#crystal caves ds1
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scout-stims · 27 days ago
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crystal caves (dark souls 1) stimboard for @pie4444!!
✨ 🔷 ✨ 🔷 ✨ 🔷 ✨ 🔷 ✨
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solemnvowz · 9 months ago
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this took me like 4 days wtf
finally i can finish the dutch drawing now….
i havent played ds1 in eons i fell too many times in the crystal cave
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baeddelicto · 8 months ago
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20 36 37 for the ask game :))
20. If you were put into one of the games, what do you think you would be?
If i was put in any of these games i wuld probably fllw many of the activities of the pc... i have experience with fighting, blades, guns, exploring bandos/ruins, traversing wild places, avoiding detection, medical knwldge, well idk magic but mb id figure it out!
If ds1 or 3 yah im joining the darkmoon if thyll hav me if im in 2 idk drangleic sux ass if im in elden ring haligtree or trying to find miquella (i hav no idea wuts up w dlc dnt tell me) or joining zamor...
36. What is your favourite NPC questline?
Thats so hard.....shoutout to all the girls who have sumthng wrong w them(lucatiel, hyetta, millicent, quelaags sis, etc.) But tbh the most impactful npc quest was lautrec i had no forknwldg of his quest and yah vivid memory of being lik fuckkkkk
37. What is your least favourite thing about each of the games?
Ds1: capra demon shuld have tits and more dogs, the enemies in crystal cave shuld be invisible too
Ds2: messy design, soul memory
Ds3: fanservice, gimmick fights
ER: (fake) pwrstancin(instead of just copyn ds2s), the layout of resistances and dmg bonuses being dumped into arcane, too many fast travel points(shuld b only minor erdtrees or erdtree roots)
Tnxoxoxo 4 askn!!! :)
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foxingpeculiar · 1 year ago
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Ok, Night Time Video Game Opinions time.
Blight Town is not that bad. Even in DS1, Sen’s Fortress and the Duke’s Archives/Crystal Cave are way worse (and that’s me going soft on Tomb of the Giants). And like, that doesn’t even get into DS2 which has some… level design choices.
It only has the reputation it does cos it’s kind of the first moment you really internalize how much the game hates you. But like, once you accept that and know the basic route, it’s kind of a breeze.
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sny-bylle · 4 years ago
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Personal Dark Souls rankings
World Building:
DS1 > DS2 > DS3
Let’s start with an quite obvious one. I agree with many fans that DS3 is more linear, while the other two games allow more exploration. 
What gives DS2 the lower place is the fact that sometimes hidden paths are SO WELL hidden that I actually lost orientation at some point. I couldn’t find the next location or simply couldn’t recognize if a place actually was a dead end or not. That way I really was unsure whether I was making any progression in the game or not. 
DS1 linked the levels perfectly. At the beginning, I immediately tried out all paths from Firelink Shrine. And I had no problems memorizing the several locked / accessible entrances and where they (might) lead.
Soundtracks: 
DS3 > DS1 > DS2
You mainly hear Music played either when you’re in a Boss Battle or at Firelink Shrine / Majula. And while I consider Majula’s Soundtrack better than the Shrines, I can’t say the same about the rest in its game. 
Generally you’re too busy focusing on the boss to pay much attention to the Soundtrack. But in DS3 it happened often enough that I still noticed some bosses’ melodies. First it was at the Cryszal Sage battle, where I thought: Man this music is creepy and intense! Then in the Abyss Watchers battle I thought: Holy sh*t the bell and the violins and the voice! Absolutely badass! These are only a few examples of many times I caught myself focusing more on the soundtrack than the Boss. Yes, it cost me many lives, but it’s worth it! 
DS1 didn’t have many soundtracks I really noticed. But still, after some boss battles I had an earworm. Right while I’m typing this, I have the Gaping Dragon’s soundtrack in my head. 
And DS2... In short: There isn’t a single soundtrack I had really memorized. Majula is the only great exeption. 
Level Design:
DS2 > DS1 > DS3
When I think of it, DS2 generally has he biggest world. And due to this size, so many different locations could fit into the game. We have a great underground “labyrinth”, stormy mountains with Dragons flying around, sand pits, giant castles built at the edge of the ocean, simple forests and don’t get me started on Drangelic Castle. I think from all levels in EVERY Dark Souls game, Drangelic castle has to be my favourite... Okay, next to Anor Londo. 
All places in DS2 are noticeable and memorable in their very own way and I love that! I could never look my fill when I traveled from one location to the other. Even the Gutter has its own uniqueness. I still hate it. 
Now to DS1. It’s lower placed because in my opinion the levels are too bound to the Dark Medieval Fantasy theme. The game mainly consists of Castles, Dungeons, Catacombs, ruins of Castles, evil lairs filled with fire, abandoned Cities, maybe a forest. The only exceptions I can think of right now, are the Crystal Cave and Blighttown. But I think that’s it. 
Now to DS3. I don’t dislike the levels at all. I just think they’re... not quite diverse. Just like DS1, we have our ruins, catacombs, castles, forests, etc. But plus to this, another detail makes almost every location similar to each other: Everything is in ruins. Destroyed. Far past its glory. Abandoned. And full of freaking candles. Again, not that I dislike it. But I feel like so many levels follow the same style. Of course there are some exceptions here and there. Sure, it might have something to do with the lore in DS3. But it is as it is.
Bosses:
DS3 > DS1 > DS2
As I mentioned before, what makes bossfights far more enjoyable for me than in the other games, is the soundtrack. That already is a big plus point for DS3. Apart from that I appreciate the variety of the bosses. With that I don’t only mean the species, but also the sizes. From a group of old men up to one gigantic skeleton. 
Also I think DS3 has the most cutscenes for its bosses. Altogether I feel like most efforts were put into DS3 bosses than in the other games. And the fights themselves are often enjoyable. I can’t think of much that really frustrated me in the game, except the Curse Rotten Greatwood. But again, there I like that you have a different fight mechanic, where you have to hit specific spots to deal damage. Heck, I even like the fight against the Ancient Wyvern, just because the mechanics are different. 
The fights against DS1 bosses was also often fun. Except Bed of Chaos. But here you mainly just have the “beat it until it stops moving” fight. Pretty simple. Not that I complain though, it doesn’t make the fights less enjoyable. 
What I like the most about DS1 bosses, are the bosses themselves. With that I mean their character, their design, and most importantly: Their lore. I already knew Sif’s story before I started to play any Dark Souls just because he got so famous. I like how we have our four main bosses introduced in the beginning cutscene. With Gwyndolin you have the chance to freaking challenge a god. In the DLC you get into the role of the fairytales’ noble knight, who saves the land from evil forces, and who slays the big monster to rescue the pretty princess. Also the fight against Artorias is one of the best fights in the entire series. 
DS2 also has bosses which I like, simply because of their lore. Especially King Vendrick and the Ivory King. But what gives DS2 the last place, is the lacking diversity in the bosses. Many of them are... well... Dudes in Armors. Of course I think of the exceptions, too. And the fact that DS2 has so many bosses. But to put it simple: The number of good and enjoyable bosses is heavenly balanced with the number of frustrating / less memorable ones.
DLCs
DS2 > DS3 > DS1
As I said before: DS2 has a great level design. And the same goes to its DLCs. 
Frozen Eleum Loyce with its clear blue sky and buildings covered in snow is one of the prettiest areas in the series. And I love the idea, where you have the option to search for trapped Knights which will then help you to fight against the final boss. And the bossfight itself is also one of he best in the series. Mainly because of the boss stage itself and the Burnt Ivory King’s epic entrance. 
Heck, I even loved the Frigid Outskirts. I can see what it’s so hated by many fans, but I enjoyed the concept of this great field of snow, where you have to navigate trough the storms and defend yourself against demonic thunder horses. The grim Atmosphere is intense. Okay, I didn’t like the bossfight, but that’s actually the only negative point I have. 
While the other two DLCs weren’t that much fun and eye-candy, I still couldn’t stop exploring every corner of the maps. Especially the Sunken King DLC. Also the bosses were great, too. Even if I got really frustrated at the fight against Elana, I still liked her character design. 
So, in short: The flaws in DS2′s DLCs could be easily overshadowed by all the good aspects.
I actually had to think whether I should put DS3 above DS1 or otherwise. But I decided to rank DS3 higher because of the level design. To be honest, it wasn’t really that much fun to navigate through any DLC maps. The Ringes City looks beautiful though. And I liked that the lore about Gwyn was picked up again. The characters all were great and the fight against Ariandel and Friede was epic in every aspect. 
But from all levels in the series, I felt like the DLCs in DS3 are the least obliging. Yes, Dark Souls is known to be hard, I know that. But here it was just frustrating and disheartening. Usually when I die in Dark Souls, I’m thinking: Okay, next time I got this. I need to pay attention to X so I won’t get killed again. I can make it. Challenge accepted. But here I just was glad when I could bring places behind me. I didn’t feel that much of a sense of accomplishment while I fought my way through. It’s definetely the Lore that carried DS3′s DLC to the second place. Also Lorian was mentioned and had a role. Yes, that is important.
The main reason I placed DS1′s DLC last is the location’s design. Mainly it’s just a brighter, dryer version of Darkroot Garden. On the other hand I liked Oolacile and The Abyss. But especially in Oolacile I didn’t have that much fun either. Mainly because of the enemy type you encountered there. What I really liked though, were the bossfights. Okay, the Sanctuary Guardian and Kalameet were very similar to Monster Hunter battles for me. Manus was fun to fight because dodging his attacks felt really rewarding. Plus you had Sif by your side. But Artorias. Dang, he was hard. And Challenging. I died at least 20 times against him. But i didn’t care, just because the fight against him was so fantastic!
As I said, DS3 and DS1 are very close to each other and DS1 could have easily landed on second place, just because of Artorias. You could actually just consider both of them as second.
_________________________________________________
So, for now this will be it. I have no idea if anyone will ever read this list, or even care about my opinion. But I just felt like talking about anything Dark Souls related. Noone in my real life is interested in Dark Souls at all, so I decided to share my thoughts here.
If you want, you can write why you agree or disagree with my views. If you want, you can even ask for other aspects to rank the three games, but it’s totally up to you.
For those who spent their time reading this: Thank you very much for reading. It’s much appreciated!
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mettic · 7 years ago
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hey everyone. got some big news.
first, this will be my last post. The reason for this is because I managed to successfully infiltrated From Software and get away with my prize: leaked info on the dark souls 1 remaster. Ive learned in detail that NG+ in the remake will be like souls games made after the original release of DS1, with NG+ having substantial changes to the game other than stats increasing, and I have details on how.
unfortunately, I was not quiet enough, and Miyazaki knows. He’s sent his assassins after me, and they’re all dressed up like artorias. I’m in hiding but unfortunately my computer has a loud as hell mechanical keyboard and a nvidia GPU that glows nvidia’s name through my computer, so i’m soon to be discovered.
read my leak, let my sacrifice not be in vain.
NG+ changes:
Overall:
-There will be one extra mimic chest. Which chest it is changes every playtrhough
-chests now all break when attacked, like in DS2. they break in one hit.
-there is now one mimic bonfire in the game. it is also different every playthrough.
-bonfires can be destroyed in one hit.
-enemies can now follow you through fog gates.
Undead aslyum:
-Undead Knight Oscar will not be dead, and his removed storyline has been reimplemented into the game.
-Undead Knight Oscar has been replaced with Funky Kong.
-attempting to do the plunging attack from the balcony onto the Aslyum Demon will lead to the floor breaking, making you fall into the stray demon arena. Aslyum and stray must now be fought together. The floor breaking cannot be reverted. 
-snuggly wont give you any items anymore. infact he makes fun of you if you reset for items. super rude dude really.
Undead Burg:
-Solaire is exactly the same except now he has the sunlight parasite on his head. he will not mention it.
-In the Taurus Demon fight, the  undead crossbowers have been replaced with anor londo archers
-if you attempt to shoot the dragon with arrows/magic for the drake sword it will grab you and ask you why you’re doing that in new game+.
Undead Parish:
-Fanged Boar now respawns upon death
-Bell gargoyles has been replaced with the dark souls 2 bell gargoyles fight
-there is an extra bell gargoyles in the room where you ring the bell
Lower Undead Burg:
-There are now 4 total dogs in the Capra Demon fight
-Stairway in the capra demon fight has been removed
Depths:
-Knight Kirk will now invade you two minutes after entering the depths.
-When killed, Kirk will reinvade you two minutes after his death. this continues as long as you are in the depths
-All enemies except kirk have been replaced with Basilisks.
-Giant Rat is now a Giant Basilisk.
-gaping dragon is now Kaiju basilisk.
-Kirk can invade during bossfights.
Blighttown:
-While FPS has been drastically improved and made consistent in blight town for the remaster, FPS has been dropped down to anywhere between 8-15 FPS for NG+. This cannot be reverted.
-You can now see queelag’s nipples. Pointing your camera at the nipples after one second will begin to accumulate petrify on your character.
The Great Hollow:
-When approaching items found in the great hollow, the part of the tree will break under the items and they will fall. This will continue until they land at the bottom.
-All items in the great hollow have been replaced with Rubbishes.
Sen’s Fortress:
-The snake soldier on the hallway with the swinging blades is now equipped with two great shields instead of a magic wand
-Iron Knight Tarkus cannot be summoned anymore
-Iron Giant replaced with Iron Knight Tarkus
Anor Londo:
-On the ramp that lead to the inside of Anor Londo from the outside, and third anor londo archer has been added
-The bell gargoyles in the area have been replaced with Dark Souls 2 Bell Gargoyles.
-Instead of powering up when the other dies in the Orienstein and Smough fight, when one dies O&S will now do the fusion dance, transform into Dragon Execution Orienough
-Princess Guard covenant has been changed. It is now a PVP covenant similar to Blades Of The Dark Moons and Forest Hunters. Princess Guard now exclusively invades players who leave “Amazing Chest Ahead!” messages in Anor Londo.
Painted World of Ariamis:
-All enemies except Crossbreed Priscilla replaced with skeleton wheels. this includes every individual phalanx.
-engaging crossbreed priscilla will now cause an internal flag to be raised which leads to you hearing a crowd booing at you for the rest of your game.
Darkroot Garden:
-It’s like. Real dark now.
-You can’t see more than a foot infront of you. super dark.
-Sif now has two swords.
-Moonlight butterfly now instantly dies upon engaging it to prevent you from wasting your time.
Darkroot Basin:
-Upon approaching the door that leads to the undead burg’s tower from the Basin side will lead to a muffled “can you smell what the rock is cookin” soundclip from the otherside of the door. Upon  the end of the soundclip Havel “johnson” the rock will kick down the door. Havel will now be permantely aggro’d until death
New Londo Ruins:
-All Four Kings spawn as soon as the fight starts. While the fight is going on you can also hear someone typing a multi paragraph rant about how multi boss fights in souls games are actually great and very fun and you just need to get good.
The Duke’s Archives:
-every book in the archives can now be read.
-one of the books in the archives will now explain in plain text the entire lore and intentions of the dark souls. we will not tell you which one.
The Crystals Caves:
-The invisible paths now change between every death
-We cant think of a way to make Seathe a shittier fight so it’s the same.
Demon Ruins:
-Upon killing Ceaseless Discharge, he will do a thumbs up on his way down. If the game console detects you groaning at this, ceaseless will flip you off and respawns
-capra demons now are also followed by 4 dogs.
-Instead of certain spawn points, the rockworms will now follow the player
-at half way through the firesage demon fight, the floor will break. When you land at the bottom you will encounter stray demon and asylum demon
-upon starting the Centipede Demon fight, your camera will lock on. Lock on cannot be disabled for this fight.
Lost Izalith:
-Upon sliding down the ramp into the Bed Of Chaos arena, Sonic Adventure 2′s “City Escape” will play.
-Bed Of Chaos’ roots respawn. Fuck you.
The Catacombs:
-Pinwheel has been replaced with a giant skeleton dog.
-Attempting to enter the catacombs before clearing the Undead Burg will result ina skeleton slapping your character at the door and telling you to get the fuck out.
-Skeletons, upon doing their spinning dive move, will sometimes yell “psycho crusher!”
-You can sometimes find two skeletons playing on street fighter two super turbo cabinets. they both play Dictator.
Tomb Of Giants:
-Pinwheels have been replaced with giant skeleton dogs
-Nito now spawns 3x as many skeletons
-Nito can now only spawn skeleton babies
Ash lake:
-Everything is the same except the Everlasting dragon now has a penis and his hand is on it.
Sanctuary Garden:
-sanctuary guardian now meows.
Royal Wood:
-Artorias’ sword is now twice in length.
-Artorias’ helmet is now twice in length.
-when convincing Hawkeye Gough to fire upon Kalameet, the cutscene will play but he will miss. Gough will shrug at you and remind you that he’s blind.
Oolacile Township:
-All of the various walkways are now 50% thinner
-A new Carving item has been introduced to the area in NG+. This one, the Runescape Carving, will play a very obnoxious soundclip that blares “Runescape is the better game” upon use. it has half the recast time of the other carvings.
-upon the player dying, all enemies in the area will use the Runescape Carving
-Silver Pendant removed. Fuck you. Fuck the lore too.
Chasm of the Abyss:
-Attempting to attack Manus by hitting him with arrows outside of his arena will cause him to crawl out of his arena. He is now aggro’d on you.
-You can summon sif for Manus, but when he is summoned he will be sleeping on a doggy bed. Out of respect Manus will leave Sif alone and try not to wake him up
Kiln of the First Flame:
-if a parry is attempted on Gwyn, he  will laugh and counter parry you. His counter parry is stabbing you.
-If you enter the Kiln of the First Flame and wait one real life week, gwyn will die of old age.
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smol-dragonseeker · 7 years ago
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🎱
Send 🎱 to meet an alternative version of my muse.
((So, aside from the general Nox, who is pretty much the local undead loitering around and annoying people, let’s call this one wanderer, there are some alternative versions. Or in some cases possibilities? Anyway, sum up! I am not saying that I am planning to use any of these for RP in this blog, but… Who knows what can happen. Also I just really like thinking about possibilities.
Hollow Lord. Nox, who teamed up with Yuria and usurped the First Fire, with one rather chill friend fighting the gods, lords, monsters, hollows and all the impossible odds alongside her.In this case she is pretty much tired with everything, even done to the point where the whole idea of usurping the Fire seemed worth of trying. Still sort of dork and has literally no idea how to be a Lord, just between us. Pray for Yuria. Mostly a reason and setting to make dumb jokes. Occasionally more serious stuff happens.
Mad Scholar. Devotion to dragon studying is a tricky matter, that seems to result in rather unpleasant thing quite often. In this case too. Most likely this one starts after the DS1 with Nox staying at the Duke’s Archives for researches. So, at some point, she goes Oceiros style mad and starts working on transforming herself into a dragon, because of course she will find idea good enough. She is a Dragonseeker after all and finding a dragon inside is also covered, I guess. She eventually succeeds with it and well, becomes malformed dragon-like creature, blind and mad, lurking in the depths of crystal caves, beneath the archives. Most likely adopts crystal lizards. Because something is just her thing, doesn’t matter in what timeline.
Drake.Sort of related to the previous one, since Nox is again becomes something dragonlike, but in this case by the more… natural way - through the use of dragon stones she eventually got stuck in a form of a drake. Not that she was complaining.Pretty much the general version of Nox, just you know, drake.Also most likely has nothing to do with all that undead prophecies at all.
I am not listing NoShitHappened!AU version of her here, since it is more of an alternative Lordran, not the alternative Nox.
And well, maybe I forgot something, but can’t think about more by now))
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mokeymokey · 4 months ago
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I was poking around in irythyll/anor londo looking for any stuff I missed and I was wondering if I could get to the duke's archives and then I thought abt ds1 and the crystal caves and the moving tower and the paths from it that don't connect to anything and it all came together in my mind......👁️
Guys omg u just have to believe me but i found the invisible path to yorshka on my own too I am unstoppable
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kaorei-endgame · 8 years ago
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I know you're not big on ranking stuff, however ...DS>BB>D'sS>DS2>DS3 Can we at least agree on that?
Maybe? Probably!
If you’re counting it by how many times I’ve played each one, that lines up. DS like nine or ten times (cripes, why), BB three or four, Demon’s Souls three or four, DS2 twice-ish, and DS3… once+?
But here’s a thing: me and Graz have been plucking away at the Dark Souls 2 DLC and it’s had me thinking why this game doesn’t get so much credit (even inside my own head, sometimes).
Dark Souls 2′s greatest crime, aside from being a sequel to one of the best games of this modern era, is that it’s too subtle about its shit. Because what Dark Souls 3 says its about? Worlds falling apart and people losing their purpose and etc? Dark Souls 2 is actually about that. In a lot of ways, DS2 is almost as reference-y as DS3, but it’s quiet about it. The best example of this I can think of is the fragments of the Lord Vessel in the Majula basement. They’re just there. The game never calls attention to them. Which makes them easy to miss, and might make them come off as like ‘what’s with this completely purposeless reference tucked away into some obscure part of the game that no one’s even going to notice?’
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But the point is you weren’t going to notice them!! 😮  Because Dark Souls 2 is strictly about how much all that shit doesn’t matter anymore; it’s old news. Whereas if Dark Souls 3 was going that scene it’d put an item nearby whose description was like: “Here lieth thoust Lord Vessel, once a power of ancient kings, now eternally forgotten and withoutest purposest” or some shit. In essence, Dark Souls 3 thought it was very important to tell you how unimportant the trials and power of past lords were/are. Dark Souls 2 included information like that, but it treated with the import that comported with its worldview: absolutely none.
So in this way, Dark Souls 2 is super meta. It’s a game about futility. It is also a game about the futility of making a sequel to one of the best games of all time. I think that’s like a least a little fascinating?? The only problem is… and I think this is kinda a big strike against Dark Souls 2 that might be the source of at least like a lil’ bit of people’s displeasure with the game… played out that way, it’s difficult to distinguish that from “who cares (in-universe)” and “who cares (irl)” and, beyond that, maybe even “just some lame easter egg for the sake of” (and hey, maybe it was).
There are also just such variances in the ethos behind the gameplay in each iteration that I wanna sink my teeth into all that meat, no matter the relative quality of each one. Dark Souls 2 has so many THINGS. I will go to bat for anything that feels like it’s juking or reformatting the established rules, no matter how small. Par example: last time I played I found those ninjas drop a “Shadow Dagger,” which seemed statistically better than the Bandit Knife I had equipped, so why not? Quickly, I discovered this dagger has a unique backstab animation that comes out almost instantaneously (which is clutch, because DS2 is the only one where enemies can hurt you during animations), and makes even my 4 Strength magic user do a giganto amount of critical damage. This is a microscopic change in the scheme of things, but it made me remember something I loved about Dark Souls 2: it drowns you in excess.
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A lot of that excess is bad, yeah, but even when it’s bad it’s interesting. (Here’s where I bang the same drum I’ve been wailing on since like 2012 but:) I want a shield that casts miracles even if it’s slow and useless! I want butterfly wings that increase my jump distance and spray poison all over every NPC I meet!!  I want a spear you have to bang on a wall or a corpse until it breaks so the boulder weighing it down like Goku’s training clothing shatters and it becomes a SUPER GOD NINJA SPEAR!!! Dark Souls 2 makes you feel like an adventurer. My favorite item in the game is the flame butterfly urn that lights your torch. I love the functionality of it, i love the cute little urn icon in the menu, but primarily I love what it represents: an expansive toolkit, kind of a utility belt of items that Souls games really hadn’t seen before or since. DS2 is definitely the game where I’ve managed my hot buttons the most.
But it’s kinda uggo. It looks so different that I almost can’t parse it as in the same continuity as DS1 and DS3 It’s something about the expanded FoV and the character models that feel a little more Demon’s Souls in style. I dunno, it makes the whole thing look a little more cartoony/anime to me, especially as regards your player characters (even though I make all PCs with purple/pink/blue hair I will still complain about their anime chubbiness, yes).
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God dammit, if you light all the torches in the gutter you get invaded by a Super Magic Dickhole who spams you with cheesy, stupid spells, but then drops a unique witch’s veil that makes you 100% immune to curse. Holy crap! That’s a completely awesome chain of events that definitely didn’t drive me crazy as I tried to deal with it last night for long enough that I despawned many of the hollows on the run from the bonfire (having 4 Strength against a character basically magic-immune did not serve me well)
If I ever get around to editing this YFI we recorded, like, a month ago, you’ll hear Graz be like “it’s DS = BB and everything else floats around in their tier below that,” and… maybe?  Finishing up the Dark Souls 3 DLC, then playing some of 2′s DLC with Graz, and then creating a new Dark Souls 2 PC by myself, I felt wistful. For all my grandstanding about “hey if this is what Dark Souls 3 thinks it should be doing maybe it IS time to end it. >:| >:| >:|” I’m worried about: what happens next? Because I’ve become accustomed to this sensation of novelty every 1-2 years, of having a brand new game where its areas feel like places. Where there are things to explore, learn about, discover. A favorite part of my game is dropping prism stones in the Crystal Caves. Maybe it’s a favorite part NOW since I’ve played in 9 times and don’t have to be pissed off falling off ledges over and over until I figure out the trick. It’s been since Dark Souls 2 that I’ve gone back to Dark Souls 1, I think. I’d like to check it out again, especially Artorias and Kalameet, to see if those really hold up as well as I think/hope they do. How much of a cut above they really are.
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Even if Dark Souls 3 was comparatively bad at that, it was still better than, uhhhh… like almost any non-Souls game ever. I certainly don’t have my engine raring to go for “”“The Surge””” and I feel bad ‘coz a community member gifted me Salt and Sanctuary but it only held my attention for half the first area and I haven’t mustered the will to go back since. I can’t imagine NEVER going back to Dark Souls 3, I just think it’ll be a longer time than all the others till I do.
So that’s why it’s ultimately difficult to rate these games on an objective scale. Even the ones I don’t like so much, I still like so much. Maybe my rating would go DS=BB=D’sS~?!DS2>>DS3? :o This post inspired me not just to play a bunch of Dark Souls 2, but also through all of Bloodborne as a pure Arcane character (that’s why it took so long to answer! (also i suck and can’t keep my responsibilities (in so much as this is a “responsibility”) straight, so sorry!! D:) 
Honestly, sometimes it feels like my favorite Souls game is the last one I played.
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6ad6ro · 8 years ago
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things that if removed/optional would make dark souls 1 a better game imo: - ornstein and smough - curse effect - crystal caves invisible walkways ds1 def has the best world/lore but it has the most pure bullshit too like gosh
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scout-stims · 27 days ago
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idk im just making a list because i wonder how many you will use im not expecting you to use all of these. moon light butterfly and crystal caves from ds1 and crystal lizards from ds1 and ds3 and sorcery from the dark souls games
moonlight butterfly
crystal caves
crystal lizards
sorcery
5 notes · View notes