#but anyway I’m super biased and these are the stand users I love
Explore tagged Tumblr posts
starfrou · 1 year ago
Text
Tumblr media
⭐️ DIO’s Dummies ⭐️
436 notes · View notes
luminisvii · 4 years ago
Text
anyway i’ve been playing three houses on maddening lately because i hate myself, and i also hated looking at tier lists that put some characters who are actually quite bad for high difficulty up top, i made my own tier list of suggested feth characters for if you do a maddening run. this is really just so i can scream about what characters i think are best (spoiler alert: it’s lysithea)
so, here we go, tell’s three houses tier list!
disclaimer: based on personal experience, not all characters have been used on maddening, but i have played the game like... eight times. on my ninth run. so i have some pretty decent data on majority of the characters. 
tier is determined by how easy a character is to use, how much investment they require, and stat growths. crests+relics also influence this, since people who can use relics effectively are better. the game tells me not to judge based on crests, but come on! 
lords are not included, jeritza is also not because he’s CF post skip exclusive, but come on, we all know where he’d place anyway
the real tier list is this: if you’re playing on normal or hard, literally anyone is fine. follow your heart. invest in who you like. on maddening, you unfortunately need to be a little more discerning. and sometimes, you just get rng screwed, even with the best, so rip lmao 
TOP TIER (FOR COOL KIDS ONLY)
-lysithea: the coolest kid, doesn’t need a bed time. obvious bc her spell list and stats and access to relic are great. also look at her. shes bappy. she says so herself in her support with cyril (the only valid cyril support) all jokes aside, she can go down the basic mage line and mow down anyone who comes within her insane range. she also does well as a valkyrie, but with the speed penalty, i don’t recommend her staying in the class for long. just get uncanny blow! then hades will never miss! 
-felix: he may be a shadow the hedgehog motherfucker but he has one important thing that shadow doesnt: crest of fraldarius. i guess shadow has a gun, though. felix is just straightforward gameplay baby. you send him at something and it dies. go crest boy go!
-mercedes: im legally obligated to put mercie in here because of her personal, her crest, and fortify. although restore is also super neat! miss mercie is just plain reliable as a healer. easily goes through the priest line to gremory.
-balthus: extremely helpful early game, doesn’t fall off later either. his personal skill of str/def +6 when below half health means he can either straightforwardly tank or just punch shit so hard it doesn’t have a chance to strike back. also gets a relic, healing focus, and a major crest that allows him to heal, so he’s a one man army. he does one thing really well and that’s use his fists to liquefy his opponents. also gets rally strength if you care about that. my favorite strategy with him is to let the damn poison strike archers knock his health down and then just go to town, combined with vantage for REAL fun. forget war monk, this guy should just go to war master
-sylvain: this little slut will join you if you’ve got boobs so he’s real handy to have around. plus he’s got some great qualities: flexible, strong, free relic, and maybe kinda hot i guess. you could make him a paladin, but you should give him a giant lizard. he can basically become any of the master classes with ease, although i would not recommend putting him into magic classes that much unless you wanna do a wholly mage sylvie build. will still perform just fine as a dark mage even without dedicated magery. but seriously, dragon
-petra: you want crit??? you got crit!!! this little lady can not only crit like hell but also dodge tank really well. i had fun making her a falcoknight once and just watching her line it all up and tear it all down. petra is reliable and stronk and also horrible to fight against so just. recruit her, please
-constance: entirely here because of bolting. for the low price of her reason being A you can nuke enemies from across the map. while you could make her the canon class of dark flier, i for one think the warlock line is better, because that’s four uses of bolting and even more if her crest activates. she also has a similar statline to lysithea and hits like a truck with other spells, and with bolting can supply long range support, so really, what’s not to love? the rest of her spells are good too. i go for gremory over dark flier bc while the mobility is great, x4 bolting is even better. 
PRETTY GOOD TIER
-ingrid: extremely reliable, only down here instead of in the cool kids category bc her strength kinda sucks. i love ingrid though! she’s got a gambit gimmick and a crest+relic! ingrid with the chalice is super funny and i highly recommend it. i watched her fucking OWN every single siege tome user like that
-ignatz: some will say he sucks. some would argue his utility as a debuffer and rallybot. i will argue this ungodly crit. ignatz is a very luck man, blessed with great opportunities and a base crit value beyond any other. the little man will strike you down in the name of the goddess before you even know what’s going on. with a little help his strength will match the others and if you slap as much crit up on him as possible then it’ll never end. ignatz could be a one man army if he could crit more than one person at once. unfortunately he’s stuck to one divine judgment at a time. you can either use his 55% luck growth and archer level dex to gamble on a high crit rate, or you can stack his personal with another hit +20 to basically never miss anything. if you play deer, this man is a must.
-hilda: the usual, a crest, a relic, good times, a nice personal, but also like. she slaps. in general. pretty sick with an axe but works nicely as almost any physical class (i haven’t tried sword, though) because she naturally goes down the warrior line she can get some real fun times going. or just give her a lizard! women love swarms of lizards. she is a delicate little flower who will end a motherfucker
-ferdinand: fairly reliable as a cavalier class, and comes with some natural dodge tanky capability and access to seteth’s spear of assal and ochain shield which make him restore health like crazy and his personal will stay on. also a counter attack block is nice! he’s got some nice combat arts too. just a pretty straightforward cavalier. good times
-seteth: and while we’re on the crest of cichol, seteth is gonna make sure you never raise a finger against him again. you won’t survive. the only prepromote i use. he has good base stats, good growths, and he just does really well at what he does! he may come in a little late but he’s strong as fuck and is shredded. i tend to favor him over ferdie for the cichol linked items, but also i’m biased towards this anxiety dad, so take that as you will
-marianne: she tends to get left out of the healer talks because like most of the deer, she’s kind of weird. i will make an argument for her. what she lacks in utility she makes up for sheer raw power. while her crest won’t be of much use until very late and even then her sword prowess is not what you should be using her for, her spell list is all high power and she also comes with easy access to silence, which can nicely stall for some time against powerful mage enemies. she also gets a heal to herself if she’s standing next to an animal since all her friends are horses. still kinda slow as most healers are and not as much of a res tank, but a formidable edition nonetheless. blutgang is a good pinch hitter relic as well
-caspar: like most gauntlet users, caspar is good at one thing: punching. he is just really good at it. he’s perfectly geared towards being a war master. and he’ll perform that very well. he gets healing focus as one of his arts, so he can run off on his own if he wants. solidly reliable, will work at just. punching. go short king!
-yuri: the man’s utility is unrivaled. he’d go top tier if it weren’t for the fact that he’s got unreliable strength/magic growths. he could go either way as a physical attacker or a mage, but he naturally fits well in the assassin class along with trickster, and even dancer if you like (i’m trying that and honestly the male dancer animation is so sad. like. why can’t you put as much energy into it as the women.) but this man can go. hes fast. he’ll fuck you up
-hubert: while not as hard hitting as lysithea, the man still fucks things up with dark magic like she does. he lacks her double crests but he makes up for it by still smacking people’s nuts clean off and with the added bonus of range and debuffs dark magic provides. even better, you can make him a dark mage/bishop! however points off because they won’t let me stack fiendish blow. love u vampire man!!! unfortunately locked to CF so rip.
NICE TIER: 
-lorenz: i adore him but hes a little unreliable as things go. in house, hes the better paladin than leonie, and his personal grants him a nice damage bonus with a battalion. lorenz shines as a dark knight the most, he has a heavy hitting spell list and if you really want to, thyrsus is technically his relic even though everyone puts it on lysithea! i really like him and he can perform really well but unfortunately like most of the deer he is Weird and this can put him in strange places with his growths. tis a cruel world, being a lorenz stan!
-dorothea: also suffers from strange statline. for some reason they’re pushing sword with her. honestly, because she’s outperformed by other mages, even on black eagles i tend to put her into dancer and kinda forget about her. she has quite a bit in heavy hitting spells and her personal skill grants a very nice mini heal to people around her, but honestly, i usually favor lysithea over her. she functions best as pure support but can still pull through on the offense. sadly, the competition is really rough.
-ashe: does his job, and does it well. not as heavy of a hitter as some of his fellow archers, but still good nonetheless, and has access to deadeye for extra range (although don’t count on it on maddening). his personal means he can unlock things no matter what class he’s in, so you can focus on others! i personally think that, you guessed it, he should get a giant lizard.
-annette: she does well, sadly outperformed by other house mages. functions as a rallybot and gets crusher if you care about that. i missed crusher completely in my first lions run, whoops, and then in my second one i had constance so uh. sorry, annette! she’s so very sweet, but her spell list has her down here.
-leonie: im hiding before the leonie stans get me. sure, like sylvain, she has his ability and shared flexibility for any class, but unlike sylvain she lacks power, a crest, and a relic. i see people keep arguing that she’s a massive damage dealer, but i honestly never see it. she falls off damage wise really quick, even if she’s got more than enough speed to deal with it. she’s basically just a lamer sylvain or ingrid without the crest abilities that those two have to make them stronger. what? the game keeps TELLING me crest = bad but as far as i can tell, all the best characters have one! on maddening GD, she’ll be good at first, but she’ll drop.
-dedue: i would rank this man higher since i simply adore him but he’s SUPER difficult for me to use. his defense is unrivaled, this man will flinch at nothing, but his speed is almost always shit and he tends to get nuked from orbit by mages. i love him, i really do, but man he can be a lot to manage. he does really well early game but can’t keep up. which is a shame, i really like him :(
-flayn: she has quite a bit of capability with rescue and fortify, and her major crest means her healing is even more potent. however she’s a little slow, extremely fragile, joins low leveled after you’ve already invested in a different healer, and is not very strong. she IS a res tank, though, and learns seal magic, which adds to her res tanking capability. she also synergizes with the caduceus staff, so she can be very self sufficient, and hit from farther away! flayn does very well. the major penalty is a lackluster spell list and significant investment buy in.
-hapi: she’s… weird. i like hapi quite a bit but she’s got it worse than lorenz in terms of stat growth. her personal ability makes her an extreme aggro target for monsters and she can’t even avoid their attacks, and the bonus damage it grants unfortunately isn’t better than fellow DLC mage constance, who hits harder just out of sheer momentum. for having a healing crest, she doesn’t have a particularly interesting white magic line. her dark magic grants her utility similar to hubert, but she’s slower and can’t quite strike like he does. sadly miss hapi has to be down here. id like to put her higher but boy did she struggle
-raphael: well, he’ll do his job. he’s only beat by caspar since caspar has a little bit better tools at his disposal, but they’re basically the same character. raph will do very good at punching the living shit out of things. starts off better than caspar, but unfortunately in my current run i have balthus so raph had to get benched
YOU CAN DO BETTER TIER
-bernadetta: she’ll work alright, but only with lots of attention, and her personal doesn’t seem to make up the difference. for a sniper she seems to have far less hit than her rivals in ashe and ignatz, especially since ignatz makes him more reliable. her crest doesn’t actually grant her much since it has such a low trigger rate and by the time it does work she probably already can double. also she gains no levels between pre and post skip which is hilarious but like. HELLO? ive also been told she has the worst starting stats. personally, i only use her on BE runs. i know she’s a popular character and a lot of people rank her highly for persecution complex and the fact that she learns both encloser and deadeye, but deadeye is unreliable in maddening and she’s a lot of work to keep up with the others.
-cyril: he can become a killer, he honestly does really well, but he starts so far behind you need to invest a significant amount into him. i don’t recall him having a particularly stellar combat art line either, but if you choose to put in all the work of catching the kid up, he will do well. but it’s not worth it most of the time. i use him on church route runs bc it feels right. on other runs, you’ll already have someone who fits his niche--the guy becomes a wyvern rider, and the likes of sylvain can do much better in this line.
-linhardt: kind of a shittier flayn, without fortify or rescue. lackluster spell list for both black and white, and terrible growths. he’ll do fine if you play eagles, but if you’re going to import a healer, mercie or flayn is the better option. 
-anna: oh lord, anna is difficult. her offensive stats are horrendous. flayn hits harder than her. with her unique stat line, inability to get supports, weakness in authority, and all around just odd set up, anna is not a reliable character and you should use yuri instead. they’ve basically got the same crest.
DIDN’T USE SO NO OPINION TIER: 
-hanneman
-manuela (heard she’s not good anyway)
-alois
-gilbert
-catherine
-shamir
(yes there’s a trend to this which is past FEs have trained me away from using prepromotes!)
and there we go! im still biased towards GD but the characters who do best are the ones who have a clear class line to follow and a statline that matches it. 
10 notes · View notes
afinepricklypear · 5 years ago
Text
Compare and Contrast: K Project vs. Bungou Stray Dogs - Part 2
Read Part 1
Story
In general, K Project does a lot better job of maintaining a consistent and focused story, especially in Seasons 1 and 2 than BSD, with almost no filler content.  There aren’t nearly as many open plot threads or divergences from the main story, and everyone introduced has a very cohesive purpose to the plot. This may largely be due to the fact that K was originally envisioned as a complete story, with the movie Return of Kings and season 2’s Missing Kings and other added materials being, somewhat, after thoughts consequently ordered due to the popularity of the show. Season 2 does offer a very decisive end to the tale, with the destruction of the Dresden Slate, mysterious source of all supernatural power. On the other hand, BSD is an ongoing serialized manga with no set beginning or ending that we, as the audience, are aware.  BSD’s author, Asagiri Kafka, isn’t telling a self-contained story with a determined beginning, middle, and end, so often times characters and plot devices are introduced which may not have bearing on the current arc of the story, they hint at things to come. This might be frustrating for viewers that aren’t interested in long-term serialized works, which does have the tendency to fall victim to filler episodes in attempt to make a certain quota or make up for any lulls in the story.
That being said, BSD, thus far, does a lot better with world.
In K, the concepts of Clans and Kings, the Dresden Slate, and the Swords of Damocles are never fully fleshed out satisfactorily, to the point that aspects of it feel completely illogical, convoluted, and conveniently there merely to move the plot forward. Fantasy stories are generally under no obligation to provide explanations for where magic abilities come from, K makes an attempt with the Dresden Slate, but overreaches with an established protocol of Kings and Clans in regards to these powers with no explanation for where or why these rules manifested or why anyone feels obligated to follow them. For example, the Red King Mikoto is not shown to care too much for being a King, or even wanting obligations to his Clan, yet he maintains it and his Clansmen show loyalty to it, and there’s no explanation beyond “well that’s just the way the Dresden Slate works”.  That would be fine, if this wasn’t established as the expectation of anyone who is “awoken” as a King. In that same vein, a lot isn’t really clarified in terms of what really happens to Clansmen when their King dies (Clansmen are shown to still maintain powers granted from their former King but that’s just speculation from viewers, and doesn’t make sense if there powers stem from their Kings) and what is meant to happen when a new King takes their place (though we do see Clansmen turn on the new Blue King, in regards to Munakata taking over Jin Hibari’s role, or choosing to continue following the new Red King, as we see in HOMRA with Anne taking Mikoto’s place). Worse, these rules are just universally known in a world that isn’t supposed to know about these Clans and Kings, leaving no one to explain these rules to newly awakened Kings although these rules are shown to be universally known and accepted by them. More questions than answers are raised.
In BSD, people being born with or manifesting abilities is shown to just be a facet of this world. It’s just one of the physical laws, much like how the sky is blue, grass is green, some people can conjure demons that kill you. This is just the world they live in, and in that sense, the people in this world are the ones that determine the rules that govern these abilities without expectation. This treats us to various different ideas and philosophies for how ability users should apply their abilities or how the users themselves should be managed. The government attempts to regulate ability users, through licensure for organizations that wish to operate as ability user specific. This provided a cool storyline where we see Port Mafia obtain its license to operate as an ability user organization during the Dark Era, through nefarious plotting on leader, Mori’s part, which also highlighted that the Port Mafia is a criminal organization because prior to obtaining this license they were operating without one. We also see the Armed Detective Agency undergo a plot to take their license away, and since they are the morally upright group, in their minds, losing their license means they will cease to exist. This places explanation firmly on the goals of their given society, something that is relatable and understandable for readers, and shifts it away from the realm of unexplainable and increasingly convoluted magic.
On the flipside of that, however, K does a much better job of balancing powers. Which brings me Nakahara Chuuya.
I’ll throw this disclaimer in here, Chuuya is my favorite character. I fell in love at first sight. Unfortunately, he gets little to no screen time, I could count on one hand his number of appearances throughout the first two seasons. He gets three episodes at the start of Season 3 that explores his history with Dazai, and I feel I’m in no way biased (**cough, cough** 100% biased) saying these are the best three episodes of the season. Then we see him maybe in two more episodes until he gets trapped in a book for the rest of the season, leaving me screaming furiously at the screen. Manga chapters that go beyond where the anime left off are not filling me with much hope for more Chuuya in Season 4. Seriously, I don’t recommend loving this character, you’ll only get your heart broken.
The problem with Chuuya that becomes rampant throughout BSD in other characters, is that he’s a side character for a rival organization and he is super OP. Since the creator seems adamantly against making him a more main character (either as antagonist or protagonist…hell, majority of his appearances have been to literally save the day for the heroes), not to mention the lack of anyone in our heroes’ corner that could reasonably take him on (even Dazai is outmatched despite his nullifying ability, because Chuuya also happens to be Port Mafia’s best martial artist) the only recourse is to leave him conveniently absent from majority of the story. Which, okay, this can mostly be explained away that he’s an Executive in Port Mafia and probably has a lot to deal with in terms of making sure their operations continue to move smoothly, but it leads to ludicrous scenarios such as the end of the Guild Arc when a whale sized airship is being dropped on Yokohama by the Guild. We’re told this ship will wipe out a large portion of the city. At this point, the Detective Agency and Port Mafia are on semi-good terms in order to stand against their common enemy, the Guild. You would think, large object being dropped on the city, Port Mafia has a powerful gravity manipulator on staff...one phone call to Dr. Mori, “Hey...do you mind sending Chuuya to take care of that whale bomb....or are you just cool with the city being flattened?” All Chuuya needs to do is parachute down, once he touches the ship, he could tear the whole thing apart and fling its pieces to every side of the ocean. They call it a day in thirty seconds, tops, back home for dinner. Yet, for some odd reason, the course of action that the Armed Detective Agency decides on is to send rookie agent tiger boy to infiltrate the ship and fight his way to a possible transponder they can use to reverse the ship’s course, despite having little experience, and no specialized abilities for the task, let’s not get started on the ridiculousness of that transponder anyways. This decision is based largely on the fact he once was held prisoner on the ship and so…should know his way around? I get that they supposedly don’t want to owe Port Mafia, but this kind of seemed like an odd time to play loose and fast with the city’s safety. The point is, Chuuya is powerful, which makes his lack of presence during crucial moments pretty heavy handed.
That being said, however, this OP situation, is a problem throughout with other characters as well. There’s no balance of powers, and characters are shown to do things that don’t fall within the realm of their abilities, may never have previously been display or given proper explanation prior to introduction, and sometimes comes across as just thrown in last minute as a plot device. A few examples, able to transform into a tiger also, somehow allows Atsushi to heal at a rapid level and regrow limbs. Forget about the implications that he’s got some “special” light attached to his ability, as well. In a recent chapter of the manga, we see a newly introduced character, one of the Hunting Dogs, slap a bullet out of the air and stop a large projectile with her bare hands. Her ability, however, is age manipulation so there’s no given reason why she should’ve been able to do those things. While it is mentioned that the Hunting Dogs are also genetically engineered, she did this to save another Hunting Dog who is duly is surprised by her actions and expresses that he could not have done the same. I’m baffled. This is to say nothing of the multiple time characters without regenerative or durable abilities are stabbed, blown up, and impaled, only to walk it off like it’s nothing. The Agency healer, Yosano, has an ability called Thou Shalt Not Die, she can heal someone but only when they’re on the brink of death, so her ability is essentially that trope in action films where the bomb is always disarmed with one second to spare. Let’s not even talk about the new revelation that Dazai can control his heart beats to the point he can use it for passing secret code. It becomes plot armor so thick that it entirely erases the stakes for our characters. They’re all treated as practically immortal, able to overcome anything thrown at them, I’m not even worried anymore when a character takes a lance through the heart, I know he’s walking it off in the next scene.
K is a lot more balanced with its abilities. None of the characters, outside of the Kings, feel so overpowered that they are impossible to stop and they’re not shown to be capable of things outside of their given abilities or established, and might I say reasonable, skillsets.  Even the Kings have their peers in the other Kings. Sure, Clansmen can dodge bullets, but if they’re hit by one it hurts and, notably in the case of Totsuka, it can kill. No one is getting impaled multiple times then walking it off. Mikoto is run through with a blade once, and as it should be, he dies. Not only does this maintain the stakes for our characters – they are at the end of the day mortal, and they can get hurt, they can be beaten, they can die – it also gives us a more complicated, and darker story with characters that we can relate to on an emotional level.
Read Part 3
19 notes · View notes