#currently unnamed cowboy robot
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kaxenart · 1 year ago
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I got really distracted while trying to decide on what TK-074 starts wearing after they stop wearing business-casual (the shark t-shirt is a pajama set that Triginta had laying around the apartment)
I assume Bass Pro Shops went out of business after the bass were driven extinct.
…..are there any archaeology bots who are really salty about wastelanders looting everything...
"We might finally have known if Circuit City was truly a city or merely a village had you not disturbed the artifacts"
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tailsbot98761 · 8 months ago
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may I have lore of your ocs please
-helpful anon mod
ok so bear with me, this is a long one you asked for this @helpful-anon
1000 Years ago there was a fight between the god of death, and the other 6 gods. The gods of Chaos, Conflict, Completion, Peace, Order, and Emptiness.
Together they defeated Death, but the gods of Peace, Conflict, and Chaos perished in the process
1000 years later, in the present The first of three main characters wakes up with no nemory of their life, except for her name
Taylor
Meanwhile, in a government war tech facility, a war robot goes rougue, and escapes the facility, disguising itself as a normal person named Tec
Meanwhile again, a person named Tanner slowly begins to have intrusive thoughts that tell him to hurt the people around him, he initially brushes it off as nothing.
and then a bunch of stuff hapens in an order that i dont exactly have the details figured out yet but :p
The three end up working at a (currently) unnamed agency that deals with large threats they learn are caused by the God of deaths soon return, as when a god is killed they return 1000 years later in some form
Along the way they learn that since 1000 years have passed, the three of them have the souls of the three fallen gods within them
Taylor has the god of Peace
Tec has the god of Conflict(named Flick)
and Tanner has the god of Chaos (named T-stroy. i mean, its his nickname since he likes to destroy things and it just kinda stuck)
Of course who better to tell them this then the agencys founders, the three other gods, Tyde (Order) Rocket(Emptiness) and Devi(Completion)
However each of the three main charavters recieved the gods soul in a different way
For Tanner, they manifested as an alternate personality of sorts, which becomes a plot point as they become a villain for chaos reasons, and eventually becomes a hero again
For Tec, they manifest as an alternate mode, as both him, and Conflict fight for control over the body, which becomes a recurring point of anger for him
and for Taylor, well she learns she actually is the godess of peace, and accidentally just took over the body of someone else entirely, but it isnt evident immediately, so it only becomes a plot point later as Axel (person in question) doesnt yet have the power to influence the mindscape of a goddess.
Each of the gods also has their own weapon of sorts, as well as those sharing a body with one who have a soul
T-Stroy gets a sword
Tanner also gets a sword, allowing them to duel wield swords
Tec gets nothing since hes a war robot what you want him to be more powerfu- Flick gets a Spear
Taylor gets a Shield
Axel gets, well, an Axe
Tyde gets a Staff
Rocket and Devi are special cases as their "weapons" work differently
Rocket gets a microphone that lets him "record" the weapon of someone hes fighting with/ against, and copy that weapon to use in battle
Devi wields a hat that allows him to change "jobs" on the fly, like cowboy would allow him to use a gun, or a captain would let him use an anchor, its just limited to jobs he has had at some point
Now some more random extra stuff before more charavter building
The symbol for the 6 gods is a hexagon with 6 rainbow sections, each representing a god.
Red (Chaos)
Orange(Conflict)
Yellow(Completion)
Green(Peace)
Blue(Order)
Purple(Emptiness)
The world is also set up in a hexagon, with walls between each section, and a city in the middle each representing a god as well
Red is a lawless land
Orange is a land of fighters
yellow is for the working class
green is for those who enjoy comradery
Blue is for the Rich and elite
Purple is nothing, its empty
Now for some more character specific stuff, and other characters organized by friend group
friend group 1
Taylor: a fox who loves her friends, sometimes giving her closer ones a kiss on the cheek to show her friendship, but most of all she loves her girlfriend Sherry (She/Her)
Sherry: a shy bunny girl who is honestly just a cinnamon roll, shes shy and deserves the world, and Taylor isnt shy to give it to her (She/Her)
Axel: a mean spirited fox who doesnt care for Taylors friends, he mostly just wants his life back, it was only after he took enough emptiness energy that he was able to summon his axe and effect Taylor's headspace (He/Him
Tyde: a fox who likes to keep things orderly and clean, shes usually the voice of reason, and tries to help Taylor with Axel however she can (She/Her)
Abby: a happy go lucky pupper who always seems exited about something, shes always full of energy! (she also loves fetch but shes embarrassed about it) (She/Her)
Friend Group 2
Tec: War robot who looks like a fox and gained sentience thanks to the god of conflict, cant feel emotions and prefers to keep to themself, but always gets pressured into helping out since their sentience forced them to have a small bit of morality. they like to tinker in their spare time to make upgrades for themself (they/them)
A.V.A.: an artificial virtual assistant created by Tec to help him out, Tries to look on the bright side of things, but when youre always around Tec it gets hard (They/her)
Flick: God of conflict who uses his foxy abilities to take over Tec and cause havoc, always getting someone else involved with it.(He/Him)
Rocket: Foxy God of emptiness, he is emotionless when alone, instead his emotions are given by those around him as the emptiness within is filled, this means he and Tec are good friends, as they are emotionless buddies. He likes to write songs, and actually has a bit of a following as a performer.(They/Them)
Friend Group 3
Tanner: All around great fox, he loves his two significant others Rose and Quin dearly. He is suprisingly good with a sword because he fights for the people he loves. He is on the stronger side, like he works out every once in a while. (He/Him
Rose: Silly Femboy fox who loves his partners Tanner and Quin, he likes all thing cute and fluffy, and he couldnt say no to a good cuddle. (He/Him)
Quin: a delin"quin"t tomboy cat who isnt afraid to bat anyone whos against her, she doesnt give up and is very persistant. but she has a soft spot for her two lovers (She/Her)
T-Stroy: Fox God of chaos who seems to want nothing more than to ruin Tanner's life, and while he does mellow out over time, it definetly takes a toll on Tanner before it gets better.(He/Him)
Devi: Fox god of Completion, their ultimate goal is to do everything there is to do in the world, which is hard when new things keep getting invented. theyve captained a ship, acted in movies, cowgirled in the wild west, policed up the law etc etc. They feel hightened emotions. (Any/any)
Rex: uhh, its a thing for sure. nobody quite knows what it is, but it likes Tanner since apparently it was T-Stroys pet 1000 years ago, so its taken a liking to Tanner
Alright i uh, im done now
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zombie-army · 3 years ago
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current list of muses (updated, and new muses considered and added upon request)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Floaty, venerated priest and servo-skull.
Zed, the robotic cowboy and Sheriff. (The law.)
Unnamed zombie boy. (hungry, always.)
Dirt, the skaven sniper girl. (Rat rat rat)
Sarah the demon girl (bullying big sister.)
Dandelion the lizard girl (ignorant little sister.)
Aurora the wolf anthromorph. (Milf.)
Behemoth, the sea serpent. (So many eyes…)
Bolts, the First-Generation Super Mutant.
Sierra the hermaphrodite, talking, Deathclaw. (Milf II)
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nukaworld · 7 years ago
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The Minutemen and their ulterior motives discussion will weigh on me all day and I wish I made a better reply but I did it between the hours of 3am and 7am which are not thinking hours.
Anyway the Minutemen are a militia because there is no government that funds them, there is in fact no government in the Commonwealth currently and the CPG (Commonwealth Provisional Government) was really short lived and we don’t know if they funded them at all during that time, or if the Minutemen were active during that time. That’s why they are a militia and not a military. There is no state or government that employs these soldiers, they employ themselves, they serve no country or nation, so despite having heavy artillery they are not an army or the military. 
Also factions in general don’t have ulterior motives, leaders of said factions do and that’s what we perceive as ulterior motives. Father tells you he wants to cleanse the Commonwealth as his ulterior motive, but I am pretty sure Unnamed Scientist McNerd #4 down at Robotics is just doing his daily routine and following what his leader tells him and in fact probably doesn’t consider wiping the Commonwealth an ulterior motive. So the Minutemen’s ulterior motives are in fact the ulterior motives of their leaders and since they changed leaders so often and ended up with you, YOUR ulterior motives are the Minutemen’s ulterior motives. 
They are just a faction of bunch of people who got tired of watching their settlements raided so they picked up guns, trained themselves to use them and stood against raiders, mutants, Gunners or whatever else came at them. And someone at some point organized them and named himself General and they got the Castle as a stronghold so they can operate better. Whether this someone (General McGann) wanted to create a government and make his militia into an army is unknown but he didn’t do that. Later comes General Joe Becker who also didn’t form any kind of government and in fact didn’t even have a strong hold so we assume he did what you do in the game - ran around with the Minutemen and helped people.
And after him comes Clint, Ezra Hollis and other Colonels who can’t decide on a single General so they just settle for having small groups of Minutemen under their command. And eventually Clint reveals his ulterior motives of using the Minutemen to seize power under the notion that they are a dying faction that can’t protect the people (and kills Hollis and the other Colonels). He joins the Gunners so he is no longer a Minuteman (and you can also off him if you go to Quincy so he is out of the picture).
And that leaves you, Preston and Ronnie Shaw as the only named Minutemen. Ronnie doesn’t have ulterior motives since she isn’t even a leader and if she does, she has to kill you first. Preston obviously doesn’t have any ulterior motives he just wants to believe the Minutemen are a faction of heroes who will save the Commonwealth which is more or less a idealistic lie but his heart is in the right place and he just wants to help the people.
And you, you have ulterior motives. Cause you are General and you can side with the BoS, you can side with the Institute and you can side with the Railroad. The Minutemen will always be with you because you are the General and then you can exploit them as an army for your faction - extra guns for the Brotherhood and following their ideals, extra agents for the Railroad and following their plot or just using them to cleanse the Commonwealth. Will some of them eventually stand against you? Maybe. Doesn’t happen in the game because you need that endless gameplay somehow. Can it happen in canon? If you become an asshole, yeah it can.
And also you can just, form your own government. Provided you unite all settlements, you can name yourself President of the Commonwealth and use the Minutemen as your military, control the trading routes, help settlements or refuse to help settlements unless they fund your military, take back territories or just protect the people it’s literally “Choose your own Adventure - Colonial Minuteman Pack” and their outcome depends on your imagination as a player. In game they really just remain a group of randos dressed like cowboys that go around protecting the people and getting 10 caps and some carrots as donation. 
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njawaidofficial · 7 years ago
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'Westworld': Inside Comic-Con Experience | Comic-Con 2017
http://styleveryday.com/2017/07/20/westworld-inside-comic-con-experience-comic-con-2017/
'Westworld': Inside Comic-Con Experience | Comic-Con 2017
What would you do if you could actually visit Westworld? It’s a question everyone who watched HBO’s Jonah Nolan and Lisa Joy drama asked themselves while it was on — and a few lucky Comic-Con attendees will soon have the chance to discover the answer.
For one extended weekend only, San Diego plays host to an immersive experience based on Westworld, the HBO breakout that earned more than 20 Emmy nominations for its widely acclaimed first season. The series takes place in a future where few things are certain (is the park on Earth? Mars? Another galaxy?), except for the following: technology is so advanced that illnesses aren’t much of a problem anymore, and oh by the way there’s a massive amusement park filled with robots who think they’re cowboys, Samurai, or some other highly specific profession from any of the unknown number of universes the Delos team have dreamed up.
In addition to its highly anticipated Hall H panel, which coincides with production beginning on season two, Westworld enters Comic-Con with an eye toward giving attendees a taste of what it might be like to spend a half hour or so inside of the expansive park. Who could say no to such an opportunity? (Rhetorical question, and does not apply to anyone currently experiencing “Journey into Night.”) Here’s what happens when you step inside what HBO calls Westworld: The Experience.
First up: how to get to Westworld? A simple question, without a simple answer. Westworld: The Experience is open to all Comic-Con attendees (ie: badge holders), as long as they are 21 or older. What’s more, the event can only be accessed by appointment. There’s an appointment desk at the Hilton San Diego Bayfront Hotel, open from Thursday (July 20) through Saturday (July 22), from 9:30 a.m. until all available slots for the day have been filled. The event runs on 30-minute intervals of six people per session, which means it’s going to be a tough ticket to get. Appointments are available on a first come first serve basis — so if you want to see if Westworld: The Experience looks like anything to you, best to make that appointment ASAP.
Just visited #Westworld. @roundhoward will have the full rundown on @THR tonight! pic.twitter.com/bkEayz79II
— Chris E. Hayner|SDCC (@ChrisHayner) July 20, 2017
When you arrive at the event’s location (which HBO has asked attendees not to disclose), you’re greeted by a representative from Delos, the fictional company that owns and operates Westworld. You’re taken through a door marked with the Delos logo, and then into a great hall marked by bright white lights, not unlike the show’s set design. An impressive array of outfits and weapons — multiple knives, revolvers and the like — are on display in a glass case. The faint and familiar sounds of a player piano call from the distance. 
Just as the urge to break the glass and grab some firearms is about to become too powerful to resist, a Delos rep shows up to guide you into the next step. You pass through a hallway that culminates in two doors: one marked “WW” for Westworld, the other marked “SW” for… well, we’re all pretty sure it means Samurai World, though this section of the park — which was briefly introduced in the season one finale — remains officially unnamed. Listen closely, and you can hear the clanking of swords. The Delos rep makes it clear that for today, you’re only going to have access to Westworld. The mysteries of “Samurai World,” if that is indeed its true name, will remain under lock and key for the time being.
That doesn’t look like anything to me. #Westworld #SDCC pic.twitter.com/ZGg4wAy8QH
— Josh Wigler (@roundhoward) July 20, 2017
Moments later, individuals are taken into small fitting rooms where well-dressed Delos employees begin what’s essentially an interrogation. Questions include:
1. “Have you ever been to Westworld before?”
2. “Have you ever stayed at a luxury resort?”
3. “If you could push a button and cure all of the world’s ails but you would have to cut the population in half, would you push the button, have someone else push the button, or destroy the button and the people who invented it?”
You know, softballs.
At one point, the representative asks you to raise a hand. You’re then told to imagine that you’re in a dire situation, and the only way out is to part with one of your fingers. Which one do you choose? When you make your selection, you’re to mark the digit with a big, fat X. Spoiler alert: There is no discernible follow-up to the “sever the finger” question. As near as one can tell, you’re just drawing an X on your finger for no reason, unless someone’s coming for the digit in a few days. Will report back in case of any sudden finger departures. 
The interrogation leads to the decision you knew was coming: white hat, or black hat. Much like an online personality quiz, it’s possible to game the system. Watch the video below to see how it worked out for me:
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Once your hat is selected (black hat, in my case; you know what they say: “When in Roman World…”), you’ll stand in front of a full-length mirror to see what you look like as your new Westworld avatar. There’s a flickering in the mirror, and something that looks like a humanoid figure on the other side of the glass. It happens so fast, that it’s impossible to know what exactly is behind the mirror. Ask the Delos rep, and you will only receive a familiar refrain: “That doesn’t look like anything to me.”
With hat in hand (or on your head as it were), you proceed down a corridor toward a welcome video. It’s similar to the one seen in the actual show, when visitors first arrive at the park. It soon becomes clear that something’s wrong with the video: it glitches, and Evan Rachel Wood’s Dolores Abernathy stars reciting bone-chilling verses that clearly stem from her new Wyatt personality. Toward the end of the video, you see what appears to be new footage from season two: the Man in Black (Ed Harris) sitting at a bar, blood spatter all over his face, but otherwise looking as cool and collected as ever. Not bad for a man now living in a park overrun by the hosts, not to mention sustaining a gunshot wound to the arm. (Pay close attention to your Host escort here.)
After the video ends, you’re ushered into your final destination of the evening: the Mariposa Saloon. A robust bar staff works diligently to create compelling cocktails for you and the others in your party. In our case, a lovely host named Jewels struck up conversations with the various guests. (In case you’re wondering, she’s a whiskey fan.) The bartenders concoct three different cocktails: a Sherry Punch, a Blue Blazer (which includes a neat fire trick), and a Milk Punch. True to two of the drinks’ names, all three beverages pack a punch. Free advice: do not enter Westworld on an empty stomach.  
Boozy drinks and nice company notwithstanding, the main draw of the Mariposa is one of the same things that made Westworld so memorable in the first place: the player piano, the same one heard briefly and faintly in the distance upon arrival. According to Jewels, the piano is operated by a ghost. The ghost does not have a name, which means this black hat had to give it one: Gary. Subsequent guests later revealed that Jewels continued to use the name Gary to describe the ghost. If you visit the Mariposa and you learn about Gary the ghost, you now know who to blame.
What he lacks in corporeal form, Gary more than compensates in his ability to play some killer tunes, including many which were featured during Westworld‘s first season: the Rolling Stones’ “Paint it Black,” Radiohead’s “Exit Music (For a Film),” Soundgarden’s “Black Hole Sun.” Gary even played a rendition of Ramin Djawadi’s Emmy-nominated Westworld theme song, as well as another familiar Djawadi and HBO tune. Check it out in the video below:
youtube
After about 15 minutes inside the saloon, sipping beverages and soaking in music, a Delos rep arrives to take you home. That’s it for the experience. No weapon selection, no shoot ’em ups, no side quests… just some fine booze and fine tunes, all gone in the blink of an eye. Much like a real vacation, it’s all gone too soon — not unlike the actual Westworld experience, one imagines.
Oh, one more prize: the hat. You get to keep it. Choose wisely.
Follow THR.com/Westworld for all of our coverage of the HBO drama.
Special thanks to THR contributor Chris E. Hayner for video and photos.
Westworld
#ComicCon #Experience #Westworld
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