#but if you're running rupture definitely ut4 heathcliff
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melonisopod · 4 months ago
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Okay I'm going to try to give a quick-and-dirty overview while I'm not a full expert I'll at least try to give a little guide:
>Basic Status types are Burn, Bleed, Tremor, Rupture, Sinking, Poise, and Charge.
>Basic Damage types are Blunt, Pierce, and Slash. Ignore these cause I'm not covering them
Burn = Damage over Time (DOT) at the end of turn. Very straightforward. Liu Association IDs are really good here, you can *also* pick N. Corp Sinclair but Dawn Office Sinclair is better, not necessary (also locked behind Walpurgisnacht). Magic Bullet Outis is also good if you have her but since she's Walp-locked you can stick with Liu.
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Bleed = DOT while Clashing (that's when the two units are bopping skills against each other until one of them wins and lands the hit). This one has a lot of ID choices to pick from, and it's extra fun cause you can stack Bleed enough to have enemies explode mid-Clash.
(My team comp here is a bit wonky, cause I tend to run Bleed/Poise combos and I'm just showing the ones that lean more into Bleed specifically. N. Corp, Pequod, The Ring, Kurokumo Clan and Blade Lineage are all pretty good Bleed units but some of them double as Poise units which I'll get to in a minute. Also I don't have Kurokumo Rodion lmao)
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Tremor = Builds up to raise Stagger threshold (those lines you see on HP bars; when you break these it will Stun an enemy for the next turn and make them weak to all damage types). There are different 'flavors' but I'm not getting into Tremor types if you want to know about this I'll just link you to ESGOO.
Molar Office Outis and Yi Sang are super good here, as are Yurodivy Hong Lu and Ryoshu. Rosespanners are good too and Oufi Heathcliff is great, Regret Faust is excellent but again she is Walpurgis-locked.
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Rupture = Flat damage on top of Skill- or EGO-based damage. Seven Association IDs are really good for this build and also W. Corp Yi Sang, even though he's also a Charge unit (I'll get to that in a minute)
Outside of Seven though you also have K. Corp Hong Lu, G. Corp Gregor, Red Sheet Sinclair, LCCB Ishmael, and Dead Rabbits Meursault.
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Sinking = Lowers SP for enemies with Sanity (that's the little orb you see next to enemy HP bars, will range anywhere from 45 to negative 45; Sanity level affects Clash outcomes so most enemies with lower Sanity will roll lower than high); enemies without Sanity meter will take flat Gloom damage (Abnormalities don't have Sanity; humans, gnomes, and Distortions do)
Dieci Association and Wuthering Heights Butlers (excluding Ryoshu who doesn't have Sinking for Lore reasons) are all solid choices here. You could also go with R. Corp Ishmael who is a Charge/Sinking hybrid (get to Charge in a sec). Ignore W. Don, she's just here for her Passive.
Sunshower Heathcliff is tricky to use, he works best in solo comps built around him as he is a negative-Coin unit, he's also very good in Canto VI story nodes as they give Heathcliff a passive demerit that saps his Sanity once per turn.
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Poise = Critical hit damage! This adds a damage multiplier on regular attacks so you can deal immense Burst damage on your skills, but you have to build enough Poise to get there *with* skills. The Pequod Crew, Blade Lineage and Twinhooks Gregor are all good Poise units, that also double as good Bleed units.
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Charge = This technically doesn't do anything on its own, except charge up specific Skills for IDs or EGOs. Every W. Corp and R. Corp ID is a Charge unit, Rosespanner IDs are Charge and also Tremor.
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Like I said, my knowledge of gameplay isn't complete but I hope this at least gives you a very basic rundown of IDs and how to build teams around them.
Is there like... a Limbus team building guide for dummies. I'm finally able to play myself rather than watching others since my new phone has the space for it, and I'm getting by fine now since I'm only on Canto II, but I know I need to actually curate teams for future battles or I'll get my ass beat.... There's just so many words dude and I'm dyslexicccccc
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