#but that came out in late 2022 before the dlc ending came out and the other 2 were released late 2023-early 2024
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i cant help but notice that in the version of the ending where sage doesnt "die" and gets to go home with eggman shes not flashing between color palettes shes white and blue the whole time in that scene . and in all sonic channel art of sage thats been released since the final horizon dlc came out shes been in her white and blue color palette. is that just what she looks like permanently now ..?
#ngl i kinda like the black and red color scheme better ...... BUT ill take what i can get im happy shes been getting art and stuff at all#theres been 3 instances of sage getting sonic channel art iirc and the first one had her in her black and red palette#but that came out in late 2022 before the dlc ending came out and the other 2 were released late 2023-early 2024#after the dlc story came out#and then theres also the fact that her official plush is black nad red and she was black and red in her cameo in murder of sonic#but those were both made before the dlc story came out so its still unclear i think?#it could just be a coincidence. since again theres only been 3 sonic channel pictures of her total.#idk i guess we'll find out if sage ever gets more content#they seem to like making sonic channel art of her so im sure we'll get more stuff eventually. whether its just more art#or an actual appearance in a game/comic or somehthing#sonic frontiers spoilers
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Aside fromsoft, are there any fantasy game settings/stories you're into?
Like what was the first game that pulled you in and before you realized you were checking dialogue for inconsistencies?
Zoooooomg, I *wish* had any other answer for this but the first game that "pulled me in" indeed WAS a Fromsoft game; and it was Bloodborne.
This came around a few months after it came out, (Meaning I was 14.) and I'd wanted Bloodborne the whole time because of how wicked fucking awesome it looked. (even if perhaps I was a little too young for it.)
I can't remember how, but by some means or another leading up to or concurrently with Bloodborne's initial release I got into all the "Loretubers" from that time, as they're known now.
VaatiVidya of course--most likely he was the first person I ended up watching, but also the other ones. Like the one who wrote that big book about it basically called like "The Paleblood Hunt" or something, and a few others!
The most significant of which I can tell you for a fact was the 'late' Jerks Sans Frontieres.
Her videos shot straight into my spinal cord because she wasn't a summarizer. She, in a similar sense that I am now, was a detective.
At that point I was still purely an audience-member for that latent genre of YouTube videos. As the consumer I enjoyed all of them, but I liked her's best. And I must've rewatched each of her Bloodborne videos at least a half-dozen times before I finally got my hands on the game myself--for my 15th birthday--and I got *so* scared by my experience in Central Yharnam that I think it took me days to pick up the controller again the second time.
I legitimately considered returning it! It was my first FromSoft game. I'd never played something that just, say, *didn't* have background music all the time, for example. I remember it still, clear as day, how unnerving it was just walking around the early areas hearing just your footsteps and the background rumble and when I was unlucky the screaming sounds of the crows and other enemies.
Precisely, when I first came up that ladder to the Central Yharnam checkpoint, when I heard the scream of the Cleric Beast, it scared me out of my wits so goddamn hard that I stopped moving for like 15 seconds.
I was still *just* turned 15, but at that point I had watched all of Bloodborne over and over again like 80 times. I'd watched tutorials and build guides and cheese strats and weapon movesets and everything else I could about that game, before I finally got my hands on it. I thought I would be, at least, ultimately okay. Cause I would still know everything I'd have to do.
I was wrong.
But I did get through it, hahaha.
In-fact I ended up getting through it so hard that by the time I got my hands on the actual DLC, my main save file was in NG++. So the first time I beat The Old Hunters was in NG++.
Fortunately I was very grinded-up so I think ultimately the experience balanced out.
And nowadays I've beaten Bloodborne so many times that I have the entire level of Central Yharnam actually memorized. Until a few years ago could've draw an accurate map of it from memory (and I have).
With Bloodborne being my introduction, as it were, to the concept of Videogame Story Explained Videos, it was also my introduction to the concept of seriously reading a videogame's story in the first place.
What this wasn't, yet, was me actually going in *myself* to actually cross-reference item descriptions and dialogue, for my *own* understanding. You don't do that sorta thing unless you're specifically involved in discussion. And I was involved in *no* discussions in 2015, or 2016, or '17 or '18 or '19 or anything all the way up to until 2022, because online I have the tendencies of a weird hermit.
Although that is me exaggerating. In truth prior to my dealings with Elden Ring I had been a Redditor and I talked (argued) about the story details of Little Nightmares 1 and 2 (My favourite games.) on the subreddit for those games. By then I had already become the kind of person I am still now, most of all in my disinterest in finding any answers regarding a fictional story that can't account for every extant element... of that story. (As you've seen, and will see more of in Episode X of ERwSET. When an idea I have appears to conflict with work in subject, I drop the idea. And develop one that doesn't conflict with it instead. This is opposed to the alternative of making up reasons or justification to keep the initial idea regardless)
No doubt doing that instead would probably make me a lot more content to make money with... Personally, doing so isn't engaging to me, because I am already someone who writes fiction. And in my opinion, "Videogame Story Explained Videos" are fundamentally a non-fiction genre of video, and for me are more interesting in general when they conform to that, because they interface directly with the media itself, and the material that media's author's put into it. Rather than just the individual video creator's personal experience of that media, of that material.
In part this comes from my background as someone who writes poetry and fiction. Of course.
*Of course,* an author who writes and puts meanings into material themselves, finds themselves more interested dissecting the material and creative decisions of *other authors,* who do the same thing, as opposed to the material and creative decisions of just *other readers.* Who most of them don't--generally maintaining more humane professions and areas of expertise instead.
And probably this is rooted into my tendencies as a 'weird hermit,' too. But, from my perspective, if I wanted to see what a fellow member of the audience thinks are the inner working of this character or imagines regarding the off-screen elements of a story, I would read their fanfiction.
...
...
That is of course reductive, but I think saying it like that is really funny, so that's why I'll be still saying it xd.
"Everyone consumes, but not everyone makes," you could say. The same way there are less farmers than people in the world. There are less writers than readers in the world. When I analyze a work of fiction, underneath it all what I'm looking for is to see what decisions the authors made, for *their final product:* "What does that do?" "What does this do?" "If it was different, what would that make?" "What does this matter? Does it?"
"Would I do this too?"
And this interest excludes the question of 'why,' predominantly. I'm not interested so much in wanting to know 'why,' because the only way to learn that is if the author themselves actually decides to share "why." I'm interested just in what the final decisions "are."
"Why'd the author decide to make this character do this?" Well, maybe they were really hungry that day. Or maybe they saw an ad on TV. Or maybe they were talking to their friend about something unrelated and their friend happened to say a phrase in a peculiar and cool way and the author decided he wanted to make use of that, too. And everything else that encompasses the spectrum of the human experience.
"Why" is whatever it wants, it's not like it would change what the final product "is," right?
And of course this doesn't preclude the fact that author's can just *lie* about their motivations too. For that reason, actually trying to find out 'why' is generally an impossible task.
And I'm not interested in pursuing those/I'm not interested in not #winning.
Perhaps this, you could say, then, is the ultimate source of my attitude. Not in the way that it's why I actually decided to write and draw and voice and edit my 80% Elden Ring lore series and 15% weird cartoon; "Elden Ring Explained with Snake-Eyes Teieruji." I did all those for completely circumstantial reasons! (And I go into detail about them in Issue #0 of the Kinda-Monthly Newsletter.)
Nor even in how my show is... the way it is! 'Cause even that is just me being really really slow and meticulous, (as you've no doubt suffered) and anyone can act like that~!
But it is, perhaps, what made me come up with the idea of making such a show as ERwSET, at all, in the first place. (And you can also read about the *second* major exclusion in my recounting here from that same article in Newsletter #0, which was the Sekiro-related project for which Snake-Eyes Teieruji was actually created, that didn't end up going anywhere.)
You'd have be a pretty specific kind of chucklehead to actually think of doing, specifically all this; y'know?
But you may be surprised to learn that I'm normally not like this at all, when I play videogames. Most of my creative energy in such regards are channeled into my poetry, art, and fiction. When I eat games, or movies, or books or TV, I don't really feel a want to find out "exactly what the author did for this character" or "exactly what elements of this scene connect with another scene" because I guess, perhaps, I'm too occupied with enjoying myself...
Hm.
Well, maybe it'll be more accurate to say that what I'm presenting, "of myself" in ERwSET, is effectively extremely extremely scripted and deliberate.
I spend months writing my scripts. (sorry about that.) And those months include the meticulous cross-referencing and fact-checking that gives those videos their noticeable pow.
It's a large amount of *work,* that that is. The desk-jockeying kind. And it's not something that can just do itself when you're relaxing playing any game normally. (I'll never just stop what I'm doing while playing a game to fact-check whether I'm currently right about something, while I'm still in the middle of playing it.
For example in my first playthrough of Elden Ring: I wasn't actually sure how Marika's name was spelled until I had finished my first playthrough. That I wasn't sure if it was "Marika" or "Merika" at the time just legitimately didn't concern to me. I just didn't pay that close of attention whenever I passed a Church of Marika or whatever to actually remember how it spelled her name, afterwards.
I actually kept a journal to keep track of all of my sidequests and stuff for my first playthrough, too! So maybe here's another example, haha:
And here's one more dfbjkskjdbfbkjsdkjbfsjdsf. These are all things I actually wrote down in the middle of playing the game so reading these myself is really fucked up I just remember what I was doing when I wrote them:
What I'm referring to as 'the fucking castle' there is actually what I thought the Siofra Aquaduct was, the first time I saw it, hahaha. I was even a little bummed out when I actually got to it, I'll admit. I thought it was gonna be an entire dungeon.)
In any case;
The experience of *creating* something, and the experience of *consuming* something, are just fundamentally incomparable things.
You could never figure out how houses are built by just living in one, even if you lived in one for a really long time. Right?
It's that very sort of thing; in terms of cross-referencing dialogue and noting game-wide consistencies and inconsistencies for discrepancies and explanations, no playing a game inspired me do that, or could. It was my becoming an author of fiction that inspired me to do that, and my burgeoning desire to understand the decisions *other authors* made, for *their* fiction.
"I wanna know how to do that too." Right?
Eventually this desire lead to me writing poems instead.
Which lead to me (once I finally became good enough at writing to realize--as related in that poem I flashed from highschool in ERwSET1) disavowing the written word entirely! TOO limited for me, I though...!
Pictures have WAY more pow than words!!!
And that's how I got into drawing...
(which are like *way* more powerful than words, right, like it's not even comparable, the only thing words are up-to-down unbeatable at is, indeed, non-fiction... but also in being a trillion times faster than everything else to actually work with. I have returned to the written word, since then, as you might tell. And I'll tell you that writing also has one advantage that no other skill on Earth has--and that's you can practice it using only your head. Every other skill needs equipment, lit only needs words.)
...which is lead me to my foray *now;* the likes of 2-dimensional medias like video! (visual + audio)
:DDD
But that's maybe not the kind of question you were actually asking, either... so...
Y'know... maybe it actually *is* Elden Ring, that's what 'pulled me in'.
I'm pretty far-in-deep right now in this, aren't I? And I've certainly never been this deep in something before!
How... did I get here...!?
I talk all about this in Issue 0 of the Newsletter as well but it's because of how Elden Ring served to combined FromSoftware's skills in atmosphere, the acting of the characters, visuals + audio, and gameplay, with George RR Martin's skills in actually have a coherent plot to present with those elements.
I've stated so before so I'll say so again that earlier FromSoft games such as Bloodborne and (especially) Dark Souls 3 are, to *a* meaningful extent, "not worth" looking into closely from a narrative perspective. In the way that their stories were never purposely finished.
The Soulsborne games have the reputation of having stories that are predominantly based on vibes, and that's not by accident. They are based on vibes.
Gameplay, atmosphere, acting, etc. Those are things that dictate the vibes. But they're not precise. You can't find the definitive answer to a character motivation in their boss theme, that's music.
*Power,* of course, they have in spades, but obviously not any 'precision.'
As we know, Bloodborne had a lot of cut content. And Dark Souls 3.
And as a result of the same internal situations (i.e. real life reasons like time, budget, and workforce) that lead to all that content being cut, a number of the questions you would ask regarding the plot details in those games, literally do not have answers *in* those games.
The stories of Bloodborne and Dark Souls 3 are ambiguous. But not in the way that there are multiple answers: In the way that there are *no* answers.
Again, that isn't by accident. The games themselves are obviously, literally, finished products. It was deliberate decisions made during production to *remove* material communicating parts of the story, for variable reasons, from what would become the finished product.
Thus, leading to parts of "the story" being, for the reader; missing.
Most people will frame this as equivalent to "the audience deciding what the truth is." And I think this is completely inaccurate.
"The audience can choose what the truth is" is when there would be multiple possible answers. (Little Nightmares 1 and 2 are my favourite games.)
"The audience can *never* know what the truth is" is when there are no possible answers.
And in my opinion they are completely different narrative outcomes. They shouldn't be equated.
...
...not acknowledging, of course, the *massive* amount of subjective legwork the word 'possible' is doing there, with those vibes-based definitions:
"Possible" as in, coherent with what is (percieved to be) in the text... by the reader?
Or "possible" as in, literally possible to be imagined by someone... such as the reader, whoever that happens to be?
The topic is only more complex from there. (All into academia and shit tho I wouldn't know I'm an art school dropout.)
And... almost definitely that's also not what you asked, either...
Hm...
Well, I ask that you forgive me.
As for *why* Elden Ring was special to me, circumstantially, such that it lead to my actually making ERwSET, the explanation for that will remain in Issue 0 of the Members-Only Kinda-Monthly Newsletter.
As to *what* lead to me becoming this way, as you see before you? (Insane.) I hope I was able to answer it.
As for RECOMMENDATIONS, for games in general, that inspire ME, personally!?!?!? (Specifically, in the way that they inspired me to think about the setting and wonder about how things in there connect. These listing might look random but I'm positive they're exactly what you might mean in you including, specifically, what "settings" I'm into. Albeit, you are getting this from a poet. So... there is that as well. I hope if you end up looking into any of these that you do end up pleased with the experience.)
Hohokum (2014), for PS4 and PC
GRIS (2018), for basically everything
Bloodborne (2015), but note it standing directly *on* Elden Ring
Minute of Islands (2021) for PC and consoles
The surrealist artbook "Codex Serafinianus" by Italian artist Luigi Serafini (originally published in 1981, but still added to by him occasionally with an updated 40th anniversary edition having been released in 2021.)
Gorogoa (2017), for basically everything again
Child of Light (2014), also, for basically everything, somehow
Flower (2009), available on PC (and I really cannot overstate how important 'Flower' is to me, I didn't even know games could *be* like that, before I played this)
And of course, my all-time favourite book "The Vine That Ate the South" by the band The Legendary Shack Shakers's basically only actual member, JD Wilkes. (A book that has all-but baked itself into my genome since I first read it in highschool, and the additional 29 times I've read it since. 'Cause I have been counting. I voraciously recommend the Audible-licensed Recorded Books and RB Digital audiobook version; the narrator T. Ryder Smith's voice is a trillion bucks for that book.)
And y'know what I think I'm wanting to mirror this answer directly into the Kinda-Monthly Newsletter itself. Not all my readers follow me on Tumblr, even fewer'll be online at the right time as to actually *see* this post this before it's buried under everything else I'll post afterwards, and I've just spent the last few hours enjoying the hell out of myself writing all 3100 words of it, gyahahahhahaha!!
So, for those who aren't reading this!
Look forward towards seeing it the first time, in Issue #1 of the T-L-G-T-W Official Fanclub Members-Only Kinda-Monthly Newsletter. (The Issue that'll be available for free.)
My reader, I also hope you don't mind your ask ending up inspiring me to do this. But you might be the first of more, too.
So for now, going forward for any questions and answers such as these asked to me (even anonymously) on Tumblr blog, that activate me like this one has; *they* might just end up in the *next* Issue of the Newsletter, too...!
I can't say for certain I'll announce every that do, ahead of time.
But, maybe... you'll just be able to just... tell. Somehow.
Hm
#tlgtw ask#did not expect all of this to come out of me i will not lie#but... i guess I am just predilicted towards this kind of thing. too.#not even gonna lie I really loved writing this xd. Literally brightened up my day.#Thank you anonymous asker. I really appreciated your question.
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Okay so this is what I'm going to spend my lunch break on ig. I am... so sorry, this got away from me.
I've actually gotten this a bit, WHY Infinite of all people?? He's a War Criminal (assuming that Mobius has an equivalent to the Geneva Conventions), he's a terrible person with no remorse, he talks like an anime villain, he's a badly written character in a badly written game.
BUT, he's also my babygirl.
I'm kidding- kinda- but the appeal in Infinite for me lies in a couple of different aspects of his character.
Let's start with the surface level reasons.
It's early 2022 and I just saw Sonic 2. I am now sucked into a brand new hyperfixation that will destroy my life. In my rush to consume as much sonic content, I go and watch playthroughs of the most recent mainline title: Sonic Forces. And there I see him, Infinite. He's a villain's villain, sadistic and with a flair for the dramatic, and you can't tell me that his theme song doesn't go hard as hell, because it does.
In that moment, I was thrown back like 10 years to when I only listened to Linkin Park and had a fixation on drawing wolves. In a way, he was nostalgic for me. 12-14 year old me would have gone feral over this guy, and now in my 20s something primal was unlocked.
He has a very simple color palette and design, but it's also very iconic, and I think most of us can appreciate a good mask, the white dreads and skeletal patch of white on his back also add to the appeal of his design. He's an unrepentantly edgy character, and for a game that came out years after that stopped being cool, that is very, very charming for me, he feels like a time capsule for the late 00s and early 10s trends, which considering forces probably began development in the early 10s, isnt too surprising.
So let's get into the more detailed reasons why (I am so sorry for how long this already is, it got away from me I swear)
Now the thing about Infinite is that he isn’t... very well written, honestly. But we all knew that. The main game gives us nothing except that he's evil, Episode Shadow gives us that Shadow "destroyed" his squad
I'm still in denial about them being dead
And the dlc also highlights his inferiority superiority complex "I am NOT weak" yeah we know the memes, and that's what he's most remembered for, unfortunately for him.
The comics probably give us the most, which still isn't a lot, but shows us him with his Squad, people who seem to have trusted him, even if that didn't serve them well in the end. It also shows us Infinite’s "deepest desire"- a desolate world, and how he's willing to team up just to get that and then...
That's it!
There's some more reading between the lines we could do, but this is going to be long as is ;_;
So a big part of the appeal for me is wondering about the possibilities for him and his character. How close was he to his Squad? Why did he want a desolate world? How much was the Ruby's influence versus his own desires? What was he like before he met Eggman, and when it was just him and his squad? What was his childhood like? What's this guy's deal???
I like thinking and wondering about character motivation, especially when it isn't made clear, and Infinite is one of those mostly unclear characters despite being a major antagonist. And that's the fun in him! The lingering question of why he's Like That is so interesting to explore.
He's a War Criminal. He's a terrible person with no remorse. He talks like an anime villain. And I like to think of in universe reasons WHY he's like that, or if he really is even like that at all, or if he could be redeemed. Think about how Sonic fans like to bend over backwards to explain Shadow’s terrible writing in various media, that's me with Infinite except I have only scraps to go off of, but by God, that won't stop me from making it into a meal. Infinite is a character full of possibilities and potential and if SEGA can't see that, then I'll just do it myself with the like 6 other Infinite fans out there. Also just saying, but I would trust Ian Flynn to give him a redemption arc in the comics, SEGA PLEASE-
In short: he's my babygirl.
infinite-likers tell me why you like him, i want in on this party too
#infinite the jackal#blaine i know i set the bar high here but now im really curious about your reasoning too and how it differs#asi ramblings#i have forgotten some things but im just going to accept that tbh#theres other reasons i like him but i forgor#sth
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I'm torn on a lot of things about Pokemon Scarlet/Violet, so full thoughts under the cut
First off, it's way too soon. I feel like the end of 2022 is pushing it, with Legends not even being out for a full year. They haven’t had any time to fully take in the feedback, so now they’ll probably have to rush implementation if they do any at all. The poor devs over at GameFreak really need some more time for all of their releases and it's really unfortunate that TPC won't allow it, so we keep getting games that aren't as good as they should be. There’s a lot of interesting ideas and heart, but someone’s not letting them fully come to fruition
I’m really disappointed that they're going with two versions again. One of my favorite things about Legends was that everyone was on the same playing field for once, and the SwSh DLC already came up with a solution for version exclusive Legendaries by having them be choice-dependent instead so it still encourages trading like the original intention of dual-versions was. But two versions makes them more ~*~*money*~*~ so I guess corporate greed wins out once again and the outdated, obsolete two-version system stays on so they can take advantage of the types of idiots who'd buy both versions instead of getting the cheaper NSO subscription or just... using the free version of Home for the GTS
Like, I cannot stress enough how little need for two versions there is. They’re never different enough to warrant playing both versions, and making sure both work is tacking on unnecessary development time when they really need all that they can get with deadlines like these
They’ll only stop making two versions if people stop BUYING two versions. Which is the monetarily smarter option so please just... you can be a completionist in ways other than supporting an obsolete model. I’ve done it. You don’t need both versions
On the one hand, general consensus seems to be that the region is Spain and I have wanted a Spain game for a while, if only because of my attachment to Kalos and I like the idea of fleshing out the area around it
On the other, I don't know if I really like the idea of the main series games going open-world, especially since Legends was still VERY experimental and hasn't been out long enough for them to get good feedback on it yet. Also, I’m just not the biggest open-world fan and having the main series go open-world instead of relegating that aspect to a sub-series like Legends could just take my enjoyment of the franchise down. I can’t escape the open world now
I’m also worried that the environments might suffer for it. A lot of this trailer looked like it was going more for realism (which I would assume is easier to design in an open-world environment), but a lot of the appeal of Pokemon is the fantastical locations for me. If they were going the Xenoblade route (a bit of realism, a bit of the fantastical) I’d be more open to it, but nothing seemed on the same “wow!” factor as, say, the Glimwood Tangle/Ballonlea from SwSh. This was an issue I had with Legends, too (admittedly, though, I’ve only played a couple of hours of Legends but I’ve seen footage of late-game areas)
Pokemon models and textures look like they've gotten a huge upgrade, BUT environmental textures are not great. Environment design has been an issue from SwSh AND Legends, and they really need to get it down before they even think of an open-world game like this, because right now the Pokemon don't look like they're part of the environment due to the huge disparity in texture and model quality. Someone really needs to crisp up the ground textures
Funny enough, this was less of an issue in SwSh and Legends for me because Pokemon models and environmental textures were roughly the same level of quality, but for some reason only the Pokemon models have had an upgrade in Scarlet/Violet while the environment hasn’t. Just goes to show that consistency really is one of the cornerstones of good art, because inconsistencies stick out like a sore thumb
The humans are way too 3DS Detective Pikachu for my tastes. They look like they're trying to go for the New Pokemon Snap look, but it's just not working with the facial proportions. A bit too incongruous with the aesthetic of the rest of the franchise
Also their designs are just... not great. Very bland
The starters, though, are nice. I love the grass cat and Donald Duck Jr. is charming. Not sure what's going on with the fire crocodile, it reads as Fakemon to me right now but I'll reserve judgement for when we see the whole evo line. Leaning towards the cat, though. I’ll take that as a good sign since I was super neutral on all of the Gen 8 starters
Not to be overly negative, I’m just concerned by the 2022 release window based on what we were shown in that teaser. I want to be excited about them trying new things and a game set in Spain, and I think Legends Arceus was a good step for them that I’d love to see developed more, but there’s just enough red flags in there for me to be worried
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Borderlands Video Game Saga
fEveryone has things that seem so minute at first but end up becoming pillars in ones life. I never quite catch on to these things when they first come out, but a year or so after the first one came out, I found it on sale and told my (at the time) boyfriend we should play this. It changed my life.
Borderlands (2009)
This is the game that starts it all. This is an open world, role playing, first person shooting and looting game. I would definitely play these games in order, this one has been remastered and released on xbox and switch. Flaws and all, this is still awe inspiring to me. One of my favorite things is the overall world building and lore of this universe, so as much as I want to spill all, its worth experiencing first hand.
Borderlands 2 (2012)
The players you played last game, are now NPC’s and some shit has happened between 1 and 2. You work with the whole team to hopefully put a stop to what was discovered in the first game, only to have your mind blown when you realize this is just the tip of the iceberg.
Borderlands: The Presequel (2014)
This is one of my favorites as the game makers did something really bold, they made a villain get a sequel but its their backstory so its a presequel? I thought it was so cool to “walk a mile in their shoes” and be characters you just otherwise heard stories about in the universe.
Tales from the Borderlands (2014)
During this time, TellTales (before they went bankrupt) did a borderlands game that actually fits in universe and definitely needs to be played. It is an episodic interactive comedy graphic adventure sci-fi choice based video game. This was really well done and nice to see another game maker fit into the universe so well!
Borderlands 3 (2019)
There was a long time to wait for this game between the previous ones. It was sooo worth it. You get a new villain, because how much can a dead villain reign? ( I LOVE YOU JACK! ). You also have more than one planet to go to! You get a lot of NPC’s and you get characters all grown up and seeing kind of a heartfelt “post credits” like feeling. So much DLC, but really with this game they went BIG and merchandise was everywhere.
Tiny Tinas Wonderlands (2022)
This game more recently came out. I will give some back story on this. Tiny Tina is a NPC support character, during one of the greatest DLC’s in a previous game, she does a version of D&D. It was fun, cute, good for farming, had butt stallion, like what more can a gal ask for? This is an extension of that DLC but its it own game. I have not yet played it, I hope someone gets it for me with all the DLC for my birthday coming up. BUT I AM SO EXCITED.
New Tales From The Borderlands (2022)
I will be making a separate post for this game, but I was shocked that 2K continued this style but did not use Telltale. Shocked, but after playing a bit, really excited that they did not. What they brought to the classic telltale fashion game and made it their own with-amazing. Story is well done, movement and graphics are incredible. Once I started playing, I had a hard time stopping. Also, how physical Vaultlanders and a game and a card game aren’t already a thing-such an awesome add to gameplay!
I don’t know if you caught that I can’t wait to play this game. But good things come to those who wait...(for birthdays LOL). Did you know there is even a movie coming up by late 2022? Talks of a sequel with handsome jack in it too? This is an exciting time for a long time fan, but also for new people to join in and see what we have been hollering about for like the past 10 years....Play them and let me know what you think....
#rant#videogame#gamergirl#couchcoop#tinytinawonderlands#borderlands3#borderlands the pre sequel#borderlands 2#borderlands#openworld#roleplaying#firstpersonshooter#gearbox#2kgames#telltales#talesfromtheborderlands#episodic#choicebasedgame#xbox#nintendoswitch#new tales from the borderlands
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