#but that prevents the arc!!! the arc necessitates good people who she eventually cares about
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isaacathom · 2 years ago
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frankly the more i consider the vibe of the Moon Witch and her related derivatives (Devin and Tarana, who are, strictly speaking, Different People) the more im like... unless i had a very specific kind of gm+group, and everyone was on board for her intended arc from the start, she's far better suited to like... a novel.
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briangroth27 · 7 years ago
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Ready Player One Review
I went into Ready Player One with polarized preconceptions. Several friends loved the book so I was initially excited, but in the run-up to the film's release hate exploded online and I saw all manner of spoilers and scans of troubling chunks of the novel, which made me much more wary. I still liked the story’s idea so the trailers’ focus on nostalgia didn’t bother me, but I didn’t know what to expect going in. I was pleasantly surprised: it’s a fun roller coaster! There are several strong ideas at play, even if they aren't fleshed out as much as they could've been. It definitely seems like most of the book’s problematic stuff has been excised, making for a fast-moving, enjoyable film with a strong, important message.
Full Spoilers…
Tye Sheridan was solid as Wade Watts/Parzival, a generally good guy obsessed with OASIS’ virtual playground and the quest to win control of it. Sheridan was awkward and geeky enough to sell a classic nerd persona without being so overbearing or unlikable that it's unbelievable Art3mis (Olivia Cooke) would fall for him (or that we would root for him). An altercation in the real world with Wade’s aunt’s (Susan Lynch) boyfriend (Ralph Ineson) was a nice moment for Sheridan to show Watts’ vulnerability and fear, giving a glimpse of how differently he reacted to challenges outside the OASIS. I would’ve liked to see more opportunities for that in the script, particularly after Art3mis meets him for real. While I was glad Wade was toned way down from what I’ve heard he is in the novel, I think he’s written a bit too safely. He’s likable, but he’s so much an everyman that he lacks conflict. I don’t think genuinely good characters are boring, but challenging their beliefs is a way to make goodness interesting and this film doesn’t do a lot of that. That could’ve been easily remedied by playing up a few aspects of the movie version to give him a stronger arc. For example, Wade’s poor and wants to win the contest so he can live a life of luxury (winning comes with a huge payday). Why not use that selfish—if understandable, in a world consumed by severe economic decline no one cares about because they all escape to the OASIS—instinct to spark more conflict with Art3mis, who wants to better the world with her winnings? Why not have Wade argue that it’s easier to play in the OASIS than to endlessly fight and maybe really die for people who don’t care about the real world? Maybe even let the promise of relaxation, safety, and an end to financial worries tempt her a bit so her values are challenged as well. When she beats that temptation to carry on with her crusade, Wade could also realize there are more important things than his own comfort.
Also, Wade declares his love for Art3mis way faster than anyone could reasonably love someone, somewhat undercutting the “take chances with your heart” lesson he learns later, so I wish the script had given him time to find out what real love is. He could still be intimidated by the enormity of real love, necessitating that lesson when actual feelings are on the line. While I don’t think their love story is any shallower than in the average film, that doesn’t mean it couldn’t have been deepened. Lean into Wade’s instant “movie love” and have it mess up Art3mis’ quest by making his help a hindrance for a while. His eagerness to connect with her does destroy his real life, but the movie only comments on how foolish he is to reveal his real name, not that his infatuation is the cause. I also wish there was much more reaction to Wade’s family being murdered; it radicalizes him to Art3mis’ cause (making his aunt into yet another woman in a refrigerator, unfortunately) and Sheridan is good at conveying the loss for the few moments the film lets him live in it, but beyond that it felt like the loss got forgotten somewhere. Even when Wade and his friends intercept villain Nolan Sorrento (Ben Mendelsohn) as he’s exiting the OASIS and trap him in a simulation, Wade’s rage at his aunt’s death seems to be mostly an act, because he has a totally cool head as soon as he leaves Sorrento’s presence. Had the movie presented this as an example of how disconnected players had become from people in their real lives (even if they do make friends with people online), it would’ve been a strong, compelling rebuke of the OASIS. If that’s the intention, it needed a vocalized realization and a moment for Sheridan to explore it.
Olivia Cooke was awesome and driven as Samantha Cook/Art3mis, who—like others have pointed out—had a stronger plot and motivation than Wade did. Since her father died a debtor worked to death by the evil corporation IOI, she was out to prevent them from winning the contest and (in the book, so I’ve been told) wants to use her financial winnings to better the real world. I wish that end goal had been clearly articulated in the movie, because while I like the idea that the world is so bad that the only thing worth fighting for is an escape from it, the huge sum of money the players were competing for could make a real difference. Also, it might have been interesting for Art3mis to be out to shut down the game altogether. There's a literal "delete the OASIS" button—which I kinda wish was designed to look like the Ghostbusters’ Containment Unit—introduced at the end that's never referenced elsewhere, so why not tease it earlier as part of Art3mis' mission? Shutting down the game (and reimbursing everyone for their virtual loot) so that people would be forced to focus on bettering and living in the real world would’ve been a logical goal for her. That's where you could play up Wade's reverence for James Halliday (Mark Rylance) and his OASIS by making him argue for the importance of a game, leading to them compromising with the "close the OASIS on Tuesdays and Thursdays" idea at they implement in end.
Samantha immediately shutting down Wade shortening her real name to Sam after they met in the real world was a nice beat; it was a small moment, but it’s cool that she got to assert her chosen identity in the real world as well as online. I loved that she was weirded out by Wade saying he loved her so quickly and that she called him out on not really knowing her, instead only seeing the parts she wanted him to see. Those both felt like realistic reactions and smart commentary on internet (and real-life) interactions as informed by movies where all romance is a speedy fairy tale. I do wish they'd continued to subvert and expand on those ideas, however. They could've played up her insecurities about her real self beyond being embarrassed by a birthmark, which would've been a nice contrast to Wade's confidence in the OASIS vs. his considerably more fearful real-world persona. It also would've been nice if more than her birthmark had thrown Wade off. Props to him for not caring about her physical appearance, but that's a really low bar; why not include some personality traits he doesn't like? Different tastes in pop culture? Are there things about Wade or his interests she doesn’t like? At the very least, her rebellion could've fueled conflict between them and created much more drama than her apprehension about her birthmark did. Her drive could've been too much for him at first, since he just wanted a cozy life and she's putting her real self in danger. Now that I think about it, playing that up could’ve been a reference itself to Han and Leia in the original Star Wars. While conflict and challenges would’ve generated more sparks and, eventually, a stronger bond, both Sheridan and Cooke sold what they got and I liked them together. While I appreciated that they were drawn as more or less equally capable in the contest (and Samantha was definitely more capable in the real world), I didn’t need her to tell Wade she knew he'd win: it seemed less supportive and more like it undercut her own skills to nod at him being some kind of savior. She does get a lot to do in securing Wade’s access to the final challenge from behind enemy lines, though, which was cool and made winning a bit more of a team effort.
I liked Wade’s best friend Aech (Lena Waithe) a lot and the reveal that the male avatar was controlled by a woman was cool. It was also a nice touch that her mechanic skills weren’t received with shock once her friends knew who she was (and that she didn’t need to explain how she was such a good mechanic!). Waithe was good with what she got, but I wish they'd used her to explore the idea that the OASIS lets you be anyone and anything you want a bit more. Wade gets confidence, Samantha gets beauty and the power to strike back, and Sho (Philip Zao) gets respect beyond his years, but letting Helen articulate exactly what she gets out of the OASIS could’ve been a powerful moment and an argument for its positive aspects. I’m glad the movie at least nodded at her being a lesbian (by having her avatar enjoy making out with the Shining ghost (Gem Refoufi)) instead of ignoring that altogether, though that’s the perfect example of something that could’ve been expanded upon by giving her a moment to say the OASIS allowed her to acceptably live her truth. I wish we’d gotten to know Wade’s pals Sho and Daito (Win Morisaki) better as well. They could've at least had varied goals; rather than seeking control and fortune, maybe one of them could’ve just been down to complete the challenges like a trophy hunter in today’s video games. In general, I would've liked to see more of Wade's competitors before he brings everyone together at the climax. TJ Miller’s I-R0k is a great counterpart to Wade, given he comes off as a much more problematic nerd than Watts does, but he’s still essentially an IOI stooge rather than a player with his own agenda. Are there rebel Gunters Art3mis works with that do extreme things she doesn't approve of? There's only so much screen time, of course, but after the first leg of the Egg Hunt it felt like only the High Five and IOI were invested in the quest.
Mendelsohn was good as the evil businessman in charge of keeping IOI's profits up. That he wanted to monetize the OASIS by putting ads all over it and wanted to charge for its use made him a good avatar for both Hollywood leaning on nostalgia instead of creating new things and for the forces opposed to net neutrality, since this tech should be for everyone. The fact that he was greedier than outright mustache-twirling evil (until he started killing people) was a smart choice that kept him human. At the same time, that greed quickly led him down a "who cares" path: he has no concern about zeroing out everyone scrambling for the Easter Egg, which would bankrupt everyone against him (I hope Wade restored those players' coin counts!), and that was good character progression. I also liked his fake geek scene: being fed trivia to convince Wade they were the same (and his general exasperation with geek culture) was a good way to make him markedly different from every other character in the movie, particularly the younger generation. I also liked the change in his response to confronting Wade as an “inferior” geek and Wade as a competent rebel threat. I've seen it jokingly pointed out that a rich white guy like Sorrento just admitting he's a criminal and giving up at the end is the most unrealistic thing in the movie, but I think that's foreshadowed by Wade confronting him with the "gun." Nolan respects the gamers when they show the capability to end his life; as soon as they're willing to play by his rules, he takes them seriously and backs down almost immediately. Like Wade’s online courage and offline weakness, Nolan has an “avatar” of strength in the real world around people he believes are less than him. 
Contrasting with Sorrento, I really liked that the IOI researchers (Turlough Convery, Joe Hurst, Eric Sigmundsson, James Dryden, Danielle Phillips, Rona Morrison, Khalil Madovi, Morris Minelli) were truly invested in the outcome of the game and (eventually) watching Wade win it. Their glee at the success of the hunt and the purity of the final challenge added a lot of texture to them. They may have sold out to IOI (or simply been forced into working with them because of debt or promises of riches), but they weren't just heartless drones. While I appreciated that depth, I was a little confused about the power IOI wields in general in this world. One of their divisions seemed to be a (virtual) privatized debtor’s prison and I would've liked to see what that was like when not engaged in the egg hunt (assuming it existed before Halliday's challenge). That seems ripe for the potential to program nightmares into prisoner’s minds when the only crime was falling behind on their debts. I've been told that in the book, IOI's Sixers are more like indentured servants and I could see that spin in the film (particularly through Samantha's dad), but some clarity on what their actual power level and place in society was would've been appreciated, because it certainly looked like Samantha had been arrested by them. It was also a little odd that IOI could blow up part of the Cleveland Stacks and no authorities cared or even showed up until the end, unless that's a comment on the classism of this society. Despite that lack of clarity, "the common people vs. a corporation with too much power" is a solid theme and the movie plays it well. I also appreciated that Sorrento’s real-world muscle was headed up by a woman, F’nale Zandor (Hannah John-Kamen). She could’ve easily been a guy and most movies would’ve gone that way, but making her a strong, dangerous woman who didn’t like Sorrento that much was a cool choice. It would’ve been nice for Samantha, Sho, and Daito to be able to defeat her instead of Wade (who was focused on the OASIS during their fight), though.
I liked Halliday and his quiet sadness in the wake of the important lesson about connections he'd learned too late. He seems much more likable and understandable than what I've heard about his book counterpart. I'm pretty quiet in real life, so I could definitely relate to his difficulty opening up to people. The fact that his quest to know his favorite pop culture is really a quest to appreciate the game and the world outside by connecting with real people (first Halliday, then people in your real life) was an awesome twist. Whether Halliday is really dead or not doesn't matter to me; either way, he is free of his creation and has found a successor who can do what he couldn’t. Halliday’s programmed self leaving with his childhood self was a perfect exit from the story for him. Simon Pegg gave a solid, unexpectedly subdued performance as Halliday's former friend Ogden Morrow that I liked a lot. He had a good bit of tragedy to him over falling out with Halliday and I liked how he figured into the OASIS world. Serving as the docent of the Halliday museum felt like a cool way to honor his friend and preserve his memory while potentially trying to figure out exactly what drove them apart. I’m glad that the fact that Halliday was in love with Og’s wife wasn’t played to make anyone look bad—rather, it was treated as just something that happened—and the real tragedy was that they fell apart over something Og probably would’ve forgiven Halliday for had they just talked about it instead of Halliday bottling it all up inside (another lost connection).
I liked the references in Halliday's virtual world—I love 80s/90s pop culture—but almost none of the cameos stunned me. They were more like set dressing selling the idea of a nostalgia playground and that’s all they needed to be. If they were the real characters instead of players using avatars, we'd lose focus on Wade, Samantha, etc. and their struggle. While we do get glimpses of interests beyond the 80s/90s—the Adam West Batmobile, King Kong, mentions of steampunk, and disco music (bizarrely referred to as "old school"...all of this is old nowadays, not to mention to teens in the 2040s)—as others have noted it would've been nice to see more diverse fandoms represented by the Gunters, even while they were engaged in cracking Halliday's 80s/90s-focused challenge. It would've brought more variety to the characters. As for the contest itself, I loved the race and The Shining test a lot. The race for the first key, through a twisting and turning New York, was a great adaptation of racing games that made me think of Split/Second. It also featured two of my favorite cameos in the movie, Rexy from Jurassic Park and King Kong, because those “were” those characters. The Shining challenge for the second key featured an excellent recreation of Stanley Kubrick's movie before morphing into pretty much exactly what I'd imagine a bombastic video game version of that film would be, which was cool. That adaptation being hated by Stephen King was also a nice tie to Halliday becoming disillusioned by what people were giving up to use his game. Jack Torrence’s fall and attempt to destroy his family also feels like a pretty perfect (if extreme) parallel to Halliday feeling he’d betrayed his best friend by secretly loving his wife and cutting him out of the company. The chaotic melee leading up to the final key was fine, but full of players I didn't know or care about so it fell flatter than it probably should have (one of the "real" characters thrown into that battle gets a great moment, though). On the other hand, the final challenge was a nice, quiet moment that fit the film's theme and Halliday's lesson. It felt right to bring it all down to one player connecting with the designer of one game. The actual final challenge was perfectly personal too, but they totally missed a chance to homage The Last Crusade by having Halliday’s wizard avatar say “You have chosen…wisely.”  
I liked the ideas behind this world quite a bit. It’s definitely prescient to showcase a world in love with distractions and games to the point where they stop interacting with real people or doing something worthwhile with their lives (who among us hasn’t gotten distracted by Twitter or Facebook and put off doing something we should be doing?). They did a great job of showing how much people were wrapped up in their virtual lives, spending real money (even their mortgage money!) on virtual trinkets and upgrades. That real-world financial connection made the stakes high enough to carry the film for me. It's true Wade and the High Five are only fighting for a recreational toy (even if it has other applications like education) without having goals for their lives outside the OASIS, but in the dystopia they live in (and in our real world), people need a release and escape: our lives can't just be work/school, food, bathroom breaks, and sleep. That's why we go to movies and play games in the first place. It's why people shouldn't police what people on food stamps use them for; existence should be more than just existing. At the same time, remembering the OASIS is just a game, not the pinnacle of your existence, is a great message and the movie walks the line between these seemingly at-odds lessons very well. To that end, I wish they'd said the High Five were going to use their enormous winnings to make the real world somewhere people would want to explore too.
I'm interested to see if the novel expands on what you can do in the OASIS beyond playing. I did miss the first minute or two—I came in as Wade was introducing his treadmill/haptic suit—so perhaps some of these elements were referenced and I just missed it. I've heard kids go to school inside it and that's an interesting opportunity for students to be exposed to any facet of history/science/whatever in a tactile way through VR. I'd be interested to see how much work is done online in conjunction with OASIS applications, if any. Do people buy their food with OASIS coins? The more real-world things are wrapped up in the program, the more crucial it becomes to save it from a corporation that wants to eventually price people out of vital services. On a more personal level, seeing more people experimenting with how they present themselves to the world would've been great. If they can literally be anything or anyone, a lot of personal freedom is also at stake. Aech and Shao touch on this freedom, as does Art3mis with her idealized appearance, but I would've loved to see more, particularly with today's political battles over transgender rights. In terms of how people in this future interact with each other, I found it disheartening that even 30 years from now, in a world where everyone is constantly online playing in the OASIS, Wade still has trouble believing a girl—even the famous Art3mis!—could be an expert at trivia. This very modern problem doesn't come up much in the movie, but the Slappers Only line stood out to me. Wade and Samantha test each other on Goldeneye 64 knowledge, which is fine, but it's obvious by what she says that she'd know what Slappers Only is without Wade mansplaining it.
From the look of trailers, I never would've guessed Steven Spielberg directed this. However, he brought his trademark heart and humanity to the CGI elements and video game structure; even in unfamiliar trappings, it felt and acted like a Spielberg movie. Despite areas where the characters could've been fleshed out to create more conflict or explore the personal freedom of the OASIS, Spielberg's touch and the strength of his performers kept them likable and engaging. He also maintained a quick pace: this didn’t feel like a two and a half hour movie at all. I thought the CGI looked good, given this was supposed to be a video game with game graphics. Since it intentionally looked "off" from reality, it wasn't jarring to have anime-inspired avatars or constantly shifting geography. I liked that the score had touches of film scores from the 80s in it; those bits of nostalgia did get me. From the excerpts I've read online, most of the novel’s problematic elements were removed for the adaptation. Wade doesn't show any transphobia—Aech brings up the idea that Art3mis could be a guy and Wade denies it, but seems to accept that possibility anyway. They're worried Art3mis is a guy who’ll steal Wade’s coins, not that he’s a guy who wants to date him. There's no "masturbation manifesto,” no super-long lists of everything Wade has studied (partially because they can just show us all the references and partially because the movie has a more personal egg hunt). Wade's attempts to make Art3mis like him are also toned down or cut altogether, though I wouldn't have minded including one or two and subverting them to teach him that real love isn't like in a movie where grand gestures and "persistence"/stalking will get you everywhere. Unfortunately, it did seem like there was still a noticeable lack of content by female and minority artists, though. Thriller gets a shoutout, but only as a costume Wade considers wearing. As I’ve seen pointed out elsewhere, there was also a lack of 80s content that was geared toward girls. Why not have Jem and the Holograms playing the club Wade and Samantha go to or something? This section of the OASIS is curated to Halliday’s tastes, sure, but if we’re going all-in on the 80s and 90s, largely ignoring minority and female artists is a pretty huge oversight.
I don’t think my critiques here are about movie-ruining problems, just areas where a good, solid film could’ve been exceptional. Even if its characters could’ve been expanded to make more of an impact and statement, Ready Player One is definitely worth seeing! It's an exciting adventure with heart and a great, relevant message. I had a lot of fun and I recommend it!
Check out more of my reviews, opinions, and original short stories here!
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