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#conjurationspell
lurkllc · 2 years
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Sickening Spell
Any creature that enters the space controlled by this spell are sickened intensely. D&D 3.5: Spell Name: Nauseating WallSpell School: ConjurationSpell Level: 5Casting Time: 1 standard actionRange: 20ft.Target: Location within Range.Components: Verbal (V), Somatic (S)Duration: 5d6 roundsSaving Throw: Will vs. 17 + Casting Modifier.Spell Resistance: 7Effect/Effects: An invisible wall 40ft long is…
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rasheans-blog · 7 years
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#sunsinger #sillhouette #rednoon #flightofbirds #lowkey #afternoondelight #capture #nevergonnahappenagain #notmuchtosay #aboutit #crippled #conjurationspell #magicward
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lurkllc · 2 years
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Expedient Hole
This spell removes a large chunk of dirt from the ground, transporting it instantly to a random place far away. D&D 3.5: Spell Name: Dirt FadeSpell School: ConjurationSpell Level: 1Casting Time: 1 Standard ActionRange: AdjacentTarget: A 10 cubic foot space of Dirt or less.Components: Verbal (V), Somatic (S)Duration: InstantSaving Throw: NoneSpell Resistance: NoneEffect/Effects: The target…
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lurkllc · 2 years
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Blinding Box
This spell entraps its target and other nearby creatures in a padded prison. It immediately starts to blind its occupants, some succumbing faster than others. D&D 3.5: Spell Name: Blinding PrisonSpell School: ConjurationSpell Level: 5Casting Time: 1 actionRange: 30ft.Target: A 10ft. by 10ft. space centered on One Creature within Range.Components: Verbal (V), Somatic (S)Duration: 10…
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lurkllc · 2 years
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Comforting Constraints
This spell traps its victims in a padded room and paralyzes them. The paralysis persists long after the spell has ended. D&D 3.5: Spell Name: Paralyzing PrisonSpell School: ConjurationSpell Level: 5Casting Time: 1 actionRange: 30ft.Target: A 10ft. by 10ft. space centered on One Creature within Range.Components: Verbal (V), Somatic (S)Duration: 10 minutesSaving Throw:To Dodge: Reflex vs. 13 +…
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lurkllc · 2 years
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Crate Full
This spell allows the caster to fill a crate with a random substance. It is best to use a specially designed crate to account for the more dangerous options. D&D 3.5: Spell Name: Crate FillSpell School: ConjurationSpell Level: 6Casting Time: 1 minuteRange: TouchTarget: One Crate or BoxComponents: Verbal (V), Somatic (S)Duration: InstantSaving Throw: NoneSpell Resistance: NoneEffect/Effects:…
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lurkllc · 2 years
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Block of Lightning
This spell conjures a massive hammer made purely of lightning, then calls it down from the sky to smite its target. D&D 3.5: Spell Name: Lightning HammerSpell School: ConjurationSpell Level: 6Casting Time: 1 actionRange: 60ft.Target: One creatureComponents: Verbal (V), Somatic (S)Duration: InstantSaving Throw: NoneSpell Resistance: NoneEffect/Effects: The target of the spell takes 12d6…
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lurkllc · 2 years
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Acid Away
A bunch of Acid is transported to an unspecified location a long ways away. D&D 3.5: Spell Name: Acid FadeSpell School: ConjurationSpell Level: 1Casting Time: 1 Standard ActionRange: AdjacentTarget: A 10 cubic foot space of Acid or less.Components: Verbal (V), Somatic (S)Duration: InstantSaving Throw: NoneSpell Resistance: NoneEffect/Effects: The target disappears from where it is, reappearing…
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lurkllc · 3 years
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Long Stun
All those who pass through the invisible wall conjured by the caster become stunned. D&D 3.5: Spell Name: Stunning WallSpell School: ConjurationSpell Level: 5Casting Time: 1 standard actionRange: 20ft.Target: Location within Range.Components: Verbal (V), Somatic (S)Duration: 5d6 roundsSaving Throw: Will vs. 17 + Casting Modifier.Spell Resistance: 7Effect/Effects: An invisible wall 40ft long is…
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lurkllc · 3 years
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Fish in a Barrel
Fish in a Barrel
This spell fills the targeted barrel with a random substance. D&D 3.5: Spell Name: Barrel FillSpell School: ConjurationSpell Level: 6Casting Time: 1 minuteRange: TouchTarget: One Barrel or TrunkComponents: Verbal (V), Somatic (S)Duration: InstantSaving Throw: NoneSpell Resistance: NoneEffect/Effects: Based on the following table and a D20 roll, the targeted Barrel or trunk fills to the brim…
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lurkllc · 3 years
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Wade to Fade
This spell grabs a portion of water and makes it disappear. Where this water eventually ends up is anyone’s guess. D&D 3.5: Spell Name: Water FadeSpell School: ConjurationSpell Level: 1Casting Time: 1 Standard ActionRange: AdjacentTarget: A 10 cubic foot space of water or less.Components: Verbal (V), Somatic (S)Duration: InstantSaving Throw: NoneSpell Resistance: NoneEffect/Effects: The target…
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lurkllc · 3 years
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Grand Buffet
This spell produces the most mouthwatering food possible, pulling forth the favorite dishes of the caster’s companions. D&D 3.5: Spell Name: Conjure BuffetSpell School: ConjurationSpell Level: 1Casting Time: Full Round ActionRange: AdjacentTarget: All adjacent spacesComponents: Verbal (V), Somatic (S)Duration: PermanentSaving Throw: NoneSpell Resistance: NoneEffect/Effects: The caster conjures…
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lurkllc · 3 years
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A Hole in Space
A Hole in Space
This spell rips open a portal to a far off place in the universe, bring forth scorching cold and drawing all those within its reach towards its center. D&D 3.5: Spell Name: Dark StarSpell School: ConjurationSpell Level: 9Casting Time: 1 standard actionRange: 300ft.Target: A 2 by 2 tile square up to 1000ft. away from the caster.Components: Verbal (V), Somatic (S)Duration: 6d4 roundsSaving Throw:…
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lurkllc · 3 years
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Fist of Light and Fire
Fist of Light and Fire
This spell surrounds one’s fists in a powerful liquid energy. Punching with it on one’s fists causes massive damage to anyone struck, but fight for too long and the consequences can leave one defenseless. D&D 3.5: Spell Name: Star FistSpell School: ConjurationSpell Level: 5Casting Time: 1 standard actionRange: AdjacentTarget: One Willing CreatureComponents: Verbal (V), Somatic (S)Duration: 1d8…
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lurkllc · 3 years
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Stuck in Stone
This spell covers an area with Molten Rock, slowing and harming all those caught within it. Once it cools it wont hurt, but it will leave its victims stuck in place. D&D 3.5: Spell Name: Lava VatSpell School: ConjurationSpell Level: 6Casting Time: 1 actionRange: 30ft.Target: One SpaceComponents: Verbal (V), Somatic (S)Duration: 3d4 RoundsSaving Throw: Fortitude vs. 16 + Caster level + Casting…
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lurkllc · 3 years
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Cube of Corrosion
This spell summons a vat of acid. Once released it sloshes outwards, causing massive damage to everything in its wake. D&D 3.5: Spell Name: Acid VatSpell School: ConjurationSpell Level: 5Casting Time: 1 actionRange: 30ft.Target: One SpaceComponents: Verbal (V), Somatic (S)Duration: 3d4 RoundsSaving Throw: Fortitude vs. 16 + Caster level + Casting Ability ModifierSpell Resistance:…
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