#but zuri looking into the blood samples makes the most sense
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itsmistyeyedbi · 5 days ago
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Is anybody's detectives have stats that are... kind of incogruent? As in the stats in game doesn't fully align with their detective, but are there because of certain choices they would make in specific situations?
Because I have that problem with Zuri and I'm...not entirely sure what to do about it. In theory, her stats from highest to lowest would be people/psychology, deduction/knowledge, combat/physical and science/technology - with her exceeding in the first two, and the third being there mostly because of her background in gymnastics.
But in game, specifically in book 1, a lot of the choices she would make as someone trying to solve a murder ends up mostly falling into the science stat. Like taking a blood sample at the warehouse and giving it to Verda to look into, and fixating on the blood samples when she has to choose a general direction for her and ub to go in.
So her stats are weird in game. Like, by the end of book 1 everything is either 50% or a little bit above that. And then in book 2 and 3, most of her choices align with her being someone who has a high people/psychology stat.
But I don't know...if feels weird having the science stat be so high. And Zuri drawing a blank when Nate mentions the crown imperial plant they use to create a smell to ward off the werewolves right at the beginning of book 3 really bugs me lmao. Because that's something she would know - or at least be able to identify.
Now I'm wondering if I should make new saves where I have her make choices based on what I think her stats should be instead of how she would handle things. But that feels weird too.
So...does anyone else have this problem? Do you play your detectives based on what they would actually do or what stats they as a character need to have?
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