#but overtime he started developing feelings…feelings that are deeper than just a customer and a merchant’s bond
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My farmer Anick + 1 bonus Balor hopelessly crushing on her :3
#quinttyz draws#UHM YA!!!! i love mistah balor#I feel like at first balor was only nice to Anick because he wanted her to buy stuff from hahaha#essentially like ~merchant’s charm~#but overtime he started developing feelings…feelings that are deeper than just a customer and a merchant’s bond#GOOFBALLS THE TWO OF THEM!!#fields of mistria#fields of mistria fanart#balor fields of mistria#fields of mistria balor#balor fields of mistria fanart#balor fom#balor x farmer
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The Bears Den - part three
“Let’s do something more natural to your hairstyle, eh Luke?” asked Ken as he picked up the clippers again, replacing the attachment with a number 1. He began to go back over the top of Luke’s head. Luke could not answer, he was still in a hypnotic state, watching the television screen in front of him. The strobe effect of rapidly morphing men from skinny teens to ageing, big bellied bears, beginning to program Luke´s mind. It was also working on his already enlarged cock, Luke could not stop stroking it.
Carefully, the clippers being wielded by Ken, were gradually creating a perfect effect of advanced pattern baldness. Nothing as manly as a totally shaved head for this guy, thought Ken to himself…..Ken felt his own 12" cock starting to fight with his confining mesh jockstrap! He started to wonder what else he could do to this boy that was now his. When Ken was satisfied with the clipping, he turned them off, and went to retrieve a small saucepan he’d had heating on a small camp stove. He always liked the waxing of a mans head. Many a slave had been transformed here, mainly against their will, but this would be his first mpb creation. Ken took the saucepan and began to apply the hot, molten wax to the head of his slave. Starting at the front hairline, Ken used a small spatula to apply the wax, smearing it over the remaining quarter inch stubble. When he had completed an area, at the front, he waited for the wax to harden, then taking it from the edge, he started the removal of the wax and the hair under it. Ripping the wax away against the grain, he noticed, Luke hardly move. Ken looked closely at the wax he’d just removed and saw the white ball of the hair-root at the end of each tiny hair embedded in the wax. This allowed for a smoother head for far longer then shaving, and also got rid of any shadow or evidence of hair ever growing in that spot.Ken continued to spread the hot liquid over the area he’d previously, clipped.
Gradually, more and more pink scalp, showed. Ken carefully, contoured the edges to make it look more natural, often using, tweezers to remove stubborn hair on the edges. Before long, there wasn’t a single living hair on that scalp, only the sides and low on the back. Luke was looking 15 years older already! Ken applied a lotion to take away the, redness, then turned the television off and spun the chair around to face the mirror. “what do you think”, asked Ken holding a mirror to show the low dipping hairline at the back of Luke´s head. Luke kept looking in the mirror and a smile developed on his face. He ran his hand over his smooth head, noticing the contrast when his hand contacted the hair growing on the sides; when Ken broke the silence,“I think we’ve got a little way to go yet. Here, try a pipe, I think you’ll enjoy that” Ken placed the oversized briar in Luke´s mouth and began to light it. Luke began to puff away, keeping the pipe lit like an old seasoned pipe-bear. “Fuck yeah!” replied Luke, as the tobacco started to take effect. Quickly, Ken grabbed a small metal box, opened it and grabbed a syringe from it. He plunged it into Luke´s upper arm. While he waited for that to take effect, he began to bleach the remaining hair on Luke´s head. Stripping all the blond colour, he dyed it a deep red. Ken noticed the changes now in Luke´s body.
Luke´s T-shirt was completely shredded from the huge increase in Luke´s body fat.
His belly, which was now hiding his cock,although that hadn’t changed much from it’s original 8 inches, was twice as big as Kens, and was still growing. His pecs had broadened and developed and were drooping under the weight of the fat gain. He was even sporting a double chin, much of his youth disappearing with it. The injection was working, the shot accelerating hair growth; a heavy five o’clock shadow developing on Luke´s previously smooth face.
Luke sat looking at himself in the barbershop mirror. The more he smoked that pipe the more he was convinced this is the way he should look. He couldn’t even remember he had been an atheletic, baby-faced, 25 year old only a few hours before; the drug in the tobacco was responsible for that. The previous hypnotic pictures he had watched on the TV, had made him want to be an older, hair-suite bear all the more - in fact, he was still getting off on it all; he still had a hand stroking his engorged cock, which had grown two more inches and doubled in thickness. Ken was determined to make this guy popular at ‘The Den’! Yes, the growth hormones contained in those bears, were working overtime. Ken smiled to himself.
Luke’s hair-growth was really advancing with every minute that ticked by. Already, his face was sporting a beard that was well on the way to being thicker than he’d ever been able to grow before. He took his hand off his cock for a moment and started to stroke his chin, feeling the dense bristles. Hadn’t he always had a beard? He wasn’t sure, but he knew he liked the way this stud of a barber was ‘making him over’.
As all his clothes had been ripped to shreds by the massive growth, Luke’s body was clearly on show for Ken to appreciate all the changes that were happening. Luke’s crotch, which he usually trimmed or shaved, had a dense growth of pubic hair, that now spread upwards and over his ever expanding belly. The chest and shoulders were a forest as the hair begun to grow up to meet with Luke’s beard. Thick, black hair was growing all over Luke so Ken thought a bit of body-styling was in order. Grabbing his edging trimmer, Ken went to work removing the hair above the pubic area. He wanted to ensure his ‘special’ customer had a reason to return to his Barbershop. As the trimmers hungrily bit into the thick, dark hair, Luke sat quietly smoking his pipe.
“I think you’ll look much hotter with some additional grooming,” said Ken.
“Your the boss mate.” Even Luke’s speech had changed; it was deeper and less polished than before. As the clippers did their job, more and more flesh was showing. Ken left the chest hair intact, but trimmed down the length and thickness. He mixed some hair dye and proceeded to colour Luke’s full beard, along with his eyebrows which had also thickened with all the steroids he’d consumed. He thought they should at least match the hair colour on Luke’s head. Feeling a little tired and thirsty, Ken went to grab a beer as he waited for the colour to take.
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The Good, The Bad, and the Cards - A Brief Look Back at KH: Chain of Memories
It’s been 15 years since Kingdom Hearts: Chain of Memories was released, and while I adore this game, I want to look back and highlight 7 specific elements worthy of praise that still hold up to this day and 7 specific elements that aren’t so good and helped derail the KH franchise going forward, the “Franchise Original Sins” as it were. So without further ado, here they are:
Positive: The Card Map System - I really love the usage of cards when it comes to exploring each world. Through the different cards, you get to create your own customized dungeon to crawl through, and the incentive to battle in order to collect cards you need to progress further in the level is a good one.
Negative: The Card Battle System - Unfortunately, using cards in combat isn’t done nearly as smoothly, and they complicate battles way more than they should. This is especially bad in the original GBA version of the game, where the cards are hard to make out on the small screen and the tiny, cramped arenas that you fight in make it all too easy to get backed into a corner while trying to shuffle through or reload your deck. This game could’ve done better.
Positive: Sora’s Story - The main scenario of the game is superbly written by Daisuke Watanabe. Like I said in my video review, he took what he was given, which was virtually nothing, and turned it into something. Sora’s character has never been explored in as much depth as it is here, with all of his raw strengths and weaknesses on full display. His bond of friendship with Donald and Goofy, his strong romantic interest in Kairi, his tortured clashing with “Riku”, his animosity toward Organization XIII, and the interactions he has with Namine toward the end are all handled perfectly. It really reminds you of just why you love this guy.
Negative: Riku’s Story - Reverse/Rebirth, otoh, doesn’t hold up so well. It tries its best to give Riku good character development, but too much of it is focused on practically everyone but Riku, the lack of anything occurring in the Disney worlds means that the story feels too light on content, and the conclusion Riku’s character is ultimately brought to contradicts what was established in the original KH and only creates further problems down the line. What’s more, this was the start of forcing Riku down our throats as the deuteragonist of the series, which is a role he was never suited for and that he only gets worse in overtime. So yeah, not a fan.
Positive: Organization XIII - Primarily the members introduced in Sora’s story; Lexaeus and Zexion are more useful as plot devices than as characters. Not only are Axel, Larxene, Vexen and Marluxia all excellent villains in their own ways, but the villainous arc they are part of is the best-written one in any KH game. Watching them work off each other and against each other in this dark but easy to follow political intrigue plot is one of the game’s highest points.
Negative: The Riku Replica - Don’t get me wrong, this was a decent character with a decent arc, but the execution was way too over-the-top and overstayed its welcome. Between Sora and Riku’s story, you have to fight this asshole six times! That’s just ridiculous for any boss in any game! And then there’s what the whole “replica” concept he introduced was used for in subsequent games, since Nomura just loves taking the simple and making it convoluted.
Positive: The GBA Graphics - This is one of the best-looking GBA games ever, hands-down. The fact that full cutscenes with PS2-style graphics were actually able to fit on the cartridge is simply incredible, and Square should really be commended for pushing the system to its absolute limits.
Negative: Console Spread - COM marked the first time that a KH game was put on an entirely different console than before, being a GBA game released and set in between two PS2 games. This wasn’t too much of a problem back then, since COM was only needed to fully understand the purposefully confusing prologue of KH2 and it ended up getting a PS2 remake anyway. But after a while, the sheer amount of consoles that KH spin-off games that are necessary to understand KH3′s story with became ridiculous. At this point, the only way you can actually get the full KH series is to own a PS4. If you don’t, then you’re out of luck.
Positive: Disney Expansion - Because this game re-uses Disney characters and worlds from the original KH, Daisuke Watanabe got to expand on things that weren’t really delved into in that game. We get more on Aladdin’s character, more on Alice’s character, more on Peter Pan and Wendy’s characters, more on Belle and the Beast’s characters and relationship…and perhaps most notable of all, more on Jiminy Cricket’s character. The Disney worlds and characters that we saw in KH are all enriched by their memory-based appearances.
Negative: An Influx of OCs - The original KH only had four original characters: Sora, Riku, Kairi and Ansem (five if you are counting Xemnas from Final Mix). COM introduced nine new ones: Namine, Axel, Larxene, Marluxia, Vexen, Lexaeus, Zexion, Riku Replica, and DiZ. Again, this wasn’t a problem with the game back then, especially seeing as two-thirds of those characters get axed before the game is through. But it started the trend of Nomura introducing way too much OCs that come to overshadow all the Disney and FF characters. Worse still, he refuses to truly let any of them go, as all six of those dead characters end up coming back to life later on, as do the two who went on to perish in KH2. This results in an overly cluttered canvas by KH3, to the point where no FF characters can appear.
Positive: Set-up for KH2 - This game’s existence did for KH2 what the later Dream Drop Distance should have done for KH3 but didn’t: it effectively set the stage for the following game. It gave all of the necessary foreshadowing for things like Nobodies, the Organization’s true goal, Xemnas, Roxas, Twilight Town, Namine being Kairi’s Nobody, and DiZ being the true Ansem while the Ansem we knew being an impostor. It also removed five members of the Organization from the board, with the sixth slated for removal in KH2′s prologue, which left the villain roster at a much more manageable number for the game’s main scenario. COM truly feels like the middle installment of a trilogy: the shit that happens in it actually matters.
Negative: Too Much Rehash from KH1 - There is so much from the original KH that is on repeat in COM. Beyond the same Disney worlds and characters being re-used, the stories in those worlds and with those characters match the original KH’s beat for beat, except with themes of memory inserted in and all context to the larger narrative removed so that they feel like filler. Both recycling from the first KH and Disney world visits being filler were not so bad in this game, but when it kept happening throughout the rest of the series, players grew sick of it. Furthermore, beats from the first KH still transpire in the main storyline of the game: Namine is in a role like Kairi’s, the Riku Replica is in a role like Riku’s, Marlxuia is in a role like both Maleficent and Ansem while Ansem himself comes back for more fun darkness times in Riku’s story, and we get sequences of Sora being separated from Donald and Goofy (this time it’s flipped and he’s the one who turns on them), the trio making an “All for One, One for All” promise as they put their hands on one another, and Sora making a promise with Namine that has Kairi’s good luck charm at the center of it. It’s all a little too much familiarity.
Positive: Atmosphere - As much as this game rehashes the previous one, it has a markedly different tone. It’s darker, more foreboding, more eerie, more psychological and uncertain. The white walls of Castle Oblivion and the creepy music playing as you go through them floor by floor really helps to sell this, as does a lot of the dialogue, memory-based insights into the characters’ hearts, and twisted machinations of the villains. It makes COM, well, memorable.
Negative: Convoluted Writing - That’s right, it all starts here. The writing for the original KH was smart enough to not actively dwell on the more ponderous elements of its story, keeping the narrative to a simple presentation while leaving the deeper lore as stuff for the player to think and speculate about it on their own. But in this game, it starts getting pushed to the forefront. Memory and darkness are the central themes of Sora and Riku’s story respectively, and yet neither of them quite make sense the way they’re explored. Memory is repeatedly said to be an aspect of the heart, to the point where removing it altogether would shatter a person’s heart completely. Except that this is not only confusing to basic logic that says memory is an aspect of the mind, but it gets contradicted by the following game, KH2, where it states that Nobodies that have no hearts act upon the memories of when they had hearts. Then we have Namine’s powers and how it relates to memories, which is nebulously defined here and ends up ballooning to ludicrous godlike degrees in order to make certain plot turns happen in later games, and you end up retroactively questioning why she didn’t just fuck with the Organization’s memories and shatter them in order to escape captivity all by herself.
Meanwhile, darkness is completely rewritten so that it can be a good thing if Riku isn’t afraid of it and uses it for a good cause...except that this is literally what he did in the first KH and it corrupted him. Darkness was unambiguously bad and something that should not be used in that game, but now it’s being revamped just to make Riku into a special snowflake with uber-awesome darkness powers. Future games continue going back and forth on darkness on whether it’s good, bad or neutral, whether it’s a natural force that needs to co-exist with light or whether it’s the source of all evil in the universe. And I again must remind you that this is only the start of how convoluted the series gets with its stories! By KH3, the series has become an absolute clusterfuck where nothing really makes sense or amounts to anything. There’s no real depth anymore, just pretentious nonsense that Nomura confuses for depth.
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Home Company Ideas For Retired Folks.
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