#cr preshow hits
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omg Taylor and production team, thank you for this gift
#spoilers#blooper reel#critical reel#c3e108#you’re doing great Matt!#no I’m not#lololol#cr spoilers#critical role VS the English language#we love to see it#critical role#lololololololol#good.#cr preshow hits#💘
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Talks Machina Highlights - Critical Role C2E28 (July 31, 2018)
Tonight’s preshow: a tiny tea set with two tiny teacups and a single saucer. Dani has tea with Pillow!Matt and later with Taliesin, all of which is adorable. Dani then beats Taliesin in a thumb war, which is every bit as delightful as it sounds.
Tonight’s guests: Taliesin Jaffe and Sumalee Montano.
Tonight’s announcements: Dani!cam is down tonight. Everyone has a moment of silence. Except her audio’s still working, so not that silent, I guess! Taliesin has selected Brian’s outfit for GenCon and describes it as “extremely extra.” Brian warns us we might need sunglasses, and Tal tells BWF that he’ll have his “product” by showtime. Matt’s Fireside Chat and NPC Build will be Tuesday, August 7, at 5:00pm PST. Marisha’s Honey Heist 2: Electric Beargaloo will be Friday, August 10th at 7:00pm PST. All the original cast will return to reprise their characters. Next Wednesday Club is Batman books without Batman, focusing on all the other characters and Gotham herself, tomorrow at 7:00pm PST.
CR Stats! Nila smelled her bag regarding five decisions: Ophelia, letting Champ smell the bag, going to find the cleric, going to find the Taskers, and placing her spirit totem. Molly had 25 nat 20s (most in the M9), 11 nat ones (least in the M9), 21 kills (most in the M9), and 7 HDYWTDTs (most in the M9). BWF: “He died doing what he loved: making Crit Role Stats records.” Molly dealt 711 points of damage and took 325, his most-cast spell was Vicious Mockery (23 times), and his most used Blood Hunter ability was Rite of the Dawn (22 times). Caduceus healed 24 points in his first appearance.
How Sumalee ended on the show: she’s friends with Matt since they work for the same agency, but she only saw it pop up on her timeline tangentially. One day, they were both working on the same cartoon and she wanted to say congratulations to him afterwards for this wonderful thing he’d built, and as he told her about the backstory and the world he suggested she should come on the show sometime. She wasn’t quite sure if he meant it, but she was super interested even though she’d never played the game before. He suggested she watch the show a few times to see if she’d be interested; the next day she giddily told her agent he’d invited her. About three months later, Matt texted her and asked if she wanted to be on the show. Prior to the meeting, she felt like she had to pitch herself--she read a ton of the PHB and the basics of D&D and everything--but when she showed up to the diner, he was ready for her character creation with character sheets and books and dice and everything. She was overwhelmed and delighted--even a month later, her excitement is tangible. I love her more than life itself. She points out he was very good at giving little flavors of each race that were not overwhelming for someone so new to the game.
BWF decides to rename the show The Firbolg Fireside.
@skinnyghost (Adam Koebel on Twitter) asks Tal, “Where’s my money?” Everyone laughs; Tal tells us Matt actually pointed out Clay looks a lot like Koebel right after they first saw the character art.
Tal picked a firbolg because he’d ever done it before and they have some very interesting racial abilities and stats.
Sumalee had decided between a dragonborn and a half-orc before Matt showed her the book with the firbolg. Both she and Tal loved the picture of the firbolg in the book--a “Jim Henson” picture. Sumalee never gets to explore this kind of character in her jobs, so she was glad to be able to explore something that resonated with her so well personally in the game.
Of firbolg, cleric, or Grave Domain, which called to Tal first? “Everything was done in a semiconscious blaze of insanity.” Grave cleric was the first thing to hit as he was going through the new supplements to the PHB. He liked the gothy feel and was very concerned that the character death would make the rest of the party “gunshy,” which is more cautious than he likes in his D&D games. He likes that this class is a “risk reduction” for the rest of the party. He feels firbolgs work well for this and that the Jim Henson feeling was sufficiently different from both Percy & Molly.
The smell bag was not an actual magic item. Sumalee wracked her brains for two weeks trying to come up with a way to reconcile her INT of 8 and her WIS of 18, since Matt suggested leaning into a low stat instead of rerolling. She needed something like a “gut check,” which showed a certain innate intelligence that felt right even if it couldn’t be explained. She first thought about tea leaves, but thought it still felt too intelligent; then she latched onto the powerful smell scent idea of the bag. She loved the idea of it always being the same items in the bag, but the smell changing based on the choice she wanted to make.
A light overhead goes out. After Dark is NOW.
Tal, glancing over Sumalee’s character sheet, is amazed at how well she rolled. She only has one stat with a negative modifier.
In the smell bag are nuts, berries from trees she’d helped save, bark from her tribe’s sacred trees, bones from animals that she had befriended and cared for until they died, a small portion of her firbolg baby’s dried placenta, and a variety of mosses.
Nila was in charge of the mosses in her tribe (I LOVE THIS) because it’s the easiest-growing thing to care for--her tribe didn’t think she could handle a job more exciting or delicate, so they gave her something they didn’t need to really rely on her for.
Tal did consider the fact that he would be the person the M9 would seek out to resurrect Molly, and mostly left it open as an option for Matt.
Nila’s calming presence is due to regular meditation. Prior to the abduction, Nila had the perfect calm, idyllic life--but the horrible nature of the kidnapping brought out a deep need and driving force that balanced out her idyll. BWF points out she had to maintain her ability to think rationally, because if she broke down now, she’d be of no use to her partner or her child. Sumalee likens it to the autopilot she went on when her mother died, even through the grief, since she was her family’s sole provider at the time and could not let herself break down or be overwhelmed.
@vonnie_bee wins GIF of the Week for two weeks ago. It’s a lovely little thing of Sumalee casually stating she’d like to eat someone’s face off.
Runner up is @crivensfeegle with the reacharound bit. Oh, Sam.
The winner gets a purple CR hat that will go on sale at GenCon and later this year in the critrole.com store.
Tal didn’t ask Laura about having a second cleric in the party, but as he revealed the details both Laura and Travis were really excited. (BWF says it’s like having a Mercy & a Zenyatta in the party at the same time; BWF reveals himself as a D.Va main. Glorious.)
Sumalee never expected to become all critters’ fir-mom, but is honored that she’s been basically adopted.
Tal says Caduceus is basically goth-Fonz.
Caduceus is in his mid-twenties in firbolg years. Time moves weirdly in that part of the forest, so he’s really unconcerned with the passage of time. “He’s deep in navel contemplation.” Tal thinks he and Matt agreed on him being somewhere between 80-100.
BWF is shocked and appalled that Tal is wearing matching socks tonight. Ditto.
Sumalee was conscious of a lot of “nature-loving” tropes going into the game that she actively tried to avoid in her portrayal of Nila. She specifically avoided the trope-y broken speech of Dances With Wolves, as well as an almost Southern-Midwestern accent that was her first thought, even though she’s from Ohio and it felt fairly natural for her. She just felt like she wanted to make something grounded, something authentic, and something that left people with positive associations. BWF feels no one’s resonated with the community so well since Sprigg.
Caduceus hasn’t been with the party nearly long enough to form opinions about any of them. He finds the whole party interesting...as well as the building they broke into, several trees and rocks, some flora they passed on the way.
Tal was concerned about bringing up both Molly’s and his own preconceptions to this new character, but has found it much more pleasant to be a “blank slate” and act surprised at every bit of reveal.
Nila had a tough time leaving the M9 to find their friends without her, since they helped her find her family and she felt like she owed them. Sumalee is glad that Beau gave her that out--as a mother, all she wanted to do was be with her son, but she also knew she could help the M9 better once she knew that her partner was healed and she was stronger. She also 100% felt better because they had a firbolg with them in Clay.
Sumalee was more nervous coming on the show even than she’d anticipated because Molly had just died the week before. She never thought her entrance would be at such a momentous point in the story. She channeled Nila to calm her nerves pre-show.
Sumalee and Dani were watching the battle with the Iron Shepherds together and both gasped at the terrible cold damage to Nott. “Utter shock. This--this can’t be happening.” However, she felt that it was a good meeting point between Nila and the M9, since they’d both lost someone precious.
Fanart of the Week: @ravennowithtea with this beautiful, beautiful thing of Nila & the M9 for last week, and for this week, @agonethetic with a lovely portrait of Clay in the foreground and Molly in the background arising from Clay’s shadow.
“Clay’s chill is pretty deep.” Tal remembers a local Buddhist monk in Pasadena with a great camera obscura collection and an electric cart. “He’s the chillest guy I ever met.”
Clay’s voice was “literally a voice that was not Percy or Molly. It’s the sloppiest character I’ve made in so long.” Once he saw the size and found the chill, he felt that sliding into the bassy “more badass Pumat” vibe would work best. He loved finding out what Sumalee was doing since it worked so well with what he was planning.
In Sumalee’s SURELY INEVITABLE return, she’s most excited about Call Lightning and Flaming Sphere. She primarily focused on her healing powers when she picked her spells for the day, but would like to do more exciting offensive spells next time.
Clay’s had his bags packed for four months, ready for someone to find him. In the meantime, he was starting to have dreams and visions of “something that had gone wrong,” but didn’t feel like he could navigate the cursed forest on his own. A few people had come by before but “hadn’t been the right people.” Clearly our murderhobos were just in time.
Sumalee was very worried they wouldn’t reach her son & partner in time. She’d asked Matt how to make her exit; he told her to follow his lead but be guided by the story. She’d hoped that they’d reach them in time, but wasn’t sure. She thinks if they’d gone back for the Taskers they wouldn’t have made it in time. Tal reminds us that Matt does keep an internal timer and taking too long would have possibly been dangerous. Sumalee was also worried in the moment that if the Iron Shepherds had heard the racket, they’d have deliberately tortured or killed her husband & child as punishment for invading before they could be rescued.
Caduceus is “another strain of Ren Faire” that has flavors of Molly in a slightly different wrapping. Tal was also raised by hippies and references childhood memories at the Lakeshrine Self-Realization Fellowship Center, which Sumalee helpfully tells us is the only place outside of India that has some of Gandhi’s ashes.
The easiest part of the game for Sumalee was just playing with her friends, since they made it so fun for her. The most challenging thing was that she felt like she had to learn D&D at the same time as everyone was telling her not to worry about the rules and to bend them as she wanted. Her advice is to not make it harder for herself; don’t learn the box--just sit down with someone who knows how to play, tell them what you want to do, and get one-on-one instruction on how to do it. “Find comfort in the fact that the people you’re playing with will lead you through this.”
Remember, the next episode airs at GenCon on Friday and an hour earlier! Hope to see some of you guys there!
After Dark: Already Dark I Guess Edition
Sumalee was much more comfortable playing a druid since she sat next to Marisha, who could guide her through it. The goodberries were the first spell that she used once Marisha gave her okay.
Taliesin remembers the delight of watching Travis slowly realize he could do anything in their first home game.
Broadcasting comes through to mismatch Tal’s socks for him. Bless.
Tal says that the tea-drinking, the Arizona tea can, and Tealeaf are all just a complete coincidence. (:thinking:) He came up with the tea-drinking intro about eleven seconds before he entered--he’d been backstage taking notes on what the M9 looked at during their tour of the garden, and as Matt described the flowers and leaves over one of the gravestones, he had the thought that the tea was something he could do. He also says that he didn’t mean them to be cherry blossoms on his armor; they’re actually a form of lichen that gets really neon pink and red. However, he fully encourages everyone to keep drawing him however they like.
Tal would have liked a month to come up with the new character. Part of his rush was that the artist had to come up with the design; he’d like to share some early iterations later if the artist gives permission.
Sumalee deliberately avoided giving Ariana Orner (their artist) descriptions of her armor out of fear of stereotyping herself, and was delighted with the Mongolian-inspired armor she came up with.
Sumalee’s been frantically trying to scroll social media to keep up with all the Nila fanart and gifs that she loved & hadn’t expected at all. Tal offers to share their Liam to help curate her new collection.
This past weekend was the first time Sumalee felt the “click” of why D&D lends itself so well to character fanart.
Cassius Clay beats Caduceus Clay every time. Caduceus is from an old work-for-hire script that never got picked up. This is the third iteration of the character (first an adaptation pitch, then a brief pitch script for a video game, and now the D&D game). “It only took a decade and change.”
Sumalee tells us that her young son has insisted on replaying the firbolg rescue scene several times, including repeating what the DM said at certain points and him pretending to reach his hand out of the cage. It’s adorable and I die again.
For Sumalee, D&D was like nothing she’d ever experienced. Voiceover lends itself well to it because there’s something of a theatricality to it when you’re roleplaying, especially since the world is so fantastical compared to her on-camera work. “It’s totally unique...and I love it.” She likes that the dice guide you even through the scariness of total improv freedom. There’s a little bit of guidance and direction and structure, but the play within that structure is very free. “This was...intense. It was a fantastic introduction to something I’d never experienced, never done, and I could see why people loved it...The entire outside world disappeared. It was intoxicating.”
And that’s it for tonight! Is it Thursday Friday yet?
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Talks Machina Highlights - Critical Role C2E29 (August 7, 2018)
Tonight’s preshow: favorite moments from the live show at GenCon last week. Y’all, Dani is so short in real life, I can’t even. Less adorably, I’ve burned my popcorn. Why must life be so cruel?
Music fades out, then hard smashcut to Brian passed out in his chair. Bless, he looks tired. Smashcut to Marisha and Liam also sleeping on the couch. Get these kids some rest, I tell you what. Tonight’s guests: Liam & Marisha.
Announcements: Tonight’s sponsor is Dwarven Forge, who’ve recently launched their kickstarter for the Cavern’s Deep set. See more at critrole.com/dwarvenforge. Honey Heist 2: Electric Beargaloo airs this Friday at 7:00pm PST (on top of the regular episode on Thursday). They actually shot it last night, and it’ll air unedited on Friday. Liam: “No audience, no fucks left to give.” Marisha and some of the others will hang out in the chat Friday night to share the experience, and Brian will be posting some behind-the-scenes photos and videos at the break. The Mighty Nein shirt is back in stock and available at critrole.com.
CR Stats! The MN reached 159 “9″s this episode, which includes all rolls ever. The 150th 9 goes to Beau--dex save against the fire trap. Beau dealt 147 damage this episode, the most for anyone in any episode in C2 so far. Liam: “This is the class you were born to play.” Marisha: “I’ve never been a Grog before. I’m so excited, you guys.” In Episode 7, the Bust of Estelle Getty attacked twice and hit both times. In Episode 29, the Bust of Nefertiti attacked four times and missed all four. Lorenzo’s last action was Cone of Cold; after that, the party dealt 117 of their total 146 damage. The 6 rounds of this fight is the longest fight of this campaign.
Sam’s outfit? Liam: “What are you going to do next year?” Sam’s panicking. Xenomorph? Cthulhu? Matt Mercer costume? Marisha: “What, are we talking prosthetics? Long hair and a henley aren’t really amping it up.” Liam: “He could wear a vest.”
Liam likes both the intimacy of being around the table and the live theater’s energy. Seeing people cosplay as their characters chanting and screaming is unreal. It feels like a bottle rocket going up next to them. Brian always cries at live shows because of the impact that it has on people--reading tweets is one thing, but seeing the love in person is beyond words.
Liam wasn’t surprised at all at how useful Frumpkin was as a spider. “I don’t know why anyone would think it would be a bad idea.” Marisha: “I got shit for the things I turned into for THREE YEARS! It’s my turn to make fun of other people’s animal choices!” Liam: “#thankskeyleth.”
Beau’s newfound confidence with ladies is both luck and Molly’s influence; she’s always been a bit of a flirt, but Marisha thinks “disaster lesbian” is totally accurate. Liam pitches a 70s exploitation-style spy movie on the spot. Marisha talks about a few times that she almost pursued something with Yasha/Ashley, but then she left and Marisha didn’t get the chance. Brian commiserates.
Beau waited until Keg could walk off into the sunset to avoid morning-after awkwardness.
Caleb’s first impression of Caduceus is “he’s really ready to put his life in danger. There’s that. I mean, he wanted to get out, so he could have taken a train ride through Alaska, but instead we invaded a compound.” Beau doesn’t have impressions yet. She’s been so desperate for help that any help was a win.
Caleb doesn’t enjoy having power over others. He has an ability to think critically and get things done, but hasn’t been in that position for a long time; he has big plans but no ability to achieve them. He wants to just start getting comfortable again. “Caleb is a mess of contradictions. I change my mind as to what he thinks or I think any given moment.” He wars with liking people and needing to walk away from people because what he’s doing is “more important.” He isn’t sure which part is lying to himself--he just knows that as he lies to himself, he’s still doing something completely different.
To an excellent question about character development by Brian, Marisha talks about finding ideals for a character that you have to go all in on, while still knowing that the world is going to go in on you at the same time and that you’ll change whether you like it or not. Some characters are more stubborn (Caleb); Beau is a little more vulnerable to outside forces of change, such as the death of Molly--she’s never had someone die that she cared about before.
Liam talks about how Caleb has that ability to bring back some fundamental aspects of the person he used to be, in part because he’s now forming connections with people he doesn’t want to admit to even himself. However, what happened with the Shepherds made him angry in a way he never anticipated, plus losing so much of the party... ”I want to do the impossible. If I can’t do this?” The Caleb at the beginning of the campaign was happy to sit back and skulk; this new Caleb, who has been angry, and who is now one of a very small party, cannot skulk. “There was no hanging back. Decisions had to be made.” He doesn’t want to be a leader, but he’ll get things done if he has to.
Beau doesn’t and will never feel vindicated for Molly’s death. BWF: “Revenge and closure aren’t always the same.”
After the live show and Keg, Taliesin told Marisha, “Molly would be so proud.” One of the things that lingers with Beau is that she put on a front in her last conversation with Molly while he was trying to be totally genuine, and then he died before she ever opened up. She’s processing the fact that she missed that opportunity, which is why she jumped on that opportunity with Keg. Marisha also talks about the documentary about Glow on Netflix, where the woman who played the “heart” of Glow talks about her regrets of being in love with the producer but never telling him, and now twenty years have gone by and she’s still in love.
GIF of the Week: @seraphinedreams, which is a Star Wars-style scroller about the Anti-Wheaton Ashly Burch and all her 20s/19s/18s from the live show.
BWF talks about one of the theatre workers recognizing Brian and pointing out the Tal outfit was “worse than last year’s.”
The Nefertiti lamp was a loan from the Egyptian Room of the Murat Theatre. Khary saw the lamp and went off about how much he needed the empowered figure. Liam: “Thank God we had her, though. Really turned the tide of the battle.”
Going into this fight, Caleb was still furious at the Iron Shepherds. Even so, even during the fight, Caleb was telling himself, “You need this, you need this,” so that he can go to the next thing.
Marisha likes Matt’s revision to the Cobalt Soul class. She’s still figuring out the right things to ask but is liking it much better in terms of expertise costs.
Liam: “I don’t think many moments in my life will rival the impossible moment of that motherfucker dying, on stage, with so many people watching. It was bewildering [to have so many people watching] and it made that moment of blind luck so much more amazing.” Marisha’s not sad at all that he’s dead. Everyone talks about the crazy energy of the HDYWTDT in front of 2500 people.
Brian isn’t apologizing in advance for or after the Honey Heist. Consider me piqued.
Beau cares about Caleb’s mental health. She’s sympathetic, especially since she’s starting to care for the rest of their group. She still believes in the importance of keeping teammates healthy out of both care for them and selfish concern for herself in a fight.
Marisha talks about how emotional she got when Shakaste talked about them being good people doing good things, leaving places better than they found him, especially since Khary’s not caught up on the campaign. Now Beau has to think about the themes that keep cropping up. Caleb knows what they’ve done here is good, but still thinks that the universe is pretty random & that even if they saved an entire orphanage, Caleb will still find himself unforgivable and terrible. “Nothing will erase what he’s done.” BWF: “Nothing?” Liam: “Nothing.”
They hid Khary the whole weekend to keep him from the critter crowd. “It was like telling a 12-year-old in Las Vegas that they had to stay in the hotel.”
Fanart of the Week: this lovely piece by @emtousi12 on twitter, featuring all the guests of the campaign so far.
Caleb/Liam regretted the invisibility scroll casting even before he cast it. He was stressed, the haste was a dud, and he was almost totally out of spells. Liam commiserates with Marisha about having planned very badly on selecting his first level spells for this fight-- “I had a bunch of spells I couldn’t do dick with.” However, he really, really, really didn’t want to die, so even though he desperately wanted to save the scroll, he wanted to live more.
Neither Beau nor Keg think they plan to make this a recurring thing. “Hit it and quit it.”
Liam’s asked again about why he dedicated the kill to Frumpkin & not Molly (same question as was asked at Gencon). Liam starts talking about how Caleb had a girl cat as a child (also named Frumpkin); later, he recreated his cat using magic, except this one was male (oops?). This--boy, this is a lot very quickly. Marisha: “Is this something you worked out? Is that a narrative beat you thought of in your head?” Liam: “That was a ‘yes/and’ improv thing because Liam also had a cat named Frumpkin as a little boy, and that cat was a girl. But I decided when I was creating my character that Frumpkin was a boy. But because I have real memories as Liam of the cat as a girl, I kept messing up the gender of the fucking cat in the game, so then I retooled my story. So the first part of my answer is that Frumpkin is more important than a magic spell. Frumpkin is a piece of his lovely childhood, his wonderful childhood, and he wanted to have a piece of that in his miserable existence. The second half of that answer is that [the kill] wasn’t dedicated to Frumpkin. Caleb was exhausted and bleeding out, on the verge of death; that line was the equivalent of ‘fuck this day,’ and to say [points emphatically] ‘That was for Molly’ is too--on the nose! I mean, they were all thinking it. They’re all weighed down by it. There’s no need to say it--the day is awful, and what’s more, Molly’s dead--for all they knew in that moment, the other three are dead too, they don’t know! This is a torture chamber! They’re in a Saw movie. They don’t know how the other three are. So maybe they’re all dead. Certainly Molly’s dead. So no, it was not dedicated to the cat.”
Beau felt the same thing, especially since Nott already went into the cage and had the moment with Jester. They were all feeling it and thinking it--it was there--and no one felt the need to say it aloud. “To quote Scarlett O’Hara, ‘I can’t think about that right now. I’ll think about it tomorrow.’“ Liam: “The bottom line is that Caleb is in love with his cat, and the shippers need to focus on that. Send me fiction about that.”
Everyone dreads telling Jester, Yasha, and Fjord what’s happened to Molly. Marisha thinks Fjord will be pragmatic, Yasha will be angry, and Jester will blame herself.
Marisha hypothesizes that since Lorenzo seemed interested in capable fighters, he might have been creating almost Winter Soldier-type slaves that he could use to fight for him.
Everyone’s relieved Sam didn’t fall off the stage in the rollerblades. Apparently he had a dry run out of costume that...did not go well.
Marisha loved the stunning strike moment and the HDYWTDT moment for each of them. Liam loved Nott’s kissing Caleb while he was invisible. BWF does NOT encourage this behavior and we should NEVER DO IT AGAIN and he does NOT WANT THIS IN THE FUTURE but he laughed pretty hard at whoever yelled “It’s High Noon” at Matt towards the beginning of the show.
Liam had a great time playing exhausted--yes, it’s awesome to have the amazing moments, but he loves the fun of the failures too.
Travis made it to the actual studio today and got a round of applause. “It’s like seeing a hologram of Tupac.”
After Dark: They’re So Tired I’m Tired For Them Edition
Oh, God. Twenty minutes in I realize my video froze during the break and I had no idea. I wondered why it was taking so long. Where are we? I’ll fill it in in a second.
Would BWF ever allow Sam to pick his outfit? He doesn’t know if he has the guts. Sam’s closet is full of ties and sneakers according to Liam.
Liam loved two critters cosplaying as gelatinous cubes at GenCon this year--he recognized one of them as one who came as a beholder last year and applauds her creativity. Marisha loved how their swords were floating around them. Liam swoons over all the Vaxes with functioning wings; Marisha loved Opening Title Sequence Matt; BWF gushes about the pair who came as him from Signal Boost and Liam Las Vegas; Marisha loved the Percy with the Orthax shadow. There was also a pair of little girls who did the twins one day and Yasha and Beau the next; all three get a little fluttery.
Most of the panel from GenCon is up on Critical Scope.
Marisha would prefer to face a party of wizards over a party of monks. Liam would prefer avoiding both, but if forced would take the monks since they have range requirements.
Thanks, broadcasting.
Liam isn’t bitter the two clerics didn’t heal him. Not at all. Not bitter at all. He was at two hit points before he healed himself with the potion.
Marisha started tearing up when they found the party members in part because the game is very real to them, and they miss Laura, Travis, and Ashley so much. Sometimes the very real reactions catch them off guard. Liam points out that they’re family and it never feels good with part of the family gone.
Live show was the best thing they did at GenCon, but seeing the booth was pretty cool too. Everyone was “cranky” Sunday morning. BWF: “Oh my God, you’re being so nice right now.” Marisha was annoyed from the moment the makeup artist knocked on their door the next morning to get Matt ready to be Pumat. The entire group didn’t say a word to each other over breakfast except to snipe at each other. “Do you know what time it is?” “You’re looking at your phone.”
Liam talks about some cool oversized minis he got for his daughter’s Ravenloft game at the Privateer Press booth. BWF got some new dice (as did Marisha for both her and Matt at the Level Up booth), a Wyrmwood box, and some Iron Kingdoms books.
BWF admits he is a deep nerd and loves Warmachine; he could have talked to the Privateer Press people for hours about the lore if he didn’t think they’d have chased him off.
Did Vax take Molly to the other side? Liam doesn’t know. He has his own ideas--Ariana, their official artist, did a picture of Vax on an obsidian throne & surrounded by obsidian, with white antlers growing out of his shoulder & holding a raven skull, and that’s what he feels his afterlife is like. He does like to think that Vax took Molly to the other side. “He was so colorful and full of life. I’d like to think so.”
The VOD of Matt’s Fireside Chat is up on the critrole Twitch! BWF: “He’s so articulate.” Marisha: “A living bard.”
That’s all for today! Is it Thursday yet?
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Talks Machina Highlights - Critical Role C2E23 (June 19, 2018)
Welcome to tonight’s Talks Machina. Today’s preshow: the weather throughout the Dwendalian Empire. I’m sure this isn’t foreboding at all. Tonight’s guests: Matt & Emmy-award-winning Sam Riegel. Sam has a prepared bit for the opening that he just found out he was supposed to prepare. He gets out, “How many... light bulbs...” before BWF has pity and throws us to the title screen.
Tonight’s announcements: New M9 shirt in the new CR store at shop.critrole.com. The show also now has their very own dedicated Critical Role Youtube & Twitch channels--however, don’t worry, as it’ll still be broadcast in all current locations as well. After Dark will continue to be available on After Dark only. There also will not be any Talks Machina or new Critical Role episode July 3 or July 5, as they’ll be making the move to a new studio during this week. (Marisha’s stepped down at G&S to make this move to full-time CR management as well.) There’s a summary post of these announcements with a FAQ on critrole.com, if you need more information.
Before we can get to CR Stats, Sam interrupts to ask Matt why they’ve never had an NPC with a French accent. Matt, answering in an excellent French accent, explains that they’ve not come across any regional areas that are analogous to France yet. He suggests they visit the Menagerie Coast.
CR Stats! The M9 have now officially rolled 99 natural ones. Nott’s in the lead with 22. Sam only has one d20 that he rolls, and he thinks Laura’s bad luck is rubbing off on him.
The M9 have now been traveling together for about a month. Matt, deadpan: “They’re such a tight-knit family.” He does like that everyone’s getting to see the ground-floor development and occasionally has to remind himself to set the scene because he gets sucked into the roleplay.
Kiri has imitated people 82 times--Sam loves Matt’s imitations.
The D&D Beyond theme song was a greater achievement than the Emmy (per Sam): “It was a thing that I just came up with...that became the anthem for a generation.” The Emmy is a bucket list, pinnacle professional achievement, but he loves that he got to write & make the theme song. (Also: two years on one cartoon vs. fifteen minutes on a song.)
Matt has a tumultuous history with the Streamys. He directed a web series ten years ago and was invited to contribute to a big montage...only to find out right before the show that it had been cut from the program altogether.
The battle with the Merrow played out fairly close to how Matt had envisioned it, although the players’ positioning led to some interesting situations. It was more challenging in certain moments without Nott, especially when Matt was trying to decide how certain events would play out. Sam sidebars to point out how much he loves it when a battle changes halfway through (either due to traps, additional enemies, or the map changing). Matt says there are many battles they’ve had in the past where certain traps were never triggered. However, you can’t do it too often or it becomes expected. (Matt does feel bad when he’s rolling well and the PCs are rolling badly.)
Nott’s water thing Sam invented during the game (because he thought it would be funny, natch), but he’s come up with a backstory since then that explains why she’s so afraid of water.
Matt plays out combat as designed even when a PC suddenly decides to not participate--unless it’s a new group that doesn’t fully understand D&D combat yet, and it would impact their enjoyment of the game. He wants people to understand that there are consequences with character choices.
Sam often finds it bothersome when they know they’ve missed something in game, especially when it’s an important story beat. It’s the worst when Matt gives them multiple chances to succeed, and they still end up failing all of them. Matt confesses sometimes he makes them roll checks on general knowledge they’d have known anyway just to make them feel a certain esoteric skill was useful for once.
Nott feels terrible she sat out the Merrow fight only for Caleb to come close to death. Sam: “Nott feels awful about it. Sam Riegel feels great about it! I love situations where it doesn’t look like it’s going well.” Plus, the night before she also got Caleb in trouble with the bowl thing. BWF’s a little worried it’ll affect their relationship.
Matt claims that Kiri was not at all related to wanting to prove he could do Jester’s accent. He rolls for random encounters when they’re traveling, and Kiri was one he’d considered to demonstrate the presence of kenku, while also highlighting that non-Empire people are moving away from the conflict. He half-expected them to ignore her altogether.
Matt reveals that Kiri has six (6) (SIX) hit points. “She’s practically a baby bird!” Sam has a retroactive panic attack that they’ve been bringing her to all these battles. Me too, bud. Sam accuses Matt of “not having brought anyone worthy of taking a baby bird off our hands.” Matt: “You haven’t even looked!” They wonder together about the possibility of a baby bird orphanage in Hupperdook.
GIF of the Week! @justjamesearle. It’s long and perfect and details the Fjord whack-a-mole death saga with the venom splashes.
Nott’s opinion of Kiri hasn’t changed at all with the reveal that she heard/repeated her conversation with Caleb. Sam thinks Nott should have known better than to talk with a recording device in the room, especially since she only ever repeats it when it’s hilarious or well-timed. “It’s hard to live with a soundboard.”
Matt keeps a list of notes of what Kiri can say. It’s super fun, and he sometimes gets so caught up in conversations he forgets to write down things for her to repeat later.
Nott wished Kiri hadn’t repeated the facts from her backstory, but she’d never considered being aggressive towards “little RiRi” (oh God it’s too adorable). She still doesn’t like a lot of attention. Both BWF & Sam applaud Matt for giving them little prods to reveal backstory.
Dagon, Matt & Marisha’s bird, provides a lot of inspiration for Kiri. Matt talks about being a bird owner after growing up with cats and dogs, and reveals that wanting to utilize that knowledge was part of why he introduced kenku.
Nott finds Beau the exception to her general mistrust of the group, which is why she let her care for Caleb after the last fight. She feels Beau has been weirdly sensitive and protective even through her lens of abrasiveness, and she respects that she hasn’t spilled the beans about Caleb’s backstory.
Fanart of the Week! @obeymybrain, which is a great group portrait in four vertical-column stylings after the Haunted Mansion from Disneyland.
If the troll hadn’t been slowed by Caleb, Matt thinks the group would have permanently lost someone. Matt loves the new monsters that are punishing to melee characters. He thinks they did a good job damaging it at range at first, and Sam waxes poetic on all the options they didn’t pursue instead (like Saran-wrapping the door before it came running out). Oh, what could have been.
Sam’s love for Liam is stronger than Nott’s love for Caleb, because “...Liam kisses back.” They’ve known each other half their lives now.
If the M9 pursue dynamite as a common battle tactic, Matt may need to prepare for his builds to be destroyed more often. It’s still limited by the relatively new availability of blackpowder and has a high possibility of backfiring depending on their rolls.
Nott wishes she could tell everything to Caleb, but is limited by the realities of their show, since it’s hard to find a time that’s not full of dick or drug jokes. There’s been times they’ve been alone together but Caleb hasn’t asked any questions; Sam thinks “He needs to do some Marisha-style questioning. That is an inquisitive monk, and I love her for it.” Matt points out it’s a critical aspect of her character that she wants to know everything.
Matt played out the last Fjord moment in front of the whole group in part because it would have interrupted the flow to have everyone leave, and in part because he trusts his players not to metagame now that they’re all learning bits and pieces of each other. He liked the visceral smash-cut of the vision to the party watching Fjord jam this thing into his stomach.
Matt does have to juggle all the party’s backstories since it’s such a large group; some will be long-game just because of the natures of their stories. He likes to drop threads as they go, though, so everyone feels more connected to their world. Players feel like the stakes are higher when they can see their stories reflected and affecting the living and breathing world around them.
Nott wasn’t particularly bothered by Molly immediately forgiving the bandits right after they hurt her. “They’re just dumb. They’re just dumb and they need to go. They’re too dumb to hurt.”
Matt knew the outline of Hupperdook before the party ever heard of it. Now that they’ve expressed interest in it, he’s begun filling in the details since it looks likely that they’ll visit it soon. It helps that they’re limited to speed of foot & horse; when they can start bamfing everywhere in later game, it gets a lot harder. Matt’s advice in that situation is to give the town a unique social structure or aspect, to make a bold choice that will cause it to stand out in their mind. It helps if you can ask what the players are looking for, then “yes and” based on what they’re seeking (he builds an idea of two competing taverns poaching clients from each other off a spur-of-the-moment request from a player asking if there’s an inn nearby).
Sam does rehearse his more performative ads ahead of time. He usually writes them the day of over lunch, although lately he’s been trying to get them done on Mondays and Tuesdays so he’s not as stressed on Thursday.
There’s no specific inspirational character for the Gentleman. Matt wanted to create an outside-the-law businessman who wasn’t your typical ~thief-lord~ while still seeming unique against the world. He wanted him to be charismatic and domineering, welcoming until you crossed a personal or business line, in which case he’d immediately put you in your place.
Nott still considers her old goblin tribe a threat to her & is reluctant to confront them. She does feel a little more prepared now that she has more allies, but is hesitant to meet old demons & old memories. Matt sidebars to point out that a lot of these character backstories could be self-driven, since there’s nothing keeping them from visiting Nott’s hometown now. They could pursue it at any time if they wanted.
The firearms in the world are a direct result from Percy & Ripley; she dealt them out in heavy trade areas like Marquet, which results in the technology being distributed in a way that now impacts the M9 in their world. They’re still limited by materials, though.
Matt loves the joy on Tal’s face every time they mention firearms are readily available in Wildemount.
Everyone’s distraught over Tal’s Vicious Mockery in the last episode. Bless his heart. Matt: “Sometimes you come out of the gate and realize you’ve come out without your pants on. You commit, and you walk away.”
Sam misses giving inspiration on a regular basis. He also has a lot of insecurities over his current inability to contribute to a battle with much more than crossbow bolts. BWF: “Just sent Nott to a bard college.” Matt: With a -3 charisma, I think you’re taking inspiration away from people.”
Favorite M9 voice to mimic as Kiri? Partially Jester, because it’s just funny, Nott is shrill and ridiculous, and has lately been enjoying mimicking Fjord for the few times he’s been echoed.
The Nott voice is not hard at all on Sam; it’s mostly falsetto, which BWF says he usually talks in off-camera all the time anyway.
After Dark: After This
In CriticalRoleLand, Dani would like to see Vex’s Flying Brooms. BWF suggests a waterslide that ends in Vex’s & Percy’s bathtub; Matt suggests it be a goldfish ride that goes over the side. He also likes a teleporting ride that goes into Umbrasyl’s belly, and Sam comes up with a dunk tank for heckling Tary.
Matt talks about that viral Youtube video with the weather forecaster naming the city that’s like 100 characters long. Llanfairpwllgwyngyllgogerychwyrndrobwllllantysiliogogogoch, that’s the one.
Nott’s Tinder profile? “Short, green, looking for mean. Buy me a drink and I’m yours.”
Matt wouldn’t be surprised if this campaign does eventually touch on family in the same way the first one did. However, Sam feels so far it’s much more about identity, and Matt tacks on regret & making amends. He also thinks trust & learning to accept help from others is still developing, since so many of these characters have been hurt in some way.
VM had a lot of very classical heroic archetypes; this campaign is full of many more human, subtly complicated characters. Matt loves the contrast.
The eyes. The EYES.
Sam agonizes that in his Friday retellings of the campaign’s story to his six-year-old son, it drives him crazy that he can’t answer his son’s questions as to why something happened. His son does ask “does Matt Mercer know?” and Sam is glad he can say yes.
Sam loves the idea of the world hinging on the bandit troupe they keep running into. I debated troop or troupe there, but given the hysterics they keep causing, I’m sticking with troupe.
If they met, Nott would steal every single thing from Taryon Darrington. Except that lame book, of course. “That’d be amazing. And! Possible! We’re on the continent, right?” Sam rubs his hands together gleefully...until Matt points out Taryon’s been relegated to NPC status & Matt would be the one controlling him now.
Matt usually prepares a guest for the show by meeting with them ahead of time. Depending on how much (or if ever) they’ve played before, he helps them build a character and teaches them the basics of the class. Mark, obviously, didn’t need that introduction, so instead they focused on loose backstory and finding ways to integrate that backstory into the existing world. When it’s time for them to actually play, they’ll discuss in advance a way to bring their paths across each other, such as Cali looking for a specific relic at the same time that the M9 were going to be investigating a safehouse full of stolen relics. As soon as they meet, it’s hands off. (It can be hard to get someone out of the group if they for sure can’t return the next week.)
MAJOR, MAJOR, MAJOR SPOILERS FOR THE END OF CAMPAIGN ONE IN THE SECTION BELOW.
BWF jokes that last campaign Joe Manganiello just showed up and said, “Hey, so, I’m playing Arkhan,” and that was that. Actually...that’s pretty close to what really happened. Matt & Joe did meet for a long evening in Joe’s kitchen in advance to discuss backstory & motivations, after which he finally managed to convince Joe’s wife, Sofía Vergara, to play a small game with him, Joe, and Marisha. Sam laughs that at Matt & Marisha’s wedding, they had two sentences with Joe before the conversation immediately devolved into D&D and Joe’s wife rolled her eyes out of her head.
They did discuss that Joe wanted to steal the hand at the end of the last campaign. “You don’t have the Hand of Vecna, the Hand of Vecna has you.” They had a long conversation about Arkhan’s denouement after that episode.
END OF MAJOR, MAJOR SPOILERS.
And that’s all for the night! Have a lovely week, and is it Thursday yet?
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