#combustions non wizard stuff
Explore tagged Tumblr posts
Text
#wizardposting#wizardblogging#wizardblr#explosion#combustion#combustions non wizard stuff#bridget#guilty gear
272 notes
·
View notes
Text
Every PF2 Class Really Really Fast
Alchemist: You make free comsumables. Make some in the morning. Make the rest as you go throughout the day. Throw unfinished goop if you don't have the time to make stuff.
Barbarian: Get super angry for bonus damage and durability.
Bard: Cast occult spells. Spend that third action singing or attacking.
Champion: Enemies... can attack your allies?! UNACCEPTABLE.
Cleric: Cast divine spells. And an obnoxious amount of healing. Or harming, whatever, I'm not your dad. If your deity has cool domains, use that. If your diety has a cool weapon, use that.
Druid: Cast Primal spells, it's like the best parts of the Arcane and Divine lists combined. Yes, you can turn into animals if you want. There's also non-animal options if you'd prefer.
Fighter: Choose your favorite weapon type, you get +2 to hit with it. Don't get used to it or it'll poison you for every other martial in the game.
Gunslinger: You're fighter but you've been assigned guns instead of getting to choose. Crit fish harder. That +2 is still addictive if you're not careful.
Inventor: Make a custom machine for murdering your enemies. Murder your enemies with it. Spontaneous combustion is always an option.
Kineticist: You are an elemental blaster superhero.
Magus: Sword+Spell=a LOT of damage. Hey, you read up on the action economy first, right?
Monk: Punch people 500 times. You're more durable butt naked than the fighter is in full plate.
Oracle: Cast divine spells. Build up your curse to make things get *~Wacky~*.
Psychic: Spell slots are for people who can't cast enough cantrips.
Ranger: Choose one man. Kill he
Rogue: Flank people. Splat people.
Sorcerer: Choose your spell list. Get perks for casting granddad's favorite spells.
Summoner: You share your health with your pet hypermurder machine. Hey, you read up on the action economy first, right?
Swashbuckler: You can kill anyone so long as you look sufficiently cool doing it.
Thaumaturge: You've figured out what the enemy is weak to! It's you.
Witch: Choose your spell list. Free cat.
Wizard: Cast arcane spells. Play legos with spell slots.
NEW! Exemplar: What superpower do you want for this round?
NEW! Animist: The ghosts say that if you cast divine spells they'll cast primal spells for you.
58 notes
·
View notes
Text
LORE POST
Hey! Flirty Ambiguous Wizard here, you can call me also Lanfear. I prefer they/them pronouns but he/she are fine if you switch them from time to time.
This (side) blog is a safe space for the Queer Folk and is run by a queer person.
Don't be afraid to send me questions if you want to interact! In fact, please do!
I live in a moving castle in wizard island island. I sell paper, ink and other stationary (magical and non magical), i also write cards or scrolls on commission (if you have a request hit my DMs or send a question) but most of all I wander trough wizard island island and stick my nose in other's affairs.
Lanfear's body is but a mere flesh vessel, it's mostly empty inside (more full of voidness rather than empty), their left knee if made up of alien technology and alien organic matter, I don't really know a lot about it but it reacts weirdly when I'm near Combustion Witch. I am mostly immortal since my soul can easily migrate from flesh vessel to flesh vessel (I have a bunch of them cloned in a secret dongeon in my castle)
I'm also a proud member of the @slutty-wizard-council so this blog will be 18+, i won't block you if you're a minor/ageless blog but I won't interact with you in explicit topics, if you're 18+ for said explicit roleplays I will be using @lanfear-on-a-full-moon . There are older threads that might be explicit or romal RPs that start to become explicit so thread carefully if you don't wanna see them. sorry but I don't tag stuff
More images to better understand my vibes
Golden/amber eyes, with slit pupils, usually with some make up around them. A straight and pointy nose with two gold septums. Pointy ears, pierced as well. Usually use a clownish, red and black make up. My skin tone is naturally pale.
Long, Silver/white hair, sometimes with purple streaks. Almost always in a single bun.
Short, black sideburns and mustache.I generally use some red/purple/black lipstick.
Wide shoulder and a solid build but not visibly muscular. I'm average/on the taller side of height considering humans as a reference.
#wizard posting#wizardblogging#wizardblr#wizard island island#wizardposting#wizard#wizard tumblr#wizardsona#oc lore
28 notes
·
View notes
Text
Moss has officially fully forgot everyone and everything and won't remember anyone or her past.
But don't be sad, this is the start of the non traumatised moss era, more fluff, less angst, no more parents or trauma, a fresh start,
don't try to make moss remember, just let her fall back in love with/ adopt you again. It will happen, and things should be back to better than normal by the end of December/ early January, some stuff may get retconned to fit this new moss.
You guys got what you wanted, no more trauma
(@drew-bard-for-hire, @good-wizard @gobodegoblin @combustion-witch @mynaemabby @aileaxthevoidien @f4y3w00d5 @monsterfucker-research-wizard)
14 notes
·
View notes
Text
Uhhh I should probably make an intro post, this will do for now
This is a sideblog for @combustion-witch for non wizard stuff, though it doesn't get used that much
My name is Bridget, jellie (maybe Emily?) Or a variation of those
3 notes
·
View notes
Note
Oh, you know their wands too? Please share!
This post is gonna get long so Imma put a readmore here
Bradford - Ebony wood with a unicorn hair core, 11 ¾ and rigid flexibility
This jet-black wand wood has an impressive appearance and reputation, being highly suited to all manner of combative magic, and to Transfiguration. Ebony is happiest in the hand of those with the courage to be themselves. Frequently non-conformist, highly individual or comfortable with the status of outsider, ebony wand owners have been found both among the ranks of the Order of the Phoenix and among the Death Eaters. In my experience the ebony wand’s perfect match is one who will hold fast to his or her beliefs, no matter what the external pressure, and will not be swayed lightly from their purpose.
Laserblast - Black Walnut wood with a unicorn hair core, 14 and reasonably supple flexibility
Less common than the standard walnut wand, that of black walnut seeks a master of good instincts and powerful insight. Black walnut is a very handsome wood, but not the easiest to master. It has one pronounced quirk, which is that it is abnormally attuned to inner conflict, and loses power dramatically if its possessor practises any form of self-deception. If the witch or wizard is unable or unwilling to be honest with themselves or others, the wand often fails to perform adequately and must be matched with a new owner if it is to regain its former prowess. Paired with a sincere, self-aware owner, however, it becomes one of the most loyal and impressive wands of all, with a particular flair in all kinds of charmwork.
Venomous - Poplar wood with a unicorn hair core, 13 ½ and hard flexibility
‘If you seek integrity, search first among the poplars,’ was a great maxim of my grandfather, Gerbold Ollivander, and my own experience of poplar wands and their owners tallies exactly with his. Here is a wand to rely upon, of consistency, strength and uniform power, always happiest when working with a witch or wizard of clear moral vision. There is a tired old joke among lesser wandmakers that no poplar wand has ever chosen a politician, but here they show their lamentable ignorance: two of the Ministry’s most accomplished Ministers for Magic, Eldritch Diggory and Evangeline Orpington, were the possessors of fine, Ollivander-made poplar wands.
Shadowy - Silver Lime wood with a dragon heartstring core, 13 and brittle flexibility
This unusual and highly attractive wand wood was greatly in vogue in the nineteenth century. Demand outstripped supply, and unscrupulous wandmakers dyed substandard woods in an effort to fool purchasers into believing that they had purchased silver lime. The reasons for these wands’ desirability lay not only in their unusually handsome appearance, but also because they had a reputation for performing best for Seers and those skilled in Legilimency, mysterious arts both, which consequently gave the possessor of a silver lime wand considerable status. When demand was at its height, wandmaker Arturo Cephalopos claimed that the association between silver lime and clairvoyance was ‘a falsehood circulated by merchants like Gerbold Ollivander (my own grandfather), who have overstocked their workshops with silver lime and hope to shift their surplus’. But Cephalopos was a slipshod wandmaker and an ignoramus, and nobody, Seer or not, was surprised when he went out of business.
Ganondorf - Black Walnut wood with a phoenix feather core, 14 ½ and reasonably supple flexibility
Stephen - Willow wood with a dragon heartstring core, 9 ¾ and quite flexible flexibility
Willow is an uncommon wand wood with healing power, and I have noted that the ideal owner for a willow wand often has some (usually unwarranted) insecurity, however well they may try and hide it. While many confident customers insist on trying a willow wand (attracted by their handsome appearance and well-founded reputation for enabling advanced, non-verbal magic) my willow wands have consistently selected those of greatest potential, rather than those who feel they have little to learn. It has always been a proverb in my family that he who has furthest to travel will go fastest with willow.
Gideon - Elder wand with a phoenix feather core, 10 and hard flexibility
The rarest wand wood of all, and reputed to be deeply unlucky, the elder wand is trickier to master than any other. It contains powerful magic, but scorns to remain with any owner who is not the superior of his or her company; it takes a remarkable wizard to keep the elder wand for any length of time. The old superstition, ‘wand of elder, never prosper,’ has its basis in this fear of the wand, but in fact, the superstition is baseless, and those foolish wandmakers who refuse to work with elder do so more because they doubt they will be able to sell their products than from fear of working with this wood. The truth is that only a highly unusual person will find their perfect match in elder, and on the rare occasion when such a pairing occurs, I take it as certain that the witch or wizard in question is marked out for a special destiny. An additional fact that I have unearthed during my long years of study is that the owners of elder wands almost always feel a powerful affinity with those chosen by rowan.
Lucemon - Sycamore wood with a unicorn hair core, 13 ¾ and quite bendy flexibility
The sycamore makes a questing wand, eager for new experience and losing brilliance if engaged in mundane activities. It is a quirk of these handsome wands that they may combust if allowed to become ‘bored’, and many witches and wizards, settling down into middle age, are disconcerted to find their trusty wand bursting into flame in their hand as they ask it, one more time, to fetch their slippers. As may be deduced, the sycamore’s ideal owner is curious, vital and adventurous, and when paired with such an owner, it demonstrates a capacity to learn and adapt that earns it a rightful place among the world’s most highly-prized wand woods.
Yellow Diamond - Rowan wood with a phoenix feather core, 13 ¼ and reasonably supple flexibility
Rowan wood has always been much-favoured for wands, because it is reputed to be more protective than any other, and in my experience renders all manner of defensive charms especially strong and difficult to break. It is commonly stated that no dark witch or wizard ever owned a rowan wand, and I cannot recall a single instance where one of my own rowan wands has gone on to do evil in the world. Rowan is most happily placed with the clear-headed and the pure-hearted, but this reputation for virtue ought not to fool anyone – these wands are the equal of any, often the better, and frequently out-perform others in duels.
Toffee - Sycamore wood with a unicorn hair core, 14 ½ and unyielding flexibility
Rasticore - Ash wood with a dragon heartstring core, 14 and solid flexibility
The ash wand cleaves to its one true master and ought not to be passed on or gifted from the original owner, because it will lose power and skill. This tendency is extreme if the core is of unicorn. Old superstitions regarding wands rarely bear close examination, but I find that the old rhyme regarding rowan, chestnut, ash and hazel wands (rowan gossips, chestnut drones, ash is stubborn, hazel moans) contains a small nugget of truth. Those witches and wizards best suited to ash wands are not, in my experience, lightly swayed from their beliefs or purposes. However, the brash or over-confident witch or wizard, who often insists on trying wands of this prestigious wood, will be disappointed by its effects. The ideal owner may be stubborn, and will certainly be courageous, but never crass or arrogant.
Sam - Alder wood with a dragon heartstring core, 12 and brittle flexibility
Alder is an unyielding wood, yet I have discovered that its ideal owner is not stubborn or obstinate, but often helpful, considerate and most likeable. Whereas most wand woods seek similarity in the characters of those they will best serve, alder is unusual in that it seems to desire a nature that is, if not precisely opposite to its own, then certainly of a markedly different type. When an alder wand is happily placed, it becomes a magnificent, loyal helpmate. Of all wand types, alder is best suited to non-verbal spell work, whence comes its reputation for being suitable only for the most advanced witches and wizards.
HEY! If you wanna do this for your own muses but don't want to go through the hassle of wizarding world stuff click here!
3 notes
·
View notes
Text
300 Follower Celebration!!!
I AM LOOSING MY SHIT WHAT HOW DO I HAVE 300 FOLLOWERS
IM GOING TO COMBUST
HOW????
i have legit had this blog for 3 months this is absolutely insane
thank you guys so much, every reblog, like, and nice comment legit means the entire world to me. And thank you guys so much for being like nice to me lmao. (it is a very rare thing on the internet). I only just started doing this but it fills me with so much joy and pulled me out of a dark hole i was slipping into this year. so thank you guys so much.
OKAY NOW IM DONE WITH THE SAPPY STUFF LETS GET ONTO THE CELEBRAIONNNN
I AM OPENING SHIPS GUYS, GALS, AND NON-BINARY PALS
Okay so here is what i need from you,
so obviously the normal stuff
hogwarts house
what era
gender preference
and then some more fun stuff
if you’re an introvert or extrovert
your favorite movie
what you spend your free time doing
one thing that never fails to make you happy
what your job would be in the wizarding world
and a deal breaker (like it’s a deal breaker if they are late, lie, ect)
if u wanna add anything else that you think might help go ahead!
not sure how long these will be open but it will be in my bio when they are open or closed
okay bye guys i love you!
21 notes
·
View notes
Text
Setting people on fire in D&D
DISCLAIMER: DO NOT SET SOMEONE ON FIRE IRL WITH THIS ADVICE; IF YOU'RE GOING TO DO IT, I DO NOT WANT TO BE LEGALLY ASSOCIATED WITH YOU. Also, I don't have much of a background in chemistry; if I've gotten something wrong, forgive me and point it out so I can correct it.
This post is brought to you by @fuck-the-fairies, who asked for rules about being on fire; my ignorance on that subject and the possibly-tangent my mind leapt to; and @eyeloch, who is working on a chemistry degree (albeit not in the field of fire) and looked over some bits of this for me.
Now, despite what childhood edutainment implied, humans are not very flammable. Our bodies are mostly water, after all; and I'm going to be using that as a baseline for any other character race, because doing otherwise invites madness. Therefore, if you want to light someone on fire, you have to do something unusual.
People aren't very flammable, but sometimes they're covered in flammable things. Barring the presence of a massive fire source, I think that's the only likely way you're going to set someone on fire, without magic. The victim has to either be wearing ridiculously flammable clothing -- not even paper catches like that, I mean something on the level of guncotton -- or they've been doused in a flammable liquid.
The PHB (page 152) gives rules for splashing oil on someone, and says that if the target takes any fire damage before it dries, then it takes an extra 5 fire damage. That's okay, I guess, but it's boring.
First off, let's adjust the "takes any fire damage" so that it also allows for very small fires, that in themselves wouldn't deal any damage, to also trigger this. Like a lit match. Very minor change, but it plugs what I think is a loophole.
Second, would it ALWAYS require a ranged attack roll to pour oil on someone? In combat, probably. However, if the target is incapacitated or restrained or otherwise unable to dodge, I'd say you can just walk up and pour it on them. If you're upending a whole barrel of stuff onto a group of people from above, that's probably something that would require a Dexterity save on their part.
Now I'm not an arsonist, but I've read a lot of mystery novels. I know that accelerants are a thing that exist, and I also know that fire comes in different intensities. The stuff in the PHB, that's just standard lantern or cooking oil I assume. What if we used a different chemical compound to prepare the target? Same rules would apply for getting it on them, as with any liquid, but the effects are different.
Here's the variables we can change: how noticeable the liquid is, how long the liquid is flammable, what it takes to set a fire, how long a fire lasts, how much it takes to put the fire out, and what damage the fire does.
Let's start with the last one. There's how MUCH damage it does, obviously -- how hot the fire burns -- but you can also have stuff other than fire damage. Poison damage springs to mind, as a lot of substances emit toxic fumes when aflame. You could make a good case for radiant damage as well, although that'd likely be more mystical than physical. Psychic damage? Sure why not, if it's described as excruciatingly painful and attacking one's very sense of self. Extra damage types might or might not have an additional save associated with them.
Continuing with the reverse order, how much it takes to put the fire out. The standard rule, throughout effects which set someone on fire, is that it takes an action, by anyone who can reach the person on fire (including the person on fire). But what if it's sticky? Maybe it takes two actions. What if it can't be put out with an action by the person who's on fire, and it needs someone else? What if the helper takes fire damage from putting out the fire? Common sense would say that being submerged in water would put out the fire, but even without magic, common sense fails to take white phosphorus into account, which has its own oxygen supply and keeps burning underwater. You might need to remove anything that came into contact with the flammable liquid; let's hope the character was wearing a shirt.
I was talking with a friend who knows stuff about chemistry, and they mentioned the possibility of burning sulfur. Quote: "the combustion of the sulphur will form sulphur dioxide" and "this gas, upon dissolving in water, make sulphuric acid". I asked for clarification, and here's something REALLY nasty that's also backed up by science: if you use water to put out this fire, the person who was on fire is now NOT on fire, but they take acid damage. This is best paired with other things about putting out the fire, for maximum fun. (Also, apparently the flame would be bright blue so that's awesome.)
How long the fire lasts. As a general rule, intense fires tend to burn out more quickly, everything else being equal, I assume. If nobody does anything to put out the fire, and the character doesn't die, what happens? Unless you have some serious legendary magic with this, they shouldn't keep burning for eternity. Anything longer than a few minutes seems unlikely to my non-expert self. This is unlikely to be too much of a deal, but it's good to get down ahead of time because you never know.
What it takes to get the fire started. "Any fire damage" is a logical choice. But maybe something needs a lot of heat energy to ignite, and it only blazes up when the target takes a certain amount of fire damage from a single source. Maybe some things can or can't be ignited from just a match.
How long the liquid is flammable. In the PHB for oil, it says that it dries after a minute. Some liquids would evaporate quickly, which apparently is called high volatility in science-speak; if you don't apply flame within the next round, then it's wasted. Some could be there, and a potential danger, until the target has finished a short or long rest. Anything longer than that is probably unfair and/or broken.
There was a really great bit in that one Sherlock Holmes movie with Robert Downey Jr, where a guy was set on fire and he hadn't noticed that he was covered in flammable stuff, because it was raining while he was sprayed with it. That's relevant to how noticeable the liquid is, and I suppose also how distinct and recognizable. In most cases, the target would notice that someone put a liquid on them. However, what happens next? Is it something that the target can rationally assume happened to be harmless to them, or do they realize "I'm about to be set on fire"? Is there an obvious smell? What about how it feels, is it greasy or like water, does it soak in or stay on the surface? Is it easily visible? Basically, is this a viable choice for stealthily assassinating someone with, because that situation WILL come up.
...I just realized that I forgot to talk about actually lighting the fire. Well, anything that deals fire damage, that’s obvious. But for just touching a match to something that’ll ignite with it.... 5E doesn’t have touch attacks, which is overall a very good decision to simplify things, but unfortunately that’s exactly what this would be, so I have to describe it. The most accurate way to put it would be like, melee attack using Dexterity as the ability modifier, and the target doesn’t add an armour bonus to their AC (but shields still apply). This might be too complicated for actual play, but it gives a place to start. It’s definitely a melee action though.
Outside of a combat situation, if you succeed in a Stealth check opposed by the target’s Perception, you’re all good and don’t need to roll, they don’t see anything unusual and you can set them on fire without making an attack. If they do notice, make an attack roll, possibly with advantage depending on how unsuspecting the target is.
Unless your group is mostly composed of people with a background in chemistry or noxious substances, it'll be the characters who have to figure out how to make or acquire those "enhanced ignition" fluids. This is most likely the province of alchemy, being the closest analogue to IRL materials science, and also canonically working with unpleasant and dangerous chemicals. Thus, any character with proficiency in alchemist's kit. (Wizards also feel associated with this stuff, but the wizard can damn well learn alchemy if they want it.) It'd be safe to tell them that such things exist -- hell, "alchemist's fire" is an item in the PHB, you're not going to break the game by going "alchemists have fun and exciting ways to set things on fire" -- but acquiring substances, preparing them safely, and identifying the properties of an unknown flammable liquid, that all would require some checks.
To say nothing of the fact that those substances are probably expensive and/or legally restricted. Unless "assassination by induced quote-spontaneous-unquote combustion" is common in your setting, that could be fun too.
157 notes
·
View notes
Note
What does magic feel like?
The wizard looks at you as if in disbelief at such a vague question. She looks down at her weapon- an almost ridiculously large scythe, glowing vibrant green against the dark iron blade, inscribed with probably hundreds of symbols, the symbols running down the dark wood of the handle as well.
You had been asking questions non-stop since this mysterious woman saved you from what she called ‘Lost Souls’, since she dragged you into this weird warehouse, surrounded by crates and trash.
She said you were a wizard like her, except you’re older than when most realize it.
“You want the long answer or the short answer kid?” The wizard finally said, her hands moving with purpose as she began to sharpen her scythe’s blade.
“I’ve got time.” You said, sitting on the floor with your back to a crate, looking at her pointedly when she glanced at you, analyzing you.
The wizard huffed, rolling her eyes and looking back down at her blade.
“Magic feels like… Well, it’s a lot of things. It depends on where you are, what you’re doing. Depends on your school too- don’t ask, I’ll tell you in a sec, kid. Magic is what holds the Spiral together, and the Spiral’s what holds the universe together, so basically, magic is everything, it’s everywhere, in everyone except the normal humans and animals on Earth.”
She paused, running her fingers along the edge of her blade, some of her long black hair falling in front of her face.
“I suppose I should start with the schools, huh? They’re the easiest to explain.”
The rhetorical question almost made you roll your eyes, but you resisted- this was the most she’s talked at all since you met her, which was only hours ago, but still.
“Storm magic is wild. It feels like there’s something in your soul that wants to break free, and you let it. There’s the howling winds of a hurricane, the soft drizzle of a summer breeze, there’s so much when you combine the wind and sky and rain in one school of magic. And it’s powerful stuff, one of the harder schools to master for a reason. Fizzling left and right, frustrated and angry when you’re just starting out. In a way, it’s the perfect school for the creative types, from artists to inventors. Storm magic is knowing failure, whether it’s a sinking ship or a fizzled spell or a faulty machine. The magic is always loud, like thunder. It resonates in your chest, steals the air from your lungs.”
You were probably gonna explode from the amount of questions you had, but the wizard glanced up at you, something odd in her intense gaze as she looked down again at her blade, continuing to speak as she sharpened it.
“Ice magic is solid. It’s cold- as expected. It’ll chill you down to the bone, make you feel paralyzed. But in that immobility, there’s strength, ‘cause nothing can bring you down. You become a glacier, kinda. Protected by your shields, standing before your allies to protect them as well. There’s a responsibility that a lot of ice wizards feel because of that. That’s why ice magic will drive a wizard to want to become the best they can to protect others. In the end, all you get is a lot of emotionally stunted wizards who become martyrs. But there’s another side to them, the protectiveness, the emotions they keep at bay. Ice magic isn’t just glaciers and solidity. It’s also blizzards and hailstorms, dangerous and absolutely ready to kill if necessary. In your brain, you’ll feel like everything is gone, nothing but a desolate tundra. Then, the blizzard hits, and everything is a struggle again as you fight to control ice. It’s all about control, really.”
The wizard huffed, running a hand through her hair and letting it fall back into place. “But I’m rambling, aren’t I?” She muttered.
“Fire. Fire is the opposite of ice. Well, you probably know that, but it being the opposite matters when it comes to magic. It means that fire is moving. It’s something that makes your whole body heat up, like every molecule of your body moving so fast that you might just spontaneously combust or something. It’s like a wildfire. There’s the rage, the passion, always wanting to do something- destruction the go-to, but other things are more preferable. That’s why fire wizards are so passionate. They feel things so intensely, they act in extremes. The magic can feel like home, like the hearth that you lie around on cold nights. Fire magic isn’t bad. It’s not always destruction. It’s light, it’s passion. It’s something that’ll make your soul feel like it belongs. But it can be the rage and destruction, and that’s something far too many people forget just before they burn out.”
You’re enraptured. The wizard’s voice was gradually getting rougher. She probably hadn’t talked this much in a while. She stops sharpening her blade.
“Death is… sacrifice. It can be the heaviness of grief, the pull from rituals, or the cold hands that drag you under. You summon things that aren’t meant to be summoned. You give everything for this magic, be it your own magical energy, your blood, your innocence, your life. It’s all about understanding the necessity of keeping the worlds in balance, keeping it all fair. There’s an acceptance that you feel, something that clicks in your chest, makes your heart beat a little slower than it should. Death brings that resignation to a fate, a destiny, beyond just one wizard’s control. It takes, and only gives back half, but it’s still fair, somehow.“
The wizard’s fingers moved, twitching and tracing along the symbols engraved into her weapon. Some of them glowed a silvery grey, and she almost smiled.
“Myth is the past, and the future. The magic feels all-knowing, kind of. Like you can just think things to life. You bring in companions, allies to aid you in battle. You summon creatures of old, ones that many don’t believe until they see. Myth is the opposite of storm, tame and quiet in a way that can be unsettling. There’s the dust of old books that fills your lungs, and the rumbling destruction of an earthquake spell. Myth is having a certain wisdom, learning from the past and knowing well enough not to mess with the future. The magic has a certain stability that’s hard to find, hard to put into words.”
She laughed tiredly, her painted fingernails digging into the grooves of her scythe’s blade. “My wife’s a myth wizard. I love her, but dang does she overthink things, always a conjurer, even though she rarely practices magic.”
“Life magic feels like- well, it might be different for you, because I’m a life wizard, anyway- it feels like you’re whole. Healthy. You’re one of the most important people because of what you do, saving people. By listening to the music of the Spiral, the Song of Creation, we can channel our magic better, by being in tune with the universe. Healing comes natural to us. It’s in our soul. Life is the opposite of death, and that means that for most of us, we feel like we’re invincible, in a way. Always protected from others, always pushing away death and mortality, defying it-”
The wizard almost flinched, her eyes squeezing shut as her breath hitched. She set her scythe aside. “I’ll just move on.” She muttered, trying to look calm.
“Balance is the last of the main seven. It’s the culmination of the first six, turning into a whole new type of magic. It feels like you’ve found something bigger than yourself. You can manipulate any of the other six, because understanding is everything when it comes to balance magic. It’s powerful. You know all the strengths and weaknesses, you can decide whether others are victorious or defeated. It takes a wizard with a strong will, and a lot of determination. Balance is more than what it seems at first, and in reality it is probably one of the harder schools to master.”
She leaned back, her body relaxing completely as she closed her eyes.
You hesitated.
“C’mon. I’m sure you have a million questions, kid. You did before.”
There’s just so much! So many worlds, so much magic! You could barely process it all.
“Let’s start of easy, kid. I don’t think I got your name, you mind telling me?” She sat up, leaning towards you.
You stared at her blankly, almost unimpressed, and answered, giving only your first name.
She smirked at you. “Now we’re getting somewhere. The name’s Morelle RavenHunter. Nice to officially meet you, kid.”
#ask#anon#anonymous#Writing#Wizard101#Headcanons#Wizzy101#Wiz101#W101#Wizard101 fandom#Wizard101 fic#Wizard101 fanfic#wizard101 headcanons#Wizard101 fanfiction#Wizard101 oc#Wizard101 ocs#Wizzy fic#Wizzy oc#Wizzy headcanons#w101 fandom#wizzy fandom#Morelle RavenHunter
112 notes
·
View notes
Text
The Various Goos
Assembler: A small nanomachine designed to construct other nanomachines, including copies of itself. Assemblers were used in Engines of Creation to describe the manufacturing capability inherent in molecular nanotechnology. The word "goo" has never been applied to assemblers; they are included in this list because of the fear that a random "mutation" (in other words, magic or very poor design) could turn assemblers into gray goo. Although a well-designed assembler would have numerous safeguards against uncontrolled replication, such as spontaneous combustion if exposed to oxygen, it now appears that assemblers are completely unnecessary to achieve the benefits of nanotechnology. Monolithic factories, containing huge numbers of assembly stations, would be able to work more efficiently, since an assembler would have to navigate and communicate as well as build and a factory does not have these problems. [KED; definition written by CP] Blue Goo - opposite of Grey goo. Beneficial tech, or "police" nanobots. The trouble with blue goo is that it could easily make too much of itself--and it's hard to clean up, even to replace with a later version. The idea of "Blue goo" was apparently invented in 1989 [link]; since then a lot more work has been done on how to stop gray goo, especially in this paper by Robert A. Freitas Jr. "Some Limits to Global Ecophagy by Biovorous Nanoreplicators, with Public Policy Recommendations", and it appears that (for example) a full-blown worldwide atmospheric infestation can be cleaned up with a mere 88,000 tons of pre-built, non-replicating dragnet robots. [Alan Lovejoy; definition written by CP] Gray Goo or Grey Goo - destructive nanobots See Star Trek scenario. Vast legions of destructive nanites. Supposedly created by accident, they are nano-scale or "atomic-precision" robots capable of precise, molecular control over chemical reactions, programmed to make unlimited copies of themselves, and capable of surviving and gathering supplies in a wide range of environmental conditions. Left unchecked, they would basically convert everything they touch into more of themselves, or consume and digest it for energy [ecophagy]. Either way, a gray goo would be bad news. Green Goo: Nanomachines or bio-engineered organisms used for population control of humans, either by governments or eco-terrorist groups. Would most probably work by sterilizing people through otherwise harmless infections. [AS] Golden Goo: Another member of the grey goo family of nanotechnology disaster scenarios. The idea is to use nanomachines to filter gold from seawater. If this process got out of control we would get piles of golden goo (the "Wizard's Apprentice Problem"). This scenario demonstrates the need of keeping populations of self-replicating machines under control; it is much more likely than grey goo, but also more manageable. See also LOR Goo and LOR Paste. [AS - Originated on sci.nanotech 1996] Khaki Goo: Military Nanites; see grey goo. [AS] Pink Goo: (humorous) Humans (in analogy with grey goo). Pink Goo refers to Old Testament apes who see their purpose as being fruitful and multiplying, filling up of the cosmos with lots more such apes, unmodified. [Eric Watt Forste August 1997] Red Goo: Deliberately designed and released destructive nanotechnology, as opposed to accidentally created grey goo. [AS] ÜBERGOO: A related term to grey goo, used (jokingly) to refer to the mistaken idea that during the singularity powerful technologies would decimate non-transhumanists, and that some transhumanists would see this as desirable (which is clearly against the Transhuman Principles). [Dale Carrico 1996] LOR Goo: Lake Ocean River. See also LOR Paste (below). Nanites that both clean up and harvest the oceans, rivers, and lakes--gathering raw materials, such as precious metal atoms, and cleaning up spills, old waste, wrecks, and other dangerous sites. Cleaning the bad stuff also allows for creation of good stuff, such as more LOR goo. However, it would be hard to recover the goo after it has gathered the desired harvest, and a simple programming error could turn LOR Goo into Gray Goo. LOR Paste would be considerably safer, and LOR Goo should probably be made illegal. [uhf]
The Various Pastes
ACE Paste: Atmospheric Carbon Extractor. Harvests the greenhouse gases for Carbon, to be used for diamondoid fabrication. Larger than most pastebots, because it has to be collectible afterwards. A well-designed paste could harvest 100X or more its empty weight. ACE Paste may not be necessary, because large fixed installations might be more efficient. [uhf. CP] Garden Paste: Utility fog that is used in place of, or in combination with, your garden soil, and is able to be "dialed in" to match the optimal soil composition requirements for each and every plant you have. It will change according to each plant's needs for water, nutrients, and soil density. It will also form shade when and where needed, automatically, or upon request. Further, it will keep out moles and gophers by forming instant temporary barriers; store sunlight via solar cells, for use on overcast days; detect and drive off harmful insects, perhaps via insect-specific pheromones; retain water and minimize evaporation (sophisticated networks of Garden Paste could include an irrigation system), and even identify and remove plants started via airborne propagation [sometimes referred to as "weeds"]. [uhf] LOR Paste: Lake Ocean River. See also LOR Goo (above). Nanites that cleanup and harvest the oceans, rivers, and lakes--gathering some materials, such as heavy metal molecules, and cleaning up spills, old waste, wrecks, and other dangerous sites. LOR Paste would have limited or nonexistent fabrication ability, making it smaller, more efficient, and easier to design than LOR Goo--and much safer. Heavy metals would have to be stored onboard, a form of encapsulation, but undesired organic compounds could be broken down into harmless molecules and released. [uhf. CP] Medic Paste: Applied directly to external wounds, and internally via ingestion or shot, for rapid diagnosis and treatment. Carries telemetry nanites as well, in order to provide real time feedback to the doctor, for tricky diagnostic and/or treatment decisions. [uhf] Utility Fog: A mass of robots with twelve legs apiece forming a microscopic truss structure. Capable of changing shape, and perhaps color, in response to external commands. [JH]
1 note
·
View note
Text
This is my imitation of my friend:
"Daddy sephiroth"
That is all, thank you
#wizardposting#wizardblogging#wizardblr#explosion#combustion#ooc#ooc post#final fantasy 7#combustions non wizard stuff
20 notes
·
View notes
Text
*me after downloading shimeji*
Hohohehehee there are gay people in my phone
29 notes
·
View notes
Text
So, the poll said I should post non wizard stuff here instead of a new blog
Lillian
(I'm not the best at drawing so I used this picrew)
She's like a fucking druid
Out of all my ocs my friends agree she's the best one
Part elf or something
29 notes
·
View notes
Text
I lost a bet to @tekkamanblade, don't ask why my profile picture is cloud 😔
#wizardposting#wizardblogging#wizardblr#explosion#combustion#ooc#ooc post#combustions non wizard stuff
9 notes
·
View notes
Text
WHY THE FUCK IS COSMIC RENDEZVOUS SO FUCKING SAD
6 notes
·
View notes
Text
People who don't know: haha hatsune miku says fuck in this
People who know: 😔
0 notes