#chaos plays fallout 76
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chaosintheavenue · 6 months ago
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Why, and I cannot emphasise enough, why does Trin's concept of a s'more include bone?
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honeyedboneset · 8 months ago
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NOTICE: This post is under construction as of aug 17, 2024. it is not up to date. hello! i'm boneset (or bone). thanks for stopping by my super-specific search thread! if interested, please leave a reply or dm me!
a bit about myself: she/her. I'm currently in my late 20's and have been writing/roleplaying in some shape or form for 12+ years. i'm in grad school (and will be for awhile) and work full time in mental healthcare. occasionally, days are wild. 
when it comes to writing, i generally write somewhere between 500-1k words a post. the shorter the post, the faster i can write. i definitely value someone who's writing fits with mine over length or anything like that. i'm also super flexible when it comes to post rate. if it takes a little bit, that's totally fine! especially if we do build a rapport. i want this to stay as something that's fun for both of us. it's a hobby, so it comes after everything else.
doubling. i play a canon for you, you play one for me, and i love every character as my own. OR we both play two ocs who fall in love against their will. Idc.
m!canon x f!oc preferred (or m!oc x f!oc). I know who I am. I have no shame. I’m so super cautious about m// and f// after years of running into folks treating it as a fetish.
ooc chatting. for the rps that have survived my hiatuses, it's been because we made friends, or at least friendly. i like talking, sharing head canons, all that stupid crap. tldr: i need someone to send memes to.
ooc over discord, please, after we’ve graduated to that. DMs first if you don’t mind.
email, discord, gdocs, and tumblr in order of preference for the roleplay but I'm open to any.
i am a sap for romance. less so for super slow burns. sue me. I can barely read slow burn much less write it.
500-1000 words is my sweet spot for responses, but i'm not that fast of a writer, depending on what's going on. see: why i like ooc.
hard limits: be 18+ (21+ preferred) | will not write with people who identify as male (he/him) | incest | fetish stuff | abo | pwp | pedophilia | furries/beastiality | explicitly written sexual assault | abusive relationship dynamics between main characters | heavy substance abuse | main settings being medical | most highschool settings/underage characters | genuine love triangles or infidelity between main characters
pairings and all below the break!
for fandoms, I’m going to list what I’m looking to play the oc in. I am super duper happy to play nearly any canon character for you.
the walking dead:  *i haven't seen the spin-off series. super comfortable going as AU as we want. *looking for: glenn (pls pls pls), daryl *will play: rick, daryl, shane, negan, others probably *some vibes: people who knew each other prior to the zombies meeting each other again after, dead rising vibes, traveling through the wilderness, overgrown and rundown towns and cities, towns that have gone mad, human enemies, natural threats, fluff, megamalls, amusement parks, adventure, horror, fluff, uneasiness in the calm, found family, hesitant allies
the last of us: *i've played both games and watched the show *looking for: tommy miller, m!oc *will play: joel, ellie, others, m!oc *some vibes: FIX IT JESUS, protecting family, human enemies, natural threats, antagonistic towns, lost in the wild, weird periods of domestic easiness followed by hurt/comfort hell red dead redemption: *i've played rdr and rdr2. kind of familiar with revolver. *looking for: charles smith *will play: arthur, john, dutch, others (but not micah) *some vibes: railroad turmoil, dutch has lots of plans (very little outcomes), high society meets the old west, running from the law, causing problems, adventures in the big city, trying to leave old lives behind, forbidden love, enemies to lovers
fallout: *i've played 1, 2, 3, 4, 76 & NV. mainly looking for nv. *looking for: m!oc *will play: ask for canons, m!oc *some vibes: causing chaos in the wastes, embracing the local cryptid status of the player character, toxic people everywhere, attempting to survive, mercenaries, prostitutes, salt of the earth managing to do some good against their will, traveling to other locations
original(ish) story vibes:
zombies! please zombies. love it. media inspo: l4d, deadrising, resident evil, twd, george romero
fantasy. royalty, pirates, mermaids, adventures, curses, and extra doses of romance. some assassins? hiding from responsibility? childhood friends to lovers and enemies finding common ground. media inspo: ACOTAR, lord of the rings, ever king, damsel, fire emblem, (for modern of these vibes) new protectorate by abigail kelly
urban fantasy vibes. witches and monsters, and romance and weirdness. maybe some monsters. eldritch beings. small town, rural america? media inspo: x-files, teen wolf, supernatural, stay a spell by juliette cross, scooby doo, being human, folk haven by lauren connolly, old gods of appalachia
cowboys! Modern? Traditional? I do not care i love cowboys and the south, just minus all of those….you know, issues. media inspo: red dead redemption, man from snowy river, yellow stone, lyla sage books
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twistedastrology · 5 months ago
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Hello there!
Can you talk more about aries mercury? so...not the fool card? Even though they don't "think things through" before speaking? It seems to me aries in mercury is either over-emotional, too forward, too logical, too passionate and so many contradictory things all at once. I would REALLY love to hear what you think about that. Please.
Btw, Capricorn Mercury seems to be the most 'useful' mercury in terms of external/social benefits, in the sense that they have a constant filter that makes them gain respect by others easily. I don't necessarily like their minds to be honest, and they're generally not interested in lots of topics but I have to recognise how handy it could come to people who don't get to wish to discuss/delve deeper in various topics.
I have multiple cap mercuries in my life btw including friends, colleagues and my dear mother with whom--even though she's a Gemini Moon--barely manages to have hobbies of her own or participate in games.
I feel like cap mercury is perfect on the outside, but overly influenced by society's standards, rules and appearance on the inside bc of that filter. Like they don't really "think for themselves"? They're much more focused on appearances than on the content of a text, speech and mercury matters.
Sorry for the ramble. Also, discovered ur blog today and I love the authenticity.
A;
love love love love LOOOOOVE this ask thank u so so much omg- mercury stuff is one of my absolute favorite things to yap abt in astrology and i consider it kinda my specialty bc im mercury dominant myself so 🥳🥳🥳🥳🥳🥳
let's start with aries mercury- in my experience, people with aries mercury aren't necessarily impulsive when it comes to their thoughts or how they talk, unless the rest of the chart says otherwise (mercury square mars especially could do this imo)
my mom has her mercury in 25° aries (so an aries degree) and she's like 99% fire with a cap rising that doesn't do a whole lot bc it's SUUUUUPER intercepted by aquarius- Like literally her whole 1st house is engulfed by aquarius but her asc line is in cap so 😵‍💫😵‍💫😵‍💫
she's the perfect example of an aries mercury in my opinion- she literally Cannot sit still for longer than like. an hour at best. even my gemini finds it slightly annoying but i just follow her around whenever we're talking 😭😭😭
she also has her sun and venus both in aries (venus conjunct mercury) so she's very aries dominant, and she's not very confrontational or impulsive at all- she's not really quick to anger either like stereotypical aries is, but she is pretty easily irritated id say 😵‍💫
in terms of mercury specifically, you can just See the aries influence in like everything she does- her organization isn't the neatest, but she has to have everything put away otherwise she'll lose her mind and she literally can't focus until the kitchen is clean or something-
her mercury goes a MILE a minute just like mine does so in talking to her, we can go from something very normal to the most out of nowhere conversation you could ever imagine- And we have mercury sextile mercury together (albeit a wide orb bc my mercury is 1° gemini 😵‍💫) so somehow we understand the other's chaos perfectly and actually manage to reel the other in without actually doing anything-
shockingly, where my gemini will get incredibly confused and overwhelmed, her aries will come in clutch- a good example of this is a while ago we were playing fallout 76 and if u dont know, in that game u have a stash box with limited storage capacity and it's inevitable that it'll fill up eventually so u have to get rid of a whole bunch of stuff to bring it back down-
i literally got so overwhelmed by that to the point of tears and my dad tried to help (his mercury is in taurus btw) and he literally couldn't bc i refused to open up to him tbh- so he went and got my mom and just her Being in the same Room with me got my mercury to sort its shit out- like she saw everything so clearly and directly, very aries, whereas i was overwhelmed by all the details, very gemini.
so i think aries mercury is actually a Really good placement especially if you have strong aspects to back it up- it can make you see complicated things very simply and clearly OR the opposite sometimes 😵‍💫 it Can make you overlook details and not understand something when it isn't perfectly direct- and i also notice that, at least with my mom, her aries mercury makes her a Little less good with people- only because a lot of people aren't as clear and concise as she would like them to be, and that's when i have to help her figure out what they mean 😭
i think aries mercuries do actually think things through before they speak, they just think so fast that it Seems like they don't- similar to gemini mercuries actually 😵‍💫
i also dont think they're overly emotional or hot-headed as per the aries stereotypes- i think they're actually a lot more calculated than we give them credit for especially since mars is the god of war, and to win a war you need strategy (personally i think aries rules the sun, but mars makes sense here so 😮‍💨)
ANYWYA in terms of CAPRICORN!!!!!
i have observed quite a few capricorn mercuries so i am extremely glad u brought them up-
i think what u said abt capricorn mercuries being the most useful in terms of social benefits is actually kinda real- i do notice that Most capricorn mercuries are similar to libra mercuries in that they are generally very respectful of the things they talk about, at least if they actually respect them 😵‍💫
i have 3 different capricorn mercuries that im using as examples in my head right now- jonathan davis, awsten knight and bill wurtz- if you've seen any of them in interviews, you'll notice they're all very different with the way they talk but i think jonathan davis and awsten knight are the most similar in the respect thing-
those two are both so charismatic and polite in my opinion- and bill wurtz is too but he's a lot more like what you would think an aries mercury would be like- he's very high-strung, at least in the interview i saw, and has a lot of nervous energy and talks So Fast and yet it still seems like his mouth cant keep up with his brain-
awsten is pretty similar, he's got adhd (same 😵‍💫) and talks pretty fast but his pace seems a little closer to a gemini mercury. it's slightly slower most of the time but the speed at which he talks and thinks seems to vary based on what he's talking about.
jonathan is very cap coded to me with the way he talks, and im silly for him rn so i have done extensive research 💔💔💔 But he seems very methodical, yet playful with how he talks and thinks- methodical but you can tell his brain is fully capable of that uranus level speed at the same time 😭😭😭
i think overall cap mercuries absolutely depend on the rest of the chart bc if u saw my beef with earth signs post (or newsletter!!), u'll have seen where i said earth placements are outlines waiting to be colored in by the rest of the chart-
so if someone has too many earth placements or like- a taurus-influenced cap mercury, i can Absolutely see how they could be someone who doesn't seem to think for themselves, or even thinks too Much about themselves-
i also think the smaller range of interests could actually make sense for a cap mercury because saturn is very much about mastery, so the mercury, unless influenced by another element that says otherwise, would hyperfixate on one thing until it masters it instead of a gemini or aries mercury which is more jack of all trades.
i hope this made sense and again thank u soooooo so much for this ask i really enjoyed this topic and if u have any other questions please feel free to send me them!!!!! i love when ppl send me questions it makes me rly happy 😭😭😭😭
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wyntereyez · 11 months ago
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For any of you who have ever wondered what Neil's BG3 playthrough must be like from Tom's POV, I HIGHLY recommend this video.
youtube
It's from Tom's streams, back when he was playing Fallout 76 with his friend Clym, and Neil joined them for the stream. It took all of five minutes to descend into complete chaos. Neil's not on camera, so you have no idea what he's gonna do until it actually happens, and it's hysterical.
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self-loving-vampire · 1 year ago
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tried to search for one of your posts to no avail. it lists rpgs you're significantly interested in or have played, with varying exclamation marks, under Keep reading. could you send the link to it if you can find it?
Unfortunately it would be pretty difficult to find for me as well but given that it's likely out of date I will take this opportunity to try making a new one (hopefully won't forget anything either). Thank you for this!
This time rather than symbols I will just list them all under more specific categories. Some of these are likely to change over time as I play more of the games (I have not finished all of them).
The list below also excludes browser games and MMORPGs. It's also likely to be incomplete.
RPGs that I have not played but am interested in and wish to at try at least for an hour or two
Oubliette.
Futurewar.
Avatar.
Beneath Apple Manor.
Dunjeonquest.
The Return of Heracles.
Phantasie.
Deathlord.
The Bard's Tale.
Starflight.
Alter Ego.
Wizardry IV.
Wizardry V.
Wizardry VI.
The Magic Candle.
Knights of Legend.
Dragon Wars.
The Dark Heart of Uurkrul.
Champions of Krynn.
Worlds of Ultima: The Savage Empire.
Fate: Gates of Dawn.
Disciples of Steel.
Gateway to the Savage Frontier.
Star Control 2.
Dark Sun: Shattered Lands.
Forgotten Realms: Unlimited Adventures.
Pool of Radiance.
Realmz.
Ravenloft: Stone Prophet.
Little Witch Nobeta.
Star Wars Knights of the Old Republic II: The Sith Lords.
Diablo.
Diablo 2.
Birthright: The Gorgon's Alliance.
Albion.
The Witcher 3.
Baldur's Gate 2.
Baldur's Gate 3.
Ogre Battle: The March of the Black Queen.
RPGs I have played just a little bit of, not enough for a full assessment
Ultima VI.
Ultima Underworld.
Worlds of Ultima: Martian Dreams.
Darklands.
Betrayal at Krondor.
Balrum.
NetHack.
Dungeon Master.
Dark Souls 3.
Bloodborne.
Fear & Hunger.
Library of Ruina.
Valkyria Chronicles.
Dragon's Dogma: Dark Arisen.
Arx Fatalis.
Dungeons of Dredmor.
Final Fantasy 7.
Jagged Alliance 2.
The Witcher 2.
Darkest Dungeon.
Wizards & Warriors.
Chinese Paladin.
Shadowrun Returns.
The Vale: Shadow of the Crown.
NieR: Automata.
Eschalon: Book 1.
Labyrinth of Touhou 2.
Luminous Arc.
Medabots - Metabee Version.
Wasteland.
Mass Effect 1.
RPGs I didn't enjoy that much (your opinion may be different though, and even I don't think all of these are entirely bad)
Ultima VIII.
Ultima IX.
Baldur's Gate 1.
Gothic 3.
Fallout 3.
Fallout 76.
Final Fantasy Tactics Advance.
Final Fantasy XIII.
Fallout 4.
RPGs I have played that were fine on the net (maybe even enjoyable) but which did not cause truly strong feelings
Path of Achra.
Legends of Amberland.
Queen's Wish: The Conqueror.
Avernum: Escape from the Pit.
Din's Curse.
The Elder Scrolls V: Skyrim (without mods).
UnReal World.
Final Fantasy 6.
Silent Storm.
The Elder Scrolls IV: Oblivion.
Deus Ex: Human Revolution.
System Shock 2.
Arcanum: Of Steamworks & Magick Obscura.
Might & Magic 6-8 (all played together on the 8th game's engine through a mod).
Caves of Lore.
Ultima ADOM: Caverns of Chaos.
Dark Messiah of Might & Magic.
Monster Hunter Tri.
Elminage Gothic.
Class of Heroes.
MegaMan Battle Network.
Legend of Grimrock.
Legend of Grimrock 2.
Tainted Grail.
Torchlight 2.
Wizardry I-II-III: Legacy of Llylgamyn.
Wasteland 2.
Sacred.
Warhammer 40k: Mechanicus.
Terraria.
Dragon Marked for Death.
Bravely Default.
Pokemon games in general (I actually prefer Touhoumon personally).
Evenicle.
Bishoujo Senshi Sailor Moon: Another Story.
Bloodstained: Ritual of the Night.
Castlevania: Order of Ecclesia.
Castlevania: Portrait of Ruin.
Dragon Age: Origins.
Mass Effect 2.
RPGs that would be so good if not for a couple of things (still usually worth it!)
Ultima IV.
Ultima V.
Ancient Domains of Mystery.
The Elder Scrolls II: Daggerfall.
Pathfinder: Kingmaker.
Erannorth Chronicles.
Kenshi.
Geneforge: Mutagen.
Caves of Qud.
Din's Legacy.
The Legend of Heroes: Trails of Cold Steel.
Loop Hero.
S.T.A.L.K.E.R.: Shadow of Chernobyl.
Wizardry VII.
The Elder Scrolls V: Skyrim (with mods).
Labyrinth of Refrain: Coven of Dusk.
Cataclysm: Dark Days Ahead.
Pillars of Eternity.
Deus Ex.
Disgaea DS.
Disgaea 2.
Disgaea 4.
La Pucelle: Tactics.
Soul Nomad & the World Eaters.
Fire Emblem: The Sacred Stones.
Fire Emblem: Path of Radiance.
Fire Emblem: Radiant Dawn.
Fire Emblem: Awakening.
Risen.
ELEX.
E.Y.E: Divine Cybermancy.
Mount & Blade: Warband.
Path of Exile.
Tyranny.
Temple of Elemental Evil.
Ashes 2063.
Wartales.
Demon's Souls.
Vampire: The Masquerade - Bloodlines.
Darkwood.
Odin Sphere.
RPGs that I strongly recommend, although they may still be VERY flawed, remember to look into them or ask further questions to see if they're for you
Tales of Maj'Eyal.
Ultima VII: The Black Gate.
Ultima VII: Serpent Isle.
Pathfinder: Wrath of the Righteous.
Dark Souls.
Elden Ring.
Code Vein.
Disco Elysium.
Divinity: Original Sin 2.
UnderRail.
Mary Skelter 2 + Remake.
Gothic.
Gothic 2.
Wizardry 8.
Princess Maker 2.
Fallout.
Fallout 2.
Fallout: New Vegas.
Chrono Trigger.
The Elder Scrolls III: Morrowind.
Planescape: Torment.
Tales of Berseria.
Etrian Odyssey IV.
Elona.
The Chronicles of Myrtana: Archolos.
Mount & Blade II: Bannerlord.
Pathologic 2.
Ar Tonelico: Melody of Elemia.
Slay the Spire.
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eventhorizoninwriting · 4 months ago
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Walk Through Fire
Word Count: 2137
Tags: Fallout 76 Nuclear Winter, All OC characters. Car accident (mention)/bystander caretaker (sort of)/eyes open, almost there
Warnings: Gunshots, blood, needles (stimpak), death/dying mention. If I missed any, please let me know!
@whumperless-whump-event Prompt 2: Does Your Insurance Cover This?
*Late submission, thought I posted it already and it saved to drafts ;-;
“Don’t you dare die on me.” 
Sunny stumbled up the grassy knoll, swaying and sidestepping to avoid the patches that still smoldered in curling ribbons of smoke. Her friend’s limp form slung over her shoulder did naught but unbalance her, but she stubbornly shifted her grip, refusing to drop her despite being wholly unqualified to carry someone like this.
Panting, she reached the crest of the hill. “Look, Sarah. The Responders were here. There’s gotta be something to help. Just hold on–” 
Sarah mumbled something incoherent into Sunny’s back. Another rivulet of blood slid down her arm from her friend’s various wounds, and she lunged forward. Sarah was worsening, and there was nothing she’d been able to do about it. 
Sunny Ramos and Sarah Gill. The two had been thick as thieves in the vault. The engineer’s daughter and the Overseer’s redhead daughter; where one was causing trouble, the other was never far behind…or far ahead. The last six months in the vault had been the most liberating, yet the most stressful, for the pair. This was when vault security neatly looked the other way on their antics, letting them play all the pranks and cause as much of a ruckus as they’d desired. It had been fun, at first, until they’d realized that they were being allowed to get away with things; and then, of course, all the fun was sapped out. That was until Sarah’s father had passed them a note written in code, asking them specifically to continue causing chaos–because it was making it difficult for ZAX, the vault AI, to cause the problems he’d been causing with his ‘tests’. So, the pair had continued on their tirade of pranks and mischief with a new target in mind, and had dropped firecrackers into toilets until the day their first fellow dweller was found dead, presumably by ZAX’s proverbial hand. Sarah’s father had insisted that they evacuate the vault to escape the AI. A number of other dwellers much preferred ZAX’s plan to find a new Overseer–and president–in a literal trial-by-fire.
Now, here they were on the outskirts of the Morgantown airport, racing to outrun both the latest firestorm, and their bloodthirsty peers. Sunny yelped as a section of brush caught fire. The speeding, hot wind caused the flames to lick several feet over the concrete, tasting her ankles. Only so many materials could catch on fire–but that wasn’t saying much when the wind helped it burn the rest. 
“We’re almost there,” Sunny puffed, doing her best to jog towards the airport. 
Sarah’s form began to slip off her shoulder again, blood slicking the leather of the vault suit. Skidding to a stop, Sunny shifted her friend, hauling her back up into her arms in a bridal carry. 
“Not gonna make it,” Sarah breathed, eyeing the flames of the storm with her glassy gaze.
“You will,” Sunny insisted, blowing a blonde lock out of her eyes. 
“Bleedin’ out. Don’t have a stimpak.” 
“Look. If this were still pre-war times,” Sunny began, “we’d be waiting for an ambulance. This’d be just like a car wreck. Remember what your dad used to say when we’d get hurt blowing something up? People survived terrible wrecks and horrific things all the time.” 
Sarah laughed weakly, her voice fading to a croak. “Gunshots n’ car wrecks are different, Sun.” 
“Not when you’re super injured and have to wait for help,” Sunny countered. Her face had gone red from the encroaching heat, which had stayed itself for a moment, and from the strain of her efforts. “C’mon. I bet you would have survived ‘til the ambulance came.”
Carefully lowering Sarah to the ground, she propped her up against the wall beside the airport’s front door and got to work on the lock. The first bobby pin broke, on account of her having looked away for all of five seconds when the windborne flames began to jump the concrete, setting old tents aflame.  The second produced a hopeful click, however, and the glass door swung open. 
“Thought you were gonna break the door,” Sarah wheezed, grinning wryly. 
“I don’t wanna give the storm any more help than it already has.” Once again, Sarah was in her arms, and Sunny sidled through the glass door. She spared just enough time to flip the lock behind her. That wouldn’t stop anyone with the same idea as Sarah, but it would buy time if anyone realized they were inside. 
“Where’d those bitches go? I can’t find the trail.” 
“I think I see more blood over there.” 
“Shit, yeah. Guys, they went this way!”
Sarah and Sunny exchanged wide eyed looks. 
“How the fuck did they find us?” Sarah whispered. 
“It sounds like they followed the blood.” Sunny held Sarah a little tighter, retreating into the darkened hallways of the airport. “I should’ve been more careful, gone through a river or something.” 
“You got me here. Not gonna forget that.” 
“You’d better not. You’d better be around to remember it for a damn long time.” 
Stairs caught Sunny’s eye, and she quickly ducked down them. Glancing back, she saw that the trail of blood had persisted. At least she hadn’t noticed it near the front door any more than the puddle where Sarah had sat. 
The basement was wide and open, with multiple tables that had been repurposed into some sort of lab. The entire place–ceiling, walls, floor–was concrete. Sunny breathed a silent sigh of relief and stumbled to a table. Papers and lab work fluttered and tumbled to the floor as she cleared it with one arm, sliding Sarah onto the table at the same time. They may have been important before, and they might be important to some unknown person in the future, but they didn’t matter in the slightest right now. 
“Stimpak, stimpak…” Sunny muttered, sliding open every drawer and opening every cabinet that caught her eye. “Fuck, this is a medical place, you’d think they’d have a goddamn stimpak–” 
“Did you try the first aid kit?”
Sure enough, there was a first aid kit near the door, untouched. Sarah chuckled quietly as Sunny vaulted over a table to get to it faster. Ripping it open, she stared inside.
“Dirty water and plastic tubing? Are you fucking kidding me? Who puts that in a first aid kit?” 
“Shit,” Sarah laughed. “War never changes, and neither does American healthcare.” 
“I’m gonna throw this at you if you make any more bad jokes.” 
“And I’m going to throw this at you in about two seconds.” 
Both girls jumped, staring towards the door. There stood a boy just a year or two older than them, clad in some bulky armor that didn’t fit him with three rifles strapped to his back. In his hand, he clutched a plasma grenade, thumbing over the pin with an unsettling grin. 
“Billy Maddox,” Sunny spat. “Should’ve known you’d get in with the mean crowd.” 
“Little old me?” he laughed. “Careful, woman. Remember who’s holding the grenade.” 
“Yeah, you,” Sarah retorted. Her voice was all but a whisper now. “After what you did to James’ robot dog last year? I’m surprised he let you run with him.” 
“Robot dogs are replaceable,” he shrugged. “So are bitches.” 
“You know what they say about guys who feel like they need to posture,” Sarah grumbled. She hissed when Sunny elbowed her in the side.
“Oh? What’s that?” Billy’s thumb grazed the pin with a little more pressure. “Go on, tell me. What do they say?”
Click. 
“Really? That’s how you’re gonna play this?”
Sunny stared down the sights of her pistol. “Better than not doing anything.” 
“I could yell right now and have the rest of the guys down here in half a second.” 
“Then why haven’t you yet?”
The color drained from Billy’s face. “Maybe I want to be merciful.” 
“Or maybe they just ditched you.” Sunny elbowed Sarah again for her comment. “What? I’m dyin’ either way.” 
“No you’re not!” Sunny hissed. “And I’m not flirting with the reaper like you are, either.” 
“Are you ladies done arguing?” 
“Maybe. What if we aren’t?” 
Billy opened and closed his mouth, lost for words. 
“Look.” Sunny shifted the barrel, aiming right between Billy’s eyes. “It’s dog eat dog out here, or however that saying goes. You go your way, and if someone is looking for you, we never saw you.”
“Did you forget that I’m with the guys you’d be saying that to? They’d be looking for me to help me.” 
“Did you forget that ZAX wants just one winning candidate?” Sarah spat. “If they find  you, they’ll keep you around til your group are the last ones, and then they’ll turn on you.” 
His eyes widened as if he hadn’t considered that possibility before, and he stopped tracing the pin button of the grenade. “They…they wouldn’t.” 
“Oh, they would.” The barrel of the pistol poised between his eyes didn’t so much as twitch. “They already left you here to clean up the search that they didn’t want to bother with anymore. You’re the disposable one.” 
Billy slowly lowered his arm, grip loosening on the grenade. “If I go out there, I’m dead anyway. Storm’s almost surrounded the area.” 
“Stay here then,” Sarah managed, coughing as much as her wounds would allow. “Don’t hurt us, we won’t hurt you. We all go our separate ways when the storm’s gone. Easy.” 
“But ZAX will know–” 
“How will he know?” Sunny countered. “Take your Pip-Boy off, throw it out in the storm, crush it with a bat, something, and how will he know? He’s not a god.” 
“It feels like it at times.” 
“But he’s not. He’s just some haywire programming. There was even evidence that someone might have been messing with the system and doing those things through him.” Sunny let the pistol drop slightly. “But he’s not out here. We might as well be dead to him. I don’t want to go back to the vault. Sarah doesn’t. Do you?”
“...No.” 
“Then being the last one standing still means nothing. Means nothing if you have no vault to oversee, and it means nothing if you never want to go back.”
“I suppose you’re right.” He set the grenade on the nearest table, raising his palms in surrender instead.
“Alright. Stay or go, Maddox. Up to you. But we don’t want to hurt you.” 
Overhead, the harsh sound of shattering glass drew their attention as the winds of the firestorm blew in the upstairs windows like a hurricane gale. The loud hum of crackling followed after–the fire spreading to every available flammable surface inside.
“Hey, Maddox, what’s taking so long?”
Billy looked back to Sunny. “They came back–” 
“For what, though?” There was no more anger in her voice, softening instead out of pity for him and concern for Sarah, who had become increasingly quiet. “If they think you killed us…” 
“I’ll be dead either way,” he finished. “Either they find me up there and finish me off, or they come down here and kill us all.” 
“I don’t know if they’ll find the stairs–” 
“I did. It wasn’t hard.” Billy was already moving into action, sweeping his dark hair off his forehead as he steeled himself. Reaching into a pocket in his oversized armor, he produced a stimpak, and laid it on the table. “That’s for her. Don’t let her die. I…well, it doesn’t matter now.” 
“You–really?” Sunny nearly burst out laughing. “After how you threatened us? You would have killed her yourself.”
“Doesn’t mean I didn’t have a history, once,” he admitted sheepishly. Drawing one of the rifles from his back, he began to back towards the stairs. “And now I see how I was wrong. Just save her. Please. And when you get out of here…”
A more forceful crash resounded from the room above, and the ceiling shook under the heavy telltale thud-thud-thud of someone walking around in power armor. 
“Just take care of each other,” he finished, before bolting towards the stairs. His steps slowed as he neared the top, acting as if he hadn’t just rushed out of the basement like a bat out of hell. 
Sunny lunged for the stimpak and jabbed it amongst the gunshots in Sarah’s abdomen before Billy ever reached the top of the stairs. Sarah yelped, tensing, but quickly relaxed as the medicine stabilized her wounds. 
“Told you you’d make it,” Sunny promised. Sarah smiled back weakly, barely conscious, but began to doze in her newfound physical safety. 
A series of gunshots erupted upstairs, followed by the heavy steps of the power-armor-clad dweller evacuating the airport before the flames burned through his suit. In her heart, Sunny knew Billy was gone, but she and Sarah were safe for now, and that mattered most. 
She never would have wished for a nuclear winter like this.
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market-news-24 · 6 months ago
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Good news for Xbox fans - the boss can now get revenge by unlocking Fallout 76 nukes! With this new feature, players can now take control and unleash chaos in the post-apocalyptic world. Get ready to conquer with this exciting update! Click to Claim Latest Airdrop for FREE Claim in 15 seconds Scroll Down to End of This Post const downloadBtn = document.getElementById('download-btn'); const timerBtn = document.getElementById('timer-btn'); const downloadLinkBtn = document.getElementById('download-link-btn'); downloadBtn.addEventListener('click', () => downloadBtn.style.display = 'none'; timerBtn.style.display = 'block'; let timeLeft = 15; const timerInterval = setInterval(() => if (timeLeft === 0) clearInterval(timerInterval); timerBtn.style.display = 'none'; downloadLinkBtn.style.display = 'inline-block'; // Add your download functionality here console.log('Download started!'); else timerBtn.textContent = `Claim in $timeLeft seconds`; timeLeft--; , 1000); ); Win Up To 93% Of Your Trades With The World's #1 Most Profitable Trading Indicators [ad_1] Amid recent studio closures, Microsoft Gaming CEO Phil Spencer has made progress in Fallout 76 by completing the “Officer on Deck” questline, gaining the ability to launch the game’s notorious nuclear weapons. This achievement comes shortly after a fan took it upon themselves to bomb Spencer’s in-game campsite. Xbox content creator Rebs Gaming noticed a new achievement on Spencer’s profile and speculated that the CEO is gearing up to launch a retaliatory nuke against players who targeted his camp. The game’s narrative requires players to secure launch codes, enter a silo, and engage in combat to launch a nuke. While this process was once challenging, it has since become more streamlined with accessible launch codes shared on fan sites. Although Spencer has yet to unlock the “I Am Become Death” achievement for launching a nuke, he remains silent on recent Xbox layoffs and their rationale. It will be intriguing to see which development unfolds first. Despite the high stakes and virtual drama, it's important to remember that these events are part of the gaming experience and not reflective of real-life animosity. The gaming community continues to demonstrate creativity and engagement by incorporating role-playing elements into online interactions. Stay tuned to see what happens next in the world of Fallout 76 and the gaming industry as a whole. Let's hope for exciting gameplay and positive outcomes for all involved. Win Up To 93% Of Your Trades With The World's #1 Most Profitable Trading Indicators [ad_2] 1. How do I unlock nukes in Fallout 76? You can unlock nukes by completing a series of in-game missions and gathering the necessary launch codes. 2. Can I target other players with the nukes? Yes, you can target other players' settlements with the nukes, but there are limitations and consequences to using them maliciously. 3. What happens to the game world after a nuke is dropped? The game world will experience significant changes, including the creation of new high-level zones with rare resources and tougher enemies. 4. Can other players prevent me from launching a nuke? Yes, other players can team up to try and stop you from launching a nuke, creating a dynamic and constantly evolving gameplay experience. 5. Is there a limit to how many nukes can be launched at once? There is a limit to how many nukes can be active in the game world at one time, preventing excessive destruction and encouraging strategic decision-making. Win Up To 93% Of Your Trades With The World's #1 Most Profitable Trading Indicators [ad_1] Win Up To 93% Of Your Trades With The World's #1 Most Profitable Trading Indicators Claim Airdrop now Searching FREE Airdrops 20 seconds Sorry There is No FREE Airdrops Available now. Please visit Later
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jcmarchi · 6 months ago
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Fallout's Weirdest Vaults And The Games That Should Go With Them
New Post has been published on https://thedigitalinsider.com/fallouts-weirdest-vaults-and-the-games-that-should-go-with-them/
Fallout's Weirdest Vaults And The Games That Should Go With Them
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This article originally published on June 7, 2018
With the announcement of Fallout 76, fans are scrambling for clues that will shed light on the new game. A few concrete details come from the pre-existing information on Vault 76. Most vaults in Fallout were built for a specific purpose, and according to references in Fallout 3, Vault 76 supposedly held 500 people for exactly 20 years before opening and repopulating the surface.
Repopulation is important and all, but is this the most interesting route for a new Fallout? Playing a wastelander on a noble quest is something we’ve already done several times, but a game built around the events of a specific vault is an intriguing proposition. We delve into canon Fallout lore to reveal a bounty of bizarre and disturbing scenarios, any of which could make for an excellent spinoff.
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Vault 12
Vault-Tec, the company who built the shelters spread across America, is a notoriously unethical corporation in the Fallout universe. In collaboration with the U.S. Government, Vault-Tec built most of its vaults around “social experiments,” testing the effects of isolation and other variables in the tightly controlled underground communities. 
Vault 12 is one of the most twisted of these experiments. Foregoing the very purpose of a fallout shelter, Vault-Tec intentionally left the door unsealed. Awash in deadly radiation, the survivors of Vault 12 were permanently transformed by Vault-Tec’s negligence.
Ghouls are familiar to anyone who’s played a Fallout game. Zombie-like in appearance, their rotting flesh is a product of exposure to massive amounts of radiation. Despite this, they’re often surprisingly empathetic characters, with thoughtful dialogue and a depth of experience taken from their horrifying life experiences.
One of the biggest hubs of ghouls is Necropolis, a city players may run across in the original Fallout. The massive population stems from, you guessed it, the residents of Vault 12.
Here’s the pitch: Survival horror on a community scale. Players try to maintain life as a resident in the vault while people get sick and decay. You decide who gets Rad-X and who has to bear the brunt of the radiation then manage the dividing populations as people turn to ghouls and lose sympathy for their fellow residents. Imagine a combination of some of the haunted vaults in Fallout 3 and the oppressive wartime decisions of This War of Mine and you’ve got Fallout: Vault 12.  
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This, for a whole game.
Vault 29
One criticism of Bethesda’s Fallout games was the removal of the ability to kill children. Although sadistic, the complaint had two main pillars. Firstly, Fallout 1 and 2 had the ability; it benefited the player in no way and made virtually every NPC in the game hostile, but it was technically possible. Secondly, kids in the Fallout games have been historically … very annoying.
Enter Vault 29, population: children. Another perversion of an experiment by Vault-Tec, no one over the age of 15 was allowed into the shelter. The only confirmed survivor, a mutant named Harold, emerged from the vault in 2090 and would go on to become one of the wasteland’s most influential residents.
Here’s the pitch: A dark, violent version of Richard Linklater’s Boyhood. Harold entered the vault at age five and experiences his entire adolescence in the underground tunnels, so players would experience his life one year at a time. The early years would be chaos, both from the initial panic of being without adults, but also because we’d experience them as a kindergartner.
As time wears on, we’d mature and start to learn about the political structure of the vault. I’m picturing Battle School from Ender’s Game with multiple factions with different leaders and styles, all led by charismatic children. Like Ender’s Game, this game would still have truly bleak themes and conflict without resorting to kids toting firearms. As Harold, we’d come to understand the dynamic of the different factions, and fight to become a part of the most influential groups.
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This, but ya know. Radioactive.
Vault 43
Twenty Men. Ten Women. One Panther. That’s the idea for Vault 43, a shelter that really calls into question Vault-Tec’s understanding of the word “experiment.” Nothing is known about the outcome of this vault, and that might be for the best.
Here’s the pitch: Asymmetrical multiplayer. The men and women work together to try and build a society that’s democratic, charitable, and most importantly, panther-proof. Meanwhile, the panther is slinking in and out of the shadows, testing the defenses and eating anyone who strays too far from the beaten path.
The game’s pace could play out similarly to Evolve. In the early rounds, the panther is weak but the residents don’t have access to many resources. As time goes on, the men and women can fortify doors and board up air vents, but they won’t be able to stop the panther from accessing more radioactivity than Dr. Manhattan. Sure, the humans have numbers on their side, but how many people is enough to stop a radioactive, mutant panther?
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This, but it breaks. A lot.
Vault 53
Intended to test the inhabitants’ resilience to everyday inconveniences, appliances in Vault 53 were designed to break every few months. With 1000 residents, this meant a near-constant stream of necessary repairs to maintain basic living conditions. One can only imagine the psychological toll of living inside deliberately faulty infrastructure, especially when that infrastructure is absolutely necessary to keep out the devastation on the surface.
Here’s the pitch: A smaller and more intimate take on Fallout, styled after indie titles like Papers, Please. Each day would bring new items to repair and new pressures to consider. For instance, the vault’s quartermaster needs his air circulator fixed. You have the skills to do this, but your family also needs more nutrients than daily rations allow. Do you repair the unit and hope that your good faith sways him, or refuse to give his unit back until he delivers the needed food?
Repairs would gradually get more complex, and the needs in the vault would grow more dire. As more systems in the shelter failed, there’d be no way to satisfy everyone. Vault 53 demands you make sacrifices; where those sacrifices come from is up to you.
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Vault 69
Vault 69 begs the question: was anyone at Vault-Tec ever a scientist?
The vault had the standard thousand residents, but only one of those residents was a man. Less the product of principled hypotheses and more that of a giggling middle schooler, Vault 69 has virtually no available information.
Here’s the pitch: Uhh, no comment on this one
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This, but not a dog. A puppet.
Vault 77
Although we don’t have the name of the sole resident of Vault 77, we do have a significant amount of information on his circumstances. Locked into the shelter alone, it took more than a year for him to open the crate marked “Government Issue: Puppet Ration.” Once he did, he swiftly descended into a delusional and codependent relationship with the inanimate objects.
After developing an intimate bond with one in particular (a puppet sporting a Vault-Tec jumpsuit similar to his own), the man eventually left the vault. Accompanied by the puppet and a tamed giant ant named “Mr. Pinch,” his expedition into the wasteland was an unwilling miasma of violence and death, led by the whims of his puppet.
Here’s the pitch: Styled after A Way Out, this linear adventure would be a mandatory co-op experience. I’ll get this out of the way now; yes, the player assigned to the puppet would have to spend the first hour or so in a box. It’s important to the characters’ motivations. Once the two players are united however, it would largely be the puppet’s show.
The puppet could tell the human character where to walk, which quests to take, who to kill. Although the human may have locomotion, the puppet ironically holds all the power.
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Fallout is a series that embraces both the devastation and the absurdity of post-apocalyptic life. It’d be great to see Bethesda to keep experimenting with the style of games in its unique universe. Just, for the love of god, stay away from Vault 69.
Head here to read our review of the first season of the Fallout TV show. And here are the lessons someone should (and shouldn’t) take from Fallout. For a more serious take, check out our exhaustive history on the making of Fallout 4.
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gaykarstaagforever · 7 months ago
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The Fallout trailer looks good. As in, visually. Not that thay means much. They do good trailers for whatever shows all the time.
Plus I'm a bad one to judge this, because 1) I don't like a lot of shows everyone else thinks are great, 2) this is very Fallout 4 / 76 aesthetic and that's fine, but I don't love it (ghouls aren't gooey enough and the power armor is too big, it's just 40k armor now), and 3) Fallout needs to be a tonal mashup of Dad-humor goofiness and pitch black brutality and madness, and while that works in a game you play over 40+ hours, it isn't going to work on episodic TV. Especially not for most mainstream viewers. So they're going to have to smooth it over and melodramatize it, which means it will probably just be The Last of Us with the occasional wacky robot. And I am the only person who doesn't like The Last of Us.
Why? Because it is dour and everyone is a pouty bitch who spontaneously turns into a murderer because that's 'edgey.' And if everyone is like that, then no one who does that is interesting. There's no fun to be had. It's a post apocalypse with mushroom zombies, and you made that boring...?!
That's why I like Fallout and Mad Max and the Romero movies. There are people who know how to party in those worlds. Yes, they're the absolute monsters. But hey, that's how it works now! It's fun to explore that kind of world. It's cathartic.
If the Fallout show captures that, fine. If instead it is just Westworld with ghouls, meh. Westworld was, over all, kind of meh, because it went on for too long and took itself too seriously. And the same guy is doing Fallout.
Now that I've shit on everything people love, guess I'll stop now. Maybe the Fallout show will be good. Chances are slight, but we'll see.
Also I hope it's not like Walking Dead, because I don't like that, either. Again, no one is enjoying any of the chaos in that world, they're just crying and shooting each-other.
What's the point of a Wasteland if no one is having any fun in the anarchy? Why is unrelenting pretend sadness entertaining?
I might just be too old for this. I'm in between the ages of the people who made the first Fallout games and the younger fans of Bethesda's version. I'm as familiar with the media inspirations for Fallout as I am with Fallout itself. The tone of the first Mad Max movies and A Boy and His Dog, that gleefulness in the face of absolute hell, might be an outdated thing the KIDS TODAY don't care about. I don't know.
...I shouldn't be commenting on a show like this. It isn't made for me.
Meh. Whatever.
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leather-n-laces · 3 years ago
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chaosintheavenue · 6 months ago
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So, I was trying to get just a standard headshot of Trin- but look at the absolute state of low-poly Fort Atlas in the background.
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It looks like a partially squashed mushroom and I am fully laughing at it.
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mooncantgame · 2 years ago
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Online soon: Multiplayer Monday!
What games shall we play? Doesn’t matter… Because the chaos is inevitable!
Fr tho deff gonna play some DBD and will likely play some phasmo and maybe some Fallout 76!
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gaytransgirl · 5 years ago
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A Thorough Dissection of Snapcube’s “Sonic The Hedgehog (2006)” Dub and its Recurring Themes and Plots
I have organized this into two main plot threads, one recurring theme that aids both plots, and a series of noteworthy jokes and/or bits that add story cohesion to the dub as a whole. Luckily for me, Shadow T. Hedgehog himself brought about a generic theme message of the dub inside the dub itself, so that was part of my work alleviated from me. For the sake of the post being long as hell, all the information will be placed under a readmore.
STORY THREAD: THE FORTNITE GAMING SAGA
8:00 - The first mention of Fortnite. 8:13 - The introduction of alternate Battle Royales and their existence in the dub. This does not necessarily include real Battle Royales such as PUBG, instead branching off into fictional works, such as Doki Doki Literature Club Battle Royale. 8:55 is where we get the first mention of Tilted Towers. Eggman is revealed to also like Fortnite, and Rouge's username is leaked. 13:43 - It is revealed that Memphis Tennessee is also an avid Fortnite gamer, and we see his gamer pad. 14:49 - "That just makes you a beta cuck." Not FULLY related to the plot, but worth mentioning because it is gold. 16:38 - Sonic defends the integrity of the real best Battle Royale, Tetris 99. 17:28 - The future of Fortnite is revealed. 17:56 - Rouge starts her plan to create her own Battle Royale. 22:52 - The world on fire, seen in Elise’s That’s So Raven moments, is revealed to be caused by Sonic's Battle Royale soundtrack. 25:55 - Eggman sends Sonic and co. into “Fortnite Minecraft” for the PS4. This is never elaborated upon. 26:58 - Alfred somehow predicts Fallout 76 Battle Royale before it was revealed. Because he is Alfred, and that is the magic of the dubs. 27:11 - Elise's key role in the perfect Battle Royale is revealed, establishing a more solid character motive for Eggman. 29:29 - Tails discovers Rouge's Battle Royale, and Sonic inserts himself as the main character. 38:19 - Memphis shows off his new Fortnite map. 41:19 - Omega shows a distaste for Fortnite, the first character thus far to do so, and plans to stop it from being the top game of 2018. 42:02 - Shadow asks Todd Howard to publish his game, and it is revealed that Shadow was made by Todd Howard as part of a Battle Royale. 48:49 - It's revealed that the purple and yellow energies are being used to power Fortnite. 51:55 - The Duke attempts to revive Elise using the gamer gems, but the gamer piss kills her. However, she is revived shortly after. 1:00:22 - Eggman's Fortnite account is hacked, and he has a birth of cactuses out of his asshole. 1:01:33 - Memphis realizes he has more gamer potential than anticipated, and moves far beyond Fortnite, disregarding the new map he made. 1:04:53 - Fortnite is destroyed by anonymous hackers, and Eggman's social security becomes someone else's. 1:21:25 - Elise takes Sonic to see the Flame of Gamers, and they extinguish it together. 1:23:06 - Game over.
Overall conclusion of this thread: No matter how well-intentioned a conflict may be (Fortnite vs PUBG vs Tetris 99), all that a conflict can breed is hate. Casualties may arise (Elise, Eggman’s social security), and outside groups (the hackers) are bound to take advantage of conflicting parties for their own gain.
STORY THREAD: SHADOW'S MARITAL AFFAIRS
30:33 - It is revealed that Shadow and Rouge had a wedding once. 32:16 - Shadow describes this arc before it truly begins. 35:27 - The power of Za Warudo unites Shadow and Sonic in marriage, though chaos ensues at the question of who is the bride. 35:59 - Shadow reveals his love for Memphis Tennessee, and they kiss off screen. 38:24 - Shadow asks Memphis on a date. 39:21 - We see the first sign of strain in Memphis and Shadow's relationship. 40:45 - Omega confesses his feelings for Shadow. 44:42 - Shadow and Silver do A Gay Thing together. 51:12 - Shadow obtains a portable Memphis. And what do you know? The perfect shape. 56:38 - Omega gets his revenge for Memphis for stealing Shadow. 58:29 - Rouge and Omega bond over the friend zone. 1:03:40 - Memphis voices his regret over dating Shadow, and chooses to instead fuck his clones. 1:06:14 - Sonic first recognizes Silver's status as a twink. This comes into play later, when Sonic is revived. 1:13:29 - Memphis unleashes his ultimate gay power, technically making Shadow his boyfriend again. 1:18:28 - The gay gems revive Sonic, and he forms a polyamorous marriage with Silver and Shadow.
Overall conclusion: Being gay is good. Try it some time.
RECURRING THEME: WEED AND VAPING
28:32 - This is the first mention of Knuckles' desire for weed, a joke returning from the first dub. Sonic establishes himself as a weed smoker. 29:39 - Rouge reveals her weed stash to Shadow, firmly cementing that she is not a dealer. If she was, she would’ve given it to Knuckles (for a price). 31:57 - "YOU HAD THE WEED THE WHOLE TIME?!" 36:50 - A robot asks for weed. Yeah. I did notice this. 37:21 - Rouge offers Omega some weed, and once weed.exe downloads, he short circuits in a beautiful display of Alfred’s note-holding capabilities. 40:29 - Omega is revealed to have the ability to inebriate others through his presence, as shown by Memphis’s red eyes. 41:46 - Omega asks for more weed. He does not get it. 43:53 - Shadow uses weed to slow time. This is the first display of weed having supernatural abilities. 54:22 - Shadow encourages young Elise to vape, and ties the themes together into an essential message about freedom... or whatever. 57:32 - Omega once again reveals his incredible dependency on Rouge's weed. He should get his own supplier instead of leeching off Rouge. 1:10:44 - Memphis obtains the Corrupted Weed Gem and uses it to McMurder Sonic. He does it entirely by accident, though.
Thematic message: “All living things deserve freedom... Freedom to weed, to vape, to Fortnite... That’s what we’re all tying into, I think. That’s the central message.”
Other Recurring Jokes of Note: Instant Ramen: 9:35 - 9:58 - 10:12 - 36:46 - 46:15 Finding The Computer Room: 7:55 - 17:49 - 41:59 - 1:00:10 The Ice Cream Air Ship: 7:24 - 55:08 - 1:05:17 My Bed Is Made Of Scorpions: 0:31 - 1:13:50 "One": 2:57 - 7:13 - 22:44 Tell It In Excruciating Detail: 17:00 - 21:45 Amy Making Murder Threats: 24:00 - 34:12 - 1:16:16 Characters Surprised By Their Own Abilities: 5:51 - 7:21 - 1:11:27 - 1:15:40 Pumpkin Hill: 18:11 - 24:39 - 1:14:52 Omega's Counting Habits: 1:00:53 - 1:01:49 - 1:04:26
Overall, Snapcube’s dub of “Sonic the Hedgehog (2006)” delivers a message of self discovery and personal freedoms. We all have issues that might bog us down, and we may suffer from insomnia. But one thing that unites us all (other than Pumpkin Hill) is the idea of personal growth. Whether that comes through game development, an exploration of sexuality, learning that you have hands, or letting a child vape, there’s something for all of us in the Computer Room of Discovery. And once we find the computer room, we can code our future.
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technofade · 3 years ago
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Ah quick question, Ms. Dee. Are there any other groups/fandoms/ccs that youre invested in :)? The smp is great and all, but im looking to expand my horizons (tv shows, movies, streamers, youtubers)
Oh!
Well, other content creators that I frequently watch are Markiplier, Chilled Chaos, RTGame (and the other Irish Lads but mainly him), and Alpharad.
Uhh I really enjoy Pokemon, Skyrim, Fallout (I’ve played 3, NV, 4 and 76, but I own 1 and 2), TF2 (I’ve also read the comics).
I don’t really watch tv, but I vaguely remember enjoying Invader Zim before it was taken off Netflix. 
Ponyo is one of my favorite movies. Shane Acker’s 9 is pretty good, too. And Coraline.
Hope this is helpful :3
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kyndaris · 5 years ago
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Stick it to the Man!
Confession time: I have always been a bit of a perfectionist. This could not be truer when I play video games. So, when I started The Outer Worlds, I had to restart my first hour twice because I was unhappy with my choices and lack of efficiency when it came to taking down the first few marauders. Just like the corporations that ruled the Halycon region with a velvet fist, I wanted to be economical in my actions while also receiving maximum reward. Or perhaps, the reason why I found my first session with the game so unsatisfying was due to the constant disruptions from my mother as she heavily sighed mere metres away as she struggled to navigate, what felt to me, as a very simple website.
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Most reviews of The Outer Worlds that I’ve read paint it as a Fallout game set in space. It’s an easy way to describe much of the game mechanics, but it doesn’t encapsulate the entirety of what Obsidian has created. True, much of the advertising also highlighted the fact that this new IP was spawned from the original creators of the Fallout series. And if we’re going to stick to such comparisons, it also didn’t hurt that Fallout 76′s rough launch last year, summarily made worse by introducing premium features, served as the perfect counterpoint on how not to make a game.
As for me, I knew from the very moment that The Outer Worlds was announced that I would be picking the game up on day one. The colourful worlds and the familiar gameplay had me immediately sold. By the time I had created my character, defrosted from hibernation and crash landed near the outskirts of Edgewater, I was eager to see what I could to better the colony. I will admit, that I did this with great vigour, swiftly dethroning the capitalist overlords and ensuring that the people working the Saltuna cannery could enjoy their lives. In order to do this, I negotiated with both factions, allowing them to come to a compromise that involved Reed voluntarily stepping down and Adelaide taking command. Yet, as I reflect on my actions, it was not a very black or white choice to make. Rather than leaning on more villainous tropes, both leaders were very human. I, personally, quite liked Reed, even though I could not agree with his company policies.Whereas Adelaide was a little rough and unbending in her demands.
Things did not become any easier on Monarch, though I like to think that I chose the lesser of two evils by assisting Zora take over the Iconoclasts and subtly nudging her into an alliance with Monarch Stellar Industries. Sanjar, in particular was a man full of dreams of reform. Though they did not rock the proverbial boat as much as Graham’s more radical ideals, I hoped that they would serve as the foundation for a better relationship between employer and employee.
While The Outer Worlds was able to provide a little more critical thinking into the choices we made and breathe life into the characters, it was clear from the very start that the game was focused on spreading an anti-capitalist, anti-corporate message. That is not to say, though, that civilisation ought to descend into anarchy. As with all good things, the colony of Halycon needs balance if it wishes to survive. This was best achieved, I found with many of my party members that tempered some of my initial impressions of each faction - providing their own personal stories. Parvati, in particular, was instrumental in talking me down from swallowing Adelaide’s side of things. She made me think about the lives of the people living in the corporate town of Edgewater as well as the ensuing disaster that would happen if I routed their power away.
And when I had Nyoka and Felix in my party, the hunter was quick to point out that living without security or rules would be difficult if not downright dangerous to the freedom fighter. Chaos would not have solved the myriad of issues bogging down the colony, but the large wealth gap also meant a disparity in the quality of people’s lives. Even members of the Board chafed at the restrictions that were imposed by the unnecessary bureaucratic red tape that stopped them from taking action.
In saying that, The Outer Worlds did remain fairly tame in some of its characterisations. The first character we meet: Phineas Welles, while wanted by the Board, is a guilt-ridden man that wishes to atone for his actions. Throughout my first ten hours or so with the game, I kept hoping that he unveil himself as a secret villain - unfreezing us in order to dismantle the order of the colony. This, to my dismay, never eventuated and he proved to be the good friendly scientist fellow in most such stories, if a little paranoid.
And while the last mission of the game titled Brave New World felt like an allusion to Aldous Huxley’s novel (which I recently read this year), there were clear differences. Halycon had yet to condition their citizens into different ranks such as Alphas, Betas, Gammas, Deltas and Epsilons. And while those that were rich lived in the lap of luxury, the poor were still in potential danger of disease and malnutrition. This was not so in the novel where most citizens were immunised from most diseases and only the wild savages - the last remnants of society - would fall prey.
Still, The Outer Worlds and Huxley’s novel were able to paint a bleak picture of consumerism gone wrong. Of the meek being oppressed or, in the actual novel, being conditioned to accept their lot in life.
The Outer Worlds while pushing some boundaries and providing some much needed social commentary also plays it a little safe with its depiction of the colony. Despite being set in the twenty-third century, many of the things that the people of Halycon are enduring are reminiscent of our own lives on Earth. And while I couldn’t romance my crew members, I still thought it oddly precious that I could cheer so many of the other characters on, particularly Parvati, in their own lives. Vicar Max and his quest for answers. Ellie and her rigid belief to not trust anyone. SAM with its desire to cleanse the world with acid. Nyoka accepting the death of her friends and looking forward to the future instead of dwelling in the past. And Parvati’s love for Captain Junlei of the Groundbreaker.
I very much enjoyed the time I spent with The Outer Worlds (after the first rocky hour or two). But what gave it so much life and energy were the characters and friends I made (as well as helped) along the way. It was touching to see everyone pulling together to aid in my prison break of Doctor Phineas Welles and should Obsidian ever make a sequel, I, for one, would gladly dive right back in.
For now, though, I wish any and all readers a Merry Christmas/ Happy Holidays.
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bean-blep · 5 years ago
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Two of my Fallout OC’S: Jasper and Havoc
Jasper was my main guy for New Vegas!
His story is patchy at best because it’s been years since I played NV(because my old 360 up and died...) but basic outline is he was a doctor in Novac before he was sold to Caesar’s Legion by Mayor Crawford. Fast forward a few years, he gains the trust of Caesar and ultimately kills him during Et Tumor, Brute? and escapes during the ensuing chaos.
And then there’s Havoc....
Havoc’s one of my main characters I run on Fallout 76 (Yeah, yeah, I know. But what can I say? It’s playable and holds my attention for a few hours).
They don’t really talk much, and you’d probably reckon they were a raider based on how they dressed
They patrol Appalachia hunting bounties and cryptids (Their first bounty was actually a Gourmand raider leader(who is now mounted on a plaque in their camp’s kitchen)
They works best with a silenced lever-action rifle at range, but won’t hesitate to chuck a few pumpkin grenades to soften up marks.
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