#btdb2 agent jericho
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nipchipcookies · 11 months ago
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Merry Christmas! 🎄🎁✨
Got into the mood to draw some cozy winter outfits 💖
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poorlydrawnbloons · 10 months ago
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bloons valentine's day card to send to your pookies
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captaincrungus · 2 years ago
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agent jericho
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megasocky · 9 months ago
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im going a little insane...
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sentaichurchill · 2 years ago
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no way they added gay sex in bloons td battles 2
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updatecrazy · 1 year ago
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Bloons TD Battles 2 update 2.0.4 is available to download on PC, iOS, Android & Steam. According to the official Bloons TD Battles 2 patch notes, the latest update introduces balance changes to various towers, including range adjustments, price reductions, and damage buffs. Apart from this, the BTD Battles 2 update 2.0.4 also includes bug fixes and file modifications. Previously, a major Bloons TD Battles 2 update 1.5 added a new event (Speed Battles and Play with Fire), and Bling Season 6. Recently, BTDB2 update 1.10 also added a new hero: Agent Jericho. Unfortunately, players are still facing some issues with the game. Today's BTD Battles 2 patch 2.0.4 will address a few of these issues. Read more details below. BTD Battles 2 Patch Notes 2.0.4 - July 18, 2023 Balance Changes Events Removed minimum round length from Speed Battles games Added bloon health and speed ramping past round 51 in Bananza games. We previously added a rule meaning that rounds last a minimum 5.5 of seconds after the last bloon of the round spawns. However, this change did not feel necessary for speed battles, so we have removed this rule for the Speed Battles only. We noticed that there was not any ramping from round 50-101 in Bananza, but this was not intended so we have introduced ramping for these rounds. Dart Monkey 3xx Spike-o-pult: Range increase 0% -> 15% 4xx Juggernaut: Range increase 15% -> 0% The intention of this change is to make Spike-o-pult a little bit more reliable without the range crosspaths since their aiming can be pretty inconsistent without it. The range crosspaths provide camo detection as well so it didn’t feel like this change is taking away too much from that crosspath. Juggernaut remains unchanged as we did not think that it needed changing as well. Tack Shooter 4xx Ring Of Fire: Pierce 60 -> 45 420 Ring of Fire Crosspath: Pierce 80 -> 60 xx4 Overdrive: $3000 -> $2700 Note: A bug was fixed where the 5xx tack shooter was only applying the bonus damage to ceramic and MOAB class bloons, not the base damage. Fixing this has given the 5xx upgrade a +8 increase in damage against ceramic and moab class bloons. Tack still feels a little bit too strong overall, so we are making some small changes to its tier 4 upgrades that have proven to be efficient. Alongside this, the bug fix should provide a noticeable buff to Inferno Ring’s late game power. Sniper Monkey 5xx Cripple MOAB: Damage 80 -> 280 xx3 Semi-automatic: $3000 -> $2700 The damage buff is copied over from BTD6, giving Cripple Moab more strength on its own which it deserves for being an expensive tier 5. Bottom path sniper is still extremely underutilised, so we are giving it another price reduction. Monkey Buccaneer 4xx Aircraft Carrier: $7200 -> $6800 5xx Carrier Flagship: Mini-plane missile damage 60 -> 80 and dart damage 2 -> 3 Buccaneer as a whole lacks late-game potential in terms of dealing pure damage, so we are making some pretty substantial buffs to the top path. Monkey Ace 2xx Lots More Darts: $650 -> $600 xx4 Spectre: Attack cooldown 0.05 -> 0.04 xx5 Flying Fortress: Attack cooldown 0.03 -> 0.025 We are hoping to encourage Ace to be utilised more with a small early-game buff and bigger buffs to Spectre and Flying Fortress since they don’t quite hold up to their high price tags. Heli Pilot 2xx Pursuit: $400 -> $250 3xx Razor Rotors: $1750 -> $1900 x1x Bigger Jets: $300 -> $200 x2x IFR: $450 -> $350 x3x Downdraft: $3000 -> $3200 xx1 Faster Darts: $250 -> $150 xx2 Faster Firing: $350 -> $250 xx3 MOAB Shove: $3500 -> $3700 xx5 Comanche Commander: missile damage 3 -> 15, bonus MOAB damage 2 -> 8 We are lowering a few of the early game upgrades that don’t provide much utility while increasing the tier 3 prices so that they remain unaffected. We also made some pretty big major buffs to the missiles (matching BTD6), since the missile
attack makes up a very small amount of Comanche’s total damage and Comanche Commander is a relatively underwhelming tier 5. Dartling Gunner x3x Hydra Rocket Pods: The missile itself can no longer receive extra pierce from any external buffs, meaning that you can no longer increase the number of times a missile can explode. The explosions themselves can still receive pierce buffs. 5xx Ray of Doom damage 25 -> 30 2xx Laser Shock: $750 -> $600 Hyrda Rocket Pods paired with an alchemist buff has recently stood out as a particularly effective tower combination, therefore we decided to specifically nerf their interaction. We didn’t feel that Hydro Rocket Pods on its own needed changing, but it was just very strong with Alchemist because it essentially received two lots of pierce buffs (with both the explosions and the missiles getting buffed). Furthermore, we reduced Laser Shock’s cost to make it a more viable early game option, and we improved Ray of Doom’s damage since that has always been a little underwhelming. Wizard Monkey 110 Fireball: The fireball can now shoot through blockers with the Guided Magic crosspath Guided Magic allows other Wizard attacks to shoot through blockers so it should work for Fireball as well. Super Monkey Base attack cooldown 0.06s -> 0.045 2xx Plasma Blasts: Attack speed increase reduced to compensate for the base attack change. Plasma Blasts fire at the same speed they did before. 3xx Sun Avatar: $13k -> $11k We brought over some changes from BTD6 that make sense here too, giving more strength to low-tier Super Monkeys and potentially opening up more crosspathing options later on. Super Monkey’s top path is still considered to be overpriced so we are reducing Sun Avatar’s cost, hopefully making it a more appealing option in regular games. Sun Temple and True Sun God at least have utility in other game modes so we are leaving those as is for now. Alchemist 3xx Berserker Brew: $1500 -> $1650 Berserker Brew has always felt a little too cheap for the value it provides to many towers. Note that Alchemist’s interaction with Dartling is getting nerfed as well (see Dartling Gunner changes). Since it’s not quite as powerful on other towers compared to Dartling, we’re only giving it a small direct nerf for now. Druid xx4 Poplust: Druids can now buff themselves with this upgrade (the maximum number of poplust effects a druid can have remains 5, including their own) 5xx Superstorm: $65k -> $60k Poplust is useful for buffing the tier 5s, however it does not get much value on its own. Superstorm is getting a small price cut too since it provides similar utility to upgrades such as Bomb’s Bloon Crush but it was quite a bit more expensive. Monkey Village Base cost: $1200 -> $1000 For simply providing a minor range buff, we thought that the base village could definitely do with a little price reduction. This also results in slightly cheaper camo detection from a village which sounded reasonable. Engineer Monkey Base cost: $450 -> $400 xx3 Double Gun: $500 -> $450 5xx Sentry Champion: Sentry attack cooldown 0.044 -> 0.035 We are making some small changes to try and make Engineer a more viable starting tower. Note that xx3 pierce is correctly 8 despite reports that it is not. Our previous buff to Sentry Champion was a step in the right direction but not quite significant enough, so here’s a bigger buff that should be more impactful. Sentai Churchill Level 1: Laser Shock effect now applies to bloons hit by both the shell and the explosions. Sentai Churchill has fallen off in popularity after the last change to laser shock. We feel that it may have been unnecessary so we are reverting this change. Agent Jericho Base cost $650 -> $750 Usage rates for Agent Jericho in HoM have dropped a lot recently, however we assume that this is simply due to Highwayman being favoured, rather than Jericho not being a strong hero anymore.
Therefore we have nerfed both Jerichos by increasing their base price so that it is a little harder to afford him on round 1. Highwayman Jericho Base cost $650 -> $750 Level 3: Stand and Deliver steals $250 -> $200 Highwayman Jericho has been by far the most popular hero in the top arenas recently. In addition to the price nerf, we reduced how much cash Highwayman steals in the early game, hopefully making the two Jerichos a little more balanced relative to each other as well as the other heroes. Bug Fixes Fixed bloons frozen by the 4xx Ice Monkey not losing their immunity to sharp damage. Fixed puddles created by the xx2 Alchemist not layering correctly Fixed Gwendolin’s Heat It Up buff allowing the x3x Heli Pilot to push back Agent Jericho’s decoys. Fixed issue where simultaneous activations of Highwayman Jericho’s Stand and Deliver ability caused one player to not receive the stolen money. Fixed 5xx Tack Shooter not applying its base damage to Ceramic and MOAB class bloons, only the bonus damage. Minor text fixes Download free BTDB2 update 2.0.4 on PC (Steam).
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nipchipcookies · 1 year ago
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Jericho: suave, gentlemanly, very cool secret agent My Jericho art:
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nipchipcookies · 1 year ago
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Got myself some coloured pencils so I tested them out by doodling a bunch of stuff I like. :)
Colouring technique could use some work. 😅
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nipchipcookies · 10 months ago
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Highwayman Jericho and Robin Hood Quincy (their idea of a date is stealing from the rich).
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nipchipcookies · 1 year ago
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Star Captain Jericho but he’s space royalty. ⭐👑 Feeling mighty pleased with myself for thinking of this.
And I made a dress version cause it would be a waste not to when drawing the galaxy aesthetic. 💖
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nipchipcookies · 10 months ago
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Top Level Clearance
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nipchipcookies · 1 year ago
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Jericho holding a MOAB plush, inspired by an edit posted by @thinkingwan.
First full drawing with copics. I struggled and it’s not ultra clean but a good start nonetheless.
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nipchipcookies · 1 year ago
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me getting 10+ notes on my art
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nipchipcookies · 1 year ago
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Get in the fucking spaceship Jericho
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nipchipcookies · 1 year ago
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Look, Jericho is so fucking hot bro, like you cannot even start fathoming his hotness.
I mean, just look at him, he’s got a smirky expression and that eyebrow raise, you know he’s gotta be up to something, and that ‘something’ must be saucy. Not to mention that hairstyle, which rivals the previous hot monkey’s(Ben’s) hairstyle. It’s simple and elegant, and it looks so fucking cool paired with that expression. We’re not even done with the head and we already have at least 3 reasons why he’s hot. Really goes to show just how hot he is.
Onto his other level portraits, he wears golden-rimmed sunglasses, which is such a nice addition to his face, and that is another reason why Jericho is hot as fuck. He also has a wireless receiver on his ear, which may not be significant, but just goes to show what cool gadgets he possesses, making him extra hot. Similar reasoning can be done to his night vision goggles.
Jericho is a secret agent, which means that he gets to do spy work and kill enemies. I mean, how cool is that? Being able to do cool stuff with gadgets and shit? Count me in, and that makes him even hotter than ever before.
His clothing makes him look like a gentleman. I bet he is a polite man with very elegant manners, even on missions. His personality makes him very hot too.
He wears a gold watch. Nothing more needs to be said. +100 hot points.
Conclusion: Jericho is so fucking hot I think I’m gay now
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nipchipcookies · 1 year ago
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jeri for a friend cause she likes his design
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