#but i cannot even DEAL with the idiocy around blasphemy
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jlf23tumble · 4 years ago
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i’m here for some naughty fic recs… do you have anything centered around bjs? Maybe face fucking… maybe facials 😈
😈 1d btw. Sorry for leaving that out!
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Lmao, SRSLY, thank you for clarifying! And yeah, wow, is this a tough one, I feel like there are dozens, maybe hundreds? But to keep us all out of scroll-rage territory, I'll just give you a baker's ten from a random search on ye olde bookmarkes, plus memory. A mix of old and new!
Call and I Will Come, fanshae, 1.4k. How does so much happen in so few words? TALENT.
Seventh Time's the Charm, LittleMousling, 1.6. One of my fave writers, I highly rec everything else they've written, but damn, does this one fit the brief.
Always and Furr-ever, dimpled_halo, 4.2k. This is part of a petplay series i sure would love to see more of and yet probably won't, wah!
use somebody, istajmaal, 5k. A certified CLASSIC, h/l plus some grim!
Blow Me, Daddy, fournipplesau, 8.2k. This is yet another series I love, definitely worth subscribing as it still updates on the reg!
horizontal like a quarter to three, orphan_account, 8.7k. Yes, yes, I've rec'd it before, and I'll do it again, it has it all!
smoke and boas series, anonymous, 9k. Fresh from the Grammys, and I'm sad this probably won't update, but gosh, I hope it does!
Let Me Be Good for You, onlyhuman, 11k. The D, partying in Vegas, and it feels like you're THERE.
a cage for every ugly spirit, sarcasticfluentry, 15k. Gonna be real with you, I'm feeling petty, so I'm including this MASTERPIECE, even though what you want isn't the core part of the story. Blasphemy!
Push You Over the Edge (So I Can Pull You Back), orphan_account, 16k. This one DEFINITELY has what you want, and a wholllllleeeee lot of other, too.
Constant Debauchery, Blake, 19k. One of my very faves by one of my very faves, a wonderful alpha/alpha fic about knotting someone's mouth, which, yeah! Counts!
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thecreaturecodex · 6 years ago
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Qlippoth Lord, Pale Night
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Image by E. M. Gist, © Wizards of the Coast. Accessed at the Fiendish Codex I Art Gallery here
[Commissioned by @justicegundam82. Pale Night was originally referred to in Milton’s Paradise Lost (which popularized the name Demogorgon, incidentally), and was a bit of world building that crept in Planescape before being fleshed out by James Jacobs in the “Demonomicon of Iggwilv” articles for Dragon Magazine and the Fiendish Codex I. She’s an obyrith in those sources, and the obyrith are pretty much a one-for-one analogue to the qlippoth, except that Pale Night is referred to as “Mother of Demons” in FCI. I played with that ambiguity in my take on her flavor text.
I also wrote this before, but edited after, @arachcobra suggested the Parasol Initiative as the organization devoted to making hybrid monsters. Maybe Pale Night is their divine patron.]
Qlippoth Lord, Pale Night CR 23 CE Outsider This hazy figure appears as a diaphanous sheet draped around a lithe humanoid female. Hollows in the sheet suggest the contours of eyes and other facial features, which seem to shift unsettlingly.
Pale Night The Veiled One, Mother of Chaos Concerns forbidden knowledge, hybridity, mutation Domains Chaos, Evil, Knowledge, Madness Subdomains Corruption, Entropy, Insanity, Memory Worshippers iconoclasts, transmuters, motherless tieflings Minions chernobue and behimiron qlippoth, chimeras, mutants Unholy Symbol a white sheet before a star field Favored Weapon net Devotion tell someone a secret intended to hurt or disturb them, and threaten them harm if they tell anyone else. Gain a +4 profane bonus on saving throws against mind-influencing effects. Boons 1: touch of idiocy 2/day; 2: confusion 2/day; 3: legend lore 2/day
Pale Night is a creature that seemingly breaks the rules—something between a demon and a qlippoth, seemingly comfortable with both creatures in both worlds. As such, she represents the flow of information and bodies between discreet categories and into disturbing ambiguity. This ambiguity extends to her appearance. Creatures see her as the silhouette of an attractive female member of their own species, if their species has female members and a generally fertile and comely specimen of their species if they do not. Her true appearance is an abominable mystery—simply revealing it to the world is a difficult task for Pale Night, and those who survive the mental onslaught have literally no memory of what they saw.
Pale Night’s touch shatters minds and warps self-image—those who succumb to it find their exterior forms reflect their innermost fears and desires, becoming strange and terrible mutants. She “collects” creatures that interest her, be it for their rarity, bravery or physical markers, by transforming them into literal images of themselves. Her favorite tactic is to ride inside the body of a powerful demon or qlippoth, then abandon their form for one of her strongest foes after having had time to gauge their prowess.
Being intermediate between demons and qlippoths means that Pale Night is often feared by both. Despite her qlippothic origins, she is allies with both Lamashtu and Baphomet, ensuring that only the most suicidal Abyssal powers oppose her directly. The nature of her relationship to Lamashtu is obscure—the Mother of Monsters appears to respect Pale Night as a colleague, but the two maintain their distance most of the time. Pale Night is ancient even by the standards of qlippoth, and there are those that whisper that she was the entity that encouraged daemons to introduce sinning souls to the Abyss and create the first demons. As such, the most militant of qlippoth lords, such as Chavazvug and Yamasoth, would gladly see her destroyed.
Pale Night’s demesne is a tower of bone in the middle of Baphomet’s maze—its ever-shifting location and the protection of the King of Beasts is obstacle enough to keep all but the most dedicated enemies or petitioners from her door. Her cult is all but unheard of in mortal realms. Most of her devotees are lone figures seeking her blessings to uncover unspeakable secrets, or the creators of various hybrid abominations. Motherless tieflings, those pathetic and horrible planetouched born of qlippothic influence, make up the majority of her followers.
Pale Night           CR 23 XP 820,000 CE Medium outsider (chaos, extraplanar, evil, incorporeal, qlippoth) Init +18; Senses darkvision 60 ft., detect good, detect law, Perception +38, thoughtsense 120 ft. Defense AC 39, touch 35, flat-footed 24 (+14 Dex, +1 dodge, +10 deflection, +4 armor) hp 429 (26d10+286); fast healing 20 Fort +19, Ref +29, Will +24 DR 20/epic and lawful; Immune cold, death effects, electricity, mind-influencing effects, poison; Resist acid 30, fire 30; SR 34 Defensive Abilities incorporeal traits Offense Speed fly 80 ft. (perfect) Melee incorporeal touch (20d8 plus 2d6 Cha drain) Special Attacks corrupting influence, embrace, horrific appearance (DC 34), part the veil Spell-like Abilities CL 23th, concentration +33 Constant—detect good, detect law, mage armor At will—greater dispel magic, greater teleport, telekinesis (DC 25), unhallow, unholy blight (DC 24) 3/day—blasphemy (DC 27), quickened confusion (DC 24), greater possession (DC 28), insanity (DC 27) 1/day—dominate monster (DC 29), freedom, greater restoration, imprisonment (DC 29), legend lore, polymorph any object (DC 28), summon demons and qlippoth Statistics Str -, Dex 38, Con 32, Int 25, Wis 28, Cha 31 Base Atk +26; CMB -; CMD 53 Feats Alertness, Blind-fight, Combat Expertise, Combat Reflexes, Dodge, Hover, Improved Initiative, Iron Will, Mobility, Quicken SLA (confusion), Spring Attack, Weapon Finesse, Whirlwind Attack Skills Bluff +39, Diplomacy +35, Fly +47, Intimidate +35, Knowledge (arcana, history, nobility) +29, Knowledge (planes, religion) +32, Perform (sing) +32, Perception +38, Sense Motive +38, Spellcraft +29, Stealth +39, Use Magic Device +32 Languages Abyssal, Aklo, Common, Draconic, Protean SQ qlippoth lord traits Ecology Environment any (Abyss) Organization unique Treasure double standard Special Abilities Corrupting Influence (Su) Any non-outsider living creature reduced to 0 Charisma by Pale Night must succeed a DC 33 Fortitude save. On a successful save, they are merely comatose. On a failed save, the creature is transformed—it gains the mutant template, its alignment becomes chaotic evil and its Charisma is immediately restored to normal. A creature so transformed cannot be returned to normal without a miracle or wish, followed by an atonement spell to change its alignment. The save DC is Charisma based. Embrace (Su) As a standard action up to three times per day, Pale Night can attempt to embrace a Large or smaller creature with a touch attack. A creature so touched must make a DC 33 Fortitude save. Success means the creature is stunned for 1 round; on a failure it is made incorporeal and placed under temporal stasis. A creature so affected can only be restored with a freedom, miracle or wish spell. The save DC is Charisma based. Horrific Appearance (Su) A creature that succumbs to Pale Night’s horrific appearance is stunned for 1 round and staggered for 12 rounds as its internal organs become animate and rebellious. A creature that succeeds its save is merely staggered for 1 round. A creature that successfully saves cannot be affected by Pale Night’s horrific appearance for the next 24 rounds. Incorporeal Touch (Su) The damage dealt by Pale Night’s touch is a mind-influencing effect, similar to a mind thrust spell. A creature touched must make a DC 33 Will save. If it succeeds, it takes half damage and no Charisma drain. If Pale Night so chooses, she can deal damage, Charisma drain, or both with her touch attack. The save DC is Charisma based. Part the Veil (Su) As a full round action once per day, Pale Night can reveal her true appearance. All creatures within 30 feet that can see her must succeed a DC 33 Fortitude save or be immediately slain. Creatures that succeed this save are instead affected by a mental block spell that lasts for 23 rounds, or until the creature succeeds a DC 33 Will save on its turn. The save DC is Charisma based. Summon Demons and Qlippoth (Sp) Once per day, Pale Night can summon a combined CR 20 of demons and qlippoth with a 100% success rate. This is the equivalent of a 9th level spell.
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