#contra 3 alien wars
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Contra III The Alien Wars
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Contra III: The Alien Wars (SNES) Playthrough
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Contra 3 Playthrough Part 1 Tomorrow
Join me tomorrow, my friends for our mission to save the earth from the Red Falcon Army on Contra 3: The Alien Wars! Thank you for watching, have a great day, good night and God Bless you, my friends. 🌕🥰
#alex the super nintendo gamer#contra 3#playthrough#upcoming#retro gaming#update#nintendo switch#contra the alien wars
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Longplay of Contra III: The Alien Wars
#youtube#Contra III: The Alien Wars#Contra#Contra 3#Contra III#The Alien Wars#Monsters#Hero Attack Monsters#SFC#SNES#Happy#Retro Game#Noatalgic Game#Sharing The Happinesses
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FULL EPISODE: X-Play - You Owe Me Five Bucks
I don’t wanna know what Big Daddy’s legacy is.
(Featuring a segment originally seen on Extended Play in 2001!)
#The Pile#G4TechTV#X-Play#Extended Play#OutRun 2#Astro Boy: Omega Factor#Gungrave: Overdose#Castlevania: Symphony of the Night#Contra III: The Alien Wars#Final Fantasy IV#The King of Fighters '97#Ghosts 'n Goblins#Metal Gear#Final Fantasy VII#Last Alert#Resident Evil#Shenmue#Zero Wing#Tom Clancy's Rainbow Six 3: Black Arrow#Unscrewed with Martin Sargent#Levi's#Gateway#Best Buy#Domino's Pizza#Honda#N-Gage#LendingTree#The Grudge#Progressive#Motorola
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Konamicember- There's a rumble in the jungle... It's Contra!
Konamicember- There’s a rumble in the jungle… It’s Contra!
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I've been thinking about how to articulate a thought I had about a possible Doylist/non-diegetic reading(EDIT: I originally wrote "Watsonian" here, which is the opposite of what I meant X| X| Brain, you Tricksome Jester *shakes entirely metaphorical fist*) of Eridan's Trollian handle, caligulasAquarium, in response to a post of @mmmmalo's, and I think I've got it.
Ok So: the popular perception of Caligula is as a "Mad Emperor". One of the points used in this depiction is his "War on the Sea", which is taken as obvsl absurd and empty and irrational(and possibly hubristic). Eridan chooses to call himself "caligulasAquarium" and he lives in a wrecked ship(a feature commonly put in aquariums)... on the surface.
So like: maybe the title is meant to be taken by the audience as ironic. Eridan's claim to an "Aquarium" is as absurd and empty and irrational as Caligula's claim to have warred upon the sea(in the common understanding of those events; as a matter of history this seems to be a Telephone distortion, from the sources I can find).
A few more points that have occurred to me since I started writing this:
Caligula "Made War on the Sea"; Eridan wants to "Make War on the Surface" by Killing All Landwellers, carrying forward the themes of inversion btwn Alternia and Earth.
Also: "Kill All Landwellers", "Kill All Humans": he's lampshading common evil-alien-overlord tropes
...Which in itself is sort of dunking on HIM, since Eridan is nobody's overlord he's just some GUY. Like: Yes, he's "Nobility" due to blood-caste, but he has no influence, no power, no RESPECT from anyone we meet, no friendships let alone alliances with other socially powerful individuals(other than Feferi, who seems to have foresworn all that to monastically care for G'lybgolyb) that he could USE to have influence; he's just a loner with his grand-dad's gun and allot of pretension.
...which you could argue furthers his parody of USian internet white-supremacists? Like: He is THEM: a gun-humping loner who only feels comfortable talking to the people he claims to hate, with no idea how unpleasant he makes himself to interact with, and even less interest in introspection or self-awareness, fetishizing past genocides as a way to claim for himself a "Glorious Past" he had nothing to do with.
As Feferi(and possibly other characters I'm forgetting) point out, Eridan's ambition to Kill All Landwellers is more than a little absurd. He's never really DONE anything to plan or prepare for it, and aside from Fef he exclusively hangs out with and befriends Landwellers, as well as LIVING ON LAND(well: a sandbar or reef). This could be taken as furthering the Caligula "War on the Sea" parallel.
Expanding on the last: Caligula, THE EMPEROR OF ROME and Grandest of Nepo-babies, was rather notably disdainful of and hostile towards the Roman nobility and inherited wealth/rank. This connects to Eridan in two ways I can think of: 1) his avoidance of other seadwellers, and 2) his philosophical hostility to landdwellers while Being, in practice, A Landweller. Basically: both Hate things about themselves shared by others.
Reinforcing #3: the choice of Caligula, a Troll-Emperor. Again: Eridan is Just Some Guy; he does not command armies, he does not command society, he can't even command Equius, who GETS OFF ON being ordered around. This is Pretension.
...which, I guess, you could connect AGAIN back to Caligula via the popular memory of him wanting to be treated "As A God", but it should be noted that 1)everyone who wrote anything about him hated the guy and was explicitly dunking on him, so we don't know how accurate these charges are, and 2)in the Roman context, while legal apotheosis was reserved for after death, imperial Divinity was already de facto given that sacrifices and prayers to the Emperor's health and success were legally mandated civic religious duties, AND 3)that classical Greeks and Romans, contra the Abrahimic societies which would later create this popular memory, considered apotheosis a real possibility for notable individuals.
#Homestuck#Eridan Ampora#caligulasAquarium#Irony#zA Analysis#Homestuck Analysis#History#Gaius Caesar Augustus Germanicus#Caligula#Historiography#zA Writes#Our Staff#zA's Endemic Historicality#Watsonian vs Doylist#My Traitorous Brain#zA Corrections
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Mando’a masterpost
Most of my Mando’a linguistic nerdery you should be able to find under the hashtags #mando’a linguistics and #ranah talks mando’a. Specific topics like phonology and etymology are tagged on newer posts but not necessarily on older. I also reblog lots of other people’s fantastic #mando’a stuff, which many of these posts are replies to.
I also post about #mandalorian culture, other #meta: mandalorians and #star wars meta topics, #star wars languages, #conlangs, and #linguistics. I like to reblog well-reasoned and/or interesting takes on Star Wars and Mandalorian politics, but I am not pro or contra fictional characters or organisations, only pro good storytelling. You can use the featured tags to navigate most of these topics. Not Star Wars content tag is #not star wars, although if it’s on this blog, likely it’s tangentially related or at least Mandalorian-coded.
Currently working on an expanded dictionary and an analysis of canon Mando’a. Updates under #mando’a project. Here are my thoughts on using my stuff (tldr: please do). My askbox is open & I’d love to hear which words, roots or other features you want to see dissected next.
#Phonology
Mando’a vowels
Murmured sounds in Mando’a
Ven’, ’ne and ’shya—phonology of Mando’a affixes
#Morphology
Mando’a demonyms: -ad or -ii?
Agent nouns in Mando’a
Reduplication in Mando’a
Verbal conjugation in Ancient Mando’a & derivations in Modern Mando’a
-nn
Adjectival suffixes (this one is skierunner’s theory, but dang it’s good and it’s on my post, so I’m including it)
e-, i- (prefix) “-ness”
#Syntax
Middle Mando’a creole hypothesis — Relative tenses — Tense, aspect and mood & creole languages — Copula and zero copula in creole languages — More thoughts about Mando’a TAM particles
Mando’a tense/aspect/mood (headcanons)
Mando’a has no passive
Adjectives as passive voice & other strategies
Colloquial Mando’a
Alienable/inalienable possession — more thoughts
Translating wh-words into Mando’a
#Roots, words & etymology
ad ‘child’—but also many other things
adenn, ‘wrath’
akaan & naak: war & peace
an ‘all’ + a collective suffix & plural collectives
ba’ & bah
*bir-, birikad, birgaan & again
cetar ‘kneel’
cinyc & shiny
gai’ka, ka’gaht, la’mun
jagyc, ori’jagyc & misandry
janad
*ka-, kakovidir & cardinal directions
ke’gyce ‘order, command’
*maan-, manda, gai bal manda, kir’manir, ramaan & kar’am & runi: ‘soul’ & ‘spirit’
*nor- & *she- ‘back’ (+ bonus *resh-)
projor ‘next’
riduurok, riduur, kom’rk, shuk’orok
*sak-, sakagal ‘cross’
*sen- ‘fly’
tapul
urmankalar ‘believe’
*ver- ‘earn’
*ya-, yai, yaim (& flyby mentions of eyayah, eyaytir, gayiyla, gayiylir, aliit)
Dialectal English & slang in Mando’a
#Non-canon words
Mining vocabulary
Non-canon reduplications
Many words for many Mandalorians
What’s the word for “greater mandalorian space”?
Names of Mandalorian planets
Dral’Han & derived words
besal ‘silver, steel grey’
derivhaan
hukad & hukal, ’sheath, scabbard’
*maan-, manda, kar’am & runi: ‘soul’ & ‘spirit’ & derivations
mara/maru, ‘amber-root’
*sen- ‘fly’ derivations
tarisen ‘swoop bike’
*ver- ‘earn’ derivations
#mando’a proverbs
#mando’a idioms
Pragmatics & ethnolinguistics
Middle Mando’a creole hypothesis
History of Mando’a — Loanwords in Mando’a
Mando’a timeline
Mandalorian languages
#mandalorian sign language
Kinship terms
Politeness in Mando’a: gedet’ye & ba’gedet’ye — vor entye, vor’e, n’entye — vor’e etc. again — n’eparavu takisit, ni ceta
Mandalorians and medicine, baar’ur, triage
#Mandalorian colour theory (#mandalorians and color): cin & purity, colour associations & orange, cin, ge’tal, saviin & besal, gemstone symbolism
#Mandalorian nature, Flora and fauna of Manda’yaim
starry road
Concordian dialogue retcon
A short history of the Mandalorian Empire
Mandalorian clans & government headcanons
Mando’a handwriting guide: part 1, part 2, part 3
What I would have done differently if I had constructed Mando’a
FAQ
Can you answer a question about combat medicine? May I direct you to my post about Free tactical medicine learning resources.
Can I use your words/headcanons in my own projects? Short answer: yes please.
Do you do translations? If I happen to be in the mood or your translation question is interesting. Feel free to bomb my inbox, but don’t expect quick answers.
What’s your stance on Satine Kryze and the New Mandalorians? They’re fictional and I don’t have one beyond their narrative being interesting & wishing that fandom would have civil conversations about them without calling each other names.
Why do you portray Mandalorians as multi-racial and gender-agnostic when they’re not that diverse in canon? Because that’s the power of transformative works: to create the kind of representation we want to see in a world where it’s lacking.
LGBTQIA? I don’t stand for any shade of discrimination. If I say something insensitive, rest assured it’s because I temporarily misplaced my other brain cell, not because of malice.
NSFW? No. This is a linguistics blog, so cursing and some explicit vocabulary should be expected—slang is one of my interests, and vulgar language comes with the territory—but no porn here. I don’t believe in nudity or sex in themselves being taboo topics and I was a medic for a good chunk of my life, so frank discussions about sex education/medical/anatomical/trauma topics might also happen. I’ll try to tag if these topics come up, but frankly my own explicitness- and gore-meter is kinda broken after a career in emergency medicine, so things might slip by.
Asks under #ranah answers
P.s. Let me know if the links don’t work or something else is wrong (some items don’t have links, they are articles in my draft folder/queue which I’ve listed here so they don’t get lost—sorry for the tease!). Also please tell me if you need me to tag something I haven’t so you can filter it: this blog is for readers—if I was writing just for myself, I wouldn’t bother to edit and publish—so let me know what I can do to make it work better for you. Thanks!
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The oddities of Nintendo Switch Online retro service
I've talked about a lot of things about this service, on Twitter, on Tumblr, but also a lot on Discord, but I have been thinking about a post where I could put all the accumulated information that I've gotten over the years through datamining and leaks.
Here's a post about all the little things that you may not know about the retro service of Nintendo Switch Online.
Identifiers and Stats
One of the most obvious parts of datamining these apps is that each game have a unique identifier rather than just being a game name.
On NES Switch Online, they use identifiers identical to the NES Mini ROMs, which are usually like CLV-P-H***J or CLV-P-N***E for Japanese and English, usually. On SNES, they use now an identifier like this S-****_j or S-****_e and other consoles follow suit.
The thing about these identifiers is that they have an order, they all usually follow each other. But in all the apps, there are always gaps, and those gaps can tell a huge story.
Currently as of February 2nd 2023, there are 66 Famicom games, 63 NES games, 53 Super Famicom games, and 55 Super Nintendo games on the service on all regions. If you start counting the gaps, it seems that internally, they have 185 NES titles and 174 SNES titles MINIMUM. This is a pretty huge difference.
Thanks to a leaked build of NES Switch Online from last year, we can figure out some of those missing titles, involving mostly Capcom and Konami, which are unlikely to release on the service as most of them were rereleased through collections before, though it hasn't necessarily stopped them.
That said, if you remember, we had done a similar research with Nintendo 64 and Genesis titles at launch, which the press have definitely talked about, where we found out there were potentially 38 N64 titles and 52 Genesis titles running internally at minimum, but Nintendo has actually done us dataminers a bit of a response: All IDs on N64 and Genesis are now randomized since the first updates, which means we cannot do this kind of research anymore.
That said the updates to NES and SNES apps have not done this change, they probably decided it wasn't worth it. But all that to say that Nintendo is definitely taking notice of our datamining (and won't be the last time) and won't necessarily hesitate to throw us for a loop.
The secrets of NES Switch Online 2.0.0 update
Now I'm definitely going way back in December 2018, 4 months after the debut of the full Nintendo Switch Online service after a year delay (do you actually remember that?).
In January 2019, people started to take notice of SNES game descriptions within the language files, hinting SNES Switch Online coming in the near future, and the potential games coming.
To this day, all the games except two released on the service: We're missing The Legend of the Mystical Ninja and Contra III: The Alien Wars.
The other thing that was noticed is what's called an enumeration of emulator types:
EMULATOR_TYPE_CANOE = 0 EMULATOR_TYPE_KACHIKACHI = 1 EMULATOR_TYPE_HIYOKO = 2 EMULATOR_TYPE_COUNT = 3
Canoe is the name of the SNES emulator since SNES Mini, Kachikachi is the name of the NES emulator since NES Mini, Hiyoko was, at the time, unknown, but turned out to be the Game Boy (Color) emulator, and Count is most likely a counter, to say there are 3 different emulator types, it's a programming standard.
What most people ignored at the time is that the app also included a function called getEmulatorTypeFromCode, which would return the Emulator Type based on the identifiers I talked about earlier.
Once I took notice of this and checking other code making use of it, I figured out something huge, and after talking to an actual reliable insider who also confirmed it (don't get used to this), my conclusion: They had originally developed a multi-emulator app, which would have included all games from NES, SNES and GB in one single app.
Now you may wonder why this didn't pan out, I don't have the exact reason but I can have some educated guesses: Aside from the accidental reveal of SNES emulator on Switch which I think is not that huge, I think the seperation of systems is probably because of the developers wanting to compatimentalize the development instead of having to test a huge app every time they wanted to update it to avoid potential huge regressions.
I think it's not necessarily a bad reason, as a developer I also take importance of the ease of development VS user experience, and I do think this decision is not really a bad thing overall, making a multi emulator can be extremely hard and you could deal with problems because of decisions taken extremely early on.
The secrets of SNES Switch Online
The SNES emulator derived from the Wii U Virtual Console by NERD has a bunch of secrets that you may not know about... such as the currently unused SNES Mouse emulation.
Once you start checking around the code about how to enable the SNES Mouse emulation, you find out two things:
It can be enabled using metadata within the custom ROM format.
It was able to be force enabled using specific internal emulator Game IDs.
The most interesting part of the Game IDs is that only 3 Game IDs specifically forced the SNES Mouse to be emulated: 0x11A0, 0x11A2 and 0x11A3. If we just keep ourselves to SNES titles that could only work with the SNES Mouse... we could think of only two, actually. Most of the SNES games that supports the mouse can also just work with the controller.
We can only think of Mario Paint and Mario & Wario as SNES titles that only works with SNES Mouse, but also both are first titles, so in terms of rights, there's no issues here.
The problem is like, what's the third title? And that's where we can have a lot of ideas here.
The thing about those emulator Game IDs is that they don't correspond to the Switch Online IDs, they correspond to IDs that have been populated since the Wii, but especially Wii U Virtual Console, but we don't exactly know when NERD took over the emulator from Intelligent Systems. It is currently impossible to tell for sure.
So we can only think of the following:
The third title is actually the PAL version of Mario Paint, when they used to seperate game versions in different IDs.
The third title is Sound Fantasy, the unreleased but confirmed to be completed third SNES Mouse first party game.
Or it is a game that Nintendo decided it was better to play with a mouse rather than the controller, but I don't think it's likely.
Unfortunately I don't know for certain.
One other thing about the SNES Switch Online service, you may have noticed that some of the games currently on the service can actually be played up to 4 players at the same time... at least outside of it since the emulator locks you up to 2 players maximum.
If you thought that they did not emulate the Multitap, you'd be wrong. In fact, the games in question all contain metadata saying up to 4 players, unlike what the menus might tell you, and they all technically emulate the SNES Multitap, but the user interface can only allow you 2 players, so it's sorta funny that the second player is technically plugged to the multitap from an emulation standpoint.
Funny.
The secrets of N64 Switch Online
This part has some plot twists to it, but in fact I should rather say the secrets of the N64 Wii U Virtual Console emulator, as most of these things were brought over from this.
Unlike what most people might tell you, NERD has not much to do with the N64 emulation, it was developed by iQue. If you wonder what's my evidence, the debug menu between the NES/GB VC emulator for 3DS (which is confirmed done by iQue because the source code of it leaked in 2020), and the N64 VC emulator for Wii U are pretty much the same.
I may as well mention the biggest secret of all which had a plot twist later: The N64 emulator used to have unfinished 64DD emulation code in it, since Wii U.
I do insist on unfinished because it was nowhere near enough to boot a single 64DD game, but they for some reason included a Sim City 64 configuration file on Wii U at one point, probably for initial testing.
When the emulator was ported to Switch with improvements such as Vulkan graphics rendering on Super Mario 3D All-Stars and Nintendo 64 Switch Online app, a bunch of the 64DD emulation code stayed as is, in the same unfinished state.
However something funny happened in between, the emulator had code to recognize the fanmade 64DD cartridge ports, and those are definitely fanmade, and they must have looked at other emulation code for it, and most likely, code that I even wrote myself as I did add support for these in emulators before. Note that at that point, the code to boot those games were not seemingly present, or maybe I missed it.
So I would like to assume iQue had still wanted to make 64DD games working, but wanted to test on easier to emulate versions of the games. That said, I did mention this on Twitter... and then they removed every single line of code involving 64DD in the 1.2.0 update build in January 2022. It was probably not literally removed, just not compiled as it is still a good skeleton code for it. I am definitely convinced that I'm being looked at.
When it comes to other stuff in the emulator... well did you know that the Controller Pak, the memory cartridge that you put inside the controller's slot to save in a bunch of games, is actually fully emulated since Wii U?
It is very annoying that they had something like this working, but couldn't figure out to swap between both that and the Rumble Pak for games that could make use of both.
If you wonder about the Transfer Pak, the Wii U has a bit of it, but it's just turning the hardware ON and OFF, and this code has stayed as is on Switch. I know Emily Rogers has mentioned there were experiments and I believe her, but unfortunately, the code must be in a seperate branch and not put in place in N64 Switch Online builds.
If you tell me "oh they didn't plan Pokémon transfers for Pokémon Stadium," please look at the japanese Direct about it and you'll find a widely different sentence that does not actually rule out support for this, stating that "Pokémons cannot be transferred from the Game Boy." I dunno about you, but that's a statement that makes it vague because they could just mean the actual real Game Boy.
Now I'm not really dumb, as Nintendo has showed that Switch Online is mostly low budget and does the bare minimum, but there are things that shows a bit more attention to things...
When it comes to new things that weren't in the emulator on Wii U, they actually emulated the Real Time Clock chip from Animal Crossing's N64 original version. This code actually isn't in Super Mario 3D All-Stars, this must be a fairly new addition, and since there's only one game using it, it is fair to assume Animal Crossing is actually in a working state in the emulator.
When Mario Golf was added to the service, the Lua script dedicated for it is... a bit odd. It includes code for asynchronous netplay, where each player would take control of the game in turns in an attempt to optimize the netplay and reduce lag. This code is fully unused, there's not even the functions that it uses in the emulator yet.
This could also be additional evidence towards my theory that the NSO apps would see a refresh including user experience to some extent, but this stuff was added since April 2022, so whatever they are doing, it's certainly in private and has been in the works for almost a year now.
This post... is a bit long already, and there are still a bunch of other little secrets to uncover, but I think I covered the most technical ones so far, I hope this post is mostly clear about these secrets. Feel free to give me feedback.
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Contra 3: The Alien Wars Original Soundtrack illustration by Paul Mann https://comics.ha.com/itm/miscellaneous//p/7348-13003.s?ic4=GalleryView-Thumbnail-071515
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CIA, Moonies versus Sandinistas
Indiana Gazette August 16, 1984
by Jack Anderson
WASHINGTON – In the Central American hinterlands, it is sometimes difficult to distinguish the CIA’s operatives from the Rev. Sun Myung Moon’s disciples. They appear to be working in harness against the communist-tainted Sandinista regime in Nicaragua.
This troubles at least one Pentagon analyst, now stationed in Korea, who has warned the White House that the CIA-Moonie connection could cause possible political damage to President Reagan’s re-election campaign.
The analyst’s unofficial memo, titled “Potential Problems,” has been slipped to my associate Donald Goldberg.
“Current Moonie involvement with government officials, contractors and grantees (in Central America) could create a major scandal,” the memo warns. “If their activities and role become public knowledge, it will unite both the left and the right in attacking the administration.”
The memo continues: “If efforts are not taken to stop their growing influence and weed out current Moonie involvement in government, the president stands a good chance of being portrayed in the media as a poor, naive incompetent who is strong on ideology and weak on common sense. …
“The likelihood of a reporter or a Democratic staff member piecing the total picture together is too great to be neglected. Any thought that this festering problem will go away if ignored is foolish.”
The “total picture” of Moon’s activities in Latin America is not clear. But there is no doubt that the Korean Messiah – now in prison for income tax evasion [and forgery and perjury] – has established a solid presence in the region, with ties to right-wing groups and U.S.-supported guerrillas.
My associate John Lee Anderson reports from Central America that CAUSA international, Moon’s political front, has representatives working in programs that help the CIA in its “contra” war against the Sandinista government.
CAUSA maintains a publicity office in Tegucigalpa, the Hondoran capital, but its principal activities are in the field. CAUSA provides cash and other aid to Hondoran-based Nicaraguan contras and Hondoran right-wing political groups. Many anti-Sandinista guerrillas wear red CAUSA T-shirts with a map of the world on them.
But CAUSA and its affiliate, the Refugee Relief Freedom Foundation, provide more than T-shirts to rebel groups. They also funnel supplies to refugee families in and near contra camps and pay for trips by rebel leaders to the United States.
One contra leader, Fernando “El Negro” Chamorro, told my associate that as early as 1981, CAUSA representatives sent him on an all-expenses paid trip to the United States to try to unify the Nicaraguan exile groups.
The airlift of supplies to the rebels by Moon’s Unification Church has escalated since congress cut off CIA funding for the contras. The administration has been attempting to “privatize” its war against the Sandinistas and is apparently willing to work with Moon’s people.
Footnote: A Unification Church spokesman denied that the church is engaged in any but religious activities in Central America.
_____________________________________
Sun Myung Moon organization activities in Central & South America
1. Introduction 2. ‘Illegal Aliens Joining Moonies’ – The Pittsburg Press 3. Moon’s ‘Cause’ Takes Aim At Communism in the Americas – Washington Post 4. Moon in Latin America: Building the Bases of a World Organisation – Guardian 5. Guatemala 6. Nicaragua 7. Honduras 8. Costa Rica 9. Bolivia 10. Uruguay 11. Paraguay 12. Brazil
_____________________________________
The Unification Church and the KCIA – ‘Privatizing’ covert action: the case of the UC
“The UC is truly anti-Christian” and produces “a species of material and spiritual slavery.” Catholic Bishops in Honduras
Sun Myung Moon’s Drug Paradise
Emperor of the Universe video transcript and link
Robert Parry’s investigations into Sun Myung Moon
_____________________________________
FBI and other reports on Sun Myung Moon
Contents 1. FBI Report (San Francisco office) on the UC / FFWPU, September 1975 2. “The Moonies: Government Files Trace Church from Sex Cult to Korean CIA”
by James Coates, Chicago Tribune, Monday, March 27, 1978 3. “The pull of Sun Moon” by Berkeley Rice, New York Magazine, May 30, 1976 4. Sun Myung Moon and Takeru Kamiyama jailed in 1984 for US tax crimes 5. The Moon Organization Academic Network by Daniel Junas, Fall 1991 6. “The Moonies – What Rev. Moon teaches the young”
by Harry V. Martin and David Caul, Napa Sentinel, March-April 3, 1992
_____________________________________
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Топ по годам
Сначала указаны игры, которые мне удалось пройти и оценить. Полужирным выделены игры, на которые следует обратить особое внимание.
После этого курсивом выделены игры, в которые мне не удалось поиграть, но хотелось бы или которые, на мой взгляд, оказали сильное влияние на индустрию.
В топе не учитывались дополнения и DLC, за исключением некоторых, позиционирующих��я самостоятельными играми. В дальнейшем этот пункт может быть пересмотрен. Также, некоторые крупные игры отсутствуют в списке, поскольку не вызывают у меня никакого интереса. Если не нашли важную игру, но считаете необходимым включить её в этот топ - пишите в комменты.
Топ будет дополняться и исправляться по мере выхода и прохождения игр или по иным причинам.
Можете поделиться своим топом или впечатлениями в комментах.
1987
Final Fantasy
Zelda II: The Adventures of Link
Contra
Double Dragon
1988
Final Fantasy II
Wasteland
1989
DuckTales
Prince of Persia
Golden Axe
1990
The Secret of Monkey Island
Chip ’n Dale Rescue Rangers
Final Fantasy III
Dr. Mario
Dragon's Lair
1991
Sonic the Hedgehog
Battletoads
Streets of Rage
Road Rash
The Legend of Zelda: A Link to the Past
Final Fantasy IV
Final Fantasy Adventure
Golden Axe II
Another World
1992
Streets of Rage 2
Wolfenstein 3D
Final Fantasy V
1993
Disney's Aladdin
Doom
The Legend of Zelda: Linl's Awakining
Secret of Mana
Sam & Max Hit the Road
1994
DOOM II: Hell on Earth
The Lion King
Earthworm Jim
Final Fantasy VI
Warcraft: Orcs & Humans
System Shock
1995
Warcraft 2: Tides of Darkness
Comix Zone
Star Wars: Dark Forces
Chrono Trigger
Full Throttle
1996
Quake
Blood Omen: Legacy of Kain
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1997
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1998
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1999
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2001
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2004
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2005
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2006
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2007
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2012
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2013
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2014
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2015
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2016
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2017
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2018
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2019
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2020
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2021
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2022
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2023
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2024
Warhammer 40000: Space Marine II
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Contra Anniversary Collection | Contra 3: The Alien Wars | #contra
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Let's Play Contra 3: The Alien Wars Normal Mode Final Part - Stage 4, 5 & 6
Hello my friends! It's your friend Alex The Super Nintendo Gamer! Today guys on our Playthrough Adventure, we are heading into the Red Falcon Army's home base to the save the earth! Join me on my gameplay Monday through Saturday.
If you like this video, please give a like, share, subscribe and click the bell to get notifications so you won't miss a episode of Playthrough Adventures every Wednesday at 5:00 PM and share your opinion in the comments on this video.
Contra belongs to Konami. Nintendo Characters belongs to Nintendo. I'll see you guys on tomorrow's video clip and short! Have a great day and God Bless you, my friends!
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Stage 3 Contra III The Alien Wars
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Contra Rogue Corps Review (PlayStation 4)
For this Contra Rogue Corps Review, we learn that CONTRA is back! Two years after the Alien Wars ended, the Damned City erupts from the final battleground. In the midst of the chaos, a group of scoundrels emerges. They might not be typical heroes, but they're here to save the world… or get rich trying. Featuring action-packed battles, customizable gear, gigantic bosses, and explosive multiplayer action.
Contra Rogue Corps Review Pros:
- OK, graphics. - 10.86 GB download size. - Shmup gameplay. - Four characters-Kaiser, Ms. Harakiri, HB (half beast and Gentleman. - Platinum trophy. - HDR support. - The Base camp is your hub where you are free to walk around. You can do shooting range, shop, surgery, character select, missions, and multiplayer PVP. - Guns-earn exp and level them up to increase stats. Using a gun earns exp. - Rad-name for weapon mods. Find these in-game or buy them to add new abilities/stats to a gun. You have multiple slots and is all governed by power. Each rad has power and is also used for upgrading weapons. - Big boss and mini-boss encounters. - The player shows off any earned medals, chooses an avatar, and shows stats. - Buy/sell items. - Loot shooter element. - Clear easy to read Hud and Ui. - You need to understand that this game is more RPG than a shooter and it is all about replaying levels, upgrading guns, and then advancing the story. - A lot of over-the-top explosions. - Respawn on the spot. - Contra of old- sound effects, bombs, and shooting gallery view which is a face-on encounter harking back to the walls and barricades of the older games. - Kill move- what has replaced the bomb but still uses the icon, does a high amount of damage in a small area with each character having a different animation. - Crates can be picked up and thrown or shot as they might have pickups and can do damage to enemies. - Items drop from enemies. - You can change character at any point in the hub. - Each player is unique from stats to abilities. - Surgery-when adding a new transplant you can choose 1 of 3 surgeons to do it and they have a chance to add an extra bonus. - Exploration missions- Unlock them and they are random locations with random enemies and are split into levels so you can quit If you die and get the game over you lose everything. - Hidden areas. - Couch Co-op supports four players with player 1 getting all the loot at the end and the other players just a clone of player 1. - Online Co-op in both private and public lobbies as well as a server browser. - Combo counter. - Easy to grasp controls. - Camera angles make the game feel and play differently. - None of the weapons/gear are tied to a specific character. - It can blow up vehicles and barrels. - You have a main story and optional side missions. - Intel is in the game and shown as bright flashing capsules, Once discovered you have a set amount of time to collect them or they disappear. - End of level breakdown showing a rank for kills, objectives, and time. - World map level select. - You can and are encouraged to replay levels multiple times. - Click a button on a stage to see what possible loot will drop there. - Big stage-filling boss and mini-boss encounters. - Smash enemies into the screen which looks cool but isn't practical.
Cons: - Matchmaking is slow and you can only browse one particular level as it's not universal. Once it starts searching you cannot quit. - Doesn't explain things well. - Anything to do with upgrades and affixing rad parts is a nightmare, No explanation coupled with a messy UI. - Shooting/aiming goes weird in particular views and feels almost inverted. - Bullet sponge enemies and bosses. - Camera angles are constantly changing and can obstruct you. - Slowdown happens a lot in and out of busy areas. - You can turn it off but the surgery sections have a pointless cutscene. - Pain to sort/change gear, especially the implants. - Swapping characters is slow if you plan on switching guns. - Can't change difficulty in-game. - Transplants can fail but still cost and this is never mentioned. Related Post: Contra returns, a new entry to the classic action game franchise launches on mobile Contra Rogue Corps: Official website Developer: Toylogic Publisher: KONAMI Store Links - PlayStation Read the full article
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