#ch: zoraal ja
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galvus · 4 months ago
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When comfort is another person's body, do you carry it with you?
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rydiathesummoner · 3 months ago
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If there's one thing I've improved at while getting older, it's self-reflection and figuring out when I'm being overdramatic about a topic. I liked Dawntrail a lot and had fun, but I did need to reflect a bit with some of my first impressions.
First impression: The Urqopacha trading part was ridiculous, boring, and unrealistic.
After self-reflecting: I grew up poor in a wealthy city. I still have a lot of issues stemming from this. I was annoyed at Wuk Lamat making a fortune from some cotton because that's what people expected from me, even though bootstraps are REALLY heavy and motivational speakers who are all like "I started my fortune from a single cotton seed" are full of shit. That said, no she didn't pull up any magical bootstraps because that not what the feat was about at all. It was about testing her ability learn from her people and adapt to their culture as a potential Dawnservant. Much like the xibruq pibil it was just a contained test. Wuk Lamat didn't become a genius trader overnight at all. My knee-jerk reaction from my own issues colored my opinion. That said, I still think it was boring. I would have liked even some basic "kill monsters" in the middle or something.
First impression: The WoL should have taken Zoraal Ja down when he defeated Gulool Ja. We're literally a walking nuke. We can solve this in 5 minutes.
After reflection: It's easy to infer that Tural isn't looking for Eorzeans to come influence their government or their culture, and that we needed to build up Tural's own warrior of light type person. That said, it was still written poorly. Wuk Lamat could have specified she was wanting mentors only in 6.55 and she was required to do the heavy lifting. Alphinaud could have lectured on the boat that we cannot cause any international incidents while in Tural. He could have given some speech about letting countries resolve their own conflicts without us pushing our beliefs, so Eorzea is not viewed as colonizers. I've learned after decades of office work that if you don't spell things out explicitly, people will interpret even the smallest thing differently. An important concept like non-interference shouldn't have been left up to the player to infer, it should have been explicitly said in the script.
First impression: The scions are written poorly in comparison to previous expansions. Nobody questions ANYTHING. Why have the scions lost their curiosity? People don't ask perfectly reasonable questions like how did Cahciua die? Wouldn't Erenville want to know that? Why didn't anyone take note that there weren't any other mamool ja in Solution 9, so where did Gulool Ja come from, surely someone would at least theorize he's a clone or something? Why didn't Alisae say anything about the levin sickness, she has a lot of experience in people with aether imbalances. In previous expansions Y'shtola would never have politely stayed behind while others explored a new shard. That didn't even make sense.
After reflection: Yeah my opinion here didn't change. I did try considering if I was unfairly comparing to Shadowbringers and Endwalker with its much higher-stakes plot, but nah even taking into account that the scions were taking a backseat in the plot, they still were written out of character for not showing any interest in basic questions.
First impression: Krile was done dirty. Why wasn't her story highlighted more?
After reflection: I don't think this was any malicious intent or that they didn't know what to do with her. I think it was more like Creative Studio 3's current trend of focusing more on building world lore rather than focusing on characters. FFXVI was the exact same way. I didn't give a shit about Northreach rebuilding in FFXVI, Lubor's town, blah blah so I was one of the complainers about the side quests. Same thing happened here, The different regions were... fine? But I missed hearing the thoughts of my friends. You know, the scions. That said, that is strictly my feelings. I am much more of a "characters first" person than a "birds-eye view of the world" person. I accept I may be in the minority on that and I can accept that like FFXVI, I was just not the target demographic. It's possible CS3 has decided that world-building is more profitable. They did give Krile more focus than many others, and taking into account CS3's world focus it was probably enough, just not my personal taste.
First impression: The difficulty spike was too high. I just want to play the story without dying over and over in the dungeons.
After reflection: I'm old. My eyes have never been great. And irl I'm so, SO busy. "Git gud" is no longer an option for me. However, that is not CS3's problem. At some point I'm going to have to accept that I can no longer play this game. Yes that's sad, but part of life is getting older and having to modify your hobbies. Singleplayer game developers are great about adding in accessibility options, I'll just have to back out of this one MMO. I can't expect the young 'uns to put up with an easier game because I can't see the mechanics as quickly as they can, and it's not anyone else's problem that I don't have the time to bash my head against bosses over and over again. 20 years from now the kiddos will have to come to the same realization and the cycle will continue.
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galvus · 5 months ago
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hugs him hugs him hugs him.
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galvus · 5 months ago
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uses zoraal ja's tits like a stim toy ☀️
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galvus · 5 months ago
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Adoration. ☀️
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