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#but if i start doing more fandom art/concepts then this account might get dusted off more than twice a year lmao
gs-artchive · 3 months
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man. i just realized/remembered that i had a bunch of draft designs for my old “what if sonic had the collaboration for superchargers instead of mario” concept that i never finished. i should dig those up & finish them at some point.
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legionofpotatoes · 3 years
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I love your art, it is very detailed in a neat way. Was wondering how you got started making it as a source of income? How did you get your first paid work, I'd love some advice on how to get started, if that's ok
Thank you. Of course it's okay, although I doubt I have enough work experience in art to really delve into this. I only went full freelance this year, and had been juggling art as a side hobby until then. If you're still interested in my somewhat narrow perspective, and are okay with my long-winded rambles, I'll give it a shot:
So to answer your question fully, I'll describe how I started and move into personal advice and learnings later on. As a disclaimer, I am a white cishet dude in my late twenties with a moderate cocktail of mental illnesses, but overall I can pass for a functioning adult so a lot I have to say may come laced with privilege I cannot fully identify.
So uhh I began drawing in around 2012? I think? Maybe halfway through 2011? And I mostly made fanart for things I enjoyed and tried to branch out in communities that felt nourishing to my style and interests (I caught a bug for alt posters and enjoyed mainstream movies so I spent a long time on posterspy early on). There were a handful of opportunities that came from there but I could only accept a couple because of primary workplace commitments. Still, it showed that networking in a focused community was definitely a good place to start; I myself have huge trouble committing to social networks and really staying socially active, but I knew it was an essential ingredient in succeeding so I tried to make myself be involved in challenges and art support trains etc. as much as I could.
In parallel to all that I also ran a few third party online stores (redbubble, teepublic) for disposable income and would sometimes, if rarely, hit around $100-150 a month from those sources combined. It is a sort of thing that requires helper accounts on other social media sites to promote it on, because the stores themselves have a huge volume of content that translates into low organic discoverability. Obviously it was never gonna be the way towards financial independence through art, and with community projects being few and far between, I opened private commissions in around uhhh 2017 I think, focusing on offering a few styles I knew I could do well, and sometimes operating in individual fandoms (it was mostly a bioware thing to be frank). But I had to close them back down after a year or so, again because of work-life conflict and how badly it was burning me out. The reason I kept trying to monetize this hobby is because I honestly hated what I did for my main job and wanted to see a way out in some shape or form in the future.
And then in 2020 I had to quit my main job altogether because of *gestures at pandemic* and deal with a mental breakdown from all the wonderful things it did to us and me specifically. I took a short break and decided to give art a shot full-time, and that was around May this year. I was planning on opening up commissions again (and I still am), but a few sudden opportunities that fell in my lap moved that timetable down and now I'm grateful to even be doing something I am getting adequately paid for.
So, with that somewhat limited perspective, here's what I've learned that I'd tell myself if I was just starting out:
1. Being a fan of something can be a shortcut towards effective networking kickoffs. Which are important evidently. If you love something and enjoy making content for it, join communities, settle into a combination of social media websites that feel right for those interests + your body of work + your inner rhythm, and try to play to content discovery as much as your mental health allows you to. Like I said, I know that I myself am incredibly bad at self-motivating to talk to people, so I found that synergizing common interests into fanart - which I enjoyed making anyway - could be a way to give myself a gentle nudge forward and build those bridges leading to community activities, which then net experience and coverage. Sometimes even freelance projects from official avenues. Again; picking the right spaces for what you're after is key. Companies roam twitter, concept art recruiters scour artstation or linkedin etc, instagram can land you private commissions and collab opportunities, so on and so forth. Find your niche and try to kick up dust. However...
2. I do not believe that any social profile can replace a good portfolio. The thing that made an immediate difference to me this year was building a coherent, simple website with my best work front and center and a contact form on top. Every single opportunity I got came from that form (maybe via twitter or instagram initially, but always sealing the decision after going through the website), so I firmly believe that showcasing your skills and portfolio in a visually arresting and user-friendly way is a big priority. I had some reservations about tackling that task but fortunately I had help from a savvy life partner and we slapped it together via wordpress in less than a day. Twitter/whatever social media is prevalent in your target groups is definitely important to get the right eyes on your shit, yes, but those eyes will then look for a second stop where your work and rates are more clear and concise. Simplicity is key imo, I cannot overstate this. So make a cute, simple portfolio!
3. Your skills and rates will grow and change as you do. Let them. Over the years I built several lasting professional relationships from my obsession over mass effect and kept getting opportunities both from bioware and their partner companies, some small and some a bit bigger. A one-off job earlier this year opened an unexpected door to another much larger commitment, and then the work I did there brought some attention from small businesses looking for commercial commissions. These were all incredibly different projects in terms of scope and budget, and I've been tackling them all on a case-by-case basis and slowly coming into my own irt my needs, rates, and SOW thresholds. It is still a work in progress (and a LOT of literal work as well), and very much a thing I struggle with in publicly marketing, which is why I felt a tad underqualified to answer your question in the first place (obviously I did not let that stop me). But what it means for me now is that I am rapidly developing into whatever my "version" of a functioning freelance artist is, and when the conditions for that guy are met, I need to be able to confidently plant myself and operate from that space despite past precedents. Do not let anyone bully you into downpricing what you yourself perceive as legitimate products of personal growth and development. Speaking of which...
4. The shitty challenge of turning envy into inspiration, and paddling outside your comfort zones in full riot gear. it is hard, but realizing that being a miserable, self-hating artist in my early days got me nothing but more misery back was the first real step I took and what truly blew the hinges off. I was just not pleasant to be around, I would badmouth my work all the time, and it all somehow made sense in my broken mind because the validation I sought was purely external and the way I sought it was through eliciting sympathy via self-victimization (even when I made something objectively nice). It all led fucking nowhere. Except perhaps to my own narcissism that I one day managed to identify and start managing. So I started looking at things that made me seethe with envy and calmly deconstruct and figure out their inner workings instead, do studies, and find nuggets of inspiration or discover new ways to approach rendering or building up specific elements. It was an application of analytical diligence to what I wanted to be a purely emotional, esoteric workflow, but that I deep down knew wasn't. Art is a discipline and a skill, and maybe it isn't a straight line, but you gotta find some line to thread nevertheless. Being self-hating was almost an identity I had to break out of, and despite it still being like, 4-5% there? I realize its cause and effect on me, my work, and those around me, so it is with a conscious choice that I gently set it aside when I work and especially when I learn. It won't always stay quiet, but the effort is the difference. Your doors towards accepting true growth and venturing into uncharted territories, art styles, and networking will really open from there. But there's a huge caveat...
5. Toolsets, accessibility, privilege, and all the good things that enable artistic expression and profitability are not given equal to all. you might do all the mental work I mentioned to be ready to rock and roll and learn and draw your way out of anything, but digital art is a fucking money pit that asks almost too much at times. I don't got a good case study here but identifying and ensuring accessibility to the tools you need to do your best work is, like, super important. The ergonomics can improve as you make money and settle into the job, but the basics have to be made available to you. And some of that might not even be under your direct control. That can be anything from pen tablets to software subscriptions to opportunities in hiring sullied by sexism or what have you. You gotta navigate all that through careful networking and money/time management. I don't do a good job of devoting specific slices of time to work/study, and my primary clutch is iPad software which went from a good deal to a nightmare scenario over the years. So all I can say here is do what I didn't; network, invest in a PC/tablet, and pick a software you'll learn that won't burn a hole in your pocket.
6. Be nice to work with? This one is hard to articulate and has landed my own ass in hot water in my early years because of how socially inept I am, but nothing is more worthwhile than being.. like. a good person to work with. That can be anything like meeting deadlines, or sometimes missing them but eloquently articulating why, being generous in early stages, being communicable and not too wordy in your emails, having a good grasp on abstract artistic concepts and how to describe them in simple terms, having a clear, laid out framework of your working rates in commercial and non-commercial projects and sticking to those guns with grace, understanding when you need to say no and saying it well, the works. Just being nice. Sometimes that might mean going headstrong with something you believe in, or simmering down and sucking up to the big man, all relative and adaptive. Part and parcel of the service provision dance that we all have to do in order to make bank. Know your lines here, obviously, and don't like. work for nazis. or uh.. *shudders* exposure. but be nice and empathetic and communicable and word will travel eventually. Skill may be in abundance these days, but good people are most certainly not, and capitalism has a way of bubbling up scarcity. Grim, but uh, them's the breaks.
I know I'm ultimately telling you to like. Have a body of work, make a portfolio, grow, and network. But that's really how I see it for now. And being nice can be a cherry on top that sets you apart, along with the inherent irreplaceable voice of your artwork. I think I rambled on enough, but if there is something specific you need my help with, even if you want to come off anon and talk in private, please feel free.
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muggycuphead · 3 years
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TH!FPA_VB – Lord of Lies and Deceiving
Yo, been a while since I posted something on this account, but here we are, back at it again with a casual VB drawing like in good ol’ 2020
…Though, this time things got built on a different road of events as you can see, not to mention this is a spoiler to what’s to come for VB (but tbh I stopped caring at this point so yea)
First and for most however, there are quite a few questions surrounding this fic’s development I have to answer for our sake (mostly mine since I feel like mold spaghetti for not keeping up on things oml-)
Yes, I once said VB was on the way of getting completed and all that, I know
Problem is, the changes I want to do to the ‘lore’ (if you want to call it that way idk) are also retroactive to the events in the present timeline (aka past events that are mentioned but not entirely shown because ugh-), some characters that have some relevancy on the story but only come up at the very end chapters on VB itself, etc. etc. which are things that I personally find bothersome as its writer and the reason why I’d rather not make the ‘sequel-prequel’ of it where things get explained and all that
Instead, I’ll fuse both VB and TAF (the sequel-prequel’s name acronym standing for ‘The ‘ANOMALY’ files’ fyi) so it can focus on one party alone and I don’t waste any more time than what I already have done so (haha funny cuz me late to party amiriteeeimsorry-)
…And about the format for it, I’ve decided I’ll ‘upgrade’ it to a comic instead since y’know, I do art and it’ll also make my writing simpler so yea
Still tho, I’m kinda paranoic on if I should get going with the prologue by the time I finish its script or not since I don’t wanna make the plot a mess or leave things (important* things) unfolded by accident, but we’ll see how it goes (and hopefully I’ll make it out alive-)
Also, keep in mind that by the moment I’m writing this, I’m stuck in the Friday Night Fuc- I mean Funkin’ fandom, and y’all know what happens when the fandom switching happens…
My concept-creation-obssessive-self starts grinding gears like cuckoo -doesn’t mean I’ll abandon everyone else tho, it’s just that my focus splits on multiple parts and all that balloney
So, now that I did my little defense statement up there, let’s get rolling to the mainpoint down here
First, who’s this spider guy?
Well, he’s a ‘side’ antagonist, more specifically the person DPM is after (but doesn’t realize he is until very later)
His name is Q-Ross Sid, a ‘camel spider’ that lives in the Spider Kingdom as the royal executioner and prison head-guard/-caretaker
He’s what I’d consider to be an ‘anomaly’, since he’s a genetic fusion of graphite (20%), chalk (10%) and correcting fluid (70%), with the graphite being his ‘stabilizer’ component (osseous structure and skin/muscular tissue mostly) and the chalk his ‘cooler’ component (mostly on his defense and assimilation mechanism), not to mention he can only consume either correcting fluid matter derivatives…and/or ink matter derivatives, including living beings (mostly as an energy source and which his body somehow can partially convert into graphite)
…And by that fact alone you can tell that yes, he killed Isea -also known as Dizzy/Izzy Pants Girl (YESss I fINALLY GAVE HER A NICK ASDFGH-) in VB mostly due to her ‘special ability’ and stuff- by Queen Aris’ command. And yes, he can shapeshift, which explains why he got DPM to blame FPM for what happened, this that (but I think you might have figure it out already by the drawing alone so yea-)
However, although at first I thought his ability would be limited to mimick FPM’s appearance only, I now decided to amplify it a little, and instead he can shapeshift into any sketch/graphite-alike/related being, with FPM being his ‘link’ to them most of the time (stalkey tatics are not okey dokey my man but you do you I guess)
Though he can only shapeshift into stickfigs since he doesn’t have that much of ‘color filling’ for a human drawing itself (yeah ik they’re humanized in the story but things will make sense sooner or later I promise, for now just bear with me as we go on on this plz), and he cannot shapeshift into ink/liquid-alike/related beings because they’re not compatible and it’ll only lead him to corrupt his physical form –not meaning he can’t recover from it tho
But he can’t replicate them entirely, as his eyes and the ring are the two main red flags to spot him (but with some contact lenses and a little pocket, it can be fixed y’know-)
As for his robotic arm, it was after a fight that I’ll rather not explain due to not being that relevant; and even thought doctors refused to give him a prosthesis at first since he could simply let it rebuild naturally (yes he can regen too, but in a slower phase bc reasons), he got it anyways due to the fact limbs regen take way longer than physic injuries and/or internal damage (some even assumed that they probably wouldn’t actually regen anyway), which can be a bother on his job most of the time…and maybe out of spite too –he wanna look tough, yo-
Fun fact, during the hype I got from making this bad boi, I ended up attaching him to grandson’s song called ‘Blood/Water’ due to the lyrics kinda resembling his defamatory actions towards FPM (and also his wild and sometimes desperate hunger towards ink beings, yikes)
Second, what’s VB’s main plotline now and why did I expand it?
To resume it in the ‘signature phrase’ I made for the new version (which was also inspired on MARETU’s ‘Magical Doctor’ song –mandoilovethisvocaloidsongcomposerasdfgh)
**THIS WASN’T MEANT TO HAPPEN**
Venomous Bittersweet (which I’ll rename in the future due to the fusion with TAF) started off with a simple plot -FPM going on a mission for himself to get cured from a spider bite he got all of a sudden, but failing in the process (bc plot convenience idk) and CPG is the one who goes to his rescue instead while showing off the things she learned from him, this that, wholesome ending blah blah blah- you know the drill if you read it to end.
But by the moment I began making those little ‘inside stories’ –specially DPM’s backstory explaining why he became so reckless and outgoing- I started to extent myself on how things worked on this AU, even how drawings come to life (ik it’s weird but that’s how I though it to be so ff-), and by such I felt the urge to give almost everything a background story, such as Aris’ reason to kidnap and take control over FPM’s body and mind (and maybe his soul too oops-), the Spider Kingdom’s origin and even the portals and ‘reality deterioration’ in SFPA, passing by DPM’s origins and stuff.
And even if I felt like hitting walls and taking things a little too in-depth most times, I think it did bring some good things for the new plotline I’m going for now
So, in the new story, all the weird, whacky (and disturbing) things that happen after SFPA and during OG VB plotline came by what I’d express as some sort of ‘time-space anomaly’ that made everything slightly unstable on the ‘other side’ of the studio (I won’t explain too much my brain is about to boil rn so take that as you will for now tysm), having a passive (but not unnoticeable) effect on the sketchbooks.
I can’t give much context why, how or where did the anomaly came to be exactly (you can make theories if you like, I’d love to read them 4real <3), but it’s main purpose is to take control over all existing worlds just to corrupt them to its will, to the point there is basically nothing left but despair and desolation to which all entities will be forced to endure and all that edgy jazz.
…And by that, the ‘anomaly’ will create incompatible matter amalgams –ink and graphite being the most coming-to-mind example in the story so far- in order to conquer all the sketchbooks, but as a consequence of this ‘anomaly’s’ arise, new worlds came to be fully developed (in other words, they finally exist as a whole), and with that, new ‘heroes’ are brought into the situation, each representing a type of artistic material alone –watercolor, oil paint, etc-, heroes with which FPM will encounter and interact with, as he’ll also help them in how to use their abilities to fight the baddies and stuff.
And because we need conflict to make things interesting, Q-Ross and DPM indirectly (but kinda) ‘team up’ to fabricate fake evidence and such in order to mess with FPM’s reputation towards the heroes by incriminating him and/or even mislead his actions (confusing wrong by right and vice versa, etc.) (because ink man is salty and corrector ass is a dick by nature –ofc), and even ocassionally with Q-Ross starting the job, just to get DPM to finish it; and sometimes they get the aforesaid characters to hold grudges –if it comes to succeed, or instead making them get more on his side by the same feeling of doubt –if they mess up on something, no matter the size.
As about his sickness, well, it also got a little twist.
We know that new worlds and material compositions come with new squiggle types, and even if ‘dust-related’ types don’t affect him for too long –chalk being the closest example I can bring up-, liquid or clayish matters, such as oil and crayon squiggles respectively, are toxic towards him, so in the way the more he interacts with incompatible squiggles, the more harmed his health condition gets, to the point it grips into the weakest part of his body –his core (I’ll later explain this just…let me get this out first plz), which limits him on doing most things he’s used to do normally.
…And well, the spider bite (which is also an abnormal matter amalgam times two, though I’ll keep it secret for now) was the last nail in the coffin on fucking him up entirely to a new level of corruption (damn is that a stretch I’m seeing-)
Long story short, this was also because I wanted ArPM to have a backstory that’s more than just ‘I’m evil nao bc me get poisond and mindcontrold by spoders out of spite hahahaha-’
Third (and lastly), who’s Ahetzo exactly and what’s his main purpose on the story?
This is a short one
In case you didn’t see my tweet on my Twitter account (here a linkie), this is a side character I made that’s supposed to be some kind of ‘spirit’ or something alike who’s the one in charge of the studio while ya dev boi is gone
In other words, he’s basically like Brad’s subconscious self (IK YIKES- YOU CAN HIT ME WITH THE CHAIR NOW I WON’T MIND-)
…and even though he tried to keep the anomaly thing contained as long as he could while figuring out how to disarm it or at least neutralize it (yes it was there way before, like during fpaw3 events or before so because AU logic lol), the more he tried to condense it, the more it multiplied itself until, well, y’know, shit blew up and everything just sdfghjk’d
And yes, he was the one who released the new worlds to keep the crazy stuff at range, this that
Oml my brain-
And before I finish here, I’d like to make a little ‘self-critic’ regarding my artwork here…and I gotta say, I’m really proud of it on most parts
As I began to retake on digital art lately –mostly due to my slight entering onto the FNF/partially NG communities and other things, I’ve been testing out new techniques and stuffs on GIMP 2 with the ‘routes’ tool and all that (that’s also why it looks almost symmetrical, but don’t fool urself it did took its time-), I even corrected some of the lines to make them sharp and fancy (haha funi joek im so quirkee-)
In here, I wanted to try mixing both solid and blurry shadows as well as replicating a ‘crystalish’ effect –as seen on Q-Ross’ eyes- and some line effects with the ink tool such as the liquid dripping out of Q’s mouth (yes that correcting fluid saliva now stfu-) and the graphite/correctfluid webs coming out of his clawtips/fingertips
And though I haven’t made an official palette for him, I think the colors I picked here suit him well enough in my own idea of such
Overall, I had fun making this, and I love how it came out
Still though, any criticism, opinion and commentary is welcome, both about my art piece and my little showcase over here
That’s all I got for now, see you all later on
K bai-
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