#but there are such incredible depths that seem to grow only more bottomless the longer you play
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This is precisely what I love about Disco Elysiumâs storytelling. It takes all these character tropes (the femme fatale, the upright cop, the hard-bitten gang leader, the stubborn old woman) and asks: why? Why did these people turn out the way they did? What combination of character traits and external pressures caused them to develop which coping mechanisms? How did the crushing weight of a worldâs entire complex history, their place on the winning or losing side, their own personal history and family and culture, their stated goals and thwarted dreams, shape who they are now? And how much of their chosen role is yet another coping mechanism, something to cling to in order to make sense of a chaotic and senseless world?
Klassje Amandou aka Miss Oranje Disco Dancer aka Katarzine Alasije is so fucking awesome I'm rotating her in my mind forever. She's a femme fatale stereotype with depth. She's ruined lives including causing someone to kill themselves. She's never killed anyone directly. She drowns her problems in drugs and alcohol and sex. She hates her life and herself because of what she did. She wants to live all the same. She betrays the person who put themselves at risk to help her, because she wanted to save her own skin. She's running from the dominant world government. She's been lying for so long it's habit now. She thought her lover threatening violence and rape was funny, maybe even arousing. She knew her sexual partner committed countless atrocities without remorse and she felt affection for him anyway. She liked that she could quell the rage in him. She refuses to talk badly about their relationship. She manipulates everyone around her. She has one million mental problems and I am obsessed with her
#itâs such a strange little story#straightforward enough (if absurd) on the face of it#but there are such incredible depths that seem to grow only more bottomless the longer you play#disco elysium#storytelling
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Donât Starve Together Themed Magic Anons: Base Game & Reign of Giants
Disclaimer: The concept for this list was inspired by an old collection of M!A prompts by tumblr user @sugarsweetblonde, who has since deactivated and cannot be located to credit properly. However, multiple users contributed to the current lists, including myself, so credit to @tinkering-survivor, @probablyatrashcan, and @personalrpmemes for their contributions. Pig: Muse experiences a sudden increase in physical strength. However, theyâve also become easily suggestable if offered food. In addition, theyâre in for a surprise come the next full moon⌠Merm: Muse seems to have experienced a bizarre transformation: theyâre covered head to toe in slimy scales and have grown webbed hands and feet tipped with sharp claws. They crave fish, despite only being able to hold down fruits and vegetables. On top of that, the poor dear seems to be having a hard time remembering things. Mac Tusk: Muse has stunning aim and Ice Hounds follow muse's commands. They behave very lovingly and nurturing to those they think of as family; perhaps this tendency is influenced by the fatherly mustache theyâve suddenly grown in. Bunnyman: Muse is now nocturnal (theyâre still vulnerable to Charlie though). They also begin to crave fruits and vegetables - especially carrots. However, they now detest meat; the faintest scent of it can send them into a fit of sickness. Bunny ears and tail are optional. Beefalo: Museâs hair has become long and shaggy while somehow turning a light straw color. If someone theyâre close to is attacked nearby, theyâll involuntarily attack them no matter what. Koalefant: Museâs hair is now soft and fluffy, with a coat of short, velvety fur covering their whole body. Theyâre safe from freezing, but have a harder time in warm weather. Theyâre more easily frightened, though they may forgo fleeing in favor of defending themselves. Treeguard: Muse becomes a protector of nature! Their body grows signs of the plant of the Anon's choosing, and if anyone causes excessive harm to said plant they will have earned Museâs wrath. Mandrake: Muse canât keep their thoughts to themselves, all of their words and thoughts are spoken aloud. They might just find themselves grating on just about everyoneâs nerves, what with how they just wonât stop gabbing the day away. Lureplant: Muse is now rooted to the ground and canât move. Eyeplants will surround them. Anything small enough that gets eaten by the eyeplant will travel to their stomach and will digest very quickly, no matter what it is. This doesnât mean whatever they consume wonât hurt them, though. Catcoon: Muse has cat ears and a tail, as well as claws. Theyâll behave like a cat, stealing/playing with just about any small object or animal and attack anything within their vicinity if they feel threatened. Or just if they feel like it âcause Thatâs How Cats Do. Hound: Muse is now part Hound and has very animalistic tendencies. They will be hostile to any living thing except for people they know and care about, in which case they might behave like an excited pet dog. Anon can pick which variety of Hound if they wish. Theyâre susceptible to Hound Whistles. Frog: Muse now has an incredibly long tongue. Itâs inhumanly strong, and can actually damage anything struck with it. Their skin is also extremely sensitive and slimy, practically oozing with wetness. Fireflies: Muse can glow in the dark, and is therefore completely immune to the Night Monster! There is a catch, though: if any living approaches them, their light will go out. Butterfly: Muse has beautiful, delicate wings and is light as a feather. But they canât attack anything, not even to defend themself. They only have an appetite for sweets and their blood is now butter. Bee: Muse is compelled to keep themselves busy no matter what, even to the point of ignoring their other needs. Theyâve got a fierce sense of comradery, eager to help their friends and loved ones with whatever they need - though this may just be so they have something to work on. Perhaps those conspicuous antennae, wings, and stinger are to blame? Spider: Museâs appearance is now more⌠generally monstrous. Though their demeanor is the same as before, they might find themselves being treated with hostility by creatures that would usually pay them no mind. Spiders and their kin, however, wonât see them as a threat. Spider Queen: Muse is now Spider Royalty! This means spiders follow and obey them. However, sanity drain is still in place and pigs attack them on sight. Other survivors have a hard time being around them, almost as if they were in the presence of a huge spider instead of a fellow survivor. Spider-y motifs/body modifications are optional and can be specified by Anon. Moleworm: Muse now has excellent night vision and can survive at night without any light source. The kicker? Not only are they blind during the day, but they have an immense craving for minerals. Volt Goat: Muse now has highly conductive antlers. If they get struck by lightning, theyâll enter a temporary state of mania. Krampus: Muse now has a demonic new appearance, including(but not limited to) a long, lashing tongue. They get a weird feeling when other people commit ânaughtyâ acts and feel the need to correct them. If Muse feels like someone just isnât getting the message they might just take matters into their own hands. Gobbler: Muse becomes extremely cowardly, fleeing from any living thing if they get too close. They only can overcome their cowardice if itâs in the name of food. Tallbird: A strange egg comes into Museâs possession. They feel compelled to nurture and protect it at any cost, even to the point of recklessly attacking anything that comes near it. Whether the egg is viable or not is up to the Mun or Anon. Pengull: Muse is now well-groomed and sporting fancy new attire. However, their high-class makeover seems to have gone to their head; theyâve become a pompous windbag whoâs oblivious to the world around them, all the while being painfully unaware of how obnoxious they are. Buzzard: For a specific amount of time, Muse will scavenge anything they find - even if whatever theyâre âscavengingâ from belongs to someone else. Mr. Skits: Muse is only perceivable when othersâ sanity drops farther and farther. When they do finally get someoneâs attention, they appear as a shadowy monster and their speech will sound garbled. Redbird: Muse grows crimson feathers and wings(whether they can fly is up to the Mun or Anon). They also gain a fiery disposition. Crow: Muse grows jet black feathers and wings (whether they can fly is up to the anon or the mun if unspecified). They also tend to give others the heebie-jeebies. Snowbird: Muse grows fluffy cerulean feathers and wings(whether they can fly is up to the Mun or Anon). They also keep cool under pressure. Tentacle: From the waist down Muse is rooted to one spot. As if to compensate, their torso is much longer - and more flexible - than before, almost doubling their original height. Their arms have also been replaced with long, spike-tipped tentacles that almost always do what Muse wants. Batilisk: Muse has undergone a startling transformation! Not only are they a quarter of their original size now, but theyâve also grown bat wings and other bat-like attributes. Depths Worm: Muse becomes a blind, ravenous beast. Dormant during the day and stalking the Constant at night, they will attempt to attack and consume any living thing they come across. Slurper: Muse gets hungry much faster than usual. No matter how much they eat, their appetite is never satisfied. Theyâll tackle any food they see on sight as if they hadnât eaten in a week, completely disregarding their own safety if it means they might finally fill that bottomless pit of a stomach. Snurtle: Museâs skin has become green and splotchy, excreting volatile slime wherever they go. If threatened they can retreat into their new shell until the danger passes. However, if this shell breaks it will reveal a vital weak spot. Deerclops: Muse gains ice powers and is immune to freezing temperatures, but at a cost: they become highly destructive and have lost all functionality of one of their eyes. Bearger: Muse now wears very heavy and thick clothing they can not remove (although they seem to be immune to overheating). They also have a voracious appetite! If they eat too much food at one time, they go into a deep sleep and wonât wake up until roused. Moose/Goose: Muse is now a clumsy oaf, no thanks in part to their new massive antlers and webbed feet. Hopefully this development wonât get in the way of their attempts at nurturing any loved ones they may have. Dragonfly: Museâs limbs are now adorned in draconic scales and claws, and theyâve grown a big tail to match. Fly-like wings sprout out from their clothes, which have been replaced by rather⌠revealing garments made of fireproof scales. In fact, they seem to be entirely fire- and heat-proof.
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