#d-fekt
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1) My art
2) Original
3-10) Characters separately without background
#ooc#oc#ocs#my oc#my ocs#my au#my art#my art <3#sonic boom#sonic boom au#sonic the hedgehog#sth#sth au#sonic au#sth oc#sonic oc#sonic unleashed#sonic ergo#ergo sonic#ergo#tribot#cutebot#cutebot sonic boom#d fekt#d-fekt#cubot#plumbot#heartbot#orbot#13 cards
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poetry night
metal: beep beep boop whiiiiiir bop boooooop brrrrrrrrrr rrrrrr beep whiiiiiiiir
sticks: aww... he has such a way with words...
tails: (typing that into miniaturized universal translator)
knuckles: (waiting for food)
cysonic: (zzzzzz....)
cyamy: (internal conflict about waking cysonic up)
d-fekt: (not understanding why did he fail at the comedy night)
cutebot: (holding hands with d-fekt)
#sonic boom#knuckles the echidna#sticks the badger#miles tails prower#metal sonic#d-fekt#cutebot#cyborg sonic#cyborg amy#boom!knuckles#boom!tails#boom!metal#i cant finish this#kizer.jpg
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Team bygone btw
Beth- 16, shrew, speed, she/her, bombs
Perci - 20, bandicoot, power, she/her, pistol
Staci- 20, bandicoot, swim, she/her, rope
Zooey - 19, fox, specialty (luck), she/they, rifle
D-fekt- 18, robot, fly, he/she, magnets
Master post
#d-fekt#sonic boom#perci the bandicoot#staci the bandicoot#Beth the shrew#zooey the fox#my art#sonic tag team! au
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Orbot, Cubot, D-fekt, Heartbot, Plumbot and Cutebot in SCP version
Characters from "Sonic Boom" in world of SCP Foundation. 👀
Why am I embarrassed for Knuckles and does he seem like a cringe to me? :'3
No tags, sorry.
@nastya-sokolova-2002.
@heartbot-2002-2024.
#sonic boom#sonic boom au#sonic the hedgehog#orbot#cubot#d fekt#d-fekt#heartbot#plumbot#cutebot#cutebot sonic boom#scp#scp fandom#scp foundation#reblog
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underneath the cut is the roster for the now-defunct sonic obscurity opposition. it contains 120 characters, along with a maybe and a probably not list taken directly from my notes when sorting through submissions. it is my hope that anyone who would have been invested in this poll reads them, and perhaps finds some appreciation for them.
PARTICIPANTS:
Saffron Bee (Archie)
Society Max (Fleetway)
Shortfuse the Cybernick (Fleetway)
Blockhead Bill (Fleetway)
Speedy (Tails Adventure)
1999 (Fleetway)
Da Bears (AoStH)
Zonic the Zone Cop (Archie)
Prefect Charyb & Prefect Scylla (Chronicles)
Humpty (AoStH)
Ifyoucan (Underground)
Grimer (Fleetway)
D-Fekt (Boom)
Ari (SatAM)
Hawk (Sonic X)
Johnny (Rush Adventure)
Mello Bee (Archie)
Has Bean (Mean Bean Machine)
Princess Alucion (Sirène)
Eric the Echidna (StH in the Fourth Dimension)
Relic the Pika (Archie)
Captain Oe (Archie)
Demo Duck (Dark Mobius Bean) (Archie)
Melody Prower (Archie)
Teri-Lu (Archie)
Iago the Echidna (Archie)
Brock the Echidna (Archie)
Dr. Quack (Archie)
Bartleby MontClair (Underground)
Pseudo Sonic (Archie)
Amadeus Prower (Archie)
Gae-Na (Archie)
Komi-Ko (Archie)
X Robot (Archie Sonic X)
Meringue the Rabbit (IDW)
Cyrus (Underground)
VerticAL and HorizontAL (Archie)
Mari-Su (Archie)
Wynmacher (Archie)
Rosie Woodchuck (Archie)
Vermin the Rat (Fleetway)
Bog Beasty (Underground)
Chomps (Underground)
Farrell (Underground)
Penelope the Hedgehog (AoStH)
Lucas (AoStH)
Filch (Fleetway)
Harpio (Fleetway)
Leaf (Fleetway)
Mello (Fleetway)
Simpson the Cat (Fleetway)
Old Sonic Clone (Fleetway)
Tufftee (Fleetway)
Lightmare (Fleetway)
Knuckles the Echidna
Cat (SatAM)
Aerial & Athena (Archie)
E-100 Lambda (Archie)
Ichneumon the White Mouse (StH and the Silicon Warriors)
Gaz and Del (Fleetway)
Mom with a Gambling Addiction NPC (Adventure 1)
Lumina Flowlight (Shuffle)
Princess Bee (Archie)
Hershey St. John (Archie)
Echo the Shark (Archie)
Cinos the Anti-Sonic (StH and in Fourth Dimension)
Rob o' the Hedge (Archie)
Juanita the Chameleon (Archie)
Marta the Echidna (Archie)
Liza the Chameleon
Bivalve Clam (Archie)
Duck "Bill" Platypus (Archie)
Griff (SatAM)
Barney the Chameleon (Archie)
Katella (Aosth) - Special request to use this specific image: https://static.wikia.nocookie.net/sonic/images/c/c8/Katellaheart.png/revision/latest?cb=20160407210139
King Peter - (StH in Robotnik's Laboratory)
Colonel Percy Granite (Fleetway)
Hobidon (Sonic X)
Rhygenta (Archie)
Molly (Sonic X)
Ron (IDW)
Arctur the Dragonkin (StH and in Fourth Dimension)
Practice Robot (Fleetway)
Ash Mongoose (Archie)
Walt Wallaby (Archie)
Ebony (Fleetway)
Bimmy the Echidna (Archie)
The Narrator (LEGO Commercial)
Emperor Sleetus (Underground)
Luke Periwinkle (Underground)
Bellok (Underground)
Captain Squeegee (Underground)
Duke of Velcronia (Underground)
Mindy LaTour (Underground)
Lucinda (AoStH)
William Le Duck (AoStH)
Baby T (SatAM)
Dove (SatAM)
Nicholas O'Tyme (SatAM/Archie)
Heavy and Bomb (Knuckles' Chaotix)
Nerbs (Archie)
Lah the Ghost (Unleashed - Night of the Werehog)
Akhlut the Orca (Archie)
Karen (Stone's Ex Boss) (Sonic 2 Pre-quill)
Rava the Destroyer (Sonic 2 Pre-quill)
Nestor the Wise (Chronicles)
Radar the Echidna (Archie)
Kanewisher the Echidna (Archie)
Catweazle (Archie)
Snailbot (Sonic 2)
A.D.A.M. (Archie)
Alexis Acorn (Archie)
Megan Acorn (Archie)
Arthur Mongoose (Archie)
Avery the Bear (Archie)
Aypex (Archie)
Bagbar Beeblebrox (Archie)
Barney (Archie)
Bertha Kintobor (Archie)
Friday the Parrot (StH Adventure Gamebook 5: Theme Park Panic)
MAYBE:
Sonic the Human (Sega Hard Girls)
Thunder the Pasha (Archie) - It's not really a character is it?
The Freedom Team (Beta SatAM) - They're a whole team and also unreleased
Mecha Sonic Model No. 29 (Sonic the Fighters) - I think there was a popular youtube video about this character. Maybe Chaomix.
Galaxina (Sonic X) - May be obscure, haven't finished sonic x, but seems like she wouldn't be
Jimmy and Jilly (Fleetway) - two in one and also i'm very tired
Mr. Yuji Naka (ShtH05) - Not a character, only referenced in one voice line.
Evil Duck (SatAM) - Not real
Skull That Says "SEGA" (S3&K EU Ads) - Not really a character? We'll see.
Masado and Miwasco (Up on the Green Hill (Masado and Miwasco version)) - While they have done official work, I can't tell if this song is licensed.
Segata Sanshiro (Sonic R Ad) - Isn't a part of the world, just beats up some kids and holds up a SEGA Saturn
PROBABLY NOT:
Dave the Intern (Boom) - Popular
Tikal the Echidna (Adventure) - Extremely popular and prominent within the source material
Ian Jr. - Popular
Manic the Hedgehog (Underground) - Manic
Elias Acorn (Archie) - I haven't gotten that far in Archie but this guy is literally a king and Sally's brother
Orca - Iconic? Also an animal with no unique characteristics.
The Cow in the Triple Trouble Ad - An animal with no unique characteristics.
Dodon Pa (Team Sonic Racing) - Important Character in TSR
Santa Claus (AoStH) - That's Santa Claus
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I completely forgot that D-Fekt was in this show
#I have played Fire And Ice so I do have context for him#Also this is the final episode before the finale#Boom Liveblog
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Simultaneously funny and sorry for the characters X)
In the last photo Cowardbot looks scared :'3
Creator: Miren lo que paso
Orbot tranquilo dormido:
Mientras tanto en el estudio
Salar @heartbot-2002-2024 @roachthered:
Qtibby (@pibbydollwiths):
Pletorania "Toto" @toto-tup4tr0n4
Saler:
En conclusión: No dejemos que Orbot descanse de nuevo :"v
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[Review] Sonic Boom: Fire & Ice (3DS)
Am I hot for this or did it leave me cold? I'll just tell you, I love it.
Rounding out my coverage of Sonic Boom (or is it??) is the second handheld instalment by Sanzaru Games. This one was released in between the first and second series of the show, and as I had hoped it improves on Sanzaru's initial effort in various ways. Let us enumerate them, shall we?
While Shattered Crystal managed to get some jokes out of Lyric (unlike Rise of Lyric), the almost complete absence of Eggman was striking. Fire & Ice makes up for that with an Eggman-centred story, along with a new character: his rejected bot D-Fekt. This little guy is both cute and threatening, but also a bumbler like his creator, so the tone doesn't stray too far from the show's. The cutscenes are now all fully voiced and there’s more FMV animation sequences, so you could easily cut together something like an episode of the show and it would feel pretty pukka.
The new plot device is Ragnium, a potent mineral that Eggman needs to… *checks notes* power his racing bots? It replaces the tokens from SC, serving as a collectible earned from achieving goals and destroying enemies in levels, which can unlock a small number of perks as well as concept art from the show which is a nice bonus. Having Eggman as the main baddie instead of Lyric also has the flow-on effect that the basic enemies in levels are animal-themed robots of varied and fun designs rather than the prior generic bots of the other two games.
If the title didn’t give it away this game features an elemental gimmick as its main new gameplay hook. At almost any time you can tap either shoulder button to switch your active element between fire and ice. This has potential but is mostly used as a simple trigger to turn certain blocks on and off. Not quite tapped to its full potential but on top of the other systems it’s a nice extra wrinkle to keep you on your toes. Otherwise the gameplay is pretty similar to the previous entry with dashing, swinging, homing attack-ing, and double jumping making for some nice flow. They have improved the pace of animations, so particularly Sonic’s air dash is snappier and chaining them together feels much better.
The more meaningful change is the overhaul to the level structure. Stages are now much shorter, more straightforward, and much more plentiful, a better fit for Sonic and for handheld sessions. The bottom screen map is now autofilled and more detailed, and the dual-environment theme is gone. There’s still foreground/background swapping but it’s more dynamic and streamlined. The extra side stages are still here for a change of pace: auto running tunnels, Tails’s submarine minigame now on the world map, a new hovercraft shmup thing, and the races now presented as a lap-based speed course against Eggman's bots (these also form the basis of a new multiplayer mode). Another addition is more boss fights, which play out across both screens as D-Fekt uses the environment to create some ad-hoc construct; they're ok.
Speaking of environments, there's some fun ideas for level themes here. A tarpit fossil zone, pirate cove, and gothic mansion make for great backdrops for the action. As before they look really good, and I must mention Richard Jacques who for both games did quite a nice job with the music. I do have to ding Sanzaru for not fixing the zoomed-in world map navigation, but the addition of fast travel and a level select menu alleviates the issue pretty well.
Oh, I should have said: Amy is here! All five of the main cast including Sticks are now playable for the first time (not counting Sonic Dash 2), which is great. Their abilities are mostly the same although Tails has a new gun and Knuckles can do Nights-style paraloops while digging, and of course Amy brings her trusty hammer to bear for knocking down pillars. Having five options does prevent the quick-change D-pad system that both RoL and SC used, so there's now a cycling switcher with a short delay or touchpad buttons; not as immediate but serviceable enough.
I'm very pleased with the refinements F&I brought to the table. Of the Sonic Boom games it's the most faithful to the show and as far as I'm concerned the most fun. Sanzaru made a cool experimental game but learned lessons from it and came back with something that feels really good. If they had kept making these I would have kept eating them up but sadly it was not to be. Sonic Boom has connected with me more than most other Sonic media, so I'm disappointed it didn't last much longer after this. I do have around 30 more episodes of the show to watch though, so if you'll excuse me...
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not a sonic opinion but spy kids 4 isnt as bad as people make it out to be.
uhhh so that this is still relevant to the blog theme (because ill feel guilty otherwise) i think the worst episode of sonic boom is return to beyond the valley of the cubots because it isnt as funny and sort of just feels entirely like a tie in to the games. literally the episode barely makes sense if you dont know the game lore (which. i dont) and despite series 2 spending a long time building up the cast slowly, they just shoved d-fekt in there in the penultimate episode with like 2 lines of exposition to give context and that was it.
in its defense i think his design is really cute and i think it could have worked if they established him earlier in the show, but i think i feel more inclined to defend the writers because, as i said, it's just. not really that funny. and my defense is that they literally didnt write it in the first place!!!
.
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Here’s another tough one: a team based on Sonic Boom
Sticks is a no-brainer (probably Power since she’s a fighter, though she’s usually cast as Speed), and D-Fekt becomes her friend by the end of Fire and Ice (Flight since he can levitate with magnets), so who’s the third member of Team Boom?
I don’t believe there’s anyone else who contributes enough to the games to qualify (unless Lyric had a change of heart I don’t know about), but evidence suggests that NPC Perci was going to be playable at some point, so I nominate her for an inexplicable comeback as Team Boom’s Speed member
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1) Team Sonic
2) Team Orbot (I did it this way because I was too lazy to draw)
#ooc#oc#my oc#my ocs#my au#my edit#sonic boom#sonic boom au#sonic the hedgehog#sth#sonic au#sth au#sth oc#sonic oc#amy rose#amy rose the hedgehog#amy the hedgehog#miles tails prower#tails the fox#knuckles the echidna#sticks the badger#heartbot#orbot#cubot#plumbot#d fekt#d-fekt#team sonic#team orbot
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why won't eggman dispatch his robots to work 9to6? he got a bunch of reasons such as:
he seems to be having barely above zero balance
he might as well configure his robots to give sonic in particular a subpar service that only dave can do worse
while a lot of his robots are not general purpose and/or huge enough to be not really useful in the village, there surely does exist decent candidates for working: orbot, cubot, metal sonic, and d-fekt(though he bailed). and then eggman surely does know to make purpose-work robots, like meh burger employee robots?
and sure, orbot, cubot, and d-fekt had a customer-facing job experience. d-fekt was doing the job in a questionable way, but orbot and cubot did not mess up in amy burger. it might as well be possible to say that they are designed to do housekeeping jobs in general.
usually orbot and cubot are kept with eggman because i guess eggman still doesn't feel very dire with his financial situation. but the prices and taxes will keep increasing and eventually eggman will have to give up on keeping orbot and cubot's services to himself and make them get a job.
while at it, make metal sonic enter the job market too. metal can do anything. having no voice isn't a problem, as the villagers are pretty much used to different kinds of uncommon occurrences happening pretty often, and they'll adjust to metal resorting to other methods of communications should they have to. and then metal will pretty enthusiastic about whatever job he gets, at least for some days, since all he got to do for a very long time was sit back, deactivated, and possibly having memories cleared.
of course except when he's serving sonic. then metal will make the dave look.
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To be honest, people who are called sagestan may desperately want to keep the character who continues to support Eggman without betraying him because it is a valuable existence other than Infinite. It seems to me that some of them are tired of the pattern of Eggman being betrayed.
They are also worried that Trip will betray Eggman and become a knuckles ripoff, such as betraying to the Sonic side, and that they will become the final boss, gemerl or d-fekt again. Is not it?
Infinite didn't 'betray' Eggman. Eggman betrayed Infinite.
Play the games.
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I want to believe that Trip will not betray eggman, but somehow the trauma of gemerl and d fekt is revived
2010's had Eggman down pat, but with how pitiful his showing in Frontiers was, I feel like that tired old trend of him being betrayed by boring antagonists will start coming back with a vengeance, and I hate that.
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D-FEKT is Erik Derekison
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