#characters might as well be mannequins as long as they have good stats
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shinobi98 · 4 months ago
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Despite playing Genshin religiously every day and having several genshin accounts across social media, I had somehow managed to avoid leaks and spoilers for Natlan and this post is how I see the line-up for the next country help
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fallen-imagine-angel · 6 years ago
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Unlikely Friendships and Great Adventures - Part 6 - Finale
Notes: As promised, here’s part 6, the finale, of Unlikely Friendships and Great Adventures! I’m so sad it’s over.... however, if it’s requested, I might continue the series by starting at the second movie.... :) Let me know if you want me to put you in any of my tag lists for any other characters, including Newt Scamander one-shots or other series. Thank you so much for all the love and support with this series, I love all of you guys so much! I’m truly blessed.
Summary: You’ve escaped from prison, but what about the obscurial that’s still roaming around New York?
Unlikely Friendships and Great Adventures - Part 6 - Finale
Newt Scamander x Reader
Word Count: 2,627
Warnings: blacking out, fight sequence, death, etc.
Here’s the rest of the series:
| Chapter 1 | Chapter 2 | Chapter 3 | Chapter 4 | Chapter 5 | Chapter 6 |
You apparate in front of a department store.
“What’s this?” Jacob asks curiously.
“Department store, obviously. The Demiguise has to be around here somewhere.” You untangle yourself from a flustered Newt before looking the store up and down. Then you see Jacob approach the shop window, looking at a handbag that’s sliding down a mannequin.
“Demiguise.” You and Newt nod to each other. The whole group follows the Demiguise.
“So Demiguises are fundamentally peaceful, but they can give a nasty nip if provoked,” Newt explains to everyone. You nod in agreement. 
“(y/n) would know,” Newt adds under his breath, causing you to smack his shoulder. When you first met the Demiguise, you hadn’t done so good and had accidentally made him scared, causing him to bite you. It hurt.
Suddenly the Demiguise appears and starts to head up a display, grabbing sweets.
“You two...head that way.” Newt motions to Jacob and Queenie. They nod and start to move.
“And try not to be predictable.” You add. They exchange confused looks before shrugging and heading off again. You, Tina, and Newt all start to walk when you hear a small roar in the distance.
“Was that the Demiguise?” Tina gulps. You shake your head.
“No, I think it might be the reason the Demiguise is here,” Newt explains. You nod in agreement. Then, you three continue to follow the Demiguise until it comes to a stop in front of an attic-type area. You all hide behind a display.
“Its sight operates on probability, so it can foresee the most likely immediate future.” You explain to Tina as Newt creeps out from the display, closing in behind the Demiguise.
“What’s it doing now?” Tina asks Newt.
“It’s babysitting.” You and Newt answer at the same time, watching the Demiguise.
“What did you just say-?” Tina starts, but Newt cuts her off.
“This is my fault. I thought we had them all- but I must have miscounted.” Newt shakes his head, calmly.
“Our fault.” You pipe in. He nods. Then you turn your head to see Jacob and Queenie walk up quietly. You walk to Newt and kneel beside him, next to the Demiguise who has now made space for you two. Then the moonlight shines on occamy scales, and you see the beast that the Demiguise is babysitting.
“It was babysitting that?” Tina asks in horror. A large Occamy face appears in the moonlight.
“Yes. Yes, it was.” Newt nods, smiling brightly up at the creature. 
“But I saw one of thems guys in the case, didn’t I? He wasn’t this big.” Jacob says.
“Occamies are choranaptyxic. They grow to fill available space.” You whisper, and upon hearing your voice, the occamy shows its face to everyone. You smile widely at it.
“Mummy’s here!” Newt says, reaching his hand out slightly to the occamy. You glare at him.
“Mum’s here!” You repeat, slightly glaring at Newt as you reach your hand out as well.
“Sorry- I mean, dad’s here!” Newt corrects himself. You nod in content. You look over to see Dougal’s eyes flash blue, only meaning one thing. A premonition.
“Newt-” You start, but before you can get any further, Queenie walks forward and knocks a glass bauble across the floor, frightening the occamy.
“Whoa! Whoa!” Newt gasps, grabbing your arm to keep you next to him, but getting separated even so. Tina, Queenie, and Jacob are in a corner by themselves. Newt is thrown violently onto the Occamy’s back and he holds on, just barely.
“We need a teapot and an insect stat!” You yell at everyone. You see a cockroach out of the corner of your eye and dive for it, but it just narrowly escapes your grasp.
“Teapot!” Tina screams, and you nod. Suddenly, the Occamy is still. You follow its gaze to see Jacob holding a cockroach.
“Tina, hand me the teapot.” You whisper to her. 
“No way! I can handle this myself!” Tina says.
“Give her the teapot, Tina. She knows what she’s doing.” Newt pleads. Tina reluctantly hands over the teapot to you.
“Thank you, Newt. Now, Jacob put the cockroach in here.” You shakily walk over to Jacob. He throws it to you and you catch it in the teapot. The Occamy coils itself up on the ceiling of the warehouse and plunges down toward the teapot, making itself smaller and curling up into the teapot as it gulps down the cockroach.
Newt slams a lid on the teapot to keep the Occamy from escaping.
“Choranaptyxic. They also shrink to fit the available space.” Newt grins at you but is speaking to everyone else.
“You know, Scamander, we make a pretty great team.” You tease, only now noticing the close proximity of you two.
“Yes, we do. But we already knew that.” He says.
“I guess we did.” You smile.
“Tell me the truth, you two,” Tina snaps the two of you out of your staring contest, “was that everything that came out of the case?” She finishes.
“That’s everything.” Newt nods.
“And that’s the truth.” You add.
“Well, let’s get them back into the case, then.” Jacob beams, still staring warily at the teapot. You nod and the case is set down and opened. Newt heads in first, Tina following despite your protest, then you, then Jacob, then Queenie.
“Here she comes.” Newt lifts Dougal into his nest.
“Happy to be home? Bet you’re exhausted, buddy.” You smile at Dougal, patting him on the head. Together, you and Newt head over and start busying yourself with buckets of feed.
“Hey, Newt? Who’s she?” Queenie suddenly asks. You look over curiously, having no idea who Queenie is talking about.
“Ah...that’s no one.” Newt clears his throat, avoiding your questioning gaze.
“Leta Lestrange? I’ve heard of that family. Aren’t they kinda...you know?” Queenie asks, frowning.
“Please don’t read my mind.” Newt whispers. You drop the bucket of feed you’re holding.
“You...have a picture of Leta in our suitcase? You carry around a picture of Leta?” You ask Newt, trying not to let your tone get too out of hand.
“Yes,” Newt says, his voice low.
“And...you didn’t think to tell me, huh? After...years of our friendship? Were you just never going to tell me? Had to let the secret spill before you would?” You laugh, though more in disbelief and hurt than anything else.
“I was going to tell you, I just...didn’t know how.” Newt looks up at you, pain evident in his eyes.
“Oh, you didn’t know how to tell your best friend that you’re still in love with a girl from your past who probably never thinks about you anymore? Who maybe hates your guts now? Who broke up with you after she accused me of liking you, then dueled you so she could be right? Who got you expelled from Hogwarts? Who hurt you? Yeah, I wouldn’t know how to say that either….but at least I’d try.” You scowl, spinning on your heel and walking out.
“No, (y/n), please! It’s not like that!” He calls after you, but you ignore him and keep walking. You didn’t want to hear his excuses.
~~~
“(Y/n), I know you’re mad at me, but we have to go. Now. The obscurial is downtown and wreaking havoc. Please.” Newt lightly touches your shoulder, but you shrug off his hand.
“I’ll go. But...I’m not going for you, know that. I’m going to save lives.” You spit at him. He furrows his eyebrows in hurt, but nods and leads you out of the case.
Suddenly, you’re on a rooftop, the chaos of the city seen below. Everyone is already out there, including Tina.
“Jeez...is that the obscuria- thing?” Jacob asks, eyes wide in surprise.
“That’s more powerful than any Obscurial I have ever seen or heard of…” Newt gasps. Then, you hear a loud explosion. The city starts to burn and you grab your wand and hand the case to Newt.
“If I don’t come back, look after the creatures.” You tell him, disapparating before he can say anything.
~~~
You apparate onto the street below, seeing Mr. Graves and the Obscurial just down the street. You hear their conversation.
“To survive so long, with this inside you, Credence, is a miracle. You’re a miracle. Come with me! Think of what we could achieve together!” Graves tells the Obscurial, Credence.
“Newt!” You hear behind you, only to see Newt following you, and Tina following him. You ignore them.
“It’s the Second Salem boy. He’s the Obscurial.” Newt tells you as he reaches you.
“I know. I’m not stupid, Newt.” You growl at him.
“He’s not a child, though,” Tina says.
“I know. But I saw him...his power must be so strong that he’s somehow managed to survive. It’s incredible.” Newt admires the Obscurial.
“Newt, save him!” Tina yells, rushing toward Graves. Newt grabs your arm and disapparates.
~~~
Newt keeps a tight grip on your arm as he apparates from rooftop to rooftop, following Credence.
“Credence! Credence, we can help you!” Newt yells at him. Credence dives at the two of you, but Newt disapparates before he reaches you.
~~
The two of you apparate into a subway, where the Obscurus, Credence, gently swirls in the air above the train tracks.
“Credence...it is Credence, isn’t it? Look, we’re here to help you. We’re not here to hurt you.” You hide slightly behind a pillar, but talk to Credence and show him your face.
You hear footsteps in the distance, causing you to walk out onto the train tracks with Credence.
“(Y/n)!” Newt whisper-shouts your name. You look inside the Obscurus to see Credence curled up into a ball, scared.
“Credence, I’ve met someone like you. A girl...a young girl who’d been imprisoned, she had been locked away and punished for her magic…” You tell him, tearing up at the memory of her and her death.
“Credence, can we come over to you? Can we come over?” Newt asks, putting a hand on your lower back. You start to walk forward, but suddenly you’re thrown back by a light.
“(Y/n)!” Newt screams as you hit the pillar you were just hiding behind. You groan in pain as everything fades to black.
~~~
You wake up to see Tina staring into the Obscurus, and you notice the train station is getting in worse condition by the second.
“Don’t do this...please.” Tina pleads.
“Keep talking, Tina. Keep talking to him. He’s listening to you.” Newt tells Tina, and you notice that he’s still by your side. You groan and shift to look up at him. He looks down at you, worry in his eyes, as he grabs your hand and holds it tightly.
“I know what that woman did to you, Credence. I know that you’ve suffered. You need to stop this now, though. Newt and I will protect you.” Tina promises. 
“And me.” You cough out. Credence seems to hear you.
“Graves is using you, Credence,” Newt adds.
“Don’t listen to them, Credence. I want you to be free. It’s alright.” Graves tries to calm him.
“That’s it…” Tina calms him as he starts to turn more into Credence instead of the Obscurus. Suddenly, tons of Aurors are surrounding you. You gasp as you’re taken back to your memories, the day your sister died and all of the Aurors, including your mother, killing her.
“Please, don’t!” You scream, with as much of your voice as you can, at the Aurors. They brush you off.
“Shh, you’ll frighten him!” Tina says more to you than anyone else. The Obscurus starts to grow large again, and the tunnel starts to crumble.
“Wands down! Anyone harms him and they’ll answer to me!” Graves yells at the Aurors.
“Credence…” Tina trails off, trying to calm him. The Aurors begin to hit Credence with multiple spells.
“No!” Graves screams. You hear Credence’s screams from inside the Obscurus. You flashback to your sister. Instead of Credence, you hear your sister. You hear her screams as the Aurors torture Credence, killing him slowly. Then, the Obscurus, Credence, finally implodes and knocks everyone back off their feet.
“You fools! Do you realize what you’ve done?” Graves yells.
“The Obscurial was killed on my orders, Mr. Graves.” Madam Picquery tells him.
“Yes. And history will surely note that, Madam President.” Graves threatens.
“Aurors, I’d like you to relieve Mr. Graves of his wand and escort him back to-” Madam President starts, but she’s cut off by Graves turning around and sending spells flying at the Aurors. Newt lets out the Swooping Evil and blocks the spells from hitting the Aurors anymore.
He raises his wand and wraps a crackling rope of light around Graves.
“Accio,” Newt calls out, and Graves is dragged toward him.
“Revelio.” You mutter out with a flick of your wand. Graves’ black hair changes to blond and his eyes to blue. You gasp.
“Grindelwald.” Madam Picquery glares at him.
“Do you think you can hold me?” Grindelwald asks.
“We’ll do our best, Mr. Grindelwald.” Madam President hums, ordering for him to be sent away.
Queenie and Jacob push their way through the crowd, finding their way toward you and Newt.
“Hey...I figured somebody oughta keep an eye on this thing.” He sets the case down next to the two of you.
“Thank you.” You and Newt say in unison. Newt helps you up and holds an arm around your shoulders to keep you from falling over. You slip your arm around his waist, trying to keep from blushing.
“We owe you two an apology, Mr. and Mrs. Scamander. But the magical community is exposed! We cannot Obliviate an entire city.” Madam Picquery stresses.
“Actually...I think we can.” You and Newt share a smirking look.
~~~
A moment later, you’ve let Frank out of the case, and you’re stroking his head in order for him not to fly away.
“We were intending to wait until we got to Arizona, but it seems like now you’re our only hope, Frank.” Newt smiles at the Thunderbird.
You and Newt embrace the Thunderbird.
“You know what you’ve got to do.” You whisper to Frank, giving him one last affectionate pat on the head.
Newt throws a vial in the air and Frank lets out a sharp cry, catching it in his beak and flying out of the subway. You smile and feel Newt’s arm around your shoulders tighten as you stare up in the sky at Frank like two proud parents.
You and Newt turn to face Madam Picquery and her Aurors.
“They won’t remember a thing. That venom has incredibly powerful Obliviative properties.” Newt assures everyone.
“We owe you a great debt, Mr. and Mrs. Scamander. Now...get that case out of New York.” Madam Picquery smiles at the two of you.
“Actually it’s-” You’re about to correct her, that you’re not Scamander, but Newt squeezes your shoulder to cut you off.
“Yes, Madam President.” He nods politely.
“Is that No-Maj still here? Oh, he is. Well, Obliviate him. There can be no exceptions. I’m sorry...but even one witness...well, you know the law,” Madam Picquery frowns, “I’ll let you say goodbye.” She walks off awkwardly.
Jacob leads you all to the top of the subway steps.
“Hey. Hey, this is for the best. Yeah...I was never even supposed to be here.” Jacob smiles reluctantly, fighting back tears. Queenie holds onto his coat, almost a silent beg not to go.
“We’ll miss you.” Tina bites her lip.
“Well, I was never supposed to know any of this stuff, anyway. Everybody knows Newt and (y/n) only kept me around because...hey, guys...why did you keep me around?” Jacob asks.
“Because we like you. Because you’re our friend and we’ll never forget how you helped us, Jacob.” Newt smiles at him. 
“Oh!” Jacob seems happily surprised.
“I’ll come with you. We’ll go somewhere...we’ll go anywhere! See, I ain’t never gonna find anyone like-” Queenie starts, but Jacob cuts her off.
“There’s loads like me.” Jacob shakes his head.
“No...No, there’s only one like you.” Tina agrees with Queenie.
“I gotta go,” Jacob says after a tense few seconds. He faces the rain and wipes off the tears on his face.
“Jacob!” Newt starts after him, but you hold him back, tears forming in your eyes.
“It’s okay...It’s okay...It’s just like waking up, right?” He laughs absentmindedly, stepping out into the rain. Before it hits him, though, Queenie creates a magic umbrella with her wand and steps out after him. 
“What are you-” Jacob tries, but Queenie cuts him off with a soft kiss. Jacob eagerly kisses back but Queenie pulls away before she gets too emotional. Then, you all quickly leave before Jacob wakes up and wonders who you are. That would be too heartbreaking.
~~~
A day later, you and Newt are ready to leave New York. He’s got his Hufflepuff scarf, and you your Slytherin scarf. Tina walks with you guys to the dock.
“Well, it’s been…” Newt starts, but can’t finish his sentence.
“Hasn’t it!” Tina finishes, giggling. You sigh.
“Well, back to the Ministry for us...deliver our manuscript…” Newt awkwardly trails off.
“I’ll look out for it. Fantastic Beasts and Where to Find Them.” Tina hums. There’s a pause.
“Does Leta Lestrange like to read?” Tina asks. You tense up, and Newt notices.
“Uh...sorry, I don’t really know what Leta likes these days. People...change.” Newt clears his throat, trying to relieve some awkward tension. You two still hadn’t talked about that, and you were still kinda mad at him for it.
“Yes.” Tina nods.
“I’ve changed. I think. Maybe a little.” Newt tilts his head in thought.
“Hardly.” You snort. Newt gives you a playful glare.
“Well, we’d better get going...see you around, Tina.” Newt smiles and starts toward the boat. You follow. Then, he stops and turns back around.
“I’ll send you a copy of our book, if I may.” He tells her.
“I’d like that.” She grins. He nods and starts walking again, before turning around and going back to her once more.
“I’m so sorry….but how would you feel if I gave you your copy in person?” He asks.
“I’d like that very much.” Tina beams. Newt smiles and nods, turning around once more. But, before he can get too far, Tina stops him. He turns around, confused, but Tina wraps her arms around his neck and presses her lips to his firmly. He seems surprised but doesn’t protest. Your heart breaks a little and you look away. Then, he’s by your side and boarding the ship with you. You sigh once you get to your quarters.
“What’s wrong, (y/n/n)?” He hums, a playful smile still evident on his face.
“You love her, don’t you? Tina? Or Leta? Maybe both.” You give him a passive look. 
“I don’t know what you’re talking about.” Newt shakes his head.
“I saw you kiss her.” You sigh.
“She kissed me, (y/n/n). Plus, no...I don’t really see her that way. If you had watched after the kiss, you would’ve seen me tell her that.” He hums in amusement. Your mouth falls wide open.
“But what about all the romantic tension between you two the entire trip here?” Your eyes go wide.
“She’s just a good friend. I mean, she obviously liked me, but it was always one-sided. I’ve got my eyes on someone else.” He shrugs.
“Right. Leta.” You shrink in the chair you’re sitting on, sulking.
“No, not Leta. I mean...I got over her a while ago. I keep her picture because it reminds me of the good memories that she and I had before everything happened. She was my best friend for most of Hogwarts schooling, you know. Besides, I’ve got someone better now.” Newt gives you a charming smile.
“You’re right. I am better.” You grin.
“And…?” He waits for your realization.
“Wait, then...if you don’t like Leta, then who do you like?” You gasp.
“You’re so oblivious sometimes.” Newt grins and walks closer to you.
“I’m just playing. I know who it is. Me! And you know, you’re acting a little different right now. Not a shy, stuttering mess that you usually act like around girls you like. You’re...suave, for once.” You smirk.
“Maybe it’s because I want to impress you, ever think of that? I can be good with words.” He beams, trailing his fingers up and down your arms.
“Well, you already impress me with or without smooth talking. You’re incredible with animals, really. Oh, and...before I forget, I love you, too.” You grin at him.
“I never said love, (y/n/n). I said like.” He hums, raising one eyebrow at you.
“I know what you really mean.” You smile wider, wrapping your arms around his neck. He slowly leans in.
“You must because I do love you.” He kisses you softly and a bit shyly, but then gets a little more confident and wraps his arms around your waist.
And what do you know, you were right all those years ago. This did blossom into much more than just a wonderful friendship.
Tag List: @xbarrjallenx @witchyandkin  @zzeacat 
(Check out the author’s note above for a little fun fact in italics...)
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maximumpenetration · 7 years ago
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Looking Back at the 2.0 Planning Doc
Since around the beginning of the year, I’ve been coming back to this old planning document (link) posted at the time of FFXIV Version 2.0′s announcement. I’ve intended to go through it and take a close examination at each item, seeing what hasn’t made it through, or what was planned for 2.0 and made it in late. I’ve kept putting it off, partially out of laziness and partially because I wanted to see if Stormblood would plug up any holes. I’ve waited long enough, and while we’re not exactly at the four year anniversary of ARR’s launch, we’re close enough that I think it’s a good time to take a look.
Note: At the very top of the document, it’s stated that “Details may change between now [October 14, 2011] and the time of release.” These were not promises made by the developers, simply plans they had for the game at the time.
Characters
Complete redesign of character creation screens and process.
Addition of Miqo'te males, Highland Hyur and Roegadyn females for version 2.0.
Creation of more character customization options (e.g. , hairstyle).
Ability to walk and view character in game environments and use emotes as part of creation process. 
For the most part, the character creation process made it into the game as planned. You can compare the current version of character creation to the old one here, where you can see how few options there were compared to today, as well as how... text heavy(?) the character creation process was. If there was one sticking point I had to make, it’s that while the current character creator lets you view your character in different environments and use emotes, you aren’t able to run around in those fields.
Expansion of Armoury, focused on classes and jobs, prior to version 2.0.
Jobs to progress by clearing quests rather than gaining EXP.
Job-related quests, abilities, and job-specific gear planned for patch 1.21. 
There’s not much to go into here. I’m not entirely sure what “expansion of armoury” means, but it might relate to the Armoury Chest - in the old version of the game, all your gear was stored in the same inventory as your general items (although you had 200 item slots to help ease the burden). Jobs were added towards the tail end of 1.0′s lifespan, and worked similarly to how they did at ARR launch, requiring a main class at level 30 and a sub class at level 15 to unlock.
User Interface
Complete redesign of user interface for version 2.0 currently underway.
Customization of both gamepad/keyboard and mouse/keyboard configurations.
Global standard for MMO UI when using mouse/keyboard to navigate in-game windows. Will not require a manual for explanation.
Drag and drop functionality, item name/icon display toggle to be added to gear interface. 
It’s funny, and a little bit sad, to think about how these items made it into the planning document. The user interface for the original version of the game was notoriously awful, being cumbersome to navigate with a mouse and keyboard, and requiring server confirmation to operate. 
Release of a "mannequin" system for one-touch changing of gear sets.
Gear equipped to mannequins will not take up inventory space.
Mannequins available can be increased via certain quests and battle content. 
This is the first bit of content that isn’t in the game, and also a complete justification for my laziness. Had I made this post near the beginning of the year like I planned, I wouldn’t have been able to mention this question at the dev’s PAX East panel, where we learned that we will definitely see mannequins added to the game at some point in the 4.X series of patches. At the moment, we do know that the function exists in some fashion, as there are mannequins that are used to display gear in early Disciple of Hand quests, but it’ll be interesting to see if they stick to the “increased via certain content” bit.
Markets
Improvement of search function, release of auction house features, measures to stimulate in-game economy after patch 1.20.
Complete redesign of markets into a system incorporating retainers and auction house elements. Planned for version 2.0. 
Not much to say here, either. The old Market Ward system, which required a player to physically go to a certain ward and examine retainers for the item they were looking for, was slowly improved over 1.0′s lifespan, and eventually replaced with the current Market Board system.
Enemies
Enemy leader and group systems to be removed before version 2.0.
Enemy "call for help" system released in patch 1.19, causing nearby enemies to link when called.
Release of a system to calculate enemy strength based on party size and member levels. Enemy "call for help" system to be adjusted in patch 1.20 so only appropriate enemy types link. 
You’ve probably seen the current “call for help” system if you’ve ever gone stomping into a low level area on a max level job, or running around in a small party of friends - suddenly, you’re getting swarmed by five or six mobs after you give one a little love tap! This system probably mattered more when the overworld was more dangerous, but right now it’s just a mild inconvenience to higher leveled players.
New summoning ability available to certain jobs and classes after version 2.0.
New taming ability available to certain jobs and classes after version 2.0.
Release timing of the above abilities is to coincide with addition of new jobs and classes.
Summoned and tamed pets will not count as party members, and will develop over time. Release of a "companion" system for these pet NPCs to fight alongside PCs. 
Obviously, we’ve had our hands on Arcanist, Summoner, and Scholar for a few years now, but it’s interesting to see that they were also considering a tamer-type class/job at some point early in ARR’s development. This is also the first time in the doc I noticed the “after version 2.0″ wording, which seems to imply that it was content planned to be implemented after the main 2.0 game released. Who knows what kind of development happenings shuffled Arcanist to the forefront while leaving the tamer behind, but hopefully we’ll see that tamer job return in some point in the future... as long as they fix a lot of the big issues with Pet AI first. It looks like they also walked back the idea of summons developing over time, settling on them learning new skills as the player character leveled up.
Incapacitation of body parts for boss fights, encouraging party members to focus on single targets for more engaging battles. 
I never played too much of the original 1.0, but I do remember watching a friend play it and him talking a little bit about the incapacitation system in the game; using certain skills on certain enemies from certain directions would break parts of their body, changing skill usage, lowering damage dealt, and increasing certain drops. For example, striking a sheep-type enemy from the front with blunt attacks might break their horns. This always sounded like a cool system to me, but thinking about it it was probably very cumbersome to pull off. To my understanding, you were able to break Ifrit’s horns when they introduced his fight in the later 1.X patches, but aside from certain boss mechanics (Graffias’ tail in Toto-Rak, Amikiri’s legs in Shisui), this isn’t present in the current game, and may have just been reshaped into the boss phases we see in the game today.
Items
Examination of a system to introduce legacy FINAL FANTASY items.
Legacy items will have unique graphics and stats. Obtainable only by players fulfilling certain attribute requirements after first "applying" for them.
Requirements for obtaining classic items, as well as their graphics, to be altered in future updates. Appearance of items arlready obtained will change.
Planned for after version 2.0. Further details to be announced at a future date. 
There’s this whole section on “Legacy Final Fantasy Items”, and an apparently complex set of steps they had planned for you to obtain them. This was eventually reshaped into the current Veteran Subscription bonuses, as well as the new continuous subscription campaigns they’re rolling out.
In-game Areas
Redesign of all non-instanced areas for version 2.0.
Everyone’s seen the map of The Black Shroud. I don’t need to tell you why they did this.
Planning to convert all dungeons into instanced raids. Release of content finder (see below) to help players find groups quickly and easily.
Two new dungeons to be added in patch 1.21. More dungeons to follow after version 2.0. 
The conversion of dungeons mostly relates to the open-world dungeons that were in the game at the time - Shposhae, Copperbell, Tam-Tara, among others. The two 1.21 dungeons listed in the doc were Aurum Vale and Cutter’s Cry, two dungeons present in ARR that I know for a fact everyone loves to this day!
Release of treasure maps to be discoverable by Disciples of the Land. Planned for after version 2.0.
Maps to reveal location of chests and dungeons. Dungeons to be new content designed for a combination of classes from all Disciplines. Planned for after version 2.0.
Here’s some post-2.0 content that was actually implemented a bit down the line. Treasure Hunt was introduced in patch 2.1, but it wouldn’t be until well into Heavensward, in patch 3.3, that we’d see the planned dungeons to be added. While you can’t exactly contribute to Aquapolis as a Miner or Goldsmith (unless you count the crafting items as contribution?), the fact that they kept this content in mind for so long can ignite a bit of hope that other missing pieces will see their way into the game eventually.
Main Storyline
Release of a feature to replay cutscenes.
Planned for after version 2.0 due to cutscenes requiring retouching as part of overhauls to all in-game maps.
In-game voice in all four languages (Japanese, English, French, and German) after version 2.0.
Seventh Umbral Era storyline to give way to new storyline after version 2.0, and will not be replayable. 
This section is mostly made of concessions for then-current players of the game, especially those who dig the lore. It’s a bit of a shame they never got around to redoing the old 1.X cutscenes in the current game, but given how tight their development schedule was, they probably just didn’t have enough time. It’s also probably difficult to justify today, as the number of players who might’ve completed the original story can only go down, and it’d be developing content that only a relative handful of players would be able to enjoy. It is a shame that a lot of these cutscenes, and the lore they carry, are relegated to Youtube uploads of varying quality, but hopefully projects like the 1.X private server can pick up the slack for those who’d like to go through these on their own.
Battle System
Enemy claiming system done away with, and new system released that gives loot rights to first attacking party only.
Above system and new battle algorithms in-game as of patch 1.19. Future algorithm balancing to continue for version 2.0. 
Prior to this change, if someone claimed a monster, only they and their party could attack it, and could not receive any outside help. 
Balance and release of crowd control system with firm control of status timers (e.g., sleep, paralysis, blind) after stabilization of battle algorithms. 
If crowd control in 1.0 was anything like it was in FFXI, the duration and potency of effects was semi-random, based on your skill level and other factors like individual monster resistance. In the current system, crowd control has set durations and monsters can build resistance that reduces it’s effect time on multiple casts... in early game, anyway. By the time you get to any content that matters, you might as well take crowd control off your hotbar.
Two PvP venues, Coliseum and Frontlines, to be released after version 2.0. Unique zones to be created so as not to affect non-participating players.
Release of PvP-specific abilities, gear, and ranking. Support for multi-party alliances for large-scale content to be released together with the above. 
PvP is an experiment that continues to be worked on in the current game. PvP ranking didn’t really take off until the introduction of The Feast in patch 3.21, and attempts at battle balance eventually led us to the current system of an entirely separate PvP hotbar from the main game. I’d like to note the wording of “ Unique zones to be created so as not to affect non-participating players”, which I interpret as meaning the PvP zones were initially planned to be perpetual areas in the overworld, and not instances as they currently are.
Synthesis
Basis of new recipes released in patch 1.19. New additions to continue to be made prior to version 2.0.
New high-end recipes to have high levels of difficulty, not only in terms of recipe complexity, but also crafting location requirements (e.g., facilities within a kobold stronghold). 
I don’t believe that second bullet point was ever added to the game in any fashion. It’s neat to think about, but the developers probably realized that the sense of danger would evaporate as soon as players realized they could just raid the stronghold as a battle class, then switch to their crafting class once they were in the right place. Not something I’d expect to see in the game, although if you want to stretch the definition a bit the Ixal quests sending you to different crafting stations might qualify.
Materia released in patch 1.19, with future plans including release of additional materia slot items, materia to mitigate requirements to equip gear, further system expansions, and additional items. 
Nothing to mention here. Hey, did you know if you failed an overmeld in 1.X you lost the entire item? I thought that was interesting.
Release of an item notebook after version 2.0 to log all recipes and crafted items for consolidated, easy viewing.
Release of a "signature" feature for version 2.0 enabling players to put their names on items they craft. 
Again, that “after version 2.0″ wording makes it seem like they weren’t planning on adding the Crafting Log until after the main game came out. Can you imagine? 1.X players didn’t have to imagine - there was no easy resource in-game for viewing recipes, so you either scrounged what you could from NPCs or kept a resource open on your browser at all times.
Gathering
Disciple of the Land Stealth ability released in patch 1.19, enabling gatherers to remain concealed from enemies in the field.
Release of an item notebook after version 2.0 to log gathering level and item information for consolidated, easy viewing 
Another game system we take for granted of today, maybe not entirely expected this early in development? Yikes.
Release of treasure chests that may appear randomly at any gathering node.
Chests to yield treasure maps that may only be viewed by Disciples of the Land. 
You can see the beginnings of the current treasure map system beginning to form here. Since originally, gathering didn’t operate on selecting nodes like it does today, you wouldn’t have been able to pinpoint where the map is and try to gather it, so maps would be obtained from a randomly spawning chest at a node.
As a side note, if you want to know what gathering was like in 1.X, there’s a couple of minigames in the Gold Saucer that replicate the experience.
Company System
Release of in-game player communities known as Free Companies.
Planned for version 2.0. Free Companies can be formed by as few as 4 players by submitting an application to a Grand Company
 Free Company-specific content to earn points used to improve company rank, gain access to personal estates, perform cooperative synthesis. Planned for four-phase release after version 2.0. 
Again, more bits of content that were planned yet went unreleased until long after this document was revealed. Company workshops weren’t added to the game until 3.0!
Mounts
Chocobo mounts released in patch 1.19.
Future plans include chocobo gear, rearing, battle, mounted content, and shared chocobos, to be released sequentially after version 2.0.
Plans to release other forms of transportation. 
Everything seems to be in order here. “Mounted content” may mean some missing mounted combat... or just content like Chocobo Racing.
Communication
Release of a delivery system and mail system for version 2.0.
Delivery system to enable sending of items to safehouses and other players.
Items can be sent to other players regardless of their online status.
Mail system to enable sending of short in-game messages to other players.
Messages can be sent to other players regardless of their online status.
PC search function to be completely overhauled, and a search UI added with various functions (e.g., Free Company searches). 
Yet again, basic MMO features like sending and receiving messages was missing from the original game. I personally think the in-game player search function is wack even today, but the Lodestone search helps to pick up the slack if you really gotta stalk someone.
Release of a content finder system after version 2.0.
Content finder to allow input of information such as class, job, and level, to find other players across all worlds for groups for dungeons, instanced raids, primal battles, etc.
Further details to be released as they become available. 
The Duty Finder wasn’t planned to be in at release? I recall in one of the early beta phases, it was missing, and you were forced to gather outside of dungeon entrances and shout for party members, which wasn’t fun at all. I ended up healing most of the dungeons as Thaumaturge!
Achievements and Trophies
Achievement system to recognize and reward accomplishments in battle, synthesis, gathering, etc.
Release of additional achievements in future patches.
Various types of achievement rewards, such as titles and items.
Planned release of initial achievement system in patch 1.20, with over 300 achievements.
The only category I can say was added completely as planned.
New Content
New primal battles.
Summoning system that awards the ability to summon primals to Free Companies that defeat them. 
Aside from maybe mannequins and UI addons, this is the one feature request I see come up again and again. With how encounter gameplay is balanced, and how the lore explains the ramifications of primal summoning, I highly doubt this will ever be implemented in the game, but it’s fun to imagine summoning your bro Susano to fight at your side.
Campaign of battles against the dragon horde in the defense of Ishgard, with participation possible as any of the four Disciplines 
This seems to be similar to Hamlet Defense, which would crop up soon after this document hit in April 2012 (you can catch a quick overview of the content in this video). Hamlet Defense is a bit of content I’d like to see make a comeback in the current game, as a way for all classes to contribute towards a common goal. I’d secretly been hoping it’d sneak into some sort of FATE content for Stormblood, but alas...
Another side note - in some interview buried far away during early 2.0 promotion, Yoshida mentioned that both Ishard and Ala Mhigo would be accessible from the start of 2.0. They certainly had big plans for the game back then, even if they had to scale back to keep things realistic.
Two forms of PvP, the Coliseum and the Frontlines, to be released sequentially.
Large-scale instanced raids of the Crystal Tower and a vast labyrinth. Further expansions planned for future patches. 
So much for a “vast” labyrinth, huh? We might see this make a bit of a comeback in Eureka, but it remains to be seen if the development team learned from their mistakes in Diadem.
Wandering Odin primal, who grows in strength and drops greater treasures with each defeat. 
In early 2.0 beta datamining, there were placeholders for Odin fates in each zone in the game. They must’ve cut back on their plans at some point, as he only spawns in The Black Shroud now, and the concept of him growing stronger and dropping cool stuff was walked back in favor of the superFATE/token system we have now. 
And that’s it! I think it’s interesting to look back as some of the early plans for A Realm Reborn and compare them to what’s playable today, since we rarely get a look at planning documents like this for games in development. But the devs had to make sure they kept current players interested and future players excited for things to come, and even if not everything made it in or had to be changed during development, they stuck pretty closely to this document in the end.
Do you have any thoughts on this doc? Anything you think I got wrong? Feel free to let me know - feedback is always appreciated for long posts like this!
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letohost · 4 years ago
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