#d20 aso epsd 17
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fire-and-swan · 3 years ago
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Today I watch the last two episodes. Dimension 20: A Starstruck Odyssey, episodes seventeen and eighteen. The final set. It all comes down to this.
(prev episode notes are here, here and here, btw)
Battle Stations!
Ponytail Barry is the good Barry.
Gold Tier Jib-Job makes Jib-Job fight! That is ridiculously useful.
"I need the surrender of X" "Oh, that's lovely, please hold."
All the U4F backup!
Amusing that the Bad Call is U4F
Enemies starting a slap fight, like "mine" "get off, they're mine!", which does make things a bit simpler.
Wait. What? When the heck did Barry Nyne get on board the Wurst? And why is he targeting Barry Syx, rather than seeking Skip?
So ridiculously cool that the group came up with a way to defeat a Slug. That they took the time and effort to work out what would beat Skip, and bought the stuff, for this exact moment.
Margaret has a minor war room. That is awesome.
Oh no. It was going so, so well. Except now, Barry isn't a slug, and the Princeps is. (Did Zortch use something like Dominate Person on Barry Nyne? Is that what happened?)
Yeah, this. This would've been so tense to watch live. There is so much going on. It was all going so well, and that last reveal? The pilot got attacked? Now we're really in trouble.
Anyway: Eighteen!
Skip: in trouble. Barry: safer than he was. Everyone else: honestly, doing fine.
Ooh, the decision of whether to do ship stuff, or people stuff is so key here.
There are so many people in this combat. I though the battles of Crown of Candy were bad for management. This, however. Comparable, at the very least.
Nyne thinks that he's Syx? What? This is wacky.
The Barry v Barry discussion is really really something. Both in all of Murph's incredible argument there, and in Brennan's Barry preformance. "In this roll, you have expertise. Because you are expert in nothing more than than being a Barry."
One tiny FTL jump. One round, no pilot, no prep. Oooooh. Oookay. That was stress. That was legit fear they might go down. I'm sure that being thrown into space wouldn't have killed them all, but still, that could have been disastrous. But that's dnd.
Loose Duke? LOOSE DUKE?!?
Call to Guards is such an amazing use of action economy. Absolutely amazing!
Worm fight!
All hail the King!
Holofract success! And the entire house of Frangus is gone. Oh boy, that's a lot.
Yesss, all the debt gone.
Calling it now, a full ship sweep is now going to be a part of daily operating procedure.
First ever lie, and it's a 21! Go Riva!
Amazing to have saved the galaxy, to have achieved success on basically every level, and there is still another ship left to fight.
*blinks. Stares at screen. Taps back to rewatch scene just to check what I'm seeing* Skip is helping Skipper fly the ship. Ookay. Well, that is kooky.
I love ship fights in this game. They're completely, 100% teamwork. It's beautiful to see.
They have the ship down to nineteen fifteen hitpoints before they ram it. WILD!
Okay, turns out they needed that. Don't ram things, just boost guns and shoot them. Noted.
This has been so wild. I literally cannot sit still. All fidget and stim rn. All fidget and stim.
Skipper had a moment to be actually supportive of the crew. Which is oddly cathartic. Like, he learned something through Skip and the crew. And then chose to become Skip again. Which, uh, yeah. That's a choice.
I do wonder if they are both conscious and aware now.
Oh, the end of a gallivant. She learned to lie. She learned to look out for herself in the harsh realities of space. And now she's leaving.
Oh, oh heart. These campaigns always end so strong. Such beauty. Found family and strength and everything. The adventure save the galaxy, yes. But more importantly it saved a small rag-tag group, and it made a family. And that is beautiful.
And now it's over. It's all over, and now I have to just pick up and go on with my life, as though watching through Fantasy High, Unsleeping City, A Crown of Candy, and now this hasn't been life-changing.
The ball is rolling up.
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