#but at some point you gotta ask why is BioWare setting up sequel bait for games that will never be made
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lithosaurus · 2 months ago
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I know we're in the 'backlash to the backlash' phase of the fandom news cycle but there is something incredibly irritating about the phase of posts that are dismissing the upset about the worldstate updates. Obviously no one was expecting who owns the tavern in Redcliffe to matter twenty years later in Tevinter but I absolutely was expecting the major decisions of Inquisition to matter.
BioWare has put out their statements about how your choices are still your choices from past games and how hard it is to write for the amount of branching options they included in past installments, which is largely true.
However, it absolutely invalidates the big choices that were previously presented as earthshattering decisions if ten years later they're not considered relevant.
Morrigan is going to show up. Does it matter if she has a son she's willing to sacrifice everything for? No.
Varric is going to play some sort of role. Does it matter if Hawke is even alive? No.
Solas is a key figure. Does it matter if he was close to the Inquisitor before being revealed as the Dread Wolf? No.
Dorian's a Magister in Tevinter now. Does it matter if he has/had a relationship with a Ben-Hassrath spy or how close he was to the Inquisitor? No.
I fully understand how difficult it is to write for so many possible options. I'm struggling to understand how to write for a worldstate where none of those decisions have hard answers.
This doesn't have much of a thesis other than a note of annoyance. Obviously, the severe responses that actually go so far as to threaten the writers are out of hand but dismissing other people's reactions to hearing the promises BioWare has made for over a decade are meaningless is kinda crap.
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