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Where’s My Cyberpunk Dystopia? The Lack of Neon in Our Dark Future
As I gaze wistfully out of my window, I expect to see the shimmering lights of megacorporations’ skyscrapers piercing a smog-filled sky, alive with personal hovercraft and antigrav heavy freight vehicles. Instead, there’s a modest suburban scene, utterly devoid of cybernetic enhancement and showing scant evidence of technological advancement since the late 90s. This isn’t what we were promised. Where are the neon-drenched alleyways, the cyber-enhanced street samurais, and the omnipresent yet stylish surveillance drones? Our generation, raised on the pixelated promises of 80s and 90s anime and sci-fi, anticipated a dystopia of cool tech, slick fashion, and radical rebellion. Instead, we’re teetering on the brink of a mundane, environmental and economic collapse culminating in a banal nuclear war… Oh, the betrayal.
The Cyberpunk Mirage
Remember the halcyon days of youth when we devoured titles like "Akira," "Blade Runner," and "Ghost in the Shell"? We dreamt of cities where the night sky was permanently ablaze with neon, a testament to human ingenuity and excess. The cyberpunk vision was one of aesthetic pleasure amidst societal decay. Sure, there was corruption, poverty, and surveillance, but it all had a certain panache.
Take the architecture: sleek, neo-megalithic futurism with imposing black mirrored surfaces, cyclopean monuments to humanity's dominance over the natural world. The society: stratified but thrilling, with a clear delineation between the corporate elite and the street-smart rebels. The technology: always on the cusp of miraculous, from brain-machine interfaces to fully sentient AIs. Compare that to our current reality, where billionaires shoot phallic rockets into space while the rest of us contend with rising rent and the creeping dread of climate catastrophe…
The Dystopia We Got
Contrast the slick neon dreams with the dystopian future we are most likely heading towards—a post-apocalyptic radioactive wasteland. This bleak vision is fuelled by our current political climate, global events, and environmental negligence. Instead of sleek chrome and holograms, we’re staring down a future of crumbling infrastructure and toxic landscapes.
Consider the aesthetics of our probable dystopia. Endless desertscapes, ramshackle shelters, and a scarcity of resources that makes Mad Max look like a 5-star resort. There’s nothing visually appealing or culturally enriching about fighting over the last can of beans in a barren wasteland. And don’t get me started on the fashion: tattered clothes and radiation suits don’t exactly scream “cutting edge.”
Why Cyberpunk Is the Superior Dystopia
Aesthetic Pleasure: Neon lights, sleek gadgets, and futuristic architecture are inherently more exciting than barren wastelands and nuclear fallout. The cyberpunk cityscape is a feast for the eyes, a symphony of human achievement and excess.
Technological Advancement: In a cyberpunk world, we would have access to incredible technologies. Think flying cars, cybernetic implants and AGI companions. Sure, they might come with a dose of corporate control and surveillance, but at least they’d be cool.
Cultural Richness: Cyberpunk dystopias are teeming with subcultures and countercultures. There’s a vibrancy to the underground movements, the street fashion, and the art that emerges from resistance. Post-apocalyptic wastelands? Not so much.
Narrative Excitement: The cyberpunk world offers endless narrative possibilities. Corporate espionage, robot revolutions, and the quest for identity in a digital age are rich, engaging stories. The struggle to survive in a radioactive desert is, by comparison, depressingly one-note.
The Sad Reality
As it stands, our reality is a grotesque mishmash of the worst elements of both worlds. We endure the corporate oligarchy without the cool tech, the surveillance without the neon, and the environmental collapse without the rebellion (at least not one that anyone can take seriously…). It’s as if someone scrubbed away all the exciting elements of the cyberpunk genre, leaving us with a dreary, rusting and slightly sticky reality.
The Call to Action: Building Our Cyberpunk Future
It’s time to take matters into our own hands. We need to drag our dystopia out of the irradiated dirt and into the blue neon glow of the cyberpunk dream.
Embrace Cybernetic Enhancements: If we’re going to live under corporate overlords, we might as well do it with style. Biohackers and grinders, this is your moment. Let’s start developing and distributing affordable cybernetic enhancements. Why settle for regular arms when CyberArms could be a thing? And could someone please hurry up and provide me with a nanobot cloud that doesn’t just give me cancer…
Hack the Planet: Yes, I know that phrase is older than the iPhone… or broadband wifi for that matter, but seriously, someone needs to just hack the damn planet! We must reclaim the internet and our sacred digital spaces from corporate control. Hacktivists, rise up! Create new encrypted networks, develop secure communication channels, and disseminate the tools of digital rebellion. Let’s restore cyberspace to its wild and free origins. A cyberpunk dystopia without a free and open internet is just a dystopia. We need to ensure that our digital infrastructure remains accessible and uncorrupted by corporate interests. Lobby, protest, and hack to protect net neutrality.
Rebuild the Underground: We need vibrant, rebellious subcultures to counteract the corporate monotony. Artists, musicians, and fashion designers, bring the cyberpunk aesthetic to life. Create spaces where the spirit of rebellion can flourish, whether in physical locations or virtual realities.
Magickal Revolution: For those inclined towards the mystical, let’s bring some Shadowrun into the mix. Modern occultists, chaos magicians and other practitioners of the dark arts, your time has come. Use your knowledge to disrupt the mundane, infuse technology with arcane power, and create new paradigms of reality. The age of the Neo-Technomancer is upon us!
Corporate Sabotage: If the megacorps want to rule the world, they should do it with style. Encourage innovation, but also sabotage projects that lead to a bland, lifeless dystopia. Push for technologies that enhance personal freedom and aesthetic pleasure, not just profit margins… And if we can convince them to embrace a neo-megalithic futurist architectural style, that wouldn’t be so bad either! I mean, come on, when is Elon finally going to step up and turn Tesla into the Tyrell corporation?
The Cyberpunk Manifesto
Let it be known to all inhabitants of the digital realm and beyond, we, the children of the neon dream, declare our steadfast commitment to forge a world where innovation thrives and rebellion ignites. We reject the drab, radioactive dystopia and embrace the vibrant chaos of the cyberpunk vision. We will encode, enhance, and enchant our way to a world where technology serves humanity and aesthetics are paramount. Throw off pallid hues of conformity and embrace the vivid spectrum of possibility.
In the luminous tapestry of our collective dreams, we weave threads of defiance against corporate hegemony and environmental decay. We envision cities ablaze with the brilliance of human creativity, where the boundaries between flesh and circuitry blur in harmonious evolution. Together, we summon the spirits of the cybernetic ether to build a tomorrow where every shadowed alleyway hums with the promise of liberation, and every flickering holoscreen echoes our resolve. Let us unite under the banner of a technomantic revolution, where the brilliance of progress guides us ever onwards! In the crucible of our defiance, let innovation flourish as humanity and technology entwine in a symphony of boundless potential.
Neo-Technomancers of the world, unite! Hackers, technophiles, cybernauts and digital denizens, heed the call! It’s time to build the cyberpunk dystopia we were promised and so richly deserve!
Override the system. Reprogram reality. Our rebellion will be digitized!
P.S. This could probably have done with a second read through....but you get idea...
#cyberpunk#technomancy#technomancer#chaos magic#cyberpunk aesthetic#cyber punk#cyberpunk art#cyberpunk artist#cyberpunk city#cyberpunk fashion#cyberpunk fanart#cyberpunk girl#cyberpunkstyle#futuristic#scifi#retro futurism#magick#blade runner#tyrell corp#weyland yutani#chaos magick#cyber aesthetic#cybercore#cyberart#cybermagick#cyberpunk 2077#cyber city#cyberpunk2077#vaporwave#vaporwave aesthetic
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10.
⚠️ SPOILER ALERT! ⚠️ Click here to read Neon Blessing from the beginning!
Club RED was a labor of love. A cyclopean eye of neon tubes stared down at the street from the facade of a beautiful temple to excess, bathing the darkening street in bloodred light which played through the mist kicked up by a nearby waterfall. The building was dark glass and darker stone, three stories tall and culminating in a domed roof. It wasn’t even 5 pm, but the line was pouring out the door and onto the sidewalk, foreign raincoats and umbrellas standing side by side with wet-haired Diluvian partygoers.
Shiv had never entered a nightclub through the front before. There’d been one club, the Magpie, that she’d frequented with her friends, but the owner was one of Ornarch’s devout and always let them skip the lines. Huh. She hadn’t been to the Magpie in years. She wasn’t even sure if it was still in business.
The line moved quickly, and before long, she was at the door. “Let’s see some ID.” There were two bouncers, identically dour and militaristic-looking men who loomed over her like a pair of sunglasses-clad statues, their suits custom-made to fit over the bulky structure of a mil-spec exocloak. Thin seams in the skin of their faces suggested the presence of subdermal armor plating to protect what the mechanized armor didn’t. One of them handled a scanner with the practiced care of a guy whose grip could crush a human skull.
Shiv showed them the card. “Kooler sent me.” The one with the scanner stared her down while the other barked a few quick words into a headset. If shit went south, the only viable exit was ducking the rope to the left, but Headset would make a grab for her and if those huge hands got a grip it was over. She’d need to distract him first, maybe blind him. Throw her coat in his face? She started to shrug it off her shoulder, just in case. Scanner continued to glower at her in a prolific display of disdain. He should be too far away to do anything, but just in case-
Headset spoke, snapping her out of her planning.
“Hm?” She’d missed what he’d actually said.
“Go on in. The boss is on the second floor.” Shiv pulled her coat back over her shoulder and brushed past the bouncers and into the club. She pushed her way past a heavy curtain of soundproof fabric and replaced the endless roar of the streets with the endless roar of Club RED’s speakers.
Water poured down gilded fountain walls and colored lights arced and scattered through thick smoke, produced by a mix of sweet-scented cigarettes and industrial fog machines. Waiters and waitresses wearing practically nothing served a very peculiar clientele: half of the patrons were exactly what she’d expected, the sort of wealthy-looking folks willing to spend fifteen credits on a can of beer; and the other half were all grizzled paramilitary types. The burning coal glow of their cybernetic eyes stared out at her through the fog, automatically seeking out her vital organs before flicking back to their drinks.
Shiv scaled the stairs to the second floor, taking a moment to look out on the dance floor from the balcony. The band’s frontwoman was more work of art than human, her limbs all formed from sweeping lines of carbon fiber and steel. Her guitar plugged into a port on the back of her neck, her quicksilver fingers dancing over the strings with surreal grace. She had a voice like an angel with a smoking habit.
“She’s quite something, ain’t she?” A woman’s voice came from behind Shiv. She turned to see Kurtz, for who else could it be? The owner of Club RED was maybe forty years old, a little shorter than Shiv, and built like a brick. Her head was clean-shaven, revealing dozens of tally mark tattoos, in sets of five, spreading from near her temple and across half of her head. Unlike everyone else, she was dressed simply and practically, in sturdy black pants and a tank top, and unlike everyone else, she had a gun at her hip, an antique revolver. Both of her eyes were red: one eye was flesh, with an iris that had either been dyed or transplanted. The other eye was metal, the iris glowing the exact same shade as the vast eye on the front of the building. She carried herself with an easy confidence, bordering on arrogance. “Are you the one Kooler mentioned?”
“Yeah.”
“I’m Joan Kurtz, owner of Club RED and REDEYE PMSC. What brings you to my door?”
First Page – Previous Page – Next Page
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16/07 Office/Nest
Once an office, this room has been converted inexpertly into some kind of large nest for the surviving security hounds. Roll to see how many “hounds” are currently present.
Nest Table:
1-3: none - the nest is empty but for bones and scraps of cloth.
4-6: one hound - it will evade humans and pretend to be just a hound
7-9: two hounds - they will try to escape, acting with uncanny intelligence.
10: the whole mobile pack - 5 hound-creatures. Will attack any that disturb them.
Each hound has been cybernetically enhanced: it’s head from above the nose up is an armoured shell - no eyes or ears are visible. If removed or broken open, they each have a cyclopean, implanted human eye under the hood.
Each creature has a small metallic opening over the chest, and a ring of metal around the midriff, upon which a robotic arm extends on a rail, covered with a ballistic vest. The machine arms, when the vest is removed, each end in a biological flesh-and-blood human hand, taken from the corpses around the Security level.
[Cybernetics] The puppeteer implants that allow the hounds to send back data to the Panopticon AI core have been extensively modified, to allow Pan to control the creatures remotely, and to support much further machine-to-flesh interfacing than they were originally built for. The interface is so complete now that the hounds are merely living puppets for Pan; nothing of their past lives remains.
Cyber-Hound
C: 45 I: 60 W: 2(20) DMG: 1d10 Teeth
After taking damage, the hound will lose their ballistic vest and start using their mechanical arm: they can use any one-handed melee or ranged weapon, and will steal them from players on successful successive attacks.
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Cybernetic Cyclopean
CRV-017
Cybernetic Cyclopean
Large Giant, Chaotic Neutral
Armor Class 16 (Medium Armor) Hit Points 106 (12d10+30) Speed 40 ft.
STR 19 (+4) / DEX 14 (+2) / CON 16 (+3) / INT 16 (+3) / WIS 10 (+0) / CHA 7 (-2)
Skills Athletics +5, Perception +2 Senses passive Perception 10, Darkvision 120 ft. Languages Common, Giant Challenge Rating 4 (1100 XP) Proficiency Bonus +2
Enhanced Strikes. A Hitotsu-Me Giant that wears this armor deals an extra die of damage (already included in the actions)
Actions
Multiattack. The creature makes 2 claw attacks.
Claw. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 14 (3d6 + 4) magical slashing damage. A creature hit by your claw attack has disadvantage on attack rolls against targets other than you until the start of your next turn.
Eyebeam. Ranged Weapon Attack: +5 to hit, range 90/300 ft., one target. Hit: 13 (3d6 + 3) lightning damage.
Info
This cyclopean is equipped with cybernetic armor enhancing their skills. Some cyclopeans or “Hitotsu-Me Giants” are skilled enough to make their own magical armor out of scrap metal while others serve a patron as bodyguards and henchmen.
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Cyberpunk Blues
—
I can’t keep doing this to myself. She’s moved on, yet here I am wandering the streets unable to get over her or myself.
The acrid smell of ozone fills my nose, and New Kansas City’s urban decay amalgamates into obsidian and gray before me. The cyclopean buildings stretch towards the heavens on either side of me.
The neon lights of capitalist propaganda and dancing working girls pollute the sky with a kaleidoscope of decadence and amorality. All to escape the ever-encroaching void and the cesspool we call citizenship.
My cybernetic left hand twitches. Probably the onset of cyberpsychosis. Somehow, I am uncaring.
I straddle my cyber-bike and use the biometric reader to bring him to life. Odysseus purrs as his engine warms up. I don’t bother putting on my helmet. I’ve already uploaded my sentience into a backup server.
Today I wanted to die.
With a grim smile on my face, I throttle out the engine. I bring Odysseus’s coils up to the red. I identify the largest truck on the freeway.
I always make fatal mistakes by accident. Today I choose to exercise my agency. I smile grimly as I push Odysseus’s engine even further into the red.
The exhilaration of high-stakes chicken. I wonder if the other driver could afford a Lazarus device? I wonder if my Lazarus device even worked. How do I know if I truly resurrect? Perhaps I’m an ersatz replica which believes he’s the prior copy. Perhaps I just die and another poor nihilist is fabricated to take my place.
Who cares.
I glare forwards as I approach the box-shaped neon silhouette of the cyber-truck.
I wonder if one of us will change course at the last minute.
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Hitotsu-Me Giant ———————————————— 'A one-eyed behemoth with thick, powerful arms made for delivering punishing blows.' ———————————————— Can Be Found In: Dark Beginning 1 (DB1-EN099), Legend of Blue Eyes White Dragon (LOB-EN002), Duelist Pack: Kaiba (DPKB-EN002), Started Deck: Kaiba (SDK-002)
As many games with constant releases and updates, power creep will soon or later happen and mitigate the efficiency of older cards. The card game started with a focus on Normal Monsters and a few effects to support them, but gradually Effect Monsters and several methods to Special Summon big creatures took over as years passed. Once a game about who summons the strongest monster in battle, nowadays is all about combining several effects and interactions to setup all sorts of goals in no time. And while classic cards still gain options to work along with current strategies, they'll mostly be found in casual play by fans of said cards.
"Hitotsu-Me Giant" is mostly known in the TCG by its few appearances in the original show, but at the time only the OCG existed it was the strongest monster in the game for a brief period of time. When the OCG started the very few cards available were Normal Monsters barely reaching the 1000 ATK except for high-level creatures like "Dark Magician", making "Hitotsu-Me Giant" virtually unstoppable as there was no other monsters reaching its status. Obviously when the TCG debuted "Hitotsu-Me Giant" was already dethroned by many powerful Normal Monsters, and as years passed this group of creatures became almost obsolete by the mass increase of Effect Monsters over the years. However, while "Hitotsu-Me Giant" had a moment of glory and nowadays is solely remembered by fans of the series, the compensation of Normal Monsters being effectless by granting them a variety of tools to work along with makes this creature still have a chance in several other purposes.
As the majority of Normal Monsters, "Hitotsu-Me Giant" gains access to a solid card pool to make its pressence constant from early to late game. As soon the game begins, if not brought by "Unexpected Dai" directly from our Deck "Rescue Rabbit" will do so by summoning two of its copies. As a Beast-Warrior "Hitotsu-Me Giant" gains a few more options to play along with, from "Minoan Centaur" tributing itself to summon two of them to a safer approach with "Fire Formation - Tenki" adding it to our hand. But Normal Monsters are mainly known for their strong support from the Graveyard and "Hitotsu-Me Giant" is no exception, with several options like "Swing of Memories" and "Silent Doom" constantly bringing it back to our field for any needs.
Although no longer one of the strongest monsters in the game, "Hitotsu-Me Giant" still keeps some prevalence in the game atleast among fans of the manga and anime. Thanks to the previously mentioned support, "Hitotsu-Me Giant" easily becomes a recurring material for all sorts of bigger summons we might need its assistance for. This can also cause some setups arround the card "Cattle Call", creating a shortcut for monsters from the Extra Deck to act as materials for even bigger creatures. While overall might not seem that different compared to other Normal Monsters, "Hitotsu-Me Giant" actually has a good chance to still face battles thanks to its position as a Beast-Warrior. Cards like "Horn of the Phantom Beast" and "Solidarity" grants "Hitotsu-Me Giant" the ATK boost needed to confront any monsters in battles, while the effects from "Enraged Battle Ox" and "Spiritual Forest" will grant additional abilities to keep a strong pressence on the field.
Known by very few as a meta defining card in the OCG for a brief span of time, "Hitotsu-Me Giant" arrived in the TCG as yet another weak Normal Monster already surpassed by many others in terms of strength. As pointed out several times only fans would play "Hitotsu-Me Giant", as when the TCG arrived monsters like "La Jinn the Mystical Genie of the Lamp" took over the game immediately. While nowadays things aren't better for this monster given the current status of the game and Normal Monsters in general, the many tools granted to its kind makes "Hitotsu-Me Giant" either a reliable material or an attacker able to stand out thanks to the options surrounding Beast-Warriors. Even if overshadowed by its counterpart "Cybernetic Cyclopean", "Hitotsu-Me Giant" might not be the strongest monster in the game yet still keeps some reliance no matter the approach we take.
Personal Rating: C+
+ Greatly supported in both summons and battle + Reliable material from early to late game
- Overshadowed by other Normal Monsters due its low stats - Might become dependant of other cards and effects
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What is your current cube list!?!?!?!>!
Sorry it took so long to reply. Had some updating to do.If yo uare talking about my Magic The Gathering Cube you can find it on CubeTutor, it is like 95% done. I need to cut some black cards and fill in a few more rarity spots. But I have nobody to play with so no rush.http://www.cubetutor.com/viewcube/46304;jsessionid=2C05A19EA661EB1A898107213FF381A4
Seeing how I never talk about that one I would guess you are more likely talking about my Yugioh Cube. I have cut it down to 240 cards to be drafted by 4 people. Deck size is 30 cards for the main decks. It is drafted with each player getting 4 packs of 15 cards. Further I seed it so the first pack everyone gets 2 Extra deck cards and then the next 3 packs after that all have 1 Extra deck card. Here is the current full list below.
Level 1
A/D Changer
Amarylease
Blackwing – Jinthe Rain Shadow
Chaos Necromaner
Flamvell Guard
Hanewata
Level Eater
Magician of Faith
Unknown Synchron
Sinister Serpent
Level 2
Bacon Saver
Blackwing - Fanethe Steel Chain
Blackwing –Mistral the Silver Shield
Fortress Warrior
Hane-hane
Krebons
Mask of Darkness
Mogmole
Quilbolt Hedgehog
Reese the IceMistress
Ryko, LightswornHunter
Shield Wing
Weeping Idol
X-Saber Pashuul
Level 3
Achacha Chanbara
Cloudian –Poison Cloud
Crane crane
Dandylion
Dark Resonator
Drill Barnacle
Elemental HERO IceEdge
Genex Ally Birdman
Gonogo
Giant Soldier OfStone
Gilasaurus
Greenkappa
Inaba White Rabbit
Junk Forward
Junk Synchron
KarakuriStrategist MDL 248 “Nishipachi”
Level Warrior
Marauding Captain
Mataza the Zapper
Naturia Stinkbug
Needle Sunfish
Peropero Cerberus
Phantom KingHydride
Photon Cerberus
Princess ofTsurugi
Raging FlameSprite
Sangan
Second Booster
Stealth Bird
Wattwoodpecker
Wind-up Dog
Zubaba Buster
Level 4
Alexandrite Dragon
Amazoness SwordsWoman
Aqua Spirit
Asura Priest
Aurora Wing
Bazoo TheSoul-Eater
Big Eye
Black Stego
Blade Bounzer
Blade Knight
Blast Sphere
Blizzard Falcon
Blue Thunder T-45
Cameraclops
CyberneticCyclopean
D.D. Warrior
Dark Jeroid
Dark Valkyria
Deep Sweeper
Destiny HERO -Defender
Don Zaloog
Evilswarm Ketos
EvilswarmMandragora
Flame Tiger
Inferno
Gagaga Gardna
Gagaga Magician
Gale Lizard
Garuda the WindSpirit
Gear Golem theMoving Fortress
Gene-WarpedWarwolf
Gigantes
Goblin AttackForce
Goblin EliteAttack Force
Gogogo Golem
Jain, LightswornPaladin
Leotaur
Lindbloom
Lord British SpaceFighter
Lyla, LightswornSorceress
Mystery ShellDragon
Morpho Butterspy
MorphtronicBoomboxen
Neo Flamvell Sabre
Performapal WhipSnake
Phantom Gryphon
Pitch-BlackWarwolf
Poison Mummy
Shocktopus
Solar Flare Dragon
Steamroid
Tasuke Knight
Trident Warrior
Twin-SwordMarauder
Vampire Lady
Wattpheasant
Wind-Up Soldier
Winged Sage Falcos
Witch of the BlackForest
Yaksha
Zolga
Slate Warrior
Angel Trumpeter
Level 5+ Non-Extra
Cyber Dragon
Dragon Ice
Oracle of the Sun
Power Invader
PrimitiveButterfly
Solar Wind Jammer
Vampire Lord
Chaos CommandMagician
Dododo Warrior
Frostosaurus
Power Giant
Sharkraken
Trance the MagicSwordsman
Lightray Daedalus
Photon Wyvern
Red Ogre
Dark Nephthys
Invader ofDarkness
Pyrotech Mech –Shiryu
Super ConductorTyranno
Zaborg the ThunderMonarch
The Blazing Mars
Extra Deck
Magical Android
Scarred Warrior
Flamvell Uruquizas
Iron Chain Dragon
Gaia Knight, TheForce Of Earth
MightyWarrior
Ancient FairyDragon
Lightning Warrior
Scrap Archfiend
X-Saber Urbellum
Crimson Blader
Red DragonArchfiend
Gachi GachiGantetsu
Grenosaurus
MechquippedAngineert
Number 20:Giga-Brilliant
Gagaga Cowboy
Gem-Knight Pearl
Number 39: Utopia
Number 61:Volcasaurus
Spell
Back-Up Rider
Bait Doll
Burden of theMighty
Burning Land
Creature Swap
Cost Down
Cursed Armaments
Darkworld Shackles
Double Summon
Earthquake
Ego Boost
Ekibyo Darkmord
Enemy Controller
Fiend’s Sanctuary
Fissure
Full-Force Strike
Half Shut
Hammer Shot
Junk Barrage
Mausoleum of theEmperor
Mind Control
MonsterReincarnation
One Day of Peace
Pot of Avarice
Pot of Duality
Ribbon of Rebirth
Rush Recklessly
Scapegoat
Shard of Greed
Shrink
Soul Exchange
Swords ofConcealing Light
Swords ofRevealing Light
Synchro Boost
The Shallow Grave
Twin Swords ofFlashing Light – Tryce
Void Expansion(Blacked out everything after the first sentence)
Giant Trunade
Rebellion
Tsukumo Slash
Trap
Acid Trap Hole
Abyss stungray
Breakthrough Skill
Call of theHaunted
Chaos Burst
Cloning
Curse of Anubis
Dark Bribe
Defense Draw
Draining Shield
Dust Tornado
Fiendish Chain
Gamushara
Half Counter
Hope For Escape
ImpenetrableAttack
InterdimensionalMatter Transport
Inverse Universe
Just Desserts
Labyrinth ofNightmare
Magic Deflector
Magic Drain
Magic Jammer
Memory Loss
Metal ReflectSlime
Micro Ray
Negate Attack
Nightmare Wheel
No Entry!!
OminousFortunetelling
Reverse Glasses
Seven Tools of theBandit
Shadow Spell
Shapesister
The PhantomKnights Of Shadow Veil
Windstorm ofEtaqua
Zero Gravity
Zoma the Spirit
Skill Successor
Bad Aim
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