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luminenwalker · 6 years
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Ascendancy: World (The Ajivhan Khaganate - Military Orders)
The Bronze Order of the Father - A knightly order founded by Sinan to honour the soldiers of New Ajivha and the deity Gangari. Their hierarchy and activities are highly tied to the Kheshig with their original members primarily Corvan Janissaries and priests within the previous Kheshig. Their standard is a green banner with a bronze star-spiral mark in the center. The Golden Order of the City - A knightly order founded by Sinan to honour the soldiers of New Ajivha and in remembrance of Grand Ajivha. Their hierarchy and activities are highly tied to the Kheshig with their original members composed of Ajivhan descended elders of the Janissaries. Their standard is a grey banner with a stylized and rough map of Grand Ajivha stitched in gold in the centre. The Fraternal Order of the Huma - An order composed of veterans amongst the Janissary and those considered to be their kin, primarily of Krakari and particularly of those descended from the Strix, the house that the scion and demiurge Cawles had been born into, and the breed of Krakar still dominant within the central Khaganate. Their standard is a black silk banner with a stylized white bird upon it in the image of the mythical Huma of Ajivhan legend. The Fraternal Order of the Mountain - An order composed of veterans amongst the Janissary and those considered to be their kin, primarily of Luug and particularly of those descended from the ancient Silver tribe still dominant amongst the Luug of the Khaganate. Their standard is a grey silk banner with the image of a mountain in black upon it either in the image of Ekaki or the mountains of the North depending upon who is asked. The Silver Order of the Daughter - A scholarly order founded by Sinan to honour the courage of those who'd fought on Karsha during an assault by aberrations on the Sarandan channel, and in honour of the deity Ashlif. They're highly tied to and considered an integral component of the Vatnahlifir, their ranks originally composed of historians and shamans amongst the ranks of the Vatnahlifir. Their standard is a black banner with a stylized silver tree in the center. The Occultic Order of the Lady - A scholarly order founded by Sinan to honour the courage of those who'd fought on Karsha during an assault by aberrations on the Sarandan channel, and in honour of the deity Cawles. They're highly tied to and considered an integral component of the Vatnahlifir, their ranks originally composed of scholars, mystics, healers, and so-called alchemists amongst the ranks of the Vatnahlifir. Their standard is a grey banner with a stylized blue eye in the center. The Chivalric Order of the Judge - A knightly order founded by Sinan to honour the courage of those who'd fought on Karsha during an assault by aberrations on the Sarandan channel, and in both honour and remembrance of the deity now remembered as the dead god. They're highly tied to and considered an integral component of the Vatnahlifir, their ranks originally composed of revenants and barrow priests amongst the ranks of the Vatnahlifir. Their standard is a black banner with a stylized set of white scales in the center. The Fraternal Order of the Hajal - An informal order composed of Vatnahlifir agents associated with the Ayin, and in turn those nominated by them for entrance into it. Their activities are little known and most amongst them are members of other orders associated with the Vatnahlifir, it's unsure outside of the order what exactly it is that they do or why they were founded, but there is a commonality of an interest in falconry amongst them. Their standard is a white silk banner with a stylized red bird upon it in the image of an ancient Ajivhan Hajal, rarely seen in these days. The Occultic Order of the Broken Chain - A scholarly order founded by Sinan to honour the courage of those who'd fought on Karsha during an assault by aberrations on the Sarandan channel. Little is known of them outside of the Vatnahlifir aside from their association with the Vatnahlifir and their supposedly being composed entirely of wild mages. In reality it is composed of veteran choir conjurers that over their long careers have learned to channel wild magic as a choir would on their own. Their standard is a grey banner with a roughly stitched ouroboros-like chain in the center of it, always in black thread and always with several broken or shattered links upon it. The Black Order of the Scorpion - A knightly order founded to reinforce the Green guard in Dawnweir. Composed of veterans and Janissarial officers, the order is specialized in Aberration hunting and siege warfare. Their standard is a red banner with a stylized black scorpion in the center of it. The Chivalric Order of the Hunter - A knightly order founded to reinforce the Green guard in Dawnweir. Composed of veterans and Janissarial officers, the order is specialized in Aberration hunting and ulfhednar tactics. Their standard is a black banner with a stylized red sword surrounded by flames in the center of it. The Eternal Order of the Zalya - A knightly order founded to reinforce the Green guard in Dawnweir. Composed of veterans and Janissarial officers, the order is specialized in Aberration hunting and strangely for their posting desert warfare. Their standard is a tan banner with a stylized grey skeleton holding a spear upon it. The Fraternal Order of the Serpent - An informal order founded to reinforce the Grey guard in Mosaic. Composed of veterans and Janissarial officers, the order is specialized in siege tactics and naval warfare. Their standard is a blue banner with a stylized white snake in the center of it. The Fraternal Order of the Flame - An informal order founded to reinforce the Grey guard. Composed of veterans and Janissarial officers, the order is specialized in siege tactics and guerilla warfare. Their standard is a red banner with a stylized white sword surrounded by flames in the center of it. The Occultic Order of the Leviathan - A scholarly order founded to reinforce the Blue guard in Duskwatch. Composed of veterans and Janissarial officers, the order is specialized in naval warfare and aberration hunting. Their standard is a blue banner with a white ouroborous in the center of it. The Merchant Order of the Drowned - A mercenary order founded to reinforce the Blue guard. Composed of trusted mercenary companies and Janissarial officers, the order is specialized in naval warfare and siege tactics. Their standard is a patchwork blue and green banner. The Merchant Order of the Shield - A mercenary order founded to reinforce the Red guard holding the Dawn's wall between the Khaganate and Mereton. Composed of trusted mercenary companies and Janissarial officers, the order is specialized in siege and guerilla warfare tactics. Their standard is a red banner with a stylized silver star surrounded by a circle in the center of it.
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thegivingwater-blog · 5 years
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luminenwalker · 6 years
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Ascendancy: World (The Ajivhan Khaganate - Notable Cities)
Grand Ajivha - Northeast of where the Ajivhan people now call home, the ancient home of the Ajivhan people, Grand Ajivha, was a city constructed thousands of years ago around the mountain Ekaki and the river Agerra. Massive as cities go and as ancient as its people when the tragedies first struck it, its people were known across the lands for their dedication to craft and abundance of knowledge. About two years after the gods arose the Aurorans, their long allies, invaded suddenly and without warning. Raping and pillaging across the city and its countryside, none were spared and they seemed helpless as their army of Automatons turned upon them under the assault of Auroran magics. The power of their patron god Gangari was limited and he was unable to fully protect his people from the insane situation thrust upon them. Thousands were resurrected, armed, and sent to defend their country, but in the end the Auroran raiders had won. The city and its country were taken over after a year of struggling in the wasteland that was left behind with the coming of the Auroran legions. (Ajivhans maintain that) most of the survivors, and those who'd been brought back through the power of Gangari left and the city and its territories were taken over by the Aurorans, with few of the survivors staying behind. (Aurorans maintain that most Ajivhans remained in the Aurora-run city state, and that it was a renegade army that had attacked.) Those who had left went on to found the Aetherial Collective under the tutelage of Gangari. It was this Aetherial Collective that brought an end to the third age, starting the war that brought the Ascendant to the world. One of their goals being the reclamation of their homeland. Grand Ajivha now sits in the middle of what is known as the Ajivhan wastes, perpetually on fire and the centre of a war that none but Sinan have witnessed and come back from. The Aetherial Collective -North of where the Ajivhan people now call home, the Aetherial Collective was a group of communities constructed in homage to the city of Grand Ajivha, and in honour of Gangari and later his scions in the heart of the Ghost Marshes. Magically, Scientifically, and Artistically advanced, the people of the Aetherial Collective built a home for the angry and the exiled to find peace, and secretly prepare for war. A war they could only win with the aid of the gods, who protected and armed them. With the aid of the gods, and the peoples of the Raptor States, the Deep Tribes, the Grate Shae they brought war to the Auroran people with the goal of reclaiming their homeland and bringing long peace to the world. They of course failed with the coming of the Ascendant. The Aetherial Collective is now the silver coloured, trap laden, magically corrupt heart of the ancient Ghost Marshes. Abandoned in the midst of the assault by the Ascendant, the collective is a ghost town, built of ancient living silver metals that have gone wild, covered in malfunctioning automated defences and traps, roamed by ancient Aberrational spirits and rogue Automatons, and wild magic corruption higher than anywhere else in the world.] It's a deathtrap filled with priceless treasures, picked over by scavengers that sell their wares for the most part to the Ajivhan Janissaries and the Vatnahlifir, with black markets for the rest operating across the Khaganate. Central Ajivha New Ajivha - New Ajivha is currently the capital of the Ajivhan Khaganate, it is a city built upon the ruins of ancient Onchesmos the capital of the Driders. It is a fortress of a city carved out of magical obsidian, gifted to the Driders by the gods Gangari and Lysei, possessing an unnatural hardness. In the centre of the city is the palace of Ajivha, home of the Khagans. Within its gardens are plants once cultivated from Arcadia, and among them are alchemical crops and a variety of rare and once lost plants from a number of sources. The city is walled on all sides, surrounded by croplands, flower fields where redpetal is cultivated for the consumpiton of the city, vineyards, and forest farms. All of said territory in turn walled to seperate it from the territory beyond. New Ajivha is the cultural, economic, and military centre of the Khaganate. Onchesmos - Onchesmos is the name of the large city surrounding New Ajivha, named in honour of the ancient drider capital from which New Ajivha was built. The city is a walled economic hub from which most trade involving the capital is conducted, and the Northern side of it is home to the wall of Saranda, a massive construct from the time of the gods. Ashparish - The marshlands to the North of the wall of Saranda is known as the Ashparish, home to the Ash clan, a clan considered somewhat important in Khaganian history due to their contributions. Their lands is home to thousands of shrines and the ash clan has capitalized on this. Karsha - South of New Ajivha within the Sarandan channel is an island known as Karsha. Annexed roughly ten years into the rule of Sinan, Karsha is home to the Vatnahlifir, their families, and a community of (indentured) wild mages. The island is off-limits to the public and is heavily fortified with magical and mundane measures. Bedlam - An island just to the South of Karsha, Bedlam is a land highly connected to Karsha. Bedlam is an insane asylum for out of control wild mages, defective Vatnahlifir, and corrupted fedai. It is a fortress and like its larger brother is off-limits to the public. North Ajivha Ashyett - On the North and South sides of the gap between the Northern and Southern Khaganate are gate cities known as the Ashyett, they are connected by a series of train lines and telegraphs that exist to connect the North and South Khaganate. Bandar - Bandar is a merchant city founded on the Southern point of the Auroran channel. Home to the Grey Guard the city is a multicultural touching point between the various cultures of both the Khaganate and the Argent Confederacy. Mosaic - Mosaic, so called as it is, is a mosaic of a city built to be the second capital of the Khaganate and the capital of the Argent Confederacy by the Ajivhans. While the second goal did not go through mosaic remains a secondary capital to Ajivha, and so in its centre is a palace in mirror image to that of the palace in New Ajivha, all the way down to the garden, it is a replica of the ancient home of the Khagans. South Ajivha Duskweir - The Western side of the gate-city securing the Sarandan channel. Built along with its brother city approximately ten years into the reign of Sinan over the Khaganate, the gate seperating the Sarandan channel from the ocean is a feat of high mechanical engineering and metalworking. Designed by Ajivhan and Basalt engineers and archtiects, and constructed by Ajivhan artisans and Harconin living metal, the gate has held strong since its conception against any assault. Dawnweir - The Eastern side of the gate-city securing the Sarandan channel. Built along with its brother city approximately ten years into the reign of Sinan over the Khaganate, the gate seperating the Sarandan channel from the ocean is a feat of high mechanical engineering and metalworking. Designed by Ajivhan and Basalt engineers and archtiects, and constructed by Ajivhan artisans and Harconin living metal, the gate has held strong since its conception against any assault. Duskwatch - A city built around a massive watchtower, along the Southern coast and South of Duskweir. Duskwatch is the base of operations for the Blue Guard and for the most part is considered a Navasti enclave within the Khaganate. It's other occupants are for the most part merchant organisations and farmers. West Ajivha Duskripa - Duskripa is the large and circular city surrounding lake Terebinth, famed to the Ajivhans for the rare freshwater fish and the odd varieties of redpetal crops they produce as well as their booming alchemical markets. Dusk's Wall - Dusk's wall is the long and heavily defended wall seperating the Khaganate from the ruins of the Aetherial Collective. The Navasti Enclaves - The Khaganate plays host to variety of cultures, one being the Navasti and their enclaves. Constructed along the Western coast to house the influx of refugees from the destruction of the Navasti isles, the Navasti Enclaves are a semi-autonomous faction within the Khaganate playing host to a variety of factions. East Ajivha Dawn's Wall - Dawn's wall is the long and heavily defended wall seperating the Khaganate from Mereton and the Republic of Awn. Originally constructed during the Third Age by the Kingdom of Mereton, the wall has been repeatedly repaired, reinforced, and modified over the centuries until it finally ended up in the hands of the Ajivhan Khaganate who took it over to defend itself against the Yellow cults that had for a brief time seized control of Mereton.
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luminenwalker · 6 years
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Ascendancy: World (The Ajivhan Khaganate - Military Branches)
The Obsidian Kheshig - A force stationed within New Ajivha, traditionally serving as the bodyguard of the Khagan and the guardians of the city. Originally formed exclusively of Janissaries, under Sinan they were reformed around his doctrines and plan of a greater Khaganian army. In their current incarnation they are primarily composed of old guard Janissaries and the recently organized or re-organized variety of forces who've served beside them over the centuries, they function as honour guard and praetorians of the city. Their standard is a black tug banner. The Vatnahlifir - A force formally stationed in Karsha formed entirely of fedayeen, warped Janissaries, and conjurers under the direct authority of the Khagan. Traditionally little is known of them or their duties, however their soldiers are often believed within the Khaganate to operate within other forces and to those aware of them the mere hint of their presence is often seen as a dread omen. What's seen of them tends to be that of extremely disciplined and uniformly skilled soldiers commonly wearing a variety of black panoply armours marked heavily with pseudo-runes, one resembling an axe prominently displayed on all of them. Their standard is commonly what is assumed to be a repurposed piece of tapestry depicting a 'danse macabre.' They exist as an army of occult commandos, growing increasingly skilled and conditioned over the long centuries. The Green Guard - A force formally stationed in the gate city of Dawnweir to the south, originally composed of the army once stationed at the Southern Meretonian wall before the rise of the Rising Light cult within Mereton. During Sinan's reorganization they were remade as a force serving under his Janissaries in his vision of a greater Khaganian army and tasked to guard the hills, coast, and plains to the East of New Ajivha. They've maintained this order ever since. Their standard is a green and white tug banner. The Grey Guard - A force formally operating out of the city of Mosaic. The grey guard is an army primarily composed of grey coats from across the Khaganate and the Northern marshes, led by old guard Janissaries and supported by Navasti remnants that have settled in Bandar and local Khaganians. Seen by most as what is effectively a foreign legion they are charged with with the defence of the North, and can be seen across the Northern territories supporting locals and putting down insubordination in the name of Ajivha. Their standard is a grey and white tug banner. The Blue Guard - A force formally operating out of the city of Duskwatch. The blue guard is an an auxiliary force within the Khaganian militaries primarily formed of blue coats from the Navasti enclaves in the Western Khaganate, originally led by old Navasti captains who turned to the Khaganate after the fall of their land and trusted Janissaries. Formed to protect the Southern Coast and the Western Khaganate in general the blue guard is little respected and often compared to the grey guard in the North, considered relatively poorly armed and unskilled by the standards of the armies in direct service to the Khagan, the Blue Guard has become the defacto navy of the Khaganate and over the past several hundred years has carved out its niche and earned what respect is afforded to it. Their standard is a blue and white tug banner. The Red Guard - A force formally operating out of the Dawn wall, separating the Khaganate and Mereton. The red guard is a force within the Khaganian militaries primarily formed of red coats from across the greater Khaganate, led by their Khans and Janissarial officers posted to keep them in check. Originally formed to protect the Khaganate from the cults and other problems brewing in Mereton and further North, they are considered a mainline force in the Khaganate and more highly regarded by the Eastern hordes than the other militaries of the Khaganate due to their relative freedom and their lack of conscripted forces. Their standard is a red and white tug banner.
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