#but they can only sell merch featuring the designs and concepts from their version they worked on
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manda-kat · 1 year ago
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I think, legally, if a studio/game developer/publisher/whatever has the rights to an IP, but they go for five or more years without releasing any projects related to that IP, the rights to the property should return to the person who originally pitched or wrote it and they can repitch it somewhere else or continue it on their own as they see fit, or just keep the rights and know that nobody can butcher the property.
Obviously, companies should keep the rights to the projects they create while the IP is theirs and any characters or concepts that they introduced that was not the original creators idea should belong to their individual versions, but I think if more creators had the option to take their beloved brain child and walk if a studio decides they actually don't want to do anything with the IP, they should be more than capable of doing so.
This should also apply to cancelations without any plans for new projects AND media being removed from streaming and viewing should automatically return to the original creator.
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dappersheep · 4 years ago
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Food Fantasy: An Analysis on what killed a Golden Goose (1/3)
So first things first, disclaimers! I do not claim nor pretend to know every nook and cranny, ins and outs of the history of FooFan's conception, existence and uncertain future. I do not own the game nor its characters, only the opinions and thoughts stated hereon out.
This was born to vent out my frustrations with how a game like this was abused poorly by its own developer and publisher instead of being nurtured to become its full potential that could have overshadowed and remained better than the likes of Tencent's Tales of Food --I could dream, but it honestly had the potential to be.
Out of respect for the main tag, I personally will not be tagging this post and the following two with the main tag. If you want to tag it yourself with it, that's your choice. Only followers of my blog will see this.
This analysis is divided into three parts: Funtoy, Elex, and the Community. It starts under the cut. Well let's get started.
Funtoy
Ah yes, the creator. The developer. You'd think that with their sudden rise to fame during their global launch, they'd have used the massive profits they earned within the first quarter of 2018 to improve certain things about the game and then trickled it down as quickly as possible towards Global, right? Yeah, I thought so too.
After playing the game since launch, I've seen and experienced way too many things that just hammer in the fact that this is one of the most unfair gacha I've played in years. Some reasons being the following:
(Note: These are experiences ONLY on Global's version, it may also apply to CN being the original server)
⦁ The game's gacha model is aimed towards maximum predation on its players. F2p are forced to either spend some money (and thus tempt them to keep spending after getting a taste of it), or risk not even getting a good ascension of the unit to be useful at all. Paying for the event packs also doesn't guarantee that you would be able to secure a spot in the ranks. In fact, if you can't comprehend how the battle mechanics work, you could even de-rank. Fun way to burn that 800$, huh? At least you have the skin from rebates.
⦁ A little less known thing and probably theoretical at worst, the long joked about spaghetti coding of the game along with an outdated spine technology for the sprites could very well be the reason why a 2D game like this experiences the shittiest lags. Also how easy it is to hack this game with the right know-how.
⦁ Speaking of bad gameplay mechanics, did you know you could spend over fifty Mirrors and not get that final enhancement from +9 to +10 simply because there's absolutely no tangible safety net before +10?
⦁ If you're F2P, this game is terrible in giving you resources to stockpile. Because Funtoy certainly doesn't have a lot of weekly/monthly or even friendly events wherein you can get resources without spending another kind of resource. The Hawthorne event's rewards are lackluster at best, Bingo is severely limited in what it gives, and Recall also doesn't give much for a big event that only happens (supposedly) every 6 months. Did I also mention that daily resource rewards also kinda suck compared to how much you burn in just one event?
⦁ Monthly subs are a scam. Yes, you heard that right. My point of comparison here is Arknights. A monthly in AK allows you to have enough to 10-pull after 30 days, on top of a bit of stamina to help you. In FooFan? You have two monthly subs that do different things and even then, you won't have enough to 10-pull by the end of 30 days, nor is the stamina you get enough to even stockpile and ease the pressure of your need to save for the Gates or that stamina event that suddenly popped up.
⦁ A conga line of 'Must procure this unit at a high ascension to do well in the following events!'. You missed the first Pizza event? Missed the first Turkey event? God forbid, you weren't able to 5* your Beer on his debut? Well sorry, that 5* Black Tea of yours isn't gonna do squat to give you good damage. No, your 2* B-52 also isn't going to do much of anything with his lackluster damage capabilities. If you want a chance to get those event URs again, you have to wait for their pool with laughably limited pulls... and a bloated price to even pull.
⦁ The events starting after the first iteration of Turkey event get even more paywalled. As far as I remember, by the time Minestrone rolled around, an F2P with ample crystal resources can only get 2* at best. 3* and above are paywalled.
⦁ The game has incompetent balancing. The devs themselves likely have little experience in gameplay design and balancing, especially for a game with a growing roster of characters . A prime example of them launching a character not knowing it would pretty much unbalance the game? Look no further than Beer. The guy had to have a couple of nerfs done to him because he was just too meta. You know what's sadder? Before the 'switch' to Brave meta, almost all meta units was built to benefit off the Beer meta.
⦁ Artifacts. Do I even have to explain how the introduction of such a game feature so early into the lifespan of this game essentially fucked over the balance even more? Not to mention, all the more reason you'd be crying with the Gates of Trials demanding so much out of your stamina and crystal resources. F2Ps are again, the ones that suffer in this part. What's their reason? Profit, of course.
⦁ The nerf of resto chests. This was the primary source for people who were saving up stamina for the Gates... until Funtoy decided they were being too generous to their playerbase and dropped the stamina probability rate to 1% or less.
⦁ Terrible UI layout and design. Come on, be honest now, you've lost several thousand of your hard earned crystals buying screws in the fishing shop because you didn't notice that shiny warning in small text and a green button with the crystal image slapped on it, didn't you?
⦁ Look at all these SRs! All of them! Wow, they even outnumber the Rs by at least 80! What's that? There's more URs now too compared to Rs and Ms combined? That can't be real. But seriously, you'd think Funtoy could make some of these SRs into Rs and add them to the perm pool/shard fusion so people aren't stuck pulling Macaron or Dorayaki every time. They could have also populated the Team Up rewards with SRs instead of Rs. But you know... that won't bring them profit. Haha... haha.... Oh and I haven't even told you about the SP class...!
⦁ Lore. Yes, I'm sure by now you're aware that the in-game lore is different from the ones in the non-SP Food Soul bios, in the SP Food Soul bios that sort of ties in with the New World story (that global will never be getting btw). At this point, Funtoy handwaves the confusion away by saying, 'they're all different timelines'. Yes yes, an easy and cliche move to explain how shitty the writing direction went after a while. I don't know what happened, all I know is that lore got weird(er) when they introduced SP Rice.
⦁ They. Keep. Adding. More. Characters! They fail to see that a lot of their earlier players have imprinted on the first few waves of Food Souls and they sadly also fail to properly give some of them more story expansion... or skins. At the moment, they're shelling out so many JP-centric Food Souls because... as I see it? They're pandering to the last bastion of whales they have.
⦁ Merchandise. And I mean a variety of merchandise that isn't using the same official art every time. Like they couldn't afford to commission a couple of artists one or two times to make unique merchandise that would sell. They started too late on that train, and they even made it too hard for anyone not in CN or JP to even procure what already exists. Not to mention, they keep using the same 'popular' set of characters for their merchandise and never really expanding out to making merch for other characters.
These are all the things I can list off at the top of my head why Funtoy as a developer sucks ass. They could sweeten their words all they want, it won't change the fact that they've certainly made way too many bad decisions and found out about it too late, and now they're desperate to keep Food Fantasy alive to keep their profits coming in to make whatever that cat girl game they have and that supposedly 'side-game' FF2 they announced.
There may have been problems out of their control that I or you do not see, but one thing is for sure, they were blinded by greed for the money they were raking in on all their servers at the start, and never actually bothered to invest in more manpower in the right places to improve the game, both gameplay-wise and worldbuilding wise. It's actually saddening that this game could have been so much more with several QoLs and a more fleshed out lore, perhaps even spacing out the number of new units they keep introducing while going back to giving their old units more attention.
That's it for Funtoy. We're moving onto Elex in the next part and boy is that also a trip.
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comicteaparty · 5 years ago
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January 15th-January 21st, 2020 Reader Favorites Archive
The archive for the Reader Favorites chat that occurred from January 15th, 2020 to January 21st, 2020.  The chat focused on the following question:
What sort of merchandise are you most likely to buy for webcomics you read and why?
carcarchu
does a physical copy of the book count as merch? nothing compares to the feel of a real book in your hands and watching my collection grow is so satisfying. i like having a tangible way to show my support. after that is small prints. i rarely see acrylic charms of webcomic characters but those are nice too
LadyLazuli (Phantomarine)
I know I'm particularly weak for enamel pins - which happen to be the first major merch I made for my first time tabling at a con. They're definitely the most common thing for me to consider purchasing from others. I also like small prints and stickers! And if a particularly cute character is somehow made into a plush... I'd be all over that, too.
Cronaj
For me, I love physical comics. So if a webcomic creator made a physical print version of their comic, that would be the best way to entice me to buy something. Comics almost always look better on paper in my opinion, and I'm a weirdo when it comes to book smell I sniff new books like an absolute degenerate. The other thing I would buy is art prints or art books. I have a huuuuge collection of art prints from creators I admire. So keep 'em comin'! I mean, I'll buy any merch that calls to me, but usually if I can't put it on a shelf, hang it on the wall, or wear it, I probably have no use for it.
Capitania do Azar
I'm a big fan of physical copies and charms of all kinds! I also appreciate stickers and small prints (big prints are nice, but take up a lot of space). Zines with side stories or related/concept art are also a good choice
keii4ii
Storage is a big issue for me, so I tend to not buy physical books unless like... it's a comic I would love to read but can't do so online easily (e.g. if the website doesn't function properly on my computer) I really like prints that have qualities/features that can't be replicated digitally -- e.g. foil, holo coating, VERY special paper texture, etc. (I've even seen one artist offer lenticular prints which I thought was awesome -- just wasn't into the characters that were on the art) Small to medium sized prints are fairly easy to store, so that's also a big plus for me! Also, clear plastic folders? I've never bought them admittedly, but those can look SO nice with the right type of art (some artworks look so special when printed on that clear material). I wish more people offered them so I could actually buy these, but I understand they can be costly to print.
Tired Programmer
I would buy physical copies as well. About the storage issue... Well, when I understand, that there are too many of them for my humble bookcase, I just sell or give old ones away. ¯\_(ツ)_/¯ And also stickers. Stickers rock. (edited)
SAWHAND
I agree! If I really like the comic I like to have a physical copy! It feels special since I think a lot of times they're limited printing. I also really like stickers since they can just get put on something I already have and thus not take up extra space. I generally don't get prints because wall space is at a premium and I feel silly not having them hung up, but that's just a personal preference. Other than that it would have to be something really cool or something with function, like a notebook or...I don't know, an apron, or maaaybe a t-shirt.
mariah (rainy day dreams)
Printed comics are definitely my go to fav especially if it's a webcomic I've been really wanting to read but haven't had the time to do it online. Sitting down with a book is a lot easier for me that sitting with my phone or pulling my laptop out. I do also like stickers a lot. I've really gotten into covering the inside covers of my sketchbooks with them the last few years X)
kayotics
I usually go for printed books, pins, or plushies. If there’s a Kickstarter happening I’ll usually splurge for a pin tier if it exists. I don’t use stickers that much but I know a lot of people love them? But it’s not my thing.(edited)
Cap’n Lee (Flowerlark Studios)
Usually printed books and phone charms. I will always buy webcomics that go to print and I collect charms. Other things like stickers and pins are nice, but often too pricey. I will go for them when they're bundled into KS tiers with printed books, though.
varethane
Printed books for me! Sometimes stickers, and sometimes enamel pina
Pins
I dont tend to get prints because I wont really do anything with them
(But my prints tend to sell decently, so there is a market for them out there...)
keii4ii
I just like collecting prints! I don't even put them on my wall, I just stick them in a binder kind of like my own custom-curated artbook
I really like seeing the combination of certain artworks and certain paper textures!
FeatherNotes(Krispy)
omg Kei...why have I not thought of that ?? I will now do that for all the print i've collected gosh!! and I agree with Vare, books are top tier merch I go for (zines included) Prints are a second for me, with charms and pins being the thing i least go for bc of space (though I am seeing pin boards come into fashion and I'm def into doing that as well!)
mariah (rainy day dreams)
I do really love pins too, I'm just really bad at remembering to wear them. I probably should get myself one of those clear back packs con goers wear.
FeatherNotes(Krispy)
oh yes ita bags!
varethane
The problem with me wearing pins is that I normally bike everywhere, while wearing a backpack
So if I put them on a jacket, the straps of the bag will rub on most of the good pin locations
And if they fall off while I'm riding my bike they are lost forever
Cap’n Lee (Flowerlark Studios)
I tried putting pins on my backpack for a while.... only to come home and realise they fell off at some point during the day.
varethane
Yeah :(
mariah (rainy day dreams)
Ita bag! Yes! Lol I'm always super scared that my pins will just break and I'll loose them X') so when I do remember to wear one I'm constantly checking to make sure it's still on me
varethane
I have one jacket that I've been putting most of my pins on, which I wear to conventions
And it did pretty well except my rice boy pin fell off somewhere in the Seattle airport and is now lost forever :(
Betrayal......
FeatherNotes(Krispy)
i have def...super glued pins to my backpack before and the rubber backings are so bad for pins too bc they never hold
mariah (rainy day dreams)
Oh, patches are another thing, like pins, that I love but usually have to stop myself from getting. I need to find a good patch jacket, because I really love a patch. I've been wanting to make one for my own comic merch for a while too.
FeatherNotes(Krispy)
ohhh yes same-- i stll have patches that i havent done anything yet with bc i haven't found The Right Jacket
mariah (rainy day dreams)
Same TuT
Eightfish
I've got the Property of Hate tarot postcards up on my wall right now. Also partial to a good enamel pin. What I'd love to see in merch is a well designed, stylish shirt, but haven't really found that so far. I find webcomic shirts tend to be too detailed and illustration-y to look good as shirts, and would prefer something more graphic.
Q @CecilieQMT making WAYFINDERS
I'd love to design shirts! Just haven't figured out how to get them printed properly... ^^'
RebelVampire
For me, it's digital copies. So PDFs and eBooks. Unlike many people here, I can't stand print copies for a myriad of reasons. XD But digital copies I can get behind cause it supports the artist, has some nice bonus stuff sometimes, and generally collects everything nicely so some website hiccups aren't a problem. While this has never come up because it's rare, I would also buy plushies. Cause one can never have enough plushies. But alas, I don't think the market is there for that XD
kayotics
Plushies are just really hard to produce and store, same with T-shirts
Well, T-shirts aren’t that hard to produce, but they’re hard to store and keep a good amount of sizes
Mei
I tend to buy books/physical copies of webcomics I like! I really enjoy the physical reading experience! I also really like buying enamel or non-enamel pins. I enjoy collecting them, but going off what people have already said, I also have an innate fear of losing them :(
AntiBunny
If it has a cute character, and the price is in my budget, plushies are awesome. Unfortunately that's a difficult one to do, because small batches of plush that are build by hand are going to be expensive, and a comic has to be very popular to warrant more economical large runs. And I'll also say physical books.
Mei
plushies ARE awesome
I got the coyote plushie from Tom, the guy who does Gunnerkrigg Court
I just really love it
and also I couldn't decide which of the MANY volumes of comics to buy
(i didn't and still don't have space to stock up on a lot of books so I must be prudent sometimes)
((but my bed always has space for plushies))
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recentanimenews · 5 years ago
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How HEYBOT! Broke All The Rules Of Shows Designed To Sell You Toys
There's something vaguely dishonest about kids cartoons designed to sell toys. It's not that these shows can't be good -- PreCure and Gundam are two hugely popular franchises even among adults for a reason -- but they always exist within the same specific framework: Advances happen not because they make sense from a character or narrative perspective, but because the merchandising department demands it. Sure, the Super Mega Robot turning into the Super Mega BLASTER Robot might have helped push the plot along, but it also helps to push more Super Mega Blaster Robot toys off the shelf. 
  And while adults might be able to see the manipulative aspects of these series, kids can't. All they see is how cool it looks, and that they could own it. The deception is such an ingrained part of this breed of show that it's hard to imagine what an upfront version of it might look like. Luckily, we don't have to, as HEYBOT! exists.
    On a surface level, HEYBOT! is a show about Prince Nejiru, who is obsessed with something called Vocascrews (which are all available for sale) and his Vocabot partner Heybot (also available for sale) who loves a snack called Imochin (again for sale). Vocabots can use combos of Vocascrews to perform surreal gags based primarily around really bad puns (this is exactly what the toys do) which they use to compete. It's an ad for the merch in an unusually direct fashion, and it's not even slightly subtle about it - especially because the fourth wall doesn't exist. When other shows settle for showing you cool things that you just happen to be able to buy, HEYBOT! flat-out says, "Hey! This is a thing you can buy in real life! Isn't that neat?" Which is both shockingly blunt and strangely honest.
  More importantly, though, the presentation of HEYBOT! is deliberately anarchic to the point of bordering on Dadaism. FLCL at its most frenetic might be the best mainstream comparison, but HEYBOT! never turns off, and it's got a lot more fart jokes and gross faces and awful puns to boot. Characters switch between iterations of themselves with little rhyme or reason. Background characters are bizarre monstrosities. References range from fairly mainstream (Evangelion, Your Name) to absolutely incomprehensible for a Japanese kid's cartoon (Terror at 30,000 Feet, The Shadow Over Innsmouth).
  The lack of a fourth wall means it's virtually impossible to tell what's actually happening in-universe and what's only perceptible to the viewers. The last episode involves HEYBOT! getting canceled for being an atrocity and replaced by a boring, wholesome version of itself. It's nonsense, pure and simple -- 50 episodes of the creators throwing every dumb idea they had all the wall to see what stuck.
    It doesn't even seem to want to sell you on the merch, honestly. In most shows, where the toys are in-show items (like Precure), the people using them are cool and admirable, the type a viewer would look up to and want to emulate. Not so for HEYBOT! Nejiru is lazy and entitled, and his fixation with screws comes across less as an Ash Ketchum "Gotta Catch 'Em All!" and more as some kind of bizarre fetish -- and not just because "screw" is a euphemism in English, it's clearly very deliberate. You do not want to be like Nejiru.
  There's a whole cadre of secondary cast members who have vowed to supplant him as protagonist -- that's how bad he is. It's the same with Imochin -- despite it being the official tie-in snack, the degree to which Nejiru and Heybot stuff their faces with it swings past making it look delicious and on to being kind of disgusting. This is the heart of HEYBOT! -- it might be obliged to sell things, but it's going to go about it in the most chaotic way imaginable.
  The best example of this might be the episode with Sofbit -- a soft vinyl version of Heybot that's smaller than the original and doesn't have moving parts. The moral winds up being "you don't have to be jealous of others, because there are people who will love you for what you are" if you're being generous, or "just cause the soft vinyl Heybot toy doesn't have as many features doesn't mean you shouldn't buy it" if you're not, but the way it gets there is absolutely wild for a kids cartoon. Sofbit attempts to murder the original by pushing him into a trash compactor and takes his place (Nejiru is incapable of telling the difference between them, because he is an idiot), only for Heybot to be saved by a group of knockoffs that gladly consign themselves to death. It ends with Heybot and Sofbit reconciling and declaring that all Heybots are genuine -- except the knockoffs, obviously.
    Or maybe the best example is the introduction of the new shiny piece of merch, Awesome Fine Screw. Unlike most screws in the show, which are just solid pieces of plastic, Awesome Fine Screw talks, lights up, has buttons you can press, and apparently feels so amazing to get screwed by that there's an entire episode dedicated entirely to every major character trying to get him to stick it in. Because why settle for something being merely appealing in-universe when you could make everyone so obsessed with it that it gets kind of weird?
    There are genuinely good merch-driven cartoons that manage to work within the assigned framework to create something thoughtful, earnest, and poignant -- Go! Princess Precure and Mobile Suit Gundam: Iron-Blooded Orphans, for instance. HEYBOT!, on the other hand, can't be called "good" by any conventional meaning of the word. But it's also strangely brilliant -- rather than simply being a show made to sell toys, the show itself is an interrogation of the very concept of a show made to sell toys. The toys know they're toys and the characters know they're characters, so of course they wind up vying for screentime. The overblown, almost sarcastic way the toys and tie-ins are presented as desirable not only makes it perfectly clear that yes, this is an ad, but it might even serve as a deterrent to buying them.
  After all, do you want to be like Nejiru, salivating over screws? Or Heybot, shoveling Imochin into his mouth? How about joining Awesome Fine Screw's harem? The mere idea of a show designed around getting kids to buy things is ridiculous, says HEYBOT! (which is totally available on Crunchyroll.) Let's see how ridiculous it can get.
  Have you watched HEYBOT!? Did it make you want to eat Imochin or never go into another toy store in your life? Let us know in the comments!
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  (This post was written by Sinclair August)
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