Dragon’s Dogma 2 keeps you humble.
Cyclops? No problem.
Ogre? More like Over!
Minotaur? More like Minor-taur! As in minor problem!
Gryphon? Roasted.
Lich? Dusted.
Drakes? Shot through the heart and I’m to blame.
Oh hey, that’s a Dullahan? Oh! From Irish Mythology! That’s so cool—oh my everything!
The Arisen gets a new mud hole stomped into his ass and uses up 47 healing items before the Dullahan peaces out and leaves because the sun comes out.
Still haven’t beaten one. And I’m near level 50.
Screenshot unrelated. I just thought it was a cool shot of my Arisen.
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soloavengers · 6 months ago
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UW Dullahan fights are always chaotic, a hobgoblin falling next to the arisen - why is Thorne poisoned?
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lisa-and-shadow · 8 months ago
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The Dullahan
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... Guys, can I get a little help please?
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... Umm. Guys?
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Oh. You were waiting until he picked me up and turned me into swirling ghosts and blood. Thank you.
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The Dullahan fight is a ✨️bastard✨️.
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themanwhomadeamonster · 1 year ago
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HOLY FUCK
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muralikesgames · 8 months ago
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Thoughts on DD2 Maister Skills on Pawns
I really love the skills themselves, but I wish they would use them more sparingly and situationally. Inclination doesn't seem to affect their times of use, as they'll still choose to spam them or use them first despite better options available in their current kit.
Don't get me wrong, I LOVE the Pawn shenanigans coming from their comical AI. This also never stopped me from hiring said pawns because I would adjust myself around them. Still, I think it deserves some criticism.
⬇️Breakdown of my criticism⬇️
Celestial Paean (Mage): They would use it against a bunch of Phantoms even though a single High Empyrean would clear them immediately. I adore this spell and will never remove it from my mage because it's so good for spamming Wild Furie, but I just want the priority to be switched.
Riotus Fury (Fighter): They would unleash it on a single goblin that could have died in a simple sword swipe. Amazing in bosses and minibosses though.
Heavenly Shot (Archer): See above. Even worse if they miss their target.
Arc of Might (Warrior): See above. Funny enough, that has saved me a few times from a Dullahan grab, but that could still be done after some AI tweaks.
Meteoron & Maelstrom (Sorcerer): See above. Adding to that, they have a habit of canceling their cast if their target is killed.
Formless Feint (Thief): The only Maister skill without an active detriment due to bad AI. Perfect as-is.
⬇️Suggestions⬇️
Bring back pawn knowledge for non-boss enemies. I believe this may have played a part because I don't remember DD1 pawns doing such things as much.
Normal attacks and non-maister skills should be prioritized depending on enemy type, number and their health. Prevent them from using on smaller enemies like goblins and choppers unless they're a certain number of them.
All of these conditionals are technically in the game already, as Pawns can determine flying/grounded/specific enemies to use certain attacks, especially with Pawn badges changing their behavior.
Group and encounter difficulty conditions should technically exist too, as the dynamic OST changes depending on that. For example, Garm + small enemies encounter in Ancient Chambers will always play the Danger variant of the combat song (I'm lvl 99 and it still does). Perhaps this could be applied on Pawns to determine certain actions.
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dumbfinntales · 1 year ago
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March 22nd! Mark your calenders, because that's when DD2 is coming out! It's so close I can almost taste it. I'll ramble about some stuff I saw in the reveal down below, so if you wanna be 100% spoiler free don't read.
The new vocation looks interesting. Probably not something I'd play since I like action, but a more passive vocation meant for buffing pawns and deceiving enemies is a pretty cool and unique concept.
I adore the design of the new Dullahan enemy, it seems like a variation of the living armor, but just so much cooler. The drakes are back as well and they're neat!
And now we officially have elves in the DD universe! The world of DD was already pretty Dungeons and Dragons inspired so they fit like a glove. I really love the elven language mechanic and that pawns can learn it and translate it for you. Although the elven language sounds a bit funny, like if an American was speaking a foreign language, but pronounces it like English. I think it's all the English R's that were in that dialect, it seems to vary from elf to elf.
The new Talos monster that was shown off was a bit ehh, not excited for it. Seems very scripted and on rails. It's a cool idea as a concept, but I'm not sure how fun it'll actually be. You have to scale a giant monster and hit its weak points (kinda like an overgrown golem) to stop it from reaching a certain point.
Not sure what to expect other than the inevitable release. I'm sure I'll be feeling all tingly near the release date!
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soloavengers · 7 months ago
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watch syl’s terrible night turns into a terrible morning
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soloavengers · 8 months ago
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the hunt was successful today
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