#but also it sets up stuff like roles and mental states so masterfully you can make headcanons in perpetuity that feel 'expected'
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now that i think about it this kind of counts for lore too. i love stuff where character and world lore is REALLY heavy and detailed, or its more stripped down but has all of the 'guiding points' where you can come up with those things yourself
i like creating that gap for myself or playing in the depths that were already created. my mind likes thinking of the making stuff up variety and it really bonds you to a piece of media
sometimes if the media is rly bad it can bond you to it out of spite by making you create an alternate timeline totally for yourself LOL but im more talking about the really good stuff
#case in point smth like genshin where they have rly heavy lore often in text form that you can kind of use as a basis to think abt stuff#especially cause often we dont get certain character interactions for years or months after they get added#laughs in chiscara and slams fist on floor ow the horrors#holic a good example cause the lore is rly rich but the storytelling is mostly emotional based rather than long lore rambles#and we dont see into everyones brains equally but often we see how they feel from gestures and can fill in the blank#with holic especially it feels like.... especially for characters like doumeki theres a creativity to it but ur still getting the point#like its highly intended it feels like a guided conclusion#but also it sets up stuff like roles and mental states so masterfully you can make headcanons in perpetuity that feel 'expected'#lots of my personal hcs come from that expert character setup that can merge well with personal ideas#i mean thats kinda what headcanons are anyways but its hard to explain?#but yeah strong character writing goes a looooong way and comes in many forms#ramblings
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