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I ended up playing Dynasty Warriors btw--
God the desire to create VS I am just a sleepy little lad--
#I will forever miss my file on my xbox 360 but it does feel nice to start fresh again on pc#I will make daqiao the most terrifying thing ever and optimize her weapon to perfection again this is a threat <3#also need to do my sick as hell throwing knives build it makes you untouchable on chaos mode and up it's great#but!!! anyway since i have xl complete edition on pc I can FINALLY live my dreams of an official lu bu story mode that isn't dw6 /lh#and I think I'm??? almost to the historical/hypothetical route split now?#I'm being spoiled AS FUCK and I have legit only been playing zhang liao at any given opprotunity#legit he is so much fun twin axes kill and go brr--#data log: personal
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Dynasty Warriors Online Weapon Moveset Counterpart Digest
During the years that Dynasty Warriors Online was in service, many weapons have been made available for players to choose from. The game started off with weapons from Dynasty Warriors 5 before later adding in weapons from 7, 8 and even 9 along with Warriors Orochi 2 and Samurai Warriors 3. Original weapons exclusive to the game have also been made available as well.
The list begins after the break. Please notes that the names for some weapons, particularly in later games, may be different to the names in the game that the movesets were taken from.
Crescent Blade 偃月刀 - Guan Yu (DW5)
Great Axe 大斧 - Xu Huang (DW5)
Great Club 砕棒 - Xu Zhu (DW5)
Iron Rod 鉄鞭 - Huang Gai (DW5)
Scimitar 朴刀 - Xiahou Dun (DW5)
Pirate Sword 甲刀 - Gan Ning (DW5)
Battle Rod 砕棍 - Xiahou Yuan (DW5)
Twin Rods 双鞭 - Taishi Ci (DW5)
War Axe 戦斧 - Dian Wei (DW5)
Twin Picks 双戟 - Pang De (DW5)
Twin Sabers 双剣 - Lu Xun (DW5)
Twin Maces 双錘 - Diaochan (DW5)
Bronze Spear 直槍 - Zhao Yun (DW5)
Cudgel 長棍 - Original (DWO)
Twin Fans 桜扇 - Daqiao (DW5)
Strategist Fan 燕扇 - Sima Yi (DW5)
Vision Staff 幻杖 - Pang Tong (DW5)
Sorcerer's Staff 妖杖 - Zhang Jiao (DW5)
Iron Claw 鉄鈎 - Zhang He (DW5)
Nanman Gauntlets 蛮拳 - Meng Huo (DW5)
Iron Sword 鉄剣 - Zhou Yu (DW5)
Tyrant Sword 獄刀 - Dong Zhuo (DW5)
Battle Shield 戦盤 - Original (DWO)
Whip 多節鞭 - Original (DWO)
Curved Voulge 長双刀 - Wei Yan (DW5)
Pole Blade 鉤鎌刀 - Zhang Liao (DW5)
Noble Sword 宝剣 - Yuan Shao (DW5)
Iron Spear 鉄槍 - Ma Chao (DW5)
Wood Nunchaku 両節棍 - Ling Tong (DW5)
Chakram 夏圏 - Sun Shangxiang (DW5)
Bronze Pike 鉄矛 - Zhang Fei (DW5)
Iron Blade 斬馬刀 - Guan Ping (DW5)
Feather Fan 羽扇 - Zhuge Liang (DW5)
Boomerang 投弧刃 - Zhurong (DW5)
Wolf Sword 積刃剣 - Sun Quan (DW5)
Broad Sword 将剣 - Cao Cao (DW5)
Eastern Sword 弧刀 - Zhou Tai (DW5)
Tonfa 旋棍 - Sun Ce (DW5)
Buckler Blade 牙壁 - Cao Ren (DW5)
War Blade 盤刀 - Huang Zhong (DW5)
Dagger Axe 戦戈 - Yueying (DW5)
Flute 鉄笛 - Zhenji (DW5)
Twin Blades 双刃剣 - Cao Pi (DW5)
Apex Blade 尖剣 - Liu Bei (DW5)
Cursed Deck 呪符 - Zuo Ci (DW5)
Trident 三尖槍 - Jiang Wei (DW5)
Long Fork 叉突矛 - Xingcai (DW5)
Glaive 断戟 - Lu Meng (DW5)
Halberd 鉄戟 - Lu Bu (DW5)
Nodachi 野太刀 - Ranmaru Mori (SW3)
Horned Blade 麟角刀 - Original (DWO)
Jamadhar 穿刃 - Original (DWO)
Greatsword 巨剣 - Fu Xi (WO2)
Light Sword 細剣 - Nuwa (WO2)
Fang Sword 牙剣 - Sun Jian (DW5)
Double Fans 桃扇 - Xiaoqiao (DW5)
Fanged Club 狼牙棒 - Original (DWO)
Snake Sword 蛇剣 - Original (DWO)
Ogre's Fist 重手甲 - Original (DWO)
Dragon Barbs 龍牙鈎 - Original (DWO)
Marbles 堕落 - Da Ji (WO)
Throwing Knives 鏢 - Wang Yuanji (DW7)
Crimson Flute 紅蓮笛 - Zhenji (DW7)
Blue Dragon Sword 青龍刀 - Sima Zhao (DW7)
Lance 螺旋槍 - Deng Ai (DW7)
Thunder Spear 雷鳴槍 - Jiang Wei (DW7)
Wheels 火焔圏 - Sun Shangxiang (DW7)
Flying Swords 飛翔剣 - Zhong Hui (DW7)
Dragon Fan 龍扇 - Zhuge Liang (DW7)
Twin Axes 双鉞 - Zhang Liao (DW7)
Red Dragon Sword 紅龍刀 - Sun Quan (DW7)
Long Bow 長弓 - Huang Zhong (DW7)
Splendid Claws 飛麗爪 - Zhang He (DW7)
Heavy Axe 大鉞 - Xu Huang (DW7E)
Orb & Scepter 打球棍 - Guo Jia (DW7XL)
Twin Dragon Swords 双龍剣 - Liu Bei (DW7)
Striking Rods 打双鞭 - Taishi Ci (DW7)
Whirling Tonfa 旋撃棍 - Sun Ce (DW7)
Qilin Fang 麒麟刀 - Xiahou Dun (DW7XL)
Sword & Hook 撃剣 - Xu Shu (DW7E)
Chain Whip 月香鞭 - Diaochan (DW7)
Sky Piercer 方天戟 - Lu Bu (DW7)
Arm Blade 鉄舟 - Huang Gai (DW7E)
Pugil Sticks 双杖 - Daqiao (DW7E)
Iron Fan 鉄扇 - Xiaoqiao (DW7)
Waving Nunchaku 波闘棍 - Guan Suo (DW7)
Spinner 旋刃盤 - Bao Sanniang (DW7)
Rapier 刺剣 - Liu Shan (DW7)
Short Halberd 短戟 - Han Dang (DW8)
Long Blade 長刀 - Guan Yu (DW7XL)
Trishula 筆架叉 - Wang Yi (DW7XL)
Shaman Staff 錫杖 - Zhang Jiao (DW7)
Circle Blade 断月刃 - Ding Feng (DW7E)
Curved Blade 打刀 - Zhou Tai (DW7)
Lightning Sword 迅雷剣 - Sima Shi (DW7E)
Arm Cannon 連弩砲 - Guo Huai (DW8)
Pulverizing Club 潰棒 - Xu Zhu (DW8)
Dragon Spear 龍槍 - Zhao Yun (DW7XL)
Hand Axe 手斧 - Dian Wei (DW8)
Talisman Cards 導符 - Zuo Ci (DW8)
Flying Boomerang 飛刀 - Zhurong (DW8)
Great Iron Blade 大剣 - Guan Ping (DW8)
Dual Blade 双斬剣 - Cao Pi (DW8)
Crossed Pike 十字戟 - Lu Lingqi (DW8XL)
Double Trident 両刃槍 - Jiang Wei (DW8)
Bladebow 刃弩 - Yueying (DW8E)
Dagger 匕首 - Original (DWO)
Bow & Rod 鞭箭弓 - Xiahou Yuan (DW8)
Dual Hookblades 双鉤 - Yue Jin (DW8)
Twin Pistols 双短銃 - Original (DWO)
Battle Ge 闘戈 - Yueying (DW8)
Great Sickle 大鍘刀 - Zhou Cang (DW9)
Broad Axe 長鉞 - Xin Xianying (DW9)
Extension Blade 伸細剣 - Yuan Shao (DW9)
Nine Rings Blade 九環刀 - Sun Jian (DW9)
Winged Fan 翼扇 - Sima Yi (DW9)
Master Voulge 眉尖刀 - Wei Yan (DW9)
Battle Staff 闘棍 - Zhou Yu (DW9)
Piercing Spear 貫薙槍 - Ma Chao (DW9)
Swallow Swords 飛燕剣 - Lu Xun (DW9)
War Trident 三尖刀 - Yu Jin (DW9)
Ballistic Spear 射刃槍 - Man Chong (DW9)
Rake 九歯鈀 - Lu Su (DW9)
Sword & Shield 盾牌剣 - Xingcai (DW9)
Framed Halberd 画戟 - Lu Bu (DW9)
Mandarin Duck Hooks 鴛鴦鉞 - Lianshi (DW9)
Jeweled Pike 宝戟 - Lu Meng (DW9)
Striking Sword 烈撃刀 - Sima Zhao (DW9)
Falcon Axes 隼双鉞 - Ma Dai (DW9)
Emei Piercers 峨嵋刺 - Wang Yi (DW9)
Shadow Fan 翳扇 - Pang Tong (DW9)
Battle Gloves 眷手甲 - Meng Huo (DW9)
Flaming Sword 焔刃剣 - Sun Quan (DW9)
Chaos Rods 壊双鞭 - Taishi Ci (DW9)
Sky Splitter 裂空刀 - Guan Ping (DW9)
Crescent Edge 月牙鏟 - Li Dian (DW9)
Studded Club 裂棒 - Xu Zhu (DW9)
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Zhou Yu will NOT give up, oh my goodness. 🤣😭 He’s been trying to recruit my girl into Xiahou Dun’s army since I first started this playthrough. This is like the fifth time he’s tried. Like. My good sir, I adore you, but no. Zhu Ran is my emperor- and sworn sibling. Leaving would mean he’d have to abdicate the throne. NOOOO. He still hasn’t had the rivalry battle with Lu Xun’s kingdom!!!
I’m just gonna headcanon he’s pining super hard because they had an A relationship rank before I had my character recruit (and marry) Li Dian and move to Zhu Ran’s kingdom to serve him because the game is mean and won’t let you recruit another person if they’re already serving a ruler unless you have a certain passive action unlocked via your rank. Sigh.
I should have married Li Dian and gotten Zhou Yu up to sworn sibling first before moving kingdoms. Ah, well. Makes for some good headcanon drama, at least.
Freaking hilarious though that Zhu Ran decided to make him and my girl sworn siblings first instead of promoting her to Marshall or Strategist even though I DID THE ESCORT THE RULER QUEST THREE HECKING TIMES. As soon as I decided to serve his kingdom??? Bam, sworn sibling. Where’s my promotion, bro?
Also.
Yue Jin and Li Dian being besties, but Yue Jin is serving Daqiao and Li Dian is married to my character, who is serving Zhu Ran??? More drama!!! Because WOW I have fought this dude in almost every single “quest” I’ve taken so far.
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Wuxi Daqiao Ring Rolling Machine Characteristic #ringrollingmachine #rol...
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Daqiao for G8F RebuildGame asset credit dynasty warriors 9 DAZ Content Package includes data\DAZ 3D\Genesis 8\Female\Morphs\DAZ 3D\Base\PBMNipples.dsf\Body\PBMBreastsShape08.dsf\Body\PBMNipplesDepth.dsf\Head\CTRLEyesIrisSize.dsfdata\DAZ 3D\Genesis 8\Female\Morphs\Malimali\Daqiao\XBMDaqiao BODY.dsfdata\DAZ 3D\Genesis 8\Female\Morphs\Malimali\Daqiao\XBMDaqiao HEAD.dsf People\Genesis 8 Female\Characters\Malimali\Daqiao\Daqiao G8F.duf\Daqiao G8F.duf.png\Materials\Daqiao SKIN 1.duf\Materials\Daqiao SKIN 1.duf.png\Materials\Daqiao SKIN 2.duf\Materials\Daqiao SKIN 2.duf.png\Materials\Daqiao SKIN 3.duf\Materials\Daqiao SKIN 3.duf.png\Materials\Daqiao SKIN 3.tip.png\Materials\Daqiao SKIN 4.duf\Materials\Daqiao SKIN 4.duf.png\Materials\Daqiao SKIN 4.tip.png\Outfit\Daqiao Fan.duf\Outfit\Daqiao Fan.duf.png\Outfit\Daqiao flower 2-2.duf\Outfit\Daqiao flower 2-2.duf.png\Outfit\Daqiao haircap.duf\Outfit\Daqiao haircap.duf.png\Outfit\Daqiao headacc.duf\Outfit\Daqiao headacc.duf.png\Outfit\Daqiao Rigged hair back.duf\Outfit\Daqiao Rigged hair back.duf.png\Outfit\Daqiao Rigged hair Front.duf\Outfit\Daqiao Rigged hair Front.duf.png\Outfit\Daqiao Rigged hairwear.duf\Outfit\Daqiao Rigged hairwear.duf.png\Outfit\Daqiao_Outfit.duf\Outfit\Daqiao_Outfit.duf.png\Outfit\Materials\Hair color 1.duf\Outfit\Materials\Hair color 1.duf.png\Outfit\Materials\Hair color 1.tip.png\Outfit\Materials\Hair color 2.duf\Outfit\Materials\Hair color 2.duf.png\Outfit\Materials\Hair color 3.duf\Outfit\Materials\Hair color 3.duf.png\Outfit\Materials\Hair color 3.tip.png\Outfit\Materials\Hair color 4.duf\Outfit\Materials\Hair color 4.duf.png\Outfit\Materials\Hair color 5.duf\Outfit\Materials\Hair color 5.duf.png\Outfit\Materials\Hair color 6.duf\Outfit\Materials\Hair color 6.duf.png\Shaping Preset\!Reset.duf\Shaping Preset\!Reset.duf.png\Shaping Preset\Daqiao + nipples.duf\Shaping Preset\Daqiao + nipples.duf.png\Shaping Preset\Daqiao big breasts.duf\Shaping Preset\Daqiao big breasts.duf.png\Shaping Preset\Daqiao big Eyes iris.duf\Shaping Preset\Daqiao big Eyes iris.duf.png\Shaping Preset\Daqiao BODY.duf\Shaping Preset\Daqiao BODY.duf.png\Shaping Preset\Daqiao HEAD.duf\Shaping Preset\Daqiao HEAD.duf.png Runtime\Support\DAZ_3D_20240106_Daqiao_for_G8F.dsaRuntime\Support\DAZ_3D_20240106_Daqiao_for_G8F.dsxRuntime\Support\DAZ_3D_20240106_Daqiao_for_G8F.png Runtime\Textures\Malimali\Daqiao\Daqiao G8F_FACE_1.png\Daqiao G8F_FACE_2.png\Daqiao G8F_G8F ARM_1_D01.png\Daqiao G8F_G8F LEG_1_D01.png\Daqiao G8F_G8F TOSOR_1_D01.png\Daqiao headwearMaterialMat.1SimTemplate.png\Daqiao_Acc_D.png\Daqiao_Body_D.png\Daqiao_Body_Dirt.png\Daqiao_Body_e.png\Daqiao_Body_e2.png\Daqiao_Body_L.png\Daqiao_Body_M.png\Daqiao_Body_N.png\Daqiao_Body_S.png\Daqiao_Eye_N.png\Daqiao_Eyeshadow_D.png\daqiao_FACE_1.png\daqiao_FACE_2.png\Daqiao_Hair_a.png\Daqiao_Hair_D.png\Daqiao_Hair_N.png\Daqiao_Head_D.png\Daqiao_Head_Dirt.png\Daqiao_Head_L.png\Daqiao_Head_N.png\Daqiao_Head_S.png\Daqiao_Head_SSS.png\daqiao_TOSOR_2.png\DAQIAOLegs_N.jpg\EYE DAQIAO.png\Gen_Eye_Env.png\Gen_Eye_M.png\Gen_Gold_Env.png\Gen_Hair_Env.png\Gen_Hair_N.png\Gen_L.png\Gen_Red_Env.png\Gen_Silver_Env.png\hair_hairfback uv.png\hair_hairfront sim.png\hair_hairfront uv 2.png\N\Daqiao_G8 ARM_1_normal.jpg\N\Daqiao_G8 FACE_2_normal.png\N\Daqiao_G8 LEG_1_normal.jpg\N\Daqiao_G8 TOSOR_1_normal.jpg\N2\DAQIAO Arms_N.jpg\N2\DAQIAO Face_N.jpg\N2\DAQIAO G8F_TOSOR_1_normal.jpg\N2\DAQIAOLegs_N.jpg\weapon\pfan_a.png\weapon\pfan_d.png\weapon\pfan_l.png\weapon\pfan_n.png\weapon\pfan_s.png Thank you for reading Coming soon: https://3d-stuff.net/ #daz3d #dazstudio #3drender #3dart #daz3dstudio #irayrender #3dartwork #blender #blenderrender #blenderart #noaiart #noaiwriting #noai https://3d-stuff.net/
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my own personal rankings for dw games ive played (not including any of the empires spinoffs). im sorry i know none of you care but youre gonna hear about it anyways
1: dw6 - literally the best in every way ill die on this hill. only complaint is that its where they took away diaochans maces and gave her a whip and ill never forgive them for that one. they also briefly gave zhenji a whip iirc but they put it back in dw7 and thank god for that
2: dw8: second best writing in the whole series and very enjoyable all around. loved the multiple scenario options you could unlock that were like history changing alterations to route, very tasty, very satisfying. spent Far too much time in the alt gameplay mode.
3: dw5 - a classic, the one i spent the most time playing as a kid. the sound effect that cues a cutscene start is going to be burned into me for life i think. like every single characters designs peaked here
5: orochi warriors 3 - yes it counts yes ive only played the third edition. it slayed tho. fun as hell and fun writing. based around the same era as 8 so its thriving
6: dw9 - has its merits and charm at times but it is not very good objectively. open world was a choice that unfortunately forced a cut of a lot of iconic playable things in older games maps. ive liked a number of things i can do in it but i do not think i would reccomend it to anyone unless they were Very dedicated to seeing a specific scenario of a character. but i DO like being able to fuck around aimlessly in the wilderness when im not in the mood to fight things. photo mode is fun too. :).
7: dw1 - kisses this thing softly. i dont think i remember a single detail about playing it aside from basically only playing as daqiao
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。゚․ 𓋜 ִ ۫ 🔮🌞 𓂋 ◌ ❊ 🎧
#colorful#edgy#grunge#layouts#packs#alternative#retro#film#header#icons#messy kpop#purple#yellow#locs#haewon nmixx#liang jiao#daqiao#gnz48#miso#jeon jimin#dreamnote#lq#cpop
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✧・゚:*Today’s magical girl of the morning is: Daqiao from CrossMagic!✧・゚:*
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💤💤💤
#skz#stray kids hyunjin#hyunjin layouts#hyunjin icons#messy headers#blue headers#gray headers#gp999 icons#girls planet 999#gnz48 icons#liang jiao#daqiao#messy layouts#moodboard headers#kpop layouts#lq layouts#twitter layouts#gg icons#bg icons#dreamcatcher#handong#fuyusitos blog
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like o rb if you use/save (◕ᴗ◕✿)
#liang jiao#daxiaoqiao#daqiao#messy layouts#messy icons#messy packs#messy headers#girls planet 999#girls planet#gp999#liang jiao messy layouts#liang jiao layouts#liang jiao icons#daxiaoqiao layouts#daqiao layouts#daqiao icons#girls planet 999 layouts#girls planet 999 icons#girls planet 999 messy layouts#girls planet layouts#girls planet icons#gp999 layouts#gp999 icons#gp999 packs
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vote for powerful cutie liang jiao!!><
like or rb if save / use !!
#liang jiao#daqiao#girls planet 999#girls planet icons#liang jiao layouts#liang jiao icons#gp999#gp999 icons#gp999 layouts#lq ggs#liang qiao#xiao qiao#da qiao#messy moodboard#messy layouts#ulzzang
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Koei Warriors Retrospective Part 12: Dynasty Warriors 6
Dynasty Warriors 6 (真・三國無双5) Platforms: PlayStation 3, Xbox 360, PC Release dates: Japan: 11 November 2007 (PS3/Xbox 360)/11 July 2008 (PC) USA: 19 February 2008 (PS3/Xbox 360)/18 November 2008 (PC) Europe: 7 March 2008 (PS3/Xbox 360)/10 October 2008 (PC)
"How many times have I told you to make her feel welcome? No, I don't care if you didn't know she was a Reverend Mother of the Bene Gesserit. Did you learn nothing from the Kwisatz Haderach saga? Consider yourself fired."
Oh, hello. Sorry, had a bit of trouble with one of my businesses there. With Koei Tecmo moving onto the PlayStation 3, this begins what I like to call the modern era of Warriors games. However, as I mentioned in the last instalment, there was a transitionary period beginning with DW5 Special and ending with Warriors Orochi Z, and this game, Dynasty Warriors 6, is smack bang in the middle of it.
Apparently, this game is controversial among the fandom to the point that they call it the worst game of the franchise (up to this point, anyway). But was it really the worst game in my eyes? Let's find out.
Dynasty Warriors 6
Where should I begin with this game? Right, the cuts.
If you haven't noticed in the Dynasty Warriors instalments so far, I've been adding in comments from tweets made by game designer Tomohiko Shō, who has worked on the games from the beginning to this one and has been the lead planner since DW2, taking on the role of director in DW6 before he was diverted out of the team. Since June this year, Shō has been giving insights into his work on the classic era DW games and the mechanics within them in preparation for the release of Dynasty Warriors Origins, and they have served as interesting material for this series.
According to Shō, there were three main challenges to making a sequel on the same lines of DW5, namely the increase in characters, the increase in battles, and the repetition of the same stories. Ultimately, the decision was made to reduce characters and battles in an effort to develop a next-generation battle design that would create the foundation for the realism (臨場感) of future battlefields. This would allow them to begin developing challenging battles on larger maps while continuing to explore major characters in depth.
As such, 8 characters ended up being cut from the game, namely Pang De, Daqiao, Jiang Wei, Xingcai, Meng Huo, Zhurong and Zuo Ci. For each kingdom, five characters (and two from Other) were given Musou Modes of six stages as follows:
Wei
Xiahou Dun
Dian Wei
Sima Yi
Zhang Liao
Cao Cao
Wu
Zhou Yu
Lu Xun
Sun Shangxiang
Gan Ning
Sun Jian
Shu
Zhao Yun
Guan Yu
Zhang Fei
Zhuge Liang
Liu Bei
Other
Diaochan
Lu Bu
Yes, that means Cao Cao and Liu Bei end up cheating death again to appear at the Wuzhang Plains (and not just as a character exclusive thing like in DW5). At least Sun Jian only goes up to Hefei and Fan Castle. Interestingly, the final stage in Sima Yi's Musou Mode has him lead a portion of the Wei forces against Cao Cao, which serves as foreshadowing for a new faction to be featured in the next game (that was also teased in WO2).
Unfortunately, these lineup changes also means that the entire Dynasty Warriors character lineup is fucked up for future games. In this game, each of the kingdom's five characters that have Musou Modes are listed first in the character lineups, with all the other characters listed after that. But even then, Koei ended up going out of their way to fuck up the order of the other characters as well. In Wei, Zhenji is listed last after Cao Ren and Cao Pi. In Wu, Zhou Tai and Ling Tong are moved up to between Huang Gai and Sun Ce before Sun Quan and Xiaoqiao come after. In Shu, Guan Ping is listed between Wei Yan and Pang Tong.
The reason why the characters were listed the way they were is because they were ordered by their debut game orders. When cut characters came back in future games, they were placed at the end of the DW6 lineups and it kept building up from there. The kingdoms are now ordered so that Shu is third after Wei and Wu when they were listed before them up to Warriors Orochi, but I don't mind it as much. I know this may seem like a small thing in the grand scheme of things, but I am someone who believes in consistency, much to the point that when I did the Dynasty Warriors Weapon Moveset Power Rankings, I ordered the movesets by the debut order of their EX characters, aka the true order. At least the Other characters haven't been touched much by virtue of Meng Huo, Zhurong and Zuo Ci being at the end of the lineup.
Each character has gone through a radical redesign compared to DW5, whether in their appearances or the weapons they use. Notable examples of appearance changes include Liu Bei, Sun Quan, Cao Pi and Dong Zhuo. As for weapon changes, Liu Bei uses twin swords instead of a single one, Zhang Liao uses twin axes instead of a pole blade, Zhou Yu uses a pole instead of his iron sword, and Diaochan uses a chain whip instead of her twin maces among others. Other characters like Xiahou Dun (Scimitar > Cudgel), Dian Wei (Axe > Morning Star), Gan Ning (Pirate Sword > Dual Daggers) and Lu Bu (Halberd > Crossed Pike) have received weapon changes that would be reversed in future games.
In fact, the only really unique characters are those that have Musou Modes while the other characters share weapon movesets with each other. Ma Chao still has his spear, but he shares it with Taishi Ci, Sun Ce and fucking Zhang He (!). Lu Meng continues to use a pike, which is also shared with Guan Ping, Ling Tong, Cao Ren and Xu Huang. The sword, as used by Sun Quan, Cao Pi and Yuan Shao, is different to the blade as used by Zhou Tai, Xiahou Yuan and Huang Zhong. Characters using clubs include Wei Yan, Huang Gai, Xu Zhu and Dong Zhuo, Sun Shangxiang shares her bow with Yueying, Zhang Jiao shares his staff with Pang Tong and Diaochan shares her chain whip with Zhen Ji. The only remaining unique character with no story mode is Xiaoqiao, who continues to use the paired fans.
The layout of Free Mode is similar to that of DW5, but many stages have more than two scenarios mostly due to Diaochan and Lu Bu's stories or because some characters have exclusive versions of scenarios (eg. the Wu scenarios for Jing Province, Hefei and Fan Castle have exclusive versions for Sun Jian). A couple of new battles, namely Invasion of Xuchang (featuring Sun Ce) and Battle of Hanzhong make their debut in this game, but for the most part, the battles are the same as in previous games.
Stage difficulties are the same as in DW5, but there is an extra difficulty between Hard and Chaos known as Master. Master and Chaos difficulties are unlocked by completing Musou Modes. Like in DW5, the number of interim saves is also limited based on the difficulty, with Master difficulty giving you one save like the Hard difficulty.
There are five challenges available in Challenge Mode; Rampage and Sudden Death return from DW5, then Speed Run has you run a course of eight bases around Chengdu, Havoc has you destroying as many items as possible around Chibi, and Gauntlet has you dodging horses as you gather EXP.
The Camp section has received a little retune from previous games. Aside from looking at your character's model, stats, weapons and horses, the Musou Mode movies (for characters that have them) can be seen here. When you max out your character to level 50, you'll also unlock the voice gallery, something that was exclusive to the Empires games.
Some new elements have been added to the Encyclopedia as well; aside from the history overview and officer biographies, there is also a battle biography of all stages featured in the game, a glossary of terms and sayings and a timeline of military and political happenings along with births and deaths. Related entries can be viewed as well. This would be the standard for future Dynasty Warriors games.
Dynasty Warriors 6 changed the battle mechanics for the first time after the existing system was in use for 7 years. According to Tomohiko Shō, the existing Charge Attack system that had been adapted from fighting games wasn't designed to be an instant quick-thinking system as you had to think in advance about what attack you wanted to perform, hence why they designed to change it.
The new battle system is known as the Renbu (chain) system. It consists of a Normal Attack string, a Power Attack string and a strong Power Attack. The Power Attacks replace the Charge Attacks from previous games even though I'll probably keep referring to them as such. Pressing Triangle performs the Power Attack string and holding Triangle performs the strong Power Attack.
The amount of attacks you can perform (and their efficacy) is determined by the ranking Renbu Gauge to the left of your character portrait in the HUD, ranging from ranks 1 to 3 and infinity. Rank 1 starts you off with a 4-chain Normal Attack and 2-chain Power Attack, while the infinity rank gives you a 16-chain Normal Attack and 5-chain Power Attack. Initially you can only charge the Renbu Gauge up to the second rank, but as you level up, you can upgrade yourself and unlock the ability to charge up to the third rank and infinity, or you can pick up some beads (a new item) that will give you infinite Renbu for 30 seconds. Attacking enemies will charge the gauge and bring up your Renbu rank, while being attacked will cause it to fall, sometimes significantly if you're hit with a strong enough attack.
Jump Attacks and Dash Attacks remain the same as with previous games, but this game also introduces a strong Dash Attack performed by pressing Triangle while running. If you are caught in a weapon deadlock and you max out your side of the gauge, you can perform a Deadlock Attack on the enemy like in Samurai Warriors. Evasion somersaults and horse jumping are also elements implemented from Samurai Warriors.
Grapple Attacks are a new introduction to this game, reintroducing the concept of targeted attacks to Dynasty Warriors characters after they were cut in 5. While guarding, you can press Square or Triangle to grab an enemy and perform an attack against them. This is different to parrying and counterattacking, which also continues in this game when you press Square or Triangle after guarding an enemy attack, which is better timing than in previous games. The parry is just a simple knockback that is new to this game, while the counterattack is similar to how parrying was implemented in previous games.
Musou Attacks now consist of a Normal Attack loop followed by the finisher, which seems kind of bland seeing as the Musou loops in previous games were actually different.
By picking up the book-like Tomes on the battlefield, you can press L2 (L + R on the PSP port) to unleash one of five Special Attacks that are different between each character (also replacing the bow attacks of the classic era). These Special Attacks are True Speed (performing special attacks while running at sanic speed), Swift Attack which should really be named Overwhelm (infinite Renbu and increased resistance to enemy attacks), Volley (rain down arrows around you), Fire (trigger flaming pillars that can also set bases on fire) and Rockfall (rain down boulders that can roll depending on your terrain). Initially you are only able to have one Tome in stock but you can upgrade yourself to have three. Enemy officers are also capable of using Special Attacks as well.
In summary, the Renbu system is designed to allow you to transition between Normal Attacks and Power Attacks and cancel them with guards and evasions. It's alright for what it is, but to me it makes the button-pressing experience a bit of an unintentional pisstake, particularly with the Normal Attack string. At least the transition between Normal and Power Attacks feels seamless even with the windup to the Power Attack that can leave you open to enemy attacks.
With a horse equipped, you can press the down button to summon it, a feature adapted from Warriors Orochi that had roots in SW2. On horseback, you can jump your horse by pressing R1, a distinct contrast to the Samurai Warriors implementation that also allows you to perform a Power Attack on horseback.
Weapons are divided into three types, namely Standard, Strength and Skill, with each type providing different effects the higher your Renbu rank; Standard weapons increase attack range, Strength weapons increase attack strength and Skill weapons increase attack speed. Weapons can have an element of either Fire, Ice and Lightning and can have up to five of ten effect attributes, among them Air Wave and True Musou. Up to eight weapons can be kept per character.
Horses can be picked up in battle and levelled up like bodyguards in DW5, with up to eight horses able to be kept. Each horse will have a randomly generated name (that sometimes doesn't match the mane colour) and an evaluation rating shown by the blurb on each horse. As you level up your horse to a maximum of 5, its abilities will increase and it will also gain an element and up to four abilities. It is also this way that you can raise rare horses to have the same abilities as Hex Mark, Shadow Runner or Red Hare. Let me explain.
To get these abilities, your horse needs to have the blurb "His eyes consider the world and has a heavenly physique." Horses come in six colours, namely chestnut brown, dark bay brown, bay brown, grey, black or red. For each colour horse that has the stated blurb, there is a chance (meaning that it isn't guaranteed) that it will become a King horse at level 5.
Chestnut brown horses gain the title Auburn King and the ability Steel Hoof, preventing your horse from rearing up when trampling enemies (kind of a redundant ability considering the other horses but still)
Dark bay brown horses gain the title Ebon(y) King and the ability Jagged Hoof, which increases damage as you trample enemies
Bay brown horses gain the title Dapple King and the ability Winged Hoof, which allows your horse to create a shockwave upon landing a jump
Grey horses gain the title Grey King (also known as Hex Mark King 的盧王) and the ability Water Spirit, which allows your horse to swim faster in deep water (Special changes this to Karmic Spirit, increasing your luck of finding good weapons or horses)
Black horses gain the title Shadow Runner King and the ability Stone Spirit, allowing your horse to withstand heavy damage while mounted without falling off
Red horses gain the title Red Hare King and the ability Wind Spirit, making your horse run as fast as Red Hare
This has got to the the worst method of gaining rare horses because as rare as you get a horse that has the stated blurb, you're not even guaranteed to gain a King horse anyway. Players have tried tricks to gain and raise King horses, such as changing the system time (at least on PlayStations anyway) to a specific parameter and going through the steps as quickly as possible in the hope of gaining a potential rare horse, then when their EXP is just about to max out, if it doesn't become a rare horse at level 5, they reset the console and start again (interim saves don't help). Oh, but I suppose this adds to the rarity of it, ay? Anyway, tips are available on the Japanese wikis and GameFAQs.
(In the Japanese and Chinese versions, horse titles are always [colour][element] King with an 王 at the end, so frankly the English version denotes King horses better.)
Each stage has three target objectives that when completed, allow you to gain a weapon and a certain amount of EXP. Certain objectives are also the key to unlocking non-Musou Mode characters for use in Free Mode and Challenge Mode.
Some stages can have a third-party enemy army like in Samurai Warriors, but that is largely limited to the Wu Territory (Wujun) and Lu Bu's stages. Players are listed separately at the top of the Unit Info list and not under army commanders. Officers can have up to five subofficers (that are not locatable) and those subofficers can sometimes split off into their own units. In later games, all officers would be listed separately without subofficers.
An interesting addition to the Battle Log is the inclusion of battle dialogue. A point of contention among fans of Warriors games is the apparent capability to read the messages and dialogue that appears on the screen, and for some toxic fanboys, it's become an excuse to justify Koei Tecmo not dubbing their later games. Look, I will say that while it's nice to include dialogue in the battle log so players can review it, this isn't an excuse for toxic fanboys to dismiss players being unable to read fast enough as an ableist "skill issue". Similar functionality would be seen in SW Chronicles, SW4 (the entire series), DW Godseekers, DW9 and WO4, with later games also allowing lines to be replayed (regardless of voice options).
Battlefields have received a revamp compared to previous games. You can swim in the water, ambush enemies from cliffs and climb up and down ladders. In fact, the latter is a core functionality of siege battles, which take place in battles with large castles. When you approach a castle gate (that can't be broken down normally though it has been possible), engineer units will begin setting up catapults, rams and ladders while arbalests (ballistae) and rock throwers will defend the gate from atop the castle walls. If you are attacking the castle, you can climb up the ladders and destroy the arbalests, but if you are defending the castle, you have to defeat all enemy officers outside the gates to make them give up on the siege. You can destroy the siege weapons, but they will keep being rebuilt until the siege battle ends.
Interestingly, at the Battle of Chibi, there are gongs on three of the boats that will allow them to move when they are hit. There's another boat that Cao Cao and some of his officers will escape to when the fire attack succeeds, which is probably the only thing that remains of the Escape to Chibi scenario.
Bases make appearances again in this battle, but checkpoints (strongholds) with guard captains are no longer a thing from this point in DW. Among the types of bases include main camps, forts, gates and watchposts, also known as archer bases. For the first three types, you attack the gates to break through them and defeat enemies to decrease the base's morale/durability until it gets to zero, at which point the base will belong to your forces. Defeating corporals reduce the morale by 20 apiece, then once the number gets under 100, defeating the base's guard captain will occupy the base. Officers can enter their sides' bases to increase their morale. The morale of watchposts is 15, but only defeating the archers will count; in this case, the only way that defeating soldiers can affect the morale is if they're under an officer. Recovery items can be obtained from allied bases.
Duels make somewhat of a return in this game. While fighting an enemy officer, a gong may sound and soldiers will surround the two of you, attacking anyone who comes near them. Other officers may enter the ring as well.
This game is the first game to count hit chains involving all enemies you hit instead of combo chains involving you hitting the same enemy multiple times. With the exception of DW7, this would be the norm for future Warriors games.
At the end of each battle, there is a skill tree where you can unlock skills based on how many levels you went up by (which, for the first time, follows the SW/WO system instead of the old rank system). Aside from upgrading your stats, this is where you also upgrade your maximum Renbu level and the number of Tomes you can hold (plus also having one at the start of a battle).
In terms of localisation, I did mention in the last instalment for Warriors Orochi that this was the middle of a transition in English voice actors, with some characters being recast in addition to their redesign. Zhou Yu and Gan Ning's voice actors are changed from Michael Gough/Michael Forest and Doug Stone (who continues to voice Xu Zhu and Zhang Jiao) respectively to Michael Sinterniklaas, who voiced Taigong Wang in WO. Liu Bei's voice actor is changed from Dan Woren to Dave B. Mitchell, who has voiced Guan Yu since WO, and Sima Yi's voice actor is changed from Richard Cansino (who continues to voice Pang Tong) to Kyle Herbert. Lee Everest, who also voiced Huang Gai, has been fully integrated as the English narrator for Warriors games after only being heard at the end of Musou Modes in DW5.
Additionally, Voicegroup has been making the effort to begin properly pronouncing certain Chinese names properly since WO. Gone are the days of "Cow Cow" and "Cow Pee" in favour of "Tsao Tsao" and "Tsao Pee". These efforts would continue along with the status quo in future games.
Also, in the Chinese version, the text uses a font that is rather reminiscent of the old-style seal script (篆書) or clerical script (隸書) styles. This font would continue to be used up to the DW8E and even in WO3. A similar font is also seen in the Japanese version, but it's only used in the DW6 series.
Dynasty Warriors 6 Special
Dynasty Warriors 6 Special (真・三國無双5 Special) Platforms: PlayStation 2, PlayStation Portable Release dates: Japan: 2 October 2008 (PS2)/17 September 2009 (PSP) USA: 18 November 2008 (PS2)
For the first time since 2, Dynasty Warriors 6 does not have an Xtreme Legends expansion. Instead, it was backported to the PS2 and released as a "Special" port before later being ported to the PSP.
When DW6 was released, only 1 million PS3s had been sold in Japan and there were calls for it to be ported to the PS2. In all honesty, with the higher launch price of the PS3 compared to the PS2 (even with inflation taken into account), not to mention the global financial crisis of 2008, it's easy to see why PS3 sales would be slow, particularly towards kids my age. As user Jon-Slow said, "It was not a console a child could buy or ask for".
Like seriously, back then, my cousin got a PS3 and Nintendo Wii while I was stuck with my PS2 and PSP (keep in mind that even without buying physical copies of games, "digital versions" were hard to come by particularly because my family's internet allowance was 10GB before it slowed to fucking dialup speeds). I did get a Nintendo Wii later, but I regretfully traded it in for a Wii U some years later instead of getting a PS3 or PS4. I doubt my parents would have been willing to spend the money anyway.
So yeah, because of the sales figures and the pricing of the PS3, Dynasty Warriors 6 got backported to an older (and cheaper) console with some of the improvements normally seen in Xtreme Legends. DLC for this game wasn't on Koei's mind back then otherwise provision would have been made for it. Also, this game didn't have the "Special" moniker when it was released in the West, which I think would confuse people into thinking that the PS2 version is the same when it isn't, but then again even an idiot would realise that the PS2 doesn't support widescreen and has less graphics capabilities compared to the PS3.
The main thing is that six additional characters have been decloned and given unique weapons and new Musou Modes (which are available from the beginning). These characters are Zhang He (who gets his claws back), Cao Pi, Taishi Ci (who also gets his twin rods back), Ling Tong, Ma Chao and Yueying. Amidst these new Musou Modes, five new stages have been added, with some notable inclusions being the Battle of Jiangdong (which is separate from the existing Battle of the Wu Territory) and Struggle at Hebei (which is where you finish off Yuan Shao after his army was defeated at Guandu).
Other changes have been made to suit the reduced graphics capabilities of the PS2. Swimming is one element that has been removed; some deep water areas have been made shallow or inaccessible, most notably in Fan Castle where the floodwaters are shallow or in Chibi where the gongs to move ships have also been removed. Duels have been removed and replaced with highlight battles akin to DW5.
In Japan, this game was released over two discs, with Disc 1 containing the Musou Modes for Wei and Wu characters (excluding Gan Ning and Sun Jian) and Disc 2 containing the Musou Modes for Shu and Other characters along with Gan Ning and Sun Jian. In the USA, the game was released on a dual-layer disc, which again caused issues on some PS2s like SW2XL did.
Even without considering the discs though, players have experienced issues that somewhat affect the gameplay experience. The game has been known to lag, controller inputs may not be read correctly and enemies are prone to disappear and reappear. The latter issue causes some powerful soldiers to become stealthy, where they will come out of nowhere and attack you before disappearing again.
The PSP port is more optimised compared to (what I've heard about) the PS2 port and is also the port I've been playing DW6 on for over a decade. It was also the time when I made the rookie mistake of assuming that this was DW5 (because this is Shin Sangoku Musou 5), so I ended up playing a different game to what I was expecting.
Meng Huo is also added in the PSP port after making a return in Empires, appearing with the Shu forces at Hanzhong, Jieting and the Wuzhang Plains. Character selection lines have been added when selecting characters in Musou Mode, the lines being taken from the PS3 port of Strikeforce. While the PSP port omits encounter, defeat and praise lines from being heard when played by itself, installing data to the Memory Stick and enabling data to be loaded from it allows those lines to be voiced, making this the first PSP port of a Warriors game to be fully voiced. Loading times are also shortened but they were fast enough as they were already.
The PS2 version might work better if played on an emulator, but otherwise, you can play the PSP version as it is better and less buggy.
Rant: The Koei Tecmo Merger
Around this generation of Warriors games, you may begin to notice a change in the opening logos of the games, most particularly the Koei logo changing to the Koei Tecmo (KT) logo. From 2008 to 2010, the two companies Tecmo and Koei merged to form Tecmo Koei Holdings and their subsidiaries were rebranded and restructured before Tecmo was declared disbanded. In 2014, the company's name was renamed to Koei Tecmo to better represent the ordering in their logo and in 2016, another company restructure led to the Tecmo brand name being abandoned for good. But what were the circumstances behind the merger and how did it contribute to Koei Tecmo's later "budgetary limitations"?
On 1 January 2006, Tecmo's president Junji Nakamura announced his resignation from the company, naming Yoshimi Yasuda his successor. Later that year in September, a former female employee filed a lawsuit against Tecmo and Tomonobu Itagaki, senior executive officer and head of Team Ninja, claiming that Itagaki sexually harassed her and that after she lodged a complaint with the company, was demoted and had her salary reduced to the point where she was essentially forced to quit. Tecmo stated that Itagaki, the female employee and their associates mixed their private and work matters, causing trouble within the company and as a result, all of them were demoted and had their salaries reduced.
In December 2007, the Tokyo District Court ruled that Itagaki did not commit sexual harassment, which was appealed by the female employee. Throughout the first half of 2008, Itagaki was demoted from being an executive officer to a creative officer before the Tokyo High Court dismissed the employee's lawsuit in May. Tecmo would acknowledge that socially unacceptable behaviour had taken place, but stood by Itagaki's actions not constituting sexual harassment.
Around the same time, Tomonobu Itagaki filed a lawsuit against Tecmo and president Yoshimi Yasuda for 148 million yen while also announcing his resignation on 1 July 2008. In his statement to the media, which was also translated into English on his request, Itagaki claimed that he was owed completion bonuses and was also suffering emotional distress due to disparaging statements from Yasuda. Itagaki was fired by Tecmo two weeks before his planned resignation and as a result, he raised his claim to 164 million yen, the raise reflecting what he should have earned had he been allowed to resign as planned.
Around the same time again, two Tecmo union executives, representing all 300 employees, filed a lawsuit against the company for 8.3 million yen in unpaid overtime pay (over two years as per the statute of limitations), the staff having been illegally moved to a "flexible hours" system in 2004 that apparently justified Tecmo not paying them for overtime. Yoshimi Yasuda resigned as president at the end of August 2008 for "personal reasons" and the lawsuit with the union executives was settled soon after. By March 2009, Tecmo's labour union became defunct after all their members resigned following the settlement. Itagaki's lawsuit with Tecmo would be settled in February 2010. The terms for both settlements were not made public.
On a side note, former president Junji Nakamura also filed a lawsuit in February 2007, seeking nearly 170 million yen in retirement benefits (severance pay). According to an online comment from a former employee of the company (made 21 June 2008 under this article), this was after Tecmo's board of directors apparently decided to not to pay him any retirement benefits after Nakamura was found to have embezzled company funds, likely meaning that Nakamura was actually fired, but former chairman and founder Yoshihito Kakihara took consideration on him and allowed him to resign so he wouldn't be marked with the shame of being fired. Take this with a grain of salt.
These lawsuits caused significant turmoil in the company and created a golden opportunity for takeover bids. Following Yasuda's resignation in August 2008, Square Enix announced a takeover bid for Tecmo, giving them a week to consider their offer. On 4 September 2008, Tecmo declined the tender offer and instead announced their decision to merge with Koei, citing close relationships between the founders' families at the heart of their decision. The merger was finalised on 1 April 2009.
Given Tecmo's damaged reputation at the time and Koei spending money on the merger along with rebranding and restructuring, I believe that the merger is one reason for the "budget issues" fans would speculate in later years. The Warriors games being a niche franchise certainly didn't help things either.
Dynasty Warriors 6 is part of a bridge between the classic and modern eras of Warriors games. The structure and format plays the same as the classic era, but the changes in aesthetics, designs and weapons paved the way for what we would see in the modern era. The Renbu system wasn't that well received because it took the piss out of button mashing, but I didn't feel that much of a difference between this and DW5. While I do understand why people don't like this game, I actually don't think it was that bad looking back at it, especially compared to what would come much later with DW9.
The transition between the classic and modern eras concludes with the spinoffs for DW6, Empires and Strikeforce/Multi Raid.
Azuma came into the office with two manilla folders. "Alec, Shanna, I need your help to research something for me. Everything you'll need is in these folders."
Alec and Shanna took a folder each and read through them. They were surprised at what Azuma was asking of them.
"My lord, are you seriously asking us to work with the Kwisatz Haderach for this?" questioned Alec.
"Yes. He's the only person I can think of who should have the resources for me to get a proper and detailed answer."
"Wouldn't you owe a favour to him regardless of whether you get the answers you needed or not?" asked Shanna.
"I've been on the Kwisatz Haderach's beck and call for nearly a year now, so surely I'm owed something from him. It was hard mustering up the courage to ask him for help, but he was happy to offer it. Look, I just want to find answers that are different to what I've already known because surely I have to be incorrect or misinformed about something. If you guys can do this, I'll make it worth your while. So how about it?"
"Understood, my lord," said Alec and Shanna.
What was the topic Azuma wanted the Tandy Computer Whiz Kids to research? The answer will be revealed in due time...
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💌+🤟🏻 Zz (>。☆)
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Kinda baffling that Sun Ce and Da Qiao are thinking Ling Tong is sus.
Ling Tong when you encounter Sun Ce and Da Qiao as him during “Find the Beauties” in Dynasty Warriors 8: Xtreme Legends.
#da qiao#daqiao#sun ce#ling tong#wu kingdom#dynasty warriors#dynasty warriors 8#shin sangoku musou 7#shin sangoku musou#koei tecmo#sus
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It's been forever! here is my fan art of Daqiao from Dynasty Warriors
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