#but look. if you were a writer and trying to work out the inciting plot/backstory for your main character
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alright, since the Remedy brainworms got me I've been replaying Control, got to the AWE expansion last night and picking up on all the echoes/foreshadowing for Alan Wake 2 is making me go utterly bonkers, but like. has anyone picked up on or talked about how in all of Alan's Hotline messages to Jesse, when he's writing about her POV, he exclusively calls her 'Faden'
like, maybe it didn't poke my brain the first time I played it since he does the same thing when talking about Hartman, but coming from AW2 it's pretty jarring as a stylistic oddity...almost like there's a reason (in-universe and/or out-of-universe) that he doesn't call her 'Jesse'...almost like there's only one Faden in his story...
and given how in AW2 we also get some (quasi-) clarification regarding the limits of Alan's ability to "make stuff up" vs alter and rewrite "real-world" events that he sees in clairvoyant flashes...given the Night Springs screenplay pages you can find in AWE that parallels the FBC and the events of Control (i.e. a Director and a Scientist opening a portal to another dimension, finding an eldritch Entity, the Director trying to take its power for himself and then getting taken over before shooting himself)...given how literally all of the "dreams" Dylan tells Jesse about are descriptions/viewings of stuff that takes place on one level of reality or another ("I was the director and you were an intern"; "we were in a game, and it was a fucking boring game but you couldn't stop playing it"; Mister Door, and "a world with a writer writing about a cop, and another world where the writer was real"; a "musical" about Jesse), except, seemingly, the dream about "Jesse Dylan Faden"...
guys. are you picking up what I'm putting down here. guys. GUYS
#alan wake#control#control remedy#remedy entertainment#remedyverse#anyway sorry but i for real am a jesse dylan faden truther now and forever#not in the sense that dylan isn't 'real' or isn't a person in his own right by now#but look. if you were a writer and trying to work out the inciting plot/backstory for your main character#who needs to have a driving reason to go back to the government agency that nearly captured her for study#or alternatively: you need a reason that said government agency is able to learn about the inciting backstory event from a direct witness#without actually successfully capturing the main character in question (since it's important that she instead comes to them when she does)#it would solve a lot of your problems if you just...split your protagonist into two different people. right?#like. are you seeing the vision!!!#also i gotta say. the Gender Of It All (TM) compels me#granted i doubt remedy will go in that direction -- and even if they do i think it'd be highly ambiguous/questionable at best#kind of like how max payne 1/2 raise the vague possibility that max went insane on valkyr and he's the one that killed his family#which is largely shot down but in a way that still leaves the answer at least a little bit shrouded in ambiguity#but you know. a girl can dream
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The 3 Act, 9 Block, 27 Chapter Plotting Method
There are countless ways to structure your story. There’s the general plot structure (exposition, rising action, etc.), the hero’s journey, and three-act structures—but do you really know how to put together a plot and put it into action?
The 3 Act, 9 Block, 27 Chapter plotting method is an excellent resource for both plot and pacing, and I use it for almost all of my projects. I’ll review it here and give you an idea of what it is, when to use it, and how to put it into action.
What is the 3 Act, 9 Block, 27 Chapter Method?
The 3 Act, 9 Block, 27 Chapter outline method is exactly what it sounds like: there are three acts, which are divided into nine blocks, which are then divided into twenty-seven chapters. Be Your Own Mentor has an excellent page describing each block and its subdivisions here. I strongly recommend checking out this page, as it explains each aspect of this plotting method in detail.
However, this outlining method does more than just suggest where to put plot-points—it’s also a guide for pacing. Each block should be roughly the same length, which helps prevent your story from getting a sagging middle. This relatively uniform length also allows you to set word-count goals for each section, particularly if you’re aiming for a specific word-count in a project.
For example, in an 18,000-word novella, each act (which I split up evenly—some people prefer to have the second act span from the first plot twist to the second plot twist) should be roughly 6,000 words. With three blocks in each act, this means that each block should be roughly 2,000 words. This allows me to keep an eye on how much I’ve written and adjust my scenes/pacing accordingly.
When to Use the 3 Act, 9 Block, 27 Chapter Method
First of all, this is most useful when you need to fast-draft a clean, tight, and effective story. I use it for all of my ghostwriting work, as it is simple, straightforward, and allows me to both discover and understand my story (and what I’ll need to pull it off) while outlining.
That’s not to say that this method is ill-suited to other projects. It’s actually quite versatile (I’ve gone so far as to merge it with the formulaic structure of mystery novels) and simple to use, once you understand it. Even if you’re a discovery writer, it can be really helpful to keep an eye on this chart and make sure you’re hitting all the beats you need to, and that you’re moving your story forward instead of stalling.
That said, it can be less useful for short fiction. Short stories tend to follow a different structure altogether, with many focusing on a specific scene or mood-related to their premise (although I have, on occasion, seen short stories with full plots), so having a beat-sheet or three-act outline won’t necessarily work for you. Now, you can absolutely take parts of the 3 Act, 9 Block, 27 Chapter outline and focus on, say, only Act II or Block 4 for the duration of the short story—because, as I said before, this is a really versatile tool. Play around with it and see what works for you!
Basically: if you need to know the beginning, middle, and end of your story; need a simple beat-sheet for your project; or even just want to familiarize yourself with the generalized structure of a long-form story, this is a great resource.
Key Terms
While BYOM does an excellent job explaining the gist of the 3 Act, 9 Block, 27 Chapter outline, there are a few things that may still be confusing if you’re not 100% familiar with all the fancy plot-terms involved. So, before I dive into how to use the 3 Act, 9 Block, 27 Chapter plot structure, I’m going to clarify a few terms that may cause confusion.
Plot Point - You’ve probably heard of them, but I promise they don’t have to be as dramatic as popular media would have you believe. There’s no need for a surprise! The character was dead all along! if it won’t suit your story. Still, plot twists make for a good story. They keep things fresh and interesting. And, this is important, they don’t have to come out of left field. For example, in romance stories, a plot twist could be something like a plot point the main character forgot about coming back to influence their story, or a revelation of an important character’s backstory, secrets, or other important traits. What I’m trying to say is that these should be Big Moments of your story, but they don’t need to be world-shattering. They should feel natural and rewarding to your story’s premise. These should occur at roughly the 25% and 75% mark of your story.
Midpoint - Strictly speaking, this is the middle of the story. It marks a change in your protagonist: where they were reactive in the first half, they become proactive here. They’ve learned about the new world/situation they’re in, and it’s time for their character arc to impact their choices going forward.
Reversal - Here, both the readers and the protagonist see something in a whole new light. This may be caused by a change in circumstances (in a thriller, for example, this may be a trusted ally betraying the protagonist) or by the protagonist’s new perspective shifting the way both they and the readers see the events of the story. To put it simply, this is where something known changes form. A friend turned foe, a job gone wrong, and even a sudden realization that demands the protagonist’s attention all work. This should occur after the midpoint, where the protagonist has changed.
Reaction - You’ll notice that this appears twice in the 3 Act, 9 Block, 27 Chapter structure, and the ambiguous nature of the term may be confusing for some folks. The Reaction is not so much your protagonist’s response to everything that’s happened thus far so much as it’s their reaction to the plot point that occurred immediately before it. How does the protagonist react to the inciting incident (and its immediate consequences…)? How does the Reversal affect their behavior? These are the questions you’re answering at this point in the story.
Action - While the first half of the structure is mostly reactionary, there’s no getting around the fact that a reactionary plot can be boring, even annoying. This is where you show how your protagonist acts under pressure; something Big has just happened to them, and now they need to decide how to proceed with their life. Do they run, or do they charge into conflict? This defines your protagonist at the early points of their arc and serves to contrast their eventual development in Trials and Dedication.
How to Use the 3 Act, 9 Block, 27 Chapter Method
If you haven’t already, I recommend taking a look at BYOM’s break-down of each block. It’s a very useful guide and will give you an idea of how each point ties into the next.
Ready? When outlining, I keep a “skeleton outline” on hand that looks like this:
This “skeleton” allows me to keep track of everything while I put together a plot in another document that will get far messier and harder to keep track of than the clean, easy-to-read skeleton. In the functional outline, I usually mark my actual outlines with the block numbers and goals, as seen in the second image, but that’s largely due to how I structure my Scrivener document after I’ve completed the outline.
After I’ve set up my outline and have my “skeleton outline” (combined with any genre formulas, as with mystery) ready to go, I begin writing the plot. This usually takes me 1-2 days, depending on my current work-load and productivity levels.
As you can see, I’ve blended a few points together (such as in Block 4, where there’s a lot of overlap in the block’s structure) and added several notes to myself while filling out what happens at each point. You’ll also notice that I write more the further I get through the outline—this is partially because I’m getting familiar with the story, and thus have more to say, and partly because there’s more to keep track of as I get further through the plot. (Including b-plots, which I also make note of in this outline.)
The goal here isn’t to map out everything that happens so much as it is to give me an idea of what I want to be doing in each part of my project. At the beginning, I need to focus on the romance, but in Act II I’ll pay more attention to the b-plot. I often jump around on the outline as I figure things out (such as plot twists, as knowing what these are in advance makes it easier to build them up) and add notes regarding characters I need to create, places I need to have descriptions for, and other project-relevant details.
From there, I set up my Scrivener document. As you can see, I combine and separate each aspect of the blocks as I see fit; the ‘27 Chapters�� is more of a guideline than anything else. When working on a project with chapters, I’ll label each scene with the chapter it will go into, but I don’t sort them into chapters until I’m done writing.
You’ll also see that I write a schedule for myself based on a) how much I need to write, b) when I need it done by, and c) how much I’m able to take on. This is my job, so my schedule is tighter than it would be for someone doing this in their spare time. And, while having a schedule is by no means required, it helps when it comes to managing your project and working to its end. I use highlights, labels, and status markers to keep track of my work and let myself know where I am and where I need to be.
Outlining is a really personal thing, as you’re not just putting together the structure for your story—you’re putting it together in a way that makes sense to you. With the exception of clients who request outlines, no one except for me will ever see this outline. Ultimately, the outline is yours, and yours alone.
Find my blog useful? Leave a comment or check out my Patreon for early-access and extra content! Thanks for reading, and happy writing!
#Plot#Outlines#Writing Advice#hgwhhsj i forgot i’d scheduled tis to post here from my website#but it’s here!
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The Four Act Story Structure (with Black Panther)
Part 1 - Orphan
Narrative Context: Set Up the story. In the first 20% - 25% of your novel, you will: Introduce the character (backstory, their stasis, their inner demons, their strengths), establish stakes (what the character has to lose), foreshadow the imminent conflict to come.
Hook: The hook happens in the first chapter of your novel, the earlier the better. It grabs the reader, makes us empathize with the protagonist, and gives the reader something to bite into before the protag’s quest really begins.
Example: (Black Panther) Freeing kidnapped women from warlords to call Nakia back to Wakanda.
Inciting Incident: Something happens to your character that incites the coming conflicts. This could happen as early as the hook, or could happen as late as Plot Point 1.
Example: Klaw and Killmonger steal vibranium from a British museum.
Plot Point 1: At 20% or 25% in your novel, something big happens that alters the protag’s plans/status/beliefs, forcing them to respond. The first plot point defines the nature of the hero’s quest, and everything you’ve set up (stakes, inner demons, foreshadowing) has led up to this point. Imagine the first quarter of the novel as pulling back the plunger in a pinball machine, and the first plot point is when you let the ball fly. The antagonist is introduced, but their true nature will not be fully revealed until the midpoint.
Example for Plot Point 1 from Black Panther: ~35m/123m (28%), Klaw’s whereabouts are known. T’Challa needs to go on a retrieval mission, putting his leadership as King to test for the first time.
Part 2 - Wanderer
Narrative Context: Reaction. 25% - 50% of your story. Something big has just happened (Plot Point 1) and the protagonist is reacting to it, running from it, pursuing it without knowing what it is. There is a sense of indecision, or lack of knowledge. We don’t have all the answers.
Example: T’Challa, Nakia, and Okoye are after Klaw, but they haven’t been fully introduced to the true antagonist, Killmonger.
Pinch Point 1: The first Pinch Point comes in the middle of Part 1. A pinch point is a big moment that reminds the reader of the power of the antagonist.
Example: 59/123 min, 47%. Right when the gang thinks they’ve got Klaw, he escapes with the help of Killmonger. T’Challa sees Killmonger for the first time, taking notice of the ring he wears. Who is this man? T’Challa realises he doesn’t have all the answers, that there’s something bigger going on.
Midpoint: One of the biggest points in the story, and a huge plot twist that reveals the true nature of the antagonist. It is like a veil is lifted, and the character sees more clearly what they’re up against, on an external, internal, and thematic level.
Example of the Midpoint: In Black Panther, the midpoint happens from 63 min - 67 min (~52%) in two scenes. First, we get a big plot twist. Killmonger reveals that he is of Wakandan blood, and that he's going to the hidden nation. He kills Klaw and even his own girlfriend without hesitation. This lets the viewer know Killmonger’s goals and the danger he poses as an antagonist. In the second scene of the Midpoint, Zuri reveals what really happened to T’Challa’s uncle (and Killmonger’s father): he was killed by T’Chaka, leaving Killmonger fatherless. T’Challa realises that he’s going to have to pay the consequences for his father’s mistakes, and truly questions for the first time whether Wakanda’s tradition of secrecy is moral.
Part 3 - Warrior
Narrative Context: Action. 50% -75/80% of your story. Again, something game changing has just happened (the midpoint), which suddenly clarifies the nature of the antagonistic force. With this new insight, the protagonist is able to go on attack mode, actively trying to solve the issue at hand.
Example: Now that Killmonger has made himself known as the true antagonist, T’Challa has to face him and the mistakes T’Chaka made in the past.
Pinch Point 2: The second pinch point occurs halfway through the third quarter. Like the first pinch point, it is a reminder of the threat of the antagonistic force.
Example: 81 min - 82 min in Black Panther, or 66% into the story, Killmonger overthrows T’Challa.
Plot Point 2: The second plot point happens around 75% or 80% into the novel. It may be a characters realisation of what they must do to defeat the antagonist or a piece of information that allows them to face the bad guy. Whatever it is, no new information may be introduced after this point unless it is heavily foreshadowed. This is to prevent a deux ex machina.
Example: (98 min, 80%) T’Challa speaks to his forebears and realises that their actions were immoral. He says, “I must take the mantle back” and regains his power as black panther. He is ready to face Killmonger, and there is a sense that he now has a chance of defeating him.
Part 4 - Martyr
Narrative Context: Martyr. 75/80% - 100% of your story. This is the final battle, the end game. Often in a self-sacrificial way, the protagonist faces the big baddies and defeats them one by one. They are heroic, they are active, and they defeat the antagonist by their own strength.
Example: T’Challa and his crew face Killmonger to stop him from sending Wakandan weaponry to other countries. Notice that each character, T’Challa, Shuri, Okoye, Nakia, and Ross do something heroic and self-sacrificing. Occasionally something comes in that turns the tides in the heroes’ favour (this must be heavily foreshadowed) like when M’Baku decides to join sides with T’Challa.
Climax: Close to the end, midway in Part 4, the antagonist is defeated and the theme is clearly splayed out.
In Black Panther, this happens at 115 min - 118 min (or 94%) when T’Challa brings Killmonger out of the vibranium mines to see the Wakandan sunset. Killmonger chooses to die rather than live in bondage. After this point, we switch to the resolution.
Resolution Scene: Everything is wrapped up after the climax. This isn’t necessarily one scene, but can be many. May be one chapter or several depending on how many plot threads need to be tied up. Whatever happens, we enter into a new stasis and see the effect of the protagonist’s journey both physically (how the world changes around them) and psychologically (how they have changed internally).
Example: In Black Panther, we find out that T’Challa has decided to make an outreach program for African-American youth. He learns from Killmonger and decides to use Wakandan technology and resources so that the future generation does not suffer like Killmonger did.
How to use the Four Act Story Structure
On a practical level, how can writers use the Four Act Structure? I would recommend using it both in reading and in writing:
When reading or watching a movie, look out for the major plot points and act breaks. Have you ever felt that a story feels unbalanced? Rushed in parts? It is likely because it does not follow the Four Act Structure.
You can also use this structure in outlining. It will prevent you from going, “What the hell is going to happen next?” and will help you create a story that is well structured. Another reason I like this structure is because it details how to plot the middle portion of a novel.
However, keep in mind that movies are paced differently than books, and that even all books aren’t paced the same. You will not die in writers hell if you don’t follow this structure exactly. Rather, it is good to understand why this structure works so that you can better structure your own novels. For instance, Harry Potter and the Philosopher’s Stone does not follow this structure like I’ve laid out (though many argue that the first book is unbalanced; Harry doesn’t get to Hogwarts until 40% into the book.)
If you’d like to read more in depth about the Four Act Structure, Larry Brooks writes about it in Story Engineering. But a word of warning: Brooks does seem to believe that you will die in writing hell if you don’t follow this structure, and he hates pantsers with a passion. It’s still an informative read, but please take everything he says with a grain of salt.
#writing help#novel writing#writeblr#writing#writing advic#writing ti#novel structure#story structure#plotting#outlining#novel outline#Black Panther#four act structure#writers on tumblr
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More of the Ideas List (Part 2 of 3)
The other day, after reading over the previous post on the ideas list for typos and whatnot, Partner looked at me and said "I'm looking forward to the novel ideas." So let's try and get to at least one of those this time.
Teleporting SWAT team
Invert The Fall of the House of Usher
Warrior Kings
Poor Private Collins
Cellmates
Glamour for plainness
Izzy
Fertility Deity
Ghost rescuing
Totemic spirit animals of extinct species
Ghost ship one-liners
Hellocene era
Locked spaceship ensemble mystery
Idea #1 came from thinking about superheroes and how I'd actually work to integrate them into society. Because maintaining the status quo is the first impulse of folks in power. And personally, I do prefer the rule of law. Anyways, my thought was, in a world with teleporters, why wouldn't you have a central dispatch to send specially trained SWAT teams (superpowered or not) in at local request. I'd route it through the FBI who already send task forces across the country. Something like the Justice League except part of the existing law enforcement I suppose. So that's a world setting to explore if/when I come up with characters and a plot. I could see this as anything from flash fiction to a novel to a series. So, onto the 'length uncertain' list.
#2 came from a couple writers on Tor.com talking about The Fall of The House of Usher about being the fridged woman in a Gothic horror story. With a psychic connection to your brother who's too busy being gothy to open the door. Sounded like a good idea so I wrote it down to take a stab at myself.
#3 came from a review of a Southeast Asian horror film review in... I think The Atlantic. The film was set at a psychiatric hospital (I think) where dead warrior kings were stealing life force from soldiers to continue fighting each other. With a set up like that, I mean how could I not want to play with the idea at some point.
Poor Private Collins came from playing a Call of Cthulhu game when Ethan, the GM, mentioned the different ways various group have played the scenario and the different results that's produced for an NPC. The idea was the NPC being aware of previous iterations of the scenario but unable to change his own behavior to affect the outcome. So he suffers through several deaths, praying for this new configuration of adventurers to finally get it right. Definitely a horror piece, the poor kid. But to write this one, I'd need to relisten to the recording of that session. And I really dislike hearing recordings of my own voice. Definitely a short story though, if I do it.
#5, Cellmates, stems from an article on how unlikely it was for complex organisms to form from simple bacteria. Which prompted the question: What if we are the only life in the galaxy that made both the leap from simple bacteria sized life to complex organisms AND into consciousness/sentience? I'd set this right as a bunch of scientists are coming to that conclusion, have them grapple with it for a bit. Make a report to some bureaucracy dealing with colonization and terraforming efforts.
#6 came out of reading Mary Robinette Kowal's Glamourist Histories series (well, the first three) and an article by a woman on what it's like getting approached all the time based on their looks. The thinking went that there would have to be at least one or two women who could cast illusions on themselves who would choose to alter her looks to avoid male attention. Which might be interesting in a Victorian comedy of manner piece. I'd aim for a short story out of the idea, but probably get a flash piece. Like I do.
Number seven, Izzy, is the one Partner's probably happiest to hear about. This reminder is a bit unusual for me in that it's just the one word and a name at that. No notes. No description. Just a nickname. And that's enough to remind me which setting I'm planning to place this novel in (PostHuman Studios' Eclipse Phase), the character (a Fall survivor stuck on Earth post apocalypse and evacuation), relationships (dead lover, dead smart-baboon companion, live smart-dog), opening scene/inciting incident, other characters (well, first draft sketches of them), and story structure/plot (travelogue/heist/adventure). Izzy's been gestating in my head for quite awhile. It's time to give her room to grow in the page. Just as soon as I finish off the current WIP, The Dangers of Fraternization.
The fertility deity idea, #8, came from Greg's backstory in our Monsterhearts campaign over on Technical Difficulties. His character's mom is a fertility deity which, combined with some friends having fertility issues, got me to start thinking about an old fertility deity in modern times and how they'd fit in. How would they feel about modern birth control? Or fertility treatments? Pretty sure this one would be short story.
The next one, ghost rescuing, came from a Tumblr post from RPPR's blog about people leaving reviews for haunted items they bought on eBay. Why are they buying these items? Are they reading the ghosts stuck to these items? Why? I'm just going to have to write this one to find out. And I don't know how long it'll take.
#10, Totemic spirit animals of extinct species, feels like an interesting seed of an idea with no supporting setting, characters, or plot. I don't know what to do with it, other than let it continue germinating and see if something else attaches to the idea to flesh it out.
I think #11 could be a lot of fun. I'd find copies of advertisements put in old newspapers announcing the sinking of sailing ships, then continue forward into the present day, the announcements getting shorter and more direct as the language style changes, and continue into the future, morphing the breadth of ships announced as lost to include submarines and container ships and finally spaceships. ... Oh dang it, I'm going to have to include the Russian cosmanauts, the Mercury fire, and Challenger. Well, that will make it harder to write a slow burn. I'll figure it out though. Short story or flash length, definitely. Too easy to wear out my welcome otherwise.
The Hellocene Era is a concept I learned about from the YouTube channel Kurzgesagt. The basic idea is that instead of counting of calendar from a religious dating perspective, we renumber the calendar based on when the archeological evidence says humans first built a temple. Which turns 2017 into 12,017. It is, once again, a seed of an idea, possibly just something to throw in the background of another story. Although, now that I'm thinking about it, I think I should pair it up with the totem spirits idea — humans are responsible for the most species-wide extinction events in recent (geologically speaking) history, so using when humans first really started altering the landscape around us as the apocalyptic marker to restart the calendar in totemic spirit society is rather appealing from a story telling perspective. I'll have to do that. Neat.
#13, locked spaceship ensemble mystery, is just a plot, but one that combines my childhood era of too many mystery books and television shows with my ongoing love of science fiction into a locked room mystery where the locked room is a spaceship. If/when I build the setting and some characters for this plot, it should end up at novella length at minimum. I'll have to see though.
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(via The 7 Critical Elements Of A Great Book – Writers Write)
Appraising a writer’s unpublished manuscript can be difficult, but it became easier when I broke it down into what readers and publishers look for when they read. The key to making it easier was thinking about the market. What works? What sells and what doesn’t? Why doesn’t it sell?
My appraisals were based on the seven basic elements of good novel writing, which are:
1. Plot
Does the novel have a plot? Without a plot it is difficult to keep a reader interested. A plot involves a protagonist with a worthy story goal.
Is this goal strong enough to sustain an 80 000-word long novel? We prefer to read about characters who have something to fight for and something to lose if they don’t. [Read The Story Goal – The Key To Creating A Solid Plot Structure]
Is the plot introduced early enough? The story goal is usually set by an inciting moment that turns the protagonist’s life upside down in a negative way.
2. Characters
Do I care about what happens to the protagonist and the antagonist? If a reader fails to make me care for one of these characters, I will not carry on reading the book. Why should I? C.S Lewis said that we read to know we are not alone. If I feel no connection with a character, I am alone, lost, adrift in the story. I do not have to sympathise with a character, but I need to care. [Read Make Me Care – 9 Ways To Ensure An Unforgettable Read]
Are the main characters believable? If the characters seem contrived or forced, we stop reading. I think a good way of looking at it is to ask: If I met these characters on the street (even if the story is set in a different universe) would they seem real?
3. Viewpoint
Has the writer chosen a viewpoint that suits the story? Most stories are written in third person past tense. For example, ‘He cradled the baby as Freda screamed.’ Most genre novels are written in this viewpoint. Memoirs are often written in first person present tense to make the writing feel authentic and immediate. For example, ‘I cradle the baby as Freda screams.’ [Read 10 Ways To Tell A Story – All About Viewpoint]
Has the author chosen the correct character to tell the story? This happens mostly when we choose to tell the story through the eyes of the protagonist’s friend. This often makes the story sound forced because the friend cannot know what the character is truly feeling or thinking. It distances the most important character from the reader and there is more telling than showing as a result.
Has the author stayed in the viewpoint character’s head? Many beginner writers head-hop between the different characters in a scene, and confuse readers. As a rule, you should only use one viewpoint per scene. [Read 6 Simple Ways To Handle Viewpoint Changes]
4. Dialogue
Is there enough dialogue in the book? I believe the book should have at least 50% of its pages filled with characters communicating. Being stuck in a character’s thought processes is agonising for long periods of time. Many beginner writers make this mistake, thinking that we will be intrigued. But it actually turns out to be the author who is stuck, trying to work through the fact that he or she does not really have a plot.
Is the dialogue appropriate for the characters? Are you giving the characters the correct vocabulary and tone? Do their words suit them? [Read 10 Dialogue Errors To Avoid At All Costs]
5. Pacing
Does the pace suit the story? Books are made up of scenes and sequels. Scenes are faster than sequels and there are more of them. They are also longer. A good writer knows how to mix these up and how to get a rhythm that works for a story.
6. Style
Does the writer have a distinctive, engaging style? You can tell if a writer has this even if the grammar and spelling isn’t perfect. [Read 7 Choices That Affect A Writer’s Style]
Can the writer write? Sometimes there are real problems with sentence structure, punctuation, and a poor grasp of storytelling techniques.
7. Beginnings, Middles, Endings
Does the story start at the beginning? A beginning is a delicate thing. There should be enough action combined with a touch of description, a hint of backstory, and dialogue – if necessary. Is the hook good enough to make the reader turn the page?
Is there a great inciting moment? I want to be invested in the story from the moment I pick up the book. There should be something to make me care. [Read The Importance of Inciting Moments]
Am I entertained through a muddle in the middle? Is there enough suspense, tension, and conflict to keep the story going? Good writers make the middle work by setting a deadline for a character. They force the character to change, throw in secrets, surprises and even add a dangerous twist. [Read A Tense Situation – Five Tips To Help You Write A Gripping Read]
each element provides several more examples. read more @ the link
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