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Ominagruzio Masques Set 12
Aloha!
Rounding out the majorly noteworthy Masques, this article is going to take a bit of a different angle! Rather than looking at a deck that was undersold and then proved efficient, we'll look at Ominagruzio Masques! A deck that received a Lot of hype on release, largely in part to its Very Distinct Characteristic in both its base and Masques forms!
ACT1/Turn:COST [Remove a card with "Ominagruzio" in its different card name from this unit from hand, soul, or drop], choose up to one trigger unit from your drop, bind it, and this unit gets "CONT:All of your opponent's cards with the same trigger icon as any card in your bind zone get [Shield]-5000, and your opponent cannot increase [Power] with those trigger effects." until end of turn. AUTO1/Turn:At the end of the battle this unit attacked, COST [Counter Blast (1) & put two back row rear-guards into soul], [Stand] this unit, and it gets drive -1 until end of turn.
Right away the big eye-catcher is Nullifying Triggers like the deck's Vortex Dragonewt from Legion! And it's 'send two rearguards to soul' cost could be fully paid by a single card called Ruin Collector! So surely it's up there with the top dogs now right?
Weeelllll not quite.
Don't get me wrong, the deck is powerful, any mechanic that messes with D Standard's already low defensive options is going to be good by default, but the deck suffers from Masque-itis to a much greater extent than any other Masques deck we've seen up to this point, so its strength is limited as a result.
Nevertheless, the ultimate point of this series of articles it to show than any deck can work! And here's the list to prove it!
Deck Code: 31XL5 on JP Decklog
Now to go into an explanation of the key cards, any rogue choices, and overall thoughts! Starting with the name-dropped card, Ruin Collector!
[AUTO]:When this unit is placed on (RC), you may Soul Charge (1). CONT:When this unit would be put into soul for the cost of the ability of your vanguard with "Ominagruzio" in its card name, it may be regarded as putting two units.
Immediately a very simple but effective skill! This card is what you want to be boosting Ominagruzio with so you can save your other rearguards to put triggers on since you'll have 3 checks with the restand.
Its' soulcharging also works incredibly well with one of the other new cards, Misery Wing Dragon!
CONT:During your turn, this unit gets [Power]+5000 for each type of trigger icon in your bind zone. [AUTO]:When this unit is placed on (RC), if there are two or more types of trigger icons in your bind zone, COST [Soul Blast (2)], and draw a card.
Misery Wing is your main beat-stick outside of Ominagruzio Masques! With its ability pumping it up by 5 for every bound trigger type, it'll be a 30k stick on your first persona turn which is more threatening than initially thought considering shield will also be sliced off!
Its ability to soul-blast 2 and draw also synergises very well with the rest of the deck and helps alleviate some of its Masques-Itis decently well simply by having an on command draw provided you can pay the cost.
Now onto the slightly more individualised picks and numbers, namely: the Masque and Searcher ratios, and the inclusion of Almethys!
[AUTO]:When this unit is placed on (RC) or put on (GC), COST [put a total of two cards from soul or drop that were in the ride deck into ride deck face up], and perform either of the following according to the circle this unit is on. •(RC) - Counter Charge (1). •(GC) - This unit gets [Shield]+15000 until end of that battle.
Almethys provides a Lot of sorely needed defensive utility in the deck, alongside further repurposing the commonly soul-blasted ride deck cards for costs like Misery Wing and Gungnram.
For its cost though, you want to return the g0+1, 1+2 or 0+2 leaving the ride deck Ominagruzio dropped to be removed for your first Masques turn.
Next moving onto ratios! I've found that the numbers of 3-4 work quite well but can just as easily be switched around. A hidden strength that Omina possesses against decks like Bastion is that it has zero trouble putting down an early offense that can then capitalise on shield drops. But of course you have to be careful in matchups like ghandeva (although its semi-miraging can help monograde its board too which is also useful)
And lastly, Gungnram is just a nice piece of potential advantage that could maybe turn its draw into a ruin collector, another base Ominagruzio, or Misery Wing when you need it alongside how it can move ride-deck cards from soul to drop for Almethys!
And that's all! Overall i think the deck has landed nicely in the middle of its two extreme reactions. It can't break the game with its effects, but it isnt awful because of its piece reliance either. As with any deck in this series, it's definitely something to watch out for and play around properly!
Next week's deck is something I have sooome ideas on, but we'll have to see! Depending on next week's episode and preview, I could change my plans! And even then all of that is subject to whether anyone wants to leave any suggestions or engagement (like @chronojumperintraining thanks so much for your question on the Mag Masques post!)
Until then! Upward, Onward and Forward!
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