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Islands Battle - Command & Conquer Red Alert Remastered
Islands Battle - Command & Conquer Red Alert Remastered #videogames #smallyoutuberarmy #redalert #cncra #gaming
Islands Battle – Command & Conquer Red Alert Remastered
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#command & conquer red alert remastered#command and conquer#command and conquer red alert#command and conquer red alert remastered#Command u0026 Conquer Red Alert Remastered#Command u0026 Conquer Remastered#Red Alert#red alert remastered#Silentwisher#Silentwisher Entertainment#Video Games
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maybe the real yuri was the commander and her EVA falling in love along the campaign
#i know the command and conquer series is made for the male gamer audience but like. local meow meow experienced playing it as a child#and now armed with the remastered games she is back at it again and simping for women#ANYWAYS i actually only ever played red alert 3 but i added 2 for fun and i have to say. IM OBSESSED WITH ZOFIA#her voice. her character. pls lord i am but small and gay and she's literally ticking all the boxes#anyways thank you alexandra kasniak for playing this role <3#command and conquer#red alert 2#command and conquer red alert 2#zofia#lt. zofia#commander lee#my art#fan art#lee draws#lee draws stuff#personal.txt#clown.txt#rubs my gay little hands together#zofia x lee
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I played one game, and I kinda started building bases everywhere. The above one is HQ, the two below is the airfield above HQ.
It has seen better days. This one below is a small refinery outpost on the left of HQ.
And lastly, on the other side of the map is probably the worst place to get deployed on. The front line base, using a captured MCV.
I like base building.
#my thoughts#command&conquer#Command&Conquer remaster#red alert#Command&Conquer red alert#video games#games#base building#rtsgames
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Alrighty, part 3 of the list. These are numbers 80-71, if you've been keeping track.
Link to part 1. Link to part 2. Link to part 4. Link to part 5. Link to part 6. Link to part 7. Link to part 8. Link to part 9. Link to part 10.
80. Command & Conquer Remastered Collection
Command & Conquer's remaster was a breath of fresh air, bringing in new players to both the original Tiberian Dawn and Red Alert, which are some of the highest rated strategy games ever made. The remaster just makes it easier to play, and you can choose to go back to the older graphics too. Just really good all around.
79. SimCity 2000 Special Edition
Ah, the good old SimCity franchise, back when always-online didn't exist. I'm putting 2000 here because it takes the original formula, adds a water system and specialty buildings like schools and hospitals, more disasters, a better way of doing a budget, and adds bonds/loans for the first time. A great game, with a great Let's Play. I still call the Transit Advisor “Jim” because of it.
78. Yakuza 0
Ah, Yakuza 0. My first playing of this great series. I find myself distracted by the side stories, easily. Kiryu is an interesting character and sympathetic, never breaking his “no killing” rule (if you play him like I do, anyway). Majima is just as endearing and he's given a great backstory in this game. I still need to play the other ones, but this is a strong game to start the series with.
77. Puzzle Agent
A cross between Twin Peaks and a puzzle game? Yes, please! You have to solve a mystery of a missing foreman, and have to solve all types of puzzles to get to the bottom of it. It doesn't really get solved until Puzzle Agent 2, but Puzzle Agent 1 is slightly better, so that's why it's on the list.
76. Another World
Also known as “Out of this World” because of a soap opera of the same name, this cinematic platformer is highly regarded as one of the best. Using a checkpoint system, it's very much trial and error, trying to make sure you don't die. Or your buddy, uh... Buddy.
75. Sid Meier's Civilization IV
Civ IV is my favorite of the Civ games, simply because it was easy to get into. Its expansions are great too. It's great trying to get to Alpha Centauri, and the addition of Leonard Nimoy voicing the technologies is fantastic. It's the last of the “square-grid” Civ games too, all later mainline ones were hexagonal, I believe.
74. Fibbage 4
This is probably the newest game on my list, but I love Fibbage, and this version of it is what I consider the best, what with its differing question types, fan questions, and a great visual style.
73. Evil Genius 2
I'm putting Evil Genius 2 a little lower than the original, but it's still a great base building game that expands its predecessor, with four (later five) evil geniuses to choose from. It also has multiple bases, so you can conquer the world from wherever. Also, the steady flow of your minions is better put together here. It's just a little lower because no Alexis.
72. Scarface: The World is Yours
Ah, Scarface. One of my favorite movies gets a “quasi-sequel” because this game starts with the classic shootout at the end of the movie (and you will die if you don't turn around and kill The Skull) and is about Tony rebuilding his empire and getting revenge on Sosa. The voice cast is fantastic and the music is kicking. See if you can find the PC version, there's a great fan-made patch for it.
71. Shantae and the Pirate's Curse
Pirate's Curse is heavily regarded to be the best of the Shantae games, and I have to agree. The pirate gear adds a lot to Shantae's normal skill set, along with being a different style of play since it doesn't have any genie powers, unlike the other Shantae games. It's still a fun time.
Part 4 should be tomorrow! :D
-SR
Link to part 1. Link to part 2. Link to part 4. Link to part 5. Link to part 6. Link to part 7. Link to part 8. Link to part 9. Link to part 10.
#Ask Serious Rainbow#AskSeriousRainbow#Top 100#Command & Conquer#SimCity 2000#Yakuza 0#Puzzle Agent#Another World#Out of this World#Sid Meier's Civilization IV#sid meier's civilization#Fibbage 4#Evil Genius 2#Scarface#Scarface: The World is Yours#Shantae and the pirate's curse
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Command and Conquer Makes a Spiritual Comeback in Fractured Alliance – The New RTS Game on Steam
The world of real-time strategy (RTS) games owes much of its success and evolution to Command and Conquer (C&C), a groundbreaking franchise that redefined the genre with its mix of high-octane warfare and cerebral strategy. For those who have longed for the return of the intense tactical gameplay and military base-building experiences that made C&C legendary, look no further—Fractured Alliance, an upcoming RTS on Steam, has arrived as a spiritual successor to Command and Conquer. Heavily inspired by Tiberian Dawn and the classic Red Alert games, Fractured Alliance merges deep tactical gameplay with modern mechanics, delivering an experience that captures the spirit of C&C while introducing exciting new features. With its strikingly familiar visuals, adrenaline-pumping soundtrack, and a rich blend of strategy and action, Fractured Alliance is poised to reignite the flames of nostalgia for veteran players and captivate a new generation of strategy enthusiasts.
The Legacy of Command and Conquer
To understand why Fractured Alliance is such an exciting project, it’s essential to look back at the enduring legacy of Command and Conquer. Released in 1995 by Westwood Studios, C&C: Tiberian Dawn is often considered one of the greatest RTS games ever made. It set the standard for the genre by combining real-time tactics with resource management, base building, and engaging storylines. The Red Alert series, with its iconic alternate-history setting and memorable characters like Tanya, took this formula even further, expanding the gameplay with new units, strategies, and unforgettable moments. One of C&C’s most defining aspects was its ability to seamlessly blend action with strategy. Whether it was managing your economy, setting up defenses, or launching a well-timed attack, every decision felt impactful. The games offered deep strategic layers while keeping the gameplay fast-paced and engaging. The soundtrack by Frank Klepacki, filled with tracks like “Act on Instinct” and “Hell March,” only heightened the intensity, creating an immersive experience that still resonates with players decades later. Yet, for all its glory, the Command and Conquer franchise has been mostly quiet in recent years. The last major C&C release was Command and Conquer: Remastered Collection in 2020, a nostalgic nod to the original games, but it didn’t introduce any new material. This has left a gap in the RTS market—a gap that Fractured Alliance seems perfectly positioned to fill.
Fractured Alliance: A New RTS with Familiar Roots
Developed by indie studio Tense, Fractured Alliance wears its Command and Conquer influences proudly on its sleeve. Narrow your eyes and take a step back from the screen, and you could almost mistake it for a modern remaster of Tiberian Dawn. From the gritty, military aesthetic to the vibrant, animated explosions and destructible environments, Fractured Alliance captures the visual style of C&C while adding its own modern flair. One of the first things that fans of Command and Conquer will notice is the striking similarity in both the art direction and the gameplay mechanics. Like its predecessor, Fractured Alliance is built around the core principles of base building, resource management, and unit control. You start by constructing your base, gathering resources, and training an army, all while preparing to face off against enemy commanders in real-time battles. However, Fractured Alliance is not just a carbon copy of C&C—it brings new depth to the gameplay. One significant addition is the emphasis on capturing and holding resource nodes scattered across the map. This introduces a new layer of strategy, as controlling these nodes can tip the balance of power in your favor. It also forces players to establish multiple fronts and make tough decisions about where to allocate their forces.
Expanding the Battlefield: Terrain, Weather, and Strategy
One of the key innovations in Fractured Alliance is its focus on terrain and environmental strategy. In C&C, terrain played a role, but Fractured Alliance takes it to a whole new level. Clifftops, for example, are prime spots for placing artillery, providing a strategic advantage for players who use the environment to their benefit. Dense forests can be used as hiding spots for infantry, perfect for launching surprise ambushes against unsuspecting foes. This terrain-focused strategy adds a fresh layer of tactical depth that will keep players on their toes, as the battlefield itself becomes an integral part of their decision-making process. Moreover, Fractured Alliance introduces the ability to develop superweapons, one of which allows you to alter the weather. Imagine facing an enemy with a strong air force, only to ground their planes with a well-timed hurricane or storm. These dynamic weather elements create an ever-changing battlefield where adaptability is key, forcing players to think critically about how to use their environment to their advantage.
A Deeper Story and Personalities on the Battlefield
While Command and Conquer offered memorable characters like Kane and Tanya, Fractured Alliance aims to build on this legacy with a tighter focus on narrative and character-driven gameplay. In the game, players will face off against various generals and commanders, each with their own distinct personalities, backstories, and combat styles. This narrative-driven approach not only adds depth to the single-player campaign but also enhances the multiplayer experience, as players will need to adapt their strategies depending on the opponent they’re facing. Each commander in Fractured Alliance has unique strengths and weaknesses, encouraging players to study their adversaries and exploit their vulnerabilities. This added emphasis on character-driven warfare brings a new level of immersion to the game, making each encounter feel more personal and rewarding.
Multiplayer Mayhem: Co-op and Competitive Modes
No RTS is complete without multiplayer, and Fractured Alliance delivers on that front with both competitive and cooperative modes. Whether you prefer going head-to-head against other players in intense, high-stakes battles or teaming up with friends to take on AI opponents, the game offers a variety of multiplayer options to suit your playstyle. Cooperative multiplayer allows players to work together in managing their resources, defending bases, and launching coordinated attacks, adding a new dimension of teamwork to the RTS formula. On the competitive side, Fractured Alliance promises fast-paced, tactical warfare that will challenge even the most seasoned RTS veterans.
A New RTS Renaissance on Steam
While the RTS genre has seen a decline in mainstream popularity in recent years, games like Fractured Alliance are proving that there is still a hunger for this style of gameplay. By blending the classic elements that made Command and Conquer a household name with modern innovations in mechanics and design, Fractured Alliance has the potential to lead a new renaissance for the RTS genre. Currently available to wishlist on Steam, the game has already generated excitement among fans of the genre. With its detailed base-building mechanics, environmental strategies, and multiplayer modes, Fractured Alliance offers something for both long-time RTS fans and newcomers alike. We may still be waiting for an official release date, but one thing is clear: Fractured Alliance is the spiritual successor to Command and Conquer that fans have been waiting for.
Conclusion
Fractured Alliance stands as a worthy successor to the legacy of Command and Conquer, taking everything fans loved about the classic series—strategic depth, fast-paced action, and memorable characters—and building on it with new ideas. Whether you're a nostalgic veteran longing for the golden days of C&C or a newcomer looking to experience the thrill of real-time strategy, Fractured Alliance is shaping up to be the next great RTS experience. With its immersive environments, dynamic weather systems, and a mix of both cooperative and competitive multiplayer modes, Fractured Alliance could be the game to breathe new life into the RTS genre. Keep an eye on it as it approaches release—this is one comeback you won't want to miss.
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#alert#c&c#car#classic#collection#Command&Conquer#dad#date#day#drive#era#evolution#fan#fans#fast#game#gamer#games#history#house#lan#life#master#mental#modern#mom#multiplayer#new#Nostalgia#Offer
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Command & Conquer: Remastered é uma versão remasterizada do jogo de computador de estratégia em tempo real de 1995 Command & Conquer e sua expansão de 1996, The Covert Operations, anunciada em 14 de novembro de 2018 ao lado de Command & Conquer: Red Alert - Remastered.
O jogo original foi desenvolvido pela Westwood Studios. A remasterização será feita pela Petroglyph Games e Lemon Sky Studios. Foi lançado em 5 de junho de 2020.
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Weekend Top Ten #600
Top 100 Videogames Revisited
Here we are with a Very Special Top Ten list. I’ve been doing this stupid time-wasting exercise for six hundred flippin’ weeks now. Six hundred! Why?! Why?! God knows. Yet here we are.
It’s getting increasingly hard to find suitably epic topics to discuss when these mega-anniversaries roll around, which is probably why I’ve returned to a well I last dredged way back in 2019. Doing a Top 100 instead of a Top Ten is something of An Undertaking, requiring as it does my remembering quite a lot of things that exist – in this case, videogames. Trying to properly rank them is next to impossible, so I tend to just “rate” them against whatever’s sat next to them. This means I tend to look over the whole list and say “Woah, why’s Mass Effect so low?” – but then, it’s that low because I’m also thinking “well, I can’t really put it higher than Unpacking, and that’s not higher than Perfect Dark, which is a little bit lower than Command and Conquer…” and so on. On the other hand, listing a hundred of the damn things gives me an excuse to not have to write some pithy explanation for all of them. So there’s that.
And it’s TOPICAL isn’t it?! Because a Very Big Videogame is coming out this week. Starfield is definitely the biggest Xbox release of the year, and one of the biggest games of the year full stop; it’s also the first new game in ages that I’ve been really, really excited about (the last one was probably Cyberpunk). But even aside from Starfield, 2023 has been quite the year for gaming in general; up there with 2007 and 1998 probably. Of course, me being me, I’ve not played any of the “big” games; for me it’s only really about Starfield. I’ve barely played Breath of the Wild, so I don’t see the point forking over a small fortune to play Tears of the Kingdom, even though I know it’ll be amazing; I didn’t bother with Baldur’s Gate 3 yet because I knew I’d be playing another massive RPG shortly so what’s the point (also I’d be waiting for the Xbox version regardless); and I don’t have a PlayStation, so even if I wanted to I wouldn’t be able to play Spider-Man 2 But Not That Spider-Man 2 This One’s Just a Videogame it’s Got Nothing to do With the Film You Know the One With the Whole Power of the Sun in the Palm of my Hand Thing.
Anyway, the gist is, despite me just doing this because I thought it’d be fun and relatively easy, it’s also turned out to be quite a good time to revisit my favourite games. Has much changed since I last did this nearly four years ago? Stuff’s come out that’s pretty high in the list – Unpacking, Vampire Survivor. Or I might have played a game more, or more recently (GoldenEye and Quake being higher than in 2019 is due to how well their recent re-releases have held up). Another change I decided to make is recognising remasters or collections; this was really just an excuse to not have, say, C&C and Red Alert both taking up a spot each, or working out how to rank all the Halos or Mass Effects. But also I think the collected editions of those franchises do offer something a bit new, be it updated graphics and options, or just the way The Master Chief Collection allows you to remix and replay the games to your heart’s content. I’ve also decided to put 2019’s placement next to the titles, to see how things have dropped or climbed. I made a (potentially spurious) decision to use collections like Mass Effect to represent the highest-ranking entry last time round – so obviously the Legendary Edition collection wasn’t out in 2019, but the “previous ranking” refers to Mass Effect 2, the most popular part of that collection. Hopefully that makes sense. There are a couple of games where the new entry has entirely knocked the old entry off the charts – Forza for instance, where each new edition is more-or-less an iterative improvement; in these cases I was tempted to put the prior entry’s ranking against it, but decided that was a bit daft.
Finally a big difference is my acknowledging that, whilst it’s not a narrative-based FPS or a dense RPG, I do love Civilization more than almost anything. I think back to how scandalised I used to be at PC Gamer consistently ranking Civ II as the best game of all time, over the likes of Duke, Quake, or even my beloved (and already getting-on-a-bit) Monkey Island games. And yet I think in many ways they were proven right.
So there we are; not much else to it. Please enjoy this spurious ranking and try not get your knickers in a twist. How would things stand if I’d waited till the year was over before revisiting? I guess we’ll never know. Or at least not till my 800th list.
The Secret of Monkey Island (Lucasfilm Games, 1990) 1 NM
Monkey Island 2: LeChuck's Revenge (LucasArts, 1991) 2 NM
Sid Meier's Civilization VI (Firaxis Games, 2017) 5 U
Deus Ex (Ion Storm, 2000) 4 NM
Half-Life 2 (Valve, 2004) 3 D
Star Wars: Knights of the Old Republic (BioWare, 2003) 6 NM
Stardew Valley (ConcernedApe, 2016) NE
Mario Kart 8 Deluxe (Nintendo, 2017) 21 U
Fable II (Lionhead, 2008) 10 U
Halo: The Master Chief Collection (343 Industries after Bungie, 2014) 7 D
Wii Sports (Nintendo, 2006) 23 UP
Lemmings 2: The Tribes (DMA Design, 1993) 8 D
Animal Crossing: New Horizons (Nintendo, 2020) NE
Medieval II: Total War (Creative Assembly, 2006) 16 U
GoldenEye 007 (Rare, 1997) 34 U
Quake (id Software, 1996) 45 U
Command and Conquer Remastered Collection (Petroglyph Games/Lemon Sky Studios, after Westwood Studios, 2020) 12 D
Perfect Dark (Rare, 2000) NM
Unpacking (Witch Beam 2021) NE
Mass Effect: Legendary Edition (BioWare, 2021) 22 U
Slay the Spire (Mega Crit, 2019) NE
Lego Marvel Super Heroes (TT Games, 2013) 11 D
Crackdown (Realtime Worlds, 2007) 9 D
Jedi Knight: Dark Forces II (LucasArts, 1997) 13 D
Portal (Valve, 2007) 17 D
Grim Fandango (LucasArts, 1998) 42 U
Drop7 (Area/Code Entertainment, 2009) 31 U
Sam & Max Hit the Road (LucasArts, 1993) 15 D
Super Mario Galaxy (Nintendo, 2007) 24 D
Flashback (Delphin Software, 1992) 25 D
Peggle 2 (PopCap Games, 2013) 43 U
Sensible World of Soccer (Sensible Software, 1994) 19 D
Half-Life (Valve, 1998) 14 D
Doom (id Software, 1993) 35 U
Tetris (Alexey Pajitnov, 1986) NE
Quake II (id Software, 1997) 45 U
Pentiment (Obsidian Entertainment, 2022) NE
Return to Monkey Island (Terrible Toybox, 2022) NE
Vampire Survivors (Luca Galante, 2022) NE
Portal 2 (Valve, 2011) NE
Duke Nukem 3D (3D Realms, 1996) 20 D
Minecraft (Mojang Studios, 2011) 63 U
The Legend of Zelda: Breath of the Wild (Nintendo, 2017) NE
BioShock (2K Boston, 2007) 30 D
Overcooked 2 (Team17/Ghost Town Games, 2018) NE
Quake III Arena (id Software, 1999) 33 D
Hellblade: Senua's Sacrifice (Ninja Theory, 2017) 86 U
Forza Horizon 5 (Playground Games, 2021) NE
Gears Tactics (Splash Damage/The Coalition, 2020) NE
Lego Star Wars: The Skywalker Saga (TT Games, 2022) NE
Batman: Arkham City (Rocksteady Studios, 2011) 26 D
The Witcher III: Wild Hunt (CD Projekt Red, 2015) NE
Red Dead Redemption 2 (Rockstar Studios, 2019) NE
Switch Sports (Nintendo, 2022) NE
Project Gotham Racing (Bizarre Creations, 2001) 65 U
Halo Infinite (343 Industries, 2021) NE
Age of Empires II (Ensemble Studios, 1999) 37 D
Worms World Party (Team17, 2001) NM
Doom (id Software, 2016) 55 D
Lumines: Puzzle Fusion (Q Entertainment, 2004) NE
Marvel Snap (Second Dinner, 2022) NE
RollerCoaster Tycoon 2 (Chris Sawyer, 2002) 32 D
Another World (Delphine Software, 1991) 52 D
The Settlers II (Blue Byte Software, 1996) NE
Blade Runner (Westwood Studios, 1997) 41 D
Batman: Arkham Asylum (Rocksteady Studios, 2011) NE
The Legend of Zelda: The Wind Waker (Nintendo, 2002) 60 D
Viva Pinata (Rare, 2006) 47 D
Townscaper (Oskar Stålberg, 2021) NE
Syndicate (Bullfrog Productions, 1993) 40 D
Mario Kart: Double Dash!! (Nintendo, 2003) NE
Cannon Fodder (Sensible Software, 1993) 49 D
Cyberpunk 2077 (CD Projekt Red, 2022) NE
Sonic the Hedgehog 2 (Sega Technical Institute, 1992) 53 D
Banjo Kazooie (Rare, 1998) 50 D
Indiana Jones and the Fate of Atlantis (LucasArts, 1992) 64 D
Crazy Taxi (Hitmaker, 1999) NE
The Legend of Zelda: Ocarina of Time (Nintendo, 1998) 77 D
Superhot (Superhot Team, 2016) 44 D
Super Skidmarks (Acid Software, 1995) 62 D
James Pond 2: Codename RoboCod (Vectordean, 1991) 39 D
Super Mario 64 (Nintendo, 1996) 76 D
Mario + Rabbids: Kingdom Battle (Ubisoft Milan/Ubisoft Paris, 2017) NE
Plants Vs. Zombies (PopCap Games, 2009) 36 D
Full Throttle (LucasArts, 1995) NE
Braid (Number None, 2008) 56 D
Age of Empires IV (Relic Entertainment/World’s Edge, 2021) NE
Planet Coaster (Frontier Developments, 2016) NE
Gears 5 (The Coalition, 2019) NE
Pikmin 3 (Nintendo, 2013) NE
Max Payne (Remedy Entertainment, 2001) NE
Counter-Strike (Valve, 2000) NE
Jaguar XJ220 (Core Design, 1992) 80 D
Tony Hawk's Pro Skater 2 (Neversoft, 2000) 83 D
Thimbleweed Park (Terrible Toybox, 2017) 73 D
Star Wars: Dark Forces (LucasArts, 1995) NE
Beneath a Steel Sky (Revolution Software, 1994) NE
Teenage Mutant Ninja Turtles: Shredder's Revenge (Tribute Games, 2022) NE
Two Point Hospital (Two Point Studios, 2018) 72 D
Parasol Stars (Taito, 1991) NE
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RTS Games
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StarCraft II: Widely regarded as one of the best RTS games ever made, StarCraft II offers a deep and competitive multiplayer experience along with a compelling single-player campaign.
Age of Empires II: Age of Empires II is a classic RTS game set in various historical periods. It features intricate gameplay, a wide range of civilizations to choose from, and a strong focus on resource management and strategic warfare.
Company of Heroes: This World War II-themed RTS game puts you in command of troops on the battlefield. It emphasizes tactical combat, realistic physics, and a dynamic environment, making for intense and immersive gameplay.
Warcraft III: Reign of Chaos: Warcraft III combines traditional RTS mechanics with RPG elements. It features a rich storyline, diverse factions, and a popular multiplayer mode called Defense of the Ancients (DotA) that spawned its own genre.
Total War: Warhammer II: Total War: Warhammer II merges the grand strategy of the Total War series with the fantasy world of Warhammer. It offers large-scale battles, intricate faction mechanics, and a vast, immersive campaign map.
Rise of Nations: This game blends traditional RTS gameplay with elements of turn-based strategy. It spans various historical periods and allows you to build cities, conduct research, and wage wars across a global scale.
Command & Conquer: Red Alert 2: Red Alert 2 is a classic RTS game set in an alternate history where the Soviet Union and Allies battle it out. It features a memorable campaign, unique factions, and a fast-paced multiplayer mode.
Homeworld Remastered Collection: Homeworld is a space-based RTS game known for its immersive storyline and stunning visuals. The Remastered Collection includes both Homeworld and Homeworld 2, providing a complete and updated experience.
Supreme Commander: This game focuses on massive-scale warfare, where players command armies and manage resources across vast maps. It offers a unique strategic zoom feature, allowing for detailed control at both macro and micro levels.
Commandos 2: Men of Courage: Although not a traditional RTS game, Commandos 2 deserves mention for its tactical gameplay. Set during World War II, it challenges players to control a small team of commandos and complete covert missions.
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Hell March (Command & Conquer Red Alert) - Game Boy Cover https://youtu.be/rjZiKlIsZLE
Not exactly obscure, but I've wanted to cover this since the Remaster came out.
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literally the diablo 2 resurrected devs should have just expanded the game & polished up some of the gameplay and rereleased it instead of making this highly-polished version of a dark, grimy game. like even the plants went from very vibrantly lush to just kind of "purchased off of the Unity 3d model store"
#like it all looks so lifeless#literally just the command & conquer red alert remastered thing all over again
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Final thoughts on Command and Conquer Remastered, Part 2: Red Alert
Playing Red Alert immediately after the first Command and Conquer brings into stark contrast what an improvement it was over the original. Maps are bigger and give you more room to manoeuvre, resources are more abundant and are collected quicker, and there are more units and powers that help you compose a variety of strategies.
I always preferred the Tiberium series. I find the story more engaging as well as the visuals and characters, but it's undeniable here that the second game was a massive improvement mechanically.
If there's one thing I can say that Red Alert does do worse than it's predecessor is it's tone and style. Being moved from an expansion to full game meant that only part of the assets were redesigned, and as a whole the game struggles to figure out what kind of aesthetic it wants. At times it feels like it wants to be an alt-history WW2 game, a pulp 1950's thriller or a more modern day action title.
Yet none of these stick, and they mash together clumsily. Tanya's Lara Croft-inspired design makes her feel like she belongs in a completely different game. Modern looking Apache helicopters sit side by side with WW2 era Anti-air guns. I never quite know what kind of world this game is supposed to be set in.
I said last time that playing the original Command and Conquer again allowed me to experience content that I had missed out on when I was younger, but by and large this is not so for Red Alert. Sure, once again it was my brother that completed the campaigns, and I only ever manage to get through some of the expansion missions, but overall the only 'new content' that the game includes for me is the linking FMV cutscenes for the expansion missions that were exclusive to the console version.
So really, I had less to explore with this game. I finished the campaigns, the ant missions, the expansion missions, and I had a good time. I will say that the FMV cutscenes do go a long way to making the expansion missions feel like they're a story in their own right, as opposed to Covert Operations, which just felt like a bunch of unconnected bonus maps.
In the end though, while it was certainly fun to play, the game still feels dated. Despite giving you multiple special units and powers, M.A.D Tanks, Chronospheres, Submarines and tactical aircraft, almost all of the time the tank rush is the easiest path to victory.
So I've completed the campaigns and expansion missions and I've played a bunch of skirmish games. I enjoyed the time I had with the remastered collection, but as far as I'm concerned, I don't see myself revisiting Command and Conquer and Red Alert for at least another few decades, if not ever.
The game's longevity now is ultimately in the hands of the community. The game has had mod support from day one and already modders are playing with new maps and new units, but ultimately it's total conversions that I want to see. The game has the framework to build some new and fantastic worlds on top of it, and I'm hoping that talented modders out there will rise to the challenge. If they do, that's what will keep me playing.
Until then, Das Vedanya comrades.
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Command and Conquer / Red Alert 1 remake looks incredible. The new graphics feel like perfect nostalgia vision of what I remember things looking like. They’ve kept all the important visual cues and added some nice new details, and the game seems super feature rich. Should be really fun.
Seeing Red Alert 1 / Tiberium Dawn really makes me long for that sort of low sci-fi heavy industrial / cold war military aesthetic that was strong in those two games, more so Red Alert. Later RA games spiralled off into cartoony retro future science fantasy, and silly exaggerated designs.
I miss the grounded, gritty nature of Red Alert. Stalin’s brutal chemical weapons, concrete brutalist buildings, pragmatic and realistic (or credible) vehicle and infantry designs. Sure, there were sci fi elements like the Chronosphere and the Iron Curtain, and the tesla coil and flame towers were slightly out there, but it all seemed to fit in this serious and consistent universe of alternate history cold industrial warfare, a blend of ww2 and red scare postering made outright conflict.
Maybe Red Alert’s moved long past that, and I need to look for other games, but at least I can appreciate the aesthetic that gave me so much nostalgia with Keplacki’s gorgeous soundtrack and the classic tank rush gameplay.
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I'm not knowlagable enough on particle physics to discuss photonic computing. The gist i'm getting is like if your entire PC processed everything using optical connections, instead of electrical signals.
Again, I might be off about that, do your own reading, and make your own judgements.
However, lets talk about these claims with multiple decades of hindsight.
Because we're all old now.
10 Gigahertz
Simply phenomenal. However, by 2005 the highest speeds you'd expect to see in consumer hardware would be around 2-3 Ghz, and for the next 10-20 years as high as 3-5 base clocks, not factoring per core speeds, which wasn't a concept back in 95 (as far as I know). 10 Ghz for consumer PCs wouldn't be possible without it being permanently on LN2 (liquid nitrogen), and even then I don't think that would be enough. Let alone the power requirements would probably be through the roof... if you tried to harness lightning, which would come close... actually that would honestly be too much.
A Gigabyte of Memory
Not even ten years, by 9 years our computer had a GB of memory, and we even doubled it soon after. But it's crazy to think how much RAM sizes had exploded in 10 years. We went from going 64 MB was pretty good for windows 95, possibly even overkill, and then we multiplied that by 15.5 just about... then again 10 years earlier, one of the most popular microcomputers had 64 KB of RAM. Considering I have 64 GB of RAM in my own PC now, it sorta tracks.
100 Gigabytes of Storage
Aw yep. our PC in 2004 came with 120 GB of storage. Certainly an upgrade from our previous desktop's 1.5 GB. 20 years later, 100 GB would be criminally small, as games, apps, and the OS itself became bloated and unoptimized, because AAA games don't bother spending the time and money running compression or conserving data sizes. I'm still quite salty that the 4k upscaled cutscenes that come with the remaster of Command & Conquer and Red Alert from switching between 2 CDs each, to 32 GB. I'm doing my very best to stave off a conniption thinking about it. Warframe takes up 50 GB, but that is because it actually has that amount of content in it. So the takeaway is 100 GB has gone from something special to being not even enough to hold Call of Duty.
Weighing 4 ounces
If you're me that's about 100 grams, or a serving of bolognese before pasta (unless you're really hungry tonight). In 2005, I don't think I could concieve of a PC that has those requirements, and weighs that much. My PC does not weight 100 grams. In fact the GPU is heavy enough that when I transport my PC, I usually transport it and the GPU seperatly, because I don't want the PCI-E slot snapping off in transit. However... if you want a PC that meets the previous requirements (sans 10 GHz)... the Raspberry Pi 4 (model B) which came out about 5 years ago...
has a quad core ARM CPU at 1.8 GHz
Can have 1 GB of memory, but can also go up to 8 GB
has a micro SD card slot, which you can probably fit a 100 GB card in there
All that... and it's about 2 ounces.
Weeks of battery time
And we're back to the extrodanary. The most that Apple is claiming for their latest Macbook Pro is 22 hours. Most Laptops will lose their charge within the day guaranteed. I doubt it was any better in 2005. But let's focus on our design requirements for a 4 ounce tops PC that can (not) do 10 Ghz (because that's crazy, so 2 GHz at least), has 1 GB of memory at least, and 100 GB of storage at least.
Well... it seems like we've conveniently forgot to mention the modern smartphone. The Pocket PC of today!
Well a problem with that is that, while they meet and surpass the requirements for speed memory and storage, a lot of the good ones are actually heavier than 4 ounces, and they certainly don't have weeks of battery life. So, you could add a battery to the Pi, but that's extra weight, and I don't think 2 ounces of battery power is going to add charge in the multitude of weeks, when even the most hideously expensive flagship phones can barely crack a day... and this is taking use cases into account. Your phone may last longer on charge if it's doing not a one thing, but that's not the point.
And especially bad if it's trying to drive...
A Crisp 10,000 x 10,000 resolution display
So... how big is this 4 ounce device? because if it's REALLY small, then it's 10k display just about meets the definition of diminishing returns, as is any phone that has a 4k screen meets the definition of diminishing returns. My iPhone 12 mini has 2340‑by‑1080-pixel resolution at 476 ppi. It was designed to meet the reqirements that it the pixels are just small enough to not be visible by the naked eye. Most phones are like this these days. Here, this site is pretty interesting when it comes to that stort of thing.
But that's besides the point.
10k resolution is absurd for a 4 ounce device to handle (unless it actually has 10 Ghz of processing power). Our next resolution milestone 16k had just been shown off for the first time only last year. Hell, 8k is now at the point 4k was when it started hitting the mainstream.
And then it occurred to me.
All of this, it all has to be at least these specs or better. It has 10 Ghz of processing power, possibly a RISC based processor. It's super light, so you can take it with you, even wear it. It has exceptional battery life so you can sustain usage for long periods of time. And it has a extremely high resolution display.
This all sounds like the perfect, not as a dream PC of the future... but as a dream VR headset of the future. And at 4 ounces and weeks of battery life it would be comfortable to wear for extended periods of time, possibly days of use, resting and waking in VR. And with 10 Ghz at your disposal, you wouldn't be teathered to a PC. In fact with all that processing power not only to process visuals to a crisp 10k display, but to process...
YOUR BRAINSS... DOING THINGS... uh, ye.
So... are you ready to strap the multi Kilowatt VR headset on? Now with liquid oxygen cooling!
What are they saying with that, while I was 5 years old?
While we wouldn't stop getting Packard Bells to play with until 1997 where we got our first PC for christmas. For the word and card game boxes, I guess it's fun to throw numbers around. think about
I mean 10 Ghz for anything PC related is pretty funny to think about at the time of writing. On the other hand we got Bill Gates' alleged quote about 640k of memory from 1981 or something. Looks like 64 really took off as a number. It's in my OS, it's in my RAM, it's in the amount of drive space I have left because games are too big.
So either surpass expectation or you kinda stick around the same area but improve it in different ways, like how CPU speeds are sorta the same Ghz wise, but just have more cores. You tell that to 90s PC mag guy and he's like 'you put 8 pentiums in there for real?' and you tell them 'no I use AMD'.
Here's to another decade of computing... but not until 2025, please hold your uh... whatever you would call that until then.
Hey now, here's hoping virtual reality actually breaks out of it's niche, trapped in enthusiast hardware, and underpowered machines owned by terrible people... I mean that the people who produce it are terrible, not the owners... unless.
Actualy, there's your answer, Damo. Where is VR going to be in 10 years (as of 2015)? it's not... unless something happenes in the next year, otherwise mostly nothing (except boneworks, and HLVRAI)
Okay, wrapping up for real. Thank you for reading too much of this.
PC Mag - August 1995
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HE WHO CONTROLS THE PAST COMMANDS THE FUTURE
HE WHO COMMANDS THE FUTURE CONQUERS THE PAST
-KANE
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I’m excited for The C&C Remasters, are you? (Reblog if you are!)
#command and conquer#kane#brotherhood of nod#red alert#tiberium dawn#tiberium sun#tiberium wars#renegade#generals#zero hour#firestorm#yuri’s revenge#the covert operations#retaliation#counterstrike#the aftermath#kane’s wrath#command and conquer remastered#c&c remastered
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Game Review: Command & Conquer: Remastered Collection (Steam)
If, by chance, you’ve never played Command and Conquer or Command and Conquer: Red Alert then this is the only version you should ever consider.
Aren’t we getting sick of remastered collections and definitive editions that under-deliver? That’s certainly not the case with the Command & Conquer: Remastered Collection. A packed collection that features remasters of the first two titles with vastly improved 4K graphics and sound. As well as featuring the expansion packs and content that had been exclusive to console ports. If all of that…
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#Command & Conquer#Command & Conquer: Red Alert#Command & Conquer: Remastered Collection#Game Review#Real Time Strategy#RTS#Steam
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