#but they can apparently exit their game and exist in three-dimensional space like any other living 2-d sprite!
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badbugbotblood · 3 months ago
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My personal headcanon is specifically 8 (TurboTime twins, the player avatar of Roadblasters and the 5 RB NPCs (enemy cars/motorcycles and the jet craft that delivers the player's rocket launcher at the start of the level)) - while TurboTime had stands, I really like the headcanon that the spectators weren't actually entities. TT was a really old game, and it wouldn't have had the resources for that many characters, even if the spectators had only the most rudimentary coding (the two NPCs it had were visually identical! Like there wasn't enough room to squeeze in even one more additional palette to differentiate the two. They aren't even named in canon!).
Sugar Rush is a much, much bigger and more technologically advanced console with better graphics and more space for idle animations and pre-programmed responses from the candy fans. I don't think TT could possibly have had anywhere near as lively of a world behind the screens. The spectators don't even exist anywhere outside of the victory cutscene (which in and of itself probably ate up a fair bit of TT's available resources), so I think they're more akin to cardboard cut-outs (they do move in the podium part of the cutscene, but as one big unit rather than with individual animations) than living beings. Stage-dressing to act as eye candy for the victorious Player and nothing more.
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