#but also my giant fancy tank can trip because i got cocky and my actions have consequences
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So I've been pulled into some Mechwarrior shenanigans and I truly forgot how much I liked the concept of 'its a fancy walking tank and it's unwieldy but can take a hit and is incredibly effective in the hands of a good pilot' over the 'i get in and become superman' style. Both are good, I just like one better. Also probably why I enjoyed the MSG: The 8th MS Team more than a lot of other MSG's...also early Code Geass fights
#the vulnerability makes the stakes higher and the actions more meaningful to me#some of these its like cool youre untouchable now#and thats all well and good#but also my giant fancy tank can trip because i got cocky and my actions have consequences#rip a robot arm off with your other robot arm and smack someone with it because shit hit the fan and thats what youve got#eject out the back/top after taking too much damage because what matters is the pilot#the concept of extreme modification also appeals to me and i like it better when its very visual#like yes i do want to see that you upgraded your shoulder mounted cannon with an artillery-style barrel thay shoots AP rounds#dont just say 'oh its 30% faster' like no show me give me a cool doodad#add frontal armor plating and extra jump rockets and cockpits full of big switches and levers and displays and buttons to use it all#otherwise it feels like such a disconnect to me and boy i sure am rambling whoops
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