#but there might be quite a few filler ones like health up and extra inventory slots
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itd be fun to make a survivalcraft type game with a limited amount of loot, and a limited world size, where every piece of loot is in a chest or boss drop somewhere in the world. i think it'd make a fun sorta procgen metroidvania type beat
i know some ppl have tried to make procgen metroidvanias and they've been mid to bad for one reason or another, i think having the progression gates be softlocks rather than hardlocks in a sandbox type setting would be good for that :)
#celeste thoughts#add this to the list of game ideas i might never have time for lol#i think itd REALLY work with some of the drops being diagetic outerwilds style notes giving players directions#either saying what the goals of the game are or going in detail on certain game functions like moves or crafting recipes or mob behaviors#icing on the cake every loot item would be in a list like a deck of cards and so you won't know where certain things will be#think this would be fun and feasible with like. 3-5 bosses 4-8 mobs and 10-20 tiles about 50 loot items#but there might be quite a few filler ones like health up and extra inventory slots
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