#combined with THIS yule i only needed to run one daily batch to get the white wolf-dog
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queen-scribbles · 1 year ago
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In other news, I still think I'm funny. :D
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writingonjorvik · 5 years ago
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Can We Discuss Passive Cooperation?
Another topic I can mostly discuss before the interview. Y’all, I promise it’s coming out soon. We’ve got one more person to hear back from, but with the recent outbreak and work from home situations, things will continue to get backed up. I promise it will be out soon, hopefully within the next week or two so you can listen while you run around doing Soul Riding. With that said, let’s get into this actual topic.
So if you’ve been following WoJ for a while, you know that I think SSO is lacking in providing on that MMO experience. And I also know statistically that that isn’t necessarily a popular opinion that folks want to see more. However, I think a lot of folks think when I say I want more multiplayer experiences, they mean content that’s locked behind having to PUG, and that’s not it.
Again bringing up GW2, one of the reasons I love it is because of its passive cooperation. There are a lot of ways that game encourages you to interact with others without needing to be in a group. Did someone die? You get experience for rezzing them. Is there a big event going on? Everyone participating gets experience for jumping in and helping. Want to do a meta? Just follow the one commander willing to give instructions and you’re good. That doesn’t mean GW2 gets it perfectly. There are plenty of folks who can be standoffish in more difficult content, but overall, the game has a really solid passive cooperation built into its PvE and reward players for playing together, without locking off a lot of its content by forcing them to.
And that is what I want to see more of from SSO. Right now, the only really supported co-op mechanics are all PvP, which in a lot of ways goes against the laid back vibes of SSO. Other co-op activities, like picnics and the disco, have only gotten minimal updates over the years. By in large, the only other co-op scene is role plays, and that’s got its own can of worms. Not that it’s bad, but it can be a little bit to get into. There are very little incentives to interact with others, to include that a lot of players want a block all option, something I hope doesn’t get added outside of maybe a reduce players loaded bar of some kind. This is supposed to be an MMO after all. While it would be nice in photo mode, it’s supposed to be multiplayer.
So, what are some ways SSO could bring more cooperation without forcing people to interact? Well, here are just a few suggestions to get folks already in groups and out of groups to interact more:
1. Quest Support
I think while SSO’s story should always be soloable, I think having extra dialogue options for bringing a group with you, particularly for people who like SSO canons where there are multiple chosen ones, is fun. It also adds a much easier way to help other players find hidden objectives if you can actually see their quest goals too, even if you can’t complete it for them. Things like being able to catch hens with friends or help them get their fish for the day are all options that would make some more grindy options more tolerable. Also, with the new quests building in this “candidates” potential, I think there’s more room in the narrative for other powerful druids.
2. Championships
I know I just said we don’t need more PvP content, but championships really need an update. I’ve talked about this before and in the interview, but I really feel like these need an update to feel rewarding again to do, and also combat small groups of players dominating these races.
3. Kudos
Something else that got brought up in the interview, so here’s your little sneak peak for now. Was suggested there is some kind of system where you can give kudos to a player for being helpful. This would be particularly helpful for encouraging players to help out newer players, to host events, and generally be a chill person. Potentially could be linked to some kind of reward, like the team can review players who got a lot of kudos in a month and give them rewards, or as a recommendation for future ambassadors and moderators.
4. Dungeons
I am only going to talk about this very briefly, because I have a full post planned on this topic and it’s in the interview, but I think some kind of escape room dungeon system would be amazing, particularly if some kind of instruction pinging system were added to the game.
5. Team Competitions
Ok, again with a PvP suggestion, but I know folks had hella fun in the old SML meet-ups where we did team competitions or club competitions. Even if it’s just 2v2 to fit in the current group system, that would be great. And I imagine clubs would have so much fun with that system, or dressage teams if we could ever make our own courses in game.
6. Events
I already talked about this in events and I’m sure the system is catching up, but what if during the Yule Goats, everyone collecting the goats built towards closing a portal? Like, there are still the basic ones as there were before, but repeating the whole day, every 15 minutes, another group portal opens up and everyone in the area needs to bring 10 babies as a whole effort. There’s no talking required, and it adds another source for a relatively grindy currency.
7. Other systems I’ve already suggested
Imagine getting to collect crafting supplies as a group. Imagine running around with friends to find the things you need to finish your home. Imagine a neighborhood system in Jorvik City for housing and getting to go see your friends’ homes in game. Imagine a daily login rewards system where doing group races is an option. Imagine these systems in game.
8. Co-op collection
Combined with the pinging section mentioned above, I think there should be a collection you can only get with friends, like that one star near Forgotten Fields. I think it should be separate from the stars, so there are these soloable collections, but there’s also this one you can do with your friends. Maybe they’re a little more challenging, or precursors to a bigger system (like a dungeon system), but I just think it would be cool. Even better if it’s replayable, so you can play it again every day for a small reward, and also so you can go back and help new folks gather them too.
9. Club Collections
Riding clubs so desperately need an update. But like, what if there was something to do while you’re in them? What if there were club only collections to unlock and/or upgrade the club hall? What if there were tools for making club races? What if riding clubs just got an actual update after SIX years? Look, I think this is just an underloved feature and I want to see it updated.
10. Community Objectives
I loved the “get to this many races” social media thing SSO did. I think they should do that more often, though with a variety of challenges that can be measured in game and don’t require social media. If there was a bi-weekly or even monthly goal like that, to get the community to get on and engage on something frequently, it’s more likely then that people will connect. It is technically co-op, on the biggest scale and I just think that would be amazing to see more of. 
11. More Fox Hunts
Another topic I recently brought up, the fox hunt. Y’all, I loved this and doing this was the most engaged I felt with the community since the first batch of stars. I want to see more of this moving forward, with loads of hidden achievements put in to encourage the community to get out there and look for secrets and work as a team with different skill sets. Just, there’s something amazing about seeing the community come together for something like this, and I love it.
12. Incentivizing Co-op
I think another thing SSO doesn’t do well is actually encouraging people to play co-op. Doing races in a group doesn’t provide any reward outside of achievements and champ rewards. There’s no reason to go back and do races in a group outside of maybe getting pictures in the circus. I know this gets into balancing economy, but having some kind of reward for actually doing group races would be a great way to encourage people to actually do those over just soloing the races with a group, like how most people will do group training. Like double horse exp, or a shilling reward, or something that makes doing a race in a group worth it outside of...bragging rights? Even if these were like, temporary tonics you could buy, like lures in Pokemon Go, but for horse exp, that would be something. I guess this depends on how competitive you are, but there’s not really a reason mechanically to get you to do races this way.
13. New Race Modes
I know this is another big system one, but imagine the Cloud Kingdom race with friends. Imagine the chaos of everyone bringing Shires to block everyone’s view of the race. Imagine a very basic item system with like a knockback, a stop, and a speed boost (all things already in the Cloud Kingdom race) as magic items. I suggested a full on 5v5 magic training race in the finale of SSL’s map which I still think would be amazing to teamwork out closing the seals and getting out while the other team hunts you down to run out the clock. Just like, these things would be amazing.
14. PUG Menu
I think a PUG menu is vital to not only easily finding groups to say do collections with or get help with quests, but also to get club and role invites out of Global. Why advertise in Global when you can just open the PUG menu and find or make an open group? It just organizes it a lot better, and it would probably cut down on spam.
And I’m sure there are a dozen more, but until I think of them, what are some of the things that would encourage you to play with others? Do things like the Chaos Stampede encourage you to hang out with the community? Is there some kind of co-op content that would get you to engage more with new players? Be sure to let me know!
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