#carnis fortress
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lepidopdragon · 2 months ago
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A bunch of different medic designs that I wanted to draw!!
In order:
BLU Medic in Lil Pootis, by @quazies
RED Medic in Greetings from Carnis Fortress, mine
Emesis Blue Medic, Fortress Films
Medic, TF2/Steven Universe AU, belongs to @lenny-link
Ares belongs to @gearbroth
Fritz belongs to @pastel-medic
Magia Fortress AU Medic belongs to @mewfortress5 !!
Closeups under the cut
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There were so so many good medic designs... This could have been much longer lol
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mewfortress5 · 2 months ago
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If you like meat monster horror and mercenary Among Us, go read Greetings from Carnis Fortress. Now. Or else.
Also check out @lepidopdragon this is their fic huehue
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boredgrace23 · 2 months ago
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have u ever read greetings from carnis fortress
i think that scout also needs to join the scout therapy circle
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GFCF is such a charming little fic. It's on my list of fics I was going to make actual fanart for like I did for Anomaly Diversion and Going Through The Motions. Definitely a good read, you don't need to know about Vita Carnis either.
"The Magnificent Nine" belongs to Hoovy Tube "Capture the Intelligence" belongs to nixliz "Greetings From Carnis Fortress" belongs to @lepidopdragon
(Original post & Second post)
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conehead-carnival · 1 year ago
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new friend ?!
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lepidopdragon · 2 months ago
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Got some recs for ya
^Since you mentioned liking Speeding Bullet (sniper/scout)
^My personal favorite
^Merc shenanigans (Costco edition)
^More merc shenanigans (Pie impostor edition)
^Have you ever wanted to read about Demo and Medic going on a quest to Florida to replace Demo's liver?
^More Speeding Bullet
^ angst
^Heavymedic hanahaki au
^Throwing in a short one of my own if that's alright
^Adding a long one of my own as well lol. If you've ever wanted to red a tf2 horror and angst fic about the mercs dealing with evil meat creatures, here it is!
Well, that's a few of the ones I've enjoyed (and a couple I've enjoyed writing!) If you want more I'm sure I can find some other favorites!!
Me?
Getting roped into ANOTHER Fandom?
I'd NEVER!
...
Okay, so I MAY have stayed up till 3 am reading TF2 fanfiction but hear me out!!
These two:
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Scout and Sniper, their dynamic brings me joy, both deranged in their own SPECIAL little way, and HOO BOY, I wanna do some stuff with them! (And the rest of the TF2 gang, honestly)
That said, if yall have any good fic recs, PLEASE send them my way! As a matter of fact, BARATE ME WITH THEM IN THE REBLOGS OR MY ASK BOX!! Could be ship stuff, or just general TF2 shenanigans, but PLEASE send me shit!
(Btw, yall can blame @grahoria for whatever related insanity follows this post. They introduced me to this ship, I dived FACE FIRST into it, and I am THOROUGHLY LOST IN THE SAUCE! Thanks for the new obsession, babes! :p)
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ao3feed-tf2ships · 8 months ago
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Greetings from Carnis Fortress
read it on the AO3 at https://archiveofourown.org/works/55299598
by Dawnsoul_blazes
In the early 1930s, a new variety of creatures were discovered, known as the Carnis. First was the Crawl, the bright red vine of muscle that grew to cover the earth. Then other beings emerged, the Harvester with spiked roots, the skinless, humanoid Mimic, the towering, many-limbed Monoliths, among others. After an initial scare, it seemed that everything was fine regarding the new inhabitants of the world. And life adapted and continued, including the seemingly never-ending gravel war.
Two years ago, the war was put on hold as the threat of the meat creatures rose, interfering with the normal routine of the battles. And so RED and BLU were disbanded.
But now, letters beckon the mercenaries back to their old job, their old life. And they accept, eager to return to New Mexico. However, things have changed.
Words: 1293, Chapters: 1/20, Language: English
Fandoms: Team Fortress 2, Vita Carnis (Web Series)
Rating: Mature
Warnings: Graphic Depictions Of Violence, Major Character Death
Categories: Gen
Characters: Scout (Team Fortress 2), Soldier (Team Fortress 2), Pyro (Team Fortress 2), Demoman (Team Fortress 2), Engineer (Team Fortress 2), Heavy (Team Fortress 2), Medic (Team Fortress 2), Sniper (Team Fortress 2), Spy (Team Fortress 2)
Relationships: Background Heavy/Medic, Scout & Pyro (Team Fortress 2), Engineer & Scout (Team Fortress 2)
Additional Tags: Vita Carnis AU, tf2 and vita carnis canon can combine surprisingly well, tried to write it so you don't need to know vita carnis to understand this, engineer I am so sorry, no beta we die like scout
read it on the AO3 at https://archiveofourown.org/works/55299598
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silvervulture1021 · 9 months ago
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I write stories for cash!
Hello wayward souls! Do you want a story written but just can’t bring the story to life? Hi! Hello! I’m here to help!
I can write anywhere from a short story to multiple chapters for your many desires! This is mostly for me to broaden my writing horizons and also it goes towrads my rent.
My prices
Every 500 words is $5 so 1000 words is $10, 2000 is $20 and so on. But I don’t charge extra for extra words. If you want 2000 words and I have a total of 2499, I will not charge you $25, it will still be $20.
What I will write: NSFW, horror, romance, drama, trauma, pretty much anything you want
What I won’t write: underage, zoophilia, basically anything illegal in a nsfw manor
Fandoms I write for: Hazbin Hotel, Spiderman, FNAF, Vita Carnis, Danny Phantom, Wings of Fire, Warrior Cats, Ghostbusters, How To Train Your Dragon, Team fortress 2 (will continue to add)
If you want to suggest a fandom you may!
Please feel free to ask questions! My dms are open!
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decrepitdeer · 1 year ago
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Hi there!
Welcome to my little corner of this website. I'm a 20 year old autistic girl from Finland who likes to draw, but is constantly struggling with art block and too many ideas :')
Questions are also open, you can ask me pretty much anything (about me or my OC's doesn't really matter!)
If you're interested in knowing more about my OC's, I have more information about them on UnVale
I like horror, so there's going to be occasional violence and creepy things. If I'm ever going to draw something suggestive/explicit, it'll be marked as 18 +
My art tag is #decrepitdoodles
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Reblog blog: @decrepitblogs
Indie animation blog: @hellishdeer
Kid-friendly Horror blog: @vampire-deer
Horror blog: @decrepitdreaming
Animated movies/series blog: @disenchantedeer
Video games blog: @decrepitglitch
Musical blog: @decrepitmelody
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Linktree
(List of my interests below the cut)
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Movies:
Atlantis the Lost Empire (2001)
A24 Horror Movies (The VVitch, Hereditary etc)
The Batman (2022)
Encanto (2021)
Fear Street Trilogy (2021)
Fantastic Mr. Fox (2009)
Ghibli Movies (they were my childhood <3)
Hunchback of Notre Dame (1996)
Luca (2021)
Unicorn Wars (2022)
WWDITS (Movie and series)
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Series:
American Horror Story (seasons 1-5)
Alfred J. Kwak (1989-1991)
The Amazing Digital Circus (2023-)
Bluey (2018-)
Bob's Burgers (2011-)
Casper's Scare School (2009-2012)
Don't Hug Me I'm Scared (2011-)
Gravity Falls (2012-2016)
Game of Thrones (TV series for now)
Goosebumps (90s series and books)
Hazbin Hotel (2019-)
Helluva Boss (2019-)
Lackadaisy (2006-)
The Mandela Catalogue (2021-)
Marble Hornets (2009-2014)
Moomins (Any piece of media)
My Little Pony (2010-2020)
Octonauts (2010-2021)
ROTTMNT (2018-2020)
South Park (1997-)
Stranger Things (2016-)
Vita Carnis (2022-)
The Walking Dead (2010-2022)
The Walten Files (2020-)
White Stag Education (2022-)
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Video Games:
Alice Madness Returns (2011)
Assassin's Creed Syndicate (2015)
BioShock (2007)
Dead by Daylight (2016)
Fallout 4 (2015)
Far Cry 5 (2018)
Five Nights at Freddy's (2014-)
Fran Bow (2015)
Little Big Planet (2008-2014)
Night in the Woods (2017)
Overwatch (2016)
Outlast Trials (2023)
Red Dead Redemption 2 (2018)
Resident Evil (4 and Village)
Team Fortress 2 (2007)
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lastchancestardomm · 2 years ago
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☆ About Me: I'm Ashr and I am the sole owner of this blog. I use she/they/fareself pronouns. I first created this blog for fun, and I don't anticipate turning it into a career. I write sometimes, random post every once in a while, or I don't post for weeks on end. I post whenever I feel like it.
☆ Rules: I believe I'm pretty reasonable with my rules. Do Not Interact if you are TERF, RADFEM, transphobic, acephobic/asexual exclusionary, homophobic, anti-MOGAI, anti-neopronouns, proshipper, fugoshi, anti-anarchism, or engage with vore content. Y'know, standard unruly stuff I don't want on my silly blog.
☆ Fandoms/Interests: Team Fortress 2, Team Fortress Classic, Smile For Me, Sally Face, Resident Evil 8:Village, My Hero Academia, Friday Night Funkin', Find the Markers, Punch-Out!! Wii, Clone High, Crashbox, Superjail!, Villainous, Pokémon, Smiling Friends, Five Nights At Freddy's, Vita Carnis, The Walten Files, Welcome Home, The Boiled One Phenomenon. Masterlist Under the Cut
☆ Masterlist: Evil-Type - Pokémon SWSH • Sam faces Piers as her eighth Gym Challenge. We Will Never Leave You - TF2 • Ana runs away from RED base, tired of the same thing everyday. But, as it turns out, Teufort isn't what it's all chalked up to be. You Will Never Leave Us, Right? - TF2 • Three days after running off, Ana thinks her Teufort-hijinks are behind her. Little does she know... A Real Family - TF2 • Ana is haunted by her past, but at least the Mercenaries are here to give her some comfort. Sleepless Night - TF2 • Ana spends the night doubting herself, when an unlikely friend comes to her comfort. Tranquility - TF2 • A slow day in Teufort leads to a lazy day for the Mercenaries, and also Ana of course. Kid - TF2 • How Ana's first and only interview with the Director went. Woah! A Wild OC! - TF2 • My TF2 oc, Ana Ivanova's, reference sheet/post. New Life. New You. - TF2 • The events leading up to Ana's official addition beside the Mercs. Please, Just Shut Up! - TF2 • The Mercs are a bunch of guys clueless about girl anatomy, and Medic's there too. I'm Not Mad (I'm Furious) - TF2 • Something is a bit off about that jar of peanut butter, if I do say so myself. TFC Headcanons • Some of my Team Fortress Classic headcanons. TF2 Headcanons • Some of my Team Fortress 2 headcanons. The Guard Dog - TF2 • Everything you'd ever need to know about the fan made 10th Class, the Guard Dog. Weirdos - My Hero Academia • The League of Villains are heartless crooks, but as Asami's found out, they're also just a bunch of funky weirdos. The Twins Headcanons • An unnecessarily long post about my various Twins (from Superjail!) headcanons. The Fun Twinz Headcanons • A completely unnecessary post about my Fun Twinz (from Smiling Friends) headcanons. Killer Klowns Headcanons • The Halloween special of the headcanons series. Otherwise, it's my unnecessary Killer Klown (from Killer Klowns From Outer Space) headcanons. Y/N Romance Headcanons • One romance-related headcanon for a random selection of characters that I like.
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gendersoap · 2 months ago
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puyghhhhhh I have a tf2 vita carnis fic saved in my notes app as meat fortress two….
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lepidopdragon · 1 month ago
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Audio and its impact.
My process for selecting audio is simple - I filter the results by how I would describe what I'm looking for, and I find the right one by listening to each one until I find one I like.
In this case, I only needed sound effects as the main theme had been created for me by a friend of mine - Harry Vincent
Although I'll need to loop it, I'm extremely grateful to him because I can't make music to save my life.
Emotional Impact from audio
Horror: The main impact on the player from audio in horror games is either to build up suspense or to terrify them. The music will typically be quiet and suspenseful, often slightly melodic and jarring [typically due to the contrast of the music and location] to keep the player on edge, even if nothing will actually happen. High-strung [like the player] string instruments are commonly used for this. However, there needs to be an event that the build-up is for, and that's where the second type of audio impact in horror comes in. During chase scenes or fight sequences, the audio will shift tone entirely. The music will become far louder and higher-paced and will reflect the developer's intended outcome for a sequence - if the player is intended to fail or be caught for narrative purpose, the music will be a lot heavier and foreboding, reminding the player of the inevitability of what they're being chased by. Alternatively, if the player is intended to win a fight, the audio will incorporate elements of the enemy's theme if it has one, but will predominantly use more heroic melodies [Yugo Kanno's 'Noble Pope' isn't from a horror game but it's a good example of these heroic melodies] for a moment of catharsis where the player overcomes an enemy they've been faced with for some time, and typically beaten by. This causes the player to feel more powerful, although this can be [and often is] tempered by other musical elements such as the bridge in a soundtrack or the aforementioned use of a theme. A lack of music can also be used to highlight a certain line of dialogue, such as in Darian Quilloy's 'Vita Carnis' analogue horror series [https://www.youtube.com/watch?v=nIuJVtXYEHU] where the line 'the mimic's diet, however, is composed entirely of human flesh.' is supplemented with a dead silence, contrasting the music we've heard throughout the video.
Puzzle Games and Real-Time Strategy: Unlike horror games, puzzle games don't really need music. They don't typically add a huge amount as the player's focus should be on solving a certain problem and unlike fear, music can't add to this all that much. It's for this reason that puzzle game music isn't usually particularly emotional - it's there to work with the puzzle game's theme and because the player would feel unnerved if the game's soundtrack was complete silence as explained above. [I only spoke about puzzle games but everything here applies to RTS games too]
Shooters: Depending on the type of shooter, there can be a lot of overlap in techniques used with horror games in audio use, even if it's used less to create fear and more make the player feel empowered. Payday 2 [hey at least I didn't use TF2 as my example] uses audio to communicate the stages of a heist to the player, with stealth sections being quieter, anticipation building up tension and the assault stage going all-out [https://www.youtube.com/watch?v=FzGNCc2Zmk8]. Payday 2 is a notable exception however, due to its inherent complexity. Typically, multiplayer shooters such as Team Fortress 2 [I lied] will only used music to keep the player engaged without distracting them, excluding the theme playing at the start and end of matches, and The Art Of War song playing during a votekick, reminiscent of puzzle game's use of audio. Singleplayer shooters, however, can use more emotionally intensive audio as the player often controls the gameplay pace and can use the techniques stated above.
Adventure Games: From Pokemon to Subnautica, adventure games tend to use music to express danger in a situation [uncomfortably well in Subnautica's case] with the same techniques as horror games, often making use of themes and motifs [oooo look at me] to convey what an item/entity is or safety in a town or a home base. More predominantly in Pokemon-themed games than Subnautica, upbeat and heroic music is typically used during fight sequences to help make the player feel more powerful and in control with regards to the fight's outcome.
Overall, games only typically use music to supplement an environment, whether that be in using country music for a western game or terrifying the player in a Resident Evil game, or to emphasise a certain aspect, as in Vita Carnis or TF2's votekick. A good soundtrack, like good programming, is often not noticed or recognised, but the player can easily identify a terrible soundtrack. Fear/tension and heroism are brought to the fore most predominantly by music as they are intrinsic to human nature and felt the most during gameplay. Also, everyone likes feeling badass.
Cognitive Impact from audio [cues]
Horror: From the squeaky doors and creaking floorboards of Resident Evil's mansion to the roaring of the Reaper Leviathan in Subnautica [hey it felt like a horror game to me], audio cues serve the same purpose as a soundtrack in that they cause suspense or terror, although they're fair more immediate and serve as feedback to an action or an indicator to get out oh god its right behind you run escape. Although it's more than possible to create a sound that conveys heroism, such as the 'metallic thrumming' or 'metallic whooshing' that about half of the Tumblr userbase will recognise*, fear through audio cues is far easier due to human fear of the unknown, and that it's more appropriate in a horror game such as the grating of a rusty knife or how I always manage to hear a Reaper Leviathan before I see it [I wasn't kidding, it genuinely consistently scares me]. Unnecessary tangents aside, audio cues tap into the player's fear of the unknown or subvert their expectations to instill dread in them.
Puzzle Games and Real-Time Strategy: These only really use audio cues to convey information, such as the completion of a task - like in horror games, they serve as immediate feedback to an action.
Shooters: Both singleplayer and multiplayer shooters use audio cues primarily to convey three things - the firing of a weapon, the movement of a [typically unseen] enemy or a change in the environment [such as a door opening]. These allow the player's focus to remain exclusively on what's happening on-screen, particularly on what their enemy is doing if it's a 1v1 situation, and all other information is conveyed through ideally clear audio [such as the demoman's charge scream in TF2 alerting the player to a huge, charging scotsman with a sword rapidly approaching their location]. This information is so important that it's integral even outside of active combat, such as during the stealth sections of Payday 2 where an unexpected guard or camera can summon the entire NYPD. Or in War Thunder, where the only way of knowing where an enemy in close proximity to you is by listening for the firing of their guns or their engine noise, and possibly working out what vehicle it is from that [turbine engine? Probably and Abrams. Huge explosion? Either they died or that was a Sturmtiger that just fired].
Adventure Games: The purpose of audio cues in adventure/exploration games differs heavily on what the individual game is like - with Pokemon style games, audio cues are primarily used in battles, being negligible is most other usage. In Fallout and Subnautica adjacent games, however, audio cues serve a similar purpose as in shooters - conveying non-essential information without distracting the player or letting the player know of an unforeseen threat.
Motivational Impact through audio
Horror: I touched on this earlier, but players often have to react quickly to audio cues due to them signalling a threat [such as a quick-time event or jumpscare]. As a result of this, they'll often be far more aware of their environments and wary of possible threats/dangerous areas and motivated to avoid them at all costs.
Puzzle Games and Real-Time Strategy: Yeah, these don't really use audio to motivate the player. It's mostly just to convey information.
Shooters: Audio cues in shooters/action games are typically very important, as they allow the player to gauge whether they can win a fight before starting it [the most important skill in any shooter], such as estimating a tank's capability by the noise of its engine and guns in War Thunder, hearing a Dozer yell how you're up against a wall and they are the [redacted] wall in Payday and running away, or hearing a Heavy unrev his gun and knowing you have a window to attack him whilst he's defenceless in TF2. These all require information [and probably access to confidential documents in War Thunder's case] from the player to understand the meaning of the audio cue, but once they do, they will tend to play a lot less reserved as they are able to improvise far better as they can often gauge what's around the corner.
Adventure Games: Audio cues in Pokemon style games are mostly reactive, so the player isn't really motivated to do much by them. In Subnautica and Fallout, however, audio cues are used to express direction, such as where a quest is or hearing something big and going away from it very fast. The audio motivation in these games is usually on a larger scale towards a vague objective, but on a smaller scale away from threats.
damn
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mewfortress5 · 2 months ago
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Go read Greetings from Carnis Fortress!! I haven't been able to keep up with the updates lately but my devastation never ceases to be triggered. Hopefully I'll produce more high-effort fanart someday but for now just take my word when I say @lepidopdragon is AMAZING at horror writing
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lepidopdragon · 2 months ago
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I offer my fic: Greetings from Carnis Fortress
It's a crossover AU with the analog horror web series Vita Carnis! Fear not, I wrote it so that all the necessary knowledge of the Carnis is explained early on in the story.
Anyways it's got a lot of angst in it, including a good amount focusing on Medic! if you think that reading about the Team Fortress 2 mercenaries having a horrible time trying to hunt down and kill a meat creature or two that's killing them sounds fun, well. That's the general plot of the fic lol
i need medic angst fanfics. kill that man. make somebody break up with him. make him depressed. make him sad as hell. make him get hit. make him get brutally murdered in a dark alleyway. make him pay for his sins. DESTROY HIS LIFE.
{ bonus points if he's religious in it... }
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naturallyahoe · 3 years ago
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when your partner is playing tf2 with someone you don't know... heartbroken
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puremichiganmetal · 6 years ago
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Carnis Immortalis is playing their album release show at The Token Lounge in Westland, MI! Featuring bands Recorruptor, Forces, Manic Outburst, and Fortress (10/06/18)!
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