#but like. back to mario. i genuinely think he is too lovely and whimsical to NOT treat his bae like the queen she is
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giddlygoat · 7 months ago
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mario + peach is such a good ship istg they’re so good. straight ship so good it feels gay
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crusherthedoctor · 1 month ago
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I can't really argue against writing out of spite anymore, because it's grown to fuel mine like A Generous Backer fueled Mighty No. 9 (the joke is that there's four hours worth of it).
Eggman being the uncontested big bad of a serious story with dramatic stakes? Spite towards him always getting screwed over in serious plots, with Forces being the single exception.
Eggman being at his most ruthless yet? Spite towards how fans (and various official works) choose to portray him.
Starline's inclusion with his original simp persona? Spite towards them throwing out a refreshing concept in favor of turning him into Toothpaste Snively.
Sonic getting riled up by Eggman's increasingly cruel actions, across more than one scene instead of a minute at most? Spite towards the notion that Sonic is apathetic towards Eggman than he is with other villains due to their long history (or in IDW terms, the idea that Sonic VS Eggman is "too routine" and that shittier villains who aren't even that powerful are required to shake things up).
Emphasis on Sonic CD-esque visuals for the zones? Spite towards Grass Simulator 2022.
Amy's friendly banter dynamic with Sonic? Spite towards fans who are somehow unable to find a middle ground between 2000s Amy and Current Amy.
Tails actually doing things? Spite towards him always being nerfed by fans, if not being made to be outright useless and always needing to be defended by Sonic or Shadow because "he's just a kid".
Trudy actually doing things? Spite towards the notion that OCs should never interact with the official cast in any meaningful way.
Trudy having some femininity? Spite towards Flynn's insistence that femininity = lesser.
Bringing back Trudy's previously unused cape despite possible comparisons to Whisper? Spite towards fans who accuse her of ripping off every comic character under the sun regardless, even though she predates the whole IDW cast.
Juxtaposing a bright and whimsical setting with a story that grows gradually darker than it initially appears? Spite towards the notion that things always have to look overtly grey or "realistic" (quotation marks because the actual real world is still plenty more vibrant than how fans frame it) on the surface in order to write the latter. I know the very first scene is Metal Sonic tearing down G.U.N. headquarters in a fiery blaze, that was supposed to be an early hint that things will get intense.
Mario fic where Eggman still weasels his way into the main villain role anyway? Spite towards fans who think the guy who builds Death Stars every Tuesday would be a sitting duck in other universes.
[REDACTED]? Spite towards Twitter. They can boo all they want, I've seen what makes them cheer. :P
The key, of course, is that you shouldn't be motivated solely by spite, because when that's the only thing motivating you, then it just becomes draining. I write all of these with genuine passion and love as well, because that's where the meat of the fun lies. Most of them were already set in stone due to personal preference, long before I had reason to add spite into the equation. :P
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firstpuffin · 6 years ago
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The Legend of Zelda: Link’s Awakening remake
-Note: It’s kind of embarrassing to admit but my comments around the visuals of A Link to the Past and Link’s Awakening are straight-up incorrect. The two games did not share the same visual style and I honestly don’t know why I said that; I most definitely knew better. Still, I’m not going to get rid of it because the internet needs more examples of people admitting to be being wrong.
I say a lot that I want to be positive, but it’s really gonna be hard with this one. See, at the latest Nintendo Direct it was announced that they would be releasing a remake of the 26 year old game, The Legend of Zelda: Link’s Awakening. As it happens I was already considering writing something about this game in a “Games from my Childhood” article, but that would actually have been positive! This one is… well, I’m going to at least try and balance every negative with a positive.
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-at least the title screen looks good-
  So where to begin: I won’t cover the story because spoilers but how about some personal background? The game came out a year before I did (ha! bad jokes) and I have no idea when I got my grubby little paws on it, but it was a part of my life genuinely for as long as I can remember, along with the Pokémon games. I never completed it as a child, but my memories of it were so good that I returned to it as an adult and completed it, learning its sad secret.
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-hey! according to this it released the same year I did; me getting my years mixed up I guess-
  Link’s Awakening (LA) was originally a pet project made outside of work hours which is why it borrows resources from other games such as the Mario series, but it was eventually released to critical acclaim. The gameplay is much the same as its immediate predecessor A Link to the Past (LttP), but with a number of new items and a unique soundtrack. Visually it is much the same as well, although its original release was black and white for the GameBoy with Link’s Awakening DX adding colour for the GameBoy Colour.
  So let’s start with the visuals as that is most of what we have right now: the original shared its visuals with LttP what with them using the same assets (tools, resources etc) and LttP had a sequel recently that looked really nice. But the upcoming LA remake looks nothing like it; I wouldn’t expect it to but when a defence of the artistic choice is that “it’s an update of the original graphics” (so why not use the assets from the LttP remake?) or that it somehow “reflects the atmosphere of the original” except there’s no reason for it to be any different to, again, the LttP remake. And in response to the “atmosphere”, LA was one of the darker yet in some ways more whimsical games; this new style is childish to the extreme.
  Don’t get me wrong, I love something that is good and childish, but there is a level when it stops being great and starts to feel like they condescend to the player. Bright colours, simple faces, high pitched noises- Oh god the noises!! I’ll expand on the sounds later but I’m still on the visuals. I’ve heard the game described as looking like Claymation, which isn’t wrong, but my immediate thought was that it looked like cheap plastic. And after watching it again and again as I discussed it with a friend, this opinion stuck.
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-tell me this doesn’t look like claymation; this isn’t a game, it’s an animated short film-
  You know how shiny and tacky cheap plastic usually looks? Imagine an entire game like that; an entire world like that. Fans of anime may understand what I say next, but there is a large element of “chibi” in this new game. Large head, tiny body. It’s often seen in short 4 minute spin offs of popular series.
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-as you can see, chibi is hardly meant to be taken seriously-
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-just to hammer things home-
  So shiny plastic, silly chibi art with a soulless expression. Oh yeah, that. Link’s eyes have zero soul behind them. Zero. He’s a freakin’ monster. Have you seen those Funko Pops? You know how empty they look? Some have said it somehow reflects the original game’s art again, but back then they didn’t have the technology to make him look soulless and young me always thought he looked determined; it was really cool.
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-determined; dead inside-
Okay, so I said I would try and be fair, and I have shat upon the plasticine toy-box long enough, so here’s what is good visually. The areas are actually really nice. 
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Ignoring the nail varnish sheen on everything, things are really detailed. There is an unfortunate trend in games, likely due to technical limitations, to have flat textures. Basically, imagine the difference between a tile or wood panel floor, and a picture of a tile or wood panel floor. But this game looks to have really tried in these areas. The grass looks thick and lush, tiles look like more than a photograph on the floor and even the flat flowers on the ground look decent. Just a shame it all looks like LEGO. Actually, a LEGO Zelda game would be awesome. But this is not that.
  I haven’t explained that very well, it’s an area that I am new at but I will say that clearly a lot of care has gone into the assets and the world. It is not a lazy game in any way.
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-don’t tell me those trees and rocks and- well, everything, don’t look like LEGO-
Next I’m going to talk about the sound. First of all, I’m convinced that they have artificially increased the pitch of Link’s voice so it is painfully sharp to the ears. I’ll admit, I have an unusual sensitivity to lights and sound and thus I prefer darker colours and quieter sounds; I avoid clubs like the plague and not just because I’ll likely catch it there. So maybe, just maybe, I’m noticing something that won’t be a problem for most, and is just unfortunate for me. And let’s ignore that it doesn’t match the darker tone of the game.
  And the music? Also quite high pitched. And super cheery. It doesn’t have either the dreamlike or dark tones that could be expected (and just thinking of how it could be dreamlike gives me shivers; it could be so good) but is instead inanely cheery. In fact, I hope they sped everything up for the trailer and the pitch is just an unfortunate side-effect.
  On the plus side, the trailer opens with a cool cinematic and I swear the music changes from a nice, cheerful rendition (I don’t dislike cheerful in-and-of-itself) of the Zelda main theme to the death squeals of various instruments that I mentioned before. On top of that, it ends on a really nice vocal version of the LA theme, Ballad of the Wind Fish. If the trailer had been the cinematic and that closing song alone then I would be beyond excited about the remake. Thank heaven it wasn’t, I’m not sure my love of the series could survive such a plummeting disappointment.
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-and here’s the actual trailer for your perusal- 
So I’ll finish here. I was originally very pleased, excited even that they had decided to remake what was a favourite, underrated and apparently forgotten game, but I kept my expectations low because I knew what to expect from these companies. I thought I did anyway. I was still disappointed. I thought I had prepared for the worst. Still, at least it gave me something to write about.
  But, the game has clearly had a lot of work put into it and gameplay-wise it actually looks to flow really well so I’m sure it controls like a treat. But the visuals and music are too big of a deal for me to let slide; if it keeps up like this then it could literally be painful for me to play. Still, games do change a lot from the initial trailer to its release and I even put forth an idea of why the sound may hurt me so much here. Maybe the final game will be a lot better. Unfortunately, the things I want to be done in games and such rarely are, and I am often alone in my complaints.
And finally, yes I am aware that the famous and incredibly popular Wind Waker entry in the series also had similar complaints and became, as I said, incredibly popular. I wasn’t a part of that crowd, I was too young and honestly, Link’s Awakening was the only Zelda game I had actually played at that time. 
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